Commit Graph

613 Commits

Author SHA1 Message Date
Anders Jenbo
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00
Ryan C. Gordon
a49a5e87a9 wikiheaders: Don't escape . chars in manpage's brief section.
Otherwise, the `apropos` command gets upset.

Fixes #15387.
2026-04-15 13:28:52 -04:00
Max Seidenstücker
d870911202 CodeSpell 2026-02-07 18:14:00 +03:00
Anonymous Maarten
0f89d64623 release: synchronize build-scripts/build-release.py 2026-01-21 21:49:41 +01:00
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Anonymous Maarten
f8a4fbf128 Remove mkinstalldirs from automake 2025-12-11 05:48:36 +01:00
Simon McVittie
cc681ffeda build-scripts: Include SDL- prefix in SDL_REVISION when built from tarball
https://github.com/libsdl-org/SDL/issues/14575

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-12-03 08:48:48 -08:00
Ryan C. Gordon
21f93e127b wikiheaders: generalize some previously-SDL-specific things
Now other projects can use it with their headers, if they provide an options
file with specifics and are willing to follow some SDLish header conventions.

This shouldn't affect SDL satellite projects, etc, since they literally use
the SDL symbols, like `SDLCALL` and such, which are the defaults in the script
if a .wikiheaders-options file doesn't override them.
2025-11-25 23:14:31 -05:00
Anonymous Maarten
1edb850639 Add script to generate macOS and iOS tbds 2025-11-26 01:03:41 +01:00
Anonymous Maarten
e221905195 Fix check_stdlib_usage.py libc call matching
It now matches libc usage inside statements,
and skips libc-like usage in strings or as struct members.
2025-11-25 01:07:10 +01:00
Ryan C. Gordon
22df7c66ed wikiheaders: Treat docs/INTRO-* files the same way as the README files.
Closes #14261.
2025-11-21 09:36:56 -05:00
Anonymous Maarten
0da649eb72 release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
Anonymous Maarten
63cb046d38 release: don't use legacy Android CMake toolchain file
[ci skip]
2025-11-02 23:24:51 +01:00
Ryan C. Gordon
a0fa64a91c wikiheaders: Don't ignore macro symbols that are defined without any content.
Reference PR #12676.
2025-10-25 15:05:36 -04:00
Sam Lantinga
70eceec77b Replace stb_image_write with miniz for SDL_SavePNG()
Fixes https://github.com/libsdl-org/SDL/issues/14219
2025-10-11 20:32:19 -07:00
Sam Lantinga
5dc65f829f check_android_jni.py: make sure we're using python3 2025-10-08 21:32:30 -07:00
Anonymous Maarten
d13f66ab7d release: small release script clean-up 2025-09-26 21:39:06 +02:00
Ryan C. Gordon
1c9127ee4d examples: Preload onmouseover images, so it's more responsive to the user. 2025-09-16 14:22:39 -04:00
Ryan C. Gordon
c78818bd4b examples: When linking to directories, append a '/' to the URL.
This works without it, but generates an extra redirect on the web server to
the same a URL with the '/' appended, so we might as well supply it ourselves
and remove the extra roundtrip to the server.
2025-09-12 14:23:01 -04:00
Ryan C. Gordon
bab4bb3817 examples: Fixed HTML output with multi-paragraph READMEs. 2025-09-07 11:48:53 -04:00
Simon McVittie
99da009308 wikiheaders: Escape backslash in man pages
Otherwise, groff will interpret it as a macro, causing the man page
for SDL_GetPrefPath() to be mis-rendered. Escape unescaped backslashes
as `\(rs` ("reverse solidus") before escaping other characters with
macros that, themselves, contain backslashes.

Resolves: https://github.com/libsdl-org/SDL/issues/13039
Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-09-04 19:59:15 -04:00
Ryan C. Gordon
af74b1fe84 wikiheaders: Generate a current list of supported environment variables.
Fixes #13827.
2025-09-02 15:49:52 -04:00
Matthew Zavislak
4f11feb708 Add elf alignment check for Android artifacts (#13818) 2025-08-28 16:31:03 -07:00
Ryan C. Gordon
5b688514c7 wikiheaders: Don't autolink things that are already linked.
This is a dirty hack, but it currently works for our purposes. We just refuse
to link an eligible string (like, say...`SDL_shadercross`), if there's a '['
character right before it.

This WILL NOT WORK if the string is in the middle of a link! For example, if
you had `[please refer to SDL_shadercross](https://example.com/)`, this will
still fail in the usual ways, but we're not building out a robust parser here
at the moment, and this catches the most common problem.

Fixes #13160.
Fixes https://github.com/libsdl-org/sdlwiki/issues/752
Closes https://github.com/libsdl-org/sdlwiki/pull/725
2025-08-26 14:43:59 -04:00
Chase Knowlden
6e422e5ff2 Update NDK version to 28 (#13729)
* Update NDK version to 28 and add 16kb page size linker flags to x86_64

* Remove Android Linker Options

16kb page size is now the default since NDK r28c

* Update Android CI to use NDK 28
2025-08-12 07:45:57 -07:00
Anonymous Maarten
7017fbaa8e release: build aarch64 libraries with 16kiB page size
[ci skip]
2025-08-09 04:51:35 +02:00
Sam Lantinga
6981522cd6 Revert "Support Google Play 16 KB Page Size Requirement (#13470)"
This reverts commit dc2c83c383

If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:44:45 -07:00
Ryan C. Gordon
e1a623f129 SDL_migration.cocci: Fixed a few incorrect function names. 2025-08-02 22:54:03 -04:00
Matthew Zavislak
dc2c83c383 Support Google Play 16 KB Page Size Requirement (#13470)
- See: https://developer.android.com/guide/practices/page-sizes#update-packaging
- Also, make min API uniform at 21 (from 16 and 23 in a few places)
2025-07-31 16:12:54 -07:00
Ryan C. Gordon
3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols. 2025-06-17 16:41:24 -04:00
Ryan C. Gordon
b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 2025-06-01 10:43:08 -04:00
krizej
3be57ec774 docs: fix man page return value section generation 2025-05-20 13:04:45 -04:00
Ryan C. Gordon
1f7aa16eae wikiheaders: Man pages should escape apostrophe chars.
This prevents problems if one starts a line, which would cause it to be
interpreted as a command character.

Fixes #13038.
2025-05-14 11:36:43 -04:00
Ryan C. Gordon
a7344206e8 wikiheaders: Patched to compile.
(whoops.)
2025-05-05 23:58:59 -04:00
Ryan C. Gordon
06c2f9fcfc wikiheaders: Correct wiki README digest links. 2025-05-05 23:56:12 -04:00
Ryan C. Gordon
ad46394e82 wikiheaders: README.md should be READMEs.md
So it doesn't conflict with the old README directory.
2025-05-05 23:49:06 -04:00
Ryan C. Gordon
2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now.
Reference PR #12529.

(and several other issues.)
2025-05-05 23:36:08 -04:00
krizej
a390f5716e docs: improve man page generation 2025-04-08 22:52:43 -04:00
Anonymous Maarten
05531c5f4b release: use NDK r21e for building Android release artifact
[ci skip]
2025-03-16 03:02:18 +01:00
Sam Lantinga
f24f9d3bed Revert "testcamera: added support for Motion JPEG camera frames"
This reverts commit 5ccee77190.
2025-02-20 12:16:26 -08:00
Sam Lantinga
a792434a37 Added initial MJPG support using stb_image 2025-02-20 12:16:26 -08:00
Sam Lantinga
5ccee77190 testcamera: added support for Motion JPEG camera frames 2025-02-10 17:18:16 -08:00
Sam Lantinga
cf41ccc6ce Removed stb_image.h from SDL
This adds quite a bit of code size to SDL for a niche use-case. This is easily handled in the application instead.
2025-02-10 17:18:16 -08:00
Sam Lantinga
84b0c13c44 Added support for Motion JPEG camera capture
Fixes https://github.com/libsdl-org/SDL/issues/12183
2025-02-10 17:18:16 -08:00
Sam Lantinga
2a946e91bc android: updated release build SDK to match documented requirements 2025-01-28 06:03:37 -08:00
Sam Lantinga
44edbf7137 Use templates for the package support files
This makes them more easy to reuse in other projects.
2025-01-28 06:03:37 -08:00
Cameron Gutman
913e0a5e53 SDL_migration.cocci: handle more renamed event fields 2025-01-25 23:50:44 -06:00
Cameron Gutman
628130ec8f SDL_migration.cocci: fix incorrect SDL3 API name 2025-01-25 23:50:04 -06:00
Ryan C. Gordon
7e130e27ba fnsince.pl: Remove prerelease version tapdancing. 2025-01-21 13:10:57 -05:00
Ryan C. Gordon
e9f7f11f1d fnsince.pl: Fix script once bump to 3.1.10 exposed a bug. 2025-01-17 18:39:12 -05:00