[N-Gage] Remove optimisations except for native texture handling prior to some rework of the rendering back-end

[N-Gage] Set proper brush style to draw filled rects properly.

[N-Gage] Add persistent buffers to avoid per-frame memory allocations (which are expensive)

[N-Gage] Add support for SDL_TEXTURE_ACCESS_TARGET, fixes #13165

[N-Gage] Update README, add hint that the compiler does not support aggregate initializations for structs (knowing this, avoids a lot of headache during debugging)

[N-Gage] Add basic fast-path optimisations for render operations.

[N-Gage] Fix line drawing.
This commit is contained in:
Michael Fitzmayer
2026-04-18 12:52:22 +02:00
parent b181eb4ed0
commit 6e65c3fac4
7 changed files with 509 additions and 867 deletions

View File

@@ -33,14 +33,6 @@ software renderer has been removed.
The outcome is a significantly leaner and more efficient SDL port, which we hope
will breathe new life into this beloved yet obscure platform.
## To the Stubborn Legends of the DC Scene
This port is lovingly dedicated to the ever-nostalgic Dreamcast homebrew scene --
because if we managed to pull this off for the N-Gage (yes, the N-Gage), surely
you guys can stop clinging to SDL2 like it's a rare Shenmue prototype and finally
make the leap to SDL3. It's 2025, not 1999 -- and let's be honest, you're rocking
a state-of-the-art C23 compiler. The irony writes itself.
## Existing Issues and Limitations
- For now, the new
@@ -62,3 +54,6 @@ a state-of-the-art C23 compiler. The irony writes itself.
expected to be resolved in a future update.
- Dependency tracking is currently non-functional.
- The compiler doesn't support aggregate initialization for structs, so
each field must be assigned explicitly.

View File

@@ -155,7 +155,7 @@ static bool NGAGE_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
return false;
}
if (!NGAGE_CreateTextureData(data, texture->w, texture->h)) {
if (!NGAGE_CreateTextureData(data, texture->w, texture->h, texture->access)) {
SDL_free(data);
return false;
}
@@ -283,8 +283,12 @@ static bool NGAGE_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
verts->dstrect.h = (int)dstrect->h;
verts->angle = Real2Fix(angle);
verts->center.x = Real2Fix(center->x);
verts->center.y = Real2Fix(center->y);
// Convert center from destination-space to source-space.
// Center is relative to dstrect, but rotation is applied in source texture space.
float center_x_src = (center->x / dstrect->w) * srcquad->w;
float center_y_src = (center->y / dstrect->h) * srcquad->h;
verts->center.x = Real2Fix(center_x_src);
verts->center.y = Real2Fix(center_y_src);
verts->scale_x = Real2Fix(scale_x);
verts->scale_y = Real2Fix(scale_y);
@@ -444,27 +448,24 @@ static bool NGAGE_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, co
return false;
}
void *bitmapData = NGAGE_GetBitmapDataAddress(phdata);
int bitmapPitch = NGAGE_GetBitmapPitch(phdata);
if (!bitmapData || bitmapPitch == 0) {
Uint8 *dst = (Uint8 *)NGAGE_GetBitmapDataAddress(phdata);
if (!dst) {
return false;
}
Uint8 *src = (Uint8 *)pixels;
Uint8 *dst = (Uint8 *)bitmapData + rect->y * bitmapPitch + rect->x * 2; // 2 bytes per pixel for EColor4K
const int bytes_per_pixel = 2;
const int bitmap_pitch = texture->w * bytes_per_pixel;
size_t length = (size_t)rect->w * 2; // 2 bytes per pixel for EColor4K
const Uint8 *src = (const Uint8 *)pixels;
dst += rect->y * bitmap_pitch + rect->x * bytes_per_pixel;
const size_t length = (size_t)rect->w * bytes_per_pixel;
for (int row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += bitmapPitch;
dst += bitmap_pitch;
}
// Mark texture as dirty.
phdata->isDirty = true;
phdata->dirtyRect = *rect;
return true;
}
@@ -476,34 +477,39 @@ static bool NGAGE_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
return false;
}
void *bitmapData = NGAGE_GetBitmapDataAddress(phdata);
int bitmapPitch = NGAGE_GetBitmapPitch(phdata);
if (!bitmapData || bitmapPitch == 0) {
Uint8 *data = (Uint8 *)NGAGE_GetBitmapDataAddress(phdata);
if (!data) {
return false;
}
*pixels = (void *)((Uint8 *)bitmapData + rect->y * bitmapPitch + rect->x * 2); // 2 bytes per pixel for EColor4K
*pitch = bitmapPitch;
// Store the lock rectangle for dirty tracking.
phdata->dirtyRect = *rect;
const int bytes_per_pixel = 2;
const int bitmap_pitch = texture->w * bytes_per_pixel;
*pixels = (void *)(data + rect->y * bitmap_pitch + rect->x * bytes_per_pixel);
*pitch = bitmap_pitch;
return true;
}
static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
if (phdata) {
// Mark texture as dirty after unlock (assume it was modified).
phdata->isDirty = true;
}
}
static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
NGAGE_RendererData *data = (NGAGE_RendererData *)renderer->internal;
if (texture) {
NGAGE_TextureData *texturedata = (NGAGE_TextureData *)texture->internal;
if (!texturedata || !texturedata->gc) {
return SDL_SetError("Texture is not a render target");
}
data->current_target = texture;
NGAGE_SetRenderTargetInternal(texturedata);
} else {
data->current_target = NULL;
NGAGE_SetRenderTargetInternal(NULL);
}
return true;
}

View File

@@ -59,57 +59,33 @@ bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData
return gRenderer->CopyEx(renderer, texture, copydata);
}
bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height)
bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height, const int access)
{
return gRenderer->CreateTextureData(data, width, height);
return gRenderer->CreateTextureData(data, width, height, access);
}
void NGAGE_DestroyTextureData(NGAGE_TextureData *data)
{
if (data) {
if (data->gc) {
delete data->gc;
data->gc = NULL;
}
if (data->device) {
delete data->device;
data->device = NULL;
}
delete data->bitmap;
data->bitmap = NULL;
// Free cardinal rotation cache.
for (int i = 0; i < 4; i++) {
if (data->cardinalRotations[i]) {
delete data->cardinalRotations[i];
data->cardinalRotations[i] = NULL;
}
}
}
}
void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data)
{
if (data) {
return data->bitmap->DataAddress();
if (!data || !data->bitmap) {
return NULL;
}
return NULL;
}
int NGAGE_GetBitmapPitch(NGAGE_TextureData *data)
{
if (data) {
return data->cachedPitch;
}
return 0;
}
int NGAGE_GetBitmapWidth(NGAGE_TextureData *data)
{
if (data) {
return data->cachedWidth;
}
return 0;
}
int NGAGE_GetBitmapHeight(NGAGE_TextureData *data)
{
if (data) {
return data->cachedHeight;
}
return 0;
return data->bitmap->DataAddress();
}
void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count)
@@ -139,7 +115,9 @@ void NGAGE_SetClipRect(const SDL_Rect *rect)
void NGAGE_SetDrawColor(const Uint32 color)
{
gRenderer->SetDrawColor(color);
if (gRenderer) {
gRenderer->SetDrawColor(color);
}
}
void NGAGE_PumpEventsInternal()
@@ -152,19 +130,17 @@ void NGAGE_SuspendScreenSaverInternal(bool suspend)
gRenderer->SuspendScreenSaver(suspend);
}
void NGAGE_SetRenderTargetInternal(NGAGE_TextureData *target)
{
if (gRenderer) {
gRenderer->SetRenderTarget(target);
}
}
#ifdef __cplusplus
}
#endif
// Pre-calculated fixed-point angle constants for cardinal rotation checks.
// These avoid repeated Real2Fix conversions in CopyEx hot path.
static const TFixed kAngleZero = 0;
static const TFixed kAnglePi_2 = Real2Fix(M_PI / 2.0); // 90 degrees
static const TFixed kAnglePi = Real2Fix(M_PI); // 180 degrees
static const TFixed kAnglePi3_2 = Real2Fix(3.0 * M_PI / 2.0); // 270 degrees
static const TFixed kAnglePi2 = Real2Fix(2.0 * M_PI); // 360 degrees
static const TFixed kAngleTolerance = 100; // Tolerance for angle comparison
CRenderer *CRenderer::NewL()
{
CRenderer *self = new (ELeave) CRenderer();
@@ -174,32 +150,16 @@ CRenderer *CRenderer::NewL()
return self;
}
CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0), iWorkBuffer1(0), iWorkBuffer2(0), iWorkBufferSize(0), iTempRenderBitmap(0), iTempRenderBitmapWidth(0), iTempRenderBitmapHeight(0), iLastColorR(-1), iLastColorG(-1), iLastColorB(-1), iLinePointsBuffer(0), iLinePointsBufferCapacity(0), iLastDrawColor(0), iLastClearColor(0xFFFFFFFF)
{
}
CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0), iCurrentRenderTarget(0), iPixelBufferA(0), iPixelBufferB(0), iPixelBufferSize(0), iPointsBuffer(0), iPointsBufferSize(0) {}
CRenderer::~CRenderer()
{
delete iRenderer;
iRenderer = 0;
// Free work buffers.
SDL_free(iWorkBuffer1);
SDL_free(iWorkBuffer2);
iWorkBuffer1 = 0;
iWorkBuffer2 = 0;
iWorkBufferSize = 0;
// Free temp render bitmap.
delete iTempRenderBitmap;
iTempRenderBitmap = 0;
iTempRenderBitmapWidth = 0;
iTempRenderBitmapHeight = 0;
// Free line points buffer.
delete[] iLinePointsBuffer;
iLinePointsBuffer = 0;
iLinePointsBufferCapacity = 0;
SDL_free(iPixelBufferA);
SDL_free(iPixelBufferB);
delete[] iPointsBuffer;
}
void CRenderer::ConstructL()
@@ -312,188 +272,13 @@ void CRenderer::AbortNow(RDirectScreenAccess::TTerminationReasons aReason)
void CRenderer::Clear(TUint32 iColor)
{
if (iRenderer && iRenderer->Gc()) {
// Skip redundant SetBrushColor if color hasn't changed.
if (iColor != iLastClearColor) {
iRenderer->Gc()->SetBrushColor(iColor);
iLastClearColor = iColor;
}
iRenderer->Gc()->Clear();
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
gc->SetBrushColor(iColor);
gc->Clear();
}
}
bool CRenderer::EnsureWorkBufferCapacity(TInt aRequiredSize)
{
if (aRequiredSize <= iWorkBufferSize) {
return true;
}
// Free old buffers.
SDL_free(iWorkBuffer1);
SDL_free(iWorkBuffer2);
// Allocate new buffers.
iWorkBuffer1 = SDL_calloc(1, aRequiredSize);
if (!iWorkBuffer1) {
iWorkBuffer2 = 0;
iWorkBufferSize = 0;
return false;
}
iWorkBuffer2 = SDL_calloc(1, aRequiredSize);
if (!iWorkBuffer2) {
SDL_free(iWorkBuffer1);
iWorkBuffer1 = 0;
iWorkBufferSize = 0;
return false;
}
iWorkBufferSize = aRequiredSize;
return true;
}
bool CRenderer::EnsureLinePointsCapacity(TInt aRequiredCount)
{
if (aRequiredCount <= iLinePointsBufferCapacity) {
return true;
}
// Free old buffer.
delete[] iLinePointsBuffer;
// Allocate new buffer.
iLinePointsBuffer = new TPoint[aRequiredCount];
if (!iLinePointsBuffer) {
iLinePointsBufferCapacity = 0;
return false;
}
iLinePointsBufferCapacity = aRequiredCount;
return true;
}
bool CRenderer::EnsureTempBitmapCapacity(TInt aWidth, TInt aHeight)
{
if (iTempRenderBitmap &&
iTempRenderBitmapWidth >= aWidth &&
iTempRenderBitmapHeight >= aHeight) {
return true;
}
// Delete old bitmap.
delete iTempRenderBitmap;
iTempRenderBitmap = 0;
// Create new bitmap.
iTempRenderBitmap = new CFbsBitmap();
if (!iTempRenderBitmap) {
iTempRenderBitmapWidth = 0;
iTempRenderBitmapHeight = 0;
return false;
}
TInt error = iTempRenderBitmap->Create(TSize(aWidth, aHeight), EColor4K);
if (error != KErrNone) {
delete iTempRenderBitmap;
iTempRenderBitmap = 0;
iTempRenderBitmapWidth = 0;
iTempRenderBitmapHeight = 0;
return false;
}
iTempRenderBitmapWidth = aWidth;
iTempRenderBitmapHeight = aHeight;
return true;
}
void CRenderer::BuildColorModLUT(TFixed rf, TFixed gf, TFixed bf)
{
// Build lookup tables for R, G, B channels.
for (int i = 0; i < 256; i++) {
TFixed val = i << 16; // Convert to fixed-point
iColorModLUT[i] = (TUint8)SDL_min(Fix2Int(FixMul(val, rf)), 255); // R
iColorModLUT[i + 256] = (TUint8)SDL_min(Fix2Int(FixMul(val, gf)), 255); // G
iColorModLUT[i + 512] = (TUint8)SDL_min(Fix2Int(FixMul(val, bf)), 255); // B
}
// Remember the last color to avoid rebuilding unnecessarily.
iLastColorR = rf;
iLastColorG = gf;
iLastColorB = bf;
}
CFbsBitmap *CRenderer::GetCardinalRotation(NGAGE_TextureData *aTextureData, TInt aAngleIndex)
{
// Check if already cached.
if (aTextureData->cardinalRotations[aAngleIndex]) {
return aTextureData->cardinalRotations[aAngleIndex];
}
// Create rotated bitmap.
CFbsBitmap *rotated = new CFbsBitmap();
if (!rotated) {
return NULL;
}
TInt w = aTextureData->cachedWidth;
TInt h = aTextureData->cachedHeight;
TSize size(w, h);
// For 90 and 270 degree rotations, swap width/height.
if (aAngleIndex == 1 || aAngleIndex == 3) {
size = TSize(h, w);
}
TInt error = rotated->Create(size, EColor4K);
if (error != KErrNone) {
delete rotated;
return NULL;
}
// Rotate the bitmap data.
TUint16 *src = (TUint16 *)aTextureData->cachedDataAddress;
TUint16 *dst = (TUint16 *)rotated->DataAddress();
TInt srcPitch = aTextureData->cachedPitch >> 1;
TInt dstPitch = rotated->ScanLineLength(size.iWidth, rotated->DisplayMode()) >> 1;
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
TUint16 pixel = src[y * srcPitch + x];
int dstX = 0;
int dstY = 0;
switch (aAngleIndex) {
case 0: // 0 degrees
dstX = x;
dstY = y;
break;
case 1: // 90 degrees
dstX = h - 1 - y;
dstY = x;
break;
case 2: // 180 degrees
dstX = w - 1 - x;
dstY = h - 1 - y;
break;
case 3: // 270 degrees
dstX = y;
dstY = w - 1 - x;
break;
default:
// Should never happen, but initialize to avoid warnings
dstX = x;
dstY = y;
break;
}
dst[dstY * dstPitch + dstX] = pixel;
}
}
aTextureData->cardinalRotations[aAngleIndex] = rotated;
return rotated;
}
#ifdef __cplusplus
extern "C" {
#endif
@@ -508,9 +293,13 @@ Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale)
TFixed bf = Real2Fix(b);
TFixed af = Real2Fix(a);
rf = SDL_clamp(FixMul(rf, scalef), 0, ff);
gf = SDL_clamp(FixMul(gf, scalef), 0, ff);
bf = SDL_clamp(FixMul(bf, scalef), 0, ff);
rf = FixMul(rf, scalef);
gf = FixMul(gf, scalef);
bf = FixMul(bf, scalef);
rf = SDL_clamp(rf, 0, ff);
gf = SDL_clamp(gf, 0, ff);
bf = SDL_clamp(bf, 0, ff);
af = SDL_clamp(af, 0, ff);
rf = FixMul(rf, ff) >> 16;
@@ -537,81 +326,70 @@ bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rec
}
SDL_FColor *c = &texture->color;
// Fast path 1: No transformations needed; direct BitBlt.
if (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f) {
// Only check render scale if color mod passes.
float sx;
float sy;
SDL_GetRenderScale(renderer, &sx, &sy);
if (sx == 1.f && sy == 1.f) {
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
TPoint aDest(dstrect->x, dstrect->y);
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
return true;
}
}
// Slow path: Transformations needed.
float sx;
float sy;
SDL_GetRenderScale(renderer, &sx, &sy);
int w = phdata->cachedWidth;
int h = phdata->cachedHeight;
int pitch = phdata->cachedPitch;
void *source = phdata->cachedDataAddress;
int w = texture->w;
int h = texture->h;
const int bytes_per_pixel = 2;
int pitch = w * bytes_per_pixel;
void *source = phdata->bitmap->DataAddress();
void *dest;
if (!source) {
return false;
}
// Ensure work buffers have sufficient capacity.
TInt bufferSize = pitch * h;
if (!EnsureWorkBufferCapacity(bufferSize)) {
return false;
TInt required_size = pitch * h;
if (required_size > iPixelBufferSize) {
void *new_buffer_a = SDL_realloc(iPixelBufferA, required_size);
if (!new_buffer_a) {
return false;
}
iPixelBufferA = new_buffer_a;
void *new_buffer_b = SDL_realloc(iPixelBufferB, required_size);
if (!new_buffer_b) {
return false;
}
iPixelBufferB = new_buffer_b;
iPixelBufferSize = required_size;
}
dest = iWorkBuffer1;
dest = iPixelBufferA;
if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
TFixed rf = Real2Fix(c->r);
TFixed gf = Real2Fix(c->g);
TFixed bf = Real2Fix(c->b);
ApplyColorMod(dest, source, pitch, w, h, texture->color);
// Build LUT if color changed.
if (rf != iLastColorR || gf != iLastColorG || bf != iLastColorB) {
BuildColorModLUT(rf, gf, bf);
}
ApplyColorMod(dest, source, pitch, w, h, texture->color, iColorModLUT);
source = dest;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
float sx;
float sy;
SDL_GetRenderScale(renderer, &sx, &sy);
if (sx != 1.f || sy != 1.f) {
TFixed scale_x = Real2Fix(sx);
TFixed scale_y = Real2Fix(sy);
TFixed center_x = Int2Fix(w / 2);
TFixed center_y = Int2Fix(h / 2);
dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
ApplyScale(dest, source, pitch, w, h, center_x, center_y, scale_x, scale_y);
source = dest;
}
// Use temp bitmap to avoid destroying source texture.
if (!EnsureTempBitmapCapacity(w, h)) {
return false;
Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
if (phdata->bitmap) {
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
TPoint aDest(dstrect->x, dstrect->y);
gc->BitBlt(aDest, phdata->bitmap, aSource);
}
}
// Copy transformed data to temp bitmap.
Mem::Copy(iTempRenderBitmap->DataAddress(), source, pitch * h);
// Render from temp bitmap, preserving original texture.
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
TPoint aDest(dstrect->x, dstrect->y);
iRenderer->Gc()->BitBlt(aDest, iTempRenderBitmap, aSource);
return true;
}
@@ -623,118 +401,74 @@ bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE
}
SDL_FColor *c = &texture->color;
// Pre-calculate common checks.
const bool isNoFlip = (!copydata->flip);
const bool isNoRotation = (copydata->angle == 0);
const bool isNoColorMod = (c->a == 1.f && c->r == 1.f && c->g == 1.f && c->b == 1.f);
const bool isIdentityScale = (copydata->scale_x == Int2Fix(1) && copydata->scale_y == Int2Fix(1));
// Fast path 1: No transformations needed; direct BitBlt.
if (isNoFlip && isNoRotation && isNoColorMod && isIdentityScale) {
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
return true;
}
// Fast path 2: Check for cardinal rotation cache opportunity (0°, 90°, 180°, 270°).
if (isNoFlip && isIdentityScale && isNoColorMod && !isNoRotation) {
TFixed angle = copydata->angle;
TInt angleIndex = -1;
// Check cardinal angles with tolerance - optimized for early exit.
if (SDL_abs(angle - kAngleZero) < kAngleTolerance) {
angleIndex = 0; // 0°
} else if (SDL_abs(angle - kAnglePi_2) < kAngleTolerance) {
angleIndex = 1; // 90°
} else if (SDL_abs(angle - kAnglePi) < kAngleTolerance) {
angleIndex = 2; // 180°
} else if (SDL_abs(angle - kAnglePi3_2) < kAngleTolerance) {
angleIndex = 3; // 270°
} else if (SDL_abs(angle - kAnglePi2) < kAngleTolerance) {
angleIndex = 0; // 360° = 0°
}
if (angleIndex >= 0) {
CFbsBitmap *cached = GetCardinalRotation(phdata, angleIndex);
if (cached) {
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
iRenderer->Gc()->BitBlt(aDest, cached, aSource);
return true;
}
}
}
// Slow path: Transformations needed.
int w = phdata->cachedWidth;
int h = phdata->cachedHeight;
int pitch = phdata->cachedPitch;
void *source = phdata->cachedDataAddress;
int w = texture->w;
int h = texture->h;
const int bytes_per_pixel = 2;
int pitch = w * bytes_per_pixel;
void *source = phdata->bitmap->DataAddress();
void *dest;
if (!source) {
return false;
}
// Ensure work buffers have sufficient capacity.
TInt bufferSize = pitch * h;
if (!EnsureWorkBufferCapacity(bufferSize)) {
return false;
TInt required_size = pitch * h;
if (required_size > iPixelBufferSize) {
void *new_buffer_a = SDL_realloc(iPixelBufferA, required_size);
if (!new_buffer_a) {
return false;
}
iPixelBufferA = new_buffer_a;
void *new_buffer_b = SDL_realloc(iPixelBufferB, required_size);
if (!new_buffer_b) {
return false;
}
iPixelBufferB = new_buffer_b;
iPixelBufferSize = required_size;
}
dest = iWorkBuffer1;
dest = iPixelBufferA;
if (copydata->flip) {
ApplyFlip(dest, source, pitch, w, h, copydata->flip);
source = dest;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (!isIdentityScale) {
if (copydata->scale_x != 1.f || copydata->scale_y != 1.f) {
dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
ApplyScale(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->scale_x, copydata->scale_y);
source = dest;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (copydata->angle) {
dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
ApplyRotation(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->angle);
source = dest;
dest = (dest == iWorkBuffer1) ? iWorkBuffer2 : iWorkBuffer1;
}
if (!isNoColorMod) {
TFixed rf = Real2Fix(c->r);
TFixed gf = Real2Fix(c->g);
TFixed bf = Real2Fix(c->b);
// Build LUT if color changed.
if (rf != iLastColorR || gf != iLastColorG || bf != iLastColorB) {
BuildColorModLUT(rf, gf, bf);
}
ApplyColorMod(dest, source, pitch, w, h, texture->color, iColorModLUT);
if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
dest == iPixelBufferA ? dest = iPixelBufferB : dest = iPixelBufferA;
ApplyColorMod(dest, source, pitch, w, h, texture->color);
source = dest;
}
// Use temp bitmap to avoid destroying source texture.
if (!EnsureTempBitmapCapacity(w, h)) {
return false;
Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
if (phdata->bitmap) {
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
gc->BitBlt(aDest, phdata->bitmap, aSource);
}
}
// Copy transformed data to temp bitmap.
Mem::Copy(iTempRenderBitmap->DataAddress(), source, pitch * h);
// Render from temp bitmap, preserving original texture.
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
iRenderer->Gc()->BitBlt(aDest, iTempRenderBitmap, aSource);
return true;
}
bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight)
bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight, const TInt aAccess)
{
if (!aTextureData) {
return false;
@@ -752,101 +486,88 @@ bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aW
return false;
}
// Cache texture properties to avoid repeated API calls.
TSize bitmapSize = aTextureData->bitmap->SizeInPixels();
aTextureData->cachedWidth = bitmapSize.iWidth;
aTextureData->cachedHeight = bitmapSize.iHeight;
aTextureData->cachedPitch = aTextureData->bitmap->ScanLineLength(aWidth, aTextureData->bitmap->DisplayMode());
aTextureData->cachedDataAddress = aTextureData->bitmap->DataAddress();
if (aAccess == SDL_TEXTUREACCESS_TARGET) {
TRAPD(err1, aTextureData->device = CFbsBitmapDevice::NewL(aTextureData->bitmap));
if (err1 != KErrNone || !aTextureData->device) {
delete aTextureData->bitmap;
aTextureData->bitmap = NULL;
return false;
}
// Initialize cardinal rotation cache to NULL.
for (int i = 0; i < 4; i++) {
aTextureData->cardinalRotations[i] = NULL;
TRAPD(err2, aTextureData->gc = CFbsBitGc::NewL());
if (err2 != KErrNone || !aTextureData->gc) {
delete aTextureData->device;
aTextureData->device = NULL;
delete aTextureData->bitmap;
aTextureData->bitmap = NULL;
return false;
}
aTextureData->gc->Activate(aTextureData->device);
} else {
aTextureData->gc = NULL;
aTextureData->device = NULL;
}
// Initialize dirty tracking.
aTextureData->isDirty = true; // New textures start dirty.
aTextureData->dirtyRect.x = 0;
aTextureData->dirtyRect.y = 0;
aTextureData->dirtyRect.w = aWidth;
aTextureData->dirtyRect.h = aHeight;
return true;
}
void CRenderer::DrawLines(NGAGE_Vertex *aVerts, const TInt aCount)
{
if (iRenderer && iRenderer->Gc()) {
// Ensure reusable buffer has sufficient capacity.
if (!EnsureLinePointsCapacity(aCount)) {
return;
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
gc->SetPenStyle(CGraphicsContext::ESolidPen);
// Draw lines as pairs of points (start, end)
for (TInt i = 0; i < aCount - 1; i += 2) {
TPoint start(aVerts[i].x, aVerts[i].y);
TPoint end(aVerts[i + 1].x, aVerts[i + 1].y);
TRgb color = TRgb(aVerts[i].color.r, aVerts[i].color.g, aVerts[i].color.b);
gc->SetPenColor(color);
gc->DrawLine(start, end);
}
// Fill points from vertex data.
for (TInt i = 0; i < aCount; i++) {
iLinePointsBuffer[i] = TPoint(aVerts[i].x, aVerts[i].y);
}
// Pack color once - all vertices use the same color in polyline.
Uint8 ca = aVerts->color.a;
Uint8 cr = aVerts->color.r;
Uint8 cg = aVerts->color.g;
Uint8 cb = aVerts->color.b;
TUint32 aColor = (ca << 24) | (cb << 16) | (cg << 8) | cr;
iRenderer->Gc()->SetPenColor(aColor);
iRenderer->Gc()->DrawPolyLineNoEndPoint(iLinePointsBuffer, aCount);
}
}
void CRenderer::DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount)
{
if (iRenderer && iRenderer->Gc()) {
// Batch points by color to minimize SetPenColor calls.
TUint32 currentColor = 0;
bool colorSet = false;
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
for (TInt i = 0; i < aCount; i++, aVerts++) {
TUint32 aColor = (TUint32(aVerts->color.a) << 24) | (TUint32(aVerts->color.b) << 16) |
(TUint32(aVerts->color.g) << 8) | TUint32(aVerts->color.r);
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
((TUint8)aVerts->color.b << 16) |
((TUint8)aVerts->color.g << 8) |
(TUint8)aVerts->color.r);
// Only set pen color when it changes.
if (!colorSet || aColor != currentColor) {
iRenderer->Gc()->SetPenColor(aColor);
currentColor = aColor;
colorSet = true;
}
iRenderer->Gc()->Plot(TPoint(aVerts->x, aVerts->y));
gc->SetPenColor(aColor);
gc->Plot(TPoint(aVerts->x, aVerts->y));
}
}
}
void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
{
if (iRenderer && iRenderer->Gc()) {
// Batch rectangles by color to minimize SetPenColor/SetBrushColor calls.
TUint32 currentColor = 0;
bool colorSet = false;
// Process rectangles (each rect uses 2 vertices: position and size).
for (TInt i = 0; i < aCount; i += 2) {
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
for (TInt i = 0; i < aCount; i++, aVerts++) {
TPoint pos(aVerts[i].x, aVerts[i].y);
TSize size(aVerts[i + 1].x, aVerts[i + 1].y);
TSize size(
aVerts[i + 1].x,
aVerts[i + 1].y);
TRect rect(pos, size);
TUint32 aColor = (TUint32(aVerts[i].color.a) << 24) | (TUint32(aVerts[i].color.b) << 16) |
(TUint32(aVerts[i].color.g) << 8) | TUint32(aVerts[i].color.r);
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
((TUint8)aVerts->color.b << 16) |
((TUint8)aVerts->color.g << 8) |
(TUint8)aVerts->color.r);
// Only set colors when they change.
if (!colorSet || aColor != currentColor) {
iRenderer->Gc()->SetPenColor(aColor);
iRenderer->Gc()->SetBrushColor(aColor);
currentColor = aColor;
colorSet = true;
}
iRenderer->Gc()->DrawRect(rect);
gc->SetPenColor(aColor);
gc->SetBrushColor(aColor);
gc->SetBrushStyle(CGraphicsContext::ESolidBrush);
gc->SetPenStyle(CGraphicsContext::ENullPen);
gc->DrawRect(rect);
}
}
}
@@ -862,65 +583,64 @@ void CRenderer::Flip()
return;
}
iRenderer->Gc()->UseFont(iFont);
if (iShowFPS && iRenderer->Gc()) {
UpdateFPS();
iRenderer->Gc()->UseFont(iFont);
TBuf<64> info;
iRenderer->Gc()->SetPenStyle(CGraphicsContext::ESolidPen);
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
iRenderer->Gc()->SetBrushColor(KRgbBlack);
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ENullBrush);
iRenderer->Gc()->SetPenColor(KRgbCyan);
// Draw FPS background and text.
TRect aTextRect(TPoint(3, 203 - iFont->HeightInPixels()), TSize(45, iFont->HeightInPixels() + 2));
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
iRenderer->Gc()->SetBrushColor(KRgbBlack);
iRenderer->Gc()->DrawRect(aTextRect);
// Draw messages.
info.Format(_L("FPS: %d"), iFPS);
iRenderer->Gc()->DrawText(info, TPoint(5, 203));
iRenderer->Gc()->DiscardFont();
} else {
// This is a workaround that helps regulating the FPS.
iRenderer->Gc()->DrawText(_L(""), TPoint(0, 0));
}
iRenderer->Gc()->DiscardFont();
iRenderer->Flip(iDirectScreen);
// Keep the backlight on when screen saver is suspended.
// Keep the backlight on.
if (iSuspendScreenSaver) {
User::ResetInactivityTime();
}
// Yield to other threads and active objects briefly.
// Suspend the current thread for a short while.
// Give some time to other threads and active objects.
User::After(0);
}
void CRenderer::SetDrawColor(TUint32 iColor)
{
if (iRenderer && iRenderer->Gc()) {
// Skip redundant calls if color hasn't changed.
if (iColor == iLastDrawColor) {
return;
}
iRenderer->Gc()->SetPenColor(iColor);
iRenderer->Gc()->SetBrushColor(iColor);
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
gc->SetPenColor(iColor);
gc->SetBrushColor(iColor);
gc->SetBrushStyle(CGraphicsContext::ESolidBrush);
}
if (iRenderer) {
TRAPD(err, iRenderer->SetCurrentColor(iColor));
if (err != KErrNone) {
return;
}
iLastDrawColor = iColor;
}
}
void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
{
if (iRenderer && iRenderer->Gc()) {
CFbsBitGc *gc = GetCurrentGc();
if (gc) {
TRect viewportRect(aX, aY, aX + aWidth, aY + aHeight);
iRenderer->Gc()->SetClippingRect(viewportRect);
gc->SetClippingRect(viewportRect);
}
}
@@ -928,17 +648,10 @@ void CRenderer::UpdateFPS()
{
static TTime lastTime;
static TInt frameCount = 0;
static TBool initialized = EFalse;
TTime currentTime;
const TUint KOneSecond = 1000000; // 1s in microseconds.
const TUint KOneSecond = 1000000; // 1s in ms.
currentTime.HomeTime();
if (!initialized) {
lastTime = currentTime;
initialized = ETrue;
}
++frameCount;
TTimeIntervalMicroSeconds timeDiff = currentTime.MicroSecondsFrom(lastTime);
@@ -958,6 +671,19 @@ void CRenderer::SuspendScreenSaver(TBool aSuspend)
iSuspendScreenSaver = aSuspend;
}
void CRenderer::SetRenderTarget(NGAGE_TextureData *aTarget)
{
iCurrentRenderTarget = aTarget;
}
CFbsBitGc *CRenderer::GetCurrentGc()
{
if (iCurrentRenderTarget && iCurrentRenderTarget->gc) {
return iCurrentRenderTarget->gc;
}
return iRenderer ? iRenderer->Gc() : NULL;
}
static SDL_Scancode ConvertScancode(int key)
{
SDL_Keycode keycode;
@@ -1058,8 +784,8 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
case EEventKeyUp: /* Key events */
timestamp = SDL_GetPerformanceCounter();
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), false);
break;
break;
case EEventFocusGained:
DisableKeyBlocking();
if (!iDirectScreen->IsActive()) {

View File

@@ -34,6 +34,7 @@ extern "C" {
typedef struct NGAGE_RendererData
{
SDL_Rect *viewport;
SDL_Texture *current_target;
} NGAGE_RendererData;
@@ -54,23 +55,14 @@ typedef struct NGAGE_Vertex
} NGAGE_Vertex;
typedef struct CFbsBitmap CFbsBitmap;
typedef struct CFbsBitGc CFbsBitGc;
typedef struct CFbsDevice CFbsDevice;
typedef struct NGAGE_TextureData
{
CFbsBitmap *bitmap;
// Cached properties to avoid repeated API calls.
int cachedWidth;
int cachedHeight;
int cachedPitch;
void *cachedDataAddress;
// Cardinal rotation cache (0°, 90°, 180°, 270°) - created on demand.
CFbsBitmap *cardinalRotations[4];
// Dirty tracking to avoid redundant rendering.
bool isDirty;
SDL_Rect dirtyRect;
CFbsBitGc *gc;
CFbsDevice *device;
} NGAGE_TextureData;
@@ -99,12 +91,9 @@ void NGAGE_Clear(const Uint32 color);
Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale);
bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect);
bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata);
bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height);
bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height, const int access);
void NGAGE_DestroyTextureData(NGAGE_TextureData *data);
void *NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data);
int NGAGE_GetBitmapPitch(NGAGE_TextureData *data);
int NGAGE_GetBitmapWidth(NGAGE_TextureData *data);
int NGAGE_GetBitmapHeight(NGAGE_TextureData *data);
void* NGAGE_GetBitmapDataAddress(NGAGE_TextureData *data);
void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count);
void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count);
void NGAGE_FillRects(NGAGE_Vertex *verts, const int count);
@@ -113,6 +102,7 @@ void NGAGE_SetClipRect(const SDL_Rect *rect);
void NGAGE_SetDrawColor(const Uint32 color);
void NGAGE_PumpEventsInternal(void);
void NGAGE_SuspendScreenSaverInternal(bool suspend);
void NGAGE_SetRenderTargetInternal(NGAGE_TextureData *target);
#ifdef __cplusplus
}

View File

@@ -23,7 +23,6 @@
#define ngage_video_render_ngage_c_hpp
#include "SDL_render_ngage_c.h"
#include <3dtypes.h>
#include <NRenderer.h>
#include <e32std.h>
#include <w32std.h>
@@ -38,7 +37,7 @@ class CRenderer : public MDirectScreenAccess
void Clear(TUint32 iColor);
bool Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect);
bool CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE_CopyExData *copydata);
bool CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight);
bool CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight, const TInt aAccess);
void DrawLines(NGAGE_Vertex *aVerts, const TInt aCount);
void DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount);
void FillRects(NGAGE_Vertex *aVerts, const TInt aCount);
@@ -48,6 +47,10 @@ class CRenderer : public MDirectScreenAccess
void UpdateFPS();
void SuspendScreenSaver(TBool aSuspend);
// Render target management.
void SetRenderTarget(NGAGE_TextureData *aTarget);
CFbsBitGc* GetCurrentGc();
// Event handling.
void DisableKeyBlocking();
void HandleEvent(const TWsEvent &aWsEvent);
@@ -88,38 +91,15 @@ class CRenderer : public MDirectScreenAccess
// Screen saver.
TBool iSuspendScreenSaver;
// Work buffers for texture transformations (reusable to avoid per-frame allocations).
void *iWorkBuffer1;
void *iWorkBuffer2;
TInt iWorkBufferSize;
// Render target.
NGAGE_TextureData *iCurrentRenderTarget;
// Temporary render bitmap to avoid destroying source textures.
CFbsBitmap *iTempRenderBitmap;
TInt iTempRenderBitmapWidth;
TInt iTempRenderBitmapHeight;
// Color modulation lookup tables (pre-calculated to avoid per-pixel FixMul).
TUint8 iColorModLUT[768]; // 256 entries each for R, G, B
TFixed iLastColorR;
TFixed iLastColorG;
TFixed iLastColorB;
// Reusable line points buffer to avoid per-frame allocations in DrawLines.
TPoint *iLinePointsBuffer;
TInt iLinePointsBufferCapacity;
// Cached draw color to avoid redundant SetPenColor/SetBrushColor calls.
TUint32 iLastDrawColor;
// Cached clear color to avoid redundant SetBrushColor calls.
TUint32 iLastClearColor;
// Helper methods.
bool EnsureWorkBufferCapacity(TInt aRequiredSize);
bool EnsureTempBitmapCapacity(TInt aWidth, TInt aHeight);
bool EnsureLinePointsCapacity(TInt aRequiredCount);
void BuildColorModLUT(TFixed rf, TFixed gf, TFixed bf);
CFbsBitmap *GetCardinalRotation(NGAGE_TextureData *aTextureData, TInt aAngleIndex);
// Persistent buffers to avoid per-frame allocations.
void *iPixelBufferA;
void *iPixelBufferB;
TInt iPixelBufferSize;
TPoint *iPointsBuffer;
TInt iPointsBufferSize;
};
#endif // ngage_video_render_ngage_c_hpp

View File

@@ -23,65 +23,43 @@
#include "SDL_render_ops.hpp"
#include <3dtypes.h>
void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color, const TUint8 *colorLUT)
void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color)
{
TUint16 *src_pixels = static_cast<TUint16 *>(source);
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
// Pre-calculate pitch in pixels to avoid repeated division.
const TInt pitchPixels = pitch >> 1;
// Pre-calculate LUT offsets to reduce addressing calculations.
const TUint8 *lut_r = colorLUT;
const TUint8 *lut_g = colorLUT + 256;
const TUint8 *lut_b = colorLUT + 512;
// Process 4 pixels at a time.
for (int y = 0; y < height; ++y) {
const TInt rowOffset = y * pitchPixels;
int x = 0;
// Process 4 pixels at once with optimized bit manipulation.
for (; x < width - 3; x += 4) {
// Load 4 pixels at once.
TUint16 p0 = src_pixels[rowOffset + x];
TUint16 p1 = src_pixels[rowOffset + x + 1];
TUint16 p2 = src_pixels[rowOffset + x + 2];
TUint16 p3 = src_pixels[rowOffset + x + 3];
// Pixel 0: Extract and modulate RGB4444 components.
// RGB4444 format: RRRR GGGG BBBB xxxx
TUint8 r0 = lut_r[(p0 >> 8) & 0xF0]; // Extract R (bits 12-15), shift to byte position
TUint8 g0 = lut_g[(p0 >> 3) & 0xF8]; // Extract G (bits 6-9), scale to 8-bit
TUint8 b0 = lut_b[(p0 << 3) & 0xF8]; // Extract B (bits 0-3), scale to 8-bit
dst_pixels[rowOffset + x] = ((r0 & 0xF0) << 8) | ((g0 & 0xF0) << 3) | ((b0 & 0xF0) >> 1);
// Pixel 1
TUint8 r1 = lut_r[(p1 >> 8) & 0xF0];
TUint8 g1 = lut_g[(p1 >> 3) & 0xF8];
TUint8 b1 = lut_b[(p1 << 3) & 0xF8];
dst_pixels[rowOffset + x + 1] = ((r1 & 0xF0) << 8) | ((g1 & 0xF0) << 3) | ((b1 & 0xF0) >> 1);
// Pixel 2
TUint8 r2 = lut_r[(p2 >> 8) & 0xF0];
TUint8 g2 = lut_g[(p2 >> 3) & 0xF8];
TUint8 b2 = lut_b[(p2 << 3) & 0xF8];
dst_pixels[rowOffset + x + 2] = ((r2 & 0xF0) << 8) | ((g2 & 0xF0) << 3) | ((b2 & 0xF0) >> 1);
// Pixel 3
TUint8 r3 = lut_r[(p3 >> 8) & 0xF0];
TUint8 g3 = lut_g[(p3 >> 3) & 0xF8];
TUint8 b3 = lut_b[(p3 << 3) & 0xF8];
dst_pixels[rowOffset + x + 3] = ((r3 & 0xF0) << 8) | ((g3 & 0xF0) << 3) | ((b3 & 0xF0) >> 1);
// Fast path: no color modulation (white color).
if (color.r == 1.0f && color.g == 1.0f && color.b == 1.0f) {
if (dest != source) {
for (int y = 0; y < height; ++y) {
TUint16 *src_row = src_pixels + (y * pitch / 2);
TUint16 *dst_row = dst_pixels + (y * pitch / 2);
for (int x = 0; x < width; ++x) {
dst_row[x] = src_row[x];
}
}
}
return;
}
// Handle remaining pixels.
for (; x < width; ++x) {
TUint16 pixel = src_pixels[rowOffset + x];
TUint8 r = lut_r[(pixel >> 8) & 0xF0];
TUint8 g = lut_g[(pixel >> 3) & 0xF8];
TUint8 b = lut_b[(pixel << 3) & 0xF8];
dst_pixels[rowOffset + x] = ((r & 0xF0) << 8) | ((g & 0xF0) << 3) | ((b & 0xF0) >> 1);
TFixed rf = Real2Fix(color.r);
TFixed gf = Real2Fix(color.g);
TFixed bf = Real2Fix(color.b);
int pitch_offset = pitch / 2;
for (int y = 0; y < height; ++y) {
int row_offset = y * pitch_offset;
for (int x = 0; x < width; ++x) {
int idx = row_offset + x;
TUint16 pixel = src_pixels[idx];
TUint8 r = (pixel & 0xF800) >> 8;
TUint8 g = (pixel & 0x07E0) >> 3;
TUint8 b = (pixel & 0x001F) << 3;
r = FixMul(r, rf);
g = FixMul(g, gf);
b = FixMul(b, bf);
dst_pixels[idx] = (r << 8) | (g << 3) | (b >> 3);
}
}
}
@@ -91,62 +69,56 @@ void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_F
TUint16 *src_pixels = static_cast<TUint16 *>(source);
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
// Pre-calculate pitch in pixels to avoid repeated division.
const TInt pitchPixels = pitch >> 1;
// Pre-calculate flip flags to avoid repeated bitwise operations.
const bool flipHorizontal = (flip & SDL_FLIP_HORIZONTAL) != 0;
const bool flipVertical = (flip & SDL_FLIP_VERTICAL) != 0;
// Fast path: No flip; just copy entire buffer.
if (!flipHorizontal && !flipVertical) {
Mem::Copy(dest, source, pitch * height);
return;
}
// Fast path: Vertical-only flip; copy rows in reverse order.
if (flipVertical && !flipHorizontal) {
for (int y = 0; y < height; ++y) {
const int src_y = height - 1 - y;
Mem::Copy(&dst_pixels[y * pitchPixels], &src_pixels[src_y * pitchPixels], pitch);
}
return;
}
// Slow path: Horizontal or both flips; need pixel-level operations.
// Pre-calculate width/height bounds for horizontal/vertical flipping.
const int width_m1 = width - 1;
const int height_m1 = height - 1;
for (int y = 0; y < height; ++y) {
// Calculate destination row offset once per row.
const TInt dstRowOffset = y * pitchPixels;
// Calculate source Y coordinate once per row.
const int src_y = flipVertical ? (height_m1 - y) : y;
const TInt srcRowOffset = src_y * pitchPixels;
int x = 0;
// Process 4 pixels at once.
for (; x < width - 3; x += 4) {
if (flipHorizontal) {
dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + (width_m1 - x)];
dst_pixels[dstRowOffset + x + 1] = src_pixels[srcRowOffset + (width_m1 - x - 1)];
dst_pixels[dstRowOffset + x + 2] = src_pixels[srcRowOffset + (width_m1 - x - 2)];
dst_pixels[dstRowOffset + x + 3] = src_pixels[srcRowOffset + (width_m1 - x - 3)];
} else {
dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + x];
dst_pixels[dstRowOffset + x + 1] = src_pixels[srcRowOffset + x + 1];
dst_pixels[dstRowOffset + x + 2] = src_pixels[srcRowOffset + x + 2];
dst_pixels[dstRowOffset + x + 3] = src_pixels[srcRowOffset + x + 3];
// Fast path: no flip.
if (flip == SDL_FLIP_NONE) {
if (dest != source) {
for (int y = 0; y < height; ++y) {
TUint16 *src_row = src_pixels + (y * pitch / 2);
TUint16 *dst_row = dst_pixels + (y * pitch / 2);
for (int x = 0; x < width; ++x) {
dst_row[x] = src_row[x];
}
}
}
return;
}
// Handle remaining pixels.
for (; x < width; ++x) {
const int src_x = flipHorizontal ? (width_m1 - x) : x;
dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + src_x];
int pitch_offset = pitch / 2;
// Fast path: horizontal flip only.
if (flip == SDL_FLIP_HORIZONTAL) {
for (int y = 0; y < height; ++y) {
int dst_row_offset = y * pitch_offset;
int src_row_offset = y * pitch_offset;
int width_minus_1 = width - 1;
for (int x = 0; x < width; ++x) {
dst_pixels[dst_row_offset + x] = src_pixels[src_row_offset + (width_minus_1 - x)];
}
}
return;
}
// Fast path: vertical flip only.
if (flip == SDL_FLIP_VERTICAL) {
int height_minus_1 = height - 1;
for (int y = 0; y < height; ++y) {
int dst_row_offset = y * pitch_offset;
int src_row_offset = (height_minus_1 - y) * pitch_offset;
for (int x = 0; x < width; ++x) {
dst_pixels[dst_row_offset + x] = src_pixels[src_row_offset + x];
}
}
return;
}
// Both horizontal and vertical flip
int width_minus_1 = width - 1;
int height_minus_1 = height - 1;
for (int y = 0; y < height; ++y) {
int dst_row_offset = y * pitch_offset;
int src_row_offset = (height_minus_1 - y) * pitch_offset;
for (int x = 0; x < width; ++x) {
dst_pixels[dst_row_offset + x] = src_pixels[src_row_offset + (width_minus_1 - x)];
}
}
}
@@ -156,152 +128,151 @@ void ApplyRotation(void *dest, void *source, int pitch, int width, int height, T
TUint16 *src_pixels = static_cast<TUint16 *>(source);
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
TFixed cos_angle = 0;
TFixed sin_angle = 0;
if (angle != 0) {
FixSinCos(angle, sin_angle, cos_angle);
}
// Pre-calculate pitch in pixels to avoid repeated division.
const TInt pitchPixels = pitch >> 1;
// Pre-check if rotation keeps all pixels within bounds to skip per-pixel checks.
// Calculate the four corners of the image after rotation around center.
bool allInBounds = true;
if (angle != 0) {
// Check corners: (0,0), (width-1,0), (0,height-1), (width-1,height-1)
TFixed corners_x[4] = { -center_x, Int2Fix(width - 1) - center_x, -center_x, Int2Fix(width - 1) - center_x };
TFixed corners_y[4] = { -center_y, -center_y, Int2Fix(height - 1) - center_y, Int2Fix(height - 1) - center_y };
for (int i = 0; i < 4; ++i) {
TFixed rot_x = FixMul(corners_x[i], cos_angle) - FixMul(corners_y[i], sin_angle) + center_x;
TFixed rot_y = FixMul(corners_x[i], sin_angle) + FixMul(corners_y[i], cos_angle) + center_y;
int final_x = Fix2Int(rot_x);
int final_y = Fix2Int(rot_y);
if (final_x < 0 || final_x >= width || final_y < 0 || final_y >= height) {
allInBounds = false;
break;
// Fast path: no rotation.
if (angle == 0) {
if (dest != source) {
int pitch_offset = pitch / 2;
for (int y = 0; y < height; ++y) {
TUint16 *src_row = src_pixels + (y * pitch_offset);
TUint16 *dst_row = dst_pixels + (y * pitch_offset);
for (int x = 0; x < width; ++x) {
dst_row[x] = src_row[x];
}
}
}
return;
}
// Incremental DDA: Calculate per-pixel increments.
// As we move right (x+1), the rotated position changes by (cos, -sin).
const TFixed dx_cos = cos_angle;
const TFixed dx_sin = -sin_angle;
// Fast paths for 90-degree rotations
TFixed angle_90 = Int2Fix(90);
TFixed angle_180 = Int2Fix(180);
TFixed angle_270 = Int2Fix(270);
TFixed angle_360 = Int2Fix(360);
// Normalize angle to 0-360 range
TFixed normalized_angle = angle;
while (normalized_angle < 0) {
normalized_angle += angle_360;
}
while (normalized_angle >= angle_360) {
normalized_angle -= angle_360;
}
int pitch_offset = pitch / 2;
// Fast path: 90-degree rotation (clockwise).
if (normalized_angle == angle_90) {
TFixed center_x_int = Fix2Int(center_x);
TFixed center_y_int = Fix2Int(center_y);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
// Translate to origin.
int tx = x - center_x_int;
int ty = y - center_y_int;
// Rotate 90 degrees clockwise: (x, y) -> (y, -x).
int rx = ty;
int ry = -tx;
// Translate back.
int src_x = rx + center_x_int;
int src_y = ry + center_y_int;
if (src_x >= 0 && src_x < width && src_y >= 0 && src_y < height) {
dst_pixels[y * pitch_offset + x] = src_pixels[src_y * pitch_offset + src_x];
} else {
dst_pixels[y * pitch_offset + x] = 0;
}
}
}
return;
}
// Fast path: 180-degree rotation.
if (normalized_angle == angle_180) {
TFixed center_x_int = Fix2Int(center_x);
TFixed center_y_int = Fix2Int(center_y);
for (int y = 0; y < height; ++y) {
int dst_row_offset = y * pitch_offset;
for (int x = 0; x < width; ++x) {
// Translate to origin
int tx = x - center_x_int;
int ty = y - center_y_int;
// Rotate 180 degrees: (x, y) -> (-x, -y)
int rx = -tx;
int ry = -ty;
// Translate back
int src_x = rx + center_x_int;
int src_y = ry + center_y_int;
if (src_x >= 0 && src_x < width && src_y >= 0 && src_y < height) {
dst_pixels[dst_row_offset + x] = src_pixels[src_y * pitch_offset + src_x];
} else {
dst_pixels[dst_row_offset + x] = 0;
}
}
}
return;
}
// Fast path: 270-degree rotation (clockwise).
if (normalized_angle == angle_270) {
TFixed center_x_int = Fix2Int(center_x);
TFixed center_y_int = Fix2Int(center_y);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
// Translate to origin.
int tx = x - center_x_int;
int ty = y - center_y_int;
// Rotate 270 degrees clockwise (or 90 counter-clockwise): (x, y) -> (-y, x).
int rx = -ty;
int ry = tx;
// Translate back.
int src_x = rx + center_x_int;
int src_y = ry + center_y_int;
if (src_x >= 0 && src_x < width && src_y >= 0 && src_y < height) {
dst_pixels[y * pitch_offset + x] = src_pixels[src_y * pitch_offset + src_x];
} else {
dst_pixels[y * pitch_offset + x] = 0;
}
}
}
return;
}
TFixed cos_angle = 0;
TFixed sin_angle = 0;
FixSinCos(angle, sin_angle, cos_angle);
// Pre-calculate the translation of center to origin.
TFixed neg_center_x = -center_x;
TFixed neg_center_y = -center_y;
for (int y = 0; y < height; ++y) {
// Calculate destination row offset once per row.
const TInt dstRowOffset = y * pitchPixels;
int dst_row_offset = y * pitch_offset;
TFixed y_fixed = Int2Fix(y) + neg_center_y;
// Calculate starting position for this row.
// For y, rotation transforms: x' = x*cos - y*sin, y' = x*sin + y*cos
// At x=0: x' = -y*sin, y' = y*cos (relative to center)
const TFixed translated_y = Int2Fix(y) - center_y;
const TFixed row_start_x = center_x - FixMul(translated_y, sin_angle);
const TFixed row_start_y = center_y + FixMul(translated_y, cos_angle);
// Pre-calculate these values for the entire row.
TFixed cos_mul_ty = FixMul(y_fixed, cos_angle);
TFixed sin_mul_ty = FixMul(y_fixed, sin_angle);
// Start at x=0 position.
TFixed src_x = row_start_x;
TFixed src_y = row_start_y;
// Starting position for the row (x=0).
// rotated_x = cos(angle) * (0 - center_x) + sin(angle) * (y - center_y) + center_x
// rotated_y = cos(angle) * (y - center_y) - sin(angle) * (0 - center_x) + center_y
TFixed rotated_x = sin_mul_ty + center_x + FixMul(neg_center_x, cos_angle);
TFixed rotated_y = cos_mul_ty + center_y - FixMul(neg_center_x, sin_angle);
int x = 0;
for (int x = 0; x < width; ++x) {
// Convert to integer coordinates.
int final_x = Fix2Int(rotated_x);
int final_y = Fix2Int(rotated_y);
if (allInBounds) {
// Fast path: No bounds checking needed.
for (; x < width - 3; x += 4) {
// Pixel 0
int final_x0 = Fix2Int(src_x);
int final_y0 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Pixel 1
int final_x1 = Fix2Int(src_x);
int final_y1 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Pixel 2
int final_x2 = Fix2Int(src_x);
int final_y2 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Pixel 3
int final_x3 = Fix2Int(src_x);
int final_y3 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Write all 4 pixels without bounds checking.
dst_pixels[dstRowOffset + x] = src_pixels[final_y0 * pitchPixels + final_x0];
dst_pixels[dstRowOffset + x + 1] = src_pixels[final_y1 * pitchPixels + final_x1];
dst_pixels[dstRowOffset + x + 2] = src_pixels[final_y2 * pitchPixels + final_x2];
dst_pixels[dstRowOffset + x + 3] = src_pixels[final_y3 * pitchPixels + final_x3];
// Check bounds and copy pixel.
if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height) {
dst_pixels[dst_row_offset + x] = src_pixels[final_y * pitch_offset + final_x];
} else {
dst_pixels[dst_row_offset + x] = 0;
}
// Handle remaining pixels.
for (; x < width; ++x) {
int final_x = Fix2Int(src_x);
int final_y = Fix2Int(src_y);
dst_pixels[dstRowOffset + x] = src_pixels[final_y * pitchPixels + final_x];
src_x += dx_cos;
src_y += dx_sin;
}
} else {
// Slow path: Bounds checking required.
for (; x < width - 3; x += 4) {
// Pixel 0
int final_x0 = Fix2Int(src_x);
int final_y0 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Pixel 1
int final_x1 = Fix2Int(src_x);
int final_y1 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Pixel 2
int final_x2 = Fix2Int(src_x);
int final_y2 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Pixel 3
int final_x3 = Fix2Int(src_x);
int final_y3 = Fix2Int(src_y);
src_x += dx_cos;
src_y += dx_sin;
// Write all 4 pixels with bounds checking.
dst_pixels[dstRowOffset + x] = (final_x0 >= 0 && final_x0 < width && final_y0 >= 0 && final_y0 < height) ? src_pixels[final_y0 * pitchPixels + final_x0] : 0;
dst_pixels[dstRowOffset + x + 1] = (final_x1 >= 0 && final_x1 < width && final_y1 >= 0 && final_y1 < height) ? src_pixels[final_y1 * pitchPixels + final_x1] : 0;
dst_pixels[dstRowOffset + x + 2] = (final_x2 >= 0 && final_x2 < width && final_y2 >= 0 && final_y2 < height) ? src_pixels[final_y2 * pitchPixels + final_x2] : 0;
dst_pixels[dstRowOffset + x + 3] = (final_x3 >= 0 && final_x3 < width && final_y3 >= 0 && final_y3 < height) ? src_pixels[final_y3 * pitchPixels + final_x3] : 0;
}
// Handle remaining pixels.
for (; x < width; ++x) {
// Convert to integer coordinates.
int final_x = Fix2Int(src_x);
int final_y = Fix2Int(src_y);
// Check bounds.
if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height) {
dst_pixels[dstRowOffset + x] = src_pixels[final_y * pitchPixels + final_x];
} else {
dst_pixels[dstRowOffset + x] = 0;
}
// Incremental step: move to next pixel (just additions, no multiplications!).
src_x += dx_cos;
src_y += dx_sin;
}
// Increment to next pixel (add rotation matrix column).
rotated_x += cos_angle;
rotated_y -= sin_angle;
}
}
}
@@ -311,72 +282,46 @@ void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFix
TUint16 *src_pixels = static_cast<TUint16 *>(source);
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
// Fast path: Identity scale; just copy entire buffer.
const TFixed identity = Int2Fix(1);
if (scale_x == identity && scale_y == identity) {
Mem::Copy(dest, source, pitch * height);
TFixed one_fixed = Int2Fix(1);
// Fast path: no scaling (1.0x scale).
if (scale_x == one_fixed && scale_y == one_fixed) {
if (dest != source) {
for (int y = 0; y < height; ++y) {
TUint16 *src_row = src_pixels + (y * pitch / 2);
TUint16 *dst_row = dst_pixels + (y * pitch / 2);
for (int x = 0; x < width; ++x) {
dst_row[x] = src_row[x];
}
}
}
return;
}
// Pre-calculate pitch in pixels to avoid repeated division.
const TInt pitchPixels = pitch >> 1;
// Pre-calculate inverse scale factors to use FixMul instead of FixDiv.
// This is MUCH faster on N-Gage hardware (no division per pixel!).
TFixed inv_scale_x = FixDiv(Int2Fix(1), scale_x);
TFixed inv_scale_y = FixDiv(Int2Fix(1), scale_y);
// Pre-calculate center offset to reduce operations per pixel.
TFixed center_x_fixed = center_x;
TFixed center_y_fixed = center_y;
int pitch_offset = pitch / 2;
for (int y = 0; y < height; ++y) {
// Calculate destination row offset once per row.
TInt dstRowOffset = y * pitchPixels;
int dst_row_offset = y * pitch_offset;
TFixed y_fixed = Int2Fix(y);
TFixed translated_y = y_fixed - center_y;
TFixed scaled_y = FixDiv(translated_y, scale_y);
// Use inverse scale factor (multiply instead of divide).
TFixed translated_y = Int2Fix(y) - center_y_fixed;
TFixed scaled_y = FixMul(translated_y, inv_scale_y);
int final_y = Fix2Int(scaled_y + center_y_fixed);
for (int x = 0; x < width; ++x) {
// Translate point to origin.
TFixed translated_x = Int2Fix(x) - center_x;
// Check if this row is within bounds.
bool rowInBounds = (final_y >= 0 && final_y < height);
TInt srcRowOffset = final_y * pitchPixels;
// Scale point.
TFixed scaled_x = FixDiv(translated_x, scale_x);
// Incremental DDA for X: pre-calculate starting position and increment.
TFixed src_x_start = FixMul(-center_x_fixed, inv_scale_x) + center_x_fixed;
TFixed src_x = src_x_start;
// Translate point back.
int final_x = Fix2Int(scaled_x + center_x);
int final_y = Fix2Int(scaled_y + center_y);
int x = 0;
// Process 4 pixels at once.
for (; x < width - 3; x += 4) {
// Process 4 pixels using incremental approach.
int final_x0 = Fix2Int(src_x);
src_x += inv_scale_x;
int final_x1 = Fix2Int(src_x);
src_x += inv_scale_x;
int final_x2 = Fix2Int(src_x);
src_x += inv_scale_x;
int final_x3 = Fix2Int(src_x);
src_x += inv_scale_x;
// Write all 4 pixels with bounds checking.
dst_pixels[dstRowOffset + x] = (rowInBounds && final_x0 >= 0 && final_x0 < width) ? src_pixels[srcRowOffset + final_x0] : 0;
dst_pixels[dstRowOffset + x + 1] = (rowInBounds && final_x1 >= 0 && final_x1 < width) ? src_pixels[srcRowOffset + final_x1] : 0;
dst_pixels[dstRowOffset + x + 2] = (rowInBounds && final_x2 >= 0 && final_x2 < width) ? src_pixels[srcRowOffset + final_x2] : 0;
dst_pixels[dstRowOffset + x + 3] = (rowInBounds && final_x3 >= 0 && final_x3 < width) ? src_pixels[srcRowOffset + final_x3] : 0;
}
// Handle remaining pixels.
for (; x < width; ++x) {
int final_x = Fix2Int(src_x);
src_x += inv_scale_x;
if (rowInBounds && final_x >= 0 && final_x < width) {
dst_pixels[dstRowOffset + x] = src_pixels[srcRowOffset + final_x];
// Check bounds.
if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height) {
dst_pixels[dst_row_offset + x] = src_pixels[final_y * pitch_offset + final_x];
} else {
dst_pixels[dstRowOffset + x] = 0;
dst_pixels[dst_row_offset + x] = 0;
}
}
}

View File

@@ -24,7 +24,7 @@
#include <3dtypes.h>
void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color, const TUint8 *colorLUT);
void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color);
void ApplyFlip(void *dest, void *source, int pitch, int width, int height, SDL_FlipMode flip);
void ApplyRotation(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle);
void ApplyScale(void *dest, void *source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y);