Michael Fitzmayer 63901401ca [N-Gage] Micro-optimize main loop handler to improve performance and input latency
- Change active object priority from EPriorityLow to EPriorityStandard
- Process all events in batch before SDL_AppIterate() to reduce input lag
- Remove redundant SDL_PumpEvents() call (already done by SDL_PollEvent)
- Move clean-up logic into ShutdownApp() helper function
2026-04-16 21:38:09 +02:00
2026-04-05 18:33:22 +00:00
2026-01-30 17:18:51 -05:00
2025-01-13 16:42:50 -08:00
2025-01-13 16:42:50 -08:00
2025-03-06 16:25:17 -08:00
2026-01-01 09:40:08 -08:00
2025-11-16 01:15:10 +03:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

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