GPU: Allow depth texture arrays (#15534)

This commit is contained in:
Evan Hemsley
2026-05-07 16:34:32 -07:00
committed by GitHub
parent 04d8a654d8
commit d08ef12b12

View File

@@ -1363,10 +1363,6 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
} else {
if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) {
// Array Texture Validation
if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) {
SDL_assert_release(!"For array textures: usage must not contain DEPTH_STENCIL_TARGET");
failed = true;
}
if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) {
SDL_assert_release(!"For array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1");
failed = true;