Recalculate the backing viewport dimensions in the resize handler, otherwise, this data can be out-of-sync with the logical window size if queried during transition animations.
This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/10529
Store the images in order from smallest to largest to simplify lookup and be able to early-out of the search loop even if there is no exact match for the scale.
Some compositors don't implicitly use the pointer cursor when the tablet cursor is not set, and the presence of a tablet doesn't necessarily guarantee pointer capability. Set the cursor for tablet tools independently of pointer cursors.
This required refactoring of cursor state handling, as well as some tablet related structures.
Cache the cursor image data at creation time, and use a viewport to render scaled custom cursors, instead of generating new cursor images for every scale.
libdecor 0.3, which changes the signature of libdecor_new and
libdecor_decorate to use a const pointer to the interface struct, has
not yet been released. In the latest release, libdecor 0.2.4, the
interface struct is a mutable pointer.
This doesn't affect typical upstream builds with
SDL_WAYLAND_LIBDECOR_SHARED=ON, in which case we're casting a pointer
returned by dlsym(); but Linux distributions that want tighter control
over dependencies often prefer to link them in the normal way, in which
case the build will fail if the signature doesn't match.
Fixes: 33834360 "wayland: Fix libdecor incompatible pointer types"
Signed-off-by: Simon McVittie <smcv@collabora.com>
Stopping the thread also destroys the queue used by pointer surfaces, and if any seats still have a surface associated with the queue at that time, it will cause a libwayland warning. Destroying the seats first ensures that all surfaces associated with the thread queue are destroyed before the queue is destroyed.
DBus does not require a video backend, and DBus messages still need to be processed even when a video backend is not initialized. Move the DBus pump call to the main event message pump function so that DBus events are still dispatched, even when a video backend has not been initialized.
In this case, it means a newly-created window on a specific display won't
get mouse/keyboard input (which, presumably, will continue to go to a window
on a different physical display instead).
This also makes SDL_SetWindowFocusable() functional on the kmsdrm backend, to
change this flag later, but to be clear, there are no window focus events to
jump between displays in this backend, so this is only useful to manually
tweak things later.
Fixes#14289.
There is no guarantee that libdecor will always dispatch the main queue (a future plugin may run on its own queue), so ensure that the main queue is still dispatched when showing a libdecor window, as is already the case when pumping events.
The queue running on the cursor thread might flush color events before their queue has been set. Use proxy wrappers for their parent objects to assign the queue atomically at creation time.
If the main event handling thread runs slowly, so will cursor animations. Use a dedicated thread for cursor surface events, so that animations will always run at a consistent rate.
Clean up and implement some best practices for event polling and handling:
- Ensure that events are still pumped, even if existing events are in the queue, to ensure that the most recent data is always processed.
- Handle wl_display_flush returning EAGAIN by trying to poll the socket until it can be written to.
- Ensure that events are always pumped on interrupts and broken pipe errors to handle quit events.
- Minimize double-pumping of events, since returning a success code from a wait will implicitly pump events again.
- Wake to poll when using a DBus IME, but the text input protocol is not enabled, to ensure that text events are delivered.
The higher-level functions only convert the base image, so alternate scaled images for icons and cursors need to be converted when being copied to the buffers.