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Check to see if joysticks are actually initialized in SDL_UpdateJoysticks()
Fixes https://github.com/libsdl-org/SDL/issues/14362
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@@ -2718,7 +2718,7 @@ void SDL_UpdateJoysticks(void)
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Uint64 now;
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SDL_Joystick *joystick;
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if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
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if (!SDL_joysticks_initialized) {
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return;
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}
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