Commit Graph

700 Commits

Author SHA1 Message Date
Ryan C. Gordon
10b524c7cc hints: Rename SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
It's now SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER, since it does more than mess
with the srgb-capable context attribute now.

Reference Issue #14898.
2026-02-14 16:33:21 -05:00
Ryan C. Gordon
ead67481c0 video: Only set GL_FRAMEBUFFER_SRGB state if the hint requests it.
Reference Issue #14898.
2026-02-14 16:33:21 -05:00
Ryan C. Gordon
8da6604854 video: GL_FRAMEBUFFER_SRGB is not core in any version of OpenGL ES.
Reference Issue #14898.
2026-02-09 15:47:43 -05:00
RaceTheMaSe
f1a7a64eb4 Fix warnings: Extra semi - macro usage (#15015) 2026-02-08 16:58:53 -08:00
Max Seidenstücker
d870911202 CodeSpell 2026-02-07 18:14:00 +03:00
Ryan C. Gordon
3dc48a4890 video: Wrap OpenGL work in ifdefs.
Apparently the rest of SDL_GL_CreateContext compiles on platforms without
OpenGL, though!  :)
2026-02-06 14:00:19 -05:00
Ryan C. Gordon
9f5747ccd4 video: Respect SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE with GL_FRAMEBUFFER_SRGB.
Reference Issue #14898.
2026-02-06 13:54:32 -05:00
Ryan C. Gordon
01689bca0e video: Maybe fix build. 2026-02-06 13:50:27 -05:00
Ryan C. Gordon
083c6b8872 video: Force GL_FRAMEBUFFER_SRGB state at OpenGL context creation time.
The default varies between OpenGL and OpenGL ES, so try to force it to what
the app actually requested with SDL_GL_FRAMEBUFFER_SRGB_CAPABLE.

Fixes #14898.
2026-02-06 13:44:21 -05:00
Ryan C. Gordon
2b5ebb1170 Revert "opengl: Fixes for sRGB framebuffer support."
This reverts commit d62f141b29.

Reference Issue #14898.
2026-02-03 13:27:56 -05:00
Cameron Cawley
f8331d50ff Simplify SDL_GL_EGL_PLATFORM handling 2026-02-03 09:45:19 -08:00
Cameron Cawley
eceb35c96c Add VIDEO_DEVICE_CAPS_SLOW_FRAMEBUFFER and move detection to video drivers (#14817) 2026-02-03 09:38:02 -08:00
eleir9268
f4a541682a Up-to-date QNX support (#14806)
Co-authored-by: Roberto Speranza <rsperanza@qnx.com>
Co-authored-by: Darcy Phipps <dphipps@qnx.com>
Co-authored-by: Pierce McKinnon <pimckinnon@qnx.com>
2026-01-30 15:32:43 -08:00
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Frank Praznik
37fca1fdcf video: Unload GL/Vulkan when shutting down the video subsystem
If GL/Vulkan was loaded manually via a SDL_X_LoadLibrary() call instead of via window flags or through the GPU or renderer system, and there is no matching SDL_X_UnloadLibrary() call, the library instance won't be automatically unloaded while shutting down the video system, as the refcount won't go to zero, which can cause problems with some backends, and leaves a leaked DLL/SO handle when the global video object is destroyed.

Ensure that the libraries are unloaded after destroying the windows, but before shutting down the video backend, to prevent a leak and possible driver errors when shutting down the video backend.
2025-12-21 12:44:19 -05:00
Ryan C. Gordon
9918d6cb5e emscripten: Move fill-document from hint/property to a window flag.
Fixes #14617.
2025-12-07 21:12:13 -05:00
milkmull
70c2f576c8 fixed issue where video events could be posted while system was quitting (#14572) 2025-12-03 14:17:11 -08:00
Ethan Lee
54ef731534 video: Explicitly call DestroyWindowTexture when destroying a window.
This prevents some recursion issues with hashtables, as described in #14499.
2025-11-24 01:25:19 -05:00
Sam Lantinga
082848e945 Use consistent values for the video mode refresh rate
Fixes https://github.com/libsdl-org/SDL/issues/14468
2025-11-20 17:07:47 -08:00
Ozkan Sezer
a882afafe5 fixed several -Wzero-as-null-pointer-constant warnings from gcc-15 2025-11-17 17:55:10 +03:00
Ryan C. Gordon
d62f141b29 opengl: Fixes for sRGB framebuffer support.
This changes the default for SDL_GL_FRAMEBUFFER_SRGB_CAPABLE to -1 (for
"don't care"). Minor ABI break, but technically this never worked correctly.

Fixes #13055.
2025-11-14 15:40:25 -05:00
Sam Lantinga
1c77304ee9 Fixed getting an 8-bit window surface on Apple platforms
The Metal renderer doesn't support XRGB texture formats, so we ended up matching SDL_PIXELFORMAT_INDEX8 for the window surface.
2025-11-10 18:30:02 -08:00
Sam Lantinga
2a873be9cd Return false from SDL_SetWindowMouseRect() if it's not supported 2025-11-06 11:59:47 -08:00
Sam Lantinga
ca072c9fc6 Don't do anything if the window mouse rect hasn't changed 2025-11-06 09:18:58 -08:00
Sam Lantinga
05887f2087 Return false from SDL_SetWindowRelativeMouseMode() if relative mode isn't available
Fixes https://github.com/libsdl-org/SDL/issues/14388
2025-11-03 13:01:41 -08:00
Eddy Jansson
aaee09d6ed Don't do NULL-checks before SDL_free()
Replaces the pattern

  if (ptr) {
    SDL_free(ptr);
  }

with

  SDL_free(ptr);
2025-10-20 00:13:09 -07:00
Sam Lantinga
1871b998cd Added SDL_EVENT_SCREEN_KEYBOARD_SHOWN and SDL_EVENT_SCREEN_KEYBOARD_HIDDEN
Fixes https://github.com/libsdl-org/SDL/issues/13049
2025-10-10 10:14:07 -07:00
Sam Lantinga
6677fad1c8 Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
Fixes https://github.com/libsdl-org/SDL/issues/12785
2025-10-09 19:15:45 -07:00
Sam Lantinga
e4c5b72fd7 video: Fix asserts calling SetWindowProgress{State,Value} when creating popup windows 2025-10-06 17:31:46 -07:00
Adrian
6d47d8dff1 Always convert window to Vulkan window on SDL_Vulkan_CreateSurface (#14143) 2025-10-05 09:59:24 -07:00
Sam Lantinga
b7b2e8bc31 Don't change the display of a window until it is mostly on the new one
Fixes https://github.com/libsdl-org/SDL/issues/12665
2025-10-03 12:38:47 -07:00
Sam Lantinga
baae2a628d Store the current window display ID on the window 2025-10-03 12:38:47 -07:00
Sam Lantinga
0a50058f7a Use the real window position on macOS
On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position

Fixes https://github.com/libsdl-org/SDL/issues/10441
2025-09-23 22:57:21 -07:00
Frank Praznik
9b72545634 video: Clamp HDR levels before comparing for deduplication
Eliminates some redundant HDR changed events due to comparing clamped and unclamped values.
2025-09-19 12:36:59 -04:00
Sam Lantinga
0eff3fe558 Fixed double-free when using window surfaces 2025-09-18 20:58:32 -07:00
Sam Lantinga
25b2d2c821 Use new parameter validation macro 2025-09-18 20:58:32 -07:00
Sam Lantinga
f8bace9b9b Remove the behavior of warping the mouse on fullscreen transitions
This made sense when switching between a window and an exclusive fullscreen video mode of the same dimensions, but it causes user confusion when the window changes size, and doesn't work well with Wayland. I've gotten this feedback from several sources, so we'll just go ahead and remove this behavior for now.

Fixes https://github.com/libsdl-org/SDL/issues/11577
2025-09-14 13:18:30 -07:00
Sam Lantinga
9e3d5969e6 Fixed testsoftwaretransparent on platforms using a renderer for window surfaces 2025-09-04 09:24:22 -07:00
Frank Praznik
5972b5295d video: Don't attempt to reconfigure external windows 2025-08-28 12:08:49 -04:00
Frank Praznik
152ba829a1 video: Try to reconfigure the window for OpenGL without destroying it
When attaching a renderer (GL based specifically) to a window that was not created with the appropriate flags, the window would be destroyed and recreated to configure it for the desired rendering backend. While most of the issues with this have been mitigated over time, there can still be some undesirable side effects from doing so on certain platforms.

If the window was just created and was never configured for any graphics context, it is possible that the reconfiguration can be done without destroying the window first.

The Wayland implementation fixes an issue when creating a window with the fullscreen flag on wlroots based Wayland compositors, and can likely be extended to other platforms to avoid unnecessarily destroying/recreating a window in the very common case where a window is created, followed immediately by attaching a renderer.
2025-08-27 12:10:48 -04:00
Frank Praznik
7252633345 video: Check the display origin when a fullscreen window is moved
In certain cases when moving fullscreen windows in scaled desktop configurations, the window origin might overlap two displays at once. Check if the window is at the origin of a specific display before falling back to the generic window rectangle check.

Fixes rare fullscreen window misplacement when moving fullscreen windows via a desktop shortcut while using the Wayland scale-to-display mode.
2025-08-08 11:14:09 -04:00
Frank Praznik
33c8998598 video: Use additional checks for determining on which display a window should be fullscreen
Trying to determine where a window should be made fullscreen from the size and position can be unreliable if the window exceeds the display bounds. Add additional checks with the following priority:

- If the window was positioned with a macro that explicitly passes a display ID, store and use the requested display as the explicit fullscreen target.
- Check if the window position is an exact match for any display origins, and use that display if found, as positioning a fullscreen window by moving it to the origin of the destination display is common behavior.
- Fall back to the existing center point check if the previous checks were not successful, as it is known behavior, and won't risk breaking existing clients that rely on it.
2025-08-07 14:30:39 -04:00
Frank Praznik
f44a98729c cocoa: Wait for fullscreen spaces transitions to complete if switching to an exclusive mode
If attempting to switch to an exclusive mode while a fullscreen spaces transition is active, wait until the transition is complete before trying to apply the changes, or the window can wind up in a weird, broken state if a mode switch occurs while in a fullscreen space.
2025-08-05 11:38:54 -04:00
Frank Praznik
3163e0cc9f Revert "cocoa: Don't re-enter a fullscreen space if leaving to enter an exclusive mode"
This reverts commit ee8f2861e7.

It turns out that the problem is elsewhere, related to needing to block mode changes until spaces transitions are complete.
2025-08-04 23:49:15 -04:00
Mathieu Eyraud
a05aca51ec Fix condition for setting HDR properties 2025-08-04 23:02:25 -04:00
Frank Praznik
ee8f2861e7 cocoa: Don't re-enter a fullscreen space if leaving to enter an exclusive mode
Doing so can leave the window in a weird, offset state.
2025-08-04 22:09:53 -04:00
Boris I. Bendovsky
d103e5531f Implement SDL_GL_GetAttribute for SDL_GL_FLOATBUFFERS 2025-07-27 19:55:30 -07:00
Ryan C. Gordon
07ef532681 hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING.
This still logs backend choices, but we might use it for other things. For
example, what Android device is being used, or all the devices we enumerated,
etc.

Ideally this eventually logs all the stuff we often have to ask followup
questions about.
2025-07-22 13:19:30 -04:00
Ryan C. Gordon
10004ab0ea hints: Added SDL_HINT_LOG_BACKENDS.
Fixes #13354.
2025-07-14 19:49:38 -04:00
Ryan C. Gordon
9af93abd4f cocoa: Don't minimize fullscreen windows for a modal file dialog.
macOS sends a focus loss event when the dialog is created, which causes SDL
to try to minimize the window, which confuses the entire system. So in this
special case, don't do the minimization.

Fixes #13168.
2025-07-11 15:05:45 -04:00