Commit Graph

12174 Commits

Author SHA1 Message Date
ManifoldFR
8bc4e029bd gpu/vulkan : fix clear value indexing 2025-09-16 08:45:35 -07:00
Frank Praznik
03e1523eb8 wayland: Add the libdecor toplevel bounds and constraints properties 2025-09-16 11:07:27 -04:00
Sora
964bedfdd9 fix: use productCategory instead of vendorName for joy name for apple driver 2025-09-15 11:51:06 -07:00
Andrei Alexeyev
287e786120 render/gpu: fix copypaste error in render initialization 2025-09-15 10:29:04 -07:00
Frank Praznik
cf646af707 Clean up old-style null check 2025-09-15 10:59:36 -04:00
Eddy Jansson
21c9f5304d wayland: Silence unused variable warning
'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.
2025-09-15 10:26:23 -04:00
Sam Lantinga
dac6af4ba6 Only use a transparent cursor on Windows when connected via RDP
VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.

We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.

Fixes https://github.com/libsdl-org/SDL/issues/13700
2025-09-14 17:24:40 -07:00
Sam Lantinga
30e2fdc5a2 Sort the blacklist entry for the HP Deluxe Webcam KQ246AA 2025-09-14 15:38:47 -07:00
Nintorch
556ee00fe3 Fix HP Deluxe Webcam KQ246AA detected as joystick 2025-09-14 15:27:03 -07:00
Sam Lantinga
f8bace9b9b Remove the behavior of warping the mouse on fullscreen transitions
This made sense when switching between a window and an exclusive fullscreen video mode of the same dimensions, but it causes user confusion when the window changes size, and doesn't work well with Wayland. I've gotten this feedback from several sources, so we'll just go ahead and remove this behavior for now.

Fixes https://github.com/libsdl-org/SDL/issues/11577
2025-09-14 13:18:30 -07:00
Sam Lantinga
a1d3fc1f50 Clarify why we ignore EINVAL when flushing a file descriptor 2025-09-14 12:11:05 -07:00
Sam Lantinga
e40d337a47 Ignore errors flushing output on POSIX pipes
Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412
2025-09-14 12:09:16 -07:00
Sam Lantinga
0f2cb0a3f8 Fixed to match window event order 2025-09-14 11:38:09 -07:00
Sam Lantinga
1aba421bd3 Wait briefly after enabling effects on DualSense controller
The rumble motors apparently take a short time to power up after enabling enhanced mode.

Fixes https://github.com/libsdl-org/SDL/issues/13909
2025-09-14 09:59:01 -07:00
Sam Lantinga
f2bdf2a8cc Removed unnecessary Windows version check 2025-09-14 09:01:42 -07:00
Sam Lantinga
78a29d1670 Disable Windows.Gaming.Input by default
The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.

Fixes https://github.com/libsdl-org/SDL/issues/13000
2025-09-14 08:47:52 -07:00
Sam Lantinga
ede86a1267 Fixed memory leak when using detached threads
Fixes https://github.com/libsdl-org/SDL/issues/13886
2025-09-14 08:42:25 -07:00
Sam Lantinga
113c7e8a58 Fixed delayed text entry for OTP codes on iOS (thanks @pipiwoaini!)
Fixes https://github.com/libsdl-org/SDL/issues/13717
2025-09-14 08:08:13 -07:00
Frank Praznik
4561be89a5 x11: Use the SDL_WindowFlags type instead of Uint32
Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.
2025-09-13 15:44:29 -04:00
Cameron Cawley
bd680bdbcc Consistently use SDL_PIXELFORMAT_RGBA32 with Emscripten 2025-09-13 07:41:33 -07:00
Sam Lantinga
c78e279d3c Removed unneeded preprocessor guards 2025-09-13 07:22:30 -07:00
mitchellcairns
78e0ec7e0d SInput: Version as a capabilities vehicle (#13667)
* SInput: version capabilities compression

This commit includes additions relating to SInput generic device reporting capabilities in a bit more detail, to automatically choose the best input map possible for the given device.

Thanks to Antheas Kapenekakis (git@antheas.dev) for contributing the neat compression algorithm, this is pulled from the PR Draft here: https://github.com/libsdl-org/SDL/pull/13565

Co-authored-by: Antheas Kapenekakis <git@antheas.dev>
2025-09-13 07:21:39 -07:00
1vanK
2d1870d8b3 Used SDL_APP_CONTINUE instead 0 2025-09-13 07:13:00 -07:00
cosmonaut
9603360b7e GPU: Allow rendering into depth texture layers and levels 2025-09-13 07:11:43 -07:00
Ryan C. Gordon
98e22213da emscripten: Do a little better at tracking Caps/Num/Scroll Lock state.
Fixes #5447.
2025-09-13 01:50:22 -04:00
Evan Hemsley
fe314a1b8a GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 (#13937) 2025-09-12 13:04:18 -07:00
Ryan C. Gordon
614ae1b115 emscripten: Support analog gamepad triggers on both Firefox and Chrome.
Fixes #13051.
2025-09-12 14:23:01 -04:00
Sam Lantinga
e7784b7bf7 Set GPU properties for maximum hardware compatibility
Resolves https://github.com/libsdl-org/SDL/issues/13928
2025-09-11 21:30:58 -07:00
Sam Lantinga
00812d13b0 The names of keyboards and mice are valid after they've been removed
Fixes https://github.com/libsdl-org/SDL/issues/12816
2025-09-11 20:07:55 -07:00
Sam Lantinga
3ddc3f1146 Send events for mice and keyboards detected during initialization
Fixes https://github.com/libsdl-org/SDL/issues/12815
2025-09-11 20:07:55 -07:00
Ryan C. Gordon
8d5b82be2e io: POSIX implementation tries to get status information on short reads/writes.
Fixes #13413.
2025-09-11 10:11:51 -04:00
Ryan C. Gordon
4d6e0e0087 io: read_fd should only report EOF on a zero-byte return value.
POSIX says that's the EOF indicator, not a non-zero a short read.
2025-09-11 10:11:50 -04:00
Temdog007
4efdfd92a2 Emscripten: Ensure drop functionality is the same as other platforms 2025-09-10 15:22:04 -07:00
Temdog007
6711caa431 Emscripten: Fix Emscripten_GetFocusedWindow
Ensure a window is focused if the DOM is focused
2025-09-10 14:53:28 -07:00
Sam Lantinga
712ce16469 Fixed emulated touch on Android
This also fixes laser pointer input on Meta Quest headsets
2025-09-10 14:44:26 -07:00
Sam Lantinga
035eed351c Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()
Fixes https://github.com/libsdl-org/SDL/issues/13899
2025-09-10 12:08:04 -07:00
eafton
d3a6be9607 X11TK: Implement SHM transport for fractional scaling (#13919) 2025-09-10 08:05:23 -07:00
eafton
206a3cd25f X11TK: Fix a bug where closing the messagebox would kill the application 2025-09-10 08:03:32 -07:00
Jaan Soulier
ed6a72a7fd Fix reallocation of GPU renderer vertex buffer 2025-09-09 20:28:14 -07:00
Sam Lantinga
b7dba970e1 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER 2025-09-09 17:34:34 -07:00
Sam Lantinga
a4b180f515 Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER 2025-09-09 17:34:34 -07:00
Ethan Lee
c5749f0ae7 video: Xbox buildfix for DeclareDPIAwareSystem 2025-09-09 16:35:18 -04:00
eafton
b59d6d49c3 X11: Check for invalid opcodes in SHM error handler 2025-09-09 10:59:24 -07:00
Sam Lantinga
0f8d062e10 Fixed warning: conversion to 'uint32_t' from 'float' may alter its value 2025-09-08 19:25:41 -07:00
Ozkan Sezer
b2c6dfa4c5 dialog, windows: tweak includes and include order,
so that the set _WIN32_WINNT value is visible to the source.

Reference issue: https://github.com/libsdl-org/SDL/pull/13904
2025-09-09 04:55:24 +03:00
Sam Lantinga
df0cc6e98b Make sure we always zero the buffer sent to Steam Controllers
This fixes bad initialization for Steam Controllers with the original firmware
2025-09-08 18:41:17 -07:00
Ryan C. Gordon
11411bb5ef renderer: Don't use wrapping on NPOT textures if the renderer can't handle it.
Fixes #13887.
2025-09-08 17:09:41 -04:00
nightmareci
2f5bc17ea6 Fix support for Windows XP and up (#13904) 2025-09-08 13:00:26 -07:00
Sam Lantinga
3f196c0abe Added a name for the Windows raw input thread 2025-09-08 11:39:17 -07:00
Ethan Lee
cbe4970946 gpu: Add D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN property 2025-09-08 11:19:20 -07:00