Commit Graph

868 Commits

Author SHA1 Message Date
Ozkan Sezer
1023f48b5a add missing newlines at end of dos sources. 2026-04-26 21:12:14 +03:00
Anders Jenbo
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00
Hayden Gray
1675c8267e [tray/dbus] set tray session name to app subname in flatpak env (#15393)
* [tray/dbus] set tray session name to app subname in flatpak env
* [tray/dbus] have dbus service name come from the app id. app id falls
back to flatpak if in a flatpak environment
* [tray/dbus] change dbus menu path to work with apparmor
2026-04-20 11:50:22 -07:00
Frank Praznik
125ed508c2 dbus: Return false if the screensaver inhibitor interface is unavailable
Returning true with an unavailable interface in no-op cases can prevent fallback to other inhibition methods. If the inhibitor interface was previously tried and marked as unavailable, just return false.
2026-04-20 12:58:22 -04:00
eafton
e4f75bac45 Remove SDL_gtk 2026-04-12 13:36:31 -07:00
Frank Praznik
db1506123e Fix spacing in the D-Bus source 2026-04-10 20:47:17 -04:00
eafton
8c024f4f3a SNI/DBus tray support (#15189) 2026-04-10 14:11:38 -07:00
Sam Lantinga
5c430f8715 Fixed SDL_GlobDirectory() on asset paths on Android
Make sure we pass the original path back to the directory enumeration callback.
2026-04-08 09:09:29 -07:00
Frank Praznik
b8e8caf7c5 dbus: Better handle local URI paths
Decode file URIs before trying to open them, and properly handle non-URI local paths.
2026-04-06 19:43:45 -04:00
Frank Praznik
0a54fdb862 dbus: Use OpenFile for opening local 'file://' URIs
Per the spec, OpenURI can't open local paths, so OpenFile needs to be used instead.
2026-04-06 11:43:27 -04:00
Frank Praznik
682da4ee98 misc: Use the OpenURI D-Bus portal for opening URLs
This works inside of containers, and supports passing an activation token with the request, which is needed on Wayland to transfer focus to the browser.
2026-04-05 16:31:50 -04:00
Sanjay Govind
c58a61fdd4 Update to GameInput V3 (#15302) 2026-04-02 17:10:42 -07:00
Ethan Lee
ee5c5cf755 render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
Sam Lantinga
bc623d1af6 Moved mouse/keyboard detection to a separate thread on Windows
Getting device names can hang for a long time on certain devices, so make sure this is done on a separate thread to avoid blocking initialization and the main loop.

Fixes https://github.com/libsdl-org/SDL/issues/12913
2026-02-16 11:23:14 -08:00
RaceTheMaSe
f1a7a64eb4 Fix warnings: Extra semi - macro usage (#15015) 2026-02-08 16:58:53 -08:00
RaceTheMaSe
4f183506f6 Fix warning: strict prototypes (#14992)
clang: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
2026-02-07 07:38:59 -08:00
Max Seidenstücker
8f8880a8eb Merge all occurances of __func__ and __FUNCTION__ to SDL_FUNCTION 2026-02-07 07:34:11 -08:00
Max Seidenstücker
d870911202 CodeSpell 2026-02-07 18:14:00 +03:00
Eddy Jansson
23fec649c2 Fix typos in comments. 2026-01-30 07:25:02 -08:00
Eddy Jansson
248223592a More prefer SDL_zero*()
Transform clearing of arrays into SDL_zeroa(), and
clearing through a T* with size(T) into SDL_zerop().

Extends commit 83fb7b6636.
2026-01-23 16:02:16 -08:00
Eddy Jansson
83fb7b6636 Prefer SDL_zero()/SDL_zerop()
Replace uses of 'SDL_memset(E, 0, sizeof(E))' and similar
with the SDL_zero()/SDL_zerop() macros.
2026-01-23 11:23:27 -08:00
Sam Lantinga
e0659d1956 Call dbus_message_set_no_reply() when not expecting a reply 2026-01-22 09:39:59 -08:00
Sam Lantinga
453d3e5c8c Retain the dbus reply when getting string results
The string result points at memory in the reply, so we can't unref that until the string is no longer needed.

Fixes https://github.com/libsdl-org/SDL/issues/14839
2026-01-22 09:39:59 -08:00
Sam Lantinga
ce0da58755 Made udev hwdb functionality optional 2026-01-01 15:39:00 -08:00
Sam Lantinga
4984eb8c16 Use udev to get the manufacturer name if possible (thanks gdb!) 2026-01-01 15:39:00 -08:00
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Anonymous Maarten
fc4f45f0e3 Updated to version 3.5.0 for development 2026-01-01 17:30:41 +01:00
Sam Lantinga
d15ecb21be Updated to version 3.4.1 for development 2025-12-31 18:18:45 -08:00
Sam Lantinga
a962f40bbb Updated to version 3.4.0 for release 2025-12-31 16:43:54 -08:00
Eddy Jansson
3d354eeaad Prefer SDL_arraysize()
Replace uses of (sizeof(arr)/sizeof(arr[0]), and similar,
with the SDL_arraysize() macro.
2025-12-30 12:22:03 -08:00
MAJigsaw77
cb04dcd6f8 android: Add RGB LED support for joysticks. 2025-12-29 10:32:02 -08:00
Simon McVittie
b6f4e10bf9 unix: If setuid or setgid, don't use GTK
GTK explicitly doesn't support being used setuid or setgid, and if SDL
loads and initializes GTK, GTK will exit the process if it
detects a setgid executable. This is incompatible with the historical
practice of making game executables setgid in order to write out a
shared high-score table on multi-user systems (which is security theatre
at best, because typical game runtime libraries are not hardened against
an untrusted caller, but making it regress would be a user-observable
regression in sdl2-compat).

Helps: https://github.com/libsdl-org/sdl2-compat/issues/564
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-12-28 10:19:33 -08:00
Simon McVittie
9e0b31b297 unix: Factor out the check for GTK into an internal function
This will allow the same check to be done by the libdecor integration.

Helps: https://github.com/libsdl-org/sdl2-compat/issues/564
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-12-28 10:19:33 -08:00
Anonymous Maarten
9dd3e2305e dlnote: embed trailing semicolon in SDL_ELF_NOTE_DLOPEN macro 2025-12-24 23:45:50 +03:00
Sam Lantinga
d583fc88be Updated to version 3.3.7 for development 2025-12-16 09:38:05 -08:00
Sam Lantinga
ef0a604d44 Updated to version 3.3.6 for preview release 2025-12-16 08:54:04 -08:00
Sam Lantinga
518c98ea01 Pass the window along with evdev touch events
Fixes https://github.com/libsdl-org/SDL/issues/14644
2025-12-15 08:29:36 -08:00
Sam Lantinga
7773157fae Updated to version 3.3.5 for development 2025-12-07 09:30:04 -08:00
Sam Lantinga
f173fd28f0 Updated to version 3.3.4 for preview release 2025-12-06 14:57:22 -08:00
Ethan Lee
b74ba6298c Xbox buildfix for IsWindowsBuildVersionAtLeast 2025-12-06 15:34:17 -05:00
Anonymous Maarten
eda8d1d842 JNI_Unload must return the JNI version needed by the native library 2025-11-26 14:04:02 +01:00
Ryan C. Gordon
9b348ef6e8 android: Better parsing of command line arguments.
Reference Issue #14510.
2025-11-25 15:29:48 -05:00
Ryan C. Gordon
17ab859907 main: Unify command line handling between standard Windows and GDK targets.
Reference Issue #14510.
2025-11-24 10:04:09 -05:00
eafton
36976ecb43 X11TK: Introduce Thai support and rewrite/cleanup messagebox positioning code (#14474) 2025-11-20 15:26:46 -08:00
Sam Lantinga
cc768f3e88 Allow opening asset paths starting with "./"
Fixes https://github.com/libsdl-org/SDL/issues/13933
2025-11-18 15:29:04 -08:00
Ozkan Sezer
a882afafe5 fixed several -Wzero-as-null-pointer-constant warnings from gcc-15 2025-11-17 17:55:10 +03:00
Ryan C. Gordon
d66946cee7 wasapi: fix memory leak on unlikely failure case. 2025-11-13 20:58:21 -05:00
Ryan C. Gordon
7db0e48454 wasapi: Minor style tweaks. 2025-11-13 20:58:21 -05:00
Sam Lantinga
e2e8f86076 Check for wine_get_version() to detect Wine/Proton
If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
2025-11-12 22:29:42 -08:00
Sam Lantinga
dafca86123 Cleanup SDL_UDEV_GetProductSerial() 2025-11-12 22:23:27 -08:00