Ozkan Sezer
738b1e4f47
cmake: add OS2 to OPT_DEF_LIBC enable list.
2026-03-20 07:32:50 +03:00
Ozkan Sezer
e107aece34
libtool.m4: remove old_archive_from_new_cmds on os2
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Fixes the static library and 'make install' issues.
From https://github.com/komh/libtool-os2
2026-03-19 10:55:20 +03:00
Ozkan Sezer
e0307aa05e
apply issue/#13952 fix to SDL_cpuinfo.h, too.
2026-03-17 17:01:10 +03:00
Ozkan Sezer
a7d4b1996f
minor os/2 emx build fix.
2026-03-17 05:02:50 +03:00
Ozkan Sezer
1e1e982ae7
libtool.m4: Use echo in archive_cmds and archive_expsym_cmds on OS/2
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Fixes that building DLLs fails because $ECHO does not work when it's
set to "printf %s\n".
From https://github.com/komh/libtool-os2
2026-03-17 04:55:00 +03:00
Ozkan Sezer
e7e24a1ee5
SDL_dynapi.c, os/2: remove unnecessary include.
2026-03-17 00:20:20 +03:00
Ozkan Sezer
3c28e8ecc0
add new SDL_hidapi_8bitdo.c source to Xcode project
2026-03-15 02:40:14 +03:00
Kushagra Shukla
650aceb609
Backport 8BitDo HIDAPI Driver to SDL2 ( #15207 )
2026-03-14 15:20:29 -07:00
Tobiasz Laskowski
22a6d76f22
Backport android api 30+ fix for backspace to SDL2
2026-03-03 22:50:31 -08:00
hexnet1234
99ecc409cf
Fix Wayland_DestroyWindow SEGFAULT
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Check if the wind pointer is NULL, to avoid SEGFAULT.
Already implemented in SDL3, but not yet backported.
2026-02-20 13:04:11 -05:00
Alexandre Derumier
cf5dabd6ea
Correct the sensor axis ordering with the Linux Nintendo driver
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Fixes https://github.com/libsdl-org/SDL/issues/14552
Manual cherry-pick of 5e9163592f by Sam Lantinga <slouken@libsdl.org >
2026-02-12 11:32:59 -08:00
Wohlstand
c080cc8068
SDL_render_psp.c: Also apply the similar fix to PSP
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Since this problem is the same here
2026-02-06 09:01:33 -08:00
Wohlstand
2956d55797
SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect
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#14645
2026-02-06 09:01:33 -08:00
Ozkan Sezer
b1d95b9d20
SDL_cocoawindow.m: fix what seems to be a typo in commit 649c36c5:
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NSWindowCollectionBehaviorNone -> NSWindowCollectionBehaviorFullScreenNone
2026-02-06 06:04:40 +03:00
Ryan C. Gordon
649c36c576
cocoa: Fix SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0.
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This hint is documented to not just turn off fullscreen windows going into a
new Fullscreen Space, but also to make the green button on a resizeable
window's title bar do a maximize/zoom instead of make the window fullscreen.
Previously, this only did the former and not the latter (or perhaps it worked
and the defaults changed in a newer macOS, we aren't sure).
Fixes #7470 .
(cherry picked from commit 50f3adec77 )
2026-02-05 18:53:41 -05:00
Henrique Jorge Barateli
99eca2ca0d
Fixed PS2 joystick analog sticks not enabled
2026-01-30 12:18:31 -08:00
Ozkan Sezer
07274fea58
SDL_bsdjoystick: fix OpenBSD build error due to -Wundef
2026-01-30 01:20:28 +03:00
Brad Smith
0c7042477a
cmake: Fix header detection with CheckUSBHID
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Make use of check_include_files to be able to also include
stdint.h when checking for the headers. Fixes detection of
usbhid.h on OpenBSD.
/usr/include/usbhid.h:40:2: error: unknown type name 'uint32_t'
40 | uint32_t _usage_page;
| ^
(cherry picked from commit 410a35fbee )
2026-01-28 07:45:11 -08:00
Wolf3s
f383330cfa
Fix the video size matching the renderer.
2026-01-19 10:10:53 -08:00
Brad Smith
de41387c4b
autotools: Replace sys/types.h usage with stdint.h with CheckUSBHID
2026-01-18 18:33:01 -08:00
yuanhecai
01dff47fd7
loongarch: Apply mlsx flags only to relevant source files
2026-01-15 10:12:00 -05:00
Ryan C. Gordon
cb0fb8c1a1
haiku: Minor code convention cleanups.
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Reference PR #14779 .
2026-01-07 14:06:48 -05:00
erysdren
1dda484085
haiku: update modelist logic
2026-01-07 14:00:54 -05:00
erysdren
e14514f484
haiku: fix modelist double-free
2026-01-07 14:00:54 -05:00
Sam Lantinga
f432937f9c
Updated copyright for 2026
2026-01-01 09:51:07 -08:00
Simon McVittie
c795b08567
test: Don't expect a specific error message
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SDL3 + sdl2-compat doesn't give precisely the same error message as
"classic" SDL2 here. To facilitate the transition from "classic" SDL2
to sdl2-compat, allow either one. This allows the "classic" SDL2 test
suite to be run against sdl2-compat, demonstrating that sdl2-compat is
indeed compatible with the version that it's replacing.
Signed-off-by: Simon McVittie <smcv@debian.org >
2025-12-29 10:05:15 -08:00
Sam Lantinga
13db7f049a
Added a Linux mapping for the Nacon GC100 controller (thanks @elkabyliano!)
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(cherry picked from commit d10fe8bf2f )
2025-12-29 09:47:29 -08:00
SDL Wiki Bot
3eba0b6f8a
Sync SDL2 wiki -> header
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[ci skip]
2025-12-14 07:48:57 +00:00
Peppersawce
bacfd3c252
Make BUrl not 'ambiguous'
2025-12-10 12:28:20 +01:00
PulkoMandy
47312cf0f3
Use a BHandler attached to the application instead of a BLooper
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When there is already a BApplication, SDL cannot start its own. In a
previous version, it instead started a separate looper. This results in
some extra complexity as there is now yet another thread to manage (in
addition to the main thread, the application thread, and the window
threads).
Instead, create a BHandler and attach it to the existing BApplication,
which allows it to receive messages in the already existing application
thread.
2025-12-10 12:28:20 +01:00
Sam Lantinga
d9836d15e7
Lock joysticks when they are connected/disconnected on emscripten
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Fixes https://github.com/libsdl-org/SDL/issues/11499
(cherry picked from commit 0281071243 )
2025-12-08 21:00:22 -08:00
Cameron Gutman
3146374e4a
egl: Fix X11 EGL window creation on Nvidia
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This is a port of 808a3f5 to SDL2.
Fixes #13094
2025-12-05 23:51:56 -05:00
Cameron Gutman
1d852d1c28
quit: don't call signal() if we're using sigaction()
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At best, this is a no-op.
At worst, it might:
- Clobber a signal handler someone registered after us
- Overwrite the signal mask or flags
- Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
2025-12-01 18:56:12 -06:00
Sam Lantinga
6ad5a966ea
Revert "Use DefWindowProc for the initial SDL window proc"
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This reverts commit afeeef9cf5 .
2025-11-24 19:06:13 -08:00
Anonymous Maarten
a65111bd2d
Add SDL_(Get|Set)ClipRect automation test
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Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2025-11-22 10:43:46 +00:00
yuanhecai
c44d37b5cf
loongarch: Switch to software render when using LG100 series
2025-11-14 07:14:48 -08:00
Sam Lantinga
f36d683b61
Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
(cherry picked from commit e2e8f86076 )
2025-11-12 23:07:51 -08:00
Sam Lantinga
5bdf7bc625
Don't check SteamVirtualGamepadInfo when running as Wine
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Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.
Fixes https://github.com/libsdl-org/SDL/issues/14410
(cherry picked from commit 493bc621e4 )
2025-11-12 23:07:51 -08:00
Petar Popovic
38e0094637
Fix uninitialized variable warning when compiling tests with clang compiler
2025-11-07 07:56:26 -08:00
Ozkan Sezer
ba38fda752
Revert "pipewire: disable -Wdeclaration-after-statement for pipewire headers"
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This reverts commit f9435eab16 .
Issue in pipewire release candidate 1.5.81 has been resolved in 1.5.82
Reference issue: Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-06 19:55:02 +03:00
yuanhecai
14eebdab3c
loongarch: add SDL_FillRect4LSX opt
2025-11-06 07:27:56 -08:00
yuanhecai
686c18026b
loongarch: add BlitRGBtoRGBPixelAlphaLSX opt
2025-11-06 07:27:56 -08:00
Sam Lantinga
6db23faa44
Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829
(cherry picked from commit 0882623092 )
2025-11-02 11:20:39 -08:00
Sam Lantinga
6570d9e23f
Don't consider USB devices which have already been skipped
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Fixes https://github.com/libsdl-org/SDL/issues/14367
2025-11-02 09:25:13 -08:00
Sam Lantinga
2bb0eb4641
Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368
(cherry picked from commit eb87a36940 )
2025-11-02 08:34:16 -08:00
Sam Lantinga
afeeef9cf5
Use DefWindowProc for the initial SDL window proc
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This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/10529
(cherry picked from commit 6c4f2bd83d )
2025-11-02 07:24:54 -08:00
Petar Popovic
398bacbac3
Fix leak in SDL_GameControllerTypeForIndex()
2025-11-01 08:40:12 -07:00
Ozkan Sezer
f9435eab16
pipewire: disable -Wdeclaration-after-statement for pipewire headers
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Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-01 00:45:10 +03:00
Sam Lantinga
66ac6f4ea7
Revert "Remove special-case Xbox 360 wireless controller mappings"
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This reverts commit 4151df83fe .
2025-10-27 17:37:43 -07:00
Dave Wickham
4151df83fe
Remove special-case Xbox 360 wireless controller mappings
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Effectively https://github.com/libsdl-org/SDL/pull/14339 for SDL2
Fixes https://github.com/libsdl-org/SDL/issues/14324
2025-10-27 08:56:00 -07:00