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synced 2026-04-25 02:48:50 +02:00
Don't do name blacklisting if there's no name
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@@ -3233,28 +3233,29 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
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*/
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bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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int i;
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for (i = 0; i < SDL_arraysize(SDL_gamepad_blacklist_words); i++) {
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const struct SDL_GamepadBlacklistWords *blacklist_word = &SDL_gamepad_blacklist_words[i];
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if (name) {
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for (int i = 0; i < SDL_arraysize(SDL_gamepad_blacklist_words); i++) {
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const struct SDL_GamepadBlacklistWords *blacklist_word = &SDL_gamepad_blacklist_words[i];
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switch (blacklist_word->pos) {
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case GAMEPAD_BLACKLIST_BEGIN:
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if (SDL_startswith(name, blacklist_word->str)) {
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return true;
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}
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break;
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switch (blacklist_word->pos) {
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case GAMEPAD_BLACKLIST_BEGIN:
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if (SDL_startswith(name, blacklist_word->str)) {
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_END:
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if (SDL_endswith(name, blacklist_word->str)) {
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_END:
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if (SDL_endswith(name, blacklist_word->str)) {
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_ANYWHERE:
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if (SDL_strstr(name, blacklist_word->str) != NULL) {
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return true;
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}
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break;
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case GAMEPAD_BLACKLIST_ANYWHERE:
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if (SDL_strstr(name, blacklist_word->str) != NULL) {
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return true;
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}
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break;
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}
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}
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}
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