ManifoldFR
8bc4e029bd
gpu/vulkan : fix clear value indexing
2025-09-16 08:45:35 -07:00
Frank Praznik
03e1523eb8
wayland: Add the libdecor toplevel bounds and constraints properties
2025-09-16 11:07:27 -04:00
Sora
964bedfdd9
fix: use productCategory instead of vendorName for joy name for apple driver
2025-09-15 11:51:06 -07:00
Andrei Alexeyev
287e786120
render/gpu: fix copypaste error in render initialization
2025-09-15 10:29:04 -07:00
Frank Praznik
cf646af707
Clean up old-style null check
2025-09-15 10:59:36 -04:00
Eddy Jansson
21c9f5304d
wayland: Silence unused variable warning
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'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.
2025-09-15 10:26:23 -04:00
Sam Lantinga
dac6af4ba6
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
2025-09-14 17:24:40 -07:00
Sam Lantinga
30e2fdc5a2
Sort the blacklist entry for the HP Deluxe Webcam KQ246AA
2025-09-14 15:38:47 -07:00
Nintorch
556ee00fe3
Fix HP Deluxe Webcam KQ246AA detected as joystick
2025-09-14 15:27:03 -07:00
Sam Lantinga
f8bace9b9b
Remove the behavior of warping the mouse on fullscreen transitions
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This made sense when switching between a window and an exclusive fullscreen video mode of the same dimensions, but it causes user confusion when the window changes size, and doesn't work well with Wayland. I've gotten this feedback from several sources, so we'll just go ahead and remove this behavior for now.
Fixes https://github.com/libsdl-org/SDL/issues/11577
2025-09-14 13:18:30 -07:00
Sam Lantinga
a1d3fc1f50
Clarify why we ignore EINVAL when flushing a file descriptor
2025-09-14 12:11:05 -07:00
Sam Lantinga
e40d337a47
Ignore errors flushing output on POSIX pipes
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Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412
2025-09-14 12:09:16 -07:00
Sam Lantinga
0f2cb0a3f8
Fixed to match window event order
2025-09-14 11:38:09 -07:00
Sam Lantinga
1aba421bd3
Wait briefly after enabling effects on DualSense controller
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The rumble motors apparently take a short time to power up after enabling enhanced mode.
Fixes https://github.com/libsdl-org/SDL/issues/13909
2025-09-14 09:59:01 -07:00
Sam Lantinga
f2bdf2a8cc
Removed unnecessary Windows version check
2025-09-14 09:01:42 -07:00
Sam Lantinga
78a29d1670
Disable Windows.Gaming.Input by default
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The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.
Fixes https://github.com/libsdl-org/SDL/issues/13000
2025-09-14 08:47:52 -07:00
Sam Lantinga
ede86a1267
Fixed memory leak when using detached threads
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Fixes https://github.com/libsdl-org/SDL/issues/13886
2025-09-14 08:42:25 -07:00
Sam Lantinga
113c7e8a58
Fixed delayed text entry for OTP codes on iOS (thanks @pipiwoaini!)
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Fixes https://github.com/libsdl-org/SDL/issues/13717
2025-09-14 08:08:13 -07:00
Frank Praznik
4561be89a5
x11: Use the SDL_WindowFlags type instead of Uint32
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Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.
2025-09-13 15:44:29 -04:00
Cameron Cawley
bd680bdbcc
Consistently use SDL_PIXELFORMAT_RGBA32 with Emscripten
2025-09-13 07:41:33 -07:00
Sam Lantinga
c78e279d3c
Removed unneeded preprocessor guards
2025-09-13 07:22:30 -07:00
mitchellcairns
78e0ec7e0d
SInput: Version as a capabilities vehicle ( #13667 )
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* SInput: version capabilities compression
This commit includes additions relating to SInput generic device reporting capabilities in a bit more detail, to automatically choose the best input map possible for the given device.
Thanks to Antheas Kapenekakis (git@antheas.dev ) for contributing the neat compression algorithm, this is pulled from the PR Draft here: https://github.com/libsdl-org/SDL/pull/13565
Co-authored-by: Antheas Kapenekakis <git@antheas.dev >
2025-09-13 07:21:39 -07:00
1vanK
2d1870d8b3
Used SDL_APP_CONTINUE instead 0
2025-09-13 07:13:00 -07:00
cosmonaut
9603360b7e
GPU: Allow rendering into depth texture layers and levels
2025-09-13 07:11:43 -07:00
Ryan C. Gordon
98e22213da
emscripten: Do a little better at tracking Caps/Num/Scroll Lock state.
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Fixes #5447 .
2025-09-13 01:50:22 -04:00
Evan Hemsley
fe314a1b8a
GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 ( #13937 )
2025-09-12 13:04:18 -07:00
Ryan C. Gordon
614ae1b115
emscripten: Support analog gamepad triggers on both Firefox and Chrome.
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Fixes #13051 .
2025-09-12 14:23:01 -04:00
Sam Lantinga
e7784b7bf7
Set GPU properties for maximum hardware compatibility
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Resolves https://github.com/libsdl-org/SDL/issues/13928
2025-09-11 21:30:58 -07:00
Sam Lantinga
00812d13b0
The names of keyboards and mice are valid after they've been removed
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Fixes https://github.com/libsdl-org/SDL/issues/12816
2025-09-11 20:07:55 -07:00
Sam Lantinga
3ddc3f1146
Send events for mice and keyboards detected during initialization
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Fixes https://github.com/libsdl-org/SDL/issues/12815
2025-09-11 20:07:55 -07:00
Ryan C. Gordon
8d5b82be2e
io: POSIX implementation tries to get status information on short reads/writes.
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Fixes #13413 .
2025-09-11 10:11:51 -04:00
Ryan C. Gordon
4d6e0e0087
io: read_fd should only report EOF on a zero-byte return value.
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POSIX says that's the EOF indicator, not a non-zero a short read.
2025-09-11 10:11:50 -04:00
Temdog007
4efdfd92a2
Emscripten: Ensure drop functionality is the same as other platforms
2025-09-10 15:22:04 -07:00
Temdog007
6711caa431
Emscripten: Fix Emscripten_GetFocusedWindow
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Ensure a window is focused if the DOM is focused
2025-09-10 14:53:28 -07:00
Sam Lantinga
712ce16469
Fixed emulated touch on Android
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This also fixes laser pointer input on Meta Quest headsets
2025-09-10 14:44:26 -07:00
Sam Lantinga
035eed351c
Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()
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Fixes https://github.com/libsdl-org/SDL/issues/13899
2025-09-10 12:08:04 -07:00
eafton
d3a6be9607
X11TK: Implement SHM transport for fractional scaling ( #13919 )
2025-09-10 08:05:23 -07:00
eafton
206a3cd25f
X11TK: Fix a bug where closing the messagebox would kill the application
2025-09-10 08:03:32 -07:00
Jaan Soulier
ed6a72a7fd
Fix reallocation of GPU renderer vertex buffer
2025-09-09 20:28:14 -07:00
Sam Lantinga
b7dba970e1
Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
2025-09-09 17:34:34 -07:00
Sam Lantinga
a4b180f515
Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER
2025-09-09 17:34:34 -07:00
Ethan Lee
c5749f0ae7
video: Xbox buildfix for DeclareDPIAwareSystem
2025-09-09 16:35:18 -04:00
eafton
b59d6d49c3
X11: Check for invalid opcodes in SHM error handler
2025-09-09 10:59:24 -07:00
Sam Lantinga
0f8d062e10
Fixed warning: conversion to 'uint32_t' from 'float' may alter its value
2025-09-08 19:25:41 -07:00
Ozkan Sezer
b2c6dfa4c5
dialog, windows: tweak includes and include order,
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so that the set _WIN32_WINNT value is visible to the source.
Reference issue: https://github.com/libsdl-org/SDL/pull/13904
2025-09-09 04:55:24 +03:00
Sam Lantinga
df0cc6e98b
Make sure we always zero the buffer sent to Steam Controllers
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This fixes bad initialization for Steam Controllers with the original firmware
2025-09-08 18:41:17 -07:00
Ryan C. Gordon
11411bb5ef
renderer: Don't use wrapping on NPOT textures if the renderer can't handle it.
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Fixes #13887 .
2025-09-08 17:09:41 -04:00
nightmareci
2f5bc17ea6
Fix support for Windows XP and up ( #13904 )
2025-09-08 13:00:26 -07:00
Sam Lantinga
3f196c0abe
Added a name for the Windows raw input thread
2025-09-08 11:39:17 -07:00
Ethan Lee
cbe4970946
gpu: Add D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN property
2025-09-08 11:19:20 -07:00