mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-19 15:00:18 +02:00
6e65c3fac4d3f0c9eb017c7d11b2ef49a960e422
[N-Gage] Set proper brush style to draw filled rects properly. [N-Gage] Add persistent buffers to avoid per-frame memory allocations (which are expensive) [N-Gage] Add support for SDL_TEXTURE_ACCESS_TARGET, fixes #13165 [N-Gage] Update README, add hint that the compiler does not support aggregate initializations for structs (knowing this, avoids a lot of headache during debugging) [N-Gage] Add basic fast-path optimisations for render operations. [N-Gage] Fix line drawing.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
85.7%
C++
6.6%
Objective-C
3.4%
CMake
1.6%
Perl
0.7%
Other
1.7%