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818 Commits
release-2.
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release-2.
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dad420670f |
@@ -76,6 +76,7 @@ test/testnative
|
||||
test/testoverlay2
|
||||
test/testplatform
|
||||
test/testpower
|
||||
test/testfilesystem
|
||||
test/testrelative
|
||||
test/testrendercopyex
|
||||
test/testrendertarget
|
||||
@@ -95,3 +96,5 @@ test/testwm2
|
||||
test/torturethread
|
||||
test/*.exe
|
||||
test/*.dSYM
|
||||
buildbot
|
||||
test/buildbot
|
||||
|
||||
24
Android.mk
@@ -24,6 +24,7 @@ LOCAL_SRC_FILES := \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
@@ -33,6 +34,7 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
||||
@@ -41,9 +43,27 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))
|
||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL2_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
|
||||
LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
400
CMakeLists.txt
@@ -29,17 +29,20 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
|
||||
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
|
||||
set(SDL_MAJOR_VERSION 2)
|
||||
set(SDL_MINOR_VERSION 0)
|
||||
set(SDL_MICRO_VERSION 0)
|
||||
set(SDL_INTERFACE_AGE 0)
|
||||
set(SDL_BINARY_AGE 0)
|
||||
set(SDL_MICRO_VERSION 3)
|
||||
set(SDL_INTERFACE_AGE 1)
|
||||
set(SDL_BINARY_AGE 3)
|
||||
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
|
||||
|
||||
# Calculate a libtool-like version number
|
||||
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
|
||||
math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
|
||||
math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
|
||||
set(LT_REVISION "${SDL_INTERFACE_AGE}")
|
||||
set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
|
||||
set(LT_VERSION "${LT_CURRENT}.${LT_REVISION}.${LT_AGE}")
|
||||
set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
|
||||
|
||||
message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
|
||||
|
||||
# General settings & flags
|
||||
set(LIBRARY_OUTPUT_DIRECTORY "build")
|
||||
@@ -51,17 +54,17 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
else()
|
||||
set(ARCH_64 FALSE)
|
||||
set(PROCESSOR_ARCH "x86")
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
endif()
|
||||
set(LIBNAME SDL2)
|
||||
if(NOT LIBTYPE)
|
||||
set(LIBTYPE SHARED)
|
||||
endif(NOT LIBTYPE)
|
||||
endif()
|
||||
|
||||
# Get the platform
|
||||
if(WIN32)
|
||||
if(NOT WINDOWS)
|
||||
set(WINDOWS TRUE)
|
||||
endif(NOT WINDOWS)
|
||||
endif()
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
|
||||
set(LINUX TRUE)
|
||||
@@ -95,8 +98,10 @@ elseif(APPLE)
|
||||
set(MACOSX TRUE)
|
||||
endif()
|
||||
# TODO: iOS?
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*|BeOS.*")
|
||||
set(BEOS TRUE)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
|
||||
message_error("BeOS support has been removed as of SDL 2.0.2.")
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
|
||||
set(HAIKU TRUE)
|
||||
endif()
|
||||
|
||||
# Don't mistake osx for unix
|
||||
@@ -104,13 +109,13 @@ if(UNIX AND NOT APPLE)
|
||||
set(UNIX_SYS ON)
|
||||
else()
|
||||
set(UNIX_SYS OFF)
|
||||
endif(UNIX AND NOT APPLE)
|
||||
endif()
|
||||
|
||||
if(UNIX OR APPLE)
|
||||
set(UNIX_OR_MAC_SYS ON)
|
||||
else()
|
||||
set(UNIX_OR_MAC_SYS OFF)
|
||||
endif(UNIX OR APPLE)
|
||||
endif()
|
||||
|
||||
# Default option knobs
|
||||
if(APPLE OR ARCH_64)
|
||||
@@ -118,7 +123,7 @@ if(APPLE OR ARCH_64)
|
||||
endif()
|
||||
if(UNIX OR MINGW OR MSYS)
|
||||
set(OPT_DEF_LIBC ON)
|
||||
endif(UNIX OR MINGW OR MSYS)
|
||||
endif()
|
||||
|
||||
# Compiler info
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
@@ -132,20 +137,33 @@ elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
|
||||
#set(CMAKE_C_FLAGS "/ZI /WX- /
|
||||
else()
|
||||
set(OPT_DEF_ASM FALSE)
|
||||
endif(CMAKE_COMPILER_IS_GNUCC)
|
||||
endif()
|
||||
|
||||
# Default flags, if not set otherwise
|
||||
if("$ENV{CFLAGS}" STREQUAL "")
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
set(CMAKE_C_FLAGS "-g -O3")
|
||||
endif(USE_GCC OR USE_CLANG)
|
||||
endif()
|
||||
else("$ENV{CFLAGS}" STREQUAL "")
|
||||
set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
|
||||
list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
|
||||
endif("$ENV{CFLAGS}" STREQUAL "")
|
||||
endif()
|
||||
if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
|
||||
list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
|
||||
endif(NOT ("$ENV{CFLAGS}" STREQUAL ""))
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
|
||||
if(FORCE_STATIC_VCRT)
|
||||
foreach(flag_var
|
||||
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
if(${flag_var} MATCHES "/MD")
|
||||
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
|
||||
endif()
|
||||
endforeach(flag_var)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
|
||||
# etc. are created correctly.
|
||||
@@ -162,9 +180,9 @@ if(CYGWIN)
|
||||
if(HAVE_GCC_NO_CYGWIN)
|
||||
list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
|
||||
list(APPEND SDL_LIBS "-mno-cygwin")
|
||||
endif(HAVE_GCC_NO_CYGWIN)
|
||||
endif()
|
||||
set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
|
||||
endif(CYGWIN)
|
||||
endif()
|
||||
|
||||
add_definitions(-DUSING_GENERATED_CONFIG_H)
|
||||
# General includes
|
||||
@@ -172,7 +190,7 @@ include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
|
||||
|
||||
set(SDL_SUBSYSTEMS
|
||||
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
|
||||
File Loadso CPUinfo)
|
||||
File Loadso CPUinfo Filesystem)
|
||||
foreach(_SUB ${SDL_SUBSYSTEMS})
|
||||
string(TOUPPER ${_SUB} _OPT)
|
||||
option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
|
||||
@@ -211,11 +229,14 @@ dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAU
|
||||
set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
|
||||
dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
|
||||
set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
|
||||
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
|
||||
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
|
||||
set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
|
||||
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
|
||||
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
|
||||
set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
|
||||
set_option(VIDEO_WAYLAND "Use Wayland video driver" OFF) #${UNIX_SYS})
|
||||
set_option(VIDEO_MIR "Use Mir video driver" OFF) #${UNIX_SYS})
|
||||
dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
|
||||
set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
|
||||
foreach(_SUB ${SDL_X11_OPTIONS})
|
||||
@@ -237,6 +258,7 @@ file(GLOB SOURCE_FILES
|
||||
${SDL2_SOURCE_DIR}/src/atomic/*.c
|
||||
${SDL2_SOURCE_DIR}/src/audio/*.c
|
||||
${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
|
||||
${SDL2_SOURCE_DIR}/src/dynapi/*.c
|
||||
${SDL2_SOURCE_DIR}/src/events/*.c
|
||||
${SDL2_SOURCE_DIR}/src/file/*.c
|
||||
${SDL2_SOURCE_DIR}/src/libm/*.c
|
||||
@@ -260,18 +282,18 @@ elseif(ASSERTIONS STREQUAL "paranoid")
|
||||
set(SDL_DEFAULT_ASSERT_LEVEL 3)
|
||||
else()
|
||||
message_error("unknown assertion level")
|
||||
endif(ASSERTIONS STREQUAL "auto")
|
||||
endif()
|
||||
set(HAVE_ASSERTIONS ${ASSERTIONS})
|
||||
|
||||
# Compiler option evaluation
|
||||
if(USE_GCC)
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
if(DEPENDENCY_TRACKING)
|
||||
check_c_source_compiles("
|
||||
#if !defined(__GNUC__) || __GNUC__ < 3
|
||||
#error Dependency tracking requires GCC 3.0 or newer
|
||||
#endif
|
||||
int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
|
||||
endif(DEPENDENCY_TRACKING)
|
||||
endif()
|
||||
|
||||
if(GCC_ATOMICS)
|
||||
check_c_source_compiles("int main(int argc, char **argv) {
|
||||
@@ -287,8 +309,8 @@ if(USE_GCC)
|
||||
int a;
|
||||
__sync_lock_test_and_set(&a, 1);
|
||||
__sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
|
||||
endif(NOT HAVE_GCC_ATOMICS)
|
||||
endif(GCC_ATOMICS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
|
||||
check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
|
||||
@@ -303,16 +325,16 @@ if(USE_GCC)
|
||||
int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
|
||||
if(HAVE_GCC_FVISIBILITY)
|
||||
list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
|
||||
endif(HAVE_GCC_FVISIBILITY)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
|
||||
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
|
||||
if(HAVE_GCC_WALL)
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
|
||||
if(HAIKU)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
|
||||
endif(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
|
||||
endif(HAVE_GCC_WALL)
|
||||
endif(USE_GCC)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ASSEMBLY)
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
@@ -339,9 +361,9 @@ if(ASSEMBLY)
|
||||
int main(int argc, char **argv) { }" HAVE_MMX)
|
||||
if(HAVE_MMX)
|
||||
list(APPEND EXTRA_CFLAGS "-mmmx")
|
||||
endif(HAVE_MMX)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif(MMX)
|
||||
endif()
|
||||
|
||||
if(3DNOW)
|
||||
set(CMAKE_REQUIRED_FLAGS "-m3dnow")
|
||||
@@ -356,9 +378,9 @@ if(ASSEMBLY)
|
||||
}" HAVE_3DNOW)
|
||||
if(HAVE_3DNOW)
|
||||
list(APPEND EXTRA_CFLAGS "-m3dnow")
|
||||
endif(HAVE_3DNOW)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif(3DNOW)
|
||||
endif()
|
||||
|
||||
if(SSE)
|
||||
set(CMAKE_REQUIRED_FLAGS "-msse")
|
||||
@@ -379,9 +401,9 @@ if(ASSEMBLY)
|
||||
int main(int argc, char **argv) { }" HAVE_SSE)
|
||||
if(HAVE_SSE)
|
||||
list(APPEND EXTRA_CFLAGS "-msse")
|
||||
endif(HAVE_SSE)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif(SSE)
|
||||
endif()
|
||||
|
||||
if(SSE2)
|
||||
set(CMAKE_REQUIRED_FLAGS "-msse2")
|
||||
@@ -402,18 +424,18 @@ if(ASSEMBLY)
|
||||
int main(int argc, char **argv) { }" HAVE_SSE2)
|
||||
if(HAVE_SSE2)
|
||||
list(APPEND EXTRA_CFLAGS "-msse2")
|
||||
endif(HAVE_SSE2)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif(SSE2)
|
||||
endif()
|
||||
|
||||
if(SSEMATH)
|
||||
if(SSE OR SSE2)
|
||||
if(USE_GCC)
|
||||
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
|
||||
endif(USE_GCC)
|
||||
endif()
|
||||
set(HAVE_SSEMATH TRUE)
|
||||
endif(SSE OR SSE2)
|
||||
endif(SSEMATH)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ALTIVEC)
|
||||
set(CMAKE_REQUIRED_FLAGS "-maltivec")
|
||||
@@ -435,26 +457,26 @@ if(ASSEMBLY)
|
||||
set(SDL_ALTIVEC_BLITTERS 1)
|
||||
if(HAVE_ALTIVEC_H_HDR)
|
||||
set(HAVE_ALTIVEC_H 1)
|
||||
endif(HAVE_ALTIVEC_H_HDR)
|
||||
endif(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
|
||||
endif(ALTIVEC)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
elseif(MSVC_VERSION GREATER 1500)
|
||||
# TODO: SDL_cpuinfo.h needs to support the user's configuration wish
|
||||
# for MSVC - right now it is always activated
|
||||
if(NOT ARCH_64)
|
||||
set(HAVE_MMX TRUE)
|
||||
set(HAVE_3DNOW TRUE)
|
||||
endif(NOT ARCH_64)
|
||||
endif()
|
||||
set(HAVE_SSE TRUE)
|
||||
set(HAVE_SSE2 TRUE)
|
||||
set(SDL_ASSEMBLY_ROUTINES 1)
|
||||
endif(USE_GCC OR USE_CLANG)
|
||||
endif()
|
||||
# TODO:
|
||||
#else(ASSEMBLY)
|
||||
# if(USE_GCC OR USE_CLANG)
|
||||
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
|
||||
# endif(USE_GCC OR USE_CLANG)
|
||||
endif(ASSEMBLY)
|
||||
# endif()
|
||||
endif()
|
||||
|
||||
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
|
||||
# anything.
|
||||
@@ -471,14 +493,14 @@ if(LIBC)
|
||||
malloc calloc realloc free qsort abs memset memcpy memmove memcmp
|
||||
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
|
||||
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
|
||||
_stricmp _strnicmp sscanf atan atan2 ceil copysign cos cosf fabs
|
||||
floor log pow scalbn sin sinf sqrt)
|
||||
_stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
|
||||
cosf fabs floor log pow scalbn sin sinf sqrt)
|
||||
string(TOUPPER ${_FN} _UPPER)
|
||||
set(HAVE_${_UPPER} 1)
|
||||
endforeach()
|
||||
if(NOT CYGWIN AND NOT MINGW)
|
||||
set(HAVE_ALLOCA 1)
|
||||
endif(NOT CYGWIN AND NOT MINGW)
|
||||
endif()
|
||||
set(HAVE_M_PI 1)
|
||||
add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
|
||||
set(STDC_HEADERS 1)
|
||||
@@ -506,7 +528,7 @@ if(LIBC)
|
||||
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
|
||||
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
|
||||
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
|
||||
sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp
|
||||
vsscanf vsnprintf fseeko fseeko64 sigaction setjmp
|
||||
nanosleep sysconf sysctlbyname
|
||||
)
|
||||
string(TOUPPER ${_FN} _UPPER)
|
||||
@@ -526,21 +548,21 @@ if(LIBC)
|
||||
endforeach()
|
||||
set(CMAKE_REQUIRED_LIBRARIES)
|
||||
list(APPEND EXTRA_LIBS m)
|
||||
endif(HAVE_LIBM)
|
||||
endif()
|
||||
|
||||
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
|
||||
if(HAVE_LIBICONV)
|
||||
list(APPEND EXTRA_LIBS iconv)
|
||||
endif(HAVE_LIBICONV)
|
||||
endif()
|
||||
|
||||
check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
|
||||
endif(WINDOWS AND NOT MINGW)
|
||||
endif()
|
||||
else(LIBC)
|
||||
if(WINDOWS)
|
||||
set(HAVE_STDARG_H 1)
|
||||
set(HAVE_STDDEF_H 1)
|
||||
endif(WINDOWS)
|
||||
endif(LIBC)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
# Enable/disable various subsystems of the SDL library
|
||||
@@ -548,24 +570,24 @@ foreach(_SUB ${SDL_SUBSYSTEMS})
|
||||
string(TOUPPER ${_SUB} _OPT)
|
||||
if(NOT SDL_${_OPT})
|
||||
set(SDL_${_OPT}_DISABLED 1)
|
||||
endif(NOT SDL_${_OPT})
|
||||
endif()
|
||||
endforeach()
|
||||
if(SDL_JOYSTICK)
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
endif(SDL_JOYSTICK)
|
||||
endif()
|
||||
if(SDL_HAPTIC)
|
||||
if(NOT SDL_JOYSTICK)
|
||||
# Haptic requires some private functions from the joystick subsystem.
|
||||
message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
|
||||
endif(NOT SDL_JOYSTICK)
|
||||
endif()
|
||||
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
||||
endif(SDL_HAPTIC)
|
||||
endif()
|
||||
if(SDL_POWER)
|
||||
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
|
||||
endif(SDL_POWER)
|
||||
endif()
|
||||
# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
|
||||
# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
|
||||
# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
|
||||
@@ -579,21 +601,21 @@ if(SDL_AUDIO)
|
||||
file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
|
||||
set(HAVE_DUMMYAUDIO TRUE)
|
||||
endif(DUMMYAUDIO)
|
||||
endif()
|
||||
if(DISKAUDIO)
|
||||
set(SDL_AUDIO_DRIVER_DISK 1)
|
||||
file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
|
||||
set(HAVE_DISKAUDIO TRUE)
|
||||
endif(DISKAUDIO)
|
||||
endif(SDL_AUDIO)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_DLOPEN)
|
||||
# Relevant for Unix/Darwin only
|
||||
if(UNIX OR APPLE)
|
||||
CheckDLOPEN()
|
||||
endif(UNIX OR APPLE)
|
||||
endif(SDL_DLOPEN)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_VIDEO)
|
||||
if(VIDEO_DUMMY)
|
||||
@@ -602,8 +624,8 @@ if(SDL_VIDEO)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
|
||||
set(HAVE_VIDEO_DUMMY TRUE)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
endif(VIDEO_DUMMY)
|
||||
endif(SDL_VIDEO)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Platform-specific options and settings
|
||||
if(UNIX AND NOT APPLE)
|
||||
@@ -632,14 +654,16 @@ if(UNIX AND NOT APPLE)
|
||||
CheckNAS()
|
||||
CheckSNDIO()
|
||||
CheckFusionSound()
|
||||
endif(SDL_AUDIO)
|
||||
endif()
|
||||
|
||||
if(SDL_VIDEO)
|
||||
CheckX11()
|
||||
CheckMir()
|
||||
CheckDirectFB()
|
||||
CheckOpenGLX11()
|
||||
CheckOpenGLESX11()
|
||||
endif(SDL_VIDEO)
|
||||
CheckWayland()
|
||||
endif()
|
||||
|
||||
if(LINUX)
|
||||
check_c_source_compiles("
|
||||
@@ -648,22 +672,41 @@ if(UNIX AND NOT APPLE)
|
||||
#error EVIOCGNAME() ioctl not available
|
||||
#endif
|
||||
int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
|
||||
|
||||
check_c_source_compiles("
|
||||
#include <linux/kd.h>
|
||||
#include <linux/keyboard.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct kbentry kbe;
|
||||
kbe.kb_table = KG_CTRL;
|
||||
ioctl(0, KDGKBENT, &kbe);
|
||||
}" HAVE_INPUT_KD)
|
||||
|
||||
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
||||
|
||||
if(HAVE_INPUT_EVENTS)
|
||||
set(SDL_INPUT_LINUXEV 1)
|
||||
endif(HAVE_INPUT_EVENTS)
|
||||
endif()
|
||||
|
||||
if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
|
||||
set(SDL_HAPTIC_LINUX 1)
|
||||
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
||||
set(HAVE_SDL_HAPTIC TRUE)
|
||||
endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
|
||||
endif()
|
||||
|
||||
if(HAVE_INPUT_KD)
|
||||
set(SDL_INPUT_LINUXKD 1)
|
||||
endif()
|
||||
|
||||
check_include_file("libudev.h" HAVE_LIBUDEV_H)
|
||||
|
||||
# !!! FIXME: this needs pkg-config to find the include path, I think.
|
||||
check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
|
||||
endif(LINUX)
|
||||
endif()
|
||||
|
||||
if(INPUT_TSLIB)
|
||||
check_c_source_compiles("
|
||||
@@ -672,8 +715,8 @@ if(UNIX AND NOT APPLE)
|
||||
if(HAVE_INPUT_TSLIB)
|
||||
set(SDL_INPUT_TSLIB 1)
|
||||
list(APPEND EXTRA_LIBS ts)
|
||||
endif(HAVE_INPUT_TSLIB)
|
||||
endif(INPUT_TSLIB)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_JOYSTICK)
|
||||
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
|
||||
@@ -682,8 +725,8 @@ if(UNIX AND NOT APPLE)
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
endif(LINUX)
|
||||
endif(SDL_JOYSTICK)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
CheckPTHREAD()
|
||||
|
||||
@@ -696,14 +739,14 @@ if(UNIX AND NOT APPLE)
|
||||
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
|
||||
if(FOUND_CLOCK_GETTIME)
|
||||
set(HAVE_CLOCK_GETTIME 1)
|
||||
endif(FOUND_CLOCK_GETTIME)
|
||||
endif(HAVE_CLOCK_GETTIME)
|
||||
endif(CLOCK_GETTIME)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
|
||||
if(HAVE_LINUX_VERSION_H)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
|
||||
endif(HAVE_LINUX_VERSION_H)
|
||||
endif()
|
||||
|
||||
if(SDL_POWER)
|
||||
if(LINUX)
|
||||
@@ -711,15 +754,22 @@ if(UNIX AND NOT APPLE)
|
||||
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
|
||||
set(HAVE_SDL_POWER TRUE)
|
||||
endif(LINUX)
|
||||
endif(SDL_POWER)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_FILESYSTEM)
|
||||
set(SDL_FILESYSTEM_UNIX 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
endif()
|
||||
|
||||
if(SDL_TIMERS)
|
||||
set(SDL_TIMER_UNIX 1)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
endif(SDL_TIMERS)
|
||||
endif()
|
||||
|
||||
if(RPATH)
|
||||
set(SDL_RLD_FLAGS "")
|
||||
@@ -730,7 +780,7 @@ if(UNIX AND NOT APPLE)
|
||||
endif()
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set(HAVE_RPATH TRUE)
|
||||
endif(RPATH)
|
||||
endif()
|
||||
|
||||
elseif(WINDOWS)
|
||||
find_program(WINDRES windres)
|
||||
@@ -739,28 +789,29 @@ elseif(WINDOWS)
|
||||
#include <windows.h>
|
||||
int main(int argc, char **argv) { }" HAVE_WIN32_CC)
|
||||
|
||||
file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES})
|
||||
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
||||
|
||||
# Check for DirectX
|
||||
if(DIRECTX)
|
||||
if("$ENV{DXSDK_DIR}" STREQUAL "")
|
||||
message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
|
||||
endif("$ENV{DXSDK_DIR}" STREQUAL "")
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
|
||||
check_include_file(d3d9.h HAVE_D3D_H)
|
||||
check_include_file(d3d11_1.h HAVE_D3D11_H)
|
||||
check_include_file(ddraw.h HAVE_DDRAW_H)
|
||||
check_include_file(dsound.h HAVE_DSOUND_H)
|
||||
check_include_file(dinput.h HAVE_DINPUT_H)
|
||||
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
|
||||
if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
set(HAVE_DIRECTX TRUE)
|
||||
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
|
||||
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
|
||||
include_directories($ENV{DXSDK_DIR}\\Include)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif(DIRECTX)
|
||||
endif()
|
||||
|
||||
if(SDL_AUDIO)
|
||||
set(SDL_AUDIO_DRIVER_WINMM 1)
|
||||
@@ -772,20 +823,20 @@ elseif(WINDOWS)
|
||||
set(SDL_AUDIO_DRIVER_DSOUND 1)
|
||||
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
|
||||
endif(HAVE_DSOUND_H)
|
||||
endif()
|
||||
|
||||
if(HAVE_XAUDIO2_H)
|
||||
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
|
||||
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
|
||||
endif(HAVE_XAUDIO2_H)
|
||||
endif(SDL_AUDIO)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_VIDEO)
|
||||
# requires SDL_LOADSO on Windows (IME, DX, etc.)
|
||||
if(NOT SDL_LOADSO)
|
||||
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
|
||||
endif(NOT SDL_LOADSO)
|
||||
endif()
|
||||
set(SDL_VIDEO_DRIVER_WINDOWS 1)
|
||||
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
|
||||
@@ -793,9 +844,13 @@ elseif(WINDOWS)
|
||||
if(RENDER_D3D AND HAVE_D3D_H)
|
||||
set(SDL_VIDEO_RENDER_D3D 1)
|
||||
set(HAVE_RENDER_D3D TRUE)
|
||||
endif(RENDER_D3D AND HAVE_D3D_H)
|
||||
endif()
|
||||
if(RENDER_D3D AND HAVE_D3D11_H)
|
||||
set(SDL_VIDEO_RENDER_D3D11 1)
|
||||
set(HAVE_RENDER_D3D TRUE)
|
||||
endif()
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
endif(SDL_VIDEO)
|
||||
endif()
|
||||
|
||||
if(SDL_THREADS)
|
||||
set(SDL_THREAD_WINDOWS 1)
|
||||
@@ -806,13 +861,20 @@ elseif(WINDOWS)
|
||||
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
|
||||
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
|
||||
set(HAVE_SDL_THREADS TRUE)
|
||||
endif(SDL_THREADS)
|
||||
endif()
|
||||
|
||||
if(SDL_POWER)
|
||||
set(SDL_POWER_WINDOWS 1)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
|
||||
set(HAVE_SDL_POWER TRUE)
|
||||
endif(SDL_POWER)
|
||||
endif()
|
||||
|
||||
if(SDL_FILESYSTEM)
|
||||
set(SDL_FILESYSTEM_WINDOWS 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
endif()
|
||||
|
||||
# Libraries for Win32 native and MinGW
|
||||
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
|
||||
@@ -824,14 +886,14 @@ elseif(WINDOWS)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
endif(SDL_TIMERS)
|
||||
endif()
|
||||
|
||||
if(SDL_LOADSO)
|
||||
set(SDL_LOADSO_WINDOWS 1)
|
||||
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
|
||||
set(HAVE_SDL_LOADSO TRUE)
|
||||
endif(SDL_LOADSO)
|
||||
endif()
|
||||
|
||||
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
||||
@@ -842,8 +904,8 @@ elseif(WINDOWS)
|
||||
set(SDL_VIDEO_OPENGL_WGL 1)
|
||||
set(SDL_VIDEO_RENDER_OGL 1)
|
||||
set(HAVE_VIDEO_OPENGL TRUE)
|
||||
endif(VIDEO_OPENGL)
|
||||
endif(SDL_VIDEO)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_JOYSTICK)
|
||||
if(HAVE_DINPUT_H)
|
||||
@@ -853,15 +915,15 @@ elseif(WINDOWS)
|
||||
else()
|
||||
set(SDL_JOYSTICK_WINMM 1)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
|
||||
endif(HAVE_DINPUT_H)
|
||||
endif()
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
endif(SDL_JOYSTICK)
|
||||
endif()
|
||||
|
||||
if(SDL_HAPTIC AND HAVE_DINPUT_H)
|
||||
set(SDL_HAPTIC_DINPUT 1)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
|
||||
set(HAVE_SDL_HAPTIC TRUE)
|
||||
endif(SDL_HAPTIC AND HAVE_DINPUT_H)
|
||||
endif()
|
||||
|
||||
file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
|
||||
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
|
||||
@@ -870,7 +932,7 @@ elseif(WINDOWS)
|
||||
list(APPEND EXTRA_LDFLAGS "-mwindows")
|
||||
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
|
||||
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
|
||||
endif(MINGW OR CYGWIN)
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
# TODO: rework this for proper MacOS X, iOS and Darwin support
|
||||
|
||||
@@ -924,6 +986,21 @@ elseif(APPLE)
|
||||
set(SDL_FRAMEWORK_IOKIT 1)
|
||||
endif()
|
||||
|
||||
if(SDL_TIMERS)
|
||||
set(SDL_TIMER_UNIX 1)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
endif(SDL_TIMERS)
|
||||
|
||||
if(SDL_FILESYSTEM)
|
||||
set(SDL_FILESYSTEM_COCOA 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
|
||||
set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
endif()
|
||||
|
||||
# Actually load the frameworks at the end so we don't duplicate include.
|
||||
if(SDL_FRAMEWORK_COCOA)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
@@ -960,19 +1037,31 @@ elseif(APPLE)
|
||||
if(DARWIN)
|
||||
find_library(OpenGL_LIBRARY OpenGL)
|
||||
list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY})
|
||||
endif(DARWIN)
|
||||
endif()
|
||||
set(HAVE_VIDEO_OPENGL TRUE)
|
||||
endif(VIDEO_OPENGL)
|
||||
endif(SDL_VIDEO)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
CheckPTHREAD()
|
||||
elseif(BEOS)
|
||||
elseif(HAIKU)
|
||||
if(SDL_VIDEO)
|
||||
set(SDL_VIDEO_DRIVER_BWINDOW 1)
|
||||
file(GLOB BWINDOW_SOURCES ${SDL2_SOURCE_DIR}/src/video/bwindow/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES})
|
||||
set(SDL_VIDEO_DRIVER_HAIKU 1)
|
||||
file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
set(SDL_FILESYSTEM_HAIKU 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
|
||||
if(SDL_TIMERS)
|
||||
set(SDL_TIMER_HAIKU 1)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
endif(SDL_TIMERS)
|
||||
|
||||
if(VIDEO_OPENGL)
|
||||
# TODO: Use FIND_PACKAGE(OpenGL) instead
|
||||
set(SDL_VIDEO_OPENGL 1)
|
||||
@@ -980,8 +1069,10 @@ elseif(BEOS)
|
||||
set(SDL_VIDEO_RENDER_OGL 1)
|
||||
list(APPEND EXTRA_LIBS GL)
|
||||
set(HAVE_VIDEO_OPENGL TRUE)
|
||||
endif(VIDEO_OPENGL)
|
||||
endif(SDL_VIDEO)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
CheckPTHREAD()
|
||||
endif()
|
||||
|
||||
# Dummies
|
||||
@@ -999,40 +1090,45 @@ if(NOT HAVE_SDL_JOYSTICK)
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
endif()
|
||||
endif(NOT HAVE_SDL_JOYSTICK)
|
||||
endif()
|
||||
if(NOT HAVE_SDL_HAPTIC)
|
||||
set(SDL_HAPTIC_DISABLED 1)
|
||||
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
||||
endif(NOT HAVE_SDL_HAPTIC)
|
||||
endif()
|
||||
if(NOT HAVE_SDL_LOADSO)
|
||||
set(SDL_LOADSO_DISABLED 1)
|
||||
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
endif(NOT HAVE_SDL_LOADSO)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
|
||||
endif()
|
||||
if(NOT HAVE_SDL_FILESYSTEM)
|
||||
set(SDL_FILESYSTEM_DISABLED 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
endif()
|
||||
|
||||
# We always need to have threads and timers around
|
||||
if(NOT HAVE_SDL_THREADS)
|
||||
set(SDL_THREADS_DISABLED 1)
|
||||
file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
|
||||
endif(NOT HAVE_SDL_THREADS)
|
||||
endif()
|
||||
if(NOT HAVE_SDL_TIMERS)
|
||||
set(SDL_TIMERS_DISABLED 1)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
endif(NOT HAVE_SDL_TIMERS)
|
||||
endif()
|
||||
|
||||
if(NOT SDLMAIN_SOURCES)
|
||||
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
|
||||
endif(NOT SDLMAIN_SOURCES)
|
||||
endif()
|
||||
|
||||
# Append the -MMD -MT flags
|
||||
# if(DEPENDENCY_TRACKING)
|
||||
# if(COMPILER_IS_GNUCC)
|
||||
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
|
||||
# endif(COMPILER_IS_GNUCC)
|
||||
# endif(DEPENDENCY_TRACKING)
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
|
||||
"${SDL2_BINARY_DIR}/include/SDL_config.h")
|
||||
@@ -1040,13 +1136,13 @@ configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
|
||||
# Prepare the flags and remove duplicates
|
||||
if(EXTRA_LDFLAGS)
|
||||
list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
|
||||
endif(EXTRA_LDFLAGS)
|
||||
endif()
|
||||
if(EXTRA_LIBS)
|
||||
list(REMOVE_DUPLICATES EXTRA_LIBS)
|
||||
endif(EXTRA_LIBS)
|
||||
endif()
|
||||
if(EXTRA_CFLAGS)
|
||||
list(REMOVE_DUPLICATES EXTRA_CFLAGS)
|
||||
endif(EXTRA_CFLAGS)
|
||||
endif()
|
||||
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
|
||||
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
|
||||
|
||||
@@ -1066,14 +1162,14 @@ if(NOT WINDOWS OR CYGWIN)
|
||||
else(SDL_STATIC)
|
||||
set(ENABLE_STATIC_TRUE "#")
|
||||
set(ENABLE_STATIC_FALSE "")
|
||||
endif(SDL_STATIC)
|
||||
endif()
|
||||
if(SDL_SHARED)
|
||||
set(ENABLE_SHARED_TRUE "")
|
||||
set(ENABLE_SHARED_FALSE "#")
|
||||
else(SDL_SHARED)
|
||||
set(ENABLE_SHARED_TRUE "#")
|
||||
set(ENABLE_SHARED_FALSE "")
|
||||
endif(SDL_SHARED)
|
||||
endif()
|
||||
|
||||
# Clean up the different lists
|
||||
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
|
||||
@@ -1095,7 +1191,7 @@ if(NOT WINDOWS OR CYGWIN)
|
||||
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
|
||||
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
|
||||
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
|
||||
endif(NOT WINDOWS OR CYGWIN)
|
||||
endif()
|
||||
|
||||
##### Info output #####
|
||||
message(STATUS "")
|
||||
@@ -1131,11 +1227,11 @@ message(STATUS " Build Shared Library: ${SDL_SHARED}")
|
||||
message(STATUS " Build Static Library: ${SDL_STATIC}")
|
||||
message(STATUS "")
|
||||
if(UNIX)
|
||||
message(STATUS "Something was not detected, although your are sure that it")
|
||||
message(STATUS "has been properly installed? Then make sure, you have set")
|
||||
message(STATUS "the CFLAGS and LDFLAGS environment variables correctly.")
|
||||
message(STATUS "If something was not detected, although the libraries")
|
||||
message(STATUS "were installed, then make sure you have set the")
|
||||
message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
|
||||
message(STATUS "")
|
||||
endif(UNIX)
|
||||
endif()
|
||||
|
||||
# Ensure that the extra cflags are used at compile time
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
|
||||
@@ -1149,26 +1245,32 @@ if(SDL_SHARED)
|
||||
if(UNIX)
|
||||
set_target_properties(SDL2 PROPERTIES
|
||||
VERSION ${LT_VERSION}
|
||||
SOVERSION ${LT_CURRENT}
|
||||
SOVERSION ${LT_REVISION}
|
||||
OUTPUT_NAME "SDL2-${LT_RELEASE}")
|
||||
else(UNIX)
|
||||
set_target_properties(SDL2 PROPERTIES
|
||||
VERSION ${SDL_VERSION}
|
||||
SOVERSION ${LT_CURRENT}
|
||||
SOVERSION ${LT_REVISION}
|
||||
OUTPUT_NAME "SDL2")
|
||||
endif(UNIX)
|
||||
endif()
|
||||
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
|
||||
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
||||
endif(SDL_SHARED)
|
||||
endif()
|
||||
|
||||
if(SDL_STATIC)
|
||||
set (BUILD_SHARED_LIBS FALSE)
|
||||
add_library(SDL2-static STATIC ${SOURCE_FILES})
|
||||
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
|
||||
if(MSVC)
|
||||
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
|
||||
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
|
||||
set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
|
||||
endif()
|
||||
# TODO: Win32 platforms keep the same suffix .lib for import and static
|
||||
# libraries - do we need to consider this?
|
||||
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
|
||||
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
||||
endif(SDL_STATIC)
|
||||
endif()
|
||||
|
||||
##### Installation targets #####
|
||||
install(TARGETS ${_INSTALL_LIBS}
|
||||
@@ -1184,22 +1286,24 @@ endforeach()
|
||||
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
|
||||
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
|
||||
|
||||
if(SDL_SHARED)
|
||||
install(CODE "
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
|
||||
\"libSDL2-2.0.so\" \"libSDL2.so\")")
|
||||
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
|
||||
endif(SDL_SHARED)
|
||||
|
||||
if(NOT WINDOWS OR CYGWIN)
|
||||
if(SDL_SHARED)
|
||||
install(CODE "
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
|
||||
\"libSDL2-2.0.so\" \"libSDL2.so\")")
|
||||
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
|
||||
endif()
|
||||
if(FREEBSD)
|
||||
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
|
||||
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
|
||||
else(FREEBSD)
|
||||
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
|
||||
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
|
||||
endif(FREEBSD)
|
||||
endif()
|
||||
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
|
||||
# TODO: what about the .spec file? Is it only needed for RPM creation?
|
||||
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
|
||||
endif(NOT WINDOWS OR CYGWIN)
|
||||
else()
|
||||
install(TARGETS SDL2 RUNTIME DESTINATION bin)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -21,6 +21,8 @@ Thanks to everyone who made this possible, including:
|
||||
|
||||
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||
|
||||
* Julian Winter for the SDL 2.0 website.
|
||||
|
||||
* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
||||
|
||||
* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
||||
|
||||
@@ -54,6 +54,7 @@ HDRS = \
|
||||
SDL_endian.h \
|
||||
SDL_error.h \
|
||||
SDL_events.h \
|
||||
SDL_filesystem.h \
|
||||
SDL_gamecontroller.h \
|
||||
SDL_gesture.h \
|
||||
SDL_haptic.h \
|
||||
|
||||
@@ -19,6 +19,7 @@ SOURCES = \
|
||||
src/joystick/dummy/*.c \
|
||||
src/loadso/dummy/*.c \
|
||||
src/power/*.c \
|
||||
src/filesystem/dummy/*.c \
|
||||
src/render/*.c \
|
||||
src/render/software/*.c \
|
||||
src/stdlib/*.c \
|
||||
|
||||
@@ -19,7 +19,7 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
|
||||
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
|
||||
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
|
||||
./src/atomic/linux/*.c \
|
||||
./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
|
||||
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
|
||||
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ OBJS= src/SDL.o \
|
||||
src/joystick/psp/SDL_sysjoystick.o \
|
||||
src/power/SDL_power.o \
|
||||
src/power/psp/SDL_syspower.o \
|
||||
src/filesystem/dummy/SDL_sysfilesystem.o \
|
||||
src/render/SDL_render.o \
|
||||
src/render/SDL_yuv_sw.o \
|
||||
src/render/psp/SDL_render_psp.o \
|
||||
|
||||
@@ -4,13 +4,14 @@ Simple DirectMedia Layer for Android
|
||||
|
||||
Requirements:
|
||||
|
||||
Android SDK (version 10 or later)
|
||||
Android SDK (version 12 or later)
|
||||
http://developer.android.com/sdk/index.html
|
||||
|
||||
Android NDK r7 or later
|
||||
http://developer.android.com/sdk/ndk/index.html
|
||||
http://developer.android.com/tools/sdk/ndk/index.html
|
||||
|
||||
Minimum API level supported by SDL: 10 (Android 2.3.3)
|
||||
Joystick support is available for API level >=12 devices.
|
||||
|
||||
================================================================================
|
||||
How the port works
|
||||
@@ -28,7 +29,7 @@ android-project/src/org/libsdl/app/SDLActivity.java
|
||||
|
||||
The Java code loads your game code, the SDL shared library, and
|
||||
dispatches to native functions implemented in the SDL library:
|
||||
src/SDL_android.c
|
||||
src/core/android/SDL_android.c
|
||||
|
||||
Your project must include some glue code that starts your main() routine:
|
||||
src/main/android/SDL_android_main.c
|
||||
@@ -38,7 +39,33 @@ src/main/android/SDL_android_main.c
|
||||
Building an app
|
||||
================================================================================
|
||||
|
||||
Instructions:
|
||||
For simple projects you can use the script located at build-scripts/androidbuild.sh
|
||||
|
||||
There's two ways of using it:
|
||||
|
||||
androidbuild.sh com.yourcompany.yourapp < sources.list
|
||||
androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c
|
||||
|
||||
sources.list should be a text file with a source file name in each line
|
||||
Filenames should be specified relative to the current directory, for example if
|
||||
you are in the build-scripts directory and want to create the testgles.c test, you'll
|
||||
run:
|
||||
|
||||
./androidbuild.sh org.libsdl.testgles ../test/testgles.c
|
||||
|
||||
One limitation of this script is that all sources provided will be aggregated into
|
||||
a single directory, thus all your source files should have a unique name.
|
||||
|
||||
Once the project is complete the script will tell you where the debug APK is located.
|
||||
If you want to create a signed release APK, you can use the project created by this
|
||||
utility to generate it.
|
||||
|
||||
Finally, a word of caution: re running androidbuild.sh wipes any changes you may have
|
||||
done in the build directory for the app!
|
||||
|
||||
|
||||
For more complex projects, follow these instructions:
|
||||
|
||||
1. Copy the android-project directory wherever you want to keep your projects
|
||||
and rename it to the name of your project.
|
||||
2. Move or symlink this SDL directory into the <project>/jni directory
|
||||
@@ -84,6 +111,28 @@ android-project/
|
||||
on this implementation.
|
||||
|
||||
|
||||
================================================================================
|
||||
Build an app with static linking of libSDL
|
||||
================================================================================
|
||||
|
||||
This build uses the Android NDK module system.
|
||||
|
||||
Instructions:
|
||||
1. Copy the android-project directory wherever you want to keep your projects
|
||||
and rename it to the name of your project.
|
||||
2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
|
||||
(overwrite the existing one)
|
||||
3. Edit <project>/jni/src/Android.mk to include your source files
|
||||
4. create and export an environment variable named NDK_MODULE_PATH that points
|
||||
to the parent directory of this SDL directory. e.g.:
|
||||
|
||||
export NDK_MODULE_PATH="$PWD"/..
|
||||
|
||||
5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
|
||||
System.loadLibrary("SDL2") line 42.
|
||||
6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
|
||||
|
||||
|
||||
================================================================================
|
||||
Customizing your application name
|
||||
================================================================================
|
||||
@@ -211,7 +260,7 @@ The best place to start is with docs/OVERVIEW.TXT
|
||||
================================================================================
|
||||
|
||||
First make sure that you've installed Eclipse and the Android extensions as described here:
|
||||
http://developer.android.com/sdk/eclipse-adt.html
|
||||
http://developer.android.com/tools/sdk/eclipse-adt.html
|
||||
|
||||
Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
|
||||
* File -> New -> Other
|
||||
@@ -348,8 +397,11 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
|
||||
Why is API level 10 the minimum required?
|
||||
================================================================================
|
||||
|
||||
API level 10 is required because SDL requires some functionality for running not
|
||||
available on older devices and some for building which is not in older NDK/SDKs.
|
||||
API level 10 is the minimum required level at runtime (that is, on the device)
|
||||
because SDL requires some functionality for running not
|
||||
available on older devices. Since the incorporation of joystick support into SDL,
|
||||
the minimum SDK required to *build* SDL is version 12. Devices running API levels
|
||||
10-11 are still supported, only with the joystick functionality disabled.
|
||||
|
||||
Support for native OpenGL ES and ES2 applications was introduced in the NDK for
|
||||
API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
|
||||
@@ -381,4 +433,6 @@ Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
|
||||
Known issues
|
||||
================================================================================
|
||||
|
||||
- TODO. I'm sure there's a bunch more stuff I haven't thought of
|
||||
- The number of buttons reported for each joystick is hardcoded to be 36, which
|
||||
is the current maximum number of buttons Android can report.
|
||||
|
||||
|
||||
130
README-dynapi.txt
Normal file
@@ -0,0 +1,130 @@
|
||||
================================================================================
|
||||
Dynamic API
|
||||
================================================================================
|
||||
Originally posted by Ryan at https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
|
||||
|
||||
Background:
|
||||
|
||||
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
|
||||
but developers are shipping their own SDL2 with individual Steam games.
|
||||
These games might stop getting updates, but a newer SDL2 might be needed later.
|
||||
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
|
||||
ever needed, and these fixes won't make it to a game shipping its own SDL.
|
||||
- Even if we replace the SDL2 in those games with a compatible one, that is to
|
||||
say, edit a developer's Steam depot (yuck!), there are developers that are
|
||||
statically linking SDL2 that we can't do this for. We can't even force the
|
||||
dynamic loader to ignore their SDL2 in this case, of course.
|
||||
- If you don't ship an SDL2 with the game in some form, people that disabled the
|
||||
Steam Runtime, or just tried to run the game from the command line instead of
|
||||
Steam might find themselves unable to run the game, due to a missing dependency.
|
||||
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
|
||||
generic Linux boxes that may or may not have SDL2 installed, you have to ship
|
||||
the library or risk a total failure to launch. So now, you might have to have
|
||||
a non-Steam build plus a Steam build (that is, one with and one without SDL2
|
||||
included), which is inconvenient if you could have had one universal build
|
||||
that works everywhere.
|
||||
- We like the zlib license, but the biggest complaint from the open source
|
||||
community about the license change is the static linking. The LGPL forced this
|
||||
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
|
||||
concerned about the GNU freedoms found themselves solving the same problems:
|
||||
swapping in a newer SDL to an older game often times can save the day.
|
||||
Static linking stops this dead.
|
||||
|
||||
So here's what we did:
|
||||
|
||||
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
|
||||
now looks like:
|
||||
|
||||
UInt32 SDL_Init(Uint32 flags)
|
||||
{
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
|
||||
Except that is all done with a bunch of macro magic so we don't have to maintain
|
||||
every one of these.
|
||||
|
||||
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
|
||||
SDL_Init() that you've been calling all this time. But at startup, it looks more
|
||||
like this:
|
||||
|
||||
Uint32 SDL_Init_DEFAULT(Uint32 flags)
|
||||
{
|
||||
SDL_InitDynamicAPI();
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
|
||||
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
|
||||
pointers, which means that this _DEFAULT function never gets called again.
|
||||
First call to any SDL function sets the whole thing up.
|
||||
|
||||
So you might be asking, what was the value in that? Isn't this what the operating
|
||||
system's dynamic loader was supposed to do for us? Yes, but now we've got this
|
||||
level of indirection, we can do things like this:
|
||||
|
||||
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
|
||||
./MyGameThatIsStaticallyLinkedToSDL2
|
||||
|
||||
And now, this game that is staticallly linked to SDL, can still be overridden
|
||||
with a newer, or better, SDL. The statically linked one will only be used as
|
||||
far as calling into the jump table in this case. But in cases where no override
|
||||
is desired, the statically linked version will provide its own jump table,
|
||||
and everyone is happy.
|
||||
|
||||
So now:
|
||||
- Developers can statically link SDL, and users can still replace it.
|
||||
(We'd still rather you ship a shared library, though!)
|
||||
- Developers can ship an SDL with their game, Valve can override it for, say,
|
||||
new features on SteamOS, or distros can override it for their own needs,
|
||||
but it'll also just work in the default case.
|
||||
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
|
||||
and it'll do the right thing.
|
||||
- End users (and Valve) can update a game's SDL in almost any case,
|
||||
to keep abandoned games running on newer platforms.
|
||||
- Everyone develops with SDL exactly as they have been doing all along.
|
||||
Same headers, same ABI. Just get the latest version to enable this magic.
|
||||
|
||||
|
||||
A little more about SDL_InitDynamicAPI():
|
||||
|
||||
Internally, InitAPI does some locking to make sure everything waits until a
|
||||
single thread initializes everything (although even SDL_CreateThread() goes
|
||||
through here before spinning a thread, too), and then decides if it should use
|
||||
an external SDL library. If not, it sets up the jump table using the current
|
||||
SDL's function pointers (which might be statically linked into a program, or in
|
||||
a shared library of its own). If so, it loads that library and looks for and
|
||||
calls a single function:
|
||||
|
||||
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
|
||||
That function takes a version number (more on that in a moment), the address of
|
||||
the jump table, and the size, in bytes, of the table.
|
||||
Now, we've got policy here: this table's layout never changes; new stuff gets
|
||||
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
|
||||
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
|
||||
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
|
||||
if it's smaller, we know we can provide the entire API that the caller needs.
|
||||
|
||||
The version variable is a failsafe switch.
|
||||
Right now it's always 1. This number changes when there are major API changes
|
||||
(so we know if the tablesize might be smaller, or entries in it have changed).
|
||||
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
|
||||
inconceivable to have a small dispatch library that only supplies this one
|
||||
function and loads different, otherwise-incompatible SDL libraries and has the
|
||||
right one initialize the jump table based on the version. For something that
|
||||
must generically catch lots of different versions of SDL over time, like the
|
||||
Steam Client, this isn't a bad option.
|
||||
|
||||
Finally, I'm sure some people are reading this and thinking
|
||||
"I don't want that overhead in my project!"
|
||||
To which I would point out that the extra function call through the jump table
|
||||
probably wouldn't even show up in a profile, but lucky you: this can all be
|
||||
disabled. You can build SDL without this if you absolutely must, but we would
|
||||
encourage you not to do that. However, on heavily locked down platforms like
|
||||
iOS, or maybe when debugging, it makes sense to disable it. The way this is
|
||||
designed in SDL, you just have to change one #define, and the entire system
|
||||
vaporizes out, and SDL functions exactly like it always did. Most of it is
|
||||
macro magic, so the system is contained to one C file and a few headers.
|
||||
However, this is on by default and you have to edit a header file to turn it
|
||||
off. Our hopes is that if we make it easy to disable, but not too easy,
|
||||
everyone will ultimately be able to get what they want, but we've gently
|
||||
nudged everyone towards what we think is the best solution.
|
||||
@@ -34,9 +34,9 @@ Most programs will want to define an appropriate error threshold and check to be
|
||||
|
||||
Saving:
|
||||
-------
|
||||
To save a template, call SDL_SaveDollarTemplate(gestureId, src) where gestureId is the id of the gesture you want to save, and src is an SDL_RWops pointer to the file where the gesture will be stored.
|
||||
To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored.
|
||||
|
||||
To save all currently loaded templates, call SDL_SaveAllDollarTemplates(src) where source is an SDL_RWops pointer to the file where the gesture will be stored.
|
||||
To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored.
|
||||
|
||||
Both functions return the number of gestures successfully saved.
|
||||
|
||||
|
||||
80
README-linux.txt
Normal file
@@ -0,0 +1,80 @@
|
||||
================================================================================
|
||||
Simple DirectMedia Layer for Linux
|
||||
================================================================================
|
||||
|
||||
By default SDL will only link against glibc, the rest of the features will be
|
||||
enabled dynamically at runtime depending on the available features on the target
|
||||
system. So, for example if you built SDL with Xinerama support and the target
|
||||
system does not have the Xinerama libraries installed, it will be disabled
|
||||
at runtime, and you won't get a missing library error, at least with the
|
||||
default configuration parameters.
|
||||
|
||||
|
||||
================================================================================
|
||||
Build Dependencies
|
||||
================================================================================
|
||||
|
||||
Ubuntu 13.04, all available features enabled:
|
||||
|
||||
sudo apt-get install build-essential mercurial make cmake autoconf automake \
|
||||
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
|
||||
libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
|
||||
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev
|
||||
|
||||
NOTES:
|
||||
- This includes all the audio targets except arts, because Ubuntu pulled the
|
||||
artsc0-dev package, but in theory SDL still supports it.
|
||||
- DirectFB isn't included because the configure script (currently) fails to find
|
||||
it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
|
||||
configure script to include DirectFB support. Send patches. :)
|
||||
|
||||
|
||||
================================================================================
|
||||
Joystick does not work
|
||||
================================================================================
|
||||
|
||||
If you compiled or are using a version of SDL with udev support (and you should!)
|
||||
there's a few issues that may cause SDL to fail to detect your joystick. To
|
||||
debug this, start by installing the evtest utility. On Ubuntu/Debian:
|
||||
|
||||
sudo apt-get install evtest
|
||||
|
||||
Then run:
|
||||
|
||||
sudo evtest
|
||||
|
||||
You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
|
||||
Now run:
|
||||
|
||||
cat /dev/input/event/XX
|
||||
|
||||
If you get a permission error, you need to set a udev rule to change the mode of
|
||||
your device (see below)
|
||||
|
||||
Also, try:
|
||||
|
||||
sudo udevadm info --query=all --name=input/eventXX
|
||||
|
||||
If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
|
||||
you need to set up an udev rule to force this variable.
|
||||
|
||||
A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
|
||||
like:
|
||||
|
||||
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
|
||||
You can set up similar rules for your device by changing the values listed in
|
||||
idProduct and idVendor. To obtain these values, try:
|
||||
|
||||
sudo udevadm info -a --name=input/eventXX | grep idVendor
|
||||
sudo udevadm info -a --name=input/eventXX | grep idProduct
|
||||
|
||||
If multiple values come up for each of these, the one you want is the first one of each.
|
||||
|
||||
On other systems which ship with an older udev (such as CentOS), you may need
|
||||
to set up a rule such as:
|
||||
|
||||
SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
|
||||
@@ -17,18 +17,58 @@ process:
|
||||
sudo make install
|
||||
|
||||
You can also build SDL as a Universal library (a single binary for both
|
||||
PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using
|
||||
32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
|
||||
the fatbuild.sh script in build-scripts:
|
||||
sh build-scripts/fatbuild.sh
|
||||
sudo build-scripts/fatbuild.sh install
|
||||
This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4
|
||||
ABI compatibility on Intel architectures. For best compatibility you
|
||||
This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
|
||||
ABI compatibility on x86_64 architectures. For best compatibility you
|
||||
should compile your application the same way. A script which wraps
|
||||
gcc to make this easy is provided in test/gcc-fat.sh
|
||||
|
||||
Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
|
||||
(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
|
||||
been officially dropped as of SDL 2.0.2.
|
||||
|
||||
To use the library once it's built, you essential have two possibilities:
|
||||
use the traditional autoconf/automake/make method, or use Xcode.
|
||||
|
||||
==============================================================================
|
||||
Caveats for using SDL with Mac OS X
|
||||
==============================================================================
|
||||
|
||||
Some things you have to be aware of when using SDL on Mac OS X:
|
||||
|
||||
- If you register your own NSApplicationDelegate (using [NSApp setDelegate:]),
|
||||
SDL will not register its own. This means that SDL will not terminate using
|
||||
SDL_Quit if it receives a termination request, it will terminate like a
|
||||
normal app, and it will not send a SDL_DROPFILE when you request to open a
|
||||
file with the app. To solve these issues, put the following code in your
|
||||
NSApplicationDelegate implementation:
|
||||
|
||||
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
|
||||
{
|
||||
if (SDL_GetEventState(SDL_QUIT) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
return NSTerminateCancel;
|
||||
}
|
||||
|
||||
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
|
||||
{
|
||||
if (SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_DROPFILE;
|
||||
event.drop.file = SDL_strdup([filename UTF8String]);
|
||||
return (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
|
||||
return NO;
|
||||
}
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with a traditional Makefile
|
||||
==============================================================================
|
||||
|
||||
161
README-raspberrypi.txt
Normal file
@@ -0,0 +1,161 @@
|
||||
================================================================================
|
||||
SDL2 for Raspberry Pi
|
||||
================================================================================
|
||||
|
||||
Requirements:
|
||||
|
||||
Raspbian (other Linux distros may work as well).
|
||||
|
||||
================================================================================
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* Works without X11
|
||||
* Hardware accelerated OpenGL ES 2.x
|
||||
* Sound via ALSA
|
||||
* Input (mouse/keyboard/joystick) via EVDEV
|
||||
* Hotplugging of input devices via UDEV
|
||||
|
||||
================================================================================
|
||||
Raspbian Build Dependencies
|
||||
================================================================================
|
||||
|
||||
sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev
|
||||
|
||||
You also need the VideoCore binary stuff that ships in /opt/vc for EGL and
|
||||
OpenGL ES 2.x, it usually comes pre installed, but in any case:
|
||||
|
||||
sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev
|
||||
|
||||
================================================================================
|
||||
Cross compiling from x86 Linux
|
||||
================================================================================
|
||||
|
||||
To cross compile SDL for Raspbian from your desktop machine, you'll need a
|
||||
Raspbian system root and the cross compilation tools. We'll assume these tools
|
||||
will be placed in /opt/rpi-tools
|
||||
|
||||
sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
|
||||
|
||||
You'll also need a Rasbian binary image.
|
||||
Get it from: http://downloads.raspberrypi.org/raspbian_latest
|
||||
After unzipping, you'll get file with a name like: <date>-wheezy-raspbian.img
|
||||
Let's assume the sysroot will be built in /opt/rpi-sysroot.
|
||||
|
||||
export SYSROOT=/opt/rpi-sysroot
|
||||
sudo kpartx -a -v <path_to_raspbian_image>.img
|
||||
sudo mount -o loop /dev/mapper/loop0p2 /mnt
|
||||
sudo cp -r /mnt $SYSROOT
|
||||
sudo apt-get install qemu binfmt-support qemu-user-static
|
||||
sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin
|
||||
sudo mount --bind /dev $SYSROOT/dev
|
||||
sudo mount --bind /proc $SYSROOT/proc
|
||||
sudo mount --bind /sys $SYSROOT/sys
|
||||
|
||||
Now, before chrooting into the ARM sysroot, you'll need to apply a workaround,
|
||||
edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
|
||||
|
||||
sudo chroot $SYSROOT
|
||||
apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev
|
||||
exit
|
||||
sudo umount $SYSROOT/dev
|
||||
sudo umount $SYSROOT/proc
|
||||
sudo umount $SYSROOT/sys
|
||||
sudo umount /mnt
|
||||
|
||||
There's one more fix required, as the libdl.so symlink uses an absolute path
|
||||
which doesn't quite work in our setup.
|
||||
|
||||
sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
|
||||
sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
|
||||
|
||||
The final step is compiling SDL itself.
|
||||
|
||||
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
|
||||
cd <SDL SOURCE>
|
||||
mkdir -p build;cd build
|
||||
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
|
||||
make
|
||||
make install
|
||||
|
||||
To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
|
||||
|
||||
perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
|
||||
|
||||
================================================================================
|
||||
Apps don't work or poor video/audio performance
|
||||
================================================================================
|
||||
|
||||
If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to
|
||||
update the RPi's firmware. Note that doing so will fix these problems, but it
|
||||
will also render the CMA - Dynamic Memory Split functionality useless.
|
||||
|
||||
Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too
|
||||
low in general, specially if a 1080p TV is hooked up.
|
||||
|
||||
See here how to configure this setting: http://elinux.org/RPiconfig
|
||||
|
||||
Using a fixed gpu_mem=128 is the best option (specially if you updated the
|
||||
firmware, using CMA probably won't work, at least it's the current case).
|
||||
|
||||
================================================================================
|
||||
No input
|
||||
================================================================================
|
||||
|
||||
Make sure you belong to the "input" group.
|
||||
|
||||
sudo usermod -aG input `whoami`
|
||||
|
||||
================================================================================
|
||||
No HDMI Audio
|
||||
================================================================================
|
||||
|
||||
If you notice that ALSA works but there's no audio over HDMI, try adding:
|
||||
|
||||
hdmi_drive=2
|
||||
|
||||
to your config.txt file and reboot.
|
||||
|
||||
Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
|
||||
|
||||
================================================================================
|
||||
Text Input API support
|
||||
================================================================================
|
||||
|
||||
The Text Input API is supported, with translation of scan codes done via the
|
||||
kernel symbol tables. For this to work, SDL needs access to a valid console.
|
||||
If you notice there's no SDL_TEXTINPUT message being emitted, double check that
|
||||
your app has read access to one of the following:
|
||||
|
||||
* /proc/self/fd/0
|
||||
* /dev/tty
|
||||
* /dev/tty[0...6]
|
||||
* /dev/vc/0
|
||||
* /dev/console
|
||||
|
||||
This is usually not a problem if you run from the physical terminal (as opposed
|
||||
to running from a pseudo terminal, such as via SSH). If running from a PTS, a
|
||||
quick workaround is to run your app as root or add yourself to the tty group,
|
||||
then re login to the system.
|
||||
|
||||
sudo usermod -aG tty `whoami`
|
||||
|
||||
The keyboard layout used by SDL is the same as the one the kernel uses.
|
||||
To configure the layout on Raspbian:
|
||||
|
||||
sudo dpkg-reconfigure keyboard-configuration
|
||||
|
||||
To configure the locale, which controls which keys are interpreted as letters,
|
||||
this determining the CAPS LOCK behavior:
|
||||
|
||||
sudo dpkg-reconfigure locales
|
||||
|
||||
================================================================================
|
||||
Notes
|
||||
================================================================================
|
||||
|
||||
* When launching apps remotely (via SSH), SDL can prevent local keystrokes from
|
||||
leaking into the console only if it has root privileges. Launching apps locally
|
||||
does not suffer from this issue.
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
Windows CE is no longer supported by SDL.
|
||||
|
||||
We have left the CE support in SDL 1.2 for those that must have it, and we
|
||||
will accept patches that support more modern Windows Mobile platforms for
|
||||
SDL 2.0.
|
||||
have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
|
||||
|
||||
--ryan.
|
||||
|
||||
|
||||
42
README-windows.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
================================================================================
|
||||
Simple DirectMedia Layer for Windows
|
||||
================================================================================
|
||||
|
||||
================================================================================
|
||||
OpenGL ES 2.x support
|
||||
================================================================================
|
||||
|
||||
SDL has support for OpenGL ES 2.x under Windows via two alternative
|
||||
implementations.
|
||||
The most straightforward method consists in running your app in a system with
|
||||
a graphic card paired with a relatively recent (as of November of 2013) driver
|
||||
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
|
||||
to ship said extension on Windows currently include nVidia and Intel.
|
||||
|
||||
The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
|
||||
If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
|
||||
extension is found, SDL will try to load the libEGL.dll library provided by
|
||||
ANGLE.
|
||||
To obtain the ANGLE binaries, you can either compile from source from
|
||||
https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
|
||||
a recent Chrome/Chromium install for Windows. The files you need are:
|
||||
|
||||
* libEGL.dll
|
||||
* libGLESv2.dll
|
||||
* d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
|
||||
or...
|
||||
* d3dcompiler_43.dll (supports Windows XP or later)
|
||||
|
||||
If you compile ANGLE from source, you can configure it so it does not need the
|
||||
d3dcompiler_* DLL at all (for details on this, see their documentation).
|
||||
However, by default SDL will try to preload the d3dcompiler_46.dll to
|
||||
comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
|
||||
support Windows XP) or to skip this step at all, you can use the
|
||||
SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
|
||||
|
||||
Known Bugs:
|
||||
|
||||
* SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
|
||||
that there's a bug in the library which prevents the window contents from
|
||||
refreshing if this is set to anything other than the default value.
|
||||
|
||||
@@ -33,6 +33,10 @@ If you need help with the library, or just want to discuss SDL related
|
||||
issues, you can join the developers mailing list:
|
||||
http://www.libsdl.org/mailing-list.php
|
||||
|
||||
If you want to report bugs or contribute patches, please submit them to
|
||||
bugzilla:
|
||||
http://bugzilla.libsdl.org/
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
|
||||
|
||||
5
TODO.txt
@@ -1,15 +1,10 @@
|
||||
Future work roadmap:
|
||||
* http://wiki.libsdl.org/moin.cgi/Roadmap
|
||||
|
||||
* See why windows are being rearranged. Is the shield window not up?
|
||||
* Add __WINDOWS__ in addition to __WIN32__
|
||||
* Write test for fullscreen gamma to check X11 colormap handling
|
||||
|
||||
* Check 1.2 revisions:
|
||||
3554 - Need to resolve semantics for locking keys on different platforms
|
||||
4874 - Do we want screen rotation? At what level?
|
||||
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
|
||||
4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
|
||||
4865 - See if this is still needed (mouse coordinate clamping)
|
||||
4866 - See if this is still needed (blocking window repositioning)
|
||||
|
||||
|
||||
414
VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
Normal file
@@ -0,0 +1,414 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
|
||||
<RootNamespace>SDL</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
|
||||
<ProjectName>SDL-WinPhone</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\SDL_render.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_assert.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_error.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_hints.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_log.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\SDL_thread.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\timer\SDL_timer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_0.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_1.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_A.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_auto.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_copy.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_N.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_slow.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_bmp.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_clipboard.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_pixels.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_rect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_shape.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_stretch.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_surface.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_video.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
32
VisualC-WinRT/SDL-WinRT_VS2012.sln
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL\SDL-WinRT_VS2012.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
|
||||
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
519
VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Normal file
@@ -0,0 +1,519 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
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|
||||
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<Link>
|
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||||
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<Link>
|
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<SubSystem>Console</SubSystem>
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|
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|
||||
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|
||||
678
VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
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|
||||
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|
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|
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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<Filter>Source Files</Filter>
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</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_blit_slow.c">
|
||||
<Filter>Source Files</Filter>
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||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\SDL_error.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\events\SDL_events.c">
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||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\src\SDL_log.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\timer\SDL_timer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_egl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL_main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_hints.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_input.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_log.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_name.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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|
||||
<Filter>Source Files</Filter>
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||||
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||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
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||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL_power.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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||||
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||||
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||||
<Filter>Header Files</Filter>
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||||
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||||
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||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
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||||
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||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL_video.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
<Filter>Source Files</Filter>
|
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|
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
|
||||
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|
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|
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|
||||
<Filter>Source Files</Filter>
|
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
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|
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|
||||
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|
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|
||||
<Filter>Header Files</Filter>
|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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<Filter>Header Files</Filter>
|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
<Filter>Header Files</Filter>
|
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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<ItemGroup>
|
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<Filter Include="Header Files">
|
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<UniqueIdentifier>{20773b57-7034-4c24-af5a-334844585f1b}</UniqueIdentifier>
|
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|
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<Filter Include="Source Files">
|
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<UniqueIdentifier>{ddf04d85-6a87-4c5a-bc52-869b38f45a61}</UniqueIdentifier>
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|
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|
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</Project>
|
||||
BIN
VisualC-WinRT/tests/loopwave/Assets/Logo.png
Normal file
|
After Width: | Height: | Size: 801 B |
BIN
VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
Normal file
|
After Width: | Height: | Size: 329 B |
BIN
VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 429 B |
42
VisualC-WinRT/tests/loopwave/Package.appxmanifest
Normal file
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
|
||||
|
||||
<Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
|
||||
Publisher="CN=David"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<Properties>
|
||||
<DisplayName>loopwave_VS2012_WinRT</DisplayName>
|
||||
<PublisherDisplayName>David</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.2.1</OSMinVersion>
|
||||
<OSMaxVersionTested>6.2.1</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="loopwave_VS2012_WinRT.App">
|
||||
<VisualElements
|
||||
DisplayName="loopwave_VS2012_WinRT"
|
||||
Logo="Assets\Logo.png"
|
||||
SmallLogo="Assets\SmallLogo.png"
|
||||
Description="loopwave_VS2012_WinRT"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#464646">
|
||||
<DefaultTile ShowName="allLogos" />
|
||||
<SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
170
VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
Normal file
@@ -0,0 +1,170 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{03fcc293-9406-49c2-acf6-6e7d460c3239}</ProjectGuid>
|
||||
<RootNamespace>loopwave_VS2012</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
|
||||
<AppContainerApplication>true</AppContainerApplication>
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||||
<ProjectName>loopwave</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<PackageCertificateKeyFile>loopwave_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<Link>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ClCompile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4453</DisableSpecificWarnings>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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</ClCompile>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Image Include="Assets\Logo.png" />
|
||||
<Image Include="Assets\SmallLogo.png" />
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||||
<Image Include="Assets\StoreLogo.png" />
|
||||
<Image Include="Assets\SplashScreen.png" />
|
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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<None Include="loopwave_VS2012_TemporaryKey.pfx" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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<ClCompile Include="..\..\..\test\loopwave.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<ItemGroup>
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||||
<Media Include="..\..\..\test\sample.wav" />
|
||||
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||||
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|
||||
<ProjectReference Include="..\..\SDL\SDL-WinRT_VS2012.vcxproj">
|
||||
<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
BIN
VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
Normal file
BIN
VisualC-WinRT/tests/testthread/Assets/Logo.png
Normal file
|
After Width: | Height: | Size: 801 B |
BIN
VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
Normal file
|
After Width: | Height: | Size: 329 B |
BIN
VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 429 B |
42
VisualC-WinRT/tests/testthread/Package.appxmanifest
Normal file
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
|
||||
|
||||
<Identity Name="ca3178f1-b2b2-43bf-97dd-28ee1b7d32c5"
|
||||
Publisher="CN=David"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<Properties>
|
||||
<DisplayName>testthread_VS2012_WinRT</DisplayName>
|
||||
<PublisherDisplayName>David</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.2.1</OSMinVersion>
|
||||
<OSMaxVersionTested>6.2.1</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="testthread_VS2012_WinRT.App">
|
||||
<VisualElements
|
||||
DisplayName="testthread_VS2012_WinRT"
|
||||
Logo="Assets\Logo.png"
|
||||
SmallLogo="Assets\SmallLogo.png"
|
||||
Description="testthread_VS2012_WinRT"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#464646">
|
||||
<DefaultTile ShowName="allLogos" />
|
||||
<SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
160
VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
Normal file
@@ -0,0 +1,160 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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|
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
|
||||
<RootNamespace>testthread_VS2012</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
|
||||
<AppContainerApplication>true</AppContainerApplication>
|
||||
<ProjectName>testthread</ProjectName>
|
||||
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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|
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||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v110</PlatformToolset>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
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||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
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|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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||||
</ClCompile>
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||||
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||||
<ItemGroup>
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||||
<Image Include="Assets\Logo.png" />
|
||||
<Image Include="Assets\SmallLogo.png" />
|
||||
<Image Include="Assets\StoreLogo.png" />
|
||||
<Image Include="Assets\SplashScreen.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="testthread_VS2012_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@@ -1048,6 +1100,10 @@
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|
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|
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@@ -233,6 +233,7 @@
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@@ -269,6 +270,9 @@
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@@ -279,6 +283,7 @@
|
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@@ -364,9 +373,11 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,255 +1,416 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2010.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2010.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2010.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2010.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|x64
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.Build.0 = Release|x64
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.Build.0 = Release|x64
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|x64
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.Build.0 = Release|x64
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.Build.0 = Release|x64
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|x64.Build.0 = Debug|x64
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|Win32.Build.0 = Release|Win32
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|x64.ActiveCfg = Release|x64
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|x64.Build.0 = Release|x64
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.Build.0 = Debug|x64
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.ActiveCfg = Release|x64
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.Build.0 = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.Build.0 = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.Build.0 = Release|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.Build.0 = Debug|x64
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.Build.0 = Release|Win32
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.ActiveCfg = Release|x64
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.Build.0 = Release|x64
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.Build.0 = Release|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|x64.ActiveCfg = Release|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.Build.0 = Debug|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|Win32.Build.0 = Release|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.ActiveCfg = Release|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.Build.0 = Release|x64
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|x64.Build.0 = Debug|x64
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.Build.0 = Release|Win32
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.ActiveCfg = Release|x64
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.Build.0 = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.Build.0 = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.Build.0 = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.Build.0 = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.Build.0 = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.Build.0 = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.Build.0 = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2010.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2010.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2010.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2010.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_static|Win32 = Debug_static|Win32
|
||||
Debug_static|x64 = Debug_static|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release_static|Win32 = Release_static|Win32
|
||||
Release_static|x64 = Release_static|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|Win32.ActiveCfg = Debug_static|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|Win32.Build.0 = Debug_static|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|x64.ActiveCfg = Debug_static|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|x64.Build.0 = Debug_static|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|Win32.ActiveCfg = Release_static|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|Win32.Build.0 = Release_static|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|x64.Build.0 = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|Win32.ActiveCfg = Debug|Win32
|
||||
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{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_static|x64.ActiveCfg = Release|x64
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{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_static|x64.Build.0 = Release|x64
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{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.ActiveCfg = Release|Win32
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||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.Build.0 = Release|Win32
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{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.ActiveCfg = Release|x64
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{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.Build.0 = Release|x64
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{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug_static|Win32.Build.0 = Debug|Win32
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{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug_static|x64.ActiveCfg = Debug|Win32
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||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|x64.ActiveCfg = Debug|Win32
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||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release_static|Win32.ActiveCfg = Release|Win32
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||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release_static|Win32.Build.0 = Release|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release_static|x64.ActiveCfg = Release|Win32
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||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.Build.0 = Release|Win32
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|x64.ActiveCfg = Release|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|Win32.ActiveCfg = Debug|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|Win32.Build.0 = Debug|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|x64.ActiveCfg = Debug|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|x64.Build.0 = Debug|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.Build.0 = Debug|x64
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|Win32.ActiveCfg = Release|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|Win32.Build.0 = Release|Win32
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|x64.ActiveCfg = Release|x64
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||||
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{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.ActiveCfg = Release|x64
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||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.Build.0 = Release|x64
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||||
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||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug_static|Win32.Build.0 = Debug|Win32
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.Build.0 = Release|Win32
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.ActiveCfg = Release|x64
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.Build.0 = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug_static|Win32.Build.0 = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug_static|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|Win32.ActiveCfg = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|x64.ActiveCfg = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.Build.0 = Release|x64
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||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|Win32.ActiveCfg = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|Win32.Build.0 = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.Build.0 = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.Build.0 = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|Win32.ActiveCfg = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|Win32.Build.0 = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.Build.0 = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|x64.ActiveCfg = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|x64.Build.0 = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|Win32.ActiveCfg = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|Win32.Build.0 = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.Build.0 = Debug|Win32
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||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.ActiveCfg = Debug|x64
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||||
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.Build.0 = Debug|x64
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||||
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release_static|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release_static|x64.Build.0 = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.ActiveCfg = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
EndGlobalSection
|
||||
EndGlobal
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||||
|
||||
@@ -1,5 +1,4 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
|
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@@ -1,5 +1,4 @@
|
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|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
@@ -103,6 +102,24 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testj
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualtest", "visualtest\visualtest_VS2012.vcxproj", "{13DDF23A-4A8F-4AF9-9734-CC09D9157924}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "visualtest", "visualtest", "{68C17E4D-1073-48DB-A96C-C36FE8705F1B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testquit", "visualtest\unittest\testquit\testquit_VS2012.vcxproj", "{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@@ -253,6 +270,22 @@ Global
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.Build.0 = Debug|x64
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.Build.0 = Release|Win32
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.ActiveCfg = Release|x64
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.Build.0 = Release|x64
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.Build.0 = Debug|x64
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.Build.0 = Release|Win32
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.ActiveCfg = Release|x64
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@@ -274,5 +307,7 @@ Global
|
||||
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
|
||||
{13DDF23A-4A8F-4AF9-9734-CC09D9157924} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
|
||||
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
|
||||
323
VisualC/SDL_VS2013.sln
Normal file
@@ -0,0 +1,323 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2013.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2013.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2013.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2013.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2013.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2013.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2013.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2013.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2013.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2013.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2013.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2013.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2013.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2013.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2013.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2013.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2013.vcxproj", "{E5287C64-0646-4BFA-A772-1DB5A649F35E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
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||||
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||||
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||||
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copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
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235
VisualC/tests/loopwave/loopwave_VS2013.vcxproj
Normal file
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|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
|
||||
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgesture.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
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|
||||
236
VisualC/tests/testgl2/testgl2_VS2013.vcxproj
Normal file
@@ -0,0 +1,236 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>testgl2</ProjectName>
|
||||
<RootNamespace>testgl2</RootNamespace>
|
||||
<ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
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<PropertyGroup Label="UserMacros" />
|
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<PropertyGroup>
|
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
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<TargetEnvironment>Win32</TargetEnvironment>
|
||||
</Midl>
|
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<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL</Message>
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||||
</PostBuildEvent>
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|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
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<Midl>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<TargetEnvironment>Win32</TargetEnvironment>
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||||
</Midl>
|
||||
<ClCompile>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
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<ClCompile Include="..\..\..\test\testgl2.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
|
||||
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
|
||||
<Library Include="..\..\SDLtest\$(Platform)\$(Configuration)\SDL2test.lib" />
|
||||
</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
|
||||
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</Project>
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||||
207
VisualC/tests/testgles2/testgles2_VS2008.vcproj
Normal file
@@ -0,0 +1,207 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
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|
||||
Name="testgl2"
|
||||
ProjectGUID="{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
RootNamespace="testgl2"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/testgl2.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/testgles2.pch"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="opengl32.lib"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/testgles2.pdb"
|
||||
SubSystem="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copy SDL"
|
||||
CommandLine="copy "$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll" "$(TargetDir)\SDL2.dll""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
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<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/testgles2.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\include"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/testgles2.pch"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="opengl32.lib"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/testgles2.pdb"
|
||||
SubSystem="2"
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</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL and data files</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;..\..\visualtest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
<DisableLanguageExtensions>false</DisableLanguageExtensions>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
copy "$(SolutionDir)SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)SDL2.dll"
|
||||
copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
|
||||
copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
|
||||
copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
|
||||
copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL and data files</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;..\..\visualtest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
copy "$(SolutionDir)SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)SDL2.dll"
|
||||
copy "$(SolutionDir)..\test\icon.bmp" "$(TargetDir)icon.bmp"
|
||||
copy "$(SolutionDir)tests\testsprite2\$(Platform)\$(Configuration)\testsprite2.exe" "$(TargetDir)testsprite2.exe"
|
||||
copy "$(SolutionDir)visualtest\unittest\testquit\$(Platform)\$(Configuration)\testquit.exe" "$(TargetDir)testquit.exe"
|
||||
copy /y "$(SolutionDir)..\visualtest\*.config" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\*.parameters" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\*.actions" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\unittest\*.config" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\unittest\*.parameters" "$(TargetDir)"
|
||||
copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(TargetDir)"
|
||||
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|
||||
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|
||||
<PostBuildEvent>
|
||||
<Message>Copy SDL and data files</Message>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<Library Include="..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
|
||||
<Library Include="..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
|
||||
<Library Include="..\SDLtest\$(Platform)\$(Configuration)\SDL2test.lib" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_action_configparser.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_exhaustive_variator.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_harness_argparser.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_mischelper.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_parsehelper.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_process.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_random_variator.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_rwhelper.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_screenshot.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_sut_configparser.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_variators.h" />
|
||||
<ClInclude Include="..\..\visualtest\include\SDL_visualtest_variator_common.h" />
|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\visualtest\src\action_configparser.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\harness_argparser.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\mischelper.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\parsehelper.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\rwhelper.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\screenshot.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\sut_configparser.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\testharness.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\variators.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\variator_exhaustive.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\variator_common.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\variator_random.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\windows\windows_process.c" />
|
||||
<ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
107
WhatsNew.txt
@@ -1,3 +1,108 @@
|
||||
|
||||
This is a list of API changes in SDL's version history.
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.3:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Mac OS X:
|
||||
* Fixed creating an OpenGL context by default on Mac OS X 10.6
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.2:
|
||||
---------------------------------------------------------------------------
|
||||
General:
|
||||
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
||||
* Added an API to load a database of game controller mappings from a file:
|
||||
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
|
||||
* Added game controller mappings for the PS4 and OUYA controllers
|
||||
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
||||
* Added SDL_DetachThread()
|
||||
* Added SDL_HasAVX() to determine if the CPU has AVX features
|
||||
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
||||
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
||||
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
||||
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
|
||||
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
|
||||
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
|
||||
* testgl2 does not need to link with libGL anymore
|
||||
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
|
||||
* Added controllermap test program to visually map a game controller
|
||||
|
||||
Windows:
|
||||
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
|
||||
the driver or emulated through ANGLE)
|
||||
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
|
||||
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
|
||||
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
|
||||
|
||||
Mac OS X:
|
||||
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
|
||||
|
||||
Linux:
|
||||
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
||||
* Added experimental Wayland and Mir support, disabled by default
|
||||
|
||||
Android:
|
||||
* Joystick support (minimum SDK version required to build SDL is now 12,
|
||||
the required runtime version remains at 10, but on such devices joystick
|
||||
support won't be available).
|
||||
* Hotplugging support for joysticks
|
||||
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.1:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added an API to get common filesystem paths in SDL_filesystem.h:
|
||||
SDL_GetBasePath(), SDL_GetPrefPath()
|
||||
* Added an API to do optimized YV12 and IYUV texture updates:
|
||||
SDL_UpdateYUVTexture()
|
||||
* Added an API to get the amount of RAM on the system:
|
||||
SDL_GetSystemRAM()
|
||||
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
|
||||
SDL_TICKS_PASSED()
|
||||
* Dramatically improved OpenGL ES 2.0 rendering performance
|
||||
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
||||
|
||||
Windows:
|
||||
* Created a static library configuration for the Visual Studio 2010 project
|
||||
* Added a hint to create the Direct3D device with support for multi-threading:
|
||||
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
||||
* Added a function to get the D3D9 adapter index for a display:
|
||||
SDL_Direct3D9GetAdapterIndex()
|
||||
* Added a function to get the D3D9 device for a D3D9 renderer:
|
||||
SDL_RenderGetD3D9Device()
|
||||
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
|
||||
* Fixed crash when using two XInput controllers at the same time
|
||||
* Fixed detecting a mixture of XInput and DirectInput controllers
|
||||
* Fixed clearing a D3D render target larger than the window
|
||||
* Improved support for format specifiers in SDL_snprintf()
|
||||
|
||||
Mac OS X:
|
||||
* Added support for retina displays:
|
||||
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
|
||||
* Fixed mouse warping in fullscreen mode
|
||||
* Right mouse click is emulated by holding the Ctrl key while left clicking
|
||||
|
||||
Linux:
|
||||
* Fixed float audio support with the PulseAudio driver
|
||||
* Fixed missing line endpoints in the OpenGL renderer on some drivers
|
||||
* X11 symbols are no longer defined to avoid collisions when linking statically
|
||||
|
||||
iOS:
|
||||
* Fixed status bar visibility on iOS 7
|
||||
* Flipped the accelerometer Y axis to match expected values
|
||||
|
||||
Android:
|
||||
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
|
||||
* Moved EGL initialization to native code
|
||||
* Fixed the accelerometer axis rotation relative to the device rotation
|
||||
* Fixed race conditions when handling the EGL context on pause/resume
|
||||
* Touch devices are available for enumeration immediately after init
|
||||
|
||||
Raspberry Pi:
|
||||
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
|
||||
|
||||
@@ -31,19 +31,19 @@ static SDL_Texture *ship = 0; /* texture for spaceship */
|
||||
static SDL_Texture *space = 0; /* texture for space (background */
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer)
|
||||
render(SDL_Renderer *renderer, int w, int h)
|
||||
{
|
||||
|
||||
|
||||
/* get joystick (accelerometer) axis values and normalize them */
|
||||
float ax = SDL_JoystickGetAxis(accelerometer, 0);
|
||||
float ay = -SDL_JoystickGetAxis(accelerometer, 1);
|
||||
float ay = SDL_JoystickGetAxis(accelerometer, 1);
|
||||
|
||||
/* ship screen constraints */
|
||||
Uint32 minx = 0.0f;
|
||||
Uint32 maxx = SCREEN_WIDTH - shipData.rect.w;
|
||||
Uint32 maxx = w - shipData.rect.w;
|
||||
Uint32 miny = 0.0f;
|
||||
Uint32 maxy = SCREEN_HEIGHT - shipData.rect.h;
|
||||
Uint32 maxy = h - shipData.rect.h;
|
||||
|
||||
#define SINT16_MAX ((float)(0x7FFF))
|
||||
|
||||
@@ -162,8 +162,9 @@ main(int argc, char *argv[])
|
||||
SDL_Renderer *renderer;
|
||||
Uint32 startFrame; /* time frame began to process */
|
||||
Uint32 endFrame; /* time frame ended processing */
|
||||
Uint32 delay; /* time to pause waiting to draw next frame */
|
||||
Sint32 delay; /* time to pause waiting to draw next frame */
|
||||
int done; /* should we clean up and exit? */
|
||||
int w, h;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
@@ -173,8 +174,10 @@ main(int argc, char *argv[])
|
||||
/* create main window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL |
|
||||
SDL_WINDOW_BORDERLESS);
|
||||
SDL_WINDOW_FULLSCREEN);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
|
||||
/* print out some info about joysticks and try to open accelerometer for use */
|
||||
printf("There are %d joysticks available\n", SDL_NumJoysticks());
|
||||
@@ -196,8 +199,8 @@ main(int argc, char *argv[])
|
||||
initializeTextures(renderer);
|
||||
|
||||
/* setup ship */
|
||||
shipData.x = (SCREEN_WIDTH - shipData.rect.w) / 2;
|
||||
shipData.y = (SCREEN_HEIGHT - shipData.rect.h) / 2;
|
||||
shipData.x = (w - shipData.rect.w) / 2;
|
||||
shipData.y = (h - shipData.rect.h) / 2;
|
||||
shipData.vx = 0.0f;
|
||||
shipData.vy = 0.0f;
|
||||
|
||||
@@ -211,7 +214,7 @@ main(int argc, char *argv[])
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render(renderer);
|
||||
render(renderer, w, h);
|
||||
endFrame = SDL_GetTicks();
|
||||
|
||||
/* figure out how much time we have left, and then sleep */
|
||||
|
||||
@@ -196,7 +196,7 @@ explodeEmitter(struct particle *emitter)
|
||||
float speed = randomFloat(0.00, powf(0.17, exponent));
|
||||
speed = powf(speed, 1.0f / exponent);
|
||||
|
||||
/*select the particle at the end of our array */
|
||||
/* select the particle at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
||||
/* set the particles properties */
|
||||
|
||||
@@ -80,7 +80,7 @@ fontMapping map[TABLE_SIZE] = {
|
||||
{SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
|
||||
{SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
|
||||
{SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
|
||||
{SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */
|
||||
{SDL_SCANCODE_SPACE, 1, 0, 0}, /* ' ' */
|
||||
{SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
|
||||
{SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */
|
||||
{SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */
|
||||
|
||||
@@ -37,7 +37,7 @@ render(SDL_Renderer *renderer)
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO*/) < 0)
|
||||
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
|
||||
{
|
||||
printf("Unable to initialize SDL");
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ main(int argc, char *argv[])
|
||||
SDL_WINDOW_BORDERLESS);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
/*load brush texture */
|
||||
/* load brush texture */
|
||||
initializeTexture(renderer);
|
||||
|
||||
/* fill canvass initially with all black */
|
||||
|
||||
@@ -67,6 +67,13 @@
|
||||
04F7808512FB753F00FC43C0 /* SDL_nullframebuffer.c in Sources */ = {isa = PBXBuildFile; fileRef = 04F7808312FB753F00FC43C0 /* SDL_nullframebuffer.c */; };
|
||||
04FFAB8B12E23B8D00BA343D /* SDL_atomic.c in Sources */ = {isa = PBXBuildFile; fileRef = 04FFAB8912E23B8D00BA343D /* SDL_atomic.c */; };
|
||||
04FFAB8C12E23B8D00BA343D /* SDL_spinlock.c in Sources */ = {isa = PBXBuildFile; fileRef = 04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */; };
|
||||
56A6702E18565E450007D20F /* SDL_internal.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6702D18565E450007D20F /* SDL_internal.h */; };
|
||||
56A6703518565E760007D20F /* SDL_dynapi_overrides.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6703118565E760007D20F /* SDL_dynapi_overrides.h */; };
|
||||
56A6703618565E760007D20F /* SDL_dynapi_procs.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6703218565E760007D20F /* SDL_dynapi_procs.h */; };
|
||||
56A6703718565E760007D20F /* SDL_dynapi.c in Sources */ = {isa = PBXBuildFile; fileRef = 56A6703318565E760007D20F /* SDL_dynapi.c */; };
|
||||
56A6703818565E760007D20F /* SDL_dynapi.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6703418565E760007D20F /* SDL_dynapi.h */; };
|
||||
56C181DF17C44D5E00406AE3 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 56C181DE17C44D5E00406AE3 /* SDL_filesystem.h */; };
|
||||
56C181E217C44D7A00406AE3 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */; };
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||||
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AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */,
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AA7558121595D4D800BBD41B /* SDL_error.h in Headers */,
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04BD004512E6671800899322 /* scancodes_linux.h in Headers */,
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04BD004712E6671800899322 /* scancodes_xfree86.h in Headers */,
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|
||||
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|
||||
AA75580D1595D4D800BBD41B /* SDL_copying.h in Headers */,
|
||||
AA75580F1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
|
||||
AA7558111595D4D800BBD41B /* SDL_endian.h in Headers */,
|
||||
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|
||||
AA7558151595D4D800BBD41B /* SDL_events.h in Headers */,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
AA7558231595D4D800BBD41B /* SDL_keycode.h in Headers */,
|
||||
AA7558251595D4D800BBD41B /* SDL_loadso.h in Headers */,
|
||||
AA7558271595D4D800BBD41B /* SDL_log.h in Headers */,
|
||||
AA7558291595D4D800BBD41B /* SDL_main.h in Headers */,
|
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DB0F489417C400ED008798C5 /* SDL_messagebox.h in Headers */,
|
||||
AA75582B1595D4D800BBD41B /* SDL_mouse.h in Headers */,
|
||||
AA75582D1595D4D800BBD41B /* SDL_mutex.h in Headers */,
|
||||
AA75582F1595D4D800BBD41B /* SDL_name.h in Headers */,
|
||||
AA7558311595D4D800BBD41B /* SDL_opengl.h in Headers */,
|
||||
AA7558331595D4D800BBD41B /* SDL_opengles.h in Headers */,
|
||||
56A67028185654B40007D20F /* SDL_dynapi.h in Headers */,
|
||||
AA7558351595D4D800BBD41B /* SDL_opengles2.h in Headers */,
|
||||
AA7558371595D4D800BBD41B /* SDL_pixels.h in Headers */,
|
||||
AA7558391595D4D800BBD41B /* SDL_platform.h in Headers */,
|
||||
AA75583B1595D4D800BBD41B /* SDL_power.h in Headers */,
|
||||
AA75583D1595D4D800BBD41B /* SDL_quit.h in Headers */,
|
||||
AA75583F1595D4D800BBD41B /* SDL_rect.h in Headers */,
|
||||
AA7558411595D4D800BBD41B /* SDL_render.h in Headers */,
|
||||
AA7558431595D4D800BBD41B /* SDL_revision.h in Headers */,
|
||||
AA7558451595D4D800BBD41B /* SDL_rwops.h in Headers */,
|
||||
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|
||||
AA7558491595D4D800BBD41B /* SDL_shape.h in Headers */,
|
||||
56A6702B185654B40007D20F /* SDL_dynapi_overrides.h in Headers */,
|
||||
AA75584B1595D4D800BBD41B /* SDL_stdinc.h in Headers */,
|
||||
AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */,
|
||||
AA75584F1595D4D800BBD41B /* SDL_system.h in Headers */,
|
||||
AA7558511595D4D800BBD41B /* SDL_syswm.h in Headers */,
|
||||
AA7558531595D4D800BBD41B /* SDL_thread.h in Headers */,
|
||||
AA7558551595D4D800BBD41B /* SDL_timer.h in Headers */,
|
||||
AA7558571595D4D800BBD41B /* SDL_touch.h in Headers */,
|
||||
AA7558591595D4D800BBD41B /* SDL_types.h in Headers */,
|
||||
AA75585B1595D4D800BBD41B /* SDL_version.h in Headers */,
|
||||
AA75585D1595D4D800BBD41B /* SDL_video.h in Headers */,
|
||||
04BD022512E6671800899322 /* SDL_diskaudio.h in Headers */,
|
||||
56A6700A1856545C0007D20F /* SDL_internal.h in Headers */,
|
||||
04BD022D12E6671800899322 /* SDL_dummyaudio.h in Headers */,
|
||||
04BD023512E6671800899322 /* SDL_coreaudio.h in Headers */,
|
||||
04BD024312E6671800899322 /* SDL_audio_c.h in Headers */,
|
||||
@@ -1878,6 +1995,7 @@
|
||||
04BD026212E6671800899322 /* scancodes_xfree86.h in Headers */,
|
||||
04BD026412E6671800899322 /* SDL_clipboardevents_c.h in Headers */,
|
||||
04BD026612E6671800899322 /* SDL_events_c.h in Headers */,
|
||||
56A67022185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
|
||||
04BD026812E6671800899322 /* SDL_gesture_c.h in Headers */,
|
||||
04BD026A12E6671800899322 /* SDL_keyboard_c.h in Headers */,
|
||||
04BD026C12E6671800899322 /* SDL_mouse_c.h in Headers */,
|
||||
@@ -1946,59 +2064,7 @@
|
||||
043567411303160F00BA5428 /* SDL_shaders_gl.h in Headers */,
|
||||
AA628ACD159367B7005138DD /* SDL_rotate.h in Headers */,
|
||||
AA628AD4159367F2005138DD /* SDL_x11xinput2.h in Headers */,
|
||||
AA7557FB1595D4D800BBD41B /* begin_code.h in Headers */,
|
||||
AA7557FD1595D4D800BBD41B /* close_code.h in Headers */,
|
||||
AA7557FF1595D4D800BBD41B /* SDL_assert.h in Headers */,
|
||||
AA7558011595D4D800BBD41B /* SDL_atomic.h in Headers */,
|
||||
AA7558031595D4D800BBD41B /* SDL_audio.h in Headers */,
|
||||
AA7558051595D4D800BBD41B /* SDL_blendmode.h in Headers */,
|
||||
AA7558071595D4D800BBD41B /* SDL_clipboard.h in Headers */,
|
||||
AA7558091595D4D800BBD41B /* SDL_config_macosx.h in Headers */,
|
||||
AA75580B1595D4D800BBD41B /* SDL_config.h in Headers */,
|
||||
AA75580D1595D4D800BBD41B /* SDL_copying.h in Headers */,
|
||||
AA75580F1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
|
||||
AA7558111595D4D800BBD41B /* SDL_endian.h in Headers */,
|
||||
AA7558131595D4D800BBD41B /* SDL_error.h in Headers */,
|
||||
AA7558151595D4D800BBD41B /* SDL_events.h in Headers */,
|
||||
AA7558171595D4D800BBD41B /* SDL_gesture.h in Headers */,
|
||||
AA7558191595D4D800BBD41B /* SDL_haptic.h in Headers */,
|
||||
AA75581B1595D4D800BBD41B /* SDL_hints.h in Headers */,
|
||||
AA75581F1595D4D800BBD41B /* SDL_joystick.h in Headers */,
|
||||
AA7558211595D4D800BBD41B /* SDL_keyboard.h in Headers */,
|
||||
AA7558231595D4D800BBD41B /* SDL_keycode.h in Headers */,
|
||||
AA7558251595D4D800BBD41B /* SDL_loadso.h in Headers */,
|
||||
AA7558271595D4D800BBD41B /* SDL_log.h in Headers */,
|
||||
AA7558291595D4D800BBD41B /* SDL_main.h in Headers */,
|
||||
AA75582B1595D4D800BBD41B /* SDL_mouse.h in Headers */,
|
||||
AA75582D1595D4D800BBD41B /* SDL_mutex.h in Headers */,
|
||||
AA75582F1595D4D800BBD41B /* SDL_name.h in Headers */,
|
||||
AA7558311595D4D800BBD41B /* SDL_opengl.h in Headers */,
|
||||
AA7558331595D4D800BBD41B /* SDL_opengles.h in Headers */,
|
||||
AA7558351595D4D800BBD41B /* SDL_opengles2.h in Headers */,
|
||||
AA7558371595D4D800BBD41B /* SDL_pixels.h in Headers */,
|
||||
AA7558391595D4D800BBD41B /* SDL_platform.h in Headers */,
|
||||
AA75583B1595D4D800BBD41B /* SDL_power.h in Headers */,
|
||||
AA75583D1595D4D800BBD41B /* SDL_quit.h in Headers */,
|
||||
AA75583F1595D4D800BBD41B /* SDL_rect.h in Headers */,
|
||||
AA7558411595D4D800BBD41B /* SDL_render.h in Headers */,
|
||||
AA7558431595D4D800BBD41B /* SDL_revision.h in Headers */,
|
||||
AA7558451595D4D800BBD41B /* SDL_rwops.h in Headers */,
|
||||
AA7558471595D4D800BBD41B /* SDL_scancode.h in Headers */,
|
||||
AA7558491595D4D800BBD41B /* SDL_shape.h in Headers */,
|
||||
AA75584B1595D4D800BBD41B /* SDL_stdinc.h in Headers */,
|
||||
AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */,
|
||||
AA75584F1595D4D800BBD41B /* SDL_system.h in Headers */,
|
||||
AA7558511595D4D800BBD41B /* SDL_syswm.h in Headers */,
|
||||
AA7558531595D4D800BBD41B /* SDL_thread.h in Headers */,
|
||||
AA7558551595D4D800BBD41B /* SDL_timer.h in Headers */,
|
||||
AA7558571595D4D800BBD41B /* SDL_touch.h in Headers */,
|
||||
AA7558591595D4D800BBD41B /* SDL_types.h in Headers */,
|
||||
AA75585B1595D4D800BBD41B /* SDL_version.h in Headers */,
|
||||
AA75585D1595D4D800BBD41B /* SDL_video.h in Headers */,
|
||||
AA75585F1595D4D800BBD41B /* SDL.h in Headers */,
|
||||
AABCC38E164063D200AB8930 /* SDL_cocoamessagebox.h in Headers */,
|
||||
A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */,
|
||||
AADA5B8816CCAB3000107CF7 /* SDL_bits.h in Headers */,
|
||||
D55A1B85179F278E00625D7C /* SDL_cocoamousetap.h in Headers */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
@@ -2007,7 +2073,64 @@
|
||||
isa = PBXHeadersBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
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|
||||
DB313FC817554B71006C0E22 /* begin_code.h in Headers */,
|
||||
DB313FC917554B71006C0E22 /* close_code.h in Headers */,
|
||||
DB313FF917554B71006C0E22 /* SDL.h in Headers */,
|
||||
DB313FCA17554B71006C0E22 /* SDL_assert.h in Headers */,
|
||||
DB313FCB17554B71006C0E22 /* SDL_atomic.h in Headers */,
|
||||
DB313FCC17554B71006C0E22 /* SDL_audio.h in Headers */,
|
||||
DB313FFC17554B71006C0E22 /* SDL_bits.h in Headers */,
|
||||
DB313FCD17554B71006C0E22 /* SDL_blendmode.h in Headers */,
|
||||
DB313FCE17554B71006C0E22 /* SDL_clipboard.h in Headers */,
|
||||
DB313FD017554B71006C0E22 /* SDL_config.h in Headers */,
|
||||
DB313FCF17554B71006C0E22 /* SDL_config_macosx.h in Headers */,
|
||||
DB313FD117554B71006C0E22 /* SDL_copying.h in Headers */,
|
||||
DB313FD217554B71006C0E22 /* SDL_cpuinfo.h in Headers */,
|
||||
DB313FD317554B71006C0E22 /* SDL_endian.h in Headers */,
|
||||
DB313FD417554B71006C0E22 /* SDL_error.h in Headers */,
|
||||
DB313FD517554B71006C0E22 /* SDL_events.h in Headers */,
|
||||
DB313FFB17554B71006C0E22 /* SDL_gamecontroller.h in Headers */,
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DB313FD617554B71006C0E22 /* SDL_gesture.h in Headers */,
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||||
DB313FD717554B71006C0E22 /* SDL_haptic.h in Headers */,
|
||||
DB313FD817554B71006C0E22 /* SDL_hints.h in Headers */,
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||||
DB313FD917554B71006C0E22 /* SDL_joystick.h in Headers */,
|
||||
DB313FDA17554B71006C0E22 /* SDL_keyboard.h in Headers */,
|
||||
DB313FDB17554B71006C0E22 /* SDL_keycode.h in Headers */,
|
||||
DB313FDC17554B71006C0E22 /* SDL_loadso.h in Headers */,
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||||
DB313FDD17554B71006C0E22 /* SDL_log.h in Headers */,
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DB313FDE17554B71006C0E22 /* SDL_main.h in Headers */,
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||||
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||||
DB313FE117554B71006C0E22 /* SDL_name.h in Headers */,
|
||||
DB313FE217554B71006C0E22 /* SDL_opengl.h in Headers */,
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||||
DB313FE317554B71006C0E22 /* SDL_opengles.h in Headers */,
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||||
56A67029185654B40007D20F /* SDL_dynapi.h in Headers */,
|
||||
DB313FE417554B71006C0E22 /* SDL_opengles2.h in Headers */,
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||||
DB313FE517554B71006C0E22 /* SDL_pixels.h in Headers */,
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||||
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||||
DB313FE817554B71006C0E22 /* SDL_quit.h in Headers */,
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DB313FE917554B71006C0E22 /* SDL_rect.h in Headers */,
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||||
DB313FEA17554B71006C0E22 /* SDL_render.h in Headers */,
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DB313FEB17554B71006C0E22 /* SDL_revision.h in Headers */,
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DB313FEC17554B71006C0E22 /* SDL_rwops.h in Headers */,
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DB313FED17554B71006C0E22 /* SDL_scancode.h in Headers */,
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56A6702C185654B40007D20F /* SDL_dynapi_overrides.h in Headers */,
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DB313FEF17554B71006C0E22 /* SDL_stdinc.h in Headers */,
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||||
DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */,
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DB313FF117554B71006C0E22 /* SDL_system.h in Headers */,
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||||
DB313FF217554B71006C0E22 /* SDL_syswm.h in Headers */,
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||||
DB313FF317554B71006C0E22 /* SDL_thread.h in Headers */,
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DB313FF417554B71006C0E22 /* SDL_timer.h in Headers */,
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||||
DB313FF517554B71006C0E22 /* SDL_touch.h in Headers */,
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DB313FF617554B71006C0E22 /* SDL_types.h in Headers */,
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||||
DB313FF717554B71006C0E22 /* SDL_version.h in Headers */,
|
||||
DB313FF817554B71006C0E22 /* SDL_video.h in Headers */,
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DB313F7417554B71006C0E22 /* SDL_diskaudio.h in Headers */,
|
||||
56A6700B1856545C0007D20F /* SDL_internal.h in Headers */,
|
||||
DB313F7517554B71006C0E22 /* SDL_dummyaudio.h in Headers */,
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DB313F7617554B71006C0E22 /* SDL_coreaudio.h in Headers */,
|
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DB313F7717554B71006C0E22 /* SDL_audio_c.h in Headers */,
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@@ -2022,6 +2145,7 @@
|
||||
DB313F8017554B71006C0E22 /* scancodes_xfree86.h in Headers */,
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||||
DB313F8117554B71006C0E22 /* SDL_clipboardevents_c.h in Headers */,
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DB313F8217554B71006C0E22 /* SDL_events_c.h in Headers */,
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56A67023185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
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DB313F8317554B71006C0E22 /* SDL_gesture_c.h in Headers */,
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DB313F8417554B71006C0E22 /* SDL_keyboard_c.h in Headers */,
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DB313F8517554B71006C0E22 /* SDL_mouse_c.h in Headers */,
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@@ -2090,59 +2214,7 @@
|
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DB313FC517554B71006C0E22 /* SDL_shaders_gl.h in Headers */,
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DB313FC617554B71006C0E22 /* SDL_rotate.h in Headers */,
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DB313FC717554B71006C0E22 /* SDL_x11xinput2.h in Headers */,
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DB313FC817554B71006C0E22 /* begin_code.h in Headers */,
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DB313FC917554B71006C0E22 /* close_code.h in Headers */,
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DB313FCA17554B71006C0E22 /* SDL_assert.h in Headers */,
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DB313FCB17554B71006C0E22 /* SDL_atomic.h in Headers */,
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DB313FCC17554B71006C0E22 /* SDL_audio.h in Headers */,
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DB313FCD17554B71006C0E22 /* SDL_blendmode.h in Headers */,
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DB313FCE17554B71006C0E22 /* SDL_clipboard.h in Headers */,
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DB313FCF17554B71006C0E22 /* SDL_config_macosx.h in Headers */,
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DB313FD017554B71006C0E22 /* SDL_config.h in Headers */,
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DB313FD117554B71006C0E22 /* SDL_copying.h in Headers */,
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DB313FD217554B71006C0E22 /* SDL_cpuinfo.h in Headers */,
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DB313FD317554B71006C0E22 /* SDL_endian.h in Headers */,
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DB313FD417554B71006C0E22 /* SDL_error.h in Headers */,
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DB313FD517554B71006C0E22 /* SDL_events.h in Headers */,
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DB313FD617554B71006C0E22 /* SDL_gesture.h in Headers */,
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DB313FD817554B71006C0E22 /* SDL_hints.h in Headers */,
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DB313FD917554B71006C0E22 /* SDL_joystick.h in Headers */,
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DB313FDA17554B71006C0E22 /* SDL_keyboard.h in Headers */,
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DB313FDD17554B71006C0E22 /* SDL_log.h in Headers */,
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DB313FDE17554B71006C0E22 /* SDL_main.h in Headers */,
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DB313FDF17554B71006C0E22 /* SDL_mouse.h in Headers */,
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DB313FE017554B71006C0E22 /* SDL_mutex.h in Headers */,
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DB313FE117554B71006C0E22 /* SDL_name.h in Headers */,
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DB313FE217554B71006C0E22 /* SDL_opengl.h in Headers */,
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DB313FE317554B71006C0E22 /* SDL_opengles.h in Headers */,
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DB313FE417554B71006C0E22 /* SDL_opengles2.h in Headers */,
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DB313FE517554B71006C0E22 /* SDL_pixels.h in Headers */,
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DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */,
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DB313FE717554B71006C0E22 /* SDL_power.h in Headers */,
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DB313FE817554B71006C0E22 /* SDL_quit.h in Headers */,
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DB313FE917554B71006C0E22 /* SDL_rect.h in Headers */,
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DB313FEA17554B71006C0E22 /* SDL_render.h in Headers */,
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DB313FEB17554B71006C0E22 /* SDL_revision.h in Headers */,
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DB313FEC17554B71006C0E22 /* SDL_rwops.h in Headers */,
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DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */,
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DB313FF117554B71006C0E22 /* SDL_system.h in Headers */,
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DB313FF417554B71006C0E22 /* SDL_timer.h in Headers */,
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DB313FF517554B71006C0E22 /* SDL_touch.h in Headers */,
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DB313FF617554B71006C0E22 /* SDL_types.h in Headers */,
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DB313FF717554B71006C0E22 /* SDL_version.h in Headers */,
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DB313FF817554B71006C0E22 /* SDL_video.h in Headers */,
|
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DB313FF917554B71006C0E22 /* SDL.h in Headers */,
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DB313FFA17554B71006C0E22 /* SDL_cocoamessagebox.h in Headers */,
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DB313FFB17554B71006C0E22 /* SDL_gamecontroller.h in Headers */,
|
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DB313FFC17554B71006C0E22 /* SDL_bits.h in Headers */,
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D55A1B86179F278F00625D7C /* SDL_cocoamousetap.h in Headers */,
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);
|
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runOnlyForDeploymentPostprocessing = 0;
|
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@@ -2417,6 +2489,7 @@
|
||||
0442EC1D12FE1BCB004C9285 /* SDL_render_sw.c in Sources */,
|
||||
0442EC5A12FE1C60004C9285 /* SDL_x11framebuffer.c in Sources */,
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@@ -1850,6 +2007,7 @@
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||||
00794E4609D207B4003FC8A1 /* Resources */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */,
|
||||
DB166ECF16A1D87000A1396C /* shapes */,
|
||||
00794E5D09D20839003FC8A1 /* icon.bmp */,
|
||||
00794E5E09D20839003FC8A1 /* moose.dat */,
|
||||
@@ -1883,13 +2041,17 @@
|
||||
0017958F1074216E00F5D044 /* testatomic.c */,
|
||||
001795B01074222D00F5D044 /* testaudioinfo.c */,
|
||||
001797711074320D00F5D044 /* testdraw2.c */,
|
||||
DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */,
|
||||
DB445EFA18184BB600B306B0 /* testdropfile.c */,
|
||||
083E4878006D85357F000001 /* testerror.c */,
|
||||
002F341709CA1C5B00EBEB88 /* testfile.c */,
|
||||
DB0F48D817CA51D2008798C5 /* testfilesystem.c */,
|
||||
BBFC088E164C6820003E6A99 /* testgamecontroller.c */,
|
||||
DB166CBB16A1C74100A1396C /* testgesture.c */,
|
||||
0017972710742FB900F5D044 /* testgl2.c */,
|
||||
DB166CBC16A1C74100A1396C /* testgles.c */,
|
||||
0017974E1074315700F5D044 /* testhaptic.c */,
|
||||
DB89958318A19B130092407C /* testhotplug.c */,
|
||||
002F343609CA1F6F00EBEB88 /* testiconv.c */,
|
||||
00179791107432FA00F5D044 /* testime.c */,
|
||||
001797B31074339C00F5D044 /* testintersections.c */,
|
||||
@@ -1972,6 +2134,10 @@
|
||||
DB166E6816A1D6F300A1396C /* testshader */,
|
||||
DB166E7E16A1D78400A1396C /* testspriteminimal */,
|
||||
DB166E9116A1D78C00A1396C /* teststreaming */,
|
||||
DB0F48EC17CA51E5008798C5 /* testdrawchessboard */,
|
||||
DB0F490117CA5212008798C5 /* testfilesystem */,
|
||||
DB89957E18A19ABA0092407C /* testhotplug */,
|
||||
DB445EF818184B7000B306B0 /* testdropfile.app */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
@@ -2512,6 +2678,40 @@
|
||||
productReference = BEC567F50761D90600A33029 /* torturethread */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
DB0F48D917CA51E5008798C5 /* testdrawchessboard */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = DB0F48E917CA51E5008798C5 /* Build configuration list for PBXNativeTarget "testdrawchessboard" */;
|
||||
buildPhases = (
|
||||
DB0F48DA17CA51E5008798C5 /* Sources */,
|
||||
DB0F48DC17CA51E5008798C5 /* Frameworks */,
|
||||
DB0F48E717CA51E5008798C5 /* CopyFiles */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = testdrawchessboard;
|
||||
productName = testalpha;
|
||||
productReference = DB0F48EC17CA51E5008798C5 /* testdrawchessboard */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
DB0F48EF17CA5212008798C5 /* testfilesystem */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = DB0F48FE17CA5212008798C5 /* Build configuration list for PBXNativeTarget "testfilesystem" */;
|
||||
buildPhases = (
|
||||
DB0F48F017CA5212008798C5 /* Sources */,
|
||||
DB0F48F217CA5212008798C5 /* Frameworks */,
|
||||
DB0F48FD17CA5212008798C5 /* CopyFiles */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = testfilesystem;
|
||||
productName = testalpha;
|
||||
productReference = DB0F490117CA5212008798C5 /* testfilesystem */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
DB166D7E16A1D12400A1396C /* SDL_test */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = DB166D8016A1D12400A1396C /* Build configuration list for PBXNativeTarget "SDL_test" */;
|
||||
@@ -2673,7 +2873,7 @@
|
||||
dependencies = (
|
||||
);
|
||||
name = testspriteminimal;
|
||||
productName = testsem;
|
||||
productName = testspriteminimal;
|
||||
productReference = DB166E7E16A1D78400A1396C /* testspriteminimal */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
@@ -2690,10 +2890,42 @@
|
||||
dependencies = (
|
||||
);
|
||||
name = teststreaming;
|
||||
productName = testsem;
|
||||
productName = teststreaming;
|
||||
productReference = DB166E9116A1D78C00A1396C /* teststreaming */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
DB89956D18A19ABA0092407C /* testhotplug */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = DB89957B18A19ABA0092407C /* Build configuration list for PBXNativeTarget "testhotplug" */;
|
||||
buildPhases = (
|
||||
DB89956E18A19ABA0092407C /* Sources */,
|
||||
DB89957018A19ABA0092407C /* Frameworks */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = testhotplug;
|
||||
productName = testalpha;
|
||||
productReference = DB89957E18A19ABA0092407C /* testhotplug */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
DB445EE618184B7000B306B0 /* testdropfile */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */;
|
||||
buildPhases = (
|
||||
DB445EE718184B7000B306B0 /* Sources */,
|
||||
DB445EE918184B7000B306B0 /* Frameworks */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = testdropfile;
|
||||
productName = testdropfile;
|
||||
productReference = DB445EF818184B7000B306B0 /* testdropfile.app */;
|
||||
productType = "com.apple.product-type.application";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
@@ -2730,12 +2962,16 @@
|
||||
0017957410741F7900F5D044 /* testatomic */,
|
||||
00179595107421BF00F5D044 /* testaudioinfo */,
|
||||
00179756107431B300F5D044 /* testdraw2 */,
|
||||
DB0F48D917CA51E5008798C5 /* testdrawchessboard */,
|
||||
DB445EE618184B7000B306B0 /* testdropfile */,
|
||||
BEC566FB0761D90300A33029 /* testerror */,
|
||||
002F340109CA1BFF00EBEB88 /* testfile */,
|
||||
DB0F48EF17CA5212008798C5 /* testfilesystem */,
|
||||
BBFC08B7164C6862003E6A99 /* testgamecontroller */,
|
||||
DB166DAD16A1D2F600A1396C /* testgesture */,
|
||||
0017970910742F3200F5D044 /* testgl2 */,
|
||||
00179730107430D600F5D044 /* testhaptic */,
|
||||
DB89956D18A19ABA0092407C /* testhotplug */,
|
||||
002F342009CA1F0300EBEB88 /* testiconv */,
|
||||
00179776107432AE00F5D044 /* testime */,
|
||||
001797961074334C00F5D044 /* testintersections */,
|
||||
@@ -3052,6 +3288,22 @@
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
DB0F48DA17CA51E5008798C5 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
DB0F48EE17CA51F8008798C5 /* testdrawchessboard.c in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
DB0F48F017CA5212008798C5 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
DB0F490317CA5225008798C5 /* testfilesystem.c in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
DB166D7B16A1D12400A1396C /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
@@ -3154,6 +3406,22 @@
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
DB89956E18A19ABA0092407C /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
DB89958418A19B130092407C /* testhotplug.c in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
DB445EE718184B7000B306B0 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
DB445EFB18184BB600B306B0 /* testdropfile.c in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXTargetDependency section */
|
||||
@@ -3302,6 +3570,16 @@
|
||||
target = BEC567EA0761D90600A33029 /* torturethread */;
|
||||
targetProxy = 001799A11074403E00F5D044 /* PBXContainerItemProxy */;
|
||||
};
|
||||
DB0F490517CA5249008798C5 /* PBXTargetDependency */ = {
|
||||
isa = PBXTargetDependency;
|
||||
target = DB0F48D917CA51E5008798C5 /* testdrawchessboard */;
|
||||
targetProxy = DB0F490417CA5249008798C5 /* PBXContainerItemProxy */;
|
||||
};
|
||||
DB0F490717CA5249008798C5 /* PBXTargetDependency */ = {
|
||||
isa = PBXTargetDependency;
|
||||
target = DB0F48EF17CA5212008798C5 /* testfilesystem */;
|
||||
targetProxy = DB0F490617CA5249008798C5 /* PBXContainerItemProxy */;
|
||||
};
|
||||
DB166D6E16A1CEAA00A1396C /* PBXTargetDependency */ = {
|
||||
isa = PBXTargetDependency;
|
||||
target = BBFC08B7164C6862003E6A99 /* testgamecontroller */;
|
||||
@@ -3577,6 +3855,7 @@
|
||||
);
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.5;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
@@ -3702,6 +3981,7 @@
|
||||
);
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.5;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
@@ -3845,6 +4125,34 @@
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
DB0F48EA17CA51E5008798C5 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
PRODUCT_NAME = testdrawchessboard;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
DB0F48EB17CA51E5008798C5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
PRODUCT_NAME = testdrawchessboard;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
DB0F48FF17CA5212008798C5 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
PRODUCT_NAME = testfilesystem;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
DB0F490017CA5212008798C5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
PRODUCT_NAME = testfilesystem;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
DB166D8116A1D12400A1396C /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
@@ -4001,6 +4309,36 @@
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
DB89957C18A19ABA0092407C /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
PRODUCT_NAME = testhotplug;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
DB89957D18A19ABA0092407C /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
PRODUCT_NAME = testhotplug;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
DB445EF618184B7000B306B0 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = "TestDropFile-Info.plist";
|
||||
PRODUCT_NAME = testdropfile;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
DB445EF718184B7000B306B0 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = "TestDropFile-Info.plist";
|
||||
PRODUCT_NAME = testdropfile;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
@@ -4301,6 +4639,24 @@
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
DB0F48E917CA51E5008798C5 /* Build configuration list for PBXNativeTarget "testdrawchessboard" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
DB0F48EA17CA51E5008798C5 /* Debug */,
|
||||
DB0F48EB17CA51E5008798C5 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
DB0F48FE17CA5212008798C5 /* Build configuration list for PBXNativeTarget "testfilesystem" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
DB0F48FF17CA5212008798C5 /* Debug */,
|
||||
DB0F490017CA5212008798C5 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
DB166D8016A1D12400A1396C /* Build configuration list for PBXNativeTarget "SDL_test" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
@@ -4400,6 +4756,24 @@
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
DB89957B18A19ABA0092407C /* Build configuration list for PBXNativeTarget "testhotplug" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
DB89957C18A19ABA0092407C /* Debug */,
|
||||
DB89957D18A19ABA0092407C /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
DB445EF618184B7000B306B0 /* Debug */,
|
||||
DB445EF718184B7000B306B0 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Debug;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 08FB7793FE84155DC02AAC07 /* Project object */;
|
||||
|
||||
35
Xcode/SDLTest/TestDropFile-Info.plist
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Viewer</string>
|
||||
<key>LSHandlerRank</key>
|
||||
<string>Alternate</string>
|
||||
<key>LSItemContentTypes</key>
|
||||
<array>
|
||||
<string>public.data</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.libsdl.test-dropfile</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.6</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -20,9 +20,12 @@
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
android:allowBackup="true"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:hardwareAccelerated="true" >
|
||||
<activity android:name="SDLActivity"
|
||||
android:label="@string/app_name">
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="keyboardHidden|orientation"
|
||||
>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
@@ -31,7 +34,7 @@
|
||||
</application>
|
||||
|
||||
<!-- Android 2.3.3 -->
|
||||
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" />
|
||||
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
|
||||
|
||||
<!-- OpenGL ES 2.0 -->
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
@@ -8,4 +8,4 @@
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-7
|
||||
target=android-12
|
||||
|
||||
@@ -2,3 +2,5 @@
|
||||
# Uncomment this if you're using STL in your project
|
||||
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
|
||||
# APP_STL := stlport_static
|
||||
|
||||
APP_ABI := armeabi armeabi-v7a x86
|
||||
|
||||
@@ -14,6 +14,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -llog
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
12
android-project/jni/src/Android_static.mk
Normal file
@@ -0,0 +1,12 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := main
|
||||
|
||||
LOCAL_SRC_FILES := YourSourceHere.c
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := SDL2_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
|
||||
@@ -11,4 +11,4 @@
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-10
|
||||
target=android-12
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.egl.EGLSurface;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
|
||||
import android.app.*;
|
||||
import android.content.*;
|
||||
@@ -28,28 +28,22 @@ public class SDLActivity extends Activity {
|
||||
private static final String TAG = "SDL";
|
||||
|
||||
// Keep track of the paused state
|
||||
public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true;
|
||||
public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
|
||||
public static boolean mExitCalledFromJava;
|
||||
|
||||
// Main components
|
||||
protected static SDLActivity mSingleton;
|
||||
protected static SDLSurface mSurface;
|
||||
protected static View mTextEdit;
|
||||
protected static ViewGroup mLayout;
|
||||
protected static SDLJoystickHandler mJoystickHandler;
|
||||
|
||||
// This is what SDL runs in. It invokes SDL_main(), eventually
|
||||
protected static Thread mSDLThread;
|
||||
|
||||
|
||||
// Audio
|
||||
protected static Thread mAudioThread;
|
||||
protected static AudioTrack mAudioTrack;
|
||||
|
||||
// EGL objects
|
||||
protected static EGLContext mEGLContext;
|
||||
protected static EGLSurface mEGLSurface;
|
||||
protected static EGLDisplay mEGLDisplay;
|
||||
protected static EGLConfig mEGLConfig;
|
||||
protected static int mGLMajor, mGLMinor;
|
||||
|
||||
// Load the .so
|
||||
static {
|
||||
System.loadLibrary("SDL2");
|
||||
@@ -59,20 +53,43 @@ public class SDLActivity extends Activity {
|
||||
//System.loadLibrary("SDL2_ttf");
|
||||
System.loadLibrary("main");
|
||||
}
|
||||
|
||||
|
||||
public static void initialize() {
|
||||
// The static nature of the singleton and Android quirkyness force us to initialize everything here
|
||||
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
|
||||
mSingleton = null;
|
||||
mSurface = null;
|
||||
mTextEdit = null;
|
||||
mLayout = null;
|
||||
mJoystickHandler = null;
|
||||
mSDLThread = null;
|
||||
mAudioTrack = null;
|
||||
mExitCalledFromJava = false;
|
||||
mIsPaused = false;
|
||||
mIsSurfaceReady = false;
|
||||
mHasFocus = true;
|
||||
}
|
||||
|
||||
// Setup
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
//Log.v("SDL", "onCreate()");
|
||||
Log.v("SDL", "onCreate():" + mSingleton);
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
SDLActivity.initialize();
|
||||
// So we can call stuff from static callbacks
|
||||
mSingleton = this;
|
||||
|
||||
// Set up the surface
|
||||
mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
mSurface = new SDLSurface(getApplication());
|
||||
mEGLContext = EGL10.EGL_NO_CONTEXT;
|
||||
|
||||
if(Build.VERSION.SDK_INT >= 12) {
|
||||
mJoystickHandler = new SDLJoystickHandler_API12();
|
||||
}
|
||||
else {
|
||||
mJoystickHandler = new SDLJoystickHandler();
|
||||
}
|
||||
|
||||
mLayout = new AbsoluteLayout(this);
|
||||
mLayout.addView(mSurface);
|
||||
@@ -116,30 +133,38 @@ public class SDLActivity extends Activity {
|
||||
|
||||
@Override
|
||||
protected void onDestroy() {
|
||||
super.onDestroy();
|
||||
Log.v("SDL", "onDestroy()");
|
||||
// Send a quit message to the application
|
||||
SDLActivity.mExitCalledFromJava = true;
|
||||
SDLActivity.nativeQuit();
|
||||
|
||||
// Now wait for the SDL thread to quit
|
||||
if (mSDLThread != null) {
|
||||
if (SDLActivity.mSDLThread != null) {
|
||||
try {
|
||||
mSDLThread.join();
|
||||
SDLActivity.mSDLThread.join();
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "Problem stopping thread: " + e);
|
||||
}
|
||||
mSDLThread = null;
|
||||
SDLActivity.mSDLThread = null;
|
||||
|
||||
//Log.v("SDL", "Finished waiting for SDL thread");
|
||||
}
|
||||
|
||||
super.onDestroy();
|
||||
// Reset everything in case the user re opens the app
|
||||
SDLActivity.initialize();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean dispatchKeyEvent(KeyEvent event) {
|
||||
int keyCode = event.getKeyCode();
|
||||
// Ignore volume keys so they're handled by Android
|
||||
// Ignore certain special keys so they're handled by Android
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
|
||||
keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
|
||||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
|
||||
keyCode == KeyEvent.KEYCODE_CAMERA ||
|
||||
keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
|
||||
keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
return super.dispatchKeyEvent(event);
|
||||
@@ -168,6 +193,12 @@ public class SDLActivity extends Activity {
|
||||
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
}
|
||||
}
|
||||
|
||||
/* The native thread has finished */
|
||||
public static void handleNativeExit() {
|
||||
SDLActivity.mSDLThread = null;
|
||||
mSingleton.finish();
|
||||
}
|
||||
|
||||
|
||||
// Messages from the SDLMain thread
|
||||
@@ -245,6 +276,12 @@ public class SDLActivity extends Activity {
|
||||
public static native void nativePause();
|
||||
public static native void nativeResume();
|
||||
public static native void onNativeResize(int x, int y, int format);
|
||||
public static native int onNativePadDown(int device_id, int keycode);
|
||||
public static native int onNativePadUp(int device_id, int keycode);
|
||||
public static native void onNativeJoy(int device_id, int axis,
|
||||
float value);
|
||||
public static native void onNativeHat(int device_id, int hat_id,
|
||||
int x, int y);
|
||||
public static native void onNativeKeyDown(int keycode);
|
||||
public static native void onNativeKeyUp(int keycode);
|
||||
public static native void onNativeKeyboardFocusLost();
|
||||
@@ -252,29 +289,16 @@ public class SDLActivity extends Activity {
|
||||
int action, float x,
|
||||
float y, float p);
|
||||
public static native void onNativeAccel(float x, float y, float z);
|
||||
|
||||
// Java functions called from C
|
||||
|
||||
public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
|
||||
return initEGL(majorVersion, minorVersion, attribs);
|
||||
}
|
||||
|
||||
public static void deleteGLContext() {
|
||||
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
|
||||
egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext);
|
||||
SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT;
|
||||
|
||||
if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) {
|
||||
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
}
|
||||
public static native void onNativeSurfaceChanged();
|
||||
public static native void onNativeSurfaceDestroyed();
|
||||
public static native void nativeFlipBuffers();
|
||||
public static native int nativeAddJoystick(int device_id, String name,
|
||||
int is_accelerometer, int nbuttons,
|
||||
int naxes, int nhats, int nballs);
|
||||
public static native int nativeRemoveJoystick(int device_id);
|
||||
|
||||
public static void flipBuffers() {
|
||||
flipEGL();
|
||||
SDLActivity.nativeFlipBuffers();
|
||||
}
|
||||
|
||||
public static boolean setActivityTitle(String title) {
|
||||
@@ -290,6 +314,34 @@ public class SDLActivity extends Activity {
|
||||
return mSingleton;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return result of getSystemService(name) but executed on UI thread.
|
||||
*/
|
||||
public Object getSystemServiceFromUiThread(final String name) {
|
||||
final Object lock = new Object();
|
||||
final Object[] results = new Object[2]; // array for writable variables
|
||||
synchronized (lock) {
|
||||
runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
synchronized (lock) {
|
||||
results[0] = getSystemService(name);
|
||||
results[1] = Boolean.TRUE;
|
||||
lock.notify();
|
||||
}
|
||||
}
|
||||
});
|
||||
if (results[1] == null) {
|
||||
try {
|
||||
lock.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
return results[0];
|
||||
}
|
||||
|
||||
static class ShowTextInputTask implements Runnable {
|
||||
/*
|
||||
* This is used to regulate the pan&scan method to have some offset from
|
||||
@@ -332,147 +384,9 @@ public class SDLActivity extends Activity {
|
||||
// Transfer the task to the main thread as a Runnable
|
||||
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
|
||||
}
|
||||
|
||||
|
||||
// EGL functions
|
||||
public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
|
||||
try {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
|
||||
if (SDLActivity.mEGLDisplay == null) {
|
||||
SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
|
||||
int[] version = new int[2];
|
||||
egl.eglInitialize(SDLActivity.mEGLDisplay, version);
|
||||
}
|
||||
|
||||
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
|
||||
// No current GL context exists, we will create a new one.
|
||||
Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
|
||||
EGLConfig[] configs = new EGLConfig[128];
|
||||
int[] num_config = new int[1];
|
||||
if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) {
|
||||
Log.e("SDL", "No EGL config available");
|
||||
return false;
|
||||
}
|
||||
EGLConfig config = null;
|
||||
int bestdiff = -1, bitdiff;
|
||||
int[] value = new int[1];
|
||||
|
||||
// eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
|
||||
// From those, we select the one that matches our requirements more closely
|
||||
Log.v("SDL", "Got " + num_config[0] + " valid modes from egl");
|
||||
for(int i = 0; i < num_config[0]; i++) {
|
||||
bitdiff = 0;
|
||||
// Go through some of the attributes and compute the bit difference between what we want and what we get.
|
||||
for (int j = 0; ; j += 2) {
|
||||
if (attribs[j] == EGL10.EGL_NONE)
|
||||
break;
|
||||
|
||||
if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE ||
|
||||
attribs[j] == EGL10.EGL_GREEN_SIZE ||
|
||||
attribs[j] == EGL10.EGL_BLUE_SIZE ||
|
||||
attribs[j] == EGL10.EGL_ALPHA_SIZE ||
|
||||
attribs[j] == EGL10.EGL_DEPTH_SIZE ||
|
||||
attribs[j] == EGL10.EGL_STENCIL_SIZE)) {
|
||||
egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value);
|
||||
bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib
|
||||
}
|
||||
}
|
||||
|
||||
if (bitdiff < bestdiff || bestdiff == -1) {
|
||||
config = configs[i];
|
||||
bestdiff = bitdiff;
|
||||
}
|
||||
|
||||
if (bitdiff == 0) break; // we found an exact match!
|
||||
}
|
||||
|
||||
Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff);
|
||||
|
||||
SDLActivity.mEGLConfig = config;
|
||||
SDLActivity.mGLMajor = majorVersion;
|
||||
SDLActivity.mGLMinor = minorVersion;
|
||||
}
|
||||
|
||||
return SDLActivity.createEGLSurface();
|
||||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", e + "");
|
||||
for (StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean createEGLContext() {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
|
||||
int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
|
||||
SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
|
||||
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
|
||||
Log.e("SDL", "Couldn't create context");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean createEGLSurface() {
|
||||
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext();
|
||||
|
||||
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
|
||||
Log.v("SDL", "Creating new EGL Surface");
|
||||
SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
|
||||
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
|
||||
Log.e("SDL", "Couldn't create surface");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else Log.v("SDL", "EGL Surface remains valid");
|
||||
|
||||
if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
|
||||
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
|
||||
Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
|
||||
// TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
|
||||
createEGLContext();
|
||||
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
|
||||
Log.e("SDL", "Failed making EGL Context current");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else Log.v("SDL", "EGL Context made current");
|
||||
}
|
||||
else Log.v("SDL", "EGL Context remains current");
|
||||
|
||||
return true;
|
||||
} else {
|
||||
Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// EGL buffer flip
|
||||
public static void flipEGL() {
|
||||
try {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
|
||||
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
|
||||
|
||||
// drawing here
|
||||
|
||||
egl.eglWaitGL();
|
||||
|
||||
egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
|
||||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "flipEGL(): " + e);
|
||||
for (StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
}
|
||||
public static Surface getNativeSurface() {
|
||||
return SDLActivity.mSurface.getNativeSurface();
|
||||
}
|
||||
|
||||
// Audio
|
||||
@@ -552,6 +466,36 @@ public class SDLActivity extends Activity {
|
||||
mAudioTrack = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Input
|
||||
|
||||
/**
|
||||
* @return an array which may be empty but is never null.
|
||||
*/
|
||||
public static int[] inputGetInputDeviceIds(int sources) {
|
||||
int[] ids = InputDevice.getDeviceIds();
|
||||
int[] filtered = new int[ids.length];
|
||||
int used = 0;
|
||||
for (int i = 0; i < ids.length; ++i) {
|
||||
InputDevice device = InputDevice.getDevice(ids[i]);
|
||||
if ((device != null) && ((device.getSources() & sources) != 0)) {
|
||||
filtered[used++] = device.getId();
|
||||
}
|
||||
}
|
||||
return Arrays.copyOf(filtered, used);
|
||||
}
|
||||
|
||||
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
|
||||
public static boolean handleJoystickMotionEvent(MotionEvent event) {
|
||||
return mJoystickHandler.handleMotionEvent(event);
|
||||
}
|
||||
|
||||
public static void pollInputDevices() {
|
||||
if (SDLActivity.mSDLThread != null) {
|
||||
mJoystickHandler.pollInputDevices();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -579,6 +523,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
|
||||
// Sensors
|
||||
protected static SensorManager mSensorManager;
|
||||
protected static Display mDisplay;
|
||||
|
||||
// Keep track of the surface size to normalize touch events
|
||||
protected static float mWidth, mHeight;
|
||||
@@ -594,20 +539,27 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
setOnKeyListener(this);
|
||||
setOnTouchListener(this);
|
||||
|
||||
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
|
||||
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
||||
|
||||
if(Build.VERSION.SDK_INT >= 12) {
|
||||
setOnGenericMotionListener(new SDLGenericMotionListener_API12());
|
||||
}
|
||||
|
||||
// Some arbitrary defaults to avoid a potential division by zero
|
||||
mWidth = 1.0f;
|
||||
mHeight = 1.0f;
|
||||
}
|
||||
|
||||
public Surface getNativeSurface() {
|
||||
return getHolder().getSurface();
|
||||
}
|
||||
|
||||
// Called when we have a valid drawing surface
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceCreated()");
|
||||
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
|
||||
// Set mIsSurfaceReady to 'true' *before* any call to handleResume
|
||||
SDLActivity.mIsSurfaceReady = true;
|
||||
}
|
||||
|
||||
// Called when we lose the surface
|
||||
@@ -617,16 +569,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
// Call this *before* setting mIsSurfaceReady to 'false'
|
||||
SDLActivity.handlePause();
|
||||
SDLActivity.mIsSurfaceReady = false;
|
||||
|
||||
/* We have to clear the current context and destroy the egl surface here
|
||||
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
|
||||
* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
|
||||
*/
|
||||
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
|
||||
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
SDLActivity.onNativeSurfaceDestroyed();
|
||||
}
|
||||
|
||||
// Called when the surface is resized
|
||||
@@ -687,6 +630,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
|
||||
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
|
||||
SDLActivity.mIsSurfaceReady = true;
|
||||
SDLActivity.onNativeSurfaceChanged();
|
||||
|
||||
|
||||
if (SDLActivity.mSDLThread == null) {
|
||||
// This is the entry point to the C app.
|
||||
@@ -695,11 +640,23 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
SDLActivity.mSDLThread.start();
|
||||
} else {
|
||||
// The app already exists, we resume via handleResume
|
||||
// Multiple sequential calls to surfaceChanged are handled internally by handleResume
|
||||
|
||||
SDLActivity.handleResume();
|
||||
|
||||
// Set up a listener thread to catch when the native thread ends
|
||||
new Thread(new Runnable(){
|
||||
@Override
|
||||
public void run(){
|
||||
try {
|
||||
SDLActivity.mSDLThread.join();
|
||||
}
|
||||
catch(Exception e){}
|
||||
finally{
|
||||
// Native thread has finished
|
||||
if (! SDLActivity.mExitCalledFromJava) {
|
||||
SDLActivity.handleNativeExit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -711,16 +668,34 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
// Key events
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
// Dispatch the different events depending on where they come from
|
||||
// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
|
||||
// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
//Log.v("SDL", "key down: " + keyCode);
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
|
||||
(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
|
||||
return true;
|
||||
}
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
//Log.v("SDL", "key up: " + keyCode);
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
|
||||
if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
//Log.v("SDL", "key down: " + keyCode);
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
}
|
||||
else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
//Log.v("SDL", "key up: " + keyCode);
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -729,31 +704,48 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
// Touch events
|
||||
@Override
|
||||
public boolean onTouch(View v, MotionEvent event) {
|
||||
final int touchDevId = event.getDeviceId();
|
||||
final int pointerCount = event.getPointerCount();
|
||||
// touchId, pointerId, action, x, y, pressure
|
||||
int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
|
||||
int pointerFingerId = event.getPointerId(actionPointerIndex);
|
||||
int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */
|
||||
|
||||
float x = event.getX(actionPointerIndex) / mWidth;
|
||||
float y = event.getY(actionPointerIndex) / mHeight;
|
||||
float p = event.getPressure(actionPointerIndex);
|
||||
|
||||
if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
|
||||
// TODO send motion to every pointer if its position has
|
||||
// changed since prev event.
|
||||
for (int i = 0; i < pointerCount; i++) {
|
||||
/* Ref: http://developer.android.com/training/gestures/multi.html */
|
||||
final int touchDevId = event.getDeviceId();
|
||||
final int pointerCount = event.getPointerCount();
|
||||
int action = event.getActionMasked();
|
||||
int pointerFingerId;
|
||||
int i = -1;
|
||||
float x,y,p;
|
||||
|
||||
switch(action) {
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
for (i = 0; i < pointerCount; i++) {
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
} else {
|
||||
break;
|
||||
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
// Primary pointer up/down, the index is always zero
|
||||
i = 0;
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN:
|
||||
// Non primary pointer up/down
|
||||
if (i == -1) {
|
||||
i = event.getActionIndex();
|
||||
}
|
||||
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Sensor events
|
||||
@@ -777,12 +769,30 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
||||
SDLActivity.onNativeAccel(event.values[0] / SensorManager.GRAVITY_EARTH,
|
||||
event.values[1] / SensorManager.GRAVITY_EARTH,
|
||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
||||
float x, y;
|
||||
switch (mDisplay.getRotation()) {
|
||||
case Surface.ROTATION_90:
|
||||
x = -event.values[1];
|
||||
y = event.values[0];
|
||||
break;
|
||||
case Surface.ROTATION_270:
|
||||
x = event.values[1];
|
||||
y = -event.values[0];
|
||||
break;
|
||||
case Surface.ROTATION_180:
|
||||
x = -event.values[1];
|
||||
y = -event.values[0];
|
||||
break;
|
||||
default:
|
||||
x = event.values[0];
|
||||
y = event.values[1];
|
||||
break;
|
||||
}
|
||||
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
|
||||
y / SensorManager.GRAVITY_EARTH,
|
||||
event.values[2] / SensorManager.GRAVITY_EARTH - 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* This is a fake invisible editor view that receives the input and defines the
|
||||
@@ -902,5 +912,163 @@ class SDLInputConnection extends BaseInputConnection {
|
||||
|
||||
public native void nativeSetComposingText(String text, int newCursorPosition);
|
||||
|
||||
@Override
|
||||
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
|
||||
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
|
||||
if (beforeLength == 1 && afterLength == 0) {
|
||||
// backspace
|
||||
return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
|
||||
&& super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
|
||||
}
|
||||
|
||||
return super.deleteSurroundingText(beforeLength, afterLength);
|
||||
}
|
||||
}
|
||||
|
||||
/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
|
||||
class SDLJoystickHandler {
|
||||
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void pollInputDevices() {
|
||||
}
|
||||
}
|
||||
|
||||
/* Actual joystick functionality available for API >= 12 devices */
|
||||
class SDLJoystickHandler_API12 extends SDLJoystickHandler {
|
||||
|
||||
class SDLJoystick {
|
||||
public int device_id;
|
||||
public String name;
|
||||
public ArrayList<InputDevice.MotionRange> axes;
|
||||
public ArrayList<InputDevice.MotionRange> hats;
|
||||
}
|
||||
class RangeComparator implements Comparator<InputDevice.MotionRange>
|
||||
{
|
||||
@Override
|
||||
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
|
||||
return arg0.getAxis() - arg1.getAxis();
|
||||
}
|
||||
}
|
||||
|
||||
private ArrayList<SDLJoystick> mJoysticks;
|
||||
|
||||
public SDLJoystickHandler_API12() {
|
||||
|
||||
mJoysticks = new ArrayList<SDLJoystick>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pollInputDevices() {
|
||||
int[] deviceIds = InputDevice.getDeviceIds();
|
||||
// It helps processing the device ids in reverse order
|
||||
// For example, in the case of the XBox 360 wireless dongle,
|
||||
// so the first controller seen by SDL matches what the receiver
|
||||
// considers to be the first controller
|
||||
|
||||
for(int i=deviceIds.length-1; i>-1; i--) {
|
||||
SDLJoystick joystick = getJoystick(deviceIds[i]);
|
||||
if (joystick == null) {
|
||||
joystick = new SDLJoystick();
|
||||
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
|
||||
if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
|
||||
joystick.device_id = deviceIds[i];
|
||||
joystick.name = joystickDevice.getName();
|
||||
joystick.axes = new ArrayList<InputDevice.MotionRange>();
|
||||
joystick.hats = new ArrayList<InputDevice.MotionRange>();
|
||||
|
||||
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
|
||||
Collections.sort(ranges, new RangeComparator());
|
||||
for (InputDevice.MotionRange range : ranges ) {
|
||||
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
|
||||
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
|
||||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
|
||||
joystick.hats.add(range);
|
||||
}
|
||||
else {
|
||||
joystick.axes.add(range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mJoysticks.add(joystick);
|
||||
SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1,
|
||||
joystick.axes.size(), joystick.hats.size()/2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Check removed devices */
|
||||
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
|
||||
for(int i=0; i < mJoysticks.size(); i++) {
|
||||
int device_id = mJoysticks.get(i).device_id;
|
||||
int j;
|
||||
for (j=0; j < deviceIds.length; j++) {
|
||||
if (device_id == deviceIds[j]) break;
|
||||
}
|
||||
if (j == deviceIds.length) {
|
||||
removedDevices.add(device_id);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i < removedDevices.size(); i++) {
|
||||
int device_id = removedDevices.get(i);
|
||||
SDLActivity.nativeRemoveJoystick(device_id);
|
||||
for (int j=0; j < mJoysticks.size(); j++) {
|
||||
if (mJoysticks.get(j).device_id == device_id) {
|
||||
mJoysticks.remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected SDLJoystick getJoystick(int device_id) {
|
||||
for(int i=0; i < mJoysticks.size(); i++) {
|
||||
if (mJoysticks.get(i).device_id == device_id) {
|
||||
return mJoysticks.get(i);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
|
||||
int actionPointerIndex = event.getActionIndex();
|
||||
int action = event.getActionMasked();
|
||||
switch(action) {
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
SDLJoystick joystick = getJoystick(event.getDeviceId());
|
||||
if ( joystick != null ) {
|
||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
||||
InputDevice.MotionRange range = joystick.axes.get(i);
|
||||
/* Normalize the value to -1...1 */
|
||||
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
|
||||
SDLActivity.onNativeJoy(joystick.device_id, i, value );
|
||||
}
|
||||
for (int i = 0; i < joystick.hats.size(); i+=2) {
|
||||
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
|
||||
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
|
||||
SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
|
||||
// Generic Motion (mouse hover, joystick...) events go here
|
||||
// We only have joysticks yet
|
||||
@Override
|
||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
||||
return SDLActivity.handleJoystickMotionEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
135
build-scripts/androidbuild.sh
Executable file
@@ -0,0 +1,135 @@
|
||||
#!/bin/bash
|
||||
|
||||
SOURCES=()
|
||||
MKSOURCES=""
|
||||
CURDIR=`pwd -P`
|
||||
|
||||
# Fetch sources
|
||||
if [[ $# -ge 2 ]]; then
|
||||
for src in ${@:2}
|
||||
do
|
||||
SOURCES+=($src)
|
||||
MKSOURCES="$MKSOURCES $(basename $src)"
|
||||
done
|
||||
else
|
||||
if [ -n "$1" ]; then
|
||||
while read src
|
||||
do
|
||||
SOURCES+=($src)
|
||||
MKSOURCES="$MKSOURCES $(basename $src)"
|
||||
done
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ -z "$1" ] || [ -z "$SOURCES" ]; then
|
||||
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
|
||||
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
|
||||
echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
|
||||
echo "You can pass additional arguments to ndk-build with the NDKARGS variable: NDKARGS=\"-s\" androidbuild.sh ..."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
||||
|
||||
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
|
||||
|
||||
NDKBUILD=`which ndk-build`
|
||||
if [ -z "$NDKBUILD" ];then
|
||||
echo "Could not find the ndk-build utility, install Android's NDK and add it to the path"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
ANDROID=`which android`
|
||||
if [ -z "$ANDROID" ];then
|
||||
echo "Could not find the android utility, install Android's SDK and add it to the path"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
ANT=`which ant`
|
||||
|
||||
if [ -z "$ANT" ];then
|
||||
echo "Could not find the ant utility, install Android's SDK and add it to the path"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
NCPUS="1"
|
||||
case "$OSTYPE" in
|
||||
darwin*)
|
||||
NCPU=`sysctl -n hw.ncpu`
|
||||
;;
|
||||
linux*)
|
||||
if [ -n `which nproc` ]; then
|
||||
NCPUS=`nproc`
|
||||
fi
|
||||
;;
|
||||
*);;
|
||||
esac
|
||||
|
||||
APP="$1"
|
||||
APPARR=(${APP//./ })
|
||||
BUILDPATH="$SDLPATH/build/$APP"
|
||||
|
||||
# Start Building
|
||||
|
||||
rm -rf $BUILDPATH
|
||||
mkdir -p $BUILDPATH
|
||||
|
||||
cp -r $SDLPATH/android-project/* $BUILDPATH
|
||||
|
||||
# Copy SDL sources
|
||||
mkdir -p $BUILDPATH/jni/SDL
|
||||
if [ -z "$COPYSOURCE" ]; then
|
||||
ln -s $SDLPATH/src $BUILDPATH/jni/SDL
|
||||
ln -s $SDLPATH/include $BUILDPATH/jni/SDL
|
||||
else
|
||||
cp -r $SDLPATH/src $BUILDPATH/jni/SDL
|
||||
cp -r $SDLPATH/include $BUILDPATH/jni/SDL
|
||||
fi
|
||||
|
||||
cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL
|
||||
sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
|
||||
sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
|
||||
|
||||
# Copy user sources
|
||||
for src in "${SOURCES[@]}"
|
||||
do
|
||||
cp $src $BUILDPATH/jni/src
|
||||
done
|
||||
|
||||
# Create an inherited Activity
|
||||
cd $BUILDPATH/src
|
||||
for folder in "${APPARR[@]}"
|
||||
do
|
||||
mkdir -p $folder
|
||||
cd $folder
|
||||
done
|
||||
|
||||
ACTIVITY="${folder}Activity"
|
||||
sed -i "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml
|
||||
sed -i "s|SDLActivity|$APP|g" $BUILDPATH/build.xml
|
||||
|
||||
# Fill in a default Activity
|
||||
echo "package $APP;" > "$ACTIVITY.java"
|
||||
echo "import org.libsdl.app.SDLActivity;" >> "$ACTIVITY.java"
|
||||
echo "public class $ACTIVITY extends SDLActivity {}" >> "$ACTIVITY.java"
|
||||
|
||||
# Update project and build
|
||||
cd $BUILDPATH
|
||||
android update project --path $BUILDPATH
|
||||
$NDKBUILD -j $NCPUS $NDKARGS
|
||||
$ANT debug
|
||||
|
||||
cd $CURDIR
|
||||
|
||||
APK="$BUILDPATH/bin/$APP-debug.apk"
|
||||
|
||||
if [ -f "$APK" ]; then
|
||||
echo "Your APK is ready at $APK"
|
||||
echo "To install to your device: "
|
||||
echo "cd $BUILDPATH"
|
||||
echo "ant debug install"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo "There was an error building the APK"
|
||||
exit 1
|
||||
8
build-scripts/config.guess
vendored
@@ -896,12 +896,16 @@ EOF
|
||||
then
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
else
|
||||
case `sed -n '/^Hardware/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
|
||||
BCM2708) MANUFACTURER=raspberry;;
|
||||
*) MANUFACTURER=unknown;;
|
||||
esac
|
||||
if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \
|
||||
| grep -q __ARM_PCS_VFP
|
||||
then
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnueabi
|
||||
echo ${UNAME_MACHINE}-${MANUFACTURER}-linux-gnueabi
|
||||
else
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnueabihf
|
||||
echo ${UNAME_MACHINE}-${MANUFACTURER}-linux-gnueabihf
|
||||
fi
|
||||
fi
|
||||
exit ;;
|
||||
|
||||
60
build-scripts/raspberrypi-buildbot.sh
Executable file
@@ -0,0 +1,60 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
|
||||
# x86 Linux to Raspberry Pi.
|
||||
|
||||
# The final tarball can be unpacked in the root directory of a RPi,
|
||||
# so the SDL2 install lands in /usr/local. Run ldconfig, and then
|
||||
# you should be able to build and run SDL2-based software on your
|
||||
# Pi. Standard configure scripts should be able to find SDL and
|
||||
# build against it, and sdl2-config should work correctly on the
|
||||
# actual device.
|
||||
|
||||
TARBALL="$1"
|
||||
if [ -z $1 ]; then
|
||||
TARBALL=sdl-raspberrypi.tar.bz2
|
||||
fi
|
||||
|
||||
OSTYPE=`uname -s`
|
||||
if [ "$OSTYPE" != "Linux" ]; then
|
||||
# !!! FIXME
|
||||
echo "This only works on x86 or x64-64 Linux at the moment." 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "x$MAKE" == "x" ]; then
|
||||
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
|
||||
let NCPU=$NCPU+1
|
||||
MAKE="make -j$NCPU"
|
||||
fi
|
||||
|
||||
BUILDBOTDIR="raspberrypi-buildbot"
|
||||
PARENTDIR="$PWD"
|
||||
|
||||
set -e
|
||||
set -x
|
||||
rm -f $TARBALL
|
||||
rm -rf $BUILDBOTDIR
|
||||
mkdir -p $BUILDBOTDIR
|
||||
pushd $BUILDBOTDIR
|
||||
|
||||
SYSROOT="/opt/rpi-sysroot"
|
||||
export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
|
||||
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
|
||||
# !!! FIXME: shouldn't have to --disable-* things here.
|
||||
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir
|
||||
$MAKE
|
||||
$MAKE install
|
||||
# Fix up a few things to a real install path on a real Raspberry Pi...
|
||||
perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
|
||||
mkdir -p ./usr
|
||||
mv ./rpi-sdl2-installed ./usr/local
|
||||
|
||||
popd
|
||||
tar -cjvvf $TARBALL -C $BUILDBOTDIR usr
|
||||
rm -rf $BUILDBOTDIR
|
||||
|
||||
set +x
|
||||
echo "All done. Final installable is in $TARBALL ...";
|
||||
|
||||
|
||||
@@ -1,3 +1,34 @@
|
||||
macro(FindLibraryAndSONAME _LIB)
|
||||
string(TOUPPER ${_LIB} _UPPERLNAME)
|
||||
string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
|
||||
|
||||
find_library(${_LNAME}_LIB ${_LIB})
|
||||
if(${_LNAME}_LIB)
|
||||
# reduce the library name for shared linking
|
||||
|
||||
get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks
|
||||
get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
|
||||
|
||||
if(APPLE)
|
||||
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*dylib$" "\\1.dylib" _LIB_REGEXD "${_LIB_JUSTNAME}")
|
||||
else()
|
||||
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
|
||||
endif()
|
||||
|
||||
SET(_DEBUG_FindSONAME FALSE)
|
||||
if(_DEBUG_FindSONAME)
|
||||
message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
|
||||
message_warn("DYNLIB ORIGINAL LIB: ${_LIB} ... ${${_LNAME}_LIB}")
|
||||
message_warn("DYNLIB REALPATH LIB: ${_LIB} ... ${_LIB_REALPATH}")
|
||||
message_warn("DYNLIB JUSTNAME LIB: ${_LIB} ... ${_LIB_JUSTNAME}")
|
||||
message_warn("DYNLIB REGEX'd LIB: ${_LIB} ... ${_LIB_REGEXD}")
|
||||
endif()
|
||||
|
||||
message(STATUS "dynamic lib${_LIB} -> ${_LIB_REGEXD}")
|
||||
set(${_LNAME}_LIB_SONAME ${_LIB_REGEXD})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(CheckDLOPEN)
|
||||
check_function_exists(dlopen HAVE_DLOPEN)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
@@ -83,9 +114,8 @@ macro(CheckALSA)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
|
||||
else()
|
||||
find_library(_ALSA_LIB asound)
|
||||
get_filename_component(F_ALSA_LIB ${_ALSA_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${F_ALSA_LIB}\"")
|
||||
FindLibraryAndSONAME("asound")
|
||||
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
|
||||
set(HAVE_ALSA_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(ALSA_SHARED)
|
||||
@@ -114,9 +144,8 @@ macro(CheckPulseAudio)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
|
||||
else()
|
||||
find_library(D_PULSE_LIB pulse-simple)
|
||||
get_filename_component(F_PULSE_LIB ${D_PULSE_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${F_PULSE_LIB}\"")
|
||||
FindLibraryAndSONAME("pulse-simple")
|
||||
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
|
||||
set(HAVE_PULSEAUDIO_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(PULSEAUDIO_SHARED)
|
||||
@@ -145,9 +174,8 @@ macro(CheckESD)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic ESD loading")
|
||||
else()
|
||||
find_library(D_ESD_LIB esd)
|
||||
get_filename_component(F_ESD_LIB ${D_ESD_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${F_ESD_LIB}\"")
|
||||
FindLibraryAndSONAME(esd)
|
||||
set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"")
|
||||
set(HAVE_ESD_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(ESD_SHARED)
|
||||
@@ -181,9 +209,8 @@ macro(CheckARTS)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic ARTS loading")
|
||||
else()
|
||||
# TODO
|
||||
find_library(D_ARTS_LIB artsc)
|
||||
get_filename_component(F_ARTS_LIB ${D_ARTS_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${F_ARTS_LIB}\"")
|
||||
FindLibraryAndSONAME(artsc)
|
||||
set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${ARTSC_LIB_SONAME}\"")
|
||||
set(HAVE_ARTS_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(ARTS_SHARED)
|
||||
@@ -213,8 +240,8 @@ macro(CheckNAS)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic NAS loading")
|
||||
else()
|
||||
get_filename_component(F_NAS_LIB ${D_NAS_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${F_NAS_LIB}\"")
|
||||
FindLibraryAndSONAME("audio")
|
||||
set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${AUDIO_LIB_SONAME}\"")
|
||||
set(HAVE_NAS_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(NAS_SHARED)
|
||||
@@ -234,7 +261,7 @@ macro(CheckSNDIO)
|
||||
if(SNDIO)
|
||||
# TODO: set include paths properly, so the sndio headers are found
|
||||
check_include_file(sndio.h HAVE_SNDIO_H)
|
||||
find_library(D_SNDIO_LIB audio)
|
||||
find_library(D_SNDIO_LIB sndio)
|
||||
if(HAVE_SNDIO_H AND D_SNDIO_LIB)
|
||||
set(HAVE_SNDIO TRUE)
|
||||
file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
|
||||
@@ -244,8 +271,8 @@ macro(CheckSNDIO)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
|
||||
else()
|
||||
get_filename_component(F_SNDIO_LIB ${D_SNDIO_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${F_SNDIO_LIB}\"")
|
||||
FindLibraryAndSONAME("sndio")
|
||||
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
|
||||
set(HAVE_SNDIO_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(SNDIO_SHARED)
|
||||
@@ -274,9 +301,8 @@ macro(CheckFusionSound)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading")
|
||||
else()
|
||||
find_library(D_FUSIONSOUND_LIB fusionsound)
|
||||
get_filename_component(F_FUSIONSOUND_LIB ${D_FUSIONSOUND_LIB} NAME)
|
||||
set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${F_FUSIONSOUND_LIB}\"")
|
||||
FindLibraryAndSONAME("fusionsound")
|
||||
set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${FUSIONSOUND_LIB_SONAME}\"")
|
||||
set(HAVE_FUSIONSOUND_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(FUSIONSOUND_SHARED)
|
||||
@@ -295,15 +321,14 @@ endmacro(CheckFusionSound)
|
||||
macro(CheckX11)
|
||||
if(VIDEO_X11)
|
||||
foreach(_LIB X11 Xext Xcursor Xinerama Xi Xrandr Xrender Xss Xxf86vm)
|
||||
string(TOUPPER ${_LIB} _LNAME)
|
||||
find_library(${_LNAME}_LIB ${_LIB})
|
||||
if(${_LNAME}_LIB)
|
||||
# reduce the library name for shared linking
|
||||
get_filename_component(_TMP ${${_LNAME}_LIB} NAME)
|
||||
set(${_LNAME}_LIB ${_TMP})
|
||||
endif()
|
||||
FindLibraryAndSONAME("${_LIB}")
|
||||
endforeach()
|
||||
|
||||
find_path(X_INCLUDEDIR X11/Xlib.h)
|
||||
if(X_INCLUDEDIR)
|
||||
set(X_CFLAGS "-I${X_INCLUDEDIR}")
|
||||
endif()
|
||||
|
||||
check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
|
||||
check_include_file(X11/extensions/Xinerama.h HAVE_XINERAMA_H)
|
||||
check_include_file(X11/extensions/XInput2.h HAVE_XINPUT_H)
|
||||
@@ -326,15 +351,8 @@ macro(CheckX11)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${X11_SOURCES})
|
||||
set(SDL_VIDEO_DRIVER_X11 1)
|
||||
|
||||
if(HAVE_GCC_FVISIBILITY)
|
||||
set(X11_SYMBOLS_PRIVATE TRUE)
|
||||
else()
|
||||
set(X11_SYMBOLS_PRIVATE FALSE)
|
||||
endif(HAVE_GCC_FVISIBILITY)
|
||||
|
||||
if(APPLE)
|
||||
set(X11_SHARED OFF)
|
||||
set(X11_SYMBOLS_PRIVATE TRUE)
|
||||
endif(APPLE)
|
||||
|
||||
check_function_exists("shmat" HAVE_SHMAT)
|
||||
@@ -345,6 +363,7 @@ macro(CheckX11)
|
||||
endif(HAVE_SHMAT)
|
||||
if(NOT HAVE_SHMAT)
|
||||
add_definitions(-DNO_SHARED_MEMORY)
|
||||
set(X_CFLAGS "${X_CFLAGS} -DNO_SHARED_MEMORY")
|
||||
endif(NOT HAVE_SHMAT)
|
||||
endif(NOT HAVE_SHMAT)
|
||||
|
||||
@@ -352,21 +371,19 @@ macro(CheckX11)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic X11 loading")
|
||||
set(HAVE_X11_SHARED FALSE)
|
||||
if(X11_SYMBOLS_PRIVATE)
|
||||
message_warn("You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading")
|
||||
set(HAVE_X11_SHARED TRUE)
|
||||
endif(X11_SYMBOLS_PRIVATE)
|
||||
else(NOT HAVE_DLOPEN)
|
||||
set(HAVE_X11_SHARED TRUE)
|
||||
endif()
|
||||
if(HAVE_X11_SHARED)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB_SONAME}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED)
|
||||
list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB})
|
||||
endif(HAVE_X11_SHARED)
|
||||
endif(X11_SHARED)
|
||||
|
||||
set(SDL_CFLAGS "${SDL_CFLAGS} ${X_CFLAGS}")
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${X11_LIB} ${X11_LIB})
|
||||
check_c_source_compiles("
|
||||
#include <X11/Xlib.h>
|
||||
@@ -405,7 +422,7 @@ macro(CheckX11)
|
||||
if(VIDEO_X11_XCURSOR AND HAVE_XCURSOR_H)
|
||||
set(HAVE_VIDEO_X11_XCURSOR TRUE)
|
||||
if(HAVE_X11_SHARED AND XCURSOR_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED AND XCURSOR_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XCURSOR_LIB})
|
||||
endif(HAVE_X11_SHARED AND XCURSOR_LIB)
|
||||
@@ -415,7 +432,7 @@ macro(CheckX11)
|
||||
if(VIDEO_X11_XINERAMA AND HAVE_XINERAMA_H)
|
||||
set(HAVE_VIDEO_X11_XINERAMA TRUE)
|
||||
if(HAVE_X11_SHARED AND XINERAMA_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED AND XINERAMA_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XINERAMA_LIB})
|
||||
endif(HAVE_X11_SHARED AND XINERAMA_LIB)
|
||||
@@ -425,7 +442,7 @@ macro(CheckX11)
|
||||
if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H)
|
||||
set(HAVE_VIDEO_X11_XINPUT TRUE)
|
||||
if(HAVE_X11_SHARED AND XI_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED AND XI_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XI_LIB})
|
||||
endif(HAVE_X11_SHARED AND XI_LIB)
|
||||
@@ -450,7 +467,7 @@ macro(CheckX11)
|
||||
|
||||
if(VIDEO_X11_XRANDR AND HAVE_XRANDR_H)
|
||||
if(HAVE_X11_SHARED AND XRANDR_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED AND XRANDR_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XRANDR_LIB})
|
||||
endif(HAVE_X11_SHARED AND XRANDR_LIB)
|
||||
@@ -460,7 +477,7 @@ macro(CheckX11)
|
||||
|
||||
if(VIDEO_X11_XSCRNSAVER AND HAVE_XSS_H)
|
||||
if(HAVE_X11_SHARED AND XSS_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB}\"")
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED AND XSS_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XSS_LIB})
|
||||
endif(HAVE_X11_SHARED AND XSS_LIB)
|
||||
@@ -474,11 +491,11 @@ macro(CheckX11)
|
||||
endif(VIDEO_X11_XSHAPE AND HAVE_XSHAPE_H)
|
||||
|
||||
if(VIDEO_X11_XVM AND HAVE_XF86VM_H)
|
||||
if(HAVE_X11_SHARED AND XF86VMODE_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XF86VMODE_LIB}\"")
|
||||
else(HAVE_X11_SHARED AND XF86VMODE_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XF86VMODE_LIB})
|
||||
endif(HAVE_X11_SHARED AND XF86VMODE_LIB)
|
||||
if(HAVE_X11_SHARED AND XXF86VM_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XXF86VM_LIB_SONAME}\"")
|
||||
else(HAVE_X11_SHARED AND XXF86VM_LIB)
|
||||
list(APPEND EXTRA_LIBS ${XXF86VM_LIB})
|
||||
endif(HAVE_X11_SHARED AND XXF86VM_LIB)
|
||||
set(SDL_VIDEO_DRIVER_X11_XVIDMODE 1)
|
||||
set(HAVE_VIDEO_X11_XVM TRUE)
|
||||
endif(VIDEO_X11_XVM AND HAVE_XF86VM_H)
|
||||
@@ -488,14 +505,60 @@ macro(CheckX11)
|
||||
endif(VIDEO_X11)
|
||||
endmacro(CheckX11)
|
||||
|
||||
macro(CheckMir)
|
||||
# !!! FIXME: hook up dynamic loading here.
|
||||
if(VIDEO_MIR)
|
||||
find_library(MIR_LIB mirclient mircommon egl)
|
||||
pkg_check_modules(MIR_TOOLKIT mirclient mircommon)
|
||||
pkg_check_modules(EGL egl)
|
||||
pkg_check_modules(XKB xkbcommon)
|
||||
|
||||
if (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
|
||||
set(HAVE_VIDEO_MIR TRUE)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
file(GLOB MIR_SOURCES ${SDL2_SOURCE_DIR}/src/video/mir/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${MIR_SOURCES})
|
||||
set(SDL_VIDEO_DRIVER_MIR 1)
|
||||
|
||||
list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS})
|
||||
list(APPEND EXTRA_LDFLAGS ${MIR_TOOLKIT_LDFLAGS} ${EGL_LDLAGS} ${XKB_LDLAGS})
|
||||
endif (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
|
||||
endif(VIDEO_MIR)
|
||||
endmacro(CheckMir)
|
||||
|
||||
# Requires:
|
||||
# - EGL
|
||||
macro(CheckWayland)
|
||||
# !!! FIXME: hook up dynamic loading here.
|
||||
if(VIDEO_WAYLAND)
|
||||
pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon)
|
||||
if(WAYLAND_FOUND)
|
||||
link_directories(
|
||||
${WAYLAND_LIBRARY_DIRS}
|
||||
)
|
||||
include_directories(
|
||||
${WAYLAND_INCLUDE_DIRS}
|
||||
)
|
||||
set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS})
|
||||
set(HAVE_VIDEO_WAYLAND TRUE)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES})
|
||||
set(SDL_VIDEO_DRIVER_WAYLAND 1)
|
||||
endif(WAYLAND_FOUND)
|
||||
endif(VIDEO_WAYLAND)
|
||||
endmacro(CheckWayland)
|
||||
|
||||
# Requires:
|
||||
# - n/a
|
||||
#
|
||||
macro(CheckCOCOA)
|
||||
if(VIDEO_COCOA)
|
||||
check_objc_source_compiles("
|
||||
#import <Cocoa/Cocoa.h>
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_COCOA)
|
||||
if(APPLE) # Apple always has Cocoa.
|
||||
set(HAVE_VIDEO_COCOA TRUE)
|
||||
endif(APPLE)
|
||||
if(HAVE_VIDEO_COCOA)
|
||||
file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
|
||||
set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C)
|
||||
@@ -525,9 +588,8 @@ macro(CheckDirectFB)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading")
|
||||
else()
|
||||
find_library(D_DIRECTFB_LIB directfb)
|
||||
get_filename_component(F_DIRECTFB_LIB ${D_DIRECTFB_LIB} NAME)
|
||||
set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${F_DIRECTFB_LIB}\"")
|
||||
FindLibraryAndSONAME("directfb")
|
||||
set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${DIRECTFB_LIB_SONAME}\"")
|
||||
set(HAVE_DIRECTFB_SHARED TRUE)
|
||||
endif(NOT HAVE_DLOPEN)
|
||||
else(DIRECTFB_SHARED)
|
||||
@@ -563,25 +625,29 @@ macro(CheckOpenGLESX11)
|
||||
if(VIDEO_OPENGLES)
|
||||
check_c_source_compiles("
|
||||
#include <EGL/egl.h>
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES)
|
||||
if(HAVE_VIDEO_OPENGLES)
|
||||
check_c_source_compiles("
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V1)
|
||||
if(HAVE_VIDEO_OPENGLES_V1)
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGL_EGL)
|
||||
if(HAVE_VIDEO_OPENGL_EGL)
|
||||
set(SDL_VIDEO_OPENGL_EGL 1)
|
||||
endif(HAVE_VIDEO_OPENGL_EGL)
|
||||
check_c_source_compiles("
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V1)
|
||||
if(HAVE_VIDEO_OPENGLES_V1)
|
||||
set(HAVE_VIDEO_OPENGLES TRUE)
|
||||
set(SDL_VIDEO_OPENGL_ES 1)
|
||||
set(SDL_VIDEO_RENDER_OGL_ES 1)
|
||||
endif(HAVE_VIDEO_OPENGLES_V1)
|
||||
check_c_source_compiles("
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V2)
|
||||
if(HAVE_VIDEO_OPENGLES_V2)
|
||||
endif(HAVE_VIDEO_OPENGLES_V1)
|
||||
check_c_source_compiles("
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V2)
|
||||
if(HAVE_VIDEO_OPENGLES_V2)
|
||||
set(HAVE_VIDEO_OPENGLES TRUE)
|
||||
set(SDL_VIDEO_OPENGL_ES2 1)
|
||||
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
||||
endif(HAVE_VIDEO_OPENGLES_V2)
|
||||
endif(HAVE_VIDEO_OPENGLES)
|
||||
endif(HAVE_VIDEO_OPENGLES_V2)
|
||||
|
||||
endif(VIDEO_OPENGLES)
|
||||
endmacro(CheckOpenGLESX11)
|
||||
|
||||
@@ -626,6 +692,9 @@ macro(CheckPTHREAD)
|
||||
elseif(HPUX)
|
||||
set(PTHREAD_CFLAGS "-D_REENTRANT")
|
||||
set(PTHREAD_LDFLAGS "-L/usr/lib -pthread")
|
||||
elseif(HAIKU)
|
||||
set(PTHREAD_CFLAGS "-D_REENTRANT")
|
||||
set(PTHREAD_LDFLAGS "")
|
||||
else()
|
||||
set(PTHREAD_CFLAGS "-D_REENTRANT")
|
||||
set(PTHREAD_LDFLAGS "-lpthread")
|
||||
|
||||
887
configure.in
18
debian/changelog
vendored
@@ -1,3 +1,21 @@
|
||||
libsdl2 (2.0.3) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.3
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Mar 2014 10:35:54 -0800
|
||||
|
||||
libsdl2 (2.0.2) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.2
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800
|
||||
|
||||
libsdl2 (2.0.1) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.1
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Wed, 23 Oct 2013 16:31:38 -0800
|
||||
|
||||
libsdl2 (2.0.0) UNRELEASED; urgency=low
|
||||
|
||||
* SDL is now a native debian package.
|
||||
|
||||