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4870f81d9caf5838e174a88fd4b780b9cc3869f6
- Remove SDL_Surface member from NGAGE_TextureData structure and update all functions that currently use surface->pixels to instead access bitmap->DataAddress() directly. This eliminates the intermediate copy step (Mem::Copy from surface to bitmap) in rendering operations. - Eliminate per-frame allocations in Copy/CopyEx methods. These buffers are now allocated once and resized only when needed.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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