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453 Commits

Author SHA1 Message Date
Sam Lantinga
f6864924f7 Updated to version 3.2.8 for release 2025-03-04 14:37:06 -08:00
Sam Lantinga
6b3dafa4d3 Fixed crash when restoring the desktop mode on macOS
Fixes https://github.com/libsdl-org/SDL/issues/12460

(cherry picked from commit 80ae3a7516)
2025-03-04 14:34:10 -08:00
Sam Lantinga
5c0c5d2816 Fixed crash unplugging a HIDAPI controller
(cherry picked from commit 5f07347e4f)
2025-03-04 11:42:37 -08:00
Sam Lantinga
de11dd3d60 Make SDL_RegisterEvents() thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/12457

(cherry picked from commit 82552e5b7c)
2025-03-04 10:28:53 -08:00
Frank Praznik
ac09af2600 video: Synthesize fullscreen related moves if the driver does not.
(cherry picked from commit 9f9a442823)
2025-03-04 12:49:56 -05:00
Frank Praznik
26d1afa29c x11: Synthesize fullscreen size events on Openbox
Openbox doesn't send size events when entering fullscreen, so they must be synthesized. This is not desirable on any other window manager, as it can break fullscreen positioning on multi-monitor configurations.

(cherry picked from commit e7abbf158a)
2025-03-04 12:49:56 -05:00
Volian0
6aab3b9da8 Fix for Message Box failing to init on X11 (#12455)
Fixed X11 message boxes failing to initialize, because the proper X Logical Font Description could not be found

(cherry picked from commit debbe1cf75)
2025-03-04 08:34:58 -08:00
Sam Lantinga
d959719a3d Fixed clip rect when logical presentation is enabled
We don't need to include the logical offset, it's already included in the viewport.

Fixes https://github.com/libsdl-org/SDL/issues/12454

(cherry picked from commit 4bb46e93c8)
2025-03-04 08:25:46 -08:00
Sam Lantinga
5a7b17fec5 Added fullscreen_active to better track fullscreen state
This is true if fullscreen is pending or currently active. This is a better check in SDL_SetDesktopDisplayMode() because a fullscreen mode may be pending and complete asynchronously and the window hasn't been set to fullscreen yet.

(cherry picked from commit 7c29c8b266)
2025-03-03 21:19:15 -08:00
Frank Praznik
1d6bb62870 Use _this pointer to reference the video device
(cherry picked from commit 3b9f0dff10)
2025-03-03 19:01:40 -05:00
Frank Praznik
0c3603d893 Check the display device before dereferencing
It can be null if the desktop mode is set early during initial display enumeration.

(cherry picked from commit 0ccf272eea)
2025-03-03 11:25:25 -05:00
Frank Praznik
38a5bca892 video: Handle Cocoa desktop mode switch inhibition in the video layer
The X backend had the same issue, so both Cocoa and X can be handled in the same location.

(cherry picked from commit 6c347cbf33)
2025-03-03 11:05:32 -05:00
Sam Lantinga
70a289076a Don't save temporary mode changes to the desktop mode
Fixes https://github.com/libsdl-org/SDL/issues/12441

(cherry picked from commit 24ec2ed785)
2025-03-03 11:05:20 -05:00
Simon McVittie
1d0ecf982f pipewire: Don't require pw_check_library_version() with Pipewire < 0.3.75
The Debian 12 'bookworm' stable release only has 0.3.65, which is earlier
than the introduction of that symbol. Similarly, Steam Runtime 3 'sniper'
and Steam Runtime 2 'soldier' have a backport of 0.3.65 from Debian 12,
so they have the same limitation.

steamrt/tasks#686

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit d57aa6f7af)
2025-03-03 07:32:51 -08:00
Sam Lantinga
18d93d11e1 Only use VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR on Android
This fixes Nintendo Switch where the identity bit isn't available. We only needed this on Android to automatically handle device user orientation.

(cherry picked from commit 2c7c3d4d7b)
2025-03-02 09:14:12 -08:00
Sam Lantinga
110a832f5c Save and restore error messages when rolling back after failed init
Fixes https://github.com/libsdl-org/SDL/issues/12439

(cherry picked from commit 1a7c206986)
2025-03-02 07:57:36 -08:00
Frank Praznik
6a9e970880 cocoa: Don't overwrite the desktop mode when changing the fullscreen mode
Changing the mode triggers a display reconfiguration event, which will overwrite the desktop mode with the set fullscreen mode, preventing proper restoration when leaving fullscreen. Don't overwrite the desktop mode if the reconfiguration is due to a fullscreen mode switch.

(cherry picked from commit b69201daeb)
2025-03-01 23:43:29 -05:00
Frank Praznik
4e3058ce82 cocoa: Run pending events to completion
Fullscreen spaces and miniaturization will always give us some notification that they succeeded or failed, so the timeout isn't required. This prevents errant timeouts when live-resize is active.

(cherry picked from commit 078d737a27)
2025-03-01 19:34:00 -08:00
Sam Lantinga
bc6307a872 Updated to version 3.2.7 for development 2025-03-01 19:29:51 -08:00
Sam Lantinga
65864190cc Added testpen to the Xcode test project 2025-03-01 18:49:25 -08:00
Sam Lantinga
292e431748 Updated to version 3.2.6 for release 2025-03-01 18:30:34 -08:00
Sam Lantinga
f0cb78e082 Handle XCreateIC() failing when composition UI is enabled
Fixes https://github.com/libsdl-org/sdl2-compat/issues/328
2025-03-01 13:54:07 -08:00
Sam Lantinga
55484ef023 Moved WIN_UpdateMouseCapture() to be with the other mouse functions 2025-03-01 12:54:17 -08:00
Sam Lantinga
020664bd10 Update mouse button state when re-entering a window
Fixes https://github.com/libsdl-org/SDL/issues/12423
2025-03-01 12:54:17 -08:00
Sam Lantinga
b836ad4d4f Fix a root signature mismatch for the D3D12 renderer
The shaders hadn't been rebuilt after c74f273848

Fixes https://github.com/libsdl-org/SDL/issues/12276
2025-03-01 12:02:49 -08:00
Ryan C. Gordon
a88105784f camera: Delete some failure code that should have been removed before. 2025-03-01 14:52:56 -05:00
Brick
f868408a3a Ceil the audio resampling rate to avoid over-estimating output samples.
Reverts 580a496391, fixes #12115
2025-03-01 11:07:55 -08:00
Anonymous Maarten
cbdc93b17f cmake: make sure a SDL3 library is present when not using COMPONENTs 2025-03-01 17:54:45 +01:00
Anonymous Maarten
8a7beca122 camera: clear the spec when closing, so re-opening can probe again 2025-03-01 08:34:01 -08:00
SDL Wiki Bot
ee5f5c9172 Sync SDL3 wiki -> header
[ci skip]
2025-03-01 16:26:19 +00:00
Sam Lantinga
6e4193b743 Note that the file names are UTF-8 encoded 2025-03-01 08:25:31 -08:00
Ozkan Sezer
60c65f9fa4 SDL_camera.c: fix failure-return in SDL_PrepareCameraSurfaces(). 2025-03-01 04:37:02 +03:00
Sam Lantinga
b8c2bc143e Added build dependencies for Arch Linux
These are based on the dependencies listed at:
https://archlinux.org/packages/extra/x86_64/sdl3/
2025-02-28 16:31:10 -08:00
SDL Wiki Bot
7ab1412e20 Sync SDL3 wiki -> header
[ci skip]
2025-02-28 21:21:47 +00:00
Ryan C. Gordon
725af6ad16 camera: Fixed surface formats, etc, for Emscripten backend.
Fixes #12374.
2025-02-28 16:15:01 -05:00
Sam Lantinga
ef23ebfb5a Fixed the cursor clip rect when toggling window borders on macOS 2025-02-28 11:57:34 -08:00
guitarfreak
c682599448 GPU_d3d12: Switched the default swapchain scaling mode to none.
Since there is no option to change it this seems like a much better default value. The stretching behaviour is really off-putting.

The new behavior shows a small black border when resizing the windows. This makes it more in line with the other backends and it's what you would expect to happen as a user.
2025-02-28 11:33:51 -08:00
guitarfreak
ea513fd47c Fixed vulkan gpu backend android orientation behaviour to just work like on iOS.
I changed it so that the OS does the orientation change itself with a potential performance penalty.
This makes it automatically do the right thing, just like on iOS which would make the orientation change behaviour more consistent across different platforms.

But without adding an option to the user, this would disallow the user solving the problem in his in the app/shaders and saving some performance.

It's up to you to decide what to do. But I changed this in my local copy of the source for my use case.
But this also
2025-02-28 07:34:16 -08:00
Elbagast
87b1c9736f Fix pen generated mouse events not having SDL_PEN_MOUSEID (#12392)
* Update SDL_mouse.c

Stop a mouseID of SDL_PEN_MOUSEID being discarded when dispatching mouse events. I'm not sure if this enough to fix the lack of SDL_PEN_MOUSEID being emitted.

* Update SDL_mouse.c

Since we test for touch input here we also test for pen input in the same way.

* Stop duplicate synthetic touch events

If SDL_HINT_PEN_MOUSE_EVENTS and SDL_HINT_MOUSE_TOUCH_EVENTS are both enabled, the pen generated synthetic mouse event will then produce a touch event without this additional check.

This requires the previous commits in order to do anything since it needs to be able to identify those pen generated mouse events.
2025-02-27 20:45:27 -05:00
Wim Taymans
a44107540d sysjoystick: don't leak fd on error 2025-02-27 19:49:46 -05:00
Wim Taymans
9a802797d2 SDL_pen: fix eraser check
It looks like a copy and paste error.
2025-02-27 19:49:46 -05:00
SDL Wiki Bot
54c7aa9c90 Sync SDL3 wiki -> header
[ci skip]
2025-02-28 00:42:06 +00:00
Ryan C. Gordon
35e8cf8ee6 render: allow render targets to use logical presentation.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
Sam Lantinga
281f0fae1c Include the VID/PID of generic keyboard/mouse devices on Windows 2025-02-27 14:03:39 -08:00
Frank Praznik
d09bf56818 clipboard: Cleanup coding style 2025-02-27 12:35:37 -05:00
Frank Praznik
edaf447678 tests: Add showing/setting the primary selection text to testclipboard 2025-02-27 12:35:37 -05:00
Frank Praznik
7b9036bea6 wayland: Don't overwrite clipboard data with the primary selection text
Primary selection text is handled separately, and shouldn't clobber the clipboard data.
2025-02-27 12:35:37 -05:00
Ryan C. Gordon
f7cadcba84 examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable.
The "available" side is at the mercy of whatever format the hardware wants,
but we control what we queued.

Fixes #12403.
2025-02-27 11:46:56 -05:00
Alexander Batalov
b3336c5a73 Match style 2025-02-27 07:10:09 -08:00
Alexander Batalov
2b784b5bf6 Fix SDL_GlobDirectory 2025-02-27 07:10:09 -08:00
Sam Lantinga
eb89d0c8c3 Don't put wired Switch Pro controllers into simple report mode
This stops the controller from sending input or responding to queries until it's unplugged.
2025-02-26 17:54:43 -08:00
Sam Lantinga
1ea99bc904 Early out if setting a duplicate window title
Setting the window title is an expensive windowing operation, so short circuit it if possible.
2025-02-26 17:10:41 -08:00
SDL Wiki Bot
56e2955b6a Sync SDL3 wiki -> header
[ci skip]
2025-02-26 21:03:33 +00:00
Sam Lantinga
cc984c9735 Added a mapping for the 8BitDo SN30 Pro+ controller on macOS
This mapping is for Android mode (Start + B at startup)
Fixes https://github.com/libsdl-org/SDL/issues/12126
2025-02-26 12:24:47 -08:00
Sam Lantinga
ba88b6aa06 Fixed reliability of initializing Switch controllers on macOS
It looks like both macOS (15.1.1) and SDL are trying to talk to the controller at the same time, which can cause interleaved replies or even locking up the controller. Waiting a bit before talking to the controller seems to take care of this.
2025-02-26 12:24:47 -08:00
Sam Lantinga
66ecdc69ac Don't update the report mode until the related hint is set
Fixes https://github.com/libsdl-org/SDL/issues/12404
2025-02-26 12:24:47 -08:00
Frank Praznik
fab52b578f wayland: Ensure that color descriptions are always retrieved 2025-02-26 15:15:44 -05:00
jsoulier
9464aaa8af Change D3D12 GPU backend to respect has_depth_stencil_target 2025-02-26 10:16:50 -08:00
Sam Lantinga
cf819ca818 Don't allow further operations on properties while we're destroying them
Fixes https://github.com/libsdl-org/SDL/issues/12407
2025-02-26 08:34:14 -08:00
Sam Lantinga
e012573766 Don't fixup mappings for Joy-Con controllers
They don't have a D-pad mapping, so look at the paddles instead to see whether we need to fix up the mapping.

Fixes https://github.com/libsdl-org/SDL/issues/12232
2025-02-25 19:14:18 -08:00
Sam Lantinga
34c3734953 Fixed opening one Joy-Con when the other is visible but disconnected
This can happen on Windows when the controller is turned off directly. It still shows up in the device list and you can send packets to it, but it's off and doesn't respond. We'll mark this device as broken and open the other as a single Joy-Con.
2025-02-25 19:14:18 -08:00
Sam Lantinga
049a7a04de Wake the main thread for main function dispatch
Also added a test case to catch the main thread waiting indefinitely when a function is pending.

Fixes https://github.com/libsdl-org/SDL/issues/12390
2025-02-25 12:50:41 -08:00
hwsmm
f0f593f04b Embed a description about Wayland clipboard instead of a link
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2025-02-25 14:33:33 -05:00
hwsmm
bb748ef2d9 Don't cleanup clipboard in SDL_SendClipboardUpdate on Wayland 2025-02-25 14:33:33 -05:00
SDL Wiki Bot
38a73a1783 Sync SDL3 wiki -> header
[ci skip]
2025-02-25 18:29:56 +00:00
Sam Lantinga
85a302550d Set an error message if the rect passed to SDL_RenderReadPixels() is entirely outside the viewport 2025-02-25 10:28:57 -08:00
Sam Lantinga
29df99ee38 Clarified SDL_RenderReadPixels() documentation
Clarified that the rect to be read is clipped against the current viewport, not actually relative to it.

Also added a note for people using SDL_SetRenderLogicalPresentation() so they know they have to map between logical space and render space if they want to read back.
2025-02-25 10:28:57 -08:00
cosmonaut
2f77558bad fix comment 2025-02-25 09:44:10 -08:00
cosmonaut
44f1ec35c4 GPU: Make Vulkan transfer buffers dedicated allocs 2025-02-25 09:44:10 -08:00
Sam Lantinga
1c2189c7c9 strings.h isn't available in Windows environments
I believe this header isn't necessary for clang-tidy, string.h has all the functions we care about.

Fixes https://github.com/libsdl-org/SDL/issues/12238
2025-02-25 09:41:50 -08:00
SDL Wiki Bot
ffdca343fb Sync SDL3 wiki -> header
[ci skip]
2025-02-25 16:58:12 +00:00
Sam Lantinga
ac5fca4ae5 Clarify the expected usage of SDL_StorageReady()
Fixes https://github.com/libsdl-org/SDL/issues/12201
2025-02-25 08:56:56 -08:00
SDL Wiki Bot
fc365e945a Sync SDL3 wiki -> header
[ci skip]
2025-02-25 16:39:56 +00:00
Sam Lantinga
ad840e8796 Better document that main functionality is in SDL_main.h
Fixes https://github.com/libsdl-org/SDL/issues/12159
2025-02-25 08:38:39 -08:00
SDL Wiki Bot
bb8dcf08e7 Sync SDL3 wiki -> header
[ci skip]
2025-02-25 15:54:44 +00:00
Sam Lantinga
6980325310 Added support for the "%n" sscanf format specifier 2025-02-24 20:02:59 -08:00
Sam Lantinga
e6a24fcbb5 fix stbi__parse_png_file() reading too much bytes (thanks @miniupnp!)
just "rewind" the bytes that have been read past the IEND chunk.
2025-02-24 17:29:25 -08:00
Sam Lantinga
db4e6c1931 Cocoa metal layers need their size updated before renderer updates
Also refactored event watch code so it can be shared between internal window event dispatch and public event watchers.

Fixes https://github.com/libsdl-org/SDL/issues/12376
2025-02-24 15:37:13 -08:00
SDL Wiki Bot
0a592b78c1 Sync SDL3 wiki -> header
[ci skip]
2025-02-24 23:12:58 +00:00
Tomasz Pakuła
58388e8db4 Add SDL_HINT_JOYSTICK_HAPTIC_AXES
Allows users to overwrite the number of haptic axes defined for a given
joystick. Also supports a "wildcard" VID:PID of `0xFFFF/0xFFFF`
2025-02-24 15:12:04 -08:00
Ethan Lee
db817a37f4 gpu: Fix forward declaration and inclusion of PrivateGPUDriver 2025-02-24 15:46:39 -05:00
zopsicle
a7bc6c5e08 gpu: initialize VkDebugUtilsLabelEXT::color
Fixes #12383.
2025-02-24 11:51:13 -08:00
Caleb Cornett
60b7faa987 gpu: Validate that reserved struct members are unset 2025-02-24 08:57:09 -08:00
Ralph Sennhauser
2990d142c4 Map additonal Linux keycodes to SDL scancodes
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-02-24 07:53:22 -08:00
Ralph Sennhauser
a0086a5cc4 Add missing scancode names
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-02-24 07:53:22 -08:00
Petter Reinholdtsen
35544df838 Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
When the flushing is not able to keep up with the audio stream coming in, it
will end up flushing forever and block API clients from getting any audio.

The example program in #9706 get some audio with SDL 3, while do not get any
audio with SDL 2, which I suspect is because SDL 3 is quicker at flushing the audio.
A fix for the SDL 2 issue is available in #12378.
2025-02-24 07:30:36 -08:00
SDL Wiki Bot
deadfe0c98 Sync SDL3 wiki -> header
[ci skip]
2025-02-23 20:20:09 +00:00
Caleb Cornett
0815637cf0 vulkan build fix 2025-02-23 12:19:12 -08:00
Caleb Cornett
ea77472d75 Document/ignore GPU features without universal support 2025-02-23 12:19:12 -08:00
Petar Popovic
ad11c6988c src/io/SDL_asyncio.c:SDL_AsyncIOFromFile(): Fix null-dereference warning 2025-02-23 11:12:24 -08:00
Weng Xuetian
8bfde6755e Remove unnecessary fcitx's devel package dependency in linux doc
Fcitx related support only relies on libdbus.
2025-02-23 10:33:18 -08:00
Frank Praznik
52af81ea17 wayland: Fix mapping borderless windows under libdecor
Additionally, add a warning about calling the frame visibility function universally during the mapping process, as the libdecor Cairo plugin has a bug that will cause a crash in this scenario.
2025-02-23 11:04:29 -05:00
Frank Praznik
1a0a94b501 x11: Accommodate the borders when setting the initial window position 2025-02-23 10:49:40 -05:00
Sam Lantinga
52e64f816c Use SDL C runtime functions in OpenVR driver
Fixes link errors when building with -DSDL_LIBC=OFF
2025-02-22 12:41:03 -08:00
Sam Lantinga
7224b40407 Fix errors when building stb_image with -DSDL_LIBC=OFF
I integrated changes from SDL_image and updated as needed for JPEG memory loading functionality.

Fixes https://github.com/libsdl-org/SDL/issues/12364
2025-02-22 12:41:03 -08:00
Cameron Gutman
945da099ae pipewire: Fix possible deadlock when opening a device
If the pipewire thread invokes output_callback() while we're still
waiting inside PIPEWIRE_OpenDevice(), we will deadlock. The pipewire
thread owns the loop lock and is blocked on the audio device lock,
which cannot be released because pw_thread_loop_wait() needs to
reacquire the loop lock before it can return and allow
PIPEWIRE_OpenDevice() to complete and release the device lock.
2025-02-22 11:37:06 -08:00
Anonymous Maarten
70f657e520 ci: farewell, clang32 on msys2 2025-02-22 19:06:27 +01:00
Sam Lantinga
e50db698e2 Disable all camera drivers if SDL_CAMERA_DISABLED is defined
Fixes https://github.com/libsdl-org/SDL/issues/12182
2025-02-22 09:48:49 -08:00
Sam Lantinga
1ddba3ad55 Replace "8BitDo Tech Ltd" with "8BitDo" in the manufacturer string
Fixes the 8BitDo Micro gamepad so it shows up as "8BitDo Bluetooth Wireless Controller" in keyboard mode over Bluetooth.
2025-02-22 09:19:59 -08:00
Sam Lantinga
fdf72d1e45 Use the keyboard/mouse vendor if available
Fixes the 8BitDo Micro gamepad so it shows up as "8BitDo HID-compliant mouse" and "8BitDo HID Keyboard Device" in keyboard mode over USB.
2025-02-22 09:19:59 -08:00
Sam Lantinga
a811e0ef0f Added support for the 8BitDo Micro gamepad 2025-02-22 09:19:59 -08:00
Sam Lantinga
bc85c55350 testcontroller: create window with high pixel density
This improves the picture quality when running on an iPhone.
2025-02-22 09:02:01 -08:00
Sam Lantinga
75bbcbf87b Added support for Motion JPEG pipewire camera capture 2025-02-22 00:23:03 -08:00
Anonymous Maarten
5c214e5e9c testcamera: SDL_AppQuit destroys state and SDL
This fixes a double-free of SDLTest_CommonState
2025-02-21 23:04:13 -08:00
Anonymous Maarten
03e00cd347 v4l2: map SDL_PIXELFORMAT_MJPG to V4L2_PIX_FMT_MJPEG 2025-02-21 23:04:13 -08:00
Sam Lantinga
fcd41c1d2c Check desired window area when checking zoom state
isZoomed returns true if the window has the size and position that it would if it were maximized, so we need to check to see if our floating state matches that before saying we're zoomed.

This fixes calling zoom:nil on a borderless resizable window that was created with the same size as the usable desktop area, which happens to also be the maximized state.

Fixes https://github.com/libsdl-org/SDL/issues/12228
2025-02-21 18:38:12 -08:00
Petar Popovic
b5297de56f Add 'const' to pointer parameters 2025-02-21 15:59:40 -08:00
Sam Lantinga
911e53dece Retain mouse focus as long as we're getting mouse events
Fixes https://github.com/libsdl-org/SDL/issues/12218
Fixes https://github.com/libsdl-org/SDL/issues/12323
2025-02-21 15:35:28 -08:00
Sam Lantinga
3b8cb62283 Make it easier to enable IME debug logs 2025-02-21 15:24:45 -08:00
williamhCode
9a607e886e make start&length represent utf32 indices 2025-02-21 12:54:56 -08:00
Anonymous Maarten
9d06145d6c ci: fix type + names of intel compiler artifacts 2025-02-21 21:11:54 +01:00
Timothee "TTimo" Besset
fa380a4004 Update include/SDL3/SDL_assert.h
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-02-21 11:07:54 -08:00
Timothee "TTimo" Besset
2a1b617fb2 Update include/SDL3/SDL_assert.h
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-02-21 11:07:54 -08:00
Timothee 'TTimo' Besset
69e03094bd fallback to defining SDL_TriggerBreakpoint as __builtin_trap in older linux arm64 environments that do not have a __has_builtin facility 2025-02-21 11:07:54 -08:00
Petar Popovic
c70f54e28b Remove redundant casts 2025-02-21 10:09:10 -08:00
Sam Lantinga
2e346d7166 Added 32-bit texture formats to Texture_GetBlockWidth() and Texture_GetBlockHeight()
Fixes https://github.com/libsdl-org/SDL/issues/12335
2025-02-21 09:29:18 -08:00
Sam Lantinga
5d776c070a Refactored SDL_CreateJoystickName() into a general SDL_CreateDeviceName() 2025-02-21 09:10:54 -08:00
expikr
3293eb1a16 use hidapi to get mouse/keyboard string 2025-02-21 07:42:20 -08:00
Anonymous Maarten
7855842306 ci: disable precompiled headers for classic intel compiler 2025-02-21 04:49:33 +01:00
Anonymous Maarten
71d1de5d96 ci: add cppflags to CMAKE_(C|CXX)_FLAGS 2025-02-21 04:46:26 +01:00
Anonymous Maarten
28f0867948 SPA_FALLTHROUGH expands to nothing when using the Intel compiler 2025-02-21 04:30:19 +01:00
Anonymous Maarten
8d3db06ff2 ci: GitHub is retiring Ubuntu 20.04 support 2025-02-21 04:30:19 +01:00
Anonymous Maarten
c153f83df0 ci: enable ccache 2025-02-21 04:30:19 +01:00
SDL Wiki Bot
52ee0c1058 Sync SDL3 wiki -> header
[ci skip]
2025-02-20 20:17:22 +00:00
Sam Lantinga
9267930fea Added a fast path for converting the same format and pitch 2025-02-20 12:16:26 -08:00
Sam Lantinga
f24f9d3bed Revert "testcamera: added support for Motion JPEG camera frames"
This reverts commit 5ccee77190.
2025-02-20 12:16:26 -08:00
Sam Lantinga
2e89c53ebc Added support for decoding MJPG into NV12 textures 2025-02-20 12:16:26 -08:00
Sam Lantinga
06602f4e80 Document that the pitch is the length of the image data for SDL_PIXELFORMAT_MJPG 2025-02-20 12:16:26 -08:00
Sam Lantinga
a792434a37 Added initial MJPG support using stb_image 2025-02-20 12:16:26 -08:00
Anonymous Maarten
baf69edfc7 Revert "cmake: build SDL_uclibc with -fPIC"
This reverts commit 9784414ddd.

Some platforms (e.g. ps2) do not support pic.
2025-02-20 20:37:53 +01:00
Anonymous Maarten
fdf8e5a704 ci: build static loongarch libraries with -fPIC 2025-02-20 20:28:57 +01:00
Anonymous Maarten
9784414ddd cmake: build SDL_uclibc with -fPIC 2025-02-20 20:28:54 +01:00
Frank Praznik
b48de48efb wayland: Add support for high-DPI icons 2025-02-20 13:57:37 -05:00
Frank Praznik
6e0264d38e x11: Use the current or last-requested window position when setting the size hint
The move operation is just a no-op to try and force the hint to take effect, so it should use the current window coordinates.
2025-02-20 13:25:47 -05:00
Sam Lantinga
1a38960eee Call SDL_DiscardAllCommands() for the software renderer as well 2025-02-20 09:53:11 -08:00
Sam Lantinga
8f4c5e15f1 Finish any drawing when destroying a software renderer
Fixes the SDL3 version of https://github.com/libsdl-org/sdl2-compat/issues/373
2025-02-20 08:49:47 -08:00
Paper
1a853973ab thread/windows: fix stack overflow in exception naming 2025-02-20 07:57:00 -08:00
Sam Clegg
a40b2de946 Fix SDL_emscriptenaudio.c under wasm64
Same as #12332 which already landed on SDL2 branch.
2025-02-19 13:00:47 -08:00
Anonymous Maarten
523e6530a8 SDL_test: fix "'function': different 'const' qualifiers" warning in SDL_test_harness 2025-02-19 19:06:48 +01:00
Frank Praznik
9e4c657ed8 wayland: Fix color manager protocol string check 2025-02-19 11:43:53 -05:00
nightmareci
7500a758b8 Remove usages of restrict keyword in SDL_render.c
I ran into the usage of `restrict` breaking builds targeting Windows XP, as the v141 MSVC toolset doesn't support the keyword.
2025-02-18 11:40:43 -08:00
Frank Praznik
a7f01cd73c x11: Set the pending window position immediately after mapping
Waiting until the first configure event to perform the move can result in the window visibly jumping in position.
2025-02-18 11:27:03 -05:00
Mike Kosek
1fd626939f Renamed DreamPort to DreamPicoPort 2025-02-18 11:06:28 -05:00
ImThour
31f9cb4806 Unchecked Return Value in WIN_SuspendScreenSaver (#12316) 2025-02-17 15:36:56 -08:00
ImThour
057c3602e9 Removing Double-free Issue 2025-02-17 15:34:18 -08:00
ImThour
5c79f4cae1 Incorrect bfOffBits Calculation in WIN_ConvertDIBtoBMP 2025-02-17 13:59:03 -08:00
Cameron Gutman
70d23b2349 README-migration: Remove errant reference to SDL_FALSE_ 2025-02-17 15:16:35 -06:00
Petar Popovic
6aef6ae9a8 AddPulseAudioDevice(): Fix use-after-free 2025-02-17 11:12:44 -08:00
Frank Praznik
3b4cfc11f0 wayland: Update copyright dates in added color manager source files 2025-02-17 11:36:00 -05:00
Frank Praznik
fadb261b66 wayland: Add color manager protocol support
Support the official wp_color_manager_v1 protocol.
2025-02-17 11:31:12 -05:00
Sam Lantinga
6ef687c864 Simplified and fixed media foundation buffer handling 2025-02-17 08:14:30 -08:00
Sam Lantinga
de12cb92dc Fixed crash at shutdown with new hashtable code 2025-02-17 08:14:30 -08:00
ImThour
a513168902 Fixed Memory/Resource Leaks (#12304) 2025-02-17 07:30:30 -08:00
Petar Popovic
045a4492f1 test/testaudio.c: Fix use-after-free warning 2025-02-16 19:35:54 -08:00
Petar Popovic
da2460f9e7 test/testautomation_audio.c: Free variables before returning 2025-02-16 16:57:56 -08:00
captain0xff
7ea0ffb748 update 2025-02-16 13:44:00 -08:00
captain0xff
06eb10c518 haiku: check if the returned _SDL_GLView is null or not 2025-02-16 13:44:00 -08:00
SDL Wiki Bot
dea99e54fd Sync SDL3 wiki -> header
[ci skip]
2025-02-16 17:44:58 +00:00
Sam Lantinga
1754943596 Fixed camera frame acquisition on Windows 7
Fixes https://github.com/libsdl-org/SDL/issues/12210
2025-02-16 08:13:35 -08:00
Sam Lantinga
e3d9f1172c Remove the reference to the thread when it is detached
Fixes https://github.com/libsdl-org/SDL/issues/12301
2025-02-16 07:56:30 -08:00
Petar Popovic
831fc70923 test/testautomation_intrinsics.c: Free variables before returning 2025-02-16 07:50:07 -08:00
Petar Popovic
c6a3b5b6ef src/test/SDL_test_harness.c: Free variables before returning 2025-02-15 21:00:04 -08:00
Ryan C. Gordon
84a236c92e hashtable: Redesign the hashtable API.
This was intended to make the API public, so SDL_hashtable.h got an extreme
documentation makeover, but for now this remains a private header.

This makes several significant interface changes to SDL_HashTable, and
improves code that makes use of it in various ways.

- The ability to make "stackable" tables is removed. Apparently this still
  worked with the current implementation, but I could see a future
  implementation struggle mightily to support this. It'll be better for
  something external to build on top of the table if it needs it, inserting a
  linked list of stacked items as the hash values and managing them separately.
  There was only one place in SDL using this, unnecessarily, and that has also
  been cleaned up to not need it.
- You no longer specify "buckets" when creating a table, but rather an
  estimated number of items the table is meant to hold. The bucket count was
  crucial to our classic hashtable implementation, but meant less once we
  moved to an Open Addressing implementation anyhow, since the bucket count
  isn't static (and they aren't really "buckets" anymore either). Now you
  can just report how many items you think the hash will hold and SDL will
  allocate a reasonable default for you...or 0 to not guess, and SDL will
  start small and grow as necessary, which is often the correct thing to do.
- There's no more SDL_IterateHashTableKey because there's no more "stackable"
  hash tables.
- SDL_IterateHashTable() now uses a callback, which matches other parts of SDL,
  and also lets us hold the read-lock for the entire iteration and get rid of
  the goofy iterator state variable.
- SDL_InsertIntoHashTable() now lets you specify whether to replace existing
  keys or fail if the key already exists.
- Callbacks now use SDL conventions (userdata as the first param).
- Other naming convention fixes.

I discovered we use a lot of hash tables in SDL3 internally. :) So the bulk
of this work is fixing up that code to use the new interfaces, and simplifying
things (like checking for an item to remove it if it already exists before
inserting a replacement...just do the insert atomically, it'll do all that
for you!).
2025-02-15 18:52:56 -05:00
Cameron Gutman
4a9b579195 joystick: remove dead udev code
SDL_USE_LIBUDEV is never even defined here and SDL_hid_init() already does this.
2025-02-15 14:17:13 -06:00
SDL Wiki Bot
ba45256940 Sync SDL3 wiki -> header
[ci skip]
2025-02-15 17:42:27 +00:00
Sam Lantinga
fd4e6d2949 Don't render 0 sized texture rectangles
Fixes https://github.com/libsdl-org/sdl2-compat/issues/355
2025-02-15 07:07:56 -08:00
Frank Praznik
6f3b14a6df audio/video: Fix uninitialized field warnings 2025-02-14 17:16:10 -05:00
Sam Lantinga
5b98c4a524 Fixed motion events with TOOL_TYPE_UNKNOWN
This happens using hand tracking on a VR headset, and should be treated like normal touch interaction.
2025-02-14 11:50:43 -08:00
Chen Steenvoorden
8a648dfd9b emscripten: Fixed unregistering of key event handlers 2025-02-14 10:15:15 -08:00
Petar Popovic
c16b7bcb7a SDL_Get*Driver() functions: Set error message on failure 2025-02-13 16:10:37 -08:00
ImThour
ed0a03e9b5 Fixed Cursor Icon State for SYSTEM_CURSOR_PROGRESS 2025-02-13 11:38:41 -08:00
Petar Popovic
5dce8c748f SDL_GetRelativeMouseState(): Get relative mouse position also when relative mouse mode is disabled 2025-02-13 11:34:24 -08:00
SDL Wiki Bot
cedf53bbc2 Sync SDL3 wiki -> header
[ci skip]
2025-02-13 05:39:38 +00:00
Sam Lantinga
3de975884a Document the "trace" log priority 2025-02-12 21:37:30 -08:00
Sam Lantinga
b9d018f2a2 Fixed wayland cursor use-after-free at shutdown 2025-02-12 20:47:31 -08:00
SDL Wiki Bot
041894a523 Sync SDL3 wiki -> header
[ci skip]
2025-02-13 01:45:34 +00:00
Semphris
3be67ced64 Fix GTK tray icon without menu + lifetime 2025-02-12 16:18:31 -08:00
Ryan C. Gordon
1354affd28 haiku: Fixed keyboard input.
_GetWinID() doesn't work with keyboard-related BMessages, because Haiku
assumes you know what window has keyboard focus at the time, so these events
don't have a `window-id` property. So when this call failed, the key event
handler would return early.

This was probably a copy/paste error that snuck in at some point, as SDL2
doesn't have this issue.
2025-02-12 17:17:14 -05:00
Sam Lantinga
d2b7a84651 Fixed SDL_GetNumGamepadTouchpads() returning 1 for a NULL gamepad 2025-02-12 13:08:41 -08:00
Sam Lantinga
ca29304ce1 Fixed continually resetting keyboard and mouse readings 2025-02-12 13:02:15 -08:00
Sam Lantinga
f67c644649 Fixed reporting hat positions for GameInput controllers 2025-02-12 13:02:15 -08:00
Sam Lantinga
1b35ca9c32 Refactored GameInput initialization 2025-02-12 13:02:15 -08:00
Frank Praznik
706de78a9e audio/video: Skip preferred drivers when loading a driver on demand
Preferred driver entries have special conditions for initializing, which aren't relevant when a specific driver was explicitly requested.
2025-02-12 11:51:36 -05:00
Sam Lantinga
715c18739b Added an internal hint "SDL_VIDEO_X11_XINPUT2" for sdl2-compat 2025-02-11 15:11:33 -08:00
Sam Lantinga
ce69e98989 Copy SDL2_SYSWMEVENT data into temporary memory for the event 2025-02-11 15:11:33 -08:00
coffeechriph
55fd205ba4 Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151) 2025-02-11 14:21:30 -08:00
Semphris
e6029401d9 Check for non-NULL icon for trays on Unix 2025-02-11 13:47:17 -08:00
captain0xff
b03332b68d updated bytepusher demo to be C++ compatible 2025-02-11 13:38:29 -08:00
captain0xff
5dd2492645 updated the snake demo to be C++ compatible 2025-02-11 13:38:29 -08:00
Frank Praznik
78f816d74e x11: Apply the modifier state from key events
Use the modifier state supplied with key events to track the system modifier state instead of relying on the state returned by XQueryPointer(), which can be racy when used with automated text entry.
2025-02-11 14:14:12 -05:00
Sam Lantinga
99cf16287a Fixed the name of SDL_SYSWMEVENT 2025-02-11 09:48:40 -08:00
Sam Lantinga
6c37971521 Removed the mapping for the Sanwa Supply JY-P76USV
It turns out the mapping we include doesn't work for real controllers, and they're using a generic chipset and generic name and can't be generally distinguished from other controllers.

See https://github.com/libsdl-org/SDL/issues/8644 for details.
2025-02-11 07:59:25 -08:00
Edu Garcia
9b18e8438f [GPU] D3D12 backend debug markers were being cut
Code used wcslen that return number of characters, but D3D12 debug layer uses bytes + wide chars
2025-02-11 07:21:44 -08:00
Sam Lantinga
0bce19cf15 The 10-bit texture formats have alpha on Direct3D
A similar change was made for Vulkan in a036aeda3b
2025-02-10 19:45:02 -08:00
Sam Lantinga
3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures
This is the output format of stb_image for image decoding, so let's avoid a texture format conversion where possible.

Also standardized SDL_PIXELFORMAT_ARGB8888 as the default texture format for all renderers.
2025-02-10 19:45:02 -08:00
Sam Lantinga
5ccee77190 testcamera: added support for Motion JPEG camera frames 2025-02-10 17:18:16 -08:00
Sam Lantinga
cf41ccc6ce Removed stb_image.h from SDL
This adds quite a bit of code size to SDL for a niche use-case. This is easily handled in the application instead.
2025-02-10 17:18:16 -08:00
Sam Lantinga
9308404e9a Removed functions not used by SDL 2025-02-10 17:18:16 -08:00
Sam Lantinga
5e31bbf05e Remove functions not used when STBI_NO_PNG and STBI_NO_HDR are defined 2025-02-10 17:18:16 -08:00
Sam Lantinga
84b0c13c44 Added support for Motion JPEG camera capture
Fixes https://github.com/libsdl-org/SDL/issues/12183
2025-02-10 17:18:16 -08:00
Frank Praznik
3bc53b9ade wayland: Don't set libdecor frame visibility before the first commit
This will be needed later, after libdecor passes through toplevel bounds, but for now it causes a crash in the Cairo plugin, so remove it.
2025-02-10 18:39:36 -05:00
Frank Praznik
c032586262 wayland: Scale-to-display mode requires both viewports and xdg-output for proper functionality 2025-02-10 15:47:28 -05:00
SDL Wiki Bot
b63d3afc18 Sync SDL3 wiki -> header
[ci skip]
2025-02-10 20:15:51 +00:00
Sam Lantinga
0bc1f87120 Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER 2025-02-10 12:15:03 -08:00
Frank Praznik
da464e9e5f win32: Keep the window on the last maximized display when leaving fullscreen
A window may have been maximized by dragging it to the top of another display, in which case the floating position may be out-of-date. If the window is being restored to maximized, and the maximized and floating position are on different displays, try to center the window on the maximized display for restoration, which mimics native Windows behavior.
2025-02-10 15:05:54 -05:00
Mike Kosek
bf01cc8ce7 Renamed "Dreamcast Controller Usb" to "DreamPort" 2025-02-10 10:33:47 -08:00
Sam Lantinga
ecd089bb69 Don't return short waits from SDL_IOReady()
The Wayland keyboard repeat code assumes that if we have a certain timeout then we'll wait at least that long, and generate a key repeat event on timeout. If we wait a shorter time, we won't generate a key repeat event and then return 0, even if we were supposed to wait indefinitely.

Fixes https://github.com/libsdl-org/SDL/issues/12239
2025-02-10 10:29:30 -08:00
danginsburg
4fd0b2a85c Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. 2025-02-10 08:47:57 -08:00
Sam Lantinga
f6126e9ea1 Centered joystick axis values should be 0
Fixes https://github.com/libsdl-org/sdl2-compat/issues/338
2025-02-10 08:36:00 -08:00
Neal Gompa
d35bef64e9 pipewire: Ensure that the correct struct is used for enumeration APIs
PipeWire now requires the correct struct type is used, otherwise
it will fail to compile.

Reference: 188d920733

Fixes: https://github.com/libsdl-org/SDL/issues/12224
2025-02-10 11:03:01 -05:00
rubisetcie
9bd6d36471 Added SDL_DEPS_SHARED option to control default dynamic loading of shared libraries (#12215) 2025-02-10 07:40:24 -08:00
Stenzek
78721d720c joystick: Fix PS5 player LED hint change callback name
The LED hint was getting registered for SDL_HINT_JOYSTICK_ENHANCED_REPORTS
instead of SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, which results in a
use-after-free followed by a crash.
2025-02-10 07:36:07 -08:00
ImThour
7aba6c4c73 Proper Resource Cleanup in WIN_UpdateWindowShape
mask is created but never deleted if SetWindowRgn() fails. This may lead to resource leaks.
2025-02-09 16:11:53 -08:00
Christian Walter
e29ebb9f18 Update geometry renderer example
This PR updates the geometry renderer example such that the `color` values of `vertices[3]` are set correctly in `SDL_AppIterate`.
2025-02-09 10:53:14 -08:00
ImThour
ca9a044b3e Memory Leak in WIN_CreateHCursor When CreateColorBitmap Fails 2025-02-09 10:49:56 -08:00
Clint Kilmer
69d28027ad Fix for 500ms hang after user clicks on the title bar, but before moving (#12217)
Reference: https://gamedev.net/forums/topic/672094-keeping-things-moving-during-win32-moveresize-events/5254386/
2025-02-08 11:21:10 -08:00
Guldoman
a0b6c0fd8f x11: Don't wait for events when the connection errored out (#8392)
Calling `X11_XIfEvent` after the X11 connection errored out can result in hangs.
2025-02-08 10:07:11 -08:00
Mike Kosek
864bb65ce9 Removed crc 2025-02-08 07:56:40 -08:00
Mike Kosek
006605c3bf Corrected alphabetical order 2025-02-08 07:56:40 -08:00
Mike Kosek
dc035c5ca6 Added mapping for Dreamcast Controller USB 2025-02-08 07:56:40 -08:00
Michael Savage
5d1bbd9b27 Fix SSE 4.2 test
When building with zig cc I get:

```
error: always_inline function '_mm_crc32_u32' requires target feature 'crc32', but would be inlined into function 'calc_crc32c' that is compiled without support for 'crc32'
    5 |       crc32c = (unsigned)_mm_crc32_u32(crc32c, *(unsigned*)text);
      |                          ^
1 error generated.
```

This PR adds -mcrc32, another option would be to use a different SSE4.2 op
2025-02-08 07:37:14 -08:00
ds-sloth
7c12c63f63 Add generic SDL_syscond to N3DS threads source list 2025-02-06 18:02:03 -08:00
ds-sloth
2ced6b09fc Delete src/thread/n3ds/SDL_syscond.c
This PR removes the incorrect implementation of `SDL_cond` currently included with the 3DS port.

Pseudocode of the incorrect implementation of `SDL_CondWait` this PR removes:

* Receive an `SDL_cond` backed by a `libctru` `CondVar` and an `SDL_mutex` backed by a `libctru` `RecursiveLock`.
* Want to call `libctru` function `CondVar_Wait` which expects a `CondVar` and a `LightLock` (non-recursive lock)
* Do so by calling this function with the internal (inadequately protected) `LightLock` member of the `RecursiveLock` (`&mutex->lock.lock` on line 105), without updating any internal thread or lock count fields of the `RecursiveLock`.

Happy to discuss or test some examples. My own use case works much better with the generic cond logic, and this seems like a safe fix to me given that the generic logic is well-tested and this seems not to be.

If you like the PR I'll send another one for the SDL2 branch.
2025-02-06 18:02:03 -08:00
SDL Wiki Bot
7af17f874c Sync SDL3 wiki -> header
[ci skip]
2025-02-07 02:00:45 +00:00
Sam Lantinga
982094c85c Updated to version 3.2.5 for development 2025-02-06 16:40:59 -08:00
Sam Lantinga
b5c3eab6b4 Updated to version 3.2.4 for release 2025-02-06 16:03:43 -08:00
Sam Lantinga
48c00bfe6c Fixed creating a window with both software and hardware renderer attached 2025-02-06 15:35:38 -08:00
SDL Wiki Bot
3c6e6645fa Sync SDL3 wiki -> header
[ci skip]
2025-02-06 22:54:21 +00:00
Sam Lantinga
ad8429f1b0 Let the renderer always see window events
These are necessary for proper operation of the renderer and shouldn't be blocked by event filters, etc.
2025-02-06 14:38:20 -08:00
Sam Lantinga
c59ac249d2 Revert "wayland: Don't send size events while the window is hidden"
This reverts commit 0825d07a43.

It turns out that resizing while hidden is fine, the real problem in https://github.com/libsdl-org/sdl2-compat/issues/268 is that SDL2 did not send an initial resize event and SDL3 does, which we're fixing in a better way in sdl2-compat.
2025-02-06 14:37:53 -08:00
SDL Wiki Bot
6cb3d37a2b Sync SDL3 wiki -> header
[ci skip]
2025-02-06 20:11:12 +00:00
Petar Popovic
80653a42c7 Remove non-ASCII character from public header SDL_hints.h 2025-02-06 12:10:16 -08:00
Sam Lantinga
a646dc89e5 Note that SDL_GUIDToString() and SDL_StringToGUID() are thread-safe. 2025-02-06 10:44:21 -08:00
Ryan C. Gordon
8730f6a569 dynapi: Don't use SDL_getenv; it might malloc before the app sets an allocator.
Use platform-specific code instead, so SDL's allocator never comes into play.

(cherry picked from commit d2693d4c7d)
2025-02-06 12:46:15 -05:00
Quan Zhuo
c9341489cc Fix #12197: Force set /utf-8 for msvc compilers (#12198)
The MSVC compiler determines the encoding of the source code based on
the BOM of the source code when reading it. If there is no BOM, it
defaults to the local encoding, which is gb2312, codepage 936, on
Simplified Chinese Windows. This can cause errors such as newline
characters in strings.
2025-02-06 09:34:41 -08:00
Sam Lantinga
8397e1fcc0 Fix up SDL2 style mappings for HIDAPI controllers
Fixes https://github.com/libsdl-org/sdl2-compat/issues/316
2025-02-06 09:21:52 -08:00
Sam Lantinga
7691cabe4a Removed incorrect HIDAPI gamepad mapping 2025-02-06 08:37:10 -08:00
Evan Hemsley
86691d325b GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196) 2025-02-05 17:52:35 -08:00
Sam Lantinga
6782cfe2c5 Don't use the HIDAPI driver for Thrustmaster wheels
Closes https://github.com/libsdl-org/SDL/pull/12173
2025-02-05 17:19:59 -08:00
Sam Lantinga
1c0e2b7f97 SDL_OpenHapticFromJoystick() returns a valid haptic object 2025-02-05 17:08:41 -08:00
Sam Lantinga
c4550d906a testcontroller: show the gamepad device type 2025-02-05 08:27:26 -08:00
SDL Wiki Bot
5ad0337685 Sync SDL3 wiki -> header
[ci skip]
2025-02-05 15:45:41 +00:00
Petar Popovic
68dabd48c4 SDL_GetTrayEntries(): Rename parameter size to count 2025-02-05 07:44:46 -08:00
Sam Lantinga
b99e19c0a2 Fixed potential double-free 2025-02-05 00:04:45 -08:00
Sam Lantinga
8ba8cca69b Fixed memory leak looking up pen tool names 2025-02-04 23:59:08 -08:00
Sam Lantinga
2cd2834dfe Fixed memory leak in the pen cleanup
Fixes https://github.com/libsdl-org/SDL/issues/12099
2025-02-04 23:49:12 -08:00
Cameron Gutman
c4c185283f dbus: fix spurious leak reports with SDL_SHUTDOWN_DBUS_ON_QUIT=0 2025-02-04 17:01:06 -08:00
Cameron Cawley
691a6133d3 Remove #undef __3DS__ 2025-02-04 13:57:41 -08:00
Jean-Philip Desjardins
33c0654d54 Allow OpenGL initialization on XB1 and XSX. 2025-02-04 07:35:52 -08:00
WinterSquire
eb5ab22032 Check nullptr before calling the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP 2025-02-03 21:33:58 -08:00
Ryan C. Gordon
e7f326a84e bmp: Removed debug printf call. 2025-02-03 23:35:08 -05:00
Ryan C. Gordon
61b1c25eeb x11: SDL_SetWindowPosition on an unmapped window will do the actual move later.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/303
2025-02-03 22:52:13 -05:00
Petar Popovic
f1b3523c67 Remove redundant parenthesis in SDL_MUSTLOCK macro 2025-02-03 19:47:16 -08:00
Petar Popovic
8527d042bc Remove const from parameter of inline function SDL_RectsEqualEpsilon() 2025-02-03 19:46:36 -08:00
Sam Lantinga
07c22da464 Fixed decoding 4-bit RLE encoded BMP files
Also flipped the return value of readRlePixels() to match convention.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/308
2025-02-03 19:34:38 -08:00
Petar Popovic
8ccf85c59e Formatting spaces around pointer symbol. 2025-02-03 17:03:26 -08:00
Sam Lantinga
94409d3504 Added Switch Input-only controller entries for Zuiki MasCon controller for Nintendo Switch.
The device string indicates RED on the one I have and is PIDs 0003 and some other posts online say 0001 for the normal model, so I'll try 0001-0003 to get all 3 color variants
2025-02-03 16:49:29 -08:00
Sam Lantinga
a8a2874ef4 Added distinct VID/PIDs for the PS4 vs Xbox eSwap Pro controllers 2025-02-03 13:26:04 -08:00
Sam Lantinga
84bc2abdad Corrected the entry for the PXN V900 racing wheel 2025-02-03 13:11:02 -08:00
Sam Lantinga
eac07bda0a Sort the controller lists by VID/PID 2025-02-03 12:39:53 -08:00
Sam Lantinga
6243a06539 Call the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP
Fixes https://github.com/libsdl-org/SDL/issues/12169
2025-02-03 09:17:17 -08:00
SDL Wiki Bot
ec959a4349 Sync SDL3 wiki -> header
[ci skip]
2025-02-03 16:52:24 +00:00
Sam Lantinga
8e51b2468a Renamed SDL_SoftStretch() to SDL_StretchSurface()
Fixes https://github.com/libsdl-org/SDL/issues/12168
2025-02-03 08:51:32 -08:00
SDL Wiki Bot
f40ef62a2a Sync SDL3 wiki -> header
[ci skip]
2025-02-02 23:14:17 +00:00
SDL Wiki Bot
614ae843a9 Sync SDL3 wiki -> header
[ci skip]
2025-02-02 22:14:15 +00:00
Sam Lantinga
8848f86560 Corrected the version where SDL_SoftStretch() was added 2025-02-02 14:13:13 -08:00
Sam Lantinga
a98a4b8a68 Re-added SDL_SoftStretch() to the API
This is needed for sdl2-compat, since a blit is not quite equivalent.
2025-02-02 13:41:36 -08:00
SDL Wiki Bot
842f85da05 Sync SDL3 wiki -> header
[ci skip]
2025-02-02 21:17:22 +00:00
Sam Lantinga
c06172dc1c Track mouse button state by real mouse ID
We'll switch to the global mouse ID just once we are ready to deliver events.

This makes sure that any button events that come in for a specific mouse ID maintain that state if we switch to relative mode and start using that mouse ID for events.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/263
2025-02-02 12:58:45 -08:00
Ozkan Sezer
73a8143581 timer, windows: allow building high resolution code with old SDKs. 2025-02-02 21:23:50 +03:00
Sam Lantinga
be991239d9 Updated to version 3.2.3 for development 2025-02-01 17:43:38 -08:00
Sam Lantinga
2fa1e7258a Updated to version 3.2.2 for release 2025-02-01 17:01:45 -08:00
Em
c922762791 proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render. 2025-02-01 16:09:08 -08:00
Sam Lantinga
235022fe2f Fixed error C2059: syntax error: '}'
Fixes https://github.com/libsdl-org/SDL/issues/12155
2025-02-01 15:32:58 -08:00
John Kvalevog
dc13a6ae95 SDL_SaveBMP_IO: Write bitmap header v5 values
bV4CSType was changed to LCS_sRGB to work with Preview on macOS.

Fixes: #11903
2025-02-01 11:10:24 -08:00
SDL Wiki Bot
fe6bd8e9bf Sync SDL3 wiki -> header
[ci skip]
2025-02-01 10:40:21 +00:00
Sam Lantinga
bc3264130d Fixed mouse motion events while the mouse is grabbed
When the mouse is grabbed, the X server sends mouse events only to the grabbing client, and XInput2 events for the master device are not delivered.

We should consider using the window mouse rect confinement instead of a true X server grab for SDL mouse grab functionality.
2025-01-31 23:45:09 -08:00
Sam Lantinga
69d361dee1 Ignore SDL_HINT_RENDER_DRIVER set to software when creating a window surface
We handled the case where software was in a list of render drivers, but not when the hint was set to exactly "software".

Fixes https://github.com/libsdl-org/sdl2-compat/issues/266
2025-01-31 15:49:58 -08:00
Evan Hemsley
70a239210e GPU: Describe "readonly storage" images as sampled images on Vulkan backend (#12149) 2025-01-31 15:07:33 -08:00
Sam Lantinga
4c6d949e6d wayland: make sure the desktop mode is in the fullscreen mode list
Fixes https://github.com/libsdl-org/SDL/issues/12079
2025-01-31 14:53:40 -08:00
Sam Lantinga
ab5cb707a6 Fixed enabling call logging 2025-01-31 14:22:29 -08:00
Sam Lantinga
16f8122a0d Keep the simplest mapping of scancode + modifer for a given keycode
Fixes https://github.com/libsdl-org/sdl2-compat/issues/259
2025-01-31 12:07:08 -08:00
Timothee Besset
6beda34215 do not build camera drivers if camera support is disabled 2025-01-31 10:24:54 -08:00
Frank Praznik
0825d07a43 wayland: Don't send size events while the window is hidden
Some clients don't expect this, and it can cause issues, particularly if events are emitted while creating a hidden window.
2025-01-31 12:40:07 -05:00
Evan Hemsley
8e766c9252 GPU: Resource binding state shadowing (#12138)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2025-01-31 08:34:10 -08:00
SDL Wiki Bot
43924ec873 Sync SDL3 wiki -> header
[ci skip]
2025-01-31 01:04:48 +00:00
SDL Wiki Bot
8c2682a219 Sync SDL3 wiki -> header
[ci skip]
2025-01-31 00:56:29 +00:00
Ozkan Sezer
e4fcc7b6e7 gpu/vulkan/SDL_gpu_vulkan.c: fix type redefinition error
src/gpu/vulkan/SDL_gpu_vulkan.c:763: error: redefinition of typedef 'VulkanUniformBuffer'
src/gpu/vulkan/SDL_gpu_vulkan.c:482: note: previous declaration of 'VulkanUniformBuffer' was here
2025-01-31 02:50:00 +03:00
John Alanbrook
14edb21aec check for backslashes as well as the forward slash 2025-01-30 12:41:48 -08:00
SDL Wiki Bot
50b8c6cdfb Sync SDL3 wiki -> header
[ci skip]
2025-01-30 19:31:13 +00:00
Ryan C. Gordon
943c4abcb4 pipewire: Report correct device default formats instead of hardcoding Float32.
The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.

Fixes #12129.
2025-01-30 02:46:56 -05:00
Aki
943579a545 Fix inverted pen Y tilt on macOS and add tilt display to example
- Negate tilt.y in Cocoa pen handling to correct inverted Y tilt axis
- Update drawing example to display X/Y tilt values for visualization
- see 0f128fd7c5/src/plugins/platforms/cocoa/qnsview_tablet.mm (L63)
- see https://source.chromium.org/chromium/chromium/src/+/main:components/input/web_input_event_builders_mac.mm;drc=0af5ffa1e4cc4cc4f818725f8fee93ec57855e4b;l=421
2025-01-29 22:09:02 -08:00
Petar Popovic
31364477f2 Rename parameter of type SDL_CameraID from devid to instance_id 2025-01-29 17:49:53 -08:00
Petar Popovic
36758d70c9 Rename parameters of type SDL_AudioDeviceID from dev to devid 2025-01-29 14:44:08 -08:00
Seth Anderson
2abc7735a4 Free XIDeviceInfo in X11_MaybeAddPenByDeviceID 2025-01-29 10:55:49 -08:00
Sam Lantinga
8298d60e4a Dynamically load CreateWaitableTimerExW and SetWaitableTimerEx
These functions are not available on Windows XP
2025-01-29 05:40:49 -08:00
Sam Lantinga
409f3ade88 Removed SDF test program
There's a much better example of SDF support in testgputext in SDL_ttf
2025-01-29 04:15:27 -08:00
Sam Lantinga
4176e188bf Enable testgles2 on all platforms
We use SDL's headers so we're not dependent on system OpenGL header availability.
2025-01-29 04:03:31 -08:00
Timothee Besset
cf249b0cb2 fix -Wformat problem in 32 bit builds 2025-01-28 16:57:25 -08:00
SDL Wiki Bot
11dbff246f Sync SDL3 wiki -> header
[ci skip]
2025-01-28 19:01:16 +00:00
Ryan C. Gordon
ccd5fcef12 audio: Fix potential NULL dereference in AudioStream gain adjustment.
You can end up with a NULL scratch buffer, which is otherwise not needed on
this path, then ConvertAudio will end up needing that scratch space to move
to float32 to apply gain.

Fixes #12091.
(I assume.)
2025-01-28 13:14:25 -05:00
Frank Praznik
48f5550651 wayland: Don't send keyboard and mouse added events during initialization
Only send them when a device is added post-initialization, as is done on other platforms.
2025-01-28 13:02:29 -05:00
Sam Lantinga
2a946e91bc android: updated release build SDK to match documented requirements 2025-01-28 06:03:37 -08:00
Sam Lantinga
44edbf7137 Use templates for the package support files
This makes them more easy to reuse in other projects.
2025-01-28 06:03:37 -08:00
Adam Kewley
1c008d8ed0 Change DBUS introspection timer from INFINITE -> DEFAULT when introspecting available dialog services 2025-01-28 05:13:35 -08:00
Carl Åstholm
c21bc48a70 Fix undefined behavior in SDL_windowsmouse.c
This fix prevents C undefined behavior from being invoked on Windows
if the user's configured cursor speed is below 6.
2025-01-28 05:12:16 -08:00
Sam Lantinga
1c7cc60286 Skip IsRegularFileOrPipe() check on Emscripten
The sandbox guarantees that this will be true.

Fixes https://github.com/libsdl-org/SDL/issues/12108
2025-01-27 22:25:12 -08:00
Ryan C. Gordon
8f958953f1 audio: Fix audio stream gain going wrong in certain scenarios.
Fixes #12091.
2025-01-27 20:20:17 -05:00
Ryan C. Gordon
3b3af7105b audio: Fix a minor code style thing. 2025-01-27 20:20:17 -05:00
mausimus
725ee7665c Documentation: fixed typos around floats precision 2025-01-27 14:12:24 -05:00
Petar Popovic
6f098a920e Avoid a crash when a tray without a menu is clicked on Windows. 2025-01-26 23:27:28 -08:00
Ryan C. Gordon
09f900f66e audio: Remove resampling limits.
Audio streams used to accept audio with a src or dest frequency between
4000Hz and 384000Hz. It was arbitrary (or perhaps a relic of older
resampler revisions), and testing shows unnecessary, so remove it.

Fixes #12098.
2025-01-27 01:13:54 -05:00
Sam Lantinga
5f8e0ebf58 Fixed memory leak at shutdown 2025-01-26 19:30:29 -08:00
Cameron Gutman
913e0a5e53 SDL_migration.cocci: handle more renamed event fields 2025-01-25 23:50:44 -06:00
Cameron Gutman
628130ec8f SDL_migration.cocci: fix incorrect SDL3 API name 2025-01-25 23:50:04 -06:00
SDL Wiki Bot
fa8c0f0552 Sync SDL3 wiki -> header
[ci skip]
2025-01-26 03:57:15 +00:00
SDL Wiki Bot
17c4bdd754 Sync SDL3 wiki -> header
[ci skip]
2025-01-24 21:19:18 +00:00
SDL Wiki Bot
ad8a09000f Sync SDL3 wiki -> header
[ci skip]
2025-01-24 20:06:31 +00:00
cosmonaut
8df17c97d1 GPU: Add notes about shader resource requirements to documentation 2025-01-24 12:04:00 -08:00
Anonymous Maarten
303fd5ed5a release: rename resources/cmake -> resources/CMake in dmg 2025-01-24 20:08:25 +01:00
Anonymous Maarten
fdf33f9047 xcode+cmake: Use SDL3.framework/SDL3 as IMPORTED_LOCATION
Not adding /SDL3 causes CMake to no longer set the RUNPATh on
binaries in the build directory.
It also breaks compatibility with CMake versions older then 3.28.

reverts c56a3f60fe (xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION)
reverts ad3c7b92f8 (xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION)
2025-01-24 20:07:51 +01:00
Ryan C. Gordon
cb3d6dc467 .wikiheaders-options: Removed wikipreamble setting.
Reference https://github.com/libsdl-org/sdlwiki/issues/713.
2025-01-24 01:53:51 -05:00
SDL Wiki Bot
84c4ff2f10 Sync SDL3 wiki -> header
[ci skip]
2025-01-24 04:47:03 +00:00
nightmareci
2e381a717f Fix possible integer overflow of size + 1 2025-01-23 15:57:23 -08:00
SDL Wiki Bot
129ebc77b9 Sync SDL3 wiki -> header
[ci skip]
2025-01-23 23:20:22 +00:00
Petar Popovic
a336b62d8b Remove newlines from error messages 2025-01-23 11:45:04 -08:00
Frank Praznik
d0ae093681 x11: Don't force position windows with an undefined position
An undefined position means that the window manager can handle placement, so SDL shouldn't override that by forcing a position when showing a window.

Allows for removing a fair bit of now-unnecessary code as well.
2025-01-23 14:36:26 -05:00
hspir404
72a3eae0da Fix buffer overrun in ConvertAudio with different src/dst channel count
- Source or destination format also has to not be F32 to trigger bug
2025-01-23 13:52:31 -05:00
Petar Popovic
983cfe8b1c Remove even more newlines from log messages 2025-01-23 09:32:50 -08:00
nightmareci
718034f5fa Remove newlines from log messages 2025-01-22 20:25:04 -08:00
Sam Lantinga
17625e20df Removed redundant step in Visual Studio instructions 2025-01-22 13:26:11 -08:00
Sam Lantinga
c806c271c5 Tweaked emscripten introduction 2025-01-22 13:05:44 -08:00
Sam Lantinga
74536243dd Emscripten works well using the normal CMake workflow 2025-01-22 12:56:32 -08:00
Anonymous Maarten
98c447802f ci: bump to NetBSD 10.1 2025-01-22 19:39:17 +01:00
nightmareci
a437dbc7e3 Improve log documentation 2025-01-22 10:37:54 -08:00
SDL Wiki Bot
1c21a72bda Sync SDL3 wiki -> header
[ci skip]
2025-01-22 17:20:25 +00:00
Susko3
73fc2b03a3 Copy pen handling code from SDLSurface to SDLControllerManager 2025-01-21 21:33:11 -08:00
Sam Lantinga
6f3d0b3cdb Fixed build when using an older Xcode SDK
Fixes https://github.com/libsdl-org/SDL/issues/12048
2025-01-21 18:17:02 -08:00
Anonymous Maarten
cb3cc28809 emscripten: pass --no-sandbox to the chrome web driver
This fixes running the Emscripten tests on Ubuntu 24.04.
2025-01-22 02:48:32 +01:00
SDL Wiki Bot
df3cfbc797 Sync SDL3 wiki -> header
[ci skip]
2025-01-21 23:08:39 +00:00
cosmonaut
799093799a GPU: Note buffer alignment requirements 2025-01-21 15:07:34 -08:00
SDL Wiki Bot
5bf077f1f1 Sync SDL3 wiki -> header
[ci skip]
2025-01-21 23:04:33 +00:00
SDL Wiki Bot
5d6a780453 Sync SDL3 wiki -> header
[ci skip]
2025-01-21 23:00:08 +00:00
Sam Lantinga
77b520e93e Updated to version 3.2.1 for development 2025-01-21 14:02:06 -08:00
Klayism
bb3c5b4f3a Fix multiple occurences of typo "an simple" to "a simple" 2025-01-21 14:00:54 -08:00
Anonymous Maarten
efa6e7aece android: add style to test apk's 2025-01-21 20:20:17 +01:00
Sam Lantinga
535d80bade Include the README and related files in the SDL framework 2025-01-21 10:51:21 -08:00
Sam Lantinga
ed2920afef All SDL 3.0 release symbols are at version 3.2.0 2025-01-21 10:19:21 -08:00
Ryan C. Gordon
7a5604cf0c Sync SDL3 wiki -> headers. 2025-01-21 13:12:25 -05:00
Ryan C. Gordon
7e130e27ba fnsince.pl: Remove prerelease version tapdancing. 2025-01-21 13:10:57 -05:00
Sam Lantinga
b775135b4f Removed temporary debug code 2025-01-21 08:57:08 -08:00
Sam Lantinga
a52fc209bb Updated to version 3.2.0 for release 2025-01-21 08:52:28 -08:00
SDL Wiki Bot
f16c67115d Sync SDL3 wiki -> header
[ci skip]
2025-01-21 16:29:55 +00:00
Ryan C. Gordon
90bda6548f video: Don't let SDL_CreateWindowTexture use the software renderer.
It used to check for "software" in the hint, but now it has to parse a
comma-separated list.

If it tries to use the software renderer here, you'll end up in an infinite
recursion.
2025-01-21 11:29:00 -05:00
Ryan C. Gordon
c45c4a5e51 render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
Fixes #11077.
2025-01-21 11:29:00 -05:00
SDL Wiki Bot
670a7d8126 Sync SDL3 wiki -> header
[ci skip]
2025-01-21 16:11:20 +00:00
Frank Praznik
8a67896d9a docs: Note the preferred function for getting the content scale of a window
SDL_GetWindowDisplayScale() should be preferred over SDL_GetDisplayForWindow() + SDL_GetDisplayContentScale() for querying the per-window content scale, as the former provides a more accurate and current value for individual windows, as the per-window value can differ from the base display scale value, particularly on high-DPI and multi-monitor desktops.
2025-01-21 11:07:11 -05:00
Sam Lantinga
8526868563 dialog: cleaned up D-Bus portal implementation
Fixes https://github.com/libsdl-org/SDL/issues/12036
2025-01-20 22:57:42 -08:00
Ryan C. Gordon
071bebf235 coreaudio: Add a note about why this uses 3 buffers instead of 2. 2025-01-20 23:29:53 -05:00
Katelyn Gadd
c0a9d220b9 vulkan: Fixes for swapchain resize crash on X11.
Fixes #11075.
2025-01-20 23:17:38 -05:00
SDL Wiki Bot
ea9880b760 Sync SDL3 wiki -> header
[ci skip]
2025-01-21 04:01:28 +00:00
Quinn X. J.
bcf7ead6e4 documentation typo: SFLOAT -> FLOAT 2025-01-20 20:00:40 -08:00
Ryan C. Gordon
6d5815db52 vulkan: Deal with VK_ERROR_OUT_OF_DATE_KHR returns from vkAcquireNextImageKHR.
Fixes #11075.
2025-01-20 22:32:23 -05:00
Katelyn Gadd
6b7dad7d82 vulkan: move temporary pointer to its own field to prevent a bad dereference.
Reference Issue #11075.
2025-01-20 22:32:23 -05:00
Anonymous Maarten
3e530c6db1 cmake: remove superfluous cmake_minimum_required 2025-01-21 03:10:42 +01:00
Anonymous Maarten
7bff36e4b2 ci: add ubuntu arm job
f
2025-01-21 03:10:42 +01:00
Anonymous Maarten
37140aa9f7 cmake: expand libunwind 2025-01-21 03:10:42 +01:00
Caleb Cornett
abe6d9db97 Automatically detect SDL_main_private.h 2025-01-20 20:48:17 -05:00
Tomasz Pakuła
10c9fbf411 Use proper polar direction when creating FF_RUMBLE effect
Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
2025-01-20 16:52:40 -08:00
Tomasz Pakuła
c6c7469708 Translate conditional effect direction instead of hardcoding it to 0
Provious code wrongly assumed that direction is not an important part
of conditional effect. Moreover, if there's need to hardcode polar
direction, the default should be 0x4000 (north).

For one axis affects, a direction of 0 means complete lack of force, if
a FFB-enabled device takes direction into force calculation. A sine function
graph can be used to represent the resulting forces where X is the input
direction and Y is the force multiplier (360 degrees equals to 1).

This fixes conditional effect playback on Moza Racing devices, which do
not ignore direction field.
2025-01-20 16:52:40 -08:00
Sam Lantinga
b476695e67 Call the windows message hook while inside a modal message loop
Fixes https://github.com/libsdl-org/SDL/issues/12029
2025-01-20 15:56:23 -08:00
Ryan C. Gordon
b6d0bc0431 coreaudio: Use three buffers for the audioqueue, not two.
This doesn't affect latency much, but it makes the system usable if the system
drops you down from the bluetooth a2dp profile (headphones) to the handsfree
(I think...?) profile because the bluetooth audio device is also recording,
which would be extremely common in a VoIP app, but also if you're talking
in a different app while also playing audio.

Fixes #8192.
2025-01-20 18:35:04 -05:00
Ryan C. Gordon
aa10e51c74 audio: Added some minor missing comments in struct SDL_AudioDevice. 2025-01-20 18:35:04 -05:00
Frank Praznik
10a5b388df win32: Retain the WS_MAXIMIZEDBOX style while in fullscreen
This needs to be preserved while in fullscreen, or leaving fullscreen for the maximized state can cause the taskbar to disappear with borderless windows.
2025-01-20 17:01:58 -05:00
Frank Praznik
6449339ae3 win32: Restore the base size of a window when leaving fullscreen
Always restore the base floating size of a window before possibly entering the maximized state, as base size can be lost during the fullscreen transition, resulting in the window de-maximizing to the wrong size.
2025-01-20 17:01:58 -05:00
Sam Lantinga
075c0337cd Removed debug print statement 2025-01-20 13:11:19 -08:00
Sam Lantinga
a036aeda3b The Vulkan renderer doesn't actually support RGB texture formats
Fixes https://github.com/libsdl-org/SDL/issues/10400
2025-01-20 13:09:49 -08:00
Sam Lantinga
9b454a762c Revert "testautomation: don't validate alpha values on XRGB formats"
This reverts commit 759e01bd64.

It's better to return the expected format from SDL_RenderReadPixels() than skip alpha testing.
2025-01-20 12:57:48 -08:00
Ryan C. Gordon
dcadd23ba1 render: Prevent division by zero if logical presentation is 0 pixels. 2025-01-20 15:52:33 -05:00
Ryan C. Gordon
adb91fd3db process: Don't use vfork() on Apple platforms.
They want you to use fork(), which is almost-identical in their implementation.
They mark vfork() usage with a big scary deprecation warning.
2025-01-20 15:51:02 -05:00
Frank Praznik
819628c6bf testautomation: Remove Win32 borderless resizable hint
This defaults to 'true' now, so setting it manually is no longer necessary.
2025-01-20 14:49:35 -05:00
Sam Lantinga
759e01bd64 testautomation: don't validate alpha values on XRGB formats
The results are not defined, and some renderers set 0xFF always and other renderers set the alpha to blend results, even though it won't be used when rendering.

Fixes --filter render_testBlendModes with D3D renderers
2025-01-20 11:29:41 -08:00
Sam Lantinga
c698c61f03 renderer: initialize the surface colorspace correctly
Fixes https://github.com/libsdl-org/SDL/issues/12027
2025-01-20 10:48:13 -08:00
Sam Lantinga
c975f77b0f Update joysticks and so forth during live resize
Fixes https://github.com/libsdl-org/SDL/issues/12022
2025-01-20 10:11:31 -08:00
Sam Lantinga
362f96a6cf testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing 2025-01-20 10:11:31 -08:00
Sam Lantinga
f8040b2e01 Use UIKeyboardTypeDecimalPad for number fields on iOS
Fixes https://github.com/libsdl-org/SDL/issues/12025
2025-01-20 09:09:57 -08:00
Ryan C. Gordon
90b2e2527e include: Added a tiny bit to SDL_sensor.h's category documentation.
Reference Issue #11847.
2025-01-20 01:39:37 -05:00
Ryan C. Gordon
2be749b23b include: More category documentation.
Reference Issue #11847.
2025-01-20 01:37:25 -05:00
Ryan C. Gordon
642262e30e cocoa: Fix mousegrab when going fullscreen.
When going into a fullscreen space, update mouseConfinementRect once the
transition is done. When going exclusive fullscreen, force a window sync so
the transition is complete before we do the update.

Fixes #9088.
2025-01-20 01:02:30 -05:00
Ryan C. Gordon
d5766bc4b8 include: More category documentation.
Reference Issue #11847.
2025-01-20 01:02:30 -05:00
Ryan C. Gordon
b809da52fd assert: Try using __builtin_trap() for SDL_TriggerBreakpoint().
This was necessary on an arm64 install of Raspberry Pi OS.
2025-01-20 01:02:30 -05:00
SDL Wiki Bot
c4c0bfdfb1 Sync SDL3 wiki -> header
[ci skip]
2025-01-20 04:34:56 +00:00
William Hou
7133969e3a Feature add hint to remap option as alt key (#12021) 2025-01-19 20:34:04 -08:00
SDL Wiki Bot
53a5350292 Sync SDL3 wiki -> header
[ci skip]
2025-01-20 02:54:44 +00:00
Sam Lantinga
5f2dd5f04e tray: fixed multi-threading issues with GTk implementation
GTK+ documentation states that all GDK and GTK+ calls should be made from the main thread.

Fixes https://github.com/libsdl-org/SDL/issues/11984
2025-01-19 18:53:55 -08:00
Sam Lantinga
dfdc120268 tray: document thread-safety 2025-01-19 18:53:55 -08:00
Sam Lantinga
d4cda51057 tray: renamed SDL_HasNoActiveTrays() to SDL_HasActiveTrays() 2025-01-19 18:53:55 -08:00
Sam Lantinga
a974888aad tray: fixed icon colors on Windows 2025-01-19 18:53:55 -08:00
Sam Lantinga
7570ab106d tray: improved error checking
Also clean up any existing trays when the program quits

Fixes https://github.com/libsdl-org/SDL/issues/11893
2025-01-19 18:53:55 -08:00
Sam Lantinga
b716eeefef testtray: minor cleanup 2025-01-19 18:53:55 -08:00
Sam Lantinga
3afd1e7eaa windows: use WIN_UTF8ToStringW() for dialog titles 2025-01-19 18:53:55 -08:00
SDL Wiki Bot
78023500fa Sync SDL3 wiki -> header
[ci skip]
2025-01-19 23:59:37 +00:00
Ryan C. Gordon
34c12d0db8 include: Add category documentation to SDL_timer.h.
Reference Issue #11847.
2025-01-19 12:19:30 -05:00
SDL Wiki Bot
b088e89191 Sync SDL3 wiki -> header
[ci skip]
2025-01-19 17:12:43 +00:00
Ryan C. Gordon
0851322fb1 include: Add category documentation to SDL_power.h.
Reference Issue #11847.
2025-01-19 12:11:49 -05:00
Semphris
43b54b3d72 Fix Windows dialog folder titles
Same fix as in cf946e32ba, which was not done for the folder implementation.
2025-01-19 08:19:40 -08:00
Ryan C. Gordon
32965b4bf1 pen: Send virtual mouse motion without a button press when a pen is hovering.
Fixes #11470.
2025-01-18 21:51:03 -05:00
Ryan C. Gordon
5da9d4ecc2 cocoa: Slightly better display hotplugging detection.
Fixes #12016.
2025-01-18 17:02:37 -05:00
Semphris
19f42094bb Fix Windows fie dialog args freeing 2025-01-18 13:53:56 -08:00
Semphris
721fc7de0b Correct spacing of pointers ('a* b;' -> 'a *b;') 2025-01-18 13:53:56 -08:00
Semphris
cd269730eb Fix Windows dialog memory management 2025-01-18 13:53:56 -08:00
Sam Lantinga
049a8f0e52 Use SDL_calloc() instead of SDL_malloc()
This automatically initializes memory to zero so you don't have uninitialized memory bugs
2025-01-18 13:41:23 -08:00
Semphris
354d2c390c Initialize invalid parent_{tray,entry} to NULL
The API states that the related functions must return NULL if the function
called (get the parent tray, or get the parent entry) is invalid for this
menu. Initialising the fields to NULL makes that API correct for Windows.
2025-01-18 16:17:16 -05:00
Semphris
b79ada6aa5 Windows trays: Fix ParentEntry & Enabling
The test/testtray program would crash on Windows when adding any item and then removing it, because a submenu's parent_entry field was not set.

Additionally, I noticed that some extraneous code copied from the {G,S}etTrayEntryChecked made {G,S}etTrayEntryEnabled work only for checkboxes, which is not the desired behavior.

Both issues were fixed in this commit.
2025-01-18 16:17:16 -05:00
Sam Lantinga
ba95c54f99 macOS: get the correct display name on macOS 10.15+ 2025-01-18 09:42:37 -08:00
Frank Praznik
42e0fb10f8 wayland: Set the mouse state before calling the hit test callback
Update the mouse state before entering the hit test, in case the global state is queried, or the system menu opened, while in the client hit testing callback.
2025-01-18 12:10:25 -05:00
Sam Lantinga
cd0db8d35e Added Linux evdev mappings for the Wireless HORIPAD For Steam 2025-01-18 08:09:25 -08:00
Ryan C. Gordon
1d7a681e4d Revert "emscripten: resizable windows take whole page, resize with browser window."
This reverts commit d317fc9c08.

This has some issues, we'll revisit it for 3.4.0.

Reference Issue #11949.
2025-01-18 10:15:43 -05:00
SDL Wiki Bot
e054f3c085 Sync SDL3 wiki -> header
[ci skip]
2025-01-18 15:12:47 +00:00
Ryan C. Gordon
75317dae59 include: Added category docs for SDL_mouse.h
Reference Issue #11847.
2025-01-18 10:11:53 -05:00
Sam Lantinga
c7d1fd90ea Added support for the 8BitDo Ultimate 2C Wireless in Bluetooth mode
Closes https://github.com/libsdl-org/SDL/pull/11415
2025-01-18 07:06:46 -08:00
Anonymous Maarten
dbe3baeb0f release: document using the xcframework with CMake 2025-01-18 06:29:17 -08:00
Sam Lantinga
ad3c7b92f8 xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION
[ci skip]
2025-01-18 06:27:21 -08:00
Sam Lantinga
0401b07eea Fixed typo 2025-01-18 06:23:14 -08:00
Sam Lantinga
08e74d29be Fixed typo 2025-01-18 06:22:29 -08:00
Sam Lantinga
923123a527 emscripten: Let SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT accept "#none"
This is used to say "don't even try to listen for keypresses," for apps that
are managing this outside of SDL.

Fixes #10292.
2025-01-18 06:19:27 -08:00
Sam Lantinga
c603a9c94a Moved flag documentation 2025-01-18 06:16:10 -08:00
Sam Lantinga
90b7174a7d Respect the SDL_BORDERLESS_RESIZABLE_STYLE hint, but default it to true. 2025-01-18 06:07:06 -08:00
Ryan C. Gordon
6a72d32d41 emscripten: Let SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT accept "".
This is used to say "don't even try to listen for keypresses," for apps that
are managing this outside of SDL.

Fixes #10292.
2025-01-18 08:43:55 -05:00
Ryan C. Gordon
f3a39074b0 windows: use WS_THICKFRAME style on borderless windows.
This is apparently necessary in newer Windows releases (Windows 10 and later?)
to allow hit-testing to resize the window.

Fixes #8406.
2025-01-18 08:38:49 -05:00
Nicolas Firmo
842f6dc402 Fixed wrong type of phase (#12014)
`phase` should be a `float` value that ranges between `0` and `1`.
2025-01-17 18:12:47 -08:00
Nicolas Firmo do Patrocinio Barra
b95989d14a Fixed sine wave distortion over time.
Audio distortion after a while caused by loss of precision in dividing a large floating point number resolved by keeping `current_sine_sample` (formelly named `total_samples_generated`) between 0 and freq - 1.
2025-01-17 17:41:56 -08:00
Ryan C. Gordon
010f27dc70 storage: enumerate and glob on storage can accept a NULL path.
This will be treated as the root of the storage tree.
2025-01-17 20:11:50 -05:00
Ryan C. Gordon
a6a8598b98 storage: deal with paths with Windows '\\' path separators appended.
Reference Issue #11986.
2025-01-17 20:11:50 -05:00
Sam Lantinga
7c6adc1ca7 gpu renderer: removed unused sampler slots
There used to be 3 scale modes, now there are only 2.
2025-01-17 16:31:40 -08:00
Ryan C. Gordon
feeea6a776 Sync SDL3 wiki -> headers. 2025-01-17 18:42:04 -05:00
Ryan C. Gordon
e9f7f11f1d fnsince.pl: Fix script once bump to 3.1.10 exposed a bug. 2025-01-17 18:39:12 -05:00
SDL Wiki Bot
d2fc394a2a Sync SDL3 wiki -> header
[ci skip]
2025-01-17 23:11:30 +00:00
Ryan C. Gordon
d317fc9c08 emscripten: resizable windows take whole page, resize with browser window.
This also implements the SetWindowResizable interface, so this can be now
toggled after window creation, too.

Fixes #11949.
2025-01-17 17:59:28 -05:00
SDL Wiki Bot
ee469c6aff Sync SDL3 wiki -> header
[ci skip]
2025-01-17 22:26:32 +00:00
cosmonaut
d4d22dd8de GPU: Add remarks about point topology 2025-01-17 14:25:14 -08:00
Sam Lantinga
59ea078ee2 x11: check to see if displays moved when connected/disconnected
Fixes https://github.com/libsdl-org/SDL/issues/9738
2025-01-17 13:14:16 -08:00
Frank Praznik
1848ce680b win32: Use the window coordinates to get the monitor when de-minimizing a maximized window
MonitorFromWindow can fail if called on a window being de-minimized, so fall back to using the monitor from the last window coordinates if initial retrieval fails.
2025-01-17 15:46:18 -05:00
Sam Lantinga
656c519cca Fixed warning C6313: Incorrect operator. Use an equality test to check for zero-valued flags. 2025-01-17 12:08:58 -08:00
SDL Wiki Bot
9ed96f392d Sync SDL3 wiki -> header
[ci skip]
2025-01-17 19:46:20 +00:00
Sam Lantinga
ae8df1dcbd Note that the primary monitor isn't always at 0,0 2025-01-17 11:52:33 -08:00
Sam Lantinga
4b429b9fa7 Updated README-platforms.md
Also added platform specific README files
2025-01-16 16:21:18 -08:00
Sam Lantinga
616ae99069 Removed README-git.md
We're fully hosted on GitHub, no need for additional explanation.
2025-01-16 15:45:51 -08:00
Ryan C. Gordon
c2dac95f58 Revert "Add CategoryAPICategory to the complete API index"
This reverts commit 21a42d2b0d.

It doesn't work like this, sorry.  :)
2025-01-16 18:02:01 -05:00
Anonymous Maarten
dd4f5df824 release: support android-X-ext-Y directories
[ci skip]
2025-01-16 20:59:13 +01:00
ROllerozxa
cdc5483cf9 Vita: Fix off-by-one error for synthetic mouse events 2025-01-16 11:58:01 -08:00
SDL Wiki Bot
07a5c144c6 Sync SDL3 wiki -> header
[ci skip]
2025-01-16 19:43:08 +00:00
Sam Lantinga
eb168e410c Updated to version 3.1.11 for development 2025-01-16 11:41:28 -08:00
467 changed files with 22049 additions and 8538 deletions

View File

@@ -28,9 +28,9 @@ class JobOs(Enum):
WindowsLatest = "windows-latest"
UbuntuLatest = "ubuntu-latest"
MacosLatest = "macos-latest"
Ubuntu20_04 = "ubuntu-20.04"
Ubuntu22_04 = "ubuntu-22.04"
Ubuntu24_04 = "ubuntu-24.04"
Ubuntu24_04_arm = "ubuntu-24.04-arm"
Macos13 = "macos-13"
@@ -59,7 +59,6 @@ class SdlPlatform(Enum):
class Msys2Platform(Enum):
Mingw32 = "mingw32"
Mingw64 = "mingw64"
Clang32 = "clang32"
Clang64 = "clang64"
Ucrt64 = "ucrt64"
@@ -101,45 +100,44 @@ class JobSpec:
JOB_SPECS = {
"msys2-mingw32": JobSpec(name="Windows (msys2, mingw32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32", msys2_platform=Msys2Platform.Mingw32, ),
"msys2-mingw64": JobSpec(name="Windows (msys2, mingw64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64", msys2_platform=Msys2Platform.Mingw64, ),
"msys2-clang32": JobSpec(name="Windows (msys2, clang32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32-clang", msys2_platform=Msys2Platform.Clang32, ),
"msys2-clang64": JobSpec(name="Windows (msys2, clang64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-clang", msys2_platform=Msys2Platform.Clang64, ),
"msys2-ucrt64": JobSpec(name="Windows (msys2, ucrt64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-ucrt", msys2_platform=Msys2Platform.Ucrt64, ),
"msvc-x64": JobSpec(name="Windows (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_project="VisualC/SDL.sln", ),
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
"ubuntu-20.04": JobSpec(name="Ubuntu 20.04", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04", ),
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
"ubuntu-intel-icx": JobSpec(name="Ubuntu 20.04 (Intel oneAPI)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-oneapi", intel=IntelCompiler.Icx, ),
"ubuntu-intel-icc": JobSpec(name="Ubuntu 20.04 (Intel Compiler)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-icc", intel=IntelCompiler.Icc, ),
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos13, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
"android-cmake-lean": JobSpec(name="Android (CMake, lean)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-lean-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, lean=True, ),
"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
"android-gradle": JobSpec(name="Android (Gradle)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_gradle=True, ),
"emscripten": JobSpec(name="Emscripten", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Emscripten, artifact="SDL-emscripten", ),
"haiku": JobSpec(name="Haiku", os=JobOs.UbuntuLatest, platform=SdlPlatform.Haiku, artifact="SDL-haiku-x64", container="ghcr.io/haiku/cross-compiler:x86_64-r1beta5", ),
"loongarch64": JobSpec(name="LoongArch64", os=JobOs.UbuntuLatest, platform=SdlPlatform.LoongArch64, artifact="SDL-loongarch64", ),
"n3ds": JobSpec(name="Nintendo 3DS", os=JobOs.UbuntuLatest, platform=SdlPlatform.N3ds, artifact="SDL-n3ds", container="devkitpro/devkitarm:latest", ),
"ppc": JobSpec(name="PowerPC", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC, artifact="SDL-ppc", container="dockcross/linux-ppc:latest", ),
"ppc64": JobSpec(name="PowerPC64", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC64, artifact="SDL-ppc64le", container="dockcross/linux-ppc64le:latest", ),
"ps2": JobSpec(name="Sony PlayStation 2", os=JobOs.UbuntuLatest, platform=SdlPlatform.Ps2, artifact="SDL-ps2", container="ps2dev/ps2dev:latest", ),
"psp": JobSpec(name="Sony PlayStation Portable", os=JobOs.UbuntuLatest, platform=SdlPlatform.Psp, artifact="SDL-psp", container="pspdev/pspdev:latest", ),
"vita-pib": JobSpec(name="Sony PlayStation Vita (GLES w/ pib)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pib", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pib, ),
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
"msys2-mingw32": JobSpec(name="Windows (msys2, mingw32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32", msys2_platform=Msys2Platform.Mingw32, ),
"msys2-mingw64": JobSpec(name="Windows (msys2, mingw64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64", msys2_platform=Msys2Platform.Mingw64, ),
"msys2-clang64": JobSpec(name="Windows (msys2, clang64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-clang", msys2_platform=Msys2Platform.Clang64, ),
"msys2-ucrt64": JobSpec(name="Windows (msys2, ucrt64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-ucrt", msys2_platform=Msys2Platform.Ucrt64, ),
"msvc-x64": JobSpec(name="Windows (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_project="VisualC/SDL.sln", ),
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
"ubuntu-24.04-arm64": JobSpec(name="Ubuntu 24.04 (ARM64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-ubuntu24.04-arm64", ),
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
"ubuntu-intel-icx": JobSpec(name="Ubuntu 22.04 (Intel oneAPI)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-oneapi", intel=IntelCompiler.Icx, ),
"ubuntu-intel-icc": JobSpec(name="Ubuntu 22.04 (Intel Compiler)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-icc", intel=IntelCompiler.Icc, ),
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos13, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
"android-cmake-lean": JobSpec(name="Android (CMake, lean)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-lean-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, lean=True, ),
"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
"android-gradle": JobSpec(name="Android (Gradle)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_gradle=True, ),
"emscripten": JobSpec(name="Emscripten", os=JobOs.UbuntuLatest, platform=SdlPlatform.Emscripten, artifact="SDL-emscripten", ),
"haiku": JobSpec(name="Haiku", os=JobOs.UbuntuLatest, platform=SdlPlatform.Haiku, artifact="SDL-haiku-x64", container="ghcr.io/haiku/cross-compiler:x86_64-r1beta5", ),
"loongarch64": JobSpec(name="LoongArch64", os=JobOs.UbuntuLatest, platform=SdlPlatform.LoongArch64, artifact="SDL-loongarch64", ),
"n3ds": JobSpec(name="Nintendo 3DS", os=JobOs.UbuntuLatest, platform=SdlPlatform.N3ds, artifact="SDL-n3ds", container="devkitpro/devkitarm:latest", ),
"ppc": JobSpec(name="PowerPC", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC, artifact="SDL-ppc", container="dockcross/linux-ppc:latest", ),
"ppc64": JobSpec(name="PowerPC64", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC64, artifact="SDL-ppc64le", container="dockcross/linux-ppc64le:latest", ),
"ps2": JobSpec(name="Sony PlayStation 2", os=JobOs.UbuntuLatest, platform=SdlPlatform.Ps2, artifact="SDL-ps2", container="ps2dev/ps2dev:latest", ),
"psp": JobSpec(name="Sony PlayStation Portable", os=JobOs.UbuntuLatest, platform=SdlPlatform.Psp, artifact="SDL-psp", container="pspdev/pspdev:latest", ),
"vita-pib": JobSpec(name="Sony PlayStation Vita (GLES w/ pib)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pib", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pib, ),
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
}
@@ -164,6 +162,7 @@ class JobDetails:
platform: str
artifact: str
no_cmake: bool
ccache: bool = False
build_tests: bool = True
container: str = ""
cmake_build_type: str = "RelWithDebInfo"
@@ -221,12 +220,15 @@ class JobDetails:
cpactions_install_cmd: str = ""
setup_vita_gles_type: str = ""
check_sources: bool = False
setup_python: bool = False
pypi_packages: list[str] = dataclasses.field(default_factory=list)
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
data = {
"name": self.name,
"key": self.key,
"os": self.os,
"ccache": self.ccache,
"container": self.container if self.container else "",
"platform": self.platform,
"artifact": self.artifact,
@@ -285,6 +287,8 @@ class JobDetails:
"setup-vita-gles-type": self.setup_vita_gles_type,
"setup-gdk-folder": self.setup_gdk_folder,
"check-sources": self.check_sources,
"setup-python": self.setup_python,
"pypi-packages": my_shlex_join(self.pypi_packages),
}
return {k: v for k, v in data.items() if v != ""}
@@ -337,7 +341,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
case IntelCompiler.Icc:
job.cc = "icc"
job.cxx = "icpc"
# Disable deprecation warning
job.cppflags.append("-diag-disable=10441")
# Avoid 'Catastrophic error: cannot open precompiled header file'
job.cmake_arguments.append("-DCMAKE_DISABLE_PRECOMPILE_HEADERS:BOOL=ON")
job.clang_tidy = False
case _:
raise ValueError(f"Invalid intel={spec.intel}")
@@ -415,6 +422,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
if spec.name.startswith("Ubuntu"):
assert spec.os.value.startswith("ubuntu-")
job.apt_packages.extend((
"ccache",
"gnome-desktop-testing",
"libasound2-dev",
"libpulse-dev",
@@ -441,12 +449,14 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"libudev-dev",
"fcitx-libs-dev",
))
ubuntu_year, ubuntu_month = [int(v) for v in spec.os.value.removeprefix("ubuntu-").split(".", 1)]
match = re.match(r"ubuntu-(?P<year>[0-9]+)\.(?P<month>[0-9]+).*", spec.os.value)
ubuntu_year, ubuntu_month = [int(match["year"]), int(match["month"])]
if ubuntu_year >= 22:
job.apt_packages.extend(("libpipewire-0.3-dev", "libdecor-0-dev"))
job.apt_packages.extend((
"libunwind-dev", # For SDL_test memory tracking
))
job.ccache = True
if trackmem_symbol_names:
# older libunwind is slow
job.cmake_arguments.append("-DSDLTEST_TIMEOUT_MULTIPLIER=2")
@@ -455,8 +465,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
fpic = True
case SdlPlatform.Ios | SdlPlatform.Tvos:
job.brew_packages.extend([
"ccache",
"ninja",
])
job.ccache = True
job.clang_tidy = False
job.run_tests = False
job.test_pkg_config = False
@@ -499,8 +511,12 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
))
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
job.ccache = True
job.apt_packages = []
job.brew_packages.append("ninja")
job.brew_packages.extend((
"ccache",
"ninja",
))
if job.clang_tidy:
job.brew_packages.append("llvm")
if spec.xcode:
@@ -508,6 +524,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
case SdlPlatform.Android:
job.android_gradle = spec.android_gradle
job.android_mk = spec.android_mk
job.apt_packages.append("ccache")
job.run_tests = False
job.shared_lib = SharedLibType.SO
job.static_lib = StaticLibType.A
@@ -518,6 +535,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
if spec.android_mk or spec.android_gradle:
job.apt_packages = []
if not spec.no_cmake:
job.ccache = True
job.cmake_arguments.extend((
f"-DANDROID_PLATFORM={spec.android_platform}",
f"-DANDROID_ABI={spec.android_abi}",
@@ -535,10 +553,11 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
case SdlPlatform.Emscripten:
job.clang_tidy = False # clang-tidy does not understand -gsource-map
job.shared = False
job.ccache = True
job.apt_packages.append("ccache")
job.cmake_config_emulator = "emcmake"
job.cmake_build_type = "Debug"
job.test_pkg_config = False
job.apt_packages.append("python3-selenium")
job.cmake_arguments.extend((
"-DSDLTEST_BROWSER=chrome",
"-DSDLTEST_TIMEOUT_MULTIPLIER=4",
@@ -558,12 +577,15 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"chromedriver --version",
))
job.static_lib = StaticLibType.A
job.setup_python = True
job.pypi_packages.append("selenium")
case SdlPlatform.Ps2:
job.ccache = False # actions/ccache does not work in psp container (incompatible tar of busybox)
build_parallel = False
job.shared = False
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", "git", ]
job.apk_packages = ["ccache", "cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", "git", ]
job.cmake_toolchain_file = "${PS2DEV}/ps2sdk/ps2dev.cmake"
job.clang_tidy = False
job.run_tests = False
@@ -572,10 +594,11 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.ldflags = ["-L${PS2DEV}/ps2sdk/ee/lib", "-L${PS2DEV}/gsKit/lib", "-L${PS2DEV}/ps2sdk/ports/lib", ]
job.static_lib = StaticLibType.A
case SdlPlatform.Psp:
job.ccache = False # actions/ccache does not work in psp container (incompatible tar of busybox)
build_parallel = False
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", ]
job.apk_packages = ["ccache", "cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", ]
job.cmake_toolchain_file = "${PSPDEV}/psp/share/pspdev.cmake"
job.clang_tidy = False
job.run_tests = False
@@ -585,9 +608,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.pollute_directories = ["${PSPDEV}/include", "${PSPDEV}/psp/include", "${PSPDEV}/psp/sdk/include", ]
job.static_lib = StaticLibType.A
case SdlPlatform.Vita:
job.ccache = True
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "ninja", "pkgconf", "bash", "tar"]
job.apk_packages = ["ccache", "cmake", "ninja", "pkgconf", "bash", "tar"]
job.cmake_toolchain_file = "${VITASDK}/share/vita.toolchain.cmake"
assert spec.vita_gles is not None
job.setup_vita_gles_type = {
@@ -608,8 +632,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.cc = "arm-vita-eabi-gcc"
job.static_lib = StaticLibType.A
case SdlPlatform.Haiku:
job.ccache = True
fpic = False
job.run_tests = False
job.apt_packages.append("ccache")
job.cc = "x86_64-unknown-haiku-gcc"
job.cxx = "x86_64-unknown-haiku-g++"
job.sudo = ""
@@ -621,19 +647,23 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
case SdlPlatform.PowerPC64 | SdlPlatform.PowerPC:
job.ccache = True
# FIXME: Enable SDL_WERROR
job.werror = False
job.clang_tidy = False
job.run_tests = False
job.sudo = ""
job.apt_packages = []
job.apt_packages = ["ccache"]
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
job.cmake_arguments.extend((
"-DSDL_UNIX_CONSOLE_BUILD=ON",
))
case SdlPlatform.LoongArch64:
job.ccache = True
fpic = True
job.run_tests = False
job.apt_packages.append("ccache")
job.cc = "${LOONGARCH64_CC}"
job.cxx = "${LOONGARCH64_CXX}"
job.cmake_arguments.extend((
@@ -645,31 +675,33 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
case SdlPlatform.N3ds:
job.ccache = True
job.shared = False
job.apt_packages = ["ninja-build", "binutils"]
job.apt_packages = ["ccache", "ninja-build", "binutils"]
job.clang_tidy = False
job.run_tests = False
job.cc_from_cmake = True
job.cmake_toolchain_file = "${DEVKITPRO}/cmake/3DS.cmake"
job.static_lib = StaticLibType.A
case SdlPlatform.Msys2:
job.ccache = True
job.shell = "msys2 {0}"
assert spec.msys2_platform
job.msys2_msystem = spec.msys2_platform.value
job.msys2_env = {
"mingw32": "mingw-w64-i686",
"mingw64": "mingw-w64-x86_64",
"clang32": "mingw-w64-clang-i686",
"clang64": "mingw-w64-clang-x86_64",
"ucrt64": "mingw-w64-ucrt-x86_64",
}[spec.msys2_platform.value]
job.msys2_no_perl = spec.msys2_platform in (Msys2Platform.Mingw32, Msys2Platform.Clang32)
job.msys2_no_perl = spec.msys2_platform in (Msys2Platform.Mingw32, )
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.A
case SdlPlatform.Riscos:
job.ccache = False # FIXME: enable when container gets upgrade
# FIXME: Enable SDL_WERROR
job.werror = False
job.apt_packages = ["cmake", "ninja-build"]
job.apt_packages = ["ccache", "cmake", "ninja-build"]
job.test_pkg_config = False
job.shared = False
job.run_tests = False
@@ -701,7 +733,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
))
case SdlPlatform.NetBSD:
job.cpactions_os = "netbsd"
job.cpactions_version = "10.0"
job.cpactions_version = "10.1"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "export PATH=\"/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH\"; export PKG_CONFIG_PATH=\"/usr/pkg/lib/pkgconfig\";export PKG_PATH=\"https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f \"1 2\" -d.)/All/\";echo \"PKG_PATH=$PKG_PATH\";echo \"uname -a -> \"$(uname -a)\"\";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update"
job.cpactions_install_cmd = "sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1"
@@ -710,13 +742,19 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
if "ubuntu" in spec.name.lower():
job.check_sources = True
job.setup_python = True
if job.ccache:
job.cmake_arguments.extend((
"-DCMAKE_C_COMPILER_LAUNCHER=ccache",
"-DCMAKE_CXX_COMPILER_LAUNCHER=ccache",
))
if not build_parallel:
job.cmake_build_arguments.append("-j1")
if job.cflags:
job.cmake_arguments.append(f"-DCMAKE_C_FLAGS=\"{my_shlex_join(job.cflags)}\"")
if job.cxxflags:
job.cmake_arguments.append(f"-DCMAKE_CXX_FLAGS=\"{my_shlex_join(job.cxxflags)}\"")
if job.cflags or job.cppflags:
job.cmake_arguments.append(f"-DCMAKE_C_FLAGS=\"{my_shlex_join(job.cflags + job.cppflags)}\"")
if job.cxxflags or job.cppflags:
job.cmake_arguments.append(f"-DCMAKE_CXX_FLAGS=\"{my_shlex_join(job.cxxflags + job.cppflags)}\"")
if job.ldflags:
job.cmake_arguments.append(f"-DCMAKE_SHARED_LINKER_FLAGS=\"{my_shlex_join(job.ldflags)}\"")
job.cmake_arguments.append(f"-DCMAKE_EXE_LINKER_FLAGS=\"{my_shlex_join(job.ldflags)}\"")

View File

@@ -34,6 +34,7 @@ jobs:
${{ (!matrix.platform.msys2-no-perl && format('{0}-perl', matrix.platform.msys2-env)) || '' }}
${{ matrix.platform.msys2-env }}-pkg-config
${{ matrix.platform.msys2-env }}-clang-tools-extra
${{ (matrix.platform.ccache && format('{0}-ccache', matrix.platform.msys2-env)) || '' }}
- name: 'About this job'
run: |
echo "key=${{ matrix.platform.key }}"
@@ -133,6 +134,15 @@ jobs:
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
brew update
brew install ${{ matrix.platform.brew-packages }}
- name: 'Setup Python'
uses: 'actions/setup-python@main'
if: ${{ matrix.platform.setup-python }}
with:
python-version: '3.x'
- name: 'Install PyPI packages'
if: ${{ matrix.platform.pypi-packages != '' }}
run: |
python -m pip install --user ${{ matrix.platform.pypi-packages }}
- name: 'Set up GLES for VITA' # Must be after apk
if: ${{ matrix.platform.setup-vita-gles-type != '' }}
uses: ./.github/actions/setup-vita-gles
@@ -156,6 +166,36 @@ jobs:
done
done
- name: 'Calculate ccache key'
if: ${{ matrix.platform.ccache }}
id: prepare-restore-ccache
run: |
echo "timestamp=$(date -u "+%Y%m%d%H%M_%S")" >> "$GITHUB_OUTPUT"
- name: 'Restore ccache'
if: ${{ matrix.platform.ccache }}
uses: actions/cache/restore@v4
id: restore-ccache
with:
path: ${{ runner.temp }}/ccache
key: ccache-${{ matrix.platform.key }}-${{ steps.prepare-restore-ccache.outputs.timestamp }}
restore-keys: |
ccache-${{matrix.platform.key}}
- name: 'Configure ccache'
if: ${{ matrix.platform.ccache }}
run: |
echo 'CCACHE_DIR=${{ runner.temp }}/ccache' >>${GITHUB_ENV}
- name: 'Prepare ccache'
if: ${{ matrix.platform.ccache && steps.restore-ccache.outputs.cache-hit }}
run: |
if [ "x${{ runner.os }}" = "xmacOS" ]; then
touch_date="2025-02-01T12:00:00Z"
else
touch_date="2025-02-01"
fi
find "${CCACHE_DIR}" -type f -exec touch -a -m -d "$touch_date" {} +
ccache -s
ccache -z
- name: 'Configure (CMake)'
if: ${{ !matrix.platform.no-cmake }}
#shell: ${{ matrix.platform.shell }}
@@ -281,7 +321,7 @@ jobs:
- name: 'Build (cross-platform-actions, BSD)'
id: cpactions
if: ${{ matrix.platform.cpactions }}
uses: cross-platform-actions/action@v0.26.0
uses: cross-platform-actions/action@v0.27.0
with:
operating_system: '${{ matrix.platform.cpactions-os }}'
architecture: '${{ matrix.platform.cpactions-arch }}'
@@ -348,11 +388,17 @@ jobs:
if: ${{ matrix.platform.xcode-sdk != '' }}
run: |
xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3 -configuration Release -sdk ${{ matrix.platform.xcode-sdk }} clean build
- name: 'Setup Python'
uses: 'actions/setup-python@main'
if: ${{ matrix.platform.check-sources }}
- name: 'Prune old ccache files'
if: ${{ matrix.platform.ccache }}
run: |
ccache --evict-older-than=1d
ccache -s
- name: 'Save ccache'
if: ${{ matrix.platform.ccache }}
uses: actions/cache/save@v4
with:
python-version: '3.x'
path: ${{ runner.temp }}/ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
- name: 'Check Sources'
if: ${{ matrix.platform.check-sources }}
run: |

View File

@@ -14,7 +14,7 @@ projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
#wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
wikiheaderfiletext = Defined in [<SDL3/%fname%>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/%fname%)
manpageheaderfiletext = Defined in SDL3/%fname%

View File

@@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
endif()
# See docs/release_checklist.md
project(SDL3 LANGUAGES C VERSION "3.1.10")
project(SDL3 LANGUAGES C VERSION "3.2.8")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDL3_MAINPROJECT ON)
@@ -13,6 +13,12 @@ else()
set(SDL3_MAINPROJECT OFF)
endif()
# Add UTF-8 encoding support for MSVC compiler.
# This ensures that the MSVC compiler interprets source files as UTF-8 encoded,
# which is useful for projects containing non-ASCII characters in source files.
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
# By default, configure SDL3 in RelWithDebInfo configuration
if(SDL3_MAINPROJECT)
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
@@ -237,6 +243,8 @@ if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE)
endif()
endif()
dep_option(SDL_DEPS_SHARED "Load dependencies dynamically" ON SDL_SHARED_AVAILABLE OFF)
set(SDL_SUBSYSTEMS )
macro(define_sdl_subsystem _name)
@@ -328,19 +336,19 @@ set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL
dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
dep_option(SDL_OSS "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS;SDL_AUDIO" OFF)
dep_option(SDL_ALSA "Support the ALSA audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
dep_option(SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF)
dep_option(SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA;SDL_DEPS_SHARED" OFF)
dep_option(SDL_JACK "Support the JACK audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
dep_option(SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF)
dep_option(SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK;SDL_DEPS_SHARED" OFF)
set_option(SDL_PIPEWIRE "Use Pipewire audio" ${UNIX_SYS})
dep_option(SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF)
dep_option(SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE;SDL_DEPS_SHARED" OFF)
dep_option(SDL_PULSEAUDIO "Use PulseAudio" ${UNIX_SYS} "SDL_AUDIO" OFF)
dep_option(SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF)
dep_option(SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO;SDL_DEPS_SHARED" OFF)
dep_option(SDL_SNDIO "Support the sndio audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
dep_option(SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF)
dep_option(SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO;SDL_DEPS_SHARED" OFF)
set_option(SDL_RPATH "Use an rpath when linking SDL" ${SDL_RPATH_DEFAULT})
set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_DEFAULT})
dep_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF)
dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11;SDL_DEPS_SHARED" OFF)
dep_option(SDL_X11_XCURSOR "Enable Xcursor support" ON SDL_X11 OFF)
dep_option(SDL_X11_XDBE "Enable Xdbe support" ON SDL_X11 OFF)
dep_option(SDL_X11_XINPUT "Enable XInput support" ON SDL_X11 OFF)
@@ -350,9 +358,9 @@ dep_option(SDL_X11_XSCRNSAVER "Enable Xscrnsaver support" ON SDL_X11 OFF)
dep_option(SDL_X11_XSHAPE "Enable XShape support" ON SDL_X11 OFF)
dep_option(SDL_X11_XSYNC "Enable Xsync support" ON SDL_X11 OFF)
dep_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND;SDL_DEPS_SHARED" OFF)
dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED;SDL_DEPS_SHARED" OFF)
dep_option(SDL_RPI "Use Raspberry Pi video driver" ON "SDL_VIDEO;UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
dep_option(SDL_ROCKCHIP "Use ROCKCHIP Hardware Acceleration video driver" ON "SDL_VIDEO;UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
dep_option(SDL_COCOA "Use Cocoa video driver" ON "APPLE" OFF)
@@ -370,14 +378,14 @@ dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_REN
dep_option(SDL_METAL "Enable Metal support" ON "APPLE" OFF)
set_option(SDL_OPENVR "Use OpenVR video driver" OFF)
dep_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM;SDL_DEPS_SHARED" OFF)
set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
dep_option(SDL_DUMMYCAMERA "Support the dummy camera driver" ON SDL_CAMERA OFF)
option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF)
dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON SDL_HIDAPI_LIBUSB OFF)
dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON "SDL_HIDAPI_LIBUSB;SDL_DEPS_SHARED" OFF)
dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
set_option(SDL_LIBUDEV "Enable libudev support" ON)
@@ -745,7 +753,7 @@ if(SDL_ASSEMBLY)
if(SDL_SSE4_2)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2")
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2 -mcrc32")
endif()
check_c_source_compiles("
#include <nmmintrin.h>
@@ -2434,7 +2442,7 @@ elseif(APPLE)
if(SDL_FRAMEWORK_GAMECONTROLLER)
find_library(GAMECONTROLLER GameController)
if(GAMECONTROLLER)
sdl_link_dependency(game_controller LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,GameController>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,GameController")
sdl_link_dependency(game_controller LIBS "$<LINK_LIBRARY:FRAMEWORK,GameController>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,GameController")
endif()
endif()
if(SDL_FRAMEWORK_METAL)
@@ -2453,7 +2461,7 @@ elseif(APPLE)
find_library(COREHAPTICS CoreHaptics)
if(COREHAPTICS)
# macOS 10.15+ iOS 13.0+ tvOS 14.0+
sdl_link_dependency(core_haptics LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreHaptics>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,CoreHaptics")
sdl_link_dependency(core_haptics LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,CoreHaptics>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,CoreHaptics")
endif()
endif()
@@ -2881,6 +2889,7 @@ elseif(N3DS)
set(SDL_THREAD_N3DS 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c")
sdl_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
"${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
)
@@ -3246,7 +3255,6 @@ else()
endif()
if(SDL_CLANG_TIDY)
cmake_minimum_required(VERSION 3.6)
find_program(CLANG_TIDY_BINARY clang-tidy)
if(CLANG_TIDY_BINARY)

View File

@@ -115,6 +115,7 @@
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -145,6 +146,7 @@
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -182,6 +184,7 @@
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -219,6 +222,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -250,6 +254,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -288,6 +293,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -320,6 +326,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
@@ -418,6 +425,7 @@
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
@@ -434,6 +442,7 @@
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
@@ -587,6 +596,7 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
@@ -633,6 +643,7 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c"/>
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -666,6 +677,7 @@
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
@@ -861,6 +873,7 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />

View File

@@ -27,6 +27,7 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -38,6 +39,7 @@
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\events\SDL_keymap.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
@@ -175,6 +177,7 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
@@ -314,6 +317,7 @@
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
@@ -330,6 +334,7 @@
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
@@ -434,6 +439,7 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />

View File

@@ -103,6 +103,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Midl />
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -117,6 +118,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<Midl />
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -131,6 +133,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Midl />
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -145,6 +148,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Midl />
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -159,6 +163,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<Midl />
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -173,6 +178,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Midl />
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -186,6 +192,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>

View File

@@ -121,6 +121,7 @@
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -144,6 +145,7 @@
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -167,6 +169,7 @@
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -190,6 +193,7 @@
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -216,6 +220,7 @@
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -242,6 +247,7 @@
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -262,6 +268,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>

View File

@@ -198,7 +198,7 @@ LoadSprite(const char *file)
return -1;
}
if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
}
@@ -405,7 +405,7 @@ main(int argc, char *argv[])
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
@@ -420,13 +420,13 @@ main(int argc, char *argv[])
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (!SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", soundname, SDL_GetError());
quit(1);
}
@@ -436,11 +436,11 @@ main(int argc, char *argv[])
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError());
return -1;
}
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));

View File

@@ -121,6 +121,7 @@
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -148,6 +149,7 @@
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -175,6 +177,7 @@
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -202,6 +205,7 @@
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -232,6 +236,7 @@
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -262,6 +267,7 @@
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -286,6 +292,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>

View File

@@ -121,6 +121,7 @@
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -148,6 +149,7 @@
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -175,6 +177,7 @@
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -202,6 +205,7 @@
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -232,6 +236,7 @@
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -262,6 +267,7 @@
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -286,6 +292,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
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<PreprocessorDefinitions>SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -106,6 +106,7 @@
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@@ -209,6 +212,7 @@
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<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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@@ -487,6 +494,7 @@
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />

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@@ -486,6 +486,12 @@
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@@ -0,0 +1,8 @@
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@@ -86,6 +86,7 @@
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@@ -161,6 +161,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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View File

@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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@@ -88,6 +88,7 @@
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View File

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View File

@@ -88,6 +88,7 @@
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View File

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View File

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View File

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View File

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View File

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View File

@@ -88,6 +88,7 @@
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View File

@@ -88,6 +88,7 @@
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View File

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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -114,6 +115,7 @@
<TypeLibraryName>.\Debug/testwm.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -140,6 +142,7 @@
<TypeLibraryName>.\Release/testwm.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -163,6 +166,7 @@
<TypeLibraryName>.\Release/testwm.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -179,6 +183,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>

View File

@@ -88,6 +88,7 @@
<TypeLibraryName>.\Release/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -111,6 +112,7 @@
<TypeLibraryName>.\Release/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -134,6 +136,7 @@
<TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -160,6 +163,7 @@
<TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
@@ -179,6 +183,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>3.1.10</string>
<string>3.2.8</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>3.1.10</string>
<string>3.2.8</string>
</dict>
</plist>

View File

@@ -384,6 +384,9 @@
F32DDAD42AB795A30041EAA5 /* SDL_audioresample.c in Sources */ = {isa = PBXBuildFile; fileRef = F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */; };
F338A1182D1B37D8007CDFDF /* SDL_tray.m in Sources */ = {isa = PBXBuildFile; fileRef = F338A1172D1B37D8007CDFDF /* SDL_tray.m */; };
F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */ = {isa = PBXBuildFile; fileRef = F338A1192D1B37E4007CDFDF /* SDL_tray.c */; };
F34400342D40217A003F26D7 /* LICENSE.txt in Resources */ = {isa = PBXBuildFile; fileRef = F373DA182D388A1E002158FA /* LICENSE.txt */; };
F34400362D40217A003F26D7 /* README.md in Resources */ = {isa = PBXBuildFile; fileRef = F373DA192D388A1E002158FA /* README.md */; };
F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */ = {isa = PBXBuildFile; fileRef = F344003C2D4022E1003F26D7 /* INSTALL.md */; };
F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
F362B9192B3349E200D30B94 /* controller_list.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9152B3349E200D30B94 /* controller_list.h */; };
F362B91A2B3349E200D30B94 /* SDL_gamepad_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */; };
@@ -509,10 +512,16 @@
F3D46B122D20625800D9CBDF /* SDL_egl.h in Headers */ = {isa = PBXBuildFile; fileRef = F3D46A8E2D20625800D9CBDF /* SDL_egl.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3D46B132D20625800D9CBDF /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = F3D46A922D20625800D9CBDF /* SDL_filesystem.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3D60A8328C16A1900788A3A /* SDL_hidapi_wii.c in Sources */ = {isa = PBXBuildFile; fileRef = F3D60A8228C16A1800788A3A /* SDL_hidapi_wii.c */; };
F3D8BDFC2D6D2C7000B22FA1 /* SDL_eventwatch_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F3D8BDFB2D6D2C7000B22FA1 /* SDL_eventwatch_c.h */; };
F3D8BDFD2D6D2C7000B22FA1 /* SDL_eventwatch.c in Sources */ = {isa = PBXBuildFile; fileRef = F3D8BDFA2D6D2C7000B22FA1 /* SDL_eventwatch.c */; };
F3DDCC562AFD42B600B0842B /* SDL_clipboard_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F3DDCC4D2AFD42B500B0842B /* SDL_clipboard_c.h */; };
F3DDCC5B2AFD42B600B0842B /* SDL_video_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F3DDCC522AFD42B600B0842B /* SDL_video_c.h */; };
F3DDCC5D2AFD42B600B0842B /* SDL_rect_impl.h in Headers */ = {isa = PBXBuildFile; fileRef = F3DDCC542AFD42B600B0842B /* SDL_rect_impl.h */; };
F3E5A6EB2AD5E0E600293D83 /* SDL_properties.c in Sources */ = {isa = PBXBuildFile; fileRef = F3E5A6EA2AD5E0E600293D83 /* SDL_properties.c */; };
F3EFA5ED2D5AB97300BCF22F /* SDL_stb_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F3EFA5EA2D5AB97300BCF22F /* SDL_stb_c.h */; };
F3EFA5EE2D5AB97300BCF22F /* stb_image.h in Headers */ = {isa = PBXBuildFile; fileRef = F3EFA5EC2D5AB97300BCF22F /* stb_image.h */; };
F3EFA5EF2D5AB97300BCF22F /* SDL_surface_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F3EFA5EB2D5AB97300BCF22F /* SDL_surface_c.h */; };
F3EFA5F02D5AB97300BCF22F /* SDL_stb.c in Sources */ = {isa = PBXBuildFile; fileRef = F3EFA5E92D5AB97300BCF22F /* SDL_stb.c */; };
F3F07D5A269640160074468B /* SDL_hidapi_luna.c in Sources */ = {isa = PBXBuildFile; fileRef = F3F07D59269640160074468B /* SDL_hidapi_luna.c */; };
F3F15D7F2D011912007AE210 /* SDL_dialog.c in Sources */ = {isa = PBXBuildFile; fileRef = F3F15D7D2D011912007AE210 /* SDL_dialog.c */; };
F3F15D802D011912007AE210 /* SDL_dialog_utils.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F15D7E2D011912007AE210 /* SDL_dialog_utils.h */; };
@@ -929,6 +938,7 @@
F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audioresample.c; sourceTree = "<group>"; };
F338A1172D1B37D8007CDFDF /* SDL_tray.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SDL_tray.m; sourceTree = "<group>"; };
F338A1192D1B37E4007CDFDF /* SDL_tray.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_tray.c; sourceTree = "<group>"; };
F344003C2D4022E1003F26D7 /* INSTALL.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = INSTALL.md; sourceTree = "<group>"; };
F362B9152B3349E200D30B94 /* controller_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_list.h; sourceTree = "<group>"; };
F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_c.h; sourceTree = "<group>"; };
F362B9172B3349E200D30B94 /* SDL_steam_virtual_gamepad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steam_virtual_gamepad.h; sourceTree = "<group>"; };
@@ -1071,10 +1081,16 @@
F3D46AC82D20625800D9CBDF /* SDL_video.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_video.h; sourceTree = "<group>"; };
F3D46AC92D20625800D9CBDF /* SDL_vulkan.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_vulkan.h; sourceTree = "<group>"; };
F3D60A8228C16A1800788A3A /* SDL_hidapi_wii.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_wii.c; sourceTree = "<group>"; };
F3D8BDFA2D6D2C7000B22FA1 /* SDL_eventwatch.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_eventwatch.c; sourceTree = "<group>"; };
F3D8BDFB2D6D2C7000B22FA1 /* SDL_eventwatch_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_eventwatch_c.h; sourceTree = "<group>"; };
F3DDCC4D2AFD42B500B0842B /* SDL_clipboard_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_clipboard_c.h; sourceTree = "<group>"; };
F3DDCC522AFD42B600B0842B /* SDL_video_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_video_c.h; sourceTree = "<group>"; };
F3DDCC542AFD42B600B0842B /* SDL_rect_impl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rect_impl.h; sourceTree = "<group>"; };
F3E5A6EA2AD5E0E600293D83 /* SDL_properties.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_properties.c; sourceTree = "<group>"; };
F3EFA5E92D5AB97300BCF22F /* SDL_stb.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_stb.c; sourceTree = "<group>"; };
F3EFA5EA2D5AB97300BCF22F /* SDL_stb_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_stb_c.h; sourceTree = "<group>"; };
F3EFA5EB2D5AB97300BCF22F /* SDL_surface_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_surface_c.h; sourceTree = "<group>"; };
F3EFA5EC2D5AB97300BCF22F /* stb_image.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = stb_image.h; sourceTree = "<group>"; };
F3F07D59269640160074468B /* SDL_hidapi_luna.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_luna.c; sourceTree = "<group>"; };
F3F15D7C2D011912007AE210 /* SDL_dialog.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_dialog.h; sourceTree = "<group>"; };
F3F15D7D2D011912007AE210 /* SDL_dialog.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_dialog.c; sourceTree = "<group>"; };
@@ -1582,43 +1598,47 @@
A7D8A60523E2513D00DCD162 /* dummy */,
A7D8A72123E2513E00DCD162 /* khronos */,
A7D8A5EC23E2513D00DCD162 /* offscreen */,
A7D8A61823E2513D00DCD162 /* uikit */,
A7D8A76C23E2513E00DCD162 /* yuv2rgb */,
A7D8A76B23E2513E00DCD162 /* SDL_blit.h */,
A7D8A64C23E2513D00DCD162 /* SDL_blit.c */,
A7D8A66223E2513E00DCD162 /* SDL_blit_0.c */,
A7D8A6FA23E2513E00DCD162 /* SDL_blit_1.c */,
A7D8A66423E2513E00DCD162 /* SDL_blit_A.c */,
A7D8A63F23E2513D00DCD162 /* SDL_blit_auto.c */,
A7D8A73F23E2513E00DCD162 /* SDL_blit_auto.h */,
A7D8A61623E2513D00DCD162 /* SDL_blit_copy.c */,
A7D8A63F23E2513D00DCD162 /* SDL_blit_auto.c */,
A7D8A76623E2513E00DCD162 /* SDL_blit_copy.h */,
A7D8A61623E2513D00DCD162 /* SDL_blit_copy.c */,
A7D8A64223E2513D00DCD162 /* SDL_blit_N.c */,
A7D8A60223E2513D00DCD162 /* SDL_blit_slow.c */,
A7D8A66323E2513E00DCD162 /* SDL_blit_slow.h */,
A7D8A64C23E2513D00DCD162 /* SDL_blit.c */,
A7D8A76B23E2513E00DCD162 /* SDL_blit.h */,
A7D8A60223E2513D00DCD162 /* SDL_blit_slow.c */,
A7D8A77323E2513E00DCD162 /* SDL_bmp.c */,
F3DDCC4D2AFD42B500B0842B /* SDL_clipboard_c.h */,
A7D8A67B23E2513E00DCD162 /* SDL_clipboard.c */,
A7D8A60423E2513D00DCD162 /* SDL_egl_c.h */,
F3DDCC4D2AFD42B500B0842B /* SDL_clipboard_c.h */,
A7D8A6B623E2513E00DCD162 /* SDL_egl.c */,
A7D8A60423E2513D00DCD162 /* SDL_egl_c.h */,
A7D8A76823E2513E00DCD162 /* SDL_fillrect.c */,
A7D8A74023E2513E00DCD162 /* SDL_pixels_c.h */,
A7D8A64D23E2513D00DCD162 /* SDL_pixels.c */,
A7D8A74023E2513E00DCD162 /* SDL_pixels_c.h */,
A7D8A63423E2513D00DCD162 /* SDL_rect.c */,
A7D8A60C23E2513D00DCD162 /* SDL_rect_c.h */,
F3DDCC542AFD42B600B0842B /* SDL_rect_impl.h */,
A7D8A63423E2513D00DCD162 /* SDL_rect.c */,
A7D8A76723E2513E00DCD162 /* SDL_RLEaccel_c.h */,
A7D8A61523E2513D00DCD162 /* SDL_RLEaccel.c */,
A7D8A76723E2513E00DCD162 /* SDL_RLEaccel_c.h */,
F3EFA5E92D5AB97300BCF22F /* SDL_stb.c */,
F3EFA5EA2D5AB97300BCF22F /* SDL_stb_c.h */,
A7D8A60323E2513D00DCD162 /* SDL_stretch.c */,
A7D8A61423E2513D00DCD162 /* SDL_surface.c */,
F3EFA5EB2D5AB97300BCF22F /* SDL_surface_c.h */,
A7D8A61723E2513D00DCD162 /* SDL_sysvideo.h */,
A7D8A60E23E2513D00DCD162 /* SDL_video.c */,
F3DDCC522AFD42B600B0842B /* SDL_video_c.h */,
E4F7981F2AD8D87F00669F54 /* SDL_video_unsupported.c */,
A7D8A60E23E2513D00DCD162 /* SDL_video.c */,
A7D8A63E23E2513D00DCD162 /* SDL_vulkan_internal.h */,
A7D8A64023E2513D00DCD162 /* SDL_vulkan_utils.c */,
A7D8A76A23E2513E00DCD162 /* SDL_yuv_c.h */,
A7D8A67C23E2513E00DCD162 /* SDL_yuv.c */,
A7D8A76A23E2513E00DCD162 /* SDL_yuv_c.h */,
F3EFA5EC2D5AB97300BCF22F /* stb_image.h */,
A7D8A61823E2513D00DCD162 /* uikit */,
A7D8A76C23E2513E00DCD162 /* yuv2rgb */,
);
path = video;
sourceTree = "<group>";
@@ -2193,29 +2213,31 @@
A7D8A93623E2514000DCD162 /* scancodes_linux.h */,
A7D8A92C23E2514000DCD162 /* scancodes_windows.h */,
A7D8A94123E2514000DCD162 /* scancodes_xfree86.h */,
F3C2CB202C5DDDB2004D7998 /* SDL_categories_c.h */,
F3C2CB212C5DDDB2004D7998 /* SDL_categories.c */,
A7D8A93923E2514000DCD162 /* SDL_clipboardevents_c.h */,
F3C2CB202C5DDDB2004D7998 /* SDL_categories_c.h */,
A7D8A93A23E2514000DCD162 /* SDL_clipboardevents.c */,
A7D8A93123E2514000DCD162 /* SDL_displayevents_c.h */,
A7D8A93923E2514000DCD162 /* SDL_clipboardevents_c.h */,
A7D8A92D23E2514000DCD162 /* SDL_displayevents.c */,
A7D8A92E23E2514000DCD162 /* SDL_dropevents_c.h */,
A7D8A93123E2514000DCD162 /* SDL_displayevents_c.h */,
A7D8A93B23E2514000DCD162 /* SDL_dropevents.c */,
A7D8A94223E2514000DCD162 /* SDL_events_c.h */,
A7D8A92E23E2514000DCD162 /* SDL_dropevents_c.h */,
A7D8A93523E2514000DCD162 /* SDL_events.c */,
A7D8A93D23E2514000DCD162 /* SDL_keyboard_c.h */,
A7D8A94223E2514000DCD162 /* SDL_events_c.h */,
F3D8BDFA2D6D2C7000B22FA1 /* SDL_eventwatch.c */,
F3D8BDFB2D6D2C7000B22FA1 /* SDL_eventwatch_c.h */,
A7D8A93823E2514000DCD162 /* SDL_keyboard.c */,
F31013C62C24E98200FBE946 /* SDL_keymap_c.h */,
A7D8A93D23E2514000DCD162 /* SDL_keyboard_c.h */,
F31013C52C24E98200FBE946 /* SDL_keymap.c */,
A7D8A92B23E2514000DCD162 /* SDL_mouse_c.h */,
F31013C62C24E98200FBE946 /* SDL_keymap_c.h */,
A7D8A92A23E2514000DCD162 /* SDL_mouse.c */,
63134A232A7902FD0021E9A6 /* SDL_pen_c.h */,
A7D8A92B23E2514000DCD162 /* SDL_mouse_c.h */,
63134A242A7902FD0021E9A6 /* SDL_pen.c */,
63134A232A7902FD0021E9A6 /* SDL_pen_c.h */,
A7D8A93C23E2514000DCD162 /* SDL_quit.c */,
A7D8A93723E2514000DCD162 /* SDL_touch_c.h */,
A7D8A93E23E2514000DCD162 /* SDL_touch.c */,
A7D8A94323E2514000DCD162 /* SDL_windowevents_c.h */,
A7D8A93723E2514000DCD162 /* SDL_touch_c.h */,
A7D8A92F23E2514000DCD162 /* SDL_windowevents.c */,
A7D8A94323E2514000DCD162 /* SDL_windowevents_c.h */,
);
path = events;
sourceTree = "<group>";
@@ -2311,6 +2333,14 @@
path = cocoa;
sourceTree = "<group>";
};
F344003B2D40229E003F26D7 /* framework */ = {
isa = PBXGroup;
children = (
F344003C2D4022E1003F26D7 /* INSTALL.md */,
);
path = framework;
sourceTree = "<group>";
};
F36C7ACF294B9F5E004D61C3 /* core */ = {
isa = PBXGroup;
children = (
@@ -2408,6 +2438,7 @@
F59C710100D5CB5801000001 /* resources */ = {
isa = PBXGroup;
children = (
F344003B2D40229E003F26D7 /* framework */,
F37A8E1928405AA100C38E95 /* CMake */,
F373DA182D388A1E002158FA /* LICENSE.txt */,
F373DA192D388A1E002158FA /* README.md */,
@@ -2445,6 +2476,9 @@
A7D8BB6F23E2514500DCD162 /* SDL_clipboardevents_c.h in Headers */,
A7D8AECA23E2514100DCD162 /* SDL_cocoaclipboard.h in Headers */,
A7D8AF1223E2514100DCD162 /* SDL_cocoaevents.h in Headers */,
F3EFA5ED2D5AB97300BCF22F /* SDL_stb_c.h in Headers */,
F3EFA5EE2D5AB97300BCF22F /* stb_image.h in Headers */,
F3EFA5EF2D5AB97300BCF22F /* SDL_surface_c.h in Headers */,
A7D8AE8E23E2514100DCD162 /* SDL_cocoakeyboard.h in Headers */,
A7D8AF0623E2514100DCD162 /* SDL_cocoamessagebox.h in Headers */,
A7D8AEB223E2514100DCD162 /* SDL_cocoametalview.h in Headers */,
@@ -2679,6 +2713,7 @@
A7D8B3D423E2514300DCD162 /* yuv_rgb.h in Headers */,
F3FA5A252B59ACE000FEAD97 /* yuv_rgb_common.h in Headers */,
F3FA5A1D2B59ACE000FEAD97 /* yuv_rgb_internal.h in Headers */,
F3D8BDFC2D6D2C7000B22FA1 /* SDL_eventwatch_c.h in Headers */,
F3FA5A242B59ACE000FEAD97 /* yuv_rgb_lsx.h in Headers */,
F3FA5A1E2B59ACE000FEAD97 /* yuv_rgb_lsx_func.h in Headers */,
F3FA5A1F2B59ACE000FEAD97 /* yuv_rgb_sse.h in Headers */,
@@ -2754,6 +2789,9 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */,
F34400342D40217A003F26D7 /* LICENSE.txt in Resources */,
F34400362D40217A003F26D7 /* README.md in Resources */,
F37A8E1A28405AA100C38E95 /* CMake in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
@@ -2934,6 +2972,8 @@
566E26CF246274CC00718109 /* SDL_syslocale.m in Sources */,
A7D8AFC023E2514200DCD162 /* SDL_egl.c in Sources */,
A7D8AC3323E2514100DCD162 /* SDL_RLEaccel.c in Sources */,
F3D8BDFD2D6D2C7000B22FA1 /* SDL_eventwatch.c in Sources */,
F3EFA5F02D5AB97300BCF22F /* SDL_stb.c in Sources */,
A7D8BBB123E2514500DCD162 /* SDL_assert.c in Sources */,
A7D8B3DA23E2514300DCD162 /* SDL_bmp.c in Sources */,
A7D8B96E23E2514400DCD162 /* SDL_stdlib.c in Sources */,
@@ -3045,8 +3085,8 @@
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 111.0.0;
DYLIB_CURRENT_VERSION = 111.0.0;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.8.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -3081,7 +3121,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.1.10;
MARKETING_VERSION = 3.2.8;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
PRODUCT_NAME = SDL3;
@@ -3109,8 +3149,8 @@
ALLOW_TARGET_PLATFORM_SPECIALIZATION = YES;
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DYLIB_COMPATIBILITY_VERSION = 111.0.0;
DYLIB_CURRENT_VERSION = 111.0.0;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.8.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -3142,7 +3182,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.1.10;
MARKETING_VERSION = 3.2.8;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;

View File

@@ -1,4 +1,4 @@
Title SDL 3.1.10
Title SDL 3.2.8
Version 1
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

View File

@@ -3,7 +3,9 @@
This package contains SDL built for Xcode, and includes support for macOS, iOS and tvOS.
To use this package, drag SDL3.xcframework into your project.
To use this package in Xcode, drag `SDL3.xcframework` into your project.
To use this package in a CMake project, copy both `SDL3.xcframework` and `share` to `~/Library/Frameworks`.
# Documentation

View File

@@ -0,0 +1,41 @@
# Using this package
This package contains SDL built for Xcode.
To use this package in Xcode, drag `SDL3.framework` into your project.
# Documentation
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/SDL3
# Example code
There are simple example programs available at:
https://examples.libsdl.org/SDL3
# Discussions
## Discord
You can join the official Discord server at:
https://discord.com/invite/BwpFGBWsv8
## Forums/mailing lists
You can join SDL development discussions at:
https://discourse.libsdl.org/
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
## Announcement list
You can sign up for the low traffic announcement list at:
https://www.libsdl.org/mailing-list.php

View File

@@ -112,7 +112,7 @@ if(NOT TARGET SDL3::SDL3-shared)
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_framework_path}"
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
endif()

View File

@@ -167,6 +167,9 @@
F399C6512A7892D800C86979 /* testautomation_intrinsics.c in Sources */ = {isa = PBXBuildFile; fileRef = F399C6502A7892D800C86979 /* testautomation_intrinsics.c */; };
F399C6522A7892D800C86979 /* testautomation_intrinsics.c in Sources */ = {isa = PBXBuildFile; fileRef = F399C6502A7892D800C86979 /* testautomation_intrinsics.c */; };
F399C6552A78933100C86979 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F399C6542A78933000C86979 /* Cocoa.framework */; };
F3B7FD642D73FC630086D1D0 /* SDL3.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; };
F3B7FD662D73FC630086D1D0 /* SDL3.framework in Embed Frameworks */ = {isa = PBXBuildFile; fileRef = 003FA643093FFD41000C53B3 /* SDL3.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; };
F3B7FD6C2D73FC9E0086D1D0 /* testpen.c in Sources */ = {isa = PBXBuildFile; fileRef = F3B7FD6B2D73FC9E0086D1D0 /* testpen.c */; };
F3C17C7728E40BC800E1A26D /* testutils.c in Sources */ = {isa = PBXBuildFile; fileRef = F3C17C7328E40ADE00E1A26D /* testutils.c */; };
F3C17C7928E40C6E00E1A26D /* testutils.c in Sources */ = {isa = PBXBuildFile; fileRef = F3C17C7328E40ADE00E1A26D /* testutils.c */; };
F3C17C7B28E40D4E00E1A26D /* testutils.c in Sources */ = {isa = PBXBuildFile; fileRef = F3C17C7328E40ADE00E1A26D /* testutils.c */; };
@@ -717,6 +720,17 @@
name = "Embed Frameworks";
runOnlyForDeploymentPostprocessing = 0;
};
F3B7FD652D73FC630086D1D0 /* Embed Frameworks */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 2147483647;
dstPath = "";
dstSubfolderSpec = 10;
files = (
F3B7FD662D73FC630086D1D0 /* SDL3.framework in Embed Frameworks */,
);
name = "Embed Frameworks";
runOnlyForDeploymentPostprocessing = 0;
};
F3CB568B2A7895F800766177 /* Embed Frameworks */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 2147483647;
@@ -1356,6 +1370,8 @@
F399C6492A78929400C86979 /* gamepadutils.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = gamepadutils.c; sourceTree = "<group>"; };
F399C6502A7892D800C86979 /* testautomation_intrinsics.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testautomation_intrinsics.c; sourceTree = "<group>"; };
F399C6542A78933000C86979 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
F3B7FD6A2D73FC630086D1D0 /* testpen.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testpen.app; sourceTree = BUILT_PRODUCTS_DIR; };
F3B7FD6B2D73FC9E0086D1D0 /* testpen.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testpen.c; sourceTree = "<group>"; };
F3C17C6A28E3FD4400E1A26D /* config.xcconfig */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.xcconfig; path = config.xcconfig; sourceTree = "<group>"; };
F3C17C7328E40ADE00E1A26D /* testutils.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = testutils.c; sourceTree = "<group>"; };
F3C17CD628E416AC00E1A26D /* testgeometry.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgeometry.c; sourceTree = "<group>"; };
@@ -1732,6 +1748,14 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
F3B7FD632D73FC630086D1D0 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
F3B7FD642D73FC630086D1D0 /* SDL3.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
F3C17CD928E416CF00E1A26D /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
@@ -1789,6 +1813,7 @@
083E4872006D84C97F000001 /* loopwave.c */,
0017958F1074216E00F5D044 /* testatomic.c */,
001795B01074222D00F5D044 /* testaudioinfo.c */,
F35E56CC2983130F00A43A5F /* testautomation.c */,
F35E56C42983130D00A43A5F /* testautomation_audio.c */,
F35E56BC2983130B00A43A5F /* testautomation_clipboard.c */,
F35E56BB2983130B00A43A5F /* testautomation_events.c */,
@@ -1815,7 +1840,6 @@
A1A8594B2BC72FC20045DD6C /* testautomation_time.c */,
F35E56BD2983130B00A43A5F /* testautomation_timer.c */,
F35E56C12983130C00A43A5F /* testautomation_video.c */,
F35E56CC2983130F00A43A5F /* testautomation.c */,
F36C342C2C0F869B00991150 /* testcamera.c */,
BBFC088E164C6820003E6A99 /* testcontroller.c */,
001797711074320D00F5D044 /* testdraw.c */,
@@ -1837,11 +1861,12 @@
092D6D75FFB313BB7F000001 /* testlock.c */,
DB166CBD16A1C74100A1396C /* testmessage.c */,
001798151074359B00F5D044 /* testmultiaudio.c */,
0017985A107436ED00F5D044 /* testnative.c */,
0017985B107436ED00F5D044 /* testnative.h */,
0017985A107436ED00F5D044 /* testnative.c */,
0017985C107436ED00F5D044 /* testnativecocoa.m */,
00179872107438D000F5D044 /* testnativex11.c */,
002F345209CA201C00EBEB88 /* testoverlay.c */,
F3B7FD6B2D73FC9E0086D1D0 /* testpen.c */,
002F346F09CA20A600EBEB88 /* testplatform.c */,
001798B910743A4900F5D044 /* testpower.c */,
DB166CBF16A1C74100A1396C /* testrelative.c */,
@@ -1918,6 +1943,7 @@
F3C17CDC28E416CF00E1A26D /* testgeometry.app */,
F35E56AA298312CB00A43A5F /* testautomation.app */,
F36C34272C0F85DB00991150 /* testcamera.app */,
F3B7FD6A2D73FC630086D1D0 /* testpen.app */,
);
name = Products;
sourceTree = "<group>";
@@ -2756,6 +2782,23 @@
productReference = F36C34272C0F85DB00991150 /* testcamera.app */;
productType = "com.apple.product-type.application";
};
F3B7FD602D73FC630086D1D0 /* testpen */ = {
isa = PBXNativeTarget;
buildConfigurationList = F3B7FD672D73FC630086D1D0 /* Build configuration list for PBXNativeTarget "testpen" */;
buildPhases = (
F3B7FD612D73FC630086D1D0 /* Sources */,
F3B7FD632D73FC630086D1D0 /* Frameworks */,
F3B7FD652D73FC630086D1D0 /* Embed Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = testpen;
productName = testalpha;
productReference = F3B7FD6A2D73FC630086D1D0 /* testpen.app */;
productType = "com.apple.product-type.application";
};
F3C17CDB28E416CF00E1A26D /* testgeometry */ = {
isa = PBXNativeTarget;
buildConfigurationList = F3C17CE828E416D000E1A26D /* Build configuration list for PBXNativeTarget "testgeometry" */;
@@ -2972,6 +3015,7 @@
001798781074392D00F5D044 /* testnative */,
002F343C09CA1FB300EBEB88 /* testoverlay */,
002F345909CA204F00EBEB88 /* testplatform */,
F3B7FD602D73FC630086D1D0 /* testpen */,
0017989D107439DF00F5D044 /* testpower */,
DB166DDC16A1D50C00A1396C /* testrelative */,
DB166DF316A1D57C00A1396C /* testrendercopyex */,
@@ -3455,6 +3499,14 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
F3B7FD612D73FC630086D1D0 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
F3B7FD6C2D73FC9E0086D1D0 /* testpen.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
F3C17CD828E416CF00E1A26D /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
@@ -4704,6 +4756,26 @@
};
name = Release;
};
F3B7FD682D73FC630086D1D0 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
};
name = Debug;
};
F3B7FD692D73FC630086D1D0 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
};
name = Release;
};
F3C17CE928E416D000E1A26D /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
@@ -5159,6 +5231,15 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
F3B7FD672D73FC630086D1D0 /* Build configuration list for PBXNativeTarget "testpen" */ = {
isa = XCConfigurationList;
buildConfigurations = (
F3B7FD682D73FC630086D1D0 /* Debug */,
F3B7FD692D73FC630086D1D0 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
F3C17CE828E416D000E1A26D /* Build configuration list for PBXNativeTarget "testgeometry" */ = {
isa = XCConfigurationList;
buildConfigurations = (

View File

@@ -59,8 +59,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 3;
private static final int SDL_MINOR_VERSION = 1;
private static final int SDL_MICRO_VERSION = 10;
private static final int SDL_MINOR_VERSION = 2;
private static final int SDL_MICRO_VERSION = 8;
/*
// Display InputType.SOURCE/CLASS of events and devices
//

View File

@@ -705,9 +705,14 @@ class SDLGenericMotionListener_API14 implements View.OnGenericMotionListener {
x = event.getX(i);
y = event.getY(i);
float p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
// BUTTON_STYLUS_PRIMARY is 2^5, so shift by 4
int buttons = event.getButtonState() >> 4;
// BUTTON_STYLUS_PRIMARY is 2^5, so shift by 4, and apply SDL_PEN_INPUT_DOWN/SDL_PEN_INPUT_ERASER_TIP
int buttons = (event.getButtonState() >> 4) | (1 << (toolType == MotionEvent.TOOL_TYPE_STYLUS ? 0 : 30));
SDLActivity.onNativePen(event.getPointerId(i), buttons, action, x, y, p);
consumed = true;

View File

@@ -276,7 +276,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
int buttonState = (event.getButtonState() >> 4) | (1 << (toolType == MotionEvent.TOOL_TYPE_STYLUS ? 0 : 30));
SDLActivity.onNativePen(pointerId, buttonState, action, x, y, p);
} else if (toolType == MotionEvent.TOOL_TYPE_FINGER) {
} else { // MotionEvent.TOOL_TYPE_FINGER or MotionEvent.TOOL_TYPE_UNKNOWN
pointerId = event.getPointerId(i);
x = getNormalizedX(event.getX(i));
y = getNormalizedY(event.getY(i));

View File

@@ -1136,12 +1136,12 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
@@
@@
- SDL_GameControllerGetNumTouchpadFingers
+ SDL_GetGamepadNumTouchpadFingers
+ SDL_GetNumGamepadTouchpadFingers
(...)
@@
@@
- SDL_GameControllerGetNumTouchpads
+ SDL_GetGamepadNumTouchpads
+ SDL_GetNumGamepadTouchpads
(...)
@@
@@
@@ -1491,6 +1491,51 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
+ SDL_TextInputShown
(...)
@@
SDL_Event e1;
@@
- e1.key.keysym.mod
+ e1.key.mod
@@
SDL_Event *e1;
@@
- e1->key.keysym.mod
+ e1->key.mod
@@
SDL_KeyboardEvent *e1;
@@
- e1->keysym.mod
+ e1->mod
@@
SDL_Event e1;
@@
- e1.key.keysym.sym
+ e1.key.key
@@
SDL_Event *e1;
@@
- e1->key.keysym.sym
+ e1->key.key
@@
SDL_KeyboardEvent *e1;
@@
- e1->keysym.sym
+ e1->key
@@
SDL_Event e1;
@@
- e1.key.keysym.scancode
+ e1.key.scancode
@@
SDL_Event *e1;
@@
- e1->key.keysym.scancode
+ e1->key.scancode
@@
SDL_KeyboardEvent *e1;
@@
- e1->keysym.scancode
+ e1->scancode
@@
@@
- KMOD_ALT
+ SDL_KMOD_ALT
@@ -2443,6 +2488,11 @@ SDL_Event *e1;
- e1->wheel.mouseX
+ e1->wheel.mouse_x
@@
SDL_MouseWheelEvent *e1;
@@
- e1->mouseX
+ e1->mouse_x
@@
SDL_Event e1;
@@
- e1.wheel.mouseY
@@ -2453,6 +2503,41 @@ SDL_Event *e1;
- e1->wheel.mouseY
+ e1->wheel.mouse_y
@@
SDL_MouseWheelEvent *e1;
@@
- e1->mouseY
+ e1->mouse_y
@@
SDL_Event e1;
@@
- e1.wheel.preciseX
+ e1.wheel.x
@@
SDL_Event *e1;
@@
- e1->wheel.preciseX
+ e1->wheel.x
@@
SDL_MouseWheelEvent *e1;
@@
- e1->preciseX
+ e1->x
@@
SDL_Event e1;
@@
- e1.wheel.preciseY
+ e1.wheel.y
@@
SDL_Event *e1;
@@
- e1->wheel.preciseY
+ e1->wheel.y
@@
SDL_MouseWheelEvent *e1;
@@
- e1->preciseY
+ e1->y
@@
SDL_Event e1;
@@
- e1.tfinger.touchId
@@ -2463,6 +2548,11 @@ SDL_Event *e1;
- e1->tfinger.touchId
+ e1->tfinger.touchID
@@
SDL_TouchFingerEvent *e1;
@@
- e1->touchId
+ e1->touchID
@@
SDL_Event e1;
@@
- e1.tfinger.fingerId
@@ -2473,6 +2563,11 @@ SDL_Event *e1;
- e1->tfinger.fingerId
+ e1->tfinger.fingerID
@@
SDL_TouchFingerEvent *e1;
@@
- e1->fingerId
+ e1->fingerID
@@
expression e1, e2, e3, e4;
@@
- SDL_CreateWindow(e1, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, e2, e3, e4)

View File

@@ -534,6 +534,15 @@ class SourceCollector:
return path_times
class AndroidApiVersion:
def __init__(self, name: str, ints: tuple[int, ...]):
self.name = name
self.ints = ints
def __repr__(self) -> str:
return f"<{self.name} ({'.'.join(str(v) for v in self.ints)})>"
class Releaser:
def __init__(self, release_info: dict, commit: str, revision: str, root: Path, dist_path: Path, section_printer: SectionPrinter, executer: Executer, cmake_generator: str, deps_path: Path, overwrite: bool, github: bool, fast: bool):
self.release_info = release_info
@@ -885,28 +894,25 @@ class Releaser:
self.artifacts["mingw-devel-tar-gz"] = tgz_path
self.artifacts["mingw-devel-tar-xz"] = txz_path
def _detect_android_api(self, android_home: str) -> typing.Optional[int]:
def _detect_android_api(self, android_home: str) -> typing.Optional[AndroidApiVersion]:
platform_dirs = list(Path(p) for p in glob.glob(f"{android_home}/platforms/android-*"))
re_platform = re.compile("android-([0-9]+)")
platform_versions = []
re_platform = re.compile("^android-([0-9]+)(?:-ext([0-9]+))?$")
platform_versions: list[AndroidApiVersion] = []
for platform_dir in platform_dirs:
logger.debug("Found Android Platform SDK: %s", platform_dir)
if not (platform_dir / "android.jar").is_file():
logger.debug("Skipping SDK, missing android.jar")
continue
if platform_dir.match('*/android-*-ext*'):
logger.debug("Skipping SDK, extended version")
continue
if m:= re_platform.match(platform_dir.name):
platform_versions.append(int(m.group(1)))
platform_versions.sort()
platform_versions.append(AndroidApiVersion(name=platform_dir.name, ints=(int(m.group(1)), int(m.group(2) or 0))))
platform_versions.sort(key=lambda v: v.ints)
logger.info("Available platform versions: %s", platform_versions)
platform_versions = list(filter(lambda v: v >= self._android_api_minimum, platform_versions))
logger.info("Valid platform versions (>=%d): %s", self._android_api_minimum, platform_versions)
platform_versions = list(filter(lambda v: v.ints >= self._android_api_minimum.ints, platform_versions))
logger.info("Valid platform versions (>=%s): %s", self._android_api_minimum.ints, platform_versions)
if not platform_versions:
return None
android_api = platform_versions[0]
logger.info("Selected API version %d", android_api)
logger.info("Selected API version %s", android_api)
return android_api
def _get_prefab_json_text(self) -> str:
@@ -930,8 +936,19 @@ class Releaser:
return json.dumps(module_json_dict, indent=4)
@property
def _android_api_minimum(self):
return self.release_info["android"]["api-minimum"]
def _android_api_minimum(self) -> AndroidApiVersion:
value = self.release_info["android"]["api-minimum"]
if isinstance(value, int):
ints = (value, )
elif isinstance(value, str):
ints = tuple(split("."))
else:
raise ValueError("Invalid android.api-minimum: must be X or X.Y")
match len(ints):
case 1: name = f"android-{ints[0]}"
case 2: name = f"android-{ints[0]}-ext-{ints[1]}"
case _: raise ValueError("Invalid android.api-minimum: must be X or X.Y")
return AndroidApiVersion(name=name, ints=ints)
@property
def _android_api_target(self):
@@ -944,7 +961,7 @@ class Releaser:
def _get_prefab_abi_json_text(self, abi: str, cpp: bool, shared: bool) -> str:
abi_json_dict = {
"abi": abi,
"api": self._android_api_minimum,
"api": self._android_api_minimum.ints[0],
"ndk": self._android_ndk_minimum,
"stl": "c++_shared" if cpp else "none",
"static": not shared,
@@ -957,7 +974,7 @@ class Releaser:
xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.android.{self.project}" android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="{self._android_api_minimum}"
<uses-sdk android:minSdkVersion="{self._android_api_minimum.ints[0]}"
android:targetSdkVersion="{self._android_api_target}" />
</manifest>
""")
@@ -1372,7 +1389,7 @@ def main(argv=None) -> int:
parser.add_argument("--actions", choices=["download", "source", "android", "mingw", "msvc", "dmg"], required=True, nargs="+", dest="actions", help="What to do?")
parser.set_defaults(loglevel=logging.INFO)
parser.add_argument('--vs-year', dest="vs_year", help="Visual Studio year")
parser.add_argument('--android-api', type=int, dest="android_api", help="Android API version")
parser.add_argument('--android-api', dest="android_api", help="Android API version")
parser.add_argument('--android-home', dest="android_home", default=os.environ.get("ANDROID_HOME"), help="Android Home folder")
parser.add_argument('--android-ndk-home', dest="android_ndk_home", default=os.environ.get("ANDROID_NDK_HOME"), help="Android NDK Home folder")
parser.add_argument('--cmake-generator', dest="cmake_generator", default="Ninja", help="CMake Generator")
@@ -1499,9 +1516,19 @@ def main(argv=None) -> int:
if args.android_api is None:
with section_printer.group("Detect Android APIS"):
args.android_api = releaser._detect_android_api(android_home=args.android_home)
else:
try:
android_api_ints = tuple(int(v) for v in args.android_api.split("."))
match len(android_api_ints):
case 1: android_api_name = f"android-{android_api_ints[0]}"
case 2: android_api_name = f"android-{android_api_ints[0]}-ext-{android_api_ints[1]}"
case _: raise ValueError
except ValueError:
logger.error("Invalid --android-api, must be a 'X' or 'X.Y' version")
args.android_api = AndroidApiVersion(ints=android_api_ints, name=android_api_name)
if args.android_api is None:
parser.error("Invalid --android-api, and/or could not be detected")
android_api_path = Path(args.android_home) / f"platforms/android-{args.android_api}"
android_api_path = Path(args.android_home) / f"platforms/{args.android_api.name}"
if not android_api_path.is_dir():
parser.error(f"Android API directory does not exist ({android_api_path})")
with section_printer.group("Android arguments"):
@@ -1509,7 +1536,7 @@ def main(argv=None) -> int:
print(f"android_ndk_home = {args.android_ndk_home}")
print(f"android_api = {args.android_api}")
releaser.create_android_archives(
android_api=args.android_api,
android_api=args.android_api.ints[0],
android_home=args.android_home,
android_ndk_home=args.android_ndk_home,
)

View File

@@ -161,6 +161,7 @@ def find_symbols_in_file(file: pathlib.Path) -> int:
"src/libm",
"src/hidapi",
"src/video/khronos",
"src/video/stb_image.h",
"include/SDL3",
"build-scripts/gen_audio_resampler_filter.c",
"build-scripts/gen_audio_channel_conversion.c",

View File

@@ -90,15 +90,9 @@ foreach my $release (@releases) {
my $tag = $fulltags{$release};
my $blobname = "$tag:src/dynapi/SDL_dynapi_overrides.h";
if ($release =~ /\A3\.(0\.\d+|1\.[0123])/) { # make everything up to the first SDL3 prerelease look like 3.1.3 (ABI lock version).
$release = '3.1.3';
}
# !!! FIXME: REMOVE ME WHEN 3.2.0 SHIPS!
elsif (not $release =~ /\A3\.1\.\d+/) { # a couple of releases after the initial 3.1.3, let them through.
if ($release =~ /\A3\.[01]\.\d+\Z/) { # make everything up to the first SDL3 official release look like 3.2.0.
$release = '3.2.0';
}
# !!! FIXME: REMOVE ME WHEN 3.2.0 SHIPS!
open(PIPEFH, '-|', "git show '$blobname'") or die "Failed to read git blob '$blobname': $!\n";
while (<PIPEFH>) {

View File

@@ -1,7 +1,7 @@
# Using this package
This package contains SDL built for the Android platform.
This package contains @<@PROJECT_NAME@>@ built for the Android platform.
## Gradle integration
@@ -59,7 +59,7 @@ Add `--help` for a list of all available options.
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/SDL3
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Example code

View File

@@ -1,19 +1,19 @@
# Using this package
This package contains SDL built for the mingw-w64 toolchain.
This package contains @<@PROJECT_NAME@>@ built for the mingw-w64 toolchain.
The files for 32-bit architecture are in i686-w64-mingw32
The files for 64-bit architecture are in x86_64-w64-mingw32
You can install them to another location, just type `make` for help.
To use this package, point your include path at _arch_/include and your library path at _arch_/lib, link with the SDL3 library and copy _arch_/bin/SDL3.dll next to your executable.
To use this package, point your include path at _arch_/include and your library path at _arch_/lib, link with the @<@PROJECT_NAME@>@ library and copy _arch_/bin/@<@PROJECT_NAME@>@.dll next to your executable.
e.g.
```sh
gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -lSDL3
cp x86_64-w64-mingw32/bin/SDL3.dll .
gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -l@<@PROJECT_NAME@>@
cp x86_64-w64-mingw32/bin/@<@PROJECT_NAME@>@.dll .
./hello.exe
```
@@ -21,7 +21,7 @@ cp x86_64-w64-mingw32/bin/SDL3.dll .
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/SDL3
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Example code

View File

@@ -1,19 +1,19 @@
# Using this package
This package contains SDL built for Visual Studio.
This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
To use this package, edit your project properties:
- Add the include directory to "VC++ Directories" -> "Include Directories"
- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
- Add SDL3.lib to Linker -> Input -> "Additional Dependencies"
- Copy lib/_arch_/SDL3.dll to your project directory.
- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
# Documentation
An API reference, tutorials, and additional documentation is available at:
https://wiki.libsdl.org/SDL3
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
# Example code

View File

@@ -45,7 +45,7 @@
},
"files": {
"": [
"build-scripts/pkg-support/mingw/INSTALL.md",
"build-scripts/pkg-support/mingw/INSTALL.md.in:INSTALL.md",
"build-scripts/pkg-support/mingw/Makefile",
"LICENSE.txt",
"README.md"
@@ -117,7 +117,7 @@
},
"files-devel": {
"": [
"build-scripts/pkg-support/msvc/INSTALL.md",
"build-scripts/pkg-support/msvc/INSTALL.md.in:INSTALL.md",
"LICENSE.txt",
"README.md"
],
@@ -181,8 +181,8 @@
"x86",
"x86_64"
],
"api-minimum": 19,
"api-target": 29,
"api-minimum": 21,
"api-target": 35,
"ndk-minimum": 21,
"aar-files": {
"": [

View File

@@ -2627,12 +2627,6 @@ if ($copy_direction == 1) { # --copy-to-headers
<!-- END CATEGORY DOCUMENTATION -->
## Categories
<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->
<!-- BEGIN CATEGORY LIST: Category$cat, CategoryAPICategory -->
<!-- END CATEGORY LIST -->
## Functions
<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->

View File

@@ -77,6 +77,9 @@ else()
endif()
endif()
if(NOT SDL3_COMPONENTS AND NOT TARGET SDL3::Headers AND NOT TARGET SDL3::SDL3-shared AND NOT TARGET SDL3::SDL3-static)
set(SDL3_FOUND FALSE)
endif()
check_required_components(SDL3)
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
@@ -93,7 +96,7 @@ endfunction()
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
else()
elseif(TARGET SDL3::SDL3-static)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
endif()
endif()

View File

@@ -1245,7 +1245,21 @@ endmacro()
macro(CheckLibUnwind)
if(TARGET SDL3_test)
set(found_libunwind FALSE)
set(_libunwind_src "#include <libunwind.h>\nint main() {unw_context_t context; unw_getcontext(&context); return 0;}")
set(_libunwind_src [==[
#include <libunwind.h>
int main(int argc, char *argv[]) {
(void)argc; (void)argv;
unw_context_t context;
unw_cursor_t cursor;
unw_word_t pc;
char sym[256];
unw_word_t offset;
unw_getcontext(&context);
unw_step(&cursor);
unw_get_reg(&cursor, UNW_REG_IP, &pc);
unw_get_proc_name(&cursor, sym, sizeof(sym), &offset);
return 0;
}]==])
if(NOT found_libunwind)
cmake_push_check_state()

View File

@@ -6,7 +6,7 @@ int main(int argc, char *argv[])
{
SDL_SetMainReady();
if (!SDL_Init(0)) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return 1;
}
SDL_Delay(100);

View File

@@ -6,12 +6,12 @@ int main(int argc, char *argv[])
SDL_Window *window = NULL;
SDL_Surface *screenSurface = NULL;
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
if (!window) {
SDL_Log("could not create window: %s\n", SDL_GetError());
SDL_Log("could not create window: %s", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);

View File

@@ -18,7 +18,7 @@ int MYLIBRARY_EXPORT mylibrary_work(void);
int mylibrary_init(void) {
SDL_SetMainReady();
if (!SDL_Init(0)) {
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return 1;
}
return 0;

View File

@@ -1,35 +1,47 @@
# Introduction to SDL with Emscripten
The easiest way to use SDL is to include it as a subproject in your project.
We'll start by creating a simple project to build and run [hello.c](hello.c)
First, you should have the Emscripten SDK installed from:
https://emscripten.org/docs/getting_started/downloads.html
We'll start by creating a simple project to build and run [hello.c](hello.c)
Create the file CMakeLists.txt
```cmake
cmake_minimum_required(VERSION 3.16)
project(hello)
## Building SDL
# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
Once you have a command line interface with the Emscripten SDK set up and you've changed directory to the SDL directory, you can build SDL like this:
# This assumes the SDL source is available in vendored/SDL
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
# on Web targets, we need CMake to generate a HTML webpage.
if(EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
endif()
# Create your game executable target as usual
add_executable(hello WIN32 hello.c)
# Link to the actual SDL3 library.
target_link_libraries(hello PRIVATE SDL3::SDL3)
```
Build:
```sh
mkdir hello
cd hello
emcmake cmake ..
emcmake cmake -S . -B build
cd build
emmake make
```
## Building your app
In this case we'll just run a simple command to compile our source with the SDL library we just built:
```sh
emcc -o index.html ../docs/hello.c -I../include -L. -lSDL3
```
## Running your app
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it.
## More information
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html
A more complete example is available at:

View File

@@ -8,8 +8,7 @@ We'll start by creating a simple project to build and run [hello.c](hello.c)
- Create a new project in Visual Studio, using the C++ Empty Project template
- Add hello.c to the Source Files
- Right click the solution, select add an existing project, navigate to VisualC/SDL and add SDL.vcxproj
- Select your main project and go to Project -> Project Dependencies and select SDL3
- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories"
- Select your main project and go to Project -> Add Reference and select SDL3
- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories"
- Build and run!

6
docs/README-bsd.md Normal file
View File

@@ -0,0 +1,6 @@
# FreeBSD / OpenBSD / NetBSD
SDL is fully supported on BSD platforms, and is built using [CMake](README-cmake.md).
If you want to run on the console, you can take a look at [KMSDRM support on BSD](README-kmsbsd.md)

View File

@@ -2,23 +2,22 @@
[www.cmake.org](https://www.cmake.org/)
The CMake build system is supported on the following platforms:
The CMake build system is supported with the following environments:
* FreeBSD
* Linux
* Microsoft Visual Studio
* MinGW and Msys
* macOS, iOS, tvOS, and visionOS with support for XCode
* Android
* Emscripten
* NetBSD
* FreeBSD
* Haiku
* Linux
* macOS, iOS, tvOS, and visionOS with support for XCode
* Microsoft Visual Studio
* MinGW and Msys
* NetBSD
* Nintendo 3DS
* PlayStation 2
* PlayStation Portable
* PlayStation Vita
* QNX 7.x/8.x
* RiscOS
* RISC OS
## Building SDL on Windows

View File

@@ -1,16 +0,0 @@
git
=========
The latest development version of SDL is available via git.
Git allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use "git" to mirror that
source tree instead of waiting for an official release. Please look
at the Git website ( https://git-scm.com/ ) for more
information on using git, where you can also download software for
macOS, Windows, and Unix systems.
git clone https://github.com/libsdl-org/SDL
There is a web interface to the Git repository at:
http://github.com/libsdl-org/SDL/

4
docs/README-haiku.md Normal file
View File

@@ -0,0 +1,4 @@
# Haiku OS
SDL is fully supported on Haiku OS, and is built using [CMake](README-cmake.md).

View File

@@ -19,7 +19,7 @@ Ubuntu 18.04, all available features enabled:
libaudio-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev
Ubuntu 22.04+ can also add `libpipewire-0.3-dev libwayland-dev libdecor-0-dev liburing-dev` to that command line.
@@ -28,7 +28,7 @@ Fedora 35, all available features enabled:
sudo yum install gcc git-core make cmake \
alsa-lib-devel pulseaudio-libs-devel nas-devel pipewire-devel \
libX11-devel libXext-devel libXrandr-devel libXcursor-devel libXfixes-devel \
libXi-devel libXScrnSaver-devel dbus-devel ibus-devel fcitx-devel \
libXi-devel libXScrnSaver-devel dbus-devel ibus-devel \
systemd-devel mesa-libGL-devel libxkbcommon-devel mesa-libGLES-devel \
mesa-libEGL-devel vulkan-devel wayland-devel wayland-protocols-devel \
libdrm-devel mesa-libgbm-devel libusb-devel libdecor-devel \
@@ -45,6 +45,10 @@ openSUSE Tumbleweed:
sudo zypper in libunwind-devel libusb-1_0-devel Mesa-libGL-devel libxkbcommon-devel libdrm-devel \
libgbm-devel pipewire-devel libpulse-devel sndio-devel Mesa-libEGL-devel
Arch:
sudo pacman -S alsa-lib cmake hidapi ibus jack libdecor libgl libpulse libusb libx11 libxcursor libxext libxinerama libxkbcommon libxrandr libxrender libxss mesa ninja pipewire sndio vulkan-driver vulkan-headers wayland wayland-protocols
Joystick does not work
--------------------------------------------------------------------------------

View File

@@ -193,7 +193,7 @@ Rather than iterating over audio devices using a device index, there are new fun
if (devices) {
for (i = 0; i < num_devices; ++i) {
SDL_AudioDeviceID instance_id = devices[i];
SDL_Log("AudioDevice %" SDL_PRIu32 ": %s\n", instance_id, SDL_GetAudioDeviceName(instance_id));
SDL_Log("AudioDevice %" SDL_PRIu32 ": %s", instance_id, SDL_GetAudioDeviceName(instance_id));
}
SDL_free(devices);
}
@@ -411,7 +411,7 @@ The iscapture field of SDL_AudioDeviceEvent has been renamed recording.
SDL_QUERY, SDL_IGNORE, SDL_ENABLE, and SDL_DISABLE have been removed. You can use the functions SDL_SetEventEnabled() and SDL_EventEnabled() to set and query event processing state.
SDL_AddEventWatch() now returns SDL_FALSE_ if it fails because it ran out of memory and couldn't add the event watch callback.
SDL_AddEventWatch() now returns false if it fails because it ran out of memory and couldn't add the event watch callback.
SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
@@ -749,7 +749,7 @@ Rather than iterating over haptic devices using device index, there is a new fun
if (haptics) {
for (i = 0; i < num_haptics; ++i) {
SDL_HapticID instance_id = haptics[i];
SDL_Log("Haptic %" SDL_PRIu32 ": %s\n", instance_id, SDL_GetHapticNameForID(instance_id));
SDL_Log("Haptic %" SDL_PRIu32 ": %s", instance_id, SDL_GetHapticNameForID(instance_id));
}
SDL_free(haptics);
}
@@ -917,7 +917,7 @@ Rather than iterating over joysticks using device index, there is a new function
const char *name = SDL_GetJoystickNameForID(instance_id);
const char *path = SDL_GetJoystickPathForID(instance_id);
SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n",
SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x",
instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorForID(instance_id), SDL_GetJoystickProductForID(instance_id));
}
SDL_free(joysticks);
@@ -1696,7 +1696,7 @@ Rather than iterating over sensors using device index, there is a new function S
SDL_SensorID *sensors = SDL_GetSensors(&num_sensors);
if (sensors) {
for (i = 0; i < num_sensors; ++i) {
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n",
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d",
sensors[i],
SDL_GetSensorNameForID(sensors[i]),
SDL_GetSensorTypeForID(sensors[i]),
@@ -1845,8 +1845,6 @@ SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const `dstrect` paramet
SDL_BlitSurfaceScaled() and SDL_BlitSurfaceUncheckedScaled() now take a scale parameter.
SDL_SoftStretch() now takes a scale parameter.
SDL_PixelFormat is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
SDL_SetSurfaceColorKey() takes an bool to enable and disable colorkey. RLE acceleration isn't controlled by the parameter, you should use SDL_SetSurfaceRLE() to change that separately.
@@ -1880,8 +1878,8 @@ The following functions have been removed:
* SDL_GetYUVConversionMode()
* SDL_GetYUVConversionModeForResolution()
* SDL_SetYUVConversionMode() - use SDL_SetSurfaceColorspace() to set the surface colorspace and SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER with SDL_CreateTextureWithProperties() to set the texture colorspace. The default colorspace for YUV pixel formats is SDL_COLORSPACE_JPEG.
* SDL_SoftStretch() - use SDL_BlitSurfaceScaled() with SDL_SCALEMODE_NEAREST
* SDL_SoftStretchLinear() - use SDL_BlitSurfaceScaled() with SDL_SCALEMODE_LINEAR
* SDL_SoftStretch() - use SDL_StretchSurface() with SDL_SCALEMODE_NEAREST
* SDL_SoftStretchLinear() - use SDL_StretchSurface() with SDL_SCALEMODE_LINEAR
The following symbols have been renamed:
* SDL_PREALLOC => SDL_SURFACE_PREALLOCATED
@@ -2121,7 +2119,7 @@ Rather than iterating over displays using display index, there is a new function
SDL_DisplayID instance_id = displays[i];
const char *name = SDL_GetDisplayName(instance_id);
SDL_Log("Display %" SDL_PRIu32 ": %s\n", instance_id, name ? name : "Unknown");
SDL_Log("Display %" SDL_PRIu32 ": %s", instance_id, name ? name : "Unknown");
}
SDL_free(displays);
}
@@ -2167,7 +2165,7 @@ Rather than iterating over display modes using an index, there is a new function
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gx %gHz\n",
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gx %gHz",
display, i, mode->w, mode->h, mode->pixel_density, mode->refresh_rate);
}
SDL_free(modes);

View File

@@ -1,8 +1,40 @@
Platforms
=========
# Platforms
We maintain the list of supported platforms on our wiki now, and how to
build and install SDL for those platforms:
## Supported Platforms
https://wiki.libsdl.org/Installation
- [Android](README-android.md)
- [Emscripten](README-emscripten.md)
- [FreeBSD](README-bsd.md)
- [Haiku OS](README-haiku.md)
- [iOS](README-ios.md)
- [Linux](README-linux.md)
- [macOS](README-macos.md)
- [NetBSD](README-bsd.md)
- [Nintendo Switch](README-switch.md)
- [Nintendo 3DS](README-3ds.md)
- [OpenBSD](README-bsd.md)
- [PlayStation 2](README-ps2.md)
- [PlayStation 4](README-ps4.md)
- [PlayStation 5](README-ps5.md)
- [PlayStation Portable](README-psp.md)
- [PlayStation Vita](README-vita.md)
- [RISC OS](README-riscos.md)
- [SteamOS](README-steamos.md)
- [tvOS](README-ios.md)
- [Windows](README-windows.md)
- [Windows GDK](README-gdk.md)
- [Xbox](README-gdk.md)
## Unsupported Platforms
If your favorite system is listed below, we aren't working on it. However, if you send reasonable patches and are willing to support the port in the long term, we are happy to take a look!
All of these still work with [SDL2](/SDL2), which is an incompatible API, but an option if you need to support these platforms still.
- Google Stadia
- NaCL
- Nokia N-Gage
- OS/2
- QNX
- WinPhone
- WinRT/UWP

3
docs/README-ps4.md Normal file
View File

@@ -0,0 +1,3 @@
# Sony PlayStation 4
SDL3 runs on the PS4! There are commercial games shipping with this port. This port is kept in a separate repository, but is available for free, under the zlib license, to anyone that is under NDA for PlayStation development with Sony. Please contact Ryan (icculus at icculus dot org) for details.

3
docs/README-ps5.md Normal file
View File

@@ -0,0 +1,3 @@
# Sony PlayStation 5
SDL3 runs on the PS5! There are commercial games shipping with this port. This port is kept in a separate repository, but is available for free, under the zlib license, to anyone that is under NDA for PlayStation development with Sony. Please contact Ryan (icculus at icculus dot org) for details.

10
docs/README-steamos.md Normal file
View File

@@ -0,0 +1,10 @@
# SteamOS
SteamOS is literally a Linux system, and uses the same binaries you distribute to generic Linux Steam users, so generally speaking, all the other [Linux advice](README-linux.md) applies.
If you are shipping a Linux game on Steam, or explicitly targeting SteamOS, the system is guaranteed to provide SDL. The Steam Client will set up the dynamic loader path so that a known-good copy of SDL is available to any program that needs it before launching a game. Steam provides all major versions of SDL to date, in this manner, for both x86 and amd64, in addition to several add-on libraries like `SDL_image` and `SDL_mixer`. When shipping a Linux game on Steam, do not ship a build of SDL with your game. Link against SDL as normal, and expect it to be available on the player's system. This allows Valve to make fixes and improvements to their SDL and those fixes to flow on to your game.
We are obsessive about SDL3 having a backwards-compatible ABI. Whether you build your game using the Steam Runtime SDK or just about any other copy of SDL, it _should_ work with the one that ships with Steam.
In fact, it's not a bad idea to just copy the SDL build out of the Steam Runtime if you plan to ship a Linux game for non-Steam platforms, too, since you know it's definitely well-built.

3
docs/README-switch.md Normal file
View File

@@ -0,0 +1,3 @@
# Nintendo Switch
SDL3 runs on the Nintendo Switch! There are commercial games shipping with this port. This port is kept in a separate repository, but is available for free, under the zlib license, to anyone that is under NDA for Switch development with Nintendo. Please contact Ryan (icculus at icculus dot org) for details.

View File

@@ -7,8 +7,7 @@ to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware. It is used by video playback software, emulators, and popular games
including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android.
Support for other platforms may be found in the source code.
SDL officially supports Windows, macOS, Linux, iOS, Android, Xbox, PlayStation 4/5, Nintendo Switch, and many other platforms.
SDL is written in C, works natively with C++, and there are bindings
available for several other languages, including C# and Python.
@@ -24,28 +23,13 @@ The header files and test programs are well commented and always up to date.
Information on reporting bugs and contributing is available in [README-contributing.md](README-contributing.md)
More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
More documentation and FAQs are available online at the [wiki](http://wiki.libsdl.org/)
- [Migrating from SDL 2.0](README-migration.md)
- [Supported Platforms](README-platforms.md)
- [main()](README-main-functions.md)
- [High DPI Support](README-highdpi.md)
- [Touch](README-touch.md)
- [Versions](README-versions.md)
- [Android](README-android.md)
- [Emscripten](README-emscripten.md)
- [iOS](README-ios.md)
- [KMSDRM support on BSD](README-kmsbsd.md)
- [Linux](README-linux.md)
- [macOS](README-macos.md)
- [Nintendo 3DS](README-n3ds.md)
- [PS2](README-ps2.md)
- [PSP](README-psp.md)
- [PSVita](README-vita.md)
- [RISC OS](README-riscos.md)
- [Windows GDK](README-gdk.md)
- [Windows](README-windows.md)
- [Supported platforms](README-platforms.md)
- [Porting information](README-porting.md)
If you need help with the library, or just want to discuss SDL related

View File

@@ -21,7 +21,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
/* Create the window */
if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
SDL_Log("Couldn't create window and renderer: %s\n", SDL_GetError());
SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;

View File

@@ -1,5 +1,5 @@
If you're running this in a web browser, you need to click the window before you'll hear anything!
This example code creates an simple audio stream for playing sound, and
This example code creates a simple audio stream for playing sound, and
generates a sine wave sound effect for it to play as time goes on. This is the
simplest way to get up and running with procedural sound.

View File

@@ -1,5 +1,5 @@
/*
* This example code creates an simple audio stream for playing sound, and
* This example code creates a simple audio stream for playing sound, and
* generates a sine wave sound effect for it to play as time goes on. This
* is the simplest way to get up and running with procedural sound.
*
@@ -14,7 +14,7 @@
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_AudioStream *stream = NULL;
static int total_samples_generated = 0;
static int current_sine_sample = 0;
/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
@@ -69,18 +69,21 @@ SDL_AppResult SDL_AppIterate(void *appstate)
A sine wave is unchanging audio--easy to stream--but for video games, you'll want
to generate significantly _less_ audio ahead of time! */
const int minimum_audio = (8000 * sizeof (float)) / 2; /* 8000 float samples per second. Half of that. */
if (SDL_GetAudioStreamAvailable(stream) < minimum_audio) {
if (SDL_GetAudioStreamQueued(stream) < minimum_audio) {
static float samples[512]; /* this will feed 512 samples each frame until we get to our maximum. */
int i;
/* generate a 440Hz pure tone */
for (i = 0; i < SDL_arraysize(samples); i++) {
const int freq = 440;
const int phase = (total_samples_generated * freq) % 8000;
samples[i] = (float)SDL_sin(phase * 2 * SDL_PI_D / 8000.0);
total_samples_generated++;
const float phase = current_sine_sample * freq / 8000.0f;
samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
current_sine_sample++;
}
/* wrapping around to avoid floating-point errors */
current_sine_sample %= 8000;
/* feed the new data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
SDL_PutAudioStreamData(stream, samples, sizeof (samples));
}

View File

@@ -1,5 +1,5 @@
If you're running this in a web browser, you need to click the window before you'll hear anything!
This example code creates an simple audio stream for playing sound, and
This example code creates a simple audio stream for playing sound, and
generates a sine wave sound effect for it to play as time goes on. Unlike
the previous example, this uses a callback to generate sound.

View File

@@ -1,5 +1,5 @@
/*
* This example code creates an simple audio stream for playing sound, and
* This example code creates a simple audio stream for playing sound, and
* generates a sine wave sound effect for it to play as time goes on. Unlike
* the previous example, this uses a callback to generate sound.
*
@@ -17,7 +17,7 @@
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_AudioStream *stream = NULL;
static int total_samples_generated = 0;
static int current_sine_sample = 0;
/* this function will be called (usually in a background thread) when the audio stream is consuming data. */
static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astream, int additional_amount, int total_amount)
@@ -36,11 +36,14 @@ static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astr
/* generate a 440Hz pure tone */
for (i = 0; i < total; i++) {
const int freq = 440;
const int phase = (total_samples_generated * freq) % 8000;
samples[i] = (float)SDL_sin(phase * 2 * SDL_PI_D / 8000.0);
total_samples_generated++;
const float phase = current_sine_sample * freq / 8000.0f;
samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
current_sine_sample++;
}
/* wrapping around to avoid floating-point errors */
current_sine_sample %= 8000;
/* feed the new data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
SDL_PutAudioStreamData(astream, samples, total * sizeof (float));
additional_amount -= total; /* subtract what we've just fed the stream. */

View File

@@ -1,5 +1,5 @@
If you're running this in a web browser, you need to click the window before you'll hear anything!
This example code creates an simple audio stream for playing sound, and
This example code creates a simple audio stream for playing sound, and
loads a .wav file that is pushed through the stream in a loop.

View File

@@ -1,5 +1,5 @@
/*
* This example code creates an simple audio stream for playing sound, and
* This example code creates a simple audio stream for playing sound, and
* loads a .wav file that is pushed through the stream in a loop.
*
* This code is public domain. Feel free to use it for any purpose!
@@ -82,7 +82,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
We're being lazy here, but if there's less than the entire wav file left to play,
just shove a whole copy of it into the queue, so we always have _tons_ of
data queued for playback. */
if (SDL_GetAudioStreamAvailable(stream) < (int)wav_data_len) {
if (SDL_GetAudioStreamQueued(stream) < (int)wav_data_len) {
/* feed more data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
SDL_PutAudioStreamData(stream, wav_data, wav_data_len);
}

View File

@@ -104,7 +104,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* If less than a full copy of the audio is queued for playback, put another copy in there.
This is overkill, but easy when lots of RAM is cheap. One could be more careful and
queue less at a time, as long as the stream doesn't run dry. */
if (SDL_GetAudioStreamAvailable(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
if (SDL_GetAudioStreamQueued(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
SDL_PutAudioStreamData(sounds[i].stream, sounds[i].wav_data, (int) sounds[i].wav_data_len);
}
}

View File

@@ -208,7 +208,7 @@ void snake_step(SnakeContext *ctx)
}
}
static int handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
{
switch (key_code) {
/* Quit. */
@@ -309,7 +309,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
AppState *as = SDL_calloc(1, sizeof(AppState));
AppState *as = (AppState *)SDL_calloc(1, sizeof(AppState));
if (!as) {
return SDL_APP_FAILURE;
}

View File

@@ -156,7 +156,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
return SDL_APP_FAILURE;
}
if (!(vm = SDL_calloc(1, sizeof(*vm)))) {
if (!(vm = (BytePusher *)SDL_calloc(1, sizeof(*vm)))) {
return SDL_APP_FAILURE;
}
*(BytePusher**)appstate = vm;
@@ -199,7 +199,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
for (r = 0; r < 6; ++r) {
for (g = 0; g < 6; ++g) {
for (b = 0; b < 6; ++b, ++i) {
SDL_Color color = { r * 0x33, g * 0x33, b * 0x33, SDL_ALPHA_OPAQUE };
SDL_Color color = { (Uint8)(r * 0x33), (Uint8)(g * 0x33), (Uint8)(b * 0x33), SDL_ALPHA_OPAQUE };
palette->colors[i] = color;
}
}

View File

@@ -105,7 +105,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* draw axes as bars going across middle of screen. We don't know if it's an X or Y or whatever axis, so we can't do more than this. */
total = SDL_GetNumJoystickAxes(joystick);
y = (float) ((winh - (total * size)) / 2);
y = (winh - (total * size)) / 2;
x = ((float) winw) / 2.0f;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
@@ -119,7 +119,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* draw buttons as blocks across top of window. We only know the button numbers, but not where they are on the device. */
total = SDL_GetNumJoystickButtons(joystick);
x = (float) ((winw - (total * size)) / 2);
x = (winw - (total * size)) / 2;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
const SDL_FRect dst = { x, 0.0f, size, size };
@@ -136,7 +136,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* draw hats across the bottom of the screen. */
total = SDL_GetNumJoystickHats(joystick);
x = ((float) ((winw - (total * (size * 2.0f))) / 2.0f)) + (size / 2.0f);
x = ((winw - (total * (size * 2.0f))) / 2.0f) + (size / 2.0f);
y = ((float) winh) - size;
for (i = 0; i < total; i++) {
const SDL_Color *color = &colors[i % SDL_arraysize(colors)];

View File

@@ -19,6 +19,8 @@ static SDL_Texture *render_target = NULL;
static float pressure = 0.0f;
static float previous_touch_x = -1.0f;
static float previous_touch_y = -1.0f;
static float tilt_x = 0.0f;
static float tilt_y = 0.0f;
/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
@@ -84,6 +86,10 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
} else if (event->type == SDL_EVENT_PEN_AXIS) {
if (event->paxis.axis == SDL_PEN_AXIS_PRESSURE) {
pressure = event->paxis.value; /* remember new pressure for later draws. */
} else if(event->paxis.axis == SDL_PEN_AXIS_XTILT) {
tilt_x = event->paxis.value;
} else if(event->paxis.axis == SDL_PEN_AXIS_YTILT) {
tilt_y = event->paxis.value;
}
}
@@ -93,11 +99,15 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
/* This function runs once per frame, and is the heart of the program. */
SDL_AppResult SDL_AppIterate(void *appstate)
{
char debug_text[1024];
/* make sure we're drawing to the window and not the render target */
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer); /* just in case. */
SDL_RenderTexture(renderer, render_target, NULL, NULL);
SDL_snprintf(debug_text, sizeof(debug_text), "Tilt: %f %f", tilt_x, tilt_y);
SDL_RenderDebugText(renderer, 0, 8, debug_text);
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE; /* carry on with the program! */
}

View File

@@ -92,8 +92,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* center this one and make it grow and shrink. */
dst_rect.w = (float) texture_width + (texture_width * scale);
dst_rect.h = (float) texture_height + (texture_height * scale);
dst_rect.x = ((float) (WINDOW_WIDTH - dst_rect.w)) / 2.0f;
dst_rect.y = ((float) (WINDOW_HEIGHT - dst_rect.h)) / 2.0f;
dst_rect.x = (WINDOW_WIDTH - dst_rect.w) / 2.0f;
dst_rect.y = (WINDOW_HEIGHT - dst_rect.h) / 2.0f;
SDL_RenderTexture(renderer, texture, NULL, &dst_rect);
SDL_RenderPresent(renderer); /* put it all on the screen! */

View File

@@ -141,7 +141,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* we need one more vertex, since the two triangles can share two of them. */
vertices[3].position.x = 600.0f;
vertices[3].position.y = 150.0f;
vertices[3].color.r = vertices[0].color.g = vertices[0].color.b = vertices[0].color.a = 1.0f;
vertices[3].color.r = vertices[3].color.g = vertices[3].color.b = vertices[3].color.a = 1.0f;
vertices[3].tex_coord.x = 1.0f;
vertices[3].tex_coord.y = 1.0f;

View File

@@ -20,7 +20,7 @@
*/
/**
* Main include header for the SDL library, version 3.1.10
* Main include header for the SDL library, version 3.2.8
*
* It is almost always best to include just this one header instead of
* picking out individual headers included here. There are exceptions to

View File

@@ -89,7 +89,7 @@ extern "C" {
* - 3: Paranoid settings: All SDL assertion macros enabled, including
* SDL_assert_paranoid.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
@@ -122,7 +122,7 @@ extern "C" {
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
@@ -137,6 +137,8 @@ extern "C" {
#define SDL_TriggerBreakpoint() assert(0)
#elif SDL_HAS_BUILTIN(__builtin_debugtrap)
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
#elif SDL_HAS_BUILTIN(__builtin_trap)
#define SDL_TriggerBreakpoint() __builtin_trap()
#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
@@ -147,6 +149,8 @@ extern "C" {
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
#elif defined(__GNUC__) || defined(__clang__)
#define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
@@ -163,7 +167,7 @@ extern "C" {
*
* If SDL can't figure how the compiler reports this, it will use "???".
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_FUNCTION __FUNCTION__
@@ -178,14 +182,14 @@ extern "C" {
/**
* A macro that reports the current file being compiled.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_FILE __FILE__
/**
* A macro that reports the current line number of the file being compiled.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_LINE __LINE__
@@ -222,7 +226,7 @@ disable assertions.
* do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0));
* ```
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
@@ -246,7 +250,7 @@ disable assertions.
*
* \param condition the condition to assert (but not actually run here).
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
@@ -262,7 +266,7 @@ disable assertions.
* condition, try to break in a debugger, kill the program, or ignore the
* problem).
*
* \since This enum is available since SDL 3.1.3.
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_AssertState
{
@@ -280,7 +284,7 @@ typedef enum SDL_AssertState
* used by the assertion handler, then added to the assertion report. This is
* returned as a linked list from SDL_GetAssertionReport().
*
* \since This struct is available since SDL 3.1.3.
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_AssertData
{
@@ -306,7 +310,7 @@ typedef struct SDL_AssertData
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
const char *func,
@@ -321,7 +325,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
* This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint
* instead.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
@@ -353,7 +357,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
*
* \param condition the condition to assert.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_enabled_assert(condition) \
do { \
@@ -399,7 +403,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
@@ -432,7 +436,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_assert_release(condition) SDL_disabled_assert(condition)
@@ -461,7 +465,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
@@ -505,7 +509,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
@@ -521,7 +525,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
* \threadsafety This callback may be called from any thread that triggers an
* assert at any time.
*
* \since This datatype is available since SDL 3.1.3.
* \since This datatype is available since SDL 3.2.0.
*/
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData *data, void *userdata);
@@ -545,7 +549,7 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAssertionHandler
*/
@@ -566,7 +570,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAssertionHandler
*/
@@ -591,7 +595,7 @@ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAssertionHandler
*/
@@ -625,7 +629,7 @@ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **
* SDL_ResetAssertionReport() simultaneously, may render the
* returned pointer invalid.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ResetAssertionReport
*/
@@ -643,7 +647,7 @@ extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
* assertion, or simultaneously calling this function may cause
* memory leaks or crashes.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAssertionReport
*/

View File

@@ -213,7 +213,7 @@ typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
* \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CloseAsyncIO
* \sa SDL_ReadAsyncIO
@@ -234,7 +234,7 @@ extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file,
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
@@ -269,7 +269,7 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_WriteAsyncIO
* \sa SDL_CreateAsyncIOQueue
@@ -306,7 +306,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ReadAsyncIO
* \sa SDL_CreateAsyncIOQueue
@@ -358,7 +358,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *pt
* \threadsafety It is safe to call this function from any thread, but two
* threads should not attempt to close the same object.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
@@ -373,7 +373,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flu
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroyAsyncIOQueue
* \sa SDL_GetAsyncIOResult
@@ -407,7 +407,7 @@ extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
* no other thread is waiting on the queue with
* SDL_WaitAsyncIOResult.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
@@ -431,7 +431,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_WaitAsyncIOResult
*/
@@ -475,7 +475,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, S
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SignalAsyncIOQueue
*/
@@ -499,7 +499,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue,
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_WaitAsyncIOResult
*/
@@ -531,7 +531,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue)
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LoadFile_IO
*/

View File

@@ -92,7 +92,7 @@ typedef int SDL_SpinLock;
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LockSpinlock
* \sa SDL_UnlockSpinlock
@@ -109,7 +109,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_TryLockSpinlock
* \sa SDL_UnlockSpinlock
@@ -128,7 +128,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LockSpinlock
* \sa SDL_TryLockSpinlock
@@ -152,7 +152,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
* time, but if you find yourself needing this, you are probably
* dealing with some very sensitive code; be careful!
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier()
@@ -185,7 +185,7 @@ extern __inline void SDL_CompilerBarrier(void);
* time, but if you find yourself needing this, you are probably
* dealing with some very sensitive code; be careful!
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MemoryBarrierRelease
*/
@@ -205,7 +205,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
* time, but if you find yourself needing this, you are probably
* dealing with some very sensitive code; be careful!
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MemoryBarrierAcquire
*/
@@ -245,7 +245,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
* time, but if you find yourself needing this, you are probably
* dealing with some very sensitive code; be careful!
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_MemoryBarrierAcquire
* \sa SDL_MemoryBarrierReleaseFunction
@@ -268,7 +268,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
* time, but if you find yourself needing this, you are probably
* dealing with some very sensitive code; be careful!
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_MemoryBarrierRelease
* \sa SDL_MemoryBarrierAcquireFunction
@@ -341,7 +341,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
*
* \threadsafety This macro is safe to use from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
@@ -385,7 +385,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
* This is a struct so people don't accidentally use numeric operations on it
* directly. You have to use SDL atomic functions.
*
* \since This struct is available since SDL 3.1.3.
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CompareAndSwapAtomicInt
* \sa SDL_GetAtomicInt
@@ -407,7 +407,7 @@ typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAtomicInt
* \sa SDL_SetAtomicInt
@@ -428,7 +428,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, i
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAtomicInt
*/
@@ -445,7 +445,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAtomicInt
*/
@@ -465,7 +465,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AtomicDecRef
* \sa SDL_AtomicIncRef
@@ -484,7 +484,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_AtomicDecRef
*/
@@ -498,13 +498,13 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
*
* ***Note: If you don't know what this macro is for, you shouldn't use it!***
*
* \param a a pointer to an SDL_AtomicInt to increment.
* \param a a pointer to an SDL_AtomicInt to decrement.
* \returns true if the variable reached zero after decrementing, false
* otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_AtomicIncRef
*/
@@ -531,7 +531,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
* This is a struct so people don't accidentally use numeric operations on it
* directly. You have to use SDL atomic functions.
*
* \since This struct is available since SDL 3.1.3.
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CompareAndSwapAtomicU32
* \sa SDL_GetAtomicU32
@@ -552,7 +552,7 @@ typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32;
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAtomicU32
* \sa SDL_SetAtomicU32
@@ -573,7 +573,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, U
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAtomicU32
*/
@@ -590,7 +590,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAtomicU32
*/
@@ -609,7 +609,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CompareAndSwapAtomicInt
* \sa SDL_GetAtomicPointer
@@ -629,7 +629,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CompareAndSwapAtomicPointer
* \sa SDL_GetAtomicPointer
@@ -647,7 +647,7 @@ extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CompareAndSwapAtomicPointer
* \sa SDL_SetAtomicPointer

View File

@@ -146,7 +146,7 @@ extern "C" {
*
* Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
@@ -155,7 +155,7 @@ extern "C" {
*
* Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
@@ -165,7 +165,7 @@ extern "C" {
* Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN
* instead of this macro directly.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
@@ -174,7 +174,7 @@ extern "C" {
*
* Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
@@ -199,7 +199,7 @@ extern "C" {
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \
(((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE))
@@ -207,7 +207,7 @@ extern "C" {
/**
* Audio format.
*
* \since This enum is available since SDL 3.1.3.
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_AUDIO_BITSIZE
* \sa SDL_AUDIO_BYTESIZE
@@ -261,7 +261,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE)
@@ -275,7 +275,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8)
@@ -289,7 +289,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT)
@@ -303,7 +303,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN)
@@ -317,7 +317,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
@@ -331,7 +331,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED)
@@ -345,7 +345,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
@@ -359,7 +359,7 @@ typedef enum SDL_AudioFormat
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
@@ -369,7 +369,7 @@ typedef enum SDL_AudioFormat
*
* Zero is used to signify an invalid/null device.
*
* \since This datatype is available since SDL 3.1.3.
* \since This datatype is available since SDL 3.2.0.
*/
typedef Uint32 SDL_AudioDeviceID;
@@ -380,7 +380,7 @@ typedef Uint32 SDL_AudioDeviceID;
* to signify the app just wants the system to choose a default device instead
* of the app providing a specific one.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu)
@@ -391,14 +391,14 @@ typedef Uint32 SDL_AudioDeviceID;
* to signify the app just wants the system to choose a default device instead
* of the app providing a specific one.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu)
/**
* Format specifier for audio data.
*
* \since This struct is available since SDL 3.1.3.
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_AudioFormat
*/
@@ -420,7 +420,7 @@ typedef struct SDL_AudioSpec
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.1.3.
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels)
@@ -444,7 +444,7 @@ typedef struct SDL_AudioSpec
* more of them, bind them to an opened audio device, and feed data to them
* (or for recording, consume data from them).
*
* \since This struct is available since SDL 3.1.3.
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateAudioStream
*/
@@ -470,7 +470,7 @@ typedef struct SDL_AudioStream SDL_AudioStream;
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioDriver
*/
@@ -494,7 +494,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetNumAudioDrivers
*/
@@ -512,7 +512,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
@@ -538,7 +538,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_OpenAudioDevice
* \sa SDL_GetAudioRecordingDevices
@@ -567,7 +567,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_OpenAudioDevice
* \sa SDL_GetAudioPlaybackDevices
@@ -583,7 +583,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioPlaybackDevices
* \sa SDL_GetAudioRecordingDevices
@@ -621,7 +621,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceI
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames);
@@ -642,7 +642,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devi
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
@@ -717,7 +717,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CloseAudioDevice
* \sa SDL_GetAudioDeviceFormat
@@ -745,7 +745,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
@@ -759,7 +759,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID dev
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.8.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
@@ -781,18 +781,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID dev
* Physical devices can not be paused or unpaused, only logical devices
* created through SDL_OpenAudioDevice() can be.
*
* \param dev a device opened by SDL_OpenAudioDevice().
* \param devid a device opened by SDL_OpenAudioDevice().
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ResumeAudioDevice
* \sa SDL_AudioDevicePaused
*/
extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid);
/**
* Use this function to unpause audio playback on a specified device.
@@ -809,18 +809,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
* Physical devices can not be paused or unpaused, only logical devices
* created through SDL_OpenAudioDevice() can be.
*
* \param dev a device opened by SDL_OpenAudioDevice().
* \param devid a device opened by SDL_OpenAudioDevice().
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AudioDevicePaused
* \sa SDL_PauseAudioDevice
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
/**
* Use this function to query if an audio device is paused.
@@ -832,17 +832,17 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
* created through SDL_OpenAudioDevice() can be. Physical and invalid device
* IDs will report themselves as unpaused here.
*
* \param dev a device opened by SDL_OpenAudioDevice().
* \param devid a device opened by SDL_OpenAudioDevice().
* \returns true if device is valid and paused, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_PauseAudioDevice
* \sa SDL_ResumeAudioDevice
*/
extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
/**
* Get the gain of an audio device.
@@ -861,7 +861,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioDeviceGain
*/
@@ -896,7 +896,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioDeviceGain
*/
@@ -917,7 +917,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid,
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_OpenAudioDevice
*/
@@ -952,7 +952,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BindAudioStreams
* \sa SDL_UnbindAudioStream
@@ -973,7 +973,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, S
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BindAudioStreams
* \sa SDL_UnbindAudioStream
@@ -996,7 +996,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SD
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BindAudioStreams
*/
@@ -1012,7 +1012,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BindAudioStream
*/
@@ -1031,7 +1031,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BindAudioStream
* \sa SDL_BindAudioStreams
@@ -1048,7 +1048,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_Audio
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_PutAudioStreamData
* \sa SDL_GetAudioStreamData
@@ -1069,7 +1069,7 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
@@ -1085,7 +1085,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_Au
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamFormat
*/
@@ -1121,7 +1121,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *strea
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioStreamFormat
* \sa SDL_SetAudioStreamFrequencyRatio
@@ -1138,7 +1138,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *strea
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamFrequencyRatio
*/
@@ -1165,7 +1165,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioStreamFrequencyRatio
* \sa SDL_SetAudioStreamFormat
@@ -1187,7 +1187,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStrea
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamGain
*/
@@ -1212,7 +1212,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioStreamGain
*/
@@ -1236,7 +1236,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream,
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
@@ -1260,7 +1260,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStr
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
@@ -1320,7 +1320,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
* stream's format to have a different number of channels from a
* a different thread at the same time, though!
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
@@ -1378,7 +1378,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
* stream's format to have a different number of channels from a
* a different thread at the same time, though!
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamInputChannelMap
*/
@@ -1405,7 +1405,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStr
* stream has a callback set, the caller might need to manage
* extra locking.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ClearAudioStream
* \sa SDL_FlushAudioStream
@@ -1436,7 +1436,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
* stream has a callback set, the caller might need to manage
* extra locking.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ClearAudioStream
* \sa SDL_GetAudioStreamAvailable
@@ -1463,7 +1463,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream,
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioStreamData
* \sa SDL_PutAudioStreamData
@@ -1502,7 +1502,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *str
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_PutAudioStreamData
* \sa SDL_ClearAudioStream
@@ -1524,7 +1524,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_PutAudioStreamData
*/
@@ -1542,7 +1542,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioStreamAvailable
* \sa SDL_GetAudioStreamData
@@ -1569,7 +1569,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ResumeAudioStreamDevice
*/
@@ -1583,13 +1583,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
* previously been paused. Once unpaused, any bound audio streams will begin
* to progress again, and audio can be generated.
*
* Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
* function call is required for audio playback to begin on such device.
*
* \param stream the audio stream associated with the audio device to resume.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_PauseAudioStreamDevice
*/
@@ -1637,7 +1640,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *st
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_UnlockAudioStream
*/
@@ -1656,7 +1659,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream);
* \threadsafety You should only call this from the same thread that
* previously called SDL_LockAudioStream.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LockAudioStream
*/
@@ -1697,7 +1700,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream);
* is called, so your callback does not need to manage the lock
* explicitly.
*
* \since This datatype is available since SDL 3.1.3.
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamGetCallback
* \sa SDL_SetAudioStreamPutCallback
@@ -1744,7 +1747,7 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamPutCallback
*/
@@ -1793,7 +1796,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetAudioStreamGetCallback
*/
@@ -1815,7 +1818,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateAudioStream
*/
@@ -1877,7 +1880,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetAudioStreamDevice
* \sa SDL_ResumeAudioStreamDevice
@@ -1915,7 +1918,7 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_Audi
* application is responsible for locking resources the callback
* touches that need to be protected.
*
* \since This datatype is available since SDL 3.1.3.
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_SetAudioPostmixCallback
*/
@@ -1971,7 +1974,7 @@ typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_Audio
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata);
@@ -2049,7 +2052,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID d
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_free
* \sa SDL_LoadWAV
@@ -2085,7 +2088,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio,
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_free
* \sa SDL_LoadWAV_IO
@@ -2124,7 +2127,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *sp
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume);
@@ -2154,7 +2157,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len);
@@ -2167,7 +2170,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *sr
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format);
@@ -2183,7 +2186,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format);

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