Fixed the menu controller button state on recent Apple platforms

The OS reports the button state as of macOS 11.0, iOS 14.0, and tvOS 14.0, so use that instead of the deprecated pause handler.

(cherry picked from commit 1146ea484a)
This commit is contained in:
Sam Lantinga
2026-04-24 11:35:01 -07:00
parent d240da419e
commit eebe7558d5

View File

@@ -1059,13 +1059,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
int button = 0;
for (id key in device->buttons) {
bool down;
if (button == device->pause_button_index) {
down = (device->pause_button_pressed > 0);
} else {
down = buttons[key].isPressed;
}
SDL_SendJoystickButton(timestamp, joystick, button++, down);
SDL_SendJoystickButton(timestamp, joystick, button++, buttons[key].isPressed);
}
} else if (controller.extendedGamepad) {
bool isstack;