Check the availability of GL_BGRA before use

This commit is contained in:
Cameron Cawley
2025-10-06 16:21:50 +01:00
committed by Sam Lantinga
parent 12cee1cf46
commit ab06784318

View File

@@ -1754,9 +1754,11 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
GLint value;
SDL_WindowFlags window_flags;
int profile_mask = 0, major = 0, minor = 0;
int real_major = 0, real_minor = 0;
bool changed_window = false;
const char *hint;
const char *hint, *verstr;
bool non_power_of_two_supported = false;
bool bgra_supported = false;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
@@ -1822,9 +1824,6 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
renderer->window = window;
renderer->name = GL_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
/* TODO: Check for required extensions on OpenGL 1.1 systems? */
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32);
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
@@ -1862,23 +1861,22 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
verstr = (const char *)data->glGetString(GL_VERSION);
if (verstr) {
char verbuf[16];
char *ptr;
SDL_strlcpy(verbuf, verstr, sizeof(verbuf));
ptr = SDL_strchr(verbuf, '.');
if (ptr) {
real_minor = SDL_atoi(ptr + 1);
*ptr = '\0';
real_major = SDL_atoi(verbuf);
}
}
hint = SDL_GetHint("GL_ARB_texture_non_power_of_two");
if (!hint || *hint != '0') {
bool isGL2 = false;
const char *verstr = (const char *)data->glGetString(GL_VERSION);
if (verstr) {
char verbuf[16];
char *ptr;
SDL_strlcpy(verbuf, verstr, sizeof(verbuf));
ptr = SDL_strchr(verbuf, '.');
if (ptr) {
*ptr = '\0';
if (SDL_atoi(verbuf) >= 2) {
isGL2 = true;
}
}
}
if (isGL2 || SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
if (real_major >= 2 || SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
non_power_of_two_supported = true;
}
}
@@ -1911,13 +1909,30 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
}
}
// Check for texture format support
hint = SDL_GetHint("GL_EXT_bgra");
if (!hint || *hint != '0') {
if (real_major > 1 || (real_major == 1 && real_minor >= 2) ||
SDL_GL_ExtensionSupported("GL_EXT_bgra")) {
bgra_supported = true;
}
}
// RGBA32 is always supported with OpenGL
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
if (bgra_supported) {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32);
}
// Check for shader support
data->shaders = GL_CreateShaderContext();
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
data->shaders ? "ENABLED" : "DISABLED");
if (data->shaders) {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
if (bgra_supported) {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
}
}
// We support INDEX8 textures using 2 textures and a shader
if (data->shaders && data->num_texture_units >= 2) {