Don't call function pointer when it is NULL

This commit is contained in:
Mathieu Eyraud
2026-04-08 13:23:11 +02:00
committed by Sam Lantinga
parent 463b6be133
commit dc16a35140

View File

@@ -9633,17 +9633,14 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
if (SDL_HasProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING) && SDL_HasProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER)) {
int d3d12SDKVersion = SDL_GetNumberProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER, 0);
const char *d3d12SDKPath = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING, ".\\D3D12\\");
ID3D12SDKConfiguration *sdk_config = NULL;
pD3D12GetInterface = (PFN_D3D12_GET_INTERFACE)SDL_LoadFunction(
renderer->d3d12_dll,
D3D12_GET_INTERFACE_FUNC);
if (pD3D12GetInterface == NULL) {
SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not load D3D12GetInterface, custom D3D12 SDK will not load.");
}
ID3D12SDKConfiguration *sdk_config = NULL;
if (SUCCEEDED(pD3D12GetInterface(D3D_GUID(D3D_CLSID_ID3D12SDKConfiguration), D3D_GUID(D3D_IID_ID3D12SDKConfiguration), (void**) &sdk_config))) {
} else if (SUCCEEDED(pD3D12GetInterface(D3D_GUID(D3D_CLSID_ID3D12SDKConfiguration), D3D_GUID(D3D_IID_ID3D12SDKConfiguration), (void**) &sdk_config))) {
ID3D12SDKConfiguration1 *sdk_config1 = NULL;
if (SUCCEEDED(IUnknown_QueryInterface(sdk_config, &D3D_IID_ID3D12SDKConfiguration1, (void**) &sdk_config1))) {
if (SUCCEEDED(ID3D12SDKConfiguration1_CreateDeviceFactory(sdk_config1, d3d12SDKVersion, d3d12SDKPath, &D3D_IID_ID3D12DeviceFactory, (void**) &factory))) {