Commit Graph

21750 Commits

Author SHA1 Message Date
Anders Jenbo
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00
Cameron Gutman
2858a32723 atomic: Use __atomic_thread_fence() when available
This avoids requiring inline assembly for each architecture.

It also fixes some weakly ordered architectures which lacked
said inline assembly (RISC-V, MIPS, LoongArch, etc) and were
thus disasterously broken.
2026-04-23 18:53:08 -05:00
Anders Jenbo
9fa9edeadb Prefer higher color depths in SDL_GetClosestFullscreenDisplayMode() 2026-04-23 18:32:09 -04:00
Sam Lantinga
7b23cd62ca Revert "(video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic"
This reverts commit 0231ff03de.

This causes SDL to return 1024x768 when asking for a best fit to 640x480 (thanks @AJenbo), so I'm reverting this until we can investigate more.
2026-04-23 13:23:49 -07:00
Sam Lantinga
f8d5628163 Fixed building with older versions of GameInput 2026-04-21 19:40:57 -07:00
Semphris
726e82d0f3 Update Zenity dialog filters to ignore case 2026-04-21 11:38:48 -10:00
Nintorch
60a59fa557 Include OS detection in Emscripten joystick GUID
This PR modifies the Emscripten joystick backend to detect the user's OS and store its ID in the GUID, because different OSes might need different mappings for the same controllers.
I'm not sure if different browsers on the same OS can also have different mappings, but if they can, browser detection can be added to the GUID too if needed.

This PR also makes the GUID use `SDL_HARDWARE_BUS_USB` instead of `SDL_HARDWARE_BUS_UNKNOWN`, similarly to how Android and MFI backends always use `SDL_HARDWARE_BUS_BLUETOOTH` and GameInput, XInput, and RawInput backends always use `SDL_HARDWARE_BUS_USB`.
2026-04-21 07:35:28 -10:00
Frank Praznik
387439d009 dialog: Use case-insensitive filter matching on portal dialogs
On most implementations, filter pattern matching is case-sensitive. For case-insensitive matching of a pattern such as '*.png', the pattern *.[pP][nN][gG]' must be used.
2026-04-21 11:40:43 -04:00
Nintorch
651136ac7a Add trigger rumble support to Emscripten joysticks
This PR adds trigger rumble support to the Emscripten joystick backend.
2026-04-21 10:13:07 -04:00
Petar Popovic
eacfe835e7 Fix potential leak in camera example 2026-04-21 07:27:58 -04:00
Hayden Gray
1675c8267e [tray/dbus] set tray session name to app subname in flatpak env (#15393)
* [tray/dbus] set tray session name to app subname in flatpak env
* [tray/dbus] have dbus service name come from the app id. app id falls
back to flatpak if in a flatpak environment
* [tray/dbus] change dbus menu path to work with apparmor
2026-04-20 11:50:22 -07:00
Marco Burato
85b36937a9 macOS mouse scroll fix (#15404)
* macOS: fix vertical/horizontal scrolling on GCMouse API
* macOS: use AppKit events for mouse scrolling as GCMouse scroll events are buggy
2026-04-20 10:53:25 -07:00
som3a-dev
0231ff03de (video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic 2026-04-20 07:51:29 -10:00
Frank Praznik
125ed508c2 dbus: Return false if the screensaver inhibitor interface is unavailable
Returning true with an unavailable interface in no-op cases can prevent fallback to other inhibition methods. If the inhibitor interface was previously tried and marked as unavailable, just return false.
2026-04-20 12:58:22 -04:00
David Gow
700280a150 tray:unix: Rework the tray structures to have an 'internal' member
Currently, the SDL_Tray* structs in the unix backend are subclassed for each
implementation (only dbus so far). This means that the DBus-specific members
are in their own structs (SDL_Tray*DBus), which all are required to have the
corresponding 'parent' struct as their first member, so that they can be cast
easily and used in the more generic code.

However, other SDL systems which have pluggable backends work the other way
around: the 'generic' struct has an 'internal' member, which individual
drivers can use to store a pointer to any internal state. This is a bit
simpler to wrap one's head around -- particularly because it's consistent --
but does typically involve more memory allocations.

Change the unix/DBus tray implementations to use an 'internal' pointer to
match other subsystems.
2026-04-20 06:48:54 -10:00
atiradonet
3b89c7b537 joystick: Add VIRPIL Controls flight stick and throttle device IDs. (#15418)
VIRPIL Controls (VID 0x3344) flight sticks are misclassified as
gamepads by SDL's axis-count heuristic because they report exactly
6 axes, matching SDL_GAMEPAD_AXIS_COUNT. Adding them to the
appropriate device lists ensures correct classification.

Tested on Linux (Fedora 43, kernel 6.19) with:
- R-VPC Stick MT-50CM3 (PID 0x4391) -> SDL_JOYSTICK_TYPE_FLIGHT_STICK
- L-VPC Stick MT-50CM3 (PID 0x8390) -> SDL_JOYSTICK_TYPE_FLIGHT_STICK
- VPC VMAX Prime Throttle (PID 0x0196) -> SDL_JOYSTICK_TYPE_THROTTLE
2026-04-20 09:04:24 -07:00
Frank Praznik
76aa12701a hints: Correct the cursor DPI scaling hint
Support for this hint was removed from Wayland shortly after it was added, but the documentation was never updated to reflect this.
2026-04-20 10:33:10 -04:00
Frank Praznik
03f1a84302 wayland: Fix scaled cursor image selection
When the pointer isn't being scaled, make sure the cursor scale factor is set to that of the window to avoid blurry cursors on high-DPI desktops, and use the inverse of the pointer scale value when selecting buffers for size-adjusted cursors. Fixes a regression from adjusting custom cursor sizes when using scale to display mode, and ensures that the best buffer size for the scaled cursor is always selected.
2026-04-20 10:19:04 -04:00
Frank Praznik
03ceaca19c wayland: Calculate the fullscreen exclusive pointer scale from the viewport dimensions
Fixes the pointer scale when using the aspect-correct scaling mode.
2026-04-19 23:31:00 -04:00
Anonymous Maarten
010e892752 test: simplify SDL_UntrackAllocation a bit 2026-04-19 21:44:39 +02:00
Anonymous Maarten
1e1d80110e test: cannot access tracked allocation node without lock
This fixes a SIGSEGV error under mulithreading.
2026-04-19 21:44:39 +02:00
Cameron Cawley
43c928ee86 Improve constness with Clipboard APIs 2026-04-19 07:05:46 -04:00
Cameron Gutman
509a36db16 atomic: Fix missing full memory barrier on GCC/Clang
__sync_lock_test_and_set() is designed for creating locks, not as
a general atomic exchange function. As a result, it only provides
an acquire memory barrier and isn't guaranteed to actually store
the provided value (though it does on architectures we care about).

__atomic_exchange_n() is supported on GCC/Clang for the last ~10
years, so let's use that instead if available. We will keep the
__sync_lock_test_and_set() fallback around for ancient platforms,
but add a full memory barrier to match the documented behavior.
2026-04-19 06:34:45 -04:00
Michael Fitzmayer
6e65c3fac4 [N-Gage] Remove optimisations except for native texture handling prior to some rework of the rendering back-end
[N-Gage] Set proper brush style to draw filled rects properly.

[N-Gage] Add persistent buffers to avoid per-frame memory allocations (which are expensive)

[N-Gage] Add support for SDL_TEXTURE_ACCESS_TARGET, fixes #13165

[N-Gage] Update README, add hint that the compiler does not support aggregate initializations for structs (knowing this, avoids a lot of headache during debugging)

[N-Gage] Add basic fast-path optimisations for render operations.

[N-Gage] Fix line drawing.
2026-04-18 19:54:30 +02:00
Frank Praznik
b181eb4ed0 x11: Fix #define name 2026-04-17 10:28:50 -04:00
Frank Praznik
75a65e05e1 x11: Use XInput2 events to pass through the keyboard ID to core key events
XInput2 keyboard handling has limitations: system keys that shouldn't be passed through when the keyboard isn't grabbed can be seen, and the text input system needs key events to flow through the X server to function properly (passing synthesized events through the filter function is not sufficient and doesn't work with non-Latin character sets).

The primary bit of information missing from the core X key events that XInput2 provides is the source device, so use the XInput2 slave keyboard device events to store that value, and apply it to core X key events with the same serial. XInput2 events always arrive before core events so this works universally.
2026-04-17 10:03:01 -04:00
Michael Fitzmayer
63901401ca [N-Gage] Micro-optimize main loop handler to improve performance and input latency
- Change active object priority from EPriorityLow to EPriorityStandard
- Process all events in batch before SDL_AppIterate() to reduce input lag
- Remove redundant SDL_PumpEvents() call (already done by SDL_PollEvent)
- Move clean-up logic into ShutdownApp() helper function
2026-04-16 21:38:09 +02:00
Michael Fitzmayer
badc3b82c5 [N-Gage] Micro-optimize rendering back-end
- Skip SDL_GetRenderScale call in Copy() fast path
- Cache last clear color to avoid redundant SetBrushColor calls
- Add whole-image bounds pre-check to skip per-pixel checks in rotation
- Simplify color packing in DrawPoints/FillRects to reduce overhead
2026-04-16 21:38:08 +02:00
Michael Fitzmayer
87e356f102 [N-Gage] Simplify rendering back-end; more micro-optimization
- Remove redundant null checks
- Use cached texture properties instead of API calls (GetBitmapWidth/Height/Pitch)
- Eliminate duplicate SDL_GetRenderScale() call in Copy()
- Reorder CopyEx() fast paths to check no-transform case first
- Combine operations in NGAGE_ConvertColor() to reduce intermediate steps
2026-04-16 21:38:08 +02:00
Michael Fitzmayer
b53b31b74a [N-Gage] Add various micro-optimizations to rendering back-end
- Add reusable line points buffer to eliminate per-call heap allocations in DrawLines.
- Cache last draw color to skip redundant SetPenColor/SetBrushColor calls.
- Pre-compute cardinal angle constants (0°, 90°, 180°, 270°) for CopyEx fast-path.
- Cache color modulation state to avoid redundant LUT rebuilds.
- Add missing break statement in HandleEvent.
- Initialize previously uninitialized lastTime variable in UpdateFPS.
2026-04-16 21:38:07 +02:00
Ryan C. Gordon
847fc72b1b CLAUDE.md: Just copy the text from AGENTS.md in here for now.
Someone mentioned that Claude sees this file's previous text and adds "look at
AGENTS.md" to it's TODO list instead of treating it as the thing it should do
first.

If everything decides to prefer AGENTS.md at some point, we'll delete this
file.

A symlink would apparently also work, but it would be the only symlink in the
SDL git repo, so it seemed less disruptive to just copy the file over for now.
2026-04-16 13:51:49 -04:00
Ryan C. Gordon
1124e44e4c CLAUDE.md: added.
Apparently Claude Code won't read AGENTS.md by default at this moment, but
since that's the direction we're moving, let's just add the file Claude
currently looks for and tell it that the actual instructions are in AGENTS.md.

I thought these things were supposed to be less complicated that interacting
with humans, lol.
2026-04-16 12:22:21 -04:00
Frank Praznik
c1bf0e9de9 wayland: Fix some comments
Fix grammar, and remove a TODO that is no longer relevant with an event thread.
2026-04-16 10:14:46 -04:00
Ryan C. Gordon
5bda0ccfb0 AGENTS.md: Change "may not" to "must not".
(Hat tip to Sean Barrett on the stronger wording here.)
2026-04-15 17:26:54 -04:00
Michael Fitzmayer
30522e8598 [N-Gage] Optimize renderer even further
- Replace FixDiv with inverse scale factors in ApplyScale
- Improve incremental DDA in ApplyRotation
- Optimize ApplyColorMod bit manipulation and LUT addressing
- Batch color changes in DrawPoints and FillRects to reduce API overhead
- Add early-exit optimizations to Copy/CopyEx for common cases
- Streamline Flip function by removing unnecessary API calls
- Fix vertex indexing bug in FillRects
2026-04-15 21:46:56 +02:00
Ryan C. Gordon
954e2f3354 policy: Clarify that "AI" means specific things. 2026-04-15 15:38:20 -04:00
Ryan C. Gordon
4711119605 policy: Updated AI-related text based on excellent feedback. 2026-04-15 15:38:20 -04:00
Ryan C. Gordon
08285d828e policy: Added to the PR template, and an AGENTS.md, refusing AI contributions.
Fixes #15350.
2026-04-15 15:38:20 -04:00
Michael Fitzmayer
5bd1a65e6f [N-Gage] Add LUT color mod, cardinal rotation cache and loop unrolling
- Implement lookup tables for faster color modulation
- Cache 0°/90°/180°/270° rotations for speedup on common angles
- Add dirty rectangle tracking infrastructure
- Process 4 pixels at a time in all transform operations
2026-04-15 20:36:42 +02:00
Michael Fitzmayer
e5c8523b36 [N-Gage] Preserve source textures and optimize rotation with DDA
- Add temporary render bitmap to avoid destroying source texture data
- Implement incremental DDA algorithm for rotation
- Replaces per-pixel FixMul operations with simple additions and preserves
  textures for reuse.
2026-04-15 20:36:41 +02:00
Michael Fitzmayer
4870f81d9c [N-Gage] Optimize rendering back-end
- Remove SDL_Surface member from NGAGE_TextureData structure and update all functions that currently use
  surface->pixels to instead access bitmap->DataAddress() directly. This eliminates the intermediate copy
  step (Mem::Copy from surface to bitmap) in rendering operations.

- Eliminate per-frame allocations in Copy/CopyEx methods. These buffers are now allocated once and resized
  only when needed.
2026-04-15 20:36:41 +02:00
Ryan C. Gordon
a49a5e87a9 wikiheaders: Don't escape . chars in manpage's brief section.
Otherwise, the `apropos` command gets upset.

Fixes #15387.
2026-04-15 13:28:52 -04:00
Cameron Gutman
59267ed800 atomic: Use __atomic_load_n on Android 2026-04-14 17:38:08 -05:00
Cameron Gutman
dba9aa147c atomic: Switch to SDL_HAS_BUILTIN to detect __atomic_load_n 2026-04-14 17:38:08 -05:00
rewine
59ee54d136 wayland: bind cursor-shape-v1 at protocol version 2
cursor-shape-v1 version 2 adds dnd_ask and all_resize, but SDL_SystemCursor does not expose matching cursor types yet. Bind the protocol at version 2 now so SDL negotiates the updated interface correctly while keeping the current cursor mapping unchanged.
2026-04-14 10:22:48 -04:00
Anonymous Maarten
c00e9c991e test: use SDL_test for event handling 2026-04-14 02:46:42 +02:00
Anonymous Maarten
745f9905c1 test: render name of current active cursor 2026-04-14 02:46:42 +02:00
David Vanderson
5e0f721fd4 xinput2: correct horizontal touchpad scrolling direction
This fixes testmouse so when fingers move left the green line moves
left.
2026-04-13 19:43:59 -04:00
eafton
e4f75bac45 Remove SDL_gtk 2026-04-12 13:36:31 -07:00
Frank Praznik
dd6d49afbd wayland: Enable text input even when the text input protocol is not available.
Even without the text input protocol, basic text can still be obtained from individual keys and the composition system.
2026-04-12 13:02:50 -04:00