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1670 Commits

Author SHA1 Message Date
Sam Lantinga
cb46e1b3f0 Removed unused variable 2022-08-12 20:51:44 -07:00
Sam Lantinga
67cb3874ef Fixed potential uninitialized variable usage 2022-08-12 20:51:28 -07:00
Frank Praznik
74bdb2115d wayland: Don't roundtrip in ShowWindow unless restoring a hidden window
Don't call the roundtrip in ShowWindow unless restoring a previously hidden window.  This fixes a regression in GNOME when creating a window with the fullscreen flag set, as the fullscreen window will be positioned down the screen by the height of the top bar if the window is made fullscreen on the primary display and the roundtrip is called when initially displaying the window.
2022-08-12 23:34:47 -04:00
Cameron Gutman
3046d55d0e cocoa: Return an error if GetWindowDisplayIndex() is called too early
SDL_CreateWindow() may call GetWindowDisplayIndex() to compute the position
of a new window that the caller has requested to be placed on a certain
display. Since we haven't fully constructed the window yet, our driverdata
will be nil and we will fail to get the NSScreen (which is fine). However,
we need to return an error (not 0, which is a valid display index) for
SDL_GetWindowDisplayIndex() to know to figure out the display index itself.

Fixes positioning new windows on secondary displays when using
SDL_WINDOWPOS_CENTERED_DISPLAY() and SDL_WINDOWPOS_UNDEFINED_DISPLAY().
2022-08-12 20:30:59 -07:00
Sam Lantinga
f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga
08d17f47b3 Removed unused variable 2022-08-12 20:26:23 -07:00
Sam Lantinga
be0cf257fe Only force the resize event in the DPI changed case
OpenGL windows don't actually get the WM_WINDOWPOSCHANGED event in the SetWindowPos() call in WIN_SetWindowFullscreen(), so setting the window size to zero never gets reset and we're stuck with a zero sized window.

Instead, just force the resize event in WM_DPICHANGED handling, where we know we need it. If we end up needing to force it in WIN_SetWindowFullscreen(), just set a flag in the window data and respond to that in WM_WINDOWPOSCHANGED, but that's a fairly risky behavior change as suddenly all applications would start getting SDL_WINDOWEVENT_SIZE_CHANGED when going fullscreen, and they may respond to that in expensive and potentially disruptive ways.

For later we'll probably create a DPI changed event and respond to that in the renderer instead of this window size changed hack.

This fixes https://github.com/libsdl-org/SDL/issues/6033 @ericwa
2022-08-12 18:21:00 -07:00
Sam Lantinga
b880709e9c Added libusb hack for Gamesir-G3w which needs the same adjustment as the Hori controllers 2022-08-12 18:21:00 -07:00
Cameron Gutman
1b08cd20b3 wayland: Add roundtrip in SetWindowFullscreen() to get new size
The video core assumes that window->w/h will be updated before returning
from SetWindowFullscreen(). This is needed to generate a resize event
with the correct window size when exiting fullscreen.

The roundtrip allows us to receive the configure callback that informs
us of the new window size before returning.

Fixes #6043
2022-08-12 19:03:18 -05:00
Cameron Gutman
780b031b1b wayland: Avoid duplicate resize events when entering fullscreen 2022-08-12 18:47:09 -05:00
Ethan Lee
a28f426acb render: Only update size/scale/viewport when moving to a new display, rather than all window movement.
We really only care about DPI changes here, so this both reduces work and also avoids weird cases where viewport state can be corrupted by trivial window events. This doesn't _completely_ get rid of the issue but this is somewhat intentional, since apps will definitely want to do a full reset when changing displays anyhow (otherwise DPI/adapter changes will screw things up, and that's out of our control as long as both window size and drawable size are exposed at the same time.

Note that OpenGL still captures window events because of weird platform-specific issues like macOS and viewport stretching!

Fixes #5949
2022-08-12 16:13:24 -04:00
Your Name
cfbeb438c1 fix a bug if XINPUTGETBATTERYINFORMATION is nullptr 2022-08-12 10:07:35 -04:00
Sam Lantinga
f42291ce68 Don't change mouse capture based on touch events
Fixes https://github.com/libsdl-org/SDL/issues/5652
2022-08-11 16:13:14 -07:00
Sam Lantinga
bf925b9ecd Fixed build 2022-08-11 14:41:48 -07:00
Sam Lantinga
24f97dd700 Added an SDL error to SDL_GameControllerMapping* functions 2022-08-11 14:39:49 -07:00
Sam Lantinga
9f30d4981e Added note about CRC algorithm compatibility 2022-08-11 14:27:08 -07:00
SDL Wiki Bot
f35bbe0c3f Sync SDL wiki -> header 2022-08-11 21:11:11 +00:00
Sam Lantinga
3861c557da Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.

Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga
c2db429f93 Added SDL_crc16.c to the Xcode project 2022-08-11 13:20:17 -07:00
Ozkan Sezer
e69838e745 add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
Sam Lantinga
b4c4dd84c2 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0 2022-08-11 09:53:25 -07:00
Sam Lantinga
a1e34b5e35 Don't send a resize event when the window is resized to the dock icon
Partially addresses https://github.com/libsdl-org/SDL/issues/6033
2022-08-11 08:55:31 -07:00
Sam Lantinga
879af7b5c8 Fixed mapping for paired Joy-Con controllers on iOS 2022-08-10 14:01:23 -07:00
Guldoman
5f682e77cb wayland: Remove freed display from SDL_WaylandOutputData->output_list 2022-08-10 15:57:47 -04:00
Sam Lantinga
aaec244cfd Don't run the stdio automated tests if libc isn't available 2022-08-10 09:05:55 -07:00
Sam Lantinga
e49321cec5 Fixed double-free in combined HIDAPI controller code 2022-08-10 08:21:15 -07:00
SDL Wiki Bot
6ecfc40697 Sync SDL wiki -> header 2022-08-10 15:02:11 +00:00
Sam Lantinga
d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon
3119d58ff5 cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon
c6c0a8394e windows: If a display's friendly name is blank, try the generic name.
Fixes #6031.
2022-08-10 09:54:49 -04:00
Sam Lantinga
9ff498e78e Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Ryan C. Gordon
bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Pierre Wendling
73d8d02629 Test: Fix Exp base case for Win32.
Add epsilon to the check.
2022-08-09 21:39:46 -07:00
Sam Lantinga
8e782876bb Fixed spamming the controller with reset IMU commands when they are failing 2022-08-09 21:30:11 -07:00
Sam Lantinga
eab27b9049 Make sure Switch controller initialization is synchronous and start the input timeout then 2022-08-09 17:59:44 -07:00
Salman Ahmed
b4660e9d8b macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
pionere
7eb13c21c6 improve behavior of SDL_SetHint(WithPriority) (#5309) 2022-08-09 20:27:25 -04:00
Sam Lantinga
1db7d33dc4 Recover from Bluetooth devices temporarily out of range 2022-08-09 17:04:26 -07:00
Sam Lantinga
6d012b2a5d Better fix for rescanning devices after read failure 2022-08-09 16:54:11 -07:00
Sam Lantinga
483a010f0c Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga
5d63a3d435 Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga
da50f1bd3e Bluetooth devices can recover from over a second of dropped reports 2022-08-09 14:05:43 -07:00
Sam Lantinga
824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
Sam Lantinga
8aa6922fec Fixed detecting Bluetooth disconnection on Nintendo Switch controllers 2022-08-09 13:26:10 -07:00
Ryan C. Gordon
3a9295e14f build-scripts: Removed winrtbuild.*, no longer used.
WinRT/UWP is still supported, but you have to use the VS2019
project files, now.

Fixes #5639.
2022-08-09 16:17:28 -04:00
Anonymous Maarten
53141a56b4 Expand CMake documentation a bit (#5961)
* cmake: remove duplicate check_required_components macro

* Expand docs/README-cmake.md a bit

* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon
a346c4bbef egl: Add support for SDL_GL_FLOATBUFFERS.
Fixes #6001.
2022-08-09 15:41:02 -04:00
Sam Lantinga
201484ff6f Don't duplicate the serial number twice if a child doesn't set one 2022-08-09 09:03:28 -07:00
Sam Lantinga
d90c0d41cc Include the child serial numbers in the serial number for a HIDAPI combined device 2022-08-09 09:00:56 -07:00
SDL Wiki Bot
523bedac1a Sync SDL wiki -> header 2022-08-09 15:48:12 +00:00
Sam Lantinga
aad2df7f0d Document passing -1 to clear the player index for a controller 2022-08-09 08:47:49 -07:00
Ryan C. Gordon
8695d982d2 README-winrt.md: Updates for newer build details. 2022-08-09 10:09:54 -04:00
Ryan C. Gordon
b599205d0c x11: Don't look up xinput2 devices unless we're in relative mode. 2022-08-09 09:50:55 -04:00
Ryan C. Gordon
2dd7659884 test: Fixed wrong arguments to SDL_SetWindowFullscreen. 2022-08-09 09:29:30 -04:00
Ryan C. Gordon
07b0ec539f SDL_video.h: Added \since info to new APIs. 2022-08-09 09:05:08 -04:00
Sam Lantinga
55882e43c4 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index 2022-08-09 00:19:02 -07:00
Sam Lantinga
df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga
5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga
593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga
6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon
56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga
d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman
5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga
ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Ryan C. Gordon
a35cff634b Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
2022-08-08 16:07:31 -04:00
Sam Lantinga
a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga
7530bd74b3 Fix right, bottom computation in SDL_GetClosestPointOnRect which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga
98bac00dcc Add SDL_GetPointDisplayIndex and SDL_GetRectDisplayIndex and re-implement SDL_GetWindowDisplayIndex in terms of SDL_GetRectDisplayIndex
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata
20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga
47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata
d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Aaron Barany
3f19e36d12 Disable declaration-after-statement warning on Android
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.

Fixes #6019
2022-08-08 08:31:40 -07:00
Adam Butcher
0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga
8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga
878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga
4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga
29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Adam Butcher
8f5932dc2e evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode. 2022-08-07 16:37:07 -07:00
Pierre Wendling
f790fc4fc0 Add contributing guidelines. 2022-08-07 16:34:52 -07:00
Sam Lantinga
198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Sam Lantinga
2909f63743 Revert "Enable bitcode by default for iOS and tvOS builds"
This reverts commit 59963473ef.

This fixes https://github.com/libsdl-org/SDL/issues/6015

Starting with Xcode 14, bitcode is no longer required for watchOS and tvOS applications, and the App Store no longer accepts bitcode submissions from Xcode 14.

Xcode no longer builds bitcode by default and generates a warning message if a project explicitly enables bitcode: “Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode.” The capability to build with bitcode will be removed in a future Xcode release. IPAs that contain bitcode will have the bitcode stripped before being submitted to the App Store. Debug symbols for past bitcode submissions remain available for download. (86118779)
2022-08-06 23:28:39 -07:00
Frank Praznik
dd2e318211 wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.
2022-08-06 12:12:21 -07:00
Francisco Javier Trujillo Mata
fbb440d167 Invalidate texture in the UnlockTextureMethod 2022-08-06 12:11:34 -07:00
Sam Lantinga
52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga
f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
SDL Wiki Bot
bdaf9a92a6 Sync SDL wiki -> header 2022-08-06 13:25:12 +00:00
Ryan C. Gordon
f600364b8a wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
Wayland works like SDL's "auto capture" feature already, tracking the mouse
globally only while a drag is occuring, and this is the only way to get mouse
input outside the window.

Setting this flag ourselves lets SDL_CaptureMouse() work in the most common
use case without actually implementing CaptureMouse for the backend, including
SDL's auto capture feature.

Fixes #6010.
2022-08-06 09:19:52 -04:00
Ryan C. Gordon
e2452ede66 include: Added documentation to SDL_CaptureMouse about auto-capture. 2022-08-06 09:19:10 -04:00
Ryan C. Gordon
a6179e85c0 wayland: Don't double-free clipboard sources if ours gets cancelled.
Fixes #6007.
2022-08-05 21:25:00 -04:00
Francisco Javier Trujillo Mata
3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga
5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2022-08-05 16:17:10 -07:00
Frank Praznik
3685c64ed1 wayland: Round trip after window show/hide operations.
Perform a round trip after showing/hiding the window to avoid protocol errors when ShowWindow() is called immediately after HideWindow().
2022-08-05 15:03:54 -07:00
Anonymous Maarten
17b329d199 cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
Anonymous Maarten
a4e6f3ca9d cmake: when there are alternatives, don't use libusb by default 2022-08-05 13:06:51 -07:00
Sam Lantinga
d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Francisco Javier Trujillo Mata
a2d3be904b Implement create windows method 2022-08-04 15:41:43 -07:00
Sam Lantinga
4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga
28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga
40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
David Carlier
16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga
43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Ozkan Sezer
293d29b78a SDL_x11xinput2.c: fix build for macOS 2022-08-04 10:11:02 +03:00
Ryan C. Gordon
5907db56f1 x11: Attempt to deal with XInput2 devices with absolute coordinates.
This is untested!

Reference Issue #1836.
2022-08-04 02:12:46 -04:00
Sam Lantinga
dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga
a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga
c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga
ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga
946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga
57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga
b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga
bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga
ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga
5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga
29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga
a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga
6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga
8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga
bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast
60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Frank Praznik
0b9868b026 wayland: Use D-Bus to retrieve the cursor size and theme on GNOME
GNOME exposes the cursor size and theme via the org.freedesktop.portal.Settings interface of the xdg-desktop portal, so query these values via D-Bus, if available.

The XCURSOR_SIZE/XCURSOR_THEME envvars will be tried first, so as not to override any user specified sizes or themes, then D-Bus, then, failing that, it will fall back to default values.
2022-08-02 14:52:01 -07:00
Francisco Javier Trujillo Mata
944111dbcf Cleaning up video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3f7dda8c72 Remove deinit of video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
83c1179744 Adding SetViewPortCommand 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
a9f4cda3f9 Adding setcliprect command 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
fb1a205e70 Implement blend modes 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
075f9016fa Remove some unnecessary comments 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
ed301b123b Updating supported format 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
1d1965b6ee Removing the BGR_888 from texture supported 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f75c35c071 Add invalidate texture when it changes 2022-08-02 11:40:31 -07:00
Daniel Santos
5bb965be3d Implement RenderLines 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
0f0e5b44dc Increase size of pool for gsKit events 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f758cad81a Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
Daniel Santos
3cb124b98e Implement RenderPoints 2022-08-02 11:40:31 -07:00
Daniel Santos
df6ebc2562 Implement FillRect 2022-08-02 11:40:31 -07:00
Daniel Santos
a152e467b1 Fix "implicit declaration" with memalign 2022-08-02 11:40:31 -07:00
Daniel Santos
33cbf9acbe Fix some mixed declaration warnings 2022-08-02 11:40:31 -07:00
Daniel Santos
acf48f14ac Vertex pointer revision
Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos
726180445e Add textured triangle prim 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
2a70d492f0 Destroy texture properly 2022-08-02 11:40:31 -07:00
Daniel Santos
7b0486d490 Try triangles 2022-08-02 11:40:31 -07:00
Daniel Santos
d5305ee098 Do properly color assign 2022-08-02 11:40:31 -07:00
Daniel Santos
b48c74a316 Add GeometryQueue 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3bfc8f554e Removing some of the QueueCopy functions because they are legacy 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
be1219bd4e Implement setDrawColor 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f1699ce735 Implementing Clear command and texture Update 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
c472b8dd45 Whole clean around render and video driver 2022-08-02 11:40:31 -07:00
Daniel Santos
cdf89fde91 Add triangle prim support
Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
88e64f9ae1 Add natively supported colors 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
4564e89825 put files at the same line 2022-08-02 11:40:31 -07:00
Daniel Santos
90e0e5c29d Add point, line and rect support 2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
SDL Wiki Bot
75f34fc5bf Sync SDL wiki -> header 2022-08-02 14:52:12 +00:00
Ryan C. Gordon
307b0b7813 video: Add a warning to the docs about using SDL_GetDisplayDPI.
Fixes #5647.
2022-08-02 10:51:31 -04:00
Mathieu Eyraud
f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Mathieu Eyraud
59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud
42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga
602b7dd0f4 Made the window ICMProfile filename per-window
The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles.

This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
2022-08-01 17:47:26 -07:00
Sam Lantinga
cb107bef58 Fixed crash if all displays have been disconnected
Fixes https://github.com/libsdl-org/SDL/issues/5867
2022-08-01 14:23:50 -07:00
Sam Lantinga
12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga
aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga
3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8
Fixes bug https://github.com/libsdl-org/SDL/issues/4699
2022-08-01 10:28:29 -07:00
Sam Lantinga
0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text 2022-08-01 09:55:53 -07:00
Sam Lantinga
954bbdf3ae Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
Sam Lantinga
e4cc076a79 Threads are used by many SDL subsystems and may not be disabled.
Fixes https://github.com/libsdl-org/SDL/issues/5095
2022-08-01 09:17:05 -07:00
Sam Lantinga
15bcf58d77 Fixed memory leak in the Windows driver 2022-08-01 08:14:54 -07:00
Ryan C. Gordon
cf63af8ae2 events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
Cameron Gutman
17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() 2022-07-31 15:46:35 -07:00
Cameron Gutman
9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that
never call SDL_SetKeymap() themselves.
2022-07-31 15:46:35 -07:00
Cameron Gutman
8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes 2022-07-31 14:02:28 -07:00
Cameron Gutman
a10c57dfe4 evdev: Report touchpad events with the correct device type 2022-07-31 14:18:44 -05:00
Cameron Gutman
9a33c62e13 evdev: Use SDL_bool for boolean types 2022-07-31 14:06:59 -05:00
Cameron Gutman
f9d1f34b6c evdev: Report a unique ID for each mouse device 2022-07-31 13:10:43 -05:00
Cameron Gutman
574db63c8e evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
2022-07-31 12:36:11 -05:00
Sam Lantinga
7f42fb54ad Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Sam Lantinga
ce5a23bd57 Applied DragonFly BSD patch
https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
2022-07-30 16:32:21 -07:00
Sam Lantinga
6926ff3cd8 Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-configure
2022-07-30 16:30:32 -07:00
Sam Lantinga
21100006ad Don't conflict with usage of stdout as a stdio macro
Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
2022-07-30 16:22:24 -07:00
Cameron Cawley
6e9a606a8e Add more mingw-w64 build workflows 2022-07-30 14:37:41 -07:00
Cameron Cawley
3bdc10f842 Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows 2022-07-30 13:07:54 -07:00
Cameron Cawley
adb3e1a21d Add FreeBSD builds to GitHub Actions 2022-07-30 09:23:50 -07:00
Frank Praznik
22f25b03d9 core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads.  This portal allows for the use of rtkit within containers such as Flatpak.  It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
2022-07-30 08:38:22 -07:00
Sam Lantinga
2241bd669f Added a command line option --info event_motion to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
Sam Lantinga
13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga
62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga
41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
SDL Wiki Bot
47265f377f Sync SDL wiki -> header 2022-07-29 13:24:05 +00:00
Anonymous Maarten
36dfbe5d66 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro 2022-07-29 15:05:19 +02:00
Anonymous Maarten
f8aa00d198 cmake: add HAVE_STDDEF_H to SDL_config.h.cmake 2022-07-29 15:05:19 +02:00
Anonymous Maarten
83f5bbdf25 cmake: define SDL_STATIC_LIB for static SDL2 library 2022-07-29 15:05:19 +02:00
Anonymous Maarten
bdd1d035b7 cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static 2022-07-29 15:05:19 +02:00
Sam Lantinga
181877ebeb Added SDL_hidapi_combined.c to the Xcode project 2022-07-28 21:54:34 -07:00
Sam Lantinga
f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga
aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga
d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga
875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Xiaofeng Wang
45c1cc8177 Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
Sam Lantinga
ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga
dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga
2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga
def60ce6fe Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers 2022-07-27 19:20:42 -07:00
Sam Lantinga
0f1be9401f Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga
756978a236 Left and right single Joy-Con controllers are mapped as individual mini controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga
4990bd0517 Added debug code to show available inputs on iOS/tvOS controllers 2022-07-27 16:17:32 -07:00
Anonymous Maarten
65473ae36d autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
Sam Lantinga
dbf7940541 Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty
- Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events
  being sent. Not all touch events will necessarily move the mouse but this ensures we update the global
  mouse state just in case.

- Fix up some formatting

CR: saml
2022-07-27 10:31:24 -07:00
Ryan C. Gordon
42165fe8d1 kmsdrm: slightly better device index hint parsing. 2022-07-27 12:12:36 -04:00
Anonymous Maarten
02c8747176 math.h does not always provide M_PI
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten
5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga
a169259f62 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply 2022-07-27 09:05:02 -07:00
Sam Lantinga
c51464d9d8 Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Anonymous Maarten
5c70e45c53 cmake: don't use result of 'find_library' for Android libraries 2022-07-26 14:24:36 -07:00
Anonymous Maarten
430c39082f ci: test 'sdl2-config --static-libs' + 'pkg-config sdl2 --static' on ci 2022-07-26 14:24:36 -07:00
Anonymous Maarten
4690689a4c cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS 2022-07-26 14:24:36 -07:00
Sam Lantinga
613ce7850e Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0 2022-07-26 13:34:27 -07:00
Pierre Wendling
36d456797b CI: Fix CMake workflow.
- Add quotes the OSX_ARCHITECTURES list.
- Extract the flag in the matrix.
2022-07-26 23:05:55 +03:00
Ryan C. Gordon
cc982ea7a7 kmsdrm: let device indexes be > 2 digits. 2022-07-26 15:43:34 -04:00
Pierre Wendling
c37c1f7ac3 CI: Make macOS universal build with CMake. 2022-07-26 12:30:14 -07:00
diddily
1f276a5148 Fix Main Thread Checker warning on macOS
Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main  thread.
2022-07-26 15:17:44 -04:00
Ryan C. Gordon
31d38f2f30 WhatsNew.txt: Note that minimum macOS version is now 10.9. 2022-07-26 15:14:37 -04:00
Ryan C. Gordon
542a4da3d6 kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex().
Otherwise, it would work for Init but not Available.
2022-07-26 15:11:19 -04:00
Ryan C. Gordon
218c3dbb34 cocoa: Don't crash if moving a message box created before SDL_Init.
Fixes #5928.
2022-07-26 14:45:26 -04:00
Sam Lantinga
f789bc7d5f Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13 2022-07-26 11:36:01 -07:00
Ryan C. Gordon
8ff738f234 audio: Report SDL_AUDIODEVICEREMOVED for unopened devices.
Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with
a `which` field set to zero. Apps can use this to decide if they need to
refresh a list of devices being shown in an options menu, etc.

It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean
up this bogus id, it should be safe.

Fixes #5199.
2022-07-26 12:40:47 -04:00
Ryan C. Gordon
5d85c7d300 kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Ryan C. Gordon
20a76b0e3e video: removed unused devindex argument from bootstrap's create method. 2022-07-26 00:19:52 -04:00
Sam Lantinga
cbb3f4ca37 Add SDL_guid.h to the global SDL header 2022-07-25 19:53:04 -07:00
pionere
12211df669 hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0
otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
2022-07-25 14:26:46 -07:00
Sam Lantinga
a423848ea0 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.

This can be updated at runtime by setting the hint dynamically.

Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily
1e492b2f6d Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling()
SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed.

This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
2022-07-25 09:00:31 -07:00
diddily
d9bda89fce Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes
Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing.

Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
2022-07-25 09:00:31 -07:00
diddily
0ec5bb4e6d Add missing controller events to SDL_GameControllerEventState()
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Anonymous Maarten
f86ec47f86 ci: don't use ANDROID_NDK_HOME environment variable in Android workflow 2022-07-25 15:08:33 +02:00
Sam Lantinga
4d66501736 Fixed building with 10.9 SDK
Fixes https://github.com/libsdl-org/SDL/issues/5954
2022-07-24 18:04:26 -07:00
Cameron Gutman
3ab1e303ec joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Cameron Gutman
b8a5540740 testgamecontroller: Add battery reporting 2022-07-24 15:21:04 -05:00
Sam Lantinga
4d8bb89c46 Fixed mouse clip rect bounds on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5946
2022-07-24 11:50:14 -07:00
Dean Herbert
6bcde52d88 Further adjust implementation of Cocoa_GetWindowDisplayIndex
As discussed in PR review, there may be an off-chance that the index
returned doesn't match up with SDL's display indexing.

This change ensures that the indices match and adds a safety check for
off-screen windows.
2022-07-24 09:25:16 -07:00
Dean Herbert
ce8aae1419 Fix Cocoa_GetWindowDisplayIndex failing and causing a catastrophic crash
With the introduction of this function, it is possible that for certain
monitor and window configurations, creating an SDL window will cause a
native crash.

```
Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Codes:       0x0000000000000001, 0x0000000000000050
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [56627]

VM Region Info: 0x50 is not in any region.  Bytes before following region: 140737486737328
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->
      VM_ALLOCATE              7fffffe75000-7fffffe76000 [    4K] r-x/r-x SM=ALI

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libSDL2.dylib                            0x10247f665 SDL_UpdateFullscreenMode + 357
1   libSDL2.dylib                            0x10247ec70 SDL_CreateWindow_REAL + 1504
2   ???                                      0x111262de8 ???
3   ???                                      0x110c39fff ???
4   libcoreclr.dylib                         0x101fdf2a9 CallDescrWorkerInternal + 124
```

Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190
Regressed with: https://github.com/libsdl-org/SDL/pull/5573

In testing, the window would not find a valid screen if created
"hanging" off a primary display with a secondary display below it. In
checking why this was the case, the `display_centre` was being
calculated with a negative y origin, causing a final negative value
falling outside all display bounds:

```
SDL error log [debug]: display_centre.y = -1296 + 1296 / 2

SDL error log [debug]: Display rect 0: 0 0 2560 1440
SDL error log [debug]: Display rect 1: 2560 -625 1080 2560
SDL error log [debug]: Display rect 2: 0 1440 1728 1296
```

The method that was being used to find the current window using the frame
origin/size seems unreliable, so I have opted to replace it with with a
tried method (https://stackoverflow.com/a/40891902).

Initial testing shows that this works with non-standard DPI screens, but
further testing would be appreciated (cc @sezero / @misl6 from the
original PR thread).
2022-07-24 09:25:16 -07:00
Sebastian Krzyszkowiak
041666e6c3 video: wayland: Don't switch to libdecor path for borderless windows
We actually request CSD mode with xdg-decoration for borderless
windows, so we get what we wanted there and there's no point in going
into fallback paths.
2022-07-24 10:59:42 -04:00
Sebastian Krzyszkowiak
405d1f6598 video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler
Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after
libdecor_new before we attempt to use it in Wayland_ShowWindow.

Fixes #5952
2022-07-24 10:57:51 -04:00
Anonymous Maarten
fc2497b109 Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
This reverts commit d211aaddc1.
2022-07-23 18:05:35 +02:00
Anonymous Maarten
2fdedd17be Revert 6fa7d62 and 856c99e5 2022-07-23 17:29:45 +02:00
Anonymous Maarten
856c99e583 android: target android-19 by default when building with build-scripts/androidbuildlibs.sh 2022-07-23 16:28:50 +02:00
Anonymous Maarten
832754b970 ci: install SDL when built as a subproject 2022-07-23 15:43:06 +02:00
Anonymous Maarten
6fa7d62408 ci: use android-ndk r25 (LTS) on CI 2022-07-23 15:31:35 +02:00
Anonymous Maarten
d211aaddc1 cmake: don't add -mwindows to link flags in sdl2.pc 2022-07-23 15:29:39 +02:00
Anonymous Maarten
d63a699e01 cmake: by default, disable install target when building SDL as a subproject 2022-07-23 15:29:13 +02:00
Ozkan Sezer
8c51cae784 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
2022-07-23 14:56:04 +03:00
slime
65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
2022-07-22 19:03:53 -07:00
Sam Lantinga
f9beef760a Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16 2022-07-22 18:58:29 -07:00
Sam Lantinga
aad7ef6eaf Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16 2022-07-22 10:58:34 -07:00
Sam Lantinga
59963473ef Enable bitcode by default for iOS and tvOS builds 2022-07-22 10:58:32 -07:00
Sam Lantinga
20f51b1fd7 Fixed crash if debug text wasn't drawn during a session 2022-07-22 10:58:29 -07:00
Ozkan Sezer
8cd515c324 better wording. 2022-07-22 20:37:28 +03:00
Frank Praznik
41b89aec19 video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
2022-07-22 13:01:57 -04:00
Ivan Epifanov
0a1641635d VIta: enable arm neon/simd optimisations 2022-07-21 10:45:45 -07:00
Anonymous Maarten
e5698d1394 cmake: allow cmake re-configuration after installation of x11 library
check_include_path is not meant to be used to check for presence of a
library. This is because a BOOL is cached.
Avoid this caching by using find_file.
`find_file` caches a patch instead of a bool and will always run when
the result failed.
2022-07-21 18:38:12 +02:00
Ozkan Sezer
192ae1e356 WhatsNew.txt: added line for the calling convention fixes. 2022-07-21 17:11:30 +03:00
Anonymous Maarten
9ad3711a6b cmake: only enable x11_xss/x11_xrandr/x11_xfixes when its lib is available 2022-07-21 15:19:19 +02:00
Anonymous Maarten
ac9e8691a2 cmake: only build testnative when X11 is available 2022-07-21 14:49:35 +02:00
Anonymous Maarten
aa7a6c0ea6 cmake: only enable x11_xcursor and x11_xinput when its library is available 2022-07-21 14:38:57 +02:00
Anonymous Maarten
8f33de8462 cmake: set CMP0054 policy to NEW 2022-07-21 14:08:23 +02:00
Ethan Lee
a33b5449ff WhatsNew.txt: Added audio channel support changes 2022-07-20 19:11:42 -04:00
Ethan Lee
f3008e4aab audio: 3- and 5-channel formats are now supported 2022-07-20 19:08:31 -04:00
Ryan C. Gordon
45c3b59d4b audio: Turn off DEBUG_CONFIG logging again. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
bec721f08a audio: Fixed dst pointer on channel conversions that grow in-place. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
9f56c7cf02 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.

However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
b83ae9f24c audio: Replaced some debug-printfs with debug-SDL_Logs. :) 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f73d07da5f audio: Headers said 5 channel is quad+center, but it's 4.1. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
49ec8db5f8 audio: Generate the channel converter code from a program. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f06cc3e945 audio: "SL" means "surround left" not "side left", etc. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
5a0c819863 audio: Add channel convert filter _after_ choosing an SIMD version. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
fe16084075 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr). 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
257277903e audio: first attempt at rewriting the channel converters.
This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga
be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Ozkan Sezer
b700a32630 audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer
6e210d3797 audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow
78bad66773 video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).

However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.

This then results in bug #5899.
2022-07-18 09:21:15 -07:00
Sam Lantinga
53e685168d Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
Sam Lantinga
6ad7fdecce Fixed infinite loop for values bigger than 0x40000000
Fixes https://github.com/libsdl-org/SDL/issues/5930
2022-07-18 07:26:29 -07:00
Sam Lantinga
986818143d Fixed missing imports in SDLActivity (thanks @guusw!) 2022-07-18 07:20:58 -07:00
Sam Lantinga
2be9301410 Fixed comment (thanks @pionere!) 2022-07-18 07:18:56 -07:00
Sam Lantinga
cef1514b01 Fixed some Xcode warnings 2022-07-17 09:07:04 -07:00
Sam Lantinga
e3916993e2 Added SDL_utils.c to the Xcode project 2022-07-17 08:47:06 -07:00
Sam Lantinga
b299cb3d3c Added a utility function to calculate the next power of 2 for a value 2022-07-17 08:31:16 -07:00
Ethan Lee
90b86b132a audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
2022-07-17 10:36:15 -04:00
Cameron Gutman
d21a18c65f WhatsNew.txt: Add line for Shield HIDAPI driver 2022-07-17 01:06:16 -05:00
Ethan Lee
cdf9010a19 Added new audio features to WhatsNew.txt 2022-07-16 12:39:30 -04:00
Ethan Lee
a09d62e4d8 directsound: Remove redundant SubFormat copy 2022-07-15 23:45:56 -04:00
Ethan Lee
c5e408ae98 directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer 2022-07-15 13:59:46 -04:00
Ethan Lee
fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
2022-07-15 09:49:29 -04:00
Frank Praznik
37aecda2c1 pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams.  This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node.  The former is used in this case since the path is already being retrieved and stored for other purposes.

The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
2022-07-14 12:23:50 -04:00
Ozkan Sezer
2201d80255 avoid -Werror=declaration-after-statement after last commit. 2022-07-14 02:40:00 +03:00
freebsd
24b3efd08d (OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback 2022-07-13 16:24:20 -07:00
Sam Lantinga
883409ea07 Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus
9a4f200d44 gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga
7e2a996958 Added a virtual joystick automated test
Useful to verify 4fa2653394 on a big-endian system
2022-07-13 08:58:15 -07:00
Sam Lantinga
06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga
27d8cbf026 Added PowerA and Qanba vendors for Android USB device support 2022-07-12 18:18:00 -07:00
Sam Lantinga
e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Sam Lantinga
c92ddddde6 Sort libraries by version and pick the shortest symlink (thanks @jpalus!)
Fixes https://github.com/libsdl-org/SDL_image/issues/289
2022-07-12 13:00:43 -07:00
Cameron Gutman
b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman
a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Sam Lantinga
deca77c166 Regenerated configure 2022-07-11 15:55:14 -07:00
Sam Lantinga
d5b8cf72f4 Revert "autotools: relax soname pattern for dynamic loading"
This reverts commit 8553632827.

An issue with choosing the shortest one, is that it will prefer development libraries: libfoo.so is shorter then libfoo.so.0.6.
2022-07-11 15:54:15 -07:00
Frank Praznik
36d8460c9e pipewire: Dynamically allocate the buffer for node strings
Calculate and allocate the buffer for the IO node name and path strings dynamically instead of using arbitrary sized static buffers.
2022-07-11 18:03:56 -04:00
Frank Praznik
996cea31ee pipewire: Update default audio devices during runtime
Make the default device metadata node persist for the lifetime of the hotplug loop so the default source/sink devices will be updated if they change during runtime.
2022-07-11 18:03:56 -04:00
Frank Praznik
60da11f0e2 pipewire: Remove deprecated configuration key
With Pipewire now requiring a minimum version 0.3.24, the PW_KEY_CONTEXT_PROFILE_MODULES value is no longer required for legacy compatability and can be safely removed.
2022-07-11 18:03:56 -04:00
Ozkan Sezer
4fa2653394 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Ozkan Sezer
b8f30c021b SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
SDL Wiki Bot
5d09b63155 Sync SDL wiki -> header 2022-07-11 17:35:11 +00:00
Ethan Lee
ecfbdce64b pipewire: Require version 0.3.24 or newer at runtime 2022-07-11 13:34:35 -04:00
Ethan Lee
2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Ethan Lee
15d0618083 SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add() 2022-07-11 12:54:34 -04:00
Ethan Lee
ae105ae1c7 windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00
Sam Lantinga
2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Sam Lantinga
739155c44c We want to ship the CMake input file, not the generated file
Fixes https://github.com/libsdl-org/SDL/issues/5905
2022-07-11 08:55:49 -07:00
Sam Lantinga
2c22d7204c Fixed typo in description 2022-07-11 08:44:49 -07:00
Ozkan Sezer
cd2dcf54af regenerated configure script. 2022-07-10 21:10:00 +03:00
Jan Palus
8553632827 autotools: relax soname pattern for dynamic loading
SDL makes assumption that each dynamically loaded library must have
SONAME matching pattern <libname>.so.<digit>+ hence it discards any file
that has two (or more) digits after ".so". in practice however SONAME
might be in the form of ie <libname>.so.<major>.<minor>.

as a solution keep requirement for dynamically loaded files to be named
<libname>.so.* but consider all the possibilities and prefer the shortest
one.
2022-07-10 10:54:29 -07:00
Cameron Gutman
6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman
3242265ff1 joystick: Fix endianness issues in Xbox HIDAPI drivers 2022-07-10 10:49:38 -07:00
Ozkan Sezer
2f21648528 SDL_os2video.c: silenced -Wempty-body warning, along with minor tidy-up. 2022-07-08 20:56:40 +03:00
Sam Lantinga
531647efba Regenerated configure with latest autotools release 2022-07-08 09:46:01 -07:00
285424336
4aad594a8b Update SDL_qsa_audio.c
Fix qnx platform compile error, change SDL_Bool to SDL_bool.
2022-07-08 12:15:00 +03:00
Eric Curtin
c0eada2019 Fix assumption that DRI_DEVNAME begins at 0 (#5865)
* Fix assumption that DRI_DEVNAME begins at 0

The existing logic of the code was to count every possible entry in
KMSDRM_DRI_PATH. After this a for loop would start trying to open
filename0, filename1, filename2, etc. In recent Linux kernels (say
5.18) with simpledrm, the lowest KMSDRM_DRI_DEVNAME is often
/dev/dri/card1, rather than /dev/dri/card0, causing the code to fail
once /dev/dri/card0 has failed to open. Running:

modprobe foodrm && modprobe bardrm && rmmod foodrm

before you try to run an application with SDL KMSDRM would have also
made this fail.

* Various changes from review

- Removed newline and period from SDL error
- Explicitely compare memcmp to zero (also changed to SDL_memcmp)
- Changed memcpy to strncpy
- Less aggressive line wrapping

* Various changes from review

- strncpy to SDL_strlcpy
- removed size hardcodings for KMSDRM_DRI_PATHSIZE and
  KMSDRM_DRI_DEVNAMESIZE
- made all KMSDRM_DRI defines, run-time variables to reduce bugs caused
  by these defines being more build-time on Linux and more run-rime on
  OpenBSD
- renamed openbsd69orgreater variable to moderndri
- altered comment from "if on OpenBSD" to add difference in 6.9

* Various changes from review

- Use max size of destination, rather than max size of source
- Less hardcodings
2022-07-06 09:00:16 -07:00
Sam Lantinga
adf3ce7c01 Don't drop mouse focus on WM_MOUSELEAVE if the mouse is in relative mode; mouse-level is not meaningful for that case.
Do drop mouse focus when keyboard focus is lost if the mouse is in relative mode.
2022-07-05 21:42:24 -07:00
Sam Lantinga
0253a45029 Fix format specifiers for WPARAM/LPARAM values, they are UINT_PTR. 2022-07-05 21:42:20 -07:00
Sam Lantinga
f5cbc440e3 Merge commit 'ad0b91302d34336f8af8787fefeeddb553606ec6' into main 2022-07-05 21:41:34 -07:00
Sam Lantinga
001969b324 Merge commit '98411c0d338933e75221cc9c25bf3d5b9ec977b9' into main 2022-07-05 21:41:32 -07:00
Sam Lantinga
b76393f1fe Merge commit '6187edd41e318f9c434ba178fb32a8ef2b07e5da' into main 2022-07-05 21:41:30 -07:00
Sam Lantinga
d16a7bb9dc Merge commit 'fdb86b8266947e225f058b32ebb77fa949f6ae42' into main 2022-07-05 21:41:28 -07:00
Sam Lantinga
c36025322f Merge commit 'b085c18251bc0298b1a78a621025978702ca07f7' into main 2022-07-05 21:41:26 -07:00
Sam Lantinga
8db084d5e7 Merge commit '51f75b8b309992252a1e18643e310f2774dec4ef' into main 2022-07-05 21:41:24 -07:00
Sam Lantinga
21437ad3f8 Merge commit 'fcb99d783090cc15bc04cdebe877ab36a3697e3d' into main 2022-07-05 21:41:22 -07:00
Sam Lantinga
8d7ea151b4 Merge commit '85bbf8eec9f5e422447807b6cabec8c9ec0859d9' into main 2022-07-05 21:41:20 -07:00
Sam Lantinga
b0c9139783 Merge commit '643f9e56d03d8be9adf774c4931fe95742225006' into main 2022-07-05 21:41:19 -07:00
Sam Lantinga
e09233cd2e Merge commit '7d7c5b803cecdb87673b824103e4c1c0b3e29fac' into main 2022-07-05 21:41:17 -07:00
Sam Lantinga
9221840280 Merge commit '2a25b69ba580ff63ede93f2b19fa1bca09dab484' into main 2022-07-05 21:41:15 -07:00
Sam Lantinga
c218b55c67 Merge commit '0a600b1df45558c16812995aa2c03f0b5f636afb' into main 2022-07-05 21:41:13 -07:00
Sam Lantinga
89c393306d Merge commit 'cd79e9c4e25ffd15010953b15ae8cbc25b7e7a90' into main 2022-07-05 21:41:11 -07:00
Sam Lantinga
23ff1c605a Merge commit 'f317d619ccd22e60cebf1b09d716d3985359c981' into main 2022-07-05 21:41:09 -07:00
Sam Lantinga
95405d9625 Merge commit '0025621b8064f5c72561d5d7b7a1fbdde860c236' into main 2022-07-05 21:39:44 -07:00
Sam Lantinga
4615494f9d Merge commit '391dd0d94b625ae9f7edec2b7514a2f6ba9fb670' into main 2022-07-05 21:39:42 -07:00
Sam Lantinga
85d6d83b6c Merge commit '89624485ccffa9e9b9f1743d431034297daaf251' into main 2022-07-05 21:39:40 -07:00
Sam Lantinga
a9a79ddfb1 Merge commit 'e9d5060c4c2df66e8d4ef4f748f80e8ef32fc233' into main 2022-07-05 21:39:38 -07:00
Sam Lantinga
91c7329ce1 Merge commit '209f457ea4eed6a2a3816f42049a17101c049d9c' into main 2022-07-05 21:39:36 -07:00
Sam Lantinga
acc03716ea Merge commit 'bdbf90e3fc27c123e699c03f54de3e35e51861dc' into main 2022-07-05 21:39:35 -07:00
Sam Lantinga
6d3ce729a6 Merge commit '7ac5d616f3732b4d98010331d2ae0a24f883092d' into main 2022-07-05 21:39:33 -07:00
Sam Lantinga
7ef298f7c7 Merge commit '37a517dc36b7ba8f703c82a408bef6e44e5786ba' into main 2022-07-05 21:39:31 -07:00
Sam Lantinga
6b0e1adfe9 Merge commit '78089e6598240178b62d6720eec041cc698a5e7c' into main 2022-07-05 21:39:29 -07:00
Sam Lantinga
fbc9800304 Merge commit '3e114872e842879c048b2a7808f2cdbfeb2228fe' into main 2022-07-05 21:39:27 -07:00
Sam Lantinga
d514f24839 Merge commit '4f732197947d39cf13b4e3de1811d9bcace3798c' into main 2022-07-05 21:39:25 -07:00
Sam Lantinga
eaeaf55fc2 Merge commit '24251fb5442296b8066ccc7af6cda430bf2017db' into main 2022-07-05 21:39:23 -07:00
Eddy Jansson
ad0b91302d android: Add missing entries to SDL_category_prefixes table.
Add static assert so this shouldn't happen in the future.

Fixes #5883
2022-07-05 17:50:19 -07:00
Chris Mumford
98411c0d33 Added include: libkern/OSAtomic.h
When building on macOS without gcc (e.g. clang) where HAVE_GCC_ATOMICS
is not defined, `SDL_AtomicTryLock` will call
`OSAtomicCompareAndSwap32Barrier` which is not yet declared.
Including OSAtomic.h on OSX resolves this error/warning:

    SDL_spinlock.c:125:12: error: implicit declaration of function
      'OSAtomicCompareAndSwap32Barrier' is invalid in
      C99 [-Werror,-Wimplicit-function-declaration]
        return OSAtomicCompareAndSwap32Barrier(0, 1, lock);

This was reported in issue #3885 but marked Invalid and closed - possibly
because the default CMake build uses gcc instead of clang.
2022-07-05 07:50:57 -07:00
SDL Wiki Bot
6187edd41e Sync SDL wiki -> header 2022-07-04 23:57:05 +00:00
Ryan C. Gordon
fdb86b8266 x11: Don't try to use XInput2 multitouch if not supported.
Fixes #5889.
2022-07-04 12:48:32 -04:00
rohlem
b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
Dav999-v
51f75b8b30 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
SDL Wiki Bot
fcb99d7830 Sync SDL wiki -> header 2022-07-04 13:42:05 +00:00
chalonverse
85bbf8eec9 Fixed coment after #endif 2022-07-03 15:22:30 -04:00
Francisco Javier Trujillo Mata
643f9e56d0 Rename folder created in test_filesystem 2022-07-03 09:24:55 -07:00
Francisco Javier Trujillo Mata
7d7c5b803c Improving mkdir creating parents folder 2022-07-03 09:23:34 -07:00
Anthony Heathcoat
2a25b69ba5 Check if GNC is defined before checking its value to solve warns in msvc 2022-07-03 00:56:09 -07:00
Cameron Cawley
0a600b1df4 Merge testguid into testautomation (#5873) 2022-07-01 16:27:51 -07:00
Sam Lantinga
cd79e9c4e2 Removed comment text that looks like doxygen commands 2022-07-01 14:04:07 -07:00
chalonverse
f317d619cc Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Cawley
0025621b80 Add a default URL in testurl 2022-07-01 13:54:17 -07:00
Sam Lantinga
391dd0d94b Don't spin as quickly as possible in the checkkeys rendering loop 2022-07-01 13:35:41 -07:00
Sam Lantinga
89624485cc Updated the test bitmap font to cover the Latin-1 character set
Based on Marcel Sondaar's font8_8.asm, in the public domain
2022-07-01 13:32:56 -07:00
Sam Lantinga
e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga
209f457ea4 Generate backspaces for the text we're going to replace when committing text 2022-07-01 10:13:19 -07:00
Sam Lantinga
bdbf90e3fc on-screen keyboard newline is reported as an Enter key 2022-07-01 09:17:30 -07:00
Sam Lantinga
7ac5d616f3 Fixed backspace being delivered after committed text on Android 12
Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed :  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key released:  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key pressed :  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key released:  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key released:  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key pressed :  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: Key released:  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed :  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: Key released:  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: commitText ?
: Key pressed :  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: LSHIFT
: Key pressed :  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""

Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Sam Lantinga
37a517dc36 Re-enable IME text input on Android
In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.

Fixes https://github.com/libsdl-org/SDL/issues/3377
2022-07-01 08:33:31 -07:00
Cameron Cawley
78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Cameron Gutman
3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
chalonverse
4f73219794 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit 2022-06-30 03:41:17 -07:00
Sam Lantinga
24251fb544 Fixed checkkeys closing when tapping the screen on a phone 2022-06-29 17:40:45 -07:00
Sam Lantinga
0ad65277ce Refactored code to send scancodes for an ASCII on-screen keyboard key 2022-06-29 17:26:09 -07:00
Sam Lantinga
b51330ab4b Merge commit '0ad65277ce7ca025438694caf39f83b80d4eea4c' into main 2022-06-29 17:25:57 -07:00
Sam Lantinga
47c4324920 Merge commit 'a054a5f7f2dde31431cf890e421886faacdf5f54' into main 2022-06-29 17:25:55 -07:00
Sam Lantinga
d54931e287 Merge commit '6a2e6c82a0764a00123447d93999ebe14d509aa8' into main 2022-06-29 17:25:53 -07:00
Sam Lantinga
f0313044bd Merge commit 'db7dfece16565352224ac534d6975b85f12d962f' into main 2022-06-29 17:25:51 -07:00
Sam Lantinga
55840423aa Merge commit '43555bd1a9f8188b6f83a7c7d45861a35df6a54b' into main 2022-06-29 17:25:49 -07:00
Sam Lantinga
11c6c8c06a Merge commit '1d1fb95a61e6815ba08cd25ab954165a4d693e96' into main 2022-06-29 17:25:47 -07:00
Sam Lantinga
3adf6bacd3 Merge commit 'f815580dde2de9667af5ca8b43f9590f2fac1aab' into main 2022-06-29 17:25:45 -07:00
Sam Lantinga
d3b2e62e80 Merge commit 'd4e6047e3cc73698a0d6b3b4a2ce7b9b5e025b2f' into main 2022-06-29 17:25:43 -07:00
Sam Lantinga
302a863ad3 Merge commit '7a02dcf3e662d2a087908a8b378872aee8c83587' into main 2022-06-29 17:25:41 -07:00
Sam Lantinga
e022b12a47 Merge commit 'cddf095a16263734bef07cefbbac1a42bf70d171' into main 2022-06-29 17:25:39 -07:00
Sam Lantinga
c2ba2e230e Merge commit 'b6f1c91862ae5b260f80cca2968cd9baefe41523' into main 2022-06-29 17:25:37 -07:00
Sam Lantinga
ca18ab00a7 Merge commit 'cbd01874759dad39718e1496d241c4ae5eceaff1' into main 2022-06-29 17:25:35 -07:00
Sam Lantinga
c75e780f8f Merge commit 'f25b4b27743d4b018393a3083e9d9061ab5ce07a' into main 2022-06-29 17:25:33 -07:00
Sam Lantinga
48f2d2f832 Merge commit '6c536afdb7bdc9cece4152c7e1f9a18306976b46' into main 2022-06-29 17:25:31 -07:00
Sam Lantinga
241755f4f0 Merge commit 'e4a80875519617775184e9f6be5ede51772850fa' into main 2022-06-29 17:25:30 -07:00
Sam Lantinga
9bc2021c90 Merge commit '972391763790134796a353487faeadd451ccc046' into main 2022-06-29 17:25:28 -07:00
Sam Lantinga
d800f95dca Merge commit '0a9a0a79e0a40a2843c1f6d33f7fa45bb1042fc0' into main 2022-06-29 17:25:26 -07:00
Sam Lantinga
2170301c0b Merge commit '3b191580c392b7a2f7ee7c8a586020817dc7dc05' into main 2022-06-29 17:25:24 -07:00
Sam Lantinga
21196f4237 Merge commit '314bb5a1ed1a90276597b9aefef225a7c5027845' into main 2022-06-29 17:25:22 -07:00
Sam Lantinga
b733e38c3a Merge commit '7fd46ec581d45ec3fea3fcfe226bbc2ae824fc7c' into main 2022-06-29 17:25:20 -07:00
Sam Lantinga
3d10cc152e Merge commit '84d69da4e173365ddfdfe0a77ac5bc79b25f1972' into main 2022-06-29 17:25:18 -07:00
Sam Lantinga
a4c1cf732e Merge commit '1f3ae75228e46d440e98bc13bbb8ffcfafcee920' into main 2022-06-29 17:25:16 -07:00
Sam Lantinga
cc3563c76c Merge commit 'b2f07d94d2627b57226543981c5210a3f7642f4e' into main 2022-06-29 17:25:14 -07:00
Sam Lantinga
ebb191f34d Merge commit 'ebe4f47f2b2e97deed78faa6c3e90ff51cd499a4' into main 2022-06-29 17:25:12 -07:00
Sam Lantinga
e9908d840b Merge commit '51c6488f97f98aa3d216092c01d9601008be0fbf' into main 2022-06-29 17:25:10 -07:00
Sam Lantinga
af53db1105 Merge commit 'fa39f73552dc9dfd6a6a45aa499ac213f1907ef0' into main 2022-06-29 17:25:08 -07:00
Sam Lantinga
dab3ba1fca Merge commit '787dc260a8a788a0d2319fe76f7756e0bc607e03' into main 2022-06-29 17:25:06 -07:00
Sam Lantinga
892518f8f7 Merge commit '76f40e2b3b685b18a7f8db64bf425d3c87ddc896' into main 2022-06-29 17:25:04 -07:00
Sam Lantinga
b85118f565 Merge commit 'ca30936314e1867c143475ea278988f82af95155' into main 2022-06-29 17:25:03 -07:00
Sam Lantinga
43f55e6f0a Merge commit '118a2189fb203dedc274848833b5431273cb1db5' into main 2022-06-29 17:25:01 -07:00
Sam Lantinga
02cbf8b702 Merge commit 'bd49696133eded6f441b20391b5bb4376b3834d8' into main 2022-06-29 17:24:59 -07:00
Sam Lantinga
808edbcdca Merge commit '6dcb2868b03b21a4cfacf0d5804ee07cfde0a0c7' into main 2022-06-29 17:24:57 -07:00
Sam Lantinga
88816d65d5 Merge commit '78a37516593dbcedb2b0d1a5177f37c348dbb528' into main 2022-06-29 17:24:55 -07:00
Sam Lantinga
233e88f707 Merge commit 'c61367c2731dca1e7ea0e881f69d96317c0aaaab' into main 2022-06-29 17:24:53 -07:00
Sam Lantinga
048da613a5 Merge commit '965c16453785279d921b584c92f14bd0ef034730' into main 2022-06-29 17:24:51 -07:00
Sam Lantinga
4ff3d844ad Merge commit '3617691fe0cb3b29ffcdeb5567d85126de91ba15' into main 2022-06-29 17:24:49 -07:00
Sam Lantinga
c01ad8e24a Merge commit 'b3159714dbb1afe1de9a32e86f9ed8e40ae543af' into main 2022-06-29 17:24:48 -07:00
Sam Lantinga
7d0ce0f719 Merge commit 'de409d2a816745b3eb02e780bc7af070a2cc8449' into main 2022-06-29 17:24:46 -07:00
Sam Lantinga
3276436760 Merge commit '2f321fb73c6408b368a20bb08bd08e6265e6ce38' into main 2022-06-29 17:24:44 -07:00
Sam Lantinga
ec1ad6b2ef Merge commit '3b0c86a36fd97d4fddc8d025d0473a7a6c6de3ca' into main 2022-06-29 17:24:42 -07:00
Sam Lantinga
6b11992678 Merge commit '5f4e9fb9b3b53897cb9ed43791e2180a942b3377' into main 2022-06-29 17:24:40 -07:00
Sam Lantinga
3420751c4f Merge commit '485b1037b061edb4e9768b6f3b08c35454a621ce' into main 2022-06-29 17:24:38 -07:00
Sam Lantinga
fe00c19455 Merge commit '3e1021239a29b377fec7af9b45cd49b5d42531ca' into main 2022-06-29 17:24:36 -07:00
Sam Lantinga
f716a9a271 Merge commit '4ad4fe67c7f832ec6e8e8a5c04b030691753f39a' into main 2022-06-29 17:24:34 -07:00
Francisco Javier Trujillo Mata
a054a5f7f2 Improve SDL2 main, adding memory card and usb drivers 2022-06-29 03:15:00 +03:00
Jade Macho
6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Anonymous Maarten
db7dfece16 cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target 2022-06-28 23:09:28 +02:00
Ozkan Sezer
43555bd1a9 regenerated configure script 2022-06-28 17:00:20 +03:00
Sam Lantinga
1d1fb95a61 Removed double va_end() 2022-06-28 06:21:45 -07:00
Sylvain
f815580dde Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795) 2022-06-28 13:09:38 +02:00
Sylvain
d4e6047e3c Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795) 2022-06-28 09:46:12 +02:00
chalonverse
7a02dcf3e6 Add note to GDK docs about XCurl.dll 2022-06-27 23:23:31 -04:00
Sourcery AI
cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Sam Lantinga
b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga
cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling
f25b4b2774 Style: Flip if statement. 2022-06-27 15:19:40 -07:00
Pierre Wendling
6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Brad Smith
9723917637 Use proper header for OpenBSD PPC CPU detection 2022-06-27 11:01:34 -07:00
SDL Wiki Bot
0a9a0a79e0 Sync SDL wiki -> header 2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3 Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain
314bb5a1ed Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata
7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
1f3ae75228 Add ps2_drivers dependency
Fix CI
2022-06-27 00:32:43 -07:00
Ivan Epifanov
b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
unknown
ebe4f47f2b Fixed __VA_ARGS__ in gcc when no args 2022-06-26 15:35:18 -07:00
unknown
51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
Anonymous Maarten
fa39f73552 cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Ozkan Sezer
787dc260a8 autotools: properly enable the version static assertions
SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Anonymous Maarten
76f40e2b3b cmake: remove stray debug line 2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314 cmake: check and use clock_gettime by default on android 2022-06-24 19:12:15 +02:00
Ryan C. Gordon
118a2189fb build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages. 2022-06-23 16:07:35 -04:00
hsdk123
bd49696133 cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834)
* Update install directory to match generated

https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.

* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR

* ci: test SDL included as a cmake subproject

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
6dcb2868b0 cmake: avoid use of possible non-available XEXT_LIB 2022-06-23 14:17:38 +02:00
Anonymous Maarten
78a3751659 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273 cmake: do list(APPEND SDLMAIN_SOURCES) 2022-06-23 14:17:38 +02:00
Anonymous Maarten
965c164537 cmake: let cmake test script make use of the installed cmake scripts 2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0 cmake: install Android.mk files for ndk-build
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module

An install tree looks like:
```
`-- share
    |-- aclocal
    |   `-- sdl2.m4
    |-- licenses
    |   `-- SDL2
    |       `-- LICENSE.txt
    `-- ndk-modules
        |-- SDL2
        |   `-- Android.mk
        |-- SDL2-static
        |   `-- Android.mk
        |-- SDL2main
        |   `-- Android.mk
        `-- SDL2test
            `-- Android.mk
```

The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..

include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db cmake: set HAVE_STATIC_PIC for correct summary 2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81 cmake: remove spurious UNIX_SYS in dep_option 2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Wouter Wijsman
3b0c86a36f Merge pull request #5835 from fjtrujy/psp/improveJoystickDriver
[PSP] Improve Joystick driver
2022-06-23 01:14:56 +02:00
Anonymous Maarten
5f4e9fb9b3 cmake: use add_custom_command to copy include files
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0 cmake: copy all headers to the build directory and exclusively use that 2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a cmake: also add the recently-added include folder to the public interface 2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7 cmake: install generated SDL_config.h
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Francisco Javier Trujillo Mata
2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata
c3a5e4aa7b Adding GetGamepadMapping to Vita Joystick driver 2022-06-22 02:23:00 +03:00
Ozkan Sezer
7adb08a79a fixed SDL_BlitMap typedef redefinition errors 2022-06-22 01:37:00 +03:00
Ryan C. Gordon
12b371ee0f x11: Don't send diplay-add events for displays connected at init time.
Reference Issue #4977.
2022-06-21 14:49:21 -04:00
Frank Praznik
c11bdeeb69 wayland: Round fractional backbuffer sizes halfway away from zero
Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
2022-06-21 14:01:29 -04:00
Ryan C. Gordon
ff735b3c0f SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.

Fixes #5828.
2022-06-20 18:31:39 -04:00
Anonymous Maarten
d460000b45 cmake: use add_definitions for compatibility with cmake 3.0 2022-06-20 19:29:13 +02:00
Pieter-Jan Briers
9914e87faa Also send DPI change when expected resize. 2022-06-20 06:54:40 -07:00
Pieter-Jan Briers
af733c7a32 Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.
Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
2022-06-20 06:54:40 -07:00
Ozkan Sezer
2316e5682e SDL_windows.h: match WINVER value to _WIN32_WINNT. 2022-06-19 08:33:28 -07:00
Ozkan Sezer
22a29321e9 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12 2022-06-19 08:33:28 -07:00
Ozkan Sezer
bdcdbfc757 Enable D3D12 detection when using mingw-w64 with cmake too
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ryan C. Gordon
48a232969d wikiheaders: Strip [[wiki hyperlink]] from See Also fields. 2022-06-19 00:15:41 -04:00
Sam Lantinga
abe38bca3e Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2
Fixes https://github.com/libsdl-org/SDL/issues/5818
2022-06-18 13:08:58 -07:00
Ozkan Sezer
a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Sam Lantinga
5f6d0abebe SDL_SendEditingText() has int parameters, so use that type for parameter calculation
We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result.

Fixes https://github.com/libsdl-org/SDL/pull/5821
2022-06-18 12:59:28 -07:00
Mathieu Eyraud
00b95e989b Fix read of uninitialised variable
If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
2022-06-18 18:23:50 +03:00
Alex Richardson
d51a8f530e cmake: freebsd: Fix -Wformat warning during tests build
Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]

This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
2022-06-18 07:37:57 -07:00
Sam Lantinga
12f14bdbeb Fixed digit count in sscanf, e.g. "%1x" 2022-06-18 07:02:38 -07:00
Sam Lantinga
9065897514 Added test for digit count in sscanf, e.g. "%1x" 2022-06-18 06:53:05 -07:00
Sam Lantinga
28ecdc6bc7 No need to cast from char* to const char* 2022-06-18 06:52:46 -07:00
Sam Lantinga
53e307050b List the available tests if the filter didn't match 2022-06-18 06:52:16 -07:00
Anonymous Maarten
e7ad511b4b cmake: fix location of include dir for SDL2 VC sdk 2022-06-18 13:30:54 +02:00
Sam Lantinga
eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Ryan C. Gordon
83b766174c build-scripts/wikiheaders.pl: ignore "Category" wiki pages. 2022-06-17 17:35:52 -04:00
Ryan C. Gordon
20c622f090 build-scripts/wikiheaders.pl: Allow a wiki preamble.
This is so we can have everything in SDL_net (etc) start with a
"This is not part of the core SDL API" message.
2022-06-17 14:40:35 -04:00
Sam Lantinga
adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga
b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Anonymous Maarten
b19099d557 cmake: use find_package(SampleRate) to find samplerate + allow targets 2022-06-16 16:47:19 -07:00
Sam Lantinga
59fb7acbf7 Enable D3D12 detection when using mingw-64 2022-06-16 15:46:53 -07:00
Sam Lantinga
1eb247fa2e Fixed building D3D12 renderer with latest mingw-64 2022-06-16 15:44:18 -07:00
Sam Lantinga
b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Wohlstand
68beedde92 SDLActivity.java: Compatibility fix for debugSource
I did these fixes a while ago while debuggin my application, however, forgot to send them back.
2022-06-16 12:45:15 -07:00
Sam Lantinga
5c1b7f6ea7 Added instructions for updating Makefile.w32 for release 2022-06-16 12:42:45 -07:00
Sam Lantinga
5d5488ca71 Fixed test/versioning.sh on macOS 2022-06-16 12:41:31 -07:00
Sam Lantinga
269fc1bd79 Added more details to WhatsNew.txt 2022-06-16 12:34:35 -07:00
Sam Lantinga
a5949d7b03 Fixed crash on Windows
These functions really are WINAPI
2022-06-15 23:00:28 -07:00
Sam Lantinga
16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Ryan C. Gordon
94f6080895 wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Sam Lantinga
017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga
a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga
bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga
a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39 Fix Compilation CI 2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
7343ece806 Define available PS2 RAM 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
e4409f6733 Include SDL_Log driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8 Initial CMake configuration 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
273d9e4640 Fix atomic support for PS2 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
161a316dfa Add PS2 readme 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f8d0357a Add PS2 CI config 2022-06-15 15:15:26 -07:00
Sam Lantinga
5b4f53bc0f Added SDL_memset.c and SDL_memcpy.c to Xcode project 2022-06-15 14:26:47 -07:00
Alex Richardson
cd8f57ee4e cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Sam Lantinga
a5d338bd2d Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS 2022-06-15 14:11:00 -07:00
Sam Lantinga
7d7c48302b Use python3 for sort_controllers.py 2022-06-15 14:10:22 -07:00
Sam Lantinga
72fea0ed6f Added support for the Qanba Dragon Arcade Joystick 2022-06-15 13:58:28 -07:00
Pierre Wendling
6bd3e0b189 Test: Check sqrt and atan against the epsilon.
On i686-linux, the `sqrt_regularCases` and `atan_limitCases` tests would
fail as the result was not precise enough.
2022-06-15 23:32:40 +03:00
Pierre Wendling
cee47a9ebe Test: Use inexact helper for log10 regular cases.
On ARMv6, the result is not precise enough for this function.
2022-06-15 12:05:30 -07:00
Pierre Wendling
a52b8580f0 Test: Tidy up test descriptions and documentation.
Test function documentation now lists the input(s) and expected output(s).
Descriptions in TestCaseReference were updated.
2022-06-15 12:05:30 -07:00
Pierre Wendling
4d7f12f6bd Test: Add Atan2 tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
8ebe640a36 Test: Change inexact tests to use an epsilon.
Instead of using `trunc` to check the first ten digits, inexact test now
relies on an epsilon defining an acceptable range for the expected
result to be in.
2022-06-15 12:05:30 -07:00
Pierre Wendling
62fd6aad39 Test: Add Atan tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6a6e93bc29 Test: Add +/-0.0 tests to Acos. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6b4b6d8e59 Test: Add Asin tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
43f6983a24 Test: Add Acos tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
95f6edb9a5 Test: Refactor trigonometric tests into a helper.
The precision test of these functions need a special helper, it can also
be used for their arc functions down the line.
2022-06-15 12:05:30 -07:00
Pierre Wendling
3b9f47b85f Test: Remove early return in pow test. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6be430c7f7 Test: Add Tan tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
af79b46f9e Test: Add Sin tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b06eda55e9 Test: Fix math suite build on Win32.
The cosine precision test now uses an array of double and the result
gets truncated instead of casted to signed int64.
2022-06-15 12:05:30 -07:00
Pierre Wendling
adb445eafb Test: Add Cos tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
a864180cf3 Test: Add float header for FLT_RADIX definition. 2022-06-15 12:05:30 -07:00
Pierre Wendling
7a55fa4e56 Test: Add Scalbn tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
afd812374f Test: Add Sqrt tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
c389c32d30 Test: Change assertion type in range tests.
Changes SDLTest_AssertPass(...) to SDLTest_AssertCheck(SDL_FALSE, ...)
for failed assertions so the internal counter gets updated properly.
2022-06-15 12:05:30 -07:00
Pierre Wendling
5ecc75a4fc Test: Add Pow tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6349ad7319 Test: Add Log10 tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
7041bbaf00 Test: Add Log tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
dd30ff2e31 Test: Add Exp tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
aacb5e1774 Test: Extract range test parameters into defines. 2022-06-15 12:05:30 -07:00
Pierre Wendling
75b9aab6c1 Test: Add Fmod tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
0dbdf90e7b Test: Use SDLCALL in typedefs instead of ifdefs.
Thanks to @sezero for the tip.
2022-06-15 12:05:30 -07:00
Pierre Wendling
2ec48b36ba Test: Fix OS/2 compilation in math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
43c22e5d1e Test: Refactor math suite duplicate code.
Many tests were using the same underlying routine, as such three helper
functions were added:
- A wrapper to test double -> double functions.
- A wrapper to test (double, double) -> double functions,
- A wrapper for range tests on double -> double functions.
2022-06-15 12:05:30 -07:00
Pierre Wendling
3d720ba381 Test: Refactor math suites edge cases.
Split infinity and zero checks in their own functions.
The result of NAN tests is now logged.
The SDL_TestCaseReference structure were renamed to be more explicit.
2022-06-15 12:05:30 -07:00
Pierre Wendling
a530fc9199 Test: Add Copysign tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
48a406db4d Test: Add Fabs tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
2130dff0fc Test: Add Round tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
324b96153f Test: Add Trunc tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b09266a4ef Test: Add Ceil tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
9eb09d2392 Test: Refactored and formatted math test suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
0f630e9177 Test: fix indentation in Makefile.in. 2022-06-15 12:05:30 -07:00
Pierre Wendling
4e3a26e271 Test: Add math test suite to autotools. 2022-06-15 12:05:30 -07:00
Pierre Wendling
e64acb619a Test: Fix for-loop for OS/2 in math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
a3a852e912 Test: Unrolled the array of cases in math suite.
On OS/2, `INFINITY` is a `const double` which cannot be used to
instantiate an array.
2022-06-15 12:05:30 -07:00
Pierre Wendling
c23216bf46 Test: Removed static from local variables (Math).
Static would break compilation on OS/2.
2022-06-15 12:05:30 -07:00
Pierre Wendling
6208ed8604 Test: Add math suite to Visual Studio solution. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6646edf692 Test: Fix Windows build for math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
d9ff6380ae Test: Add math test suite to Watcom Makefile. 2022-06-15 12:05:30 -07:00
Pierre Wendling
7389eba943 Test: Fix C89 declaration and math include. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b3faebb8a8 Test: Add Floor tests to math. 2022-06-15 12:05:30 -07:00
Pierre Wendling
b72b5d0f99 Test: Add math automation test suite. 2022-06-15 12:05:30 -07:00
Anonymous Maarten
86f50ae7d7 ci: Test cmake build script on Android
android
2022-06-15 11:11:49 -07:00
Anonymous Maarten
18206446bf cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS 2022-06-15 11:11:49 -07:00
Anonymous Maarten
b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Anonymous Maarten
97711e99fe cmake: no need to explicitly add a depency (target_link_libraries does this implicitly) 2022-06-15 11:11:49 -07:00
Anonymous Maarten
ad21c70408 cmake: fix CMP0072 warning by prefering GLVND 2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠
c90e1ec3ef Remove redundant sizeof "size_t" check
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Cameron Cawley
12f9bcd2f4 Build tests for all CMake platforms on CI 2022-06-15 10:14:25 -07:00
takase1121
f8ae3ef1eb wayland: use libdecor resize edge enums for libdecor 2022-06-15 10:21:18 -04:00
Ozkan Sezer
163f669745 minor tidy-up to configury. 2022-06-15 17:00:02 +03:00
Ozkan Sezer
960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
2022-06-14 21:03:31 -07:00
Anonymous Maarten
6d1dfc8322 cmake: make sure SDL2::SDL2 is always available 2022-06-14 20:15:34 -07:00
Anonymous Maarten
69df26a0d4 ci: test clang+MinGW on CI 2022-06-14 20:15:34 -07:00
Anonymous Maarten
32df5aeb3d Check result of FindLibraryAndSONAME before use 2022-06-15 05:33:40 +03:00
Anonymous Maarten
8a2c6b604c cmake: don't link to libibus (not needed, I think) 2022-06-15 05:33:40 +03:00
Anonymous Maarten
c950018fe0 cmake: don't link to libdbus (see note in SDL_dbus.c) 2022-06-15 05:33:40 +03:00
Anonymous Maarten
fb7c03ebb5 cmake: install LICENSE.txt 2022-06-15 05:33:40 +03:00
Anonymous Maarten
afc350eeff cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g' 2022-06-15 05:33:40 +03:00
Ryan C. Gordon
ded6c22efb render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
Fixes #5786.
2022-06-14 14:10:14 -04:00
Frank Praznik
e427e80bfe wayland: Use the output descriptions from xdg-output when available
Some compositors will provide 'nicer' / 'human readable' output descriptions via the xdg-output protocol. Use these description strings, when available, instead of the model name provided by wl-output.  On compositors such as GNOME where this is provided, the display names provided to applications by SDL will now match those in the desktop display settings panel.  On compositors where this data isn't provided, the old behavior of using the model string provided by wl-output will remain unchanged.

Additionally, per the protocol spec, output data provided by xdg-output should supersede wl-output data, so this is the recommended behavior in general.
2022-06-14 11:02:20 -04:00
Ozkan Sezer
714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Simon McVittie
e974985998 test: Add test coverage for surface size overflows
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie
507ce36d80 video: Note unused SDL_surface creation parameters for removal in SDL 3
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie
535fdc3adc video: Detect and reject nonsense SDL_surface dimensions
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie
8c9f7104e3 video: Harden calculation of SDL_surface pitch and size against overflow
If the width is sufficiently ludicrous, then the calculated pitch or
the image size could conceivably be a signed integer overflow, which
is undefined behaviour. Calculate in the unsigned size_t domain, with
overflow checks.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Anonymous Maarten
6606ab8b56 Introduce EXTRA_TEST_LIBS variable for test-only libraries 2022-06-13 10:05:30 -07:00
Anonymous Maarten
e99a7144ff Use list(APPEND EXTRA_LIBS) everywhere 2022-06-13 10:05:30 -07:00
Anonymous Maarten
851eecdf40 Don't add extra build linker flags to SDL2_static
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Simon McVittie
63b3b9a558 Fix some typos in diagnostic messages
Detected by Debian's packaging QA tool, Lintian.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 08:33:27 -07:00
Sam Lantinga
c95edd9450 Fixed spacing 2022-06-13 06:36:48 -07:00
SDL Wiki Bot
33f8a4ddca Sync wiki -> header 2022-06-13 13:29:04 +00:00
Sam Lantinga
6258f2ef3f Fixed spacing 2022-06-13 06:27:14 -07:00
Simon McVittie
7321537971 cmake: Fix static linking to dependencies with "-" in library name
When SDL is built with Wayland support on Linux, and Wayland libraries
are linked as dependencies instead of being loaded with dlopen(), its
dependencies will include libraries whose names contain a dash, like
`-lwayland-client` and `-ldecor-0`. Don't replace such libraries with
`-lwayland` and `-ldecor`: those don't exist and linking them will fail.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 06:16:02 -07:00
Ozkan Sezer
bdf141335c autotools: fixed d3d12 detection result report. 2022-06-12 23:22:20 +03:00
Ryan C. Gordon
9a0367675f windows: Get better name for the physical display, for Vista and later.
Fixes #5321.
2022-06-12 15:28:49 -04:00
Pierre Wendling
1963cccce1 CMake: Fix XCode CMake config file. (#5787)
As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213:
- Options needs to use `SHELL:` to avoid aggressive option de-duplication
- Framework path needs to be quoted to support paths with spaces.
2022-06-12 15:48:57 +02:00
Matthew Morrison
b84ce0d484 Fix typo
platform was spelled like plattform
2022-06-11 18:13:10 -07:00
Cameron Cawley
fd8cafc72e Rename variables in SDL_egl.c to be more intuitive 2022-06-11 14:20:18 -07:00
Eric Wasylishen
e09551bc80 Fix WinRT build 2022-06-11 14:19:01 -07:00
Eric Wasylishen
2830895740 testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED
Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
2022-06-11 14:19:01 -07:00
Eric Wasylishen
ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen
df36f926fc testautomation: add video_setWindowCenteredOnDisplay test 2022-06-11 14:19:01 -07:00
Eric Wasylishen
448e05e3c8 add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define 2022-06-11 14:19:01 -07:00
Eric Wasylishen
1b797957c1 SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
document some additional quirks
2022-06-11 14:19:01 -07:00
Eric Wasylishen
1488c40812 WM_DPICHANGED: remove some dead code, add comment 2022-06-11 14:19:01 -07:00
Eric Wasylishen
60ef11b3cb Fix Watcom compile errors 2022-06-11 14:19:01 -07:00
Eric Wasylishen
d3b970d4d5 HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).

- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.

- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.

- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)

- WIN_AdjustWindowRectWithStyle: add optional logging

- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging

- WM_DPICHANGED: fix potentially clobbering data->expected_resize

Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling

- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
2022-06-11 14:19:01 -07:00
Eric Wasylishen
51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Cameron Gutman
81d3adddbf events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout()
Fixes #5780
2022-06-11 14:18:45 -07:00
Nhalrath
b3260e7eb3 Remove macro definition for SDL_ERRBUFIZE
I was looking at how errors are handled by SDL and came across this #define SDL_ERRBUFIZE which looks like a typo for SDL_ERRBUFSIZE, but either way, it looks like this isn't being used anywhere anymore because it was getting reported whenever I compile SDL with -Wunused-macros, and the last time it was mentioned in the code was from commit 09ca66b.
2022-06-11 08:42:59 -07:00
Frank Praznik
4a3277b0f9 wayland: Always commit window constraints before entering fullscreen
XDG-toplevel min/max size values are double-buffered data and must be committed before entering the fullscreen state, or a max window size value smaller than the display dimensions may cause the compositor to incorrectly configure the fullscreen window size.  This fixes windowed->fullscreen transitions on GNOME, where, previously, certain combinations of window flags and min/max size values could cause entering fullscreen mode to fail with odd window sizes and/or offsets due to the new max size values not being committed before entering fullscreen, causing the compositor to clamp to the old values.

In the case of libdecor, it has its own layer of buffering on top of the xdg-toplevel surface for the min/max window dimensions, so both a frame commit and surface commit are required to set the state properly.
2022-06-10 14:24:12 -07:00
Frank Praznik
78698a0ba2 wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible.  This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0.  Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
2022-06-10 14:24:12 -07:00
Frank Praznik
146ea9b0e1 wayland: Only set the surface opaque region if EGL transparency is disabled
Check if the "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" hint is enabled and don't mark surfaces as opqaue if it is.
2022-06-10 14:24:12 -07:00
Frank Praznik
a20516d4f3 wayland: Swap emulated mode dimensions in more cases
Some compositors (GNOME for example) don't set the transform flag when dealing with portrait mode displays, so the video modes won't have the width/height swapped in all cases where they should be.  Check for both the 90/270 degree transform flag and if the display is taller than it is wide when determining whether to swap the width and height of the emulated video modes, and adjust the comparison logic when size testing against the native mode to account for this.
2022-06-10 14:24:12 -07:00
Frank Praznik
e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Frank Praznik
e9d3dcea73 wayland: Unify integer and fractional output scaling
Previously, scale values used by the displays and surfaces were always integers, with fractional scale values only being calculated when the backbuffer and viewport sizes were being determined. Now, if xdg-output is available, the fractional scale of output displays is calculated when the displays are enumerated and the true scale values of the output devices are used whenever possible.

This unifies the integer and fractional scaling systems, allows for the use of more accurate scale values that minimize overdraw when windows straddle multiple outputs, and lays the groundwork for the pending Wayland scaling protocols that will report the preferred scale values per-surface instead of per-output.
2022-06-10 14:24:12 -07:00
Frank Praznik
4fde7dd830 wayland: Refactor the Wayland mode emulation and viewport logic
Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
2022-06-10 14:24:12 -07:00
Sam Lantinga
ce5763230b The backlight event is "change", not "add" or "remove" 2022-06-10 12:42:45 -07:00
Sam Lantinga
68544be44b Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
Ryan C. Gordon
b75cd2b36d x11: Force window back to expected size after SDL_SetWindowBordered.
This helps if the window manager decided to let it fill the space that
an existing border was using before its removal.

Fixes #5718.
2022-06-10 14:13:07 -04:00
Ozkan Sezer
51db775442 updated windows watcom exports file after last commit. 2022-06-10 06:23:20 +03:00
Sam Lantinga
9202df0472 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers 2022-06-09 18:11:34 -07:00
Guldoman
e5a3acd6bd ime: fcitx: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman
dd7bed9ebc ime: ibus: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman
d11702ce29 ime: wayland: Make use of SDL_TEXTEDITING_EXT
Because we were sending multiple chunks of preedit strings,
`SDL_SendEditingText` was using the old `SDL_TEXTEDITING` event only.

Now if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, we send the full
string and correctly set the cursor position and selection size.
2022-06-09 15:18:50 -07:00
Guldoman
74bcc5a0a3 stdlib: Add SDL_utf8strnlen 2022-06-09 15:18:50 -07:00
Sam Lantinga
c7f4103807 Special case for k_eControllerType_XInputSwitchController in the raw input path 2022-06-09 13:47:29 -07:00
Sam Lantinga
e6cb082232 Fixed the default mapping on Windows for the HORI Fighting Commander 2022-06-09 13:20:38 -07:00
Cameron Cawley
0a93ac1294 Work around the lack of clock() on PS Vita 2022-06-09 11:07:06 -07:00
Cameron Cawley
25367efcba Add missing library needed for locale functions on PS Vita 2022-06-09 11:07:06 -07:00
chalonverse
6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
chalonverse
8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 2022-06-08 12:51:09 -07:00
Ozkan Sezer
6bd49fc00c revert mode changes from commit d58d637ac 2022-06-08 21:58:10 +03:00
Sam Lantinga
d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Ozkan Sezer
526f417587 updated configury to silence ac2.7x warnings with minor rearrangement. 2022-06-08 20:51:04 +03:00
Sam Lantinga
51d6d60f11 Updated to autoconf 2.71 2022-06-08 10:14:36 -07:00
Charlie Birks
e201f338d7 ci: enable CMake test for Emscripten 2022-06-08 08:09:46 -07:00
Charlie Birks
0fcfaf9e94 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
2022-06-08 08:09:46 -07:00
chalonverse
b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0 cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690 Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0 2022-06-07 18:44:47 -07:00
chalonverse
e8d89ce28f < should be <= 2022-06-07 17:07:33 -07:00
chalonverse
7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917 Allow empty default values to the dep_option macro 2022-06-07 09:17:44 -07:00
Sylvain
2cc2260435 Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
handle flip vertical/horizontal when reconstructing rects from triangles
2022-06-07 16:30:01 +02:00
Sam Lantinga
168b97ca32 Updated Xcode project with SDL_guid.c and controller_type.c 2022-06-07 00:33:59 -07:00
Ozkan Sezer
7e71d08ab2 regenerated configure script. 2022-06-07 04:02:50 +03:00
SDL Wiki Bot
ef4e0e921a Sync wiki -> header 2022-06-07 00:44:04 +00:00
chalonverse
4082821822 DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Ozkan Sezer
63e12cf601 SDL_windows_main.c: replace CopyMemory() with SDL_memcpy() 2022-06-06 22:55:56 +03:00
Ryan C. Gordon
ec0204d243 x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
Fixes #5764.
2022-06-06 14:39:58 -04:00
Ozkan Sezer
61115aebd3 update dynapi after the loongarch support patch 2022-06-06 19:29:56 +03:00
SDL Wiki Bot
7cd165e2d9 Sync wiki -> header 2022-06-06 15:51:04 +00:00
yuanhecai
50d8642fa3 Add optimiztion function with LSX in LoongArch
1. yuv420_rgb24_lsx
1. yuv420_rgba_lsx
2. yuv420_bgra_lsx
3. yuv420_argb_lsx
4. yuv420_abgr_lsx
2022-06-06 08:49:09 -07:00
yuanhecai
17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
Ryan C. Gordon
9703f23663 SDL_SetHintWithPriority: actually, this test is good.
Otherwise, we end up calling the callback if both the old and new value
are NULL.

This reverts commit 5f25a6ea78 (and also
trims some whitespace).
2022-06-06 10:55:29 -04:00
Sam Lantinga
30cf26e089 Show the firmware version in testgamecontroller 2022-06-06 06:59:54 -07:00
Ryan C. Gordon
5f25a6ea78 Revert "SDL_SetHintWithPriority: better test if hint value has changed."
Actually, the original test was fine, disregard.

This reverts commit c391bdc160.
2022-06-06 09:36:20 -04:00
Ryan C. Gordon
c391bdc160 SDL_SetHintWithPriority: better test if hint value has changed. 2022-06-06 09:31:35 -04:00
Ryan C. Gordon
55a07d91fa SDL_SetHintWithPriority: Allow setting NULL hints.
Fixes #5120.
2022-06-06 09:30:43 -04:00
Ryan C. Gordon
a236bf4f25 x11: Hook up display hotplug notifications.
Obviously this needs XRandR support.

Fixes #4977.
2022-06-06 02:13:37 -04:00
Ryan C. Gordon
6b4bd5a759 test_harness: Report if zero tests to run.
Fixes static analysis complain about a potential malloc(0) call.
2022-06-05 09:34:54 -04:00
Christoph Reichenbach
46624b4e1d Removed two distracting gcc-11 warnings 2022-06-05 14:11:10 +03:00
SDL Wiki Bot
3807e95029 Sync wiki -> header 2022-06-05 00:24:04 +00:00
Christoph Reichenbach
3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Christoph Reichenbach
4e07d4722d Build warning fixes for gcc-11.3 2022-06-04 17:41:00 +03:00
Ozkan Sezer
b359282a5c regenerated configure script 2022-06-04 12:58:00 +03:00
Anonymous Maarten
20c76599f9 Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
Anonymous Maarten
fd3f381021 Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE 2022-06-03 21:05:04 -07:00
Simon McVittie
65a3453b7f build: Compile with large inode number support where possible
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().

This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
SDL Wiki Bot
3604ae1d1b Sync wiki -> header 2022-06-04 01:52:04 +00:00
Sam Lantinga
423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Anonymous Maarten
d6143ab369 Add -Wl,-Bstatic to "sdl2-config --static-libs" output 2022-06-03 16:27:13 -07:00
Anonymous Maarten
799d39a302 Make the sdl2-config script relocatable 2022-06-03 16:27:13 -07:00
Ozkan Sezer
142a3630d3 updated watcom makefiles after 17410887d0 2022-06-04 01:10:00 +03:00
Sam Lantinga
17410887d0 Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
Sam Lantinga
2b59cb900e Added mingw package support directory to the distribution archive 2022-06-03 12:51:00 -07:00
Anonymous Maarten
f858d1305a ci: test installed packages using CMake 2022-06-03 12:41:36 -07:00
Anonymous Maarten
96e3733a18 cmake: make Xcode's sdl2-config.cmake compatible with the one from autotools 2022-06-03 12:41:36 -07:00
Anonymous Maarten
5a8ccf4522 cmake: make VisualC's sdl2-config.cmake compatible with the one from autotools 2022-06-03 12:41:36 -07:00
Anonymous Maarten
5ec2d46f47 cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake 2022-06-03 12:41:36 -07:00
Anonymous Maarten
9ff8f29f43 cmake: Add mini-SDL2 CMake project to test SDL2 prefixes 2022-06-03 12:41:36 -07:00
Anonymous Maarten
67792767f5 cmake: Add CMake configuration files, meant for the prebuilt MinGW SDK 2022-06-03 12:41:36 -07:00
Anonymous Maarten
246f3ba52c cmake: rewrite autotools' sdl2-config.cmake.in with IMPORTED targets + no more -lmingw32 2022-06-03 12:41:36 -07:00
Anonymous Maarten
6f3474db2d autotools: export relative path of an installed sdl2-config.cmake to the prefix root 2022-06-03 12:41:36 -07:00
Anonymous Maarten
8e13cc309e cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness 2022-06-03 12:41:36 -07:00
Anonymous Maarten
1087eaad7e cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled 2022-06-03 12:41:36 -07:00
Sam Lantinga
ae2cc29f8b Make sure initial state is set correctly for the D3D renderer
Fixes https://github.com/libsdl-org/SDL/issues/5749
2022-06-03 09:44:34 -07:00
Sam Lantinga
345efdcb10 Wait for all the threads to actually finish before exiting
Fixes https://github.com/libsdl-org/SDL/issues/5748
2022-06-03 08:46:08 -07:00
David Gow
847539afeb wayland: Only call libdecor_dispatch() if we've loaded libdecor
As of #5703, we call libdecor_dispatch() in Wayland_WaitEventTimeout(),
but this will crash if we don't load libdecor, as
SDL_VideoData::shell.libdecor will be NULL.

Since we don't load libdecor if we don't intend to use it (i.e., if
should_use_libdecor returns false), this results in a crash under KDE in
almost all circumstances.
2022-06-01 08:32:13 -07:00
Sam Lantinga
7fa46ec40b The Google Pixel fingerprint sensor also shows up on Linux when running on the phone 2022-05-31 11:11:19 -07:00
Anonymous Maarten
3c3c02518c Add Compatible Interface Properties to VisualC and Xcode SDL2 config file 2022-05-31 00:10:55 +02:00
Anonymous Maarten
4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
Anonymous Maarten
774c50174c Add CMake section to the Xcode ReadMe.txt 2022-05-31 00:10:55 +02:00
Sam Lantinga
423c7ef856 Don't set SDL2_LIBRARY, we need the Framework configuration on Apple platforms 2022-05-31 00:10:55 +02:00
Sam Lantinga
37ef6a765d Use a full path for the framework header include path 2022-05-31 00:10:55 +02:00
Anonymous Maarten
f73c25648f cmake: attempt to use framework in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Anonymous Maarten
4c3d1d32a5 Use INTERFACE_INCLUDE_DIRECTORIES in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Sam Lantinga
7c2a6ea5f2 Removed 64-bit check for Apple
We build the SDL framework for macOS, iOS, and tvOS, including 32-bit and 64-bit architectures. Since this file will actually be included in the framework you're linking, it should be fine to use.
2022-05-31 00:10:55 +02:00
Sam Lantinga
e30b9993b9 Fixed warning about location of CMake support files 2022-05-31 00:10:55 +02:00
Sam Lantinga
01492a24f1 Added CMake package support files to the SDL framework 2022-05-31 00:10:55 +02:00
Anonymous Maarten
2c591e408e Add CMake configuration files, meant for Macos framework 2022-05-31 00:10:55 +02:00
Anonymous Maarten
8ac8230bfa Add CMake configuration files, meant for VC devel package 2022-05-31 00:10:55 +02:00
Ethan Lee
964e979d06 hidapi: Allow disabling libusb support at runtime 2022-05-30 13:45:24 -07:00
Sam Lantinga
c87b0142fe Fixed building with C89 compiler 2022-05-30 12:02:25 -07:00
SDL Wiki Bot
4ddf85b1d5 Sync wiki -> header 2022-05-30 14:31:05 +00:00
Guldoman
f78f775238 ime: windows: allocate space for null terminator 2022-05-28 08:57:29 -07:00
Sam Lantinga
fd2a2eea10 Fixed declaration-after-statement warning 2022-05-28 07:49:18 -07:00
Sam Lantinga
d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga
bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga
efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga
001d2e2f65 Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
Sam Lantinga
c02cd20352 Revert "Disable formatting not supported by Visual Studio 2019"
This reverts commit 26a75add31.

It turns out Visual Studio doesn't support a lot of the formatting used here.
2022-05-27 15:16:02 -07:00
Sam Lantinga
26a75add31 Disable formatting not supported by Visual Studio 2019 2022-05-27 15:15:14 -07:00
Sam Lantinga
bef9f2b2c4 Don't trigger device notifications when Steam Deck backlight changes 2022-05-26 20:45:48 -07:00
Ryan C. Gordon
5968f3d828 gen_audio_resampler_filter.c: Precalculate loop-invariant bessel(beta).
Minor optimization in offline code.
2022-05-26 10:44:01 -04:00
Ozkan Sezer
822cf0b34b updated config.guess from mainstream. 2022-05-26 01:33:32 +03:00
Cameron Cawley
347659e8cf riscos: Ensure that last_mouse_buttons is initialised correctly 2022-05-25 14:26:36 -07:00
Cameron Cawley
cb43eb43f8 riscos: Ensure the mouse focus is set when creating the window 2022-05-25 14:26:36 -07:00
Cameron Cawley
6eda520f64 riscos: Add a basic implementation of SDL_ShowCursor() 2022-05-25 14:26:36 -07:00
Cameron Cawley
4c711d2d43 testcustomcursor: Allow running without custom or system cursors 2022-05-25 14:25:54 -07:00
Sam Lantinga
22d6e09a8d Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
2022-05-25 11:05:39 -07:00
Ryan C. Gordon
195ca499ca include/SDL_video.h: You can google it.
This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
2022-05-25 10:46:06 -04:00
Ryan C. Gordon
7ce311bead include/SDL_system.h: Fixed a link that was still hg.libsdl.org 2022-05-25 10:43:14 -04:00
Ryan C. Gordon
bed96482fa wikiheaders.pl: Deal with links better. 2022-05-25 10:42:11 -04:00
Ryan C. Gordon
96a04cb910 wikiheaders.pl: Don't wordwrap truly massive words.
Usually, these are going to be URLs that you don't want to split
across lines.
2022-05-25 09:30:29 -04:00
Sam Lantinga
b28d304b23 Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
SDL Wiki Bot
a8e7548797 Sync wiki -> header 2022-05-24 22:57:04 +00:00
Ozkan Sezer
9220f92bae hidapi/libusb/hid.c (read_thread): mark as SDLCALL 2022-05-25 01:01:02 +03:00
SDL Wiki Bot
179765561c Sync wiki -> header 2022-05-24 18:26:05 +00:00
Ozkan Sezer
5dee08213b updates to windows watcom makefile:
- use 'OPTIONS RESOURCE' linker directive, instead of playing tricks on
  the built dll.
- build libm sources as a static library and link the dll to with, like
  the os/2 makefile does.
- remove *.res with make clean.
2022-05-24 20:00:02 +03:00
Simon McVittie
412ceb84d4 video: Only check major version in SDL_GetWindowWMInfo
Since #5602, SDL is intended to have the same ABI across the whole
major-version 2 cycle, so we should not check that the minor version
matches the one that was used to compile an application.

There are two checks that could make sense here.

The first check is that the major version matches the expected major
version. This is usually unnecessary and is not usually done (if we're
calling into the wrong library we'll likely crash anyway), but since we
have the information, we might as well continue to use it.

The second check is whether the version provided by the caller is
equal to or greater than a threshold version at which additional fields
were added to the struct. If it is, we should populate those fields;
if it is not, then we cannot. This is only useful on platforms where
additional fields have genuinely been added during the lifetime of
SDL 2, like Windows and DirectFB (but not X11).

This commit changes the first check to be consistent about only looking
at the minor version, while leaving the second check using SDL_VERSIONNUM
(which will be removed or widened in SDL 3, but it's fine for now).

Resolves: https://github.com/libsdl-org/SDL/issues/5711
Fixes: cd7c2f1 "Switch versioning scheme to be the same as GLib and Flatpak"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-24 08:56:23 -07:00
Ozkan Sezer
aeeccb5d16 CI, OpenWatcom: remove workaround now that setup-watcom is fixed. 2022-05-23 00:24:40 +03:00
Sam Lantinga
d5e58049ae Don't specify a specific SDK when building for UWP
Instead use the latest version installed
2022-05-22 10:51:51 -07:00
Tim Schumacher
12cc636c8f Make sdl2-config prefixes configurable again
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19.
2022-05-22 17:30:04 +03:00
Sam Lantinga
6da6a6cba2 Make sure Objective C files are built with the same flags as C files.
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Sam Lantinga
e97b506242 Need SDL_stdinc.h for _SDL_HAS_BUILTIN 2022-05-21 10:06:05 -07:00
Sam Lantinga
626a3c5ef7 Use _SDL_HAS_BUILTIN() instead of __has_builtin 2022-05-21 09:58:39 -07:00
ShuangLiu1992
f4fc4719a5 fix CheckCOCOA on modern CMake
Modern CMake doesn't need "LANGUAGE C" for Objective-C
set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C) should be removed fro video/cocoa/*.m as well otherwise project won't compile
see also d3cc5764c0
2022-05-21 09:53:50 -07:00
David Carlier
1f48f8cd28 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available 2022-05-21 09:50:04 -07:00
Mathieu Eyraud
fe46569cce Fix potential memory leak in SDL_AddHintCallback 2022-05-21 09:47:34 -07:00
Ivan Le Lann
e4b5afa576 fix unused variable depending on YUV format 2022-05-21 09:46:46 -07:00
Christian Rauch
e59cba95a0 add libdecor_dispatch 2022-05-21 09:40:26 -07:00
Cameron Cawley
1a1cc8028b Use a tagged version of OpenWatcom in CI builds 2022-05-21 18:28:56 +03:00
Ryan C. Gordon
dc62fec5e9 audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but
the audio callback still manages to run after the pause is in place.
2022-05-20 21:08:29 -04:00
Simon McVittie
a95f5a792c test: Use install(1) more portably
I had assumed that only Linux users would be interested in GNOME-style
installed-tests, but in principle there's no reason why they can't be
used on non-Linux.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-20 22:22:20 +03:00
Ozkan Sezer
848d2008c6 test/Makefile.w32: fix minor typo 2022-05-20 21:10:56 +03:00
Sam Lantinga
b1cf322971 Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
2022-05-19 16:50:59 -07:00
Cameron Cawley
83ae1b4987 Convert the test executables to AIF in RISC OS CMake builds 2022-05-19 15:26:13 -07:00
Cameron Cawley
d2b5965894 Remove extra path separator in GetNearbyFilename 2022-05-19 15:25:49 -07:00
Ryan C. Gordon
9edd411a83 x11: send move/resize events when waiting on fullscreen change.
Otherwise we ignore the Configure/etc events when they come in because
the window is already in an identical state as far as SDL is concerned.

Fixes #5593.

May also fix:
Issue #5572.
Issue #5595.
2022-05-19 17:19:52 -04:00
Cameron Cawley
b798e49c92 Fix build warning with MSVC 2022-05-19 23:55:24 +03:00
Simon McVittie
b0a27cb1de Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-19 11:47:03 -07:00
Cameron Cawley
f0566702c5 Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
3d52d04977 Remove the '_' prefix from symbol names in Windows OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
aa51a9791a Run tests with OpenWatcom on CI 2022-05-19 20:11:10 +03:00
Cameron Cawley
9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Cameron Cawley
5ef36ead08 Add some missing tests to Watcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
3066873126 Split the common code in test/Makefile.os2 into a separate file 2022-05-19 20:11:10 +03:00
Sam Lantinga
5669743a43 Make sure SDL_CaptureMouse() is only called on the main thread
Windows handles mouse capture on a per-thread basis, and capture must be done on the thread used to create a window.

Fixes https://github.com/libsdl-org/SDL/issues/5577
2022-05-19 09:52:47 -07:00
Ozkan Sezer
efa2e6a1ea SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize 2022-05-19 18:55:02 +03:00
Ozkan Sezer
15781a6986 dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback() 2022-05-19 18:55:02 +03:00
Cameron Cawley
f5cf0e37f7 Remove unused and duplicate defines from SDL_dynapi_overrides.h 2022-05-19 17:23:24 +03:00
Ozkan Sezer
03ebc4397f dynapi: add missing SDLCALL for SDL_TLSSet's dtor param. 2022-05-19 14:01:10 +03:00
Pierre Wendling
973424d9cb Add for-each macros to clang-format. 2022-05-19 01:31:29 -07:00
Pierre Wendling
501a499180 Add clang-format on/off comments where necessary.
Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
2022-05-19 01:31:29 -07:00
Pierre Wendling
c6a77971bd Add a clang-format config file.
tmp
2022-05-19 01:31:29 -07:00
Sam Lantinga
0e6d4baa6b Fixed compile warning on gcc 11 2022-05-19 01:23:24 -07:00
Sam Lantinga
c7dff3a22e Attempt to get the X1 and X2 button state on X11 by using the current event state instead of direct X11 query. 2022-05-19 00:35:22 -07:00
Sam Lantinga
57130b75a9 Revert "x11: get x1/x2 button state in GetGlobalMouseState"
This reverts commit 3fcc2cb500.

Button4 and Button5 are for the scrollwheel, not the extended buttons.
I don't know of a way to query the state of the extended buttons using X11.
2022-05-19 00:31:20 -07:00
Sam Lantinga
47f1cb550d Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-18 23:48:15 -07:00
Sam Lantinga
f7b774a7e0 Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
2022-05-18 17:59:17 -07:00
Sam Lantinga
f9a9d3c8d4 Also restore previous capture window if CaptureMouse() fails 2022-05-18 17:23:49 -07:00
Sam Lantinga
7044452dd6 Handle recursion in SDL_UpdateMouseCapture()
Fixes https://github.com/libsdl-org/SDL/pull/5608
2022-05-18 17:15:45 -07:00
Ozkan Sezer
dbd54dd708 adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch 2022-05-19 03:00:04 +03:00
Sam Lantinga
e19a9a7931 Fixed a message box getting the mouse capture state out of sync 2022-05-18 15:34:07 -07:00
Cameron Cawley
622311c016 Add extra XInput structures and defines for older SDKs 2022-05-18 15:04:42 -07:00
Cameron Cawley
c8eea02071 Fix C89 build errors in Windows builds 2022-05-18 15:03:15 -07:00
Cameron Cawley
0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Cameron Cawley
ffab9f46b5 Avoid clashing with system headers when redefining standard library functions 2022-05-18 16:44:17 -04:00
Simon McVittie
4cb57bf199 .editorconfig: Automatically configure multiple text editors
See editorconfig.org for details of the format, which is understood by
multiple text editors, either directly or via plugins.

This is not comprehensive, but should cover most of the SDL codebase.
Please extend as needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-18 10:21:42 -07:00
Sam Lantinga
06aca7edaa Fixed warping back into the window when gaining focus with warp relative mode enabled 2022-05-18 10:10:51 -07:00
Sam Lantinga
0ffd985972 Check to see if the file exists in the base path before returning it 2022-05-18 10:10:51 -07:00
pionere
c4cf63f812 improve test-configuration
- testkeys 'NEEDS_DISPLAY'
- 'disable' relevant tests in case DUMMY audio/video is disabled
2022-05-18 09:06:56 -07:00
Sam Lantinga
b44241ab2f Don't send mouse events when warping in relative mode
This fixes games which set relative mode and then did mouse warping at the same time

Reference https://github.com/libsdl-org/SDL/issues/5609
2022-05-18 08:56:09 -07:00
pionere
ea15253220 fix GetNearbyFilename
- fix memory leak due to variable 'base'
- fix usage of uninitialized variable (path)
2022-05-18 08:30:34 -07:00
Ivan Epifanov
8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga
aa6ea607d9 Fixed whitespace
Whitespace inconsistencies reported in https://github.com/libsdl-org/SDL/pull/5673
2022-05-18 06:58:14 -07:00
Ryan C. Gordon
56665e1d9d cocoa: Try to use better system cursors.
These try to pull from the .pdf files that are installed with
macOS, which fit our needs better, and fall back to the most
reasonable defaults available from NSCursor if we can't load
them.

Since these are installed under /System, they should be sandbox
accessible, and if this totally fails, it should still go on,
albeit with a less good cursor.

Reference Issue #2123.
2022-05-17 12:51:08 -04:00
Ryan C. Gordon
a12ffbd532 testcustomcursor: Log the current cursor type as it changes.
So you know what you're looking at.
2022-05-17 12:49:36 -04:00
Alex Szpakowski
e9c7b5191c macOS: Fix reference counts of internal window data.
Fixes crashes when destroying or recreating a window (#5664).
2022-05-16 18:17:27 -07:00
Ozkan Sezer
a48004952d disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.) 2022-05-17 01:33:20 +03:00
Ozkan Sezer
ec1a0f62dd SDL_malloc.c: workaround calling convention issues for real_xxx procs. 2022-05-17 01:33:02 +03:00
Sam Lantinga
1f2a241688 Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
2022-05-16 09:02:35 -07:00
Sam Lantinga
3c3ccb1d48 Fixed crash if a virtual joystick was disconnected 2022-05-16 08:56:17 -07:00
Ryan C. Gordon
2317a96c8e x11: Use XC_top_left_corner/XC_top_right_corner instead of XC_fleur.
On Gnome (and hopefully others!), this produces something that actually
matches SDL_SYSTEM_CURSOR_SIZENWSE/SDL_SYSTEM_CURSOR_SIZENESW. On
other desktop enviroments, it probably fits the spirit better than
XC_fleur in any case.

Reference Issue #2123.
2022-05-16 10:53:01 -04:00
Sam Lantinga
48b6cd8bc2 Fixed whitespace 2022-05-16 07:23:30 -07:00
Sam Lantinga
f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
Sam Lantinga
b3a18706ee Removed unused variables 2022-05-16 06:37:38 -07:00
Sam Lantinga
7e005bd843 Fixed mapping the paddle buttons with the virtual controller 2022-05-16 06:22:18 -07:00
Sam Lantinga
e3fd8feae6 Fixed getting the controller index when specifying --virtual (thanks @zturtleman) 2022-05-16 06:17:23 -07:00
SDL Wiki Bot
5953422c09 Sync wiki -> header 2022-05-16 03:52:04 +00:00
Ryan C. Gordon
e78a72ec38 fnsince.pl: Fix next version value to match new versioning scheme. 2022-05-15 23:50:41 -04:00
Sam Lantinga
bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
SDL Wiki Bot
49ca8bf520 Sync wiki -> header 2022-05-16 03:03:04 +00:00
Sam Lantinga
94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Sam Lantinga
7ad15c5b8f Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-15 09:35:52 -07:00
Sam Lantinga
996b3dc37a Fixed warning building with Visual Studio 2022-05-15 09:33:28 -07:00
Cameron Cawley
e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
SDL Wiki Bot
f93e810780 Sync wiki -> header 2022-05-12 07:39:04 +00:00
Sylvain
6b9884d40a Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize 2022-05-12 09:36:49 +02:00
Ethan Lee
e4bb3c8649 wayland: Fix build for configs without libdecor 2022-05-11 18:13:44 -04:00
Ethan Lee
6222bd3143 wayland: Don't create a new libdecor context if one already exists 2022-05-11 16:26:43 -04:00
Ethan Lee
6f88cbe4c9 wayland: Support xdg_decoration requesting client-side decorations.
Don't be fooled by the diff size - this ended up being a big refactor of the
shell surface management, masked only by some helper macros I wrote for the
popup support.

This change makes it so when xdg_decoration is supported, but CSD is requested,
the system bails on xdg support entirely and resets all the windows to use
libdecor instead. This transition isn't pretty, but once it's done it will be
smooth if decorations are an OS toggle since libdecor will take things from
there.

In hindsight, we really should have designed libdecor to be passed a toplevel,
having it manage that for us keeps causing major refactors for _every_ change.
2022-05-11 13:13:59 -07:00
Eddy Jansson
d7866ffac8 assert: Check for integer overflow.
Move rendering of the assert message into a separate
function so we can remove the ugly loop construction.

Changes the logic such that allocation failure no longer
immediately returns SDL_ASSERTION_ABORT, instead we
fall back to the truncated message.

If an error is indicated from SDL_snprintf, then we do
abort with SDL_ASSERTION_ABORT.
2022-05-11 12:55:49 -07:00
Sam Lantinga
737b4fc32c Added -fobjc-arc to support automatic reference counting on macOS 2022-05-11 11:17:58 -07:00
Michael Fitzmayer
9b75fa0165 N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga
2c2cbbe664 Fixed function reference for SDL_SIMDGetAlignment() 2022-05-11 09:04:23 -07:00
Sam Lantinga
6da99d4a6c Don't use SDL_SIMDFree() if the pixels haven't been allocated with SDL_SIMDAlloc() 2022-05-11 08:40:17 -07:00
Cameron Cawley
2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley
2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski
f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Simon McVittie
8ab3ae98f0 stdinc: Add a comment to clarify why inline functions are needed here
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-10 06:50:54 -07:00
Eddy Jansson
f7280dcebb log: Check for integer overflow. 2022-05-10 06:47:11 -07:00
Alex Szpakowski
ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Alex Szpakowski
d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Ozkan Sezer
6422a5d259 updated config.guess and config.sub from mainstream 2022-05-10 07:33:32 +03:00
Simon McVittie
2a7948016a cpuinfo: Check for overflow in SIMD allocation
If the size to be allocated is very large and untrusted, then adding
the padding etc. might be enough to cause unsigned overflow, after
which a very small amount of memory will be allocated.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
cf1daafa3f cpuinfo: Set padding to 0 if none is needed
It'll be simpler to use overflow detection after this refactor.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
d15f6e379c test: Add a unit test for overflow detection
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
f661654fad stdinc: Add overflow-checking add and multiply for size_t
This can be used to check whether untrusted sizes would cause overflow
when used to calculate how much memory is needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie
6e6e425e23 workflows: Do the equivalent of Automake make distcheck
The official source code release isn't much use unless it contains
everything that users and downstream distributions need to do a
new build, so check that it does.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 08:47:02 -07:00
Cameron Cawley
c71ee68b8a Fix enabling tests on platforms without testnative support 2022-05-08 17:38:48 -07:00
Cameron Cawley
318b5577f9 Delete gcc-fat.sh 2022-05-08 17:38:22 -07:00
Cameron Cawley
9ef6885743 Fix MSVC ARM32 builds 2022-05-08 18:21:02 +03:00
Frank Richter
b352b78345 Add 'static VCRT' cases to MSVC build matrix 2022-05-07 08:10:52 -07:00
Frank Richter
0e63b514d5 Don't define memcpy(), memset() when using static VC runtime.
The linker will complain about duplicated symbols otherwise
(see #3662, #5156).
2022-05-07 08:10:52 -07:00
Sam Lantinga
8cd908e0b9 Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
2022-05-06 10:51:55 -07:00
Sam Lantinga
a3c1ca1fa1 Added support for the Backbone One guide button
The guide button is activated on a long press (> 400ms)
2022-05-06 09:07:36 -07:00
Ozkan Sezer
95f9c3cf0f Makefile.os2: add SDL_BUILD_???_VERSION defines to correct CFLAGS. 2022-05-06 18:56:24 +03:00
Sam Lantinga
0c19602118 Applied 0004-Define-crt-macros.patch.txt from vcpkg ports 2022-05-06 07:59:36 -07:00
Sam Lantinga
fa50597055 Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
Ozkan Sezer
db36664f26 configure.ac: remove unnecessary AC_SUBST's added by commit 38ef678990 2022-05-05 18:55:02 +03:00
Sam Lantinga
f0c870b908 Rebuilt configure from configure.ac changes 2022-05-05 08:19:10 -07:00
Simon McVittie
b03e08f376 configure.ac: Use Autoconf quadrigraphs for character set in AS_CASE
The use of square brackets for a character set collides with the use
of square brackets for m4 quote characters, so use the other quoting
mechanism that Autoconf provides, by escaping `[` as `@<:@` and so on.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-05 08:16:26 -07:00
Simon McVittie
c244bbc515 workflows: Install and run GNOME-style installed-tests
This is currently only done for the Linux Autotools build. The CMake
build does not add a significant amount of extra test coverage, and
Github Workflows run in an environment where `cmake` and `sudo cmake`
point to different executables, which makes it awkward to install into
/usr/local from CMake.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
ce502054ad test: Install GNOME-style installed-tests metadata
This allows these tests to be discovered and run by
gnome-desktop-test-runner.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
38ef678990 test: Add a make install target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
76a7b629bf test: Add some common code to load test resources
As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.

Thanks to Ozkan Sezer for the OS/2 build glue.

Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
ecf1e15fec workflows: Parallelize Linux Autotools and CMake builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
dba79ade59 workflows: Run build-time tests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
40bef98f8b test: Add a mode to skip tests that involve arbitrary delays
This can be used as a quick acceptance test for CI workflows.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
b299f74d05 test: Make testevdev succeed if the feature is disabled
"Not applicable" is more like success than it is like failure.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
6fc7aa28e7 cmake: Add some missing test-cases
These were built by Autotools but not by CMake.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
a459479769 workflows: Only run cmake --install on Unix platforms
The syntax used in this step assumes a Unix shell.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00
Simon McVittie
79a16da61e workflows: Change how we make CMake verbose
Some CI workers don't seem to understand `cmake -v`, and Windows' shell
doesn't understand `VERBOSE=1 cmake`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00
Simon McVittie
4da47601be workflows: Remove redundant cmake --build
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00
Simon McVittie
2a8297e427 workflows: Add a test to assert that all the version numbers agree
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
60d702ac74 docs: Document new versioning scheme
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
63814ec767 Add static assertions that the version number is consistent
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155 docs/release_checklist.md: Document how/where to bump version numbers
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
d4b82bfa4c Add static assertions for version numbers' limits
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
ba6f96275e Document SDL_VERSIONNUM as able to encode larger minor versions
Now that we've said this will be removed from SDL 3, we're free to use
any encoding that is compatible with existing SDL versions and will still
compare correctly for all SDL 2 version numbers. This allows the SDL 2
minor version to go beyond 1 digit, limited only by the size of
SDL_version.minor (which is 8 bits), making the largest possible version
number 2.255.99.

The patchlevel (micro version) is still limited to 2 digits.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
e0daa2a530 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.

However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
f9a5cf77b8 Make SDL_VERSION_ATLEAST future-proof against larger version numbers
This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
50bc013695 workflows: Tell CMake and Makefile.in to show compiler command-lines
This is usually desirable for batch processing: it lets us see exactly
what is happening in the logs.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley
b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
Alexander Kanavin
adac3bd1e2 video: restore ability to disable fb accel via hint
Somewhere in code refactoring between .20 and .22 this check
was lost, and so the hint had no effect anymore.
2022-05-04 08:35:13 -07:00
Simon McVittie
85a77fb5fa workflows: List files installed by CMake
This lets us compare them with Autotools more easily.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 08:34:35 -07:00
Simon McVittie
90da399bbb workflows: Add a workflow to exercise the Autotools build on Linux
This builds the tests, but does not run them (for now).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 08:34:35 -07:00
Ozkan Sezer
3f813cf1ef SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement 2022-05-04 10:05:56 +03:00
Simon McVittie
2021a10927 cmake: Defer test subproject until after defining install/uninstall
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.

Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
atfrase
db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase
3b53555bcf copied default Steam Controller mapping for wired and wireless-dongle USB pids 2022-05-03 10:44:09 -07:00
atfrase
13b1bf4f21 added default gamepad mapping for Steam Controller with new GUID (possibly caused by the firmware update to enable BLE?) 2022-05-03 10:44:09 -07:00
atfrase
f7a19f9ea8 relaxed the digital hat deadzone slightly, and fixed typo in DEBUG_GAMEPAD_MAPPING define 2022-05-03 10:44:09 -07:00
atfrase
3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
atfrase
0b8e796e2c added hueristic to differentiate digital vs analog 'hat' input axes and expose the latter as regular axes; added automatic deadzones to hat outputs, in case analog axes are still mapped to digital hats; updated automatic gamepad control mapping to more completely follow the spec 2022-05-03 10:44:09 -07:00
Michael Fitzmayer
fbd230bb6c Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
emily
3fcc2cb500 x11: get x1/x2 button state in GetGlobalMouseState 2022-05-03 07:12:04 -07:00
Susko3
f25a78eede Enable SDL_TEXTEDITING_EXT events in checkkeys test 2022-05-02 15:50:39 -07:00
Susko3
6150245d65 Add new verbosity level for logging of SDL_SysWMEvents
Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Daniel Brookman
d1a3981bf8 Fix crash when reading background events for MFi controllers on macOS
Enabling GCController.shouldMonitorBackgroundEvents to read background events
for MFi controllers before receiving the first GCControllerDidConnectNotification
is apparently a no-go on macOS (12.3.1 for me), and would crash on attempt.
Apple's documentation is... not great, and doesn't point this out.

This waits for IOS_AddMFIJoystickDevice() to get called down the chain from GCControllerDidConnectNotification, and enables GCController.shouldMonitorBackgroundEvents
if it hadn't been already.

On iOS and tvOS, GCController.shouldMonitorBackgroundEvents is ignored, so
there's no need to check their versions.
2022-05-02 15:31:28 -07:00
Jan200101
bb0b6dd42e Fixed using WGI without XInput 2022-05-02 11:33:55 -07:00
Sam Lantinga
5394238cdc Don't include the internal header for a file intended for use by applications 2022-04-30 11:40:26 -07:00
Sam Lantinga
41b9198515 Fixed Xcode warning about Framework include style 2022-04-30 11:39:44 -07:00
Sam Lantinga
829f6b3d7d These headers are system headers, not local headers 2022-04-30 11:33:03 -07:00
Sam Lantinga
0687128c96 Reduce CPU usage in testgamecontroller 2022-04-29 20:57:17 -07:00
Eddy Jansson
9e5cbf034a Disallow non-positive allocation.
Ensure that we're not trying to call SDL_small_alloc()
with a count of zero.

Transforming the code like this fixes a
-Wmaybe-uninitialized warning from GCC 12.0.1
2022-04-29 18:34:13 -07:00
Sam Lantinga
f81419702e Document that SDL_MAX_LOG_MESSAGE is no longer meaningful 2022-04-29 11:28:59 -07:00
Eddy Jansson
6c2928b4be Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the
diff against the upstream project.
2022-04-29 10:39:51 -07:00
Eddy Jansson
ca26df3404 assert: Allow messages of any length.
Messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson
888899244c log: Allow log messages of any length.
Log messages are no longer truncated to SDL_MAX_LOG_MESSAGE.
2022-04-29 10:39:02 -07:00
Eddy Jansson
645db217a0 log: Use malloc for long messages.
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

The rationale for this is that we don't want to risk
blowing the stack, while at the same time we would
like to not put pressure on the memory allocator unless
absolutely necessary.
2022-04-29 10:39:02 -07:00
Eddy Jansson
73448fe245 assert: Remove use of alloca()
For short messages, use a stack buffer that is
significantly smaller than SDL_MAX_LOG_MESSAGE.

For larger messages, fall back to allocation.
2022-04-29 10:39:02 -07:00
Eddy Jansson
97774cdf72 Move in va_copy() define block from stdlib. 2022-04-29 10:39:02 -07:00
Sam Lantinga
7e636b03cc Removed log message length limitation for Apple platforms
This works in conjunction with https://github.com/libsdl-org/SDL/pull/5584
2022-04-29 10:16:14 -07:00
Kelly Gravelyn
1aa9754d96 Add missing backslashes in README-linux.md command 2022-04-29 12:41:40 -04:00
Carl Friess
2ccb0dfd16 Check for macOS 10.16 to support apps built with older macOS SDKs 2022-04-29 00:24:23 -07:00
Sam Lantinga
a0cdc1fc30 Added declaration of SDL_LogInit() and SDL_LogQuit()
Fixes compile warning on Android
2022-04-28 15:01:34 -07:00
Ryan C. Gordon
29694869b1 audio: Revert one of the resampler optimizations.
This is the one that splits the "left wing" into two for loops to
bubble out the conditional that decides if it should read from the
left padding or the input buffer.

I still believe the optimization is good, but the basic logic of it
was incorrect, and needs to be reexamined and fixed before going
back into revision control.
2022-04-28 15:58:39 -04:00
Eddy Jansson
5c1f5a7306 test: Correct invalid enum length.
Ensure that they can't break like this again.
2022-04-28 12:58:27 -07:00
Ryan C. Gordon
0f45a4e303 log: Don't try to SDL_free the static array. :)
I shouldn't be allowed near computers, I swear.
2022-04-27 12:22:37 -04:00
Ryan C. Gordon
31e83cd14c log: Fixed build (sorry!) 2022-04-27 12:13:44 -04:00
Ryan C. Gordon
fde9a7086e log: Make the message buffer static.
Now we don't have to worry about allocation failure, or performance
issues or changes to the allocation layout when trying to track down
subtle bugs.
2022-04-27 12:05:07 -04:00
Ryan C. Gordon
c4141bc11c log: Wrap the call to the logging implementation in a mutex.
Fixes #2463.
2022-04-27 09:41:05 -04:00
Ryan C. Gordon
2a42952281 log: Don't stack-allocate the message buffer.
It's 4 kilobytes, so I could see this failing if you have a thread with
a tiny stack that unexpectedly logs something.
2022-04-27 09:41:04 -04:00
Ozkan Sezer
12f15aaa74 fix build 2022-04-27 10:03:32 +03:00
Ryan C. Gordon
05bd225a80 x11: If XRandR isn't available, add a generic display.
We can get _some_ of the info we need out of standard Xlib and report a
single display (which might actually be multiple physical displays mushed
into a single desktop). This is better than nothing, but you should really
just build with XRandR support and get a better X server.  :)
2022-04-26 23:17:14 -04:00
Ryan C. Gordon
ccc70e644b x11: Fixed some compiler warnings. 2022-04-26 23:17:13 -04:00
Ryan C. Gordon
7d7ec9c951 x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga
e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Mirko Galimberti
b293888c7d Fixes an issue introduced via #5573 when building for i686 2022-04-26 20:55:40 +03:00
Ryan C. Gordon
5066910bf5 audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon
111c3add73 audio: Resampler optimizations.
- Calculate `j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING` once per loop
  iteration since we use it multiple times.
- Do the left-wing loop in two sections: while `srcframe < 0` and then
  the remaining calculations when `srcframe >= 0`. This bubbles a conditional
  out of every iteration of a tight loop, giving us a boost. We could
  _probably_ do this to the right-wing loop too, but it's less straightforward
  there.
- The real win: Use floats instead of doubles. This almost doubles the speed
  of the entire function on Intel CPUs, and for embedded things without
  hardware-level support for doubles, the speedup is enormous. This in
  theory might reduce audio quality, though, and I had to put a check in
  place to avoid a division-by-zero that we avoided at higher precision, but
  this is likely to be worth keeping for at least the Sony PSP and other
  smaller platforms, if not everyone.
2022-04-26 13:32:42 -04:00
Ryan C. Gordon
de019568dc audio: Prebake the resampler's kaiser table instead of doing it at runtime. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon
f6eb4b0759 pulseaudio: Feed audio data in response to write callbacks.
Instead of waiting until the entire buffer from the SDL callback is ready
to be accepted by PulseAudio, we use pa_stream_set_write_callback and
feed some portion of the buffer as callbacks come in asking for more.

This lets us remove the halving of the buffer size during device open,
and also (hopefully) solves several strange hangs that happen in unusual
circumstances.

Fixes #4387
Fixes #2262
2022-04-26 13:22:32 -04:00
Sam Lantinga
01ef98a5d0 Don't force keyboard auto-repeat on, if the user has disabled it for some reason
Fixes https://github.com/libsdl-org/SDL/issues/2400
2022-04-26 10:19:52 -07:00
FriendlyAI
795744fc75 Turn off relative mouse before window checks as well 2022-04-26 10:07:26 -07:00
FriendlyAI
e2d268a399 SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
2022-04-26 10:07:26 -07:00
Jibb Smart
d7c07d6b09 Read motion sensor scale from Switch controllers (#5555)
* Read IMU scale data from Switch controllers. Up until now, SDL has used hard-coded scaling which isn't correct with some supported controllers.

* Moved declarations to beginning of code blocks to better fit with SDL style requirements
2022-04-26 09:57:17 -07:00
Mirko Galimberti
76afb8583b Introduces Cocoa_GetWindowDisplayIndex. This enable a proper management for dpi when switching between retina and non-retina displays. 2022-04-26 09:51:31 -07:00
Dimitriy Ryazantcev
c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Eddy Jansson
8c1584e8e8 WhatsNew: Start block for 2.0.24 2022-04-26 09:21:40 -07:00
Ozkan Sezer
e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Mathieu Eyraud
0b2a55ea7d Fix typo 2022-04-25 15:46:17 -07:00
meyraud705
3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
meyraud705
0964c84d77 Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Ryan C. Gordon
53dea98309 x11: revert checks for _NET_WM_STATE_FULLSCREEN changes.
This reverts commit 85977354fb.
This reverts commit 0249df9d96.

Fixes #5572.
Reopens #5390.
2022-04-25 14:00:04 -04:00
Sam Lantinga
981e1e3c44 Fixed logical size synchronization issue on macOS
https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
2022-04-23 10:35:05 -07:00
Ozkan Sezer
7a5743031d hidapi, libusb: import mainstream commit 536bad201e 2022-04-23 20:01:40 +03:00
Sam Lantinga
fa073ed01a Revert "Fix relative mouse input for Unvanquished (unvanquished.net)"
This reverts commit 3318590796.

Fixes https://github.com/libsdl-org/SDL/issues/5569
2022-04-22 22:31:04 -07:00
Sam Lantinga
8986efd643 Added support for the Backbone One controller on iOS 2022-04-22 14:21:46 -07:00
Sam Lantinga
2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 2022-04-22 14:21:41 -07:00
Sam Lantinga
04bf7c9434 Fixed build 2022-04-22 09:36:39 -07:00
Sam Lantinga
d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 2022-04-22 09:13:40 -07:00
Eddy Jansson
0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Sam Lantinga
ba62ead5ec Handle potential out of memory condition when working with hints 2022-04-21 08:47:41 -07:00
Cameron Gutman
145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00
Cameron Gutman
00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Cameron Gutman
8982d9f403 windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading
This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
2022-04-21 08:47:22 -07:00
Cameron Gutman
923cb4463e windows: Fix calling convention for RoInitialize/RoUninitialize
Fixes #5563
2022-04-20 21:02:40 -05:00
Ryan C. Gordon
d4a01bfef0 os2: SDL_DestroyMutex should ignore NULL mutexes.
Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
2022-04-20 14:08:09 -04:00
Eddy Jansson
a40405d724 hidapi: Wrap CopyHIDDeviceInfo in define checks.
The purpose of this is to silence a 'defined but not used'
warning.
2022-04-20 09:33:40 -07:00
Eddy Jansson
5bc2933425 test: Basic tests for SDL_FRectEquals
Based on the integer version. These tests mostly check that input
isn't mangled and that invalid input gives the expected negative
result.
2022-04-20 08:38:53 -07:00
Eddy Jansson
fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson
00feca27b0 Add SDL_FLT_EPSILON. 2022-04-20 08:38:53 -07:00
Eddy Jansson
5d4a1f8356 WhatsNew.txt: Add SDL_FRectEqualsEpsilon() 2022-04-20 08:38:53 -07:00
Frank Praznik
aeadbdd788 Remove an unused function prototype 2022-04-20 09:39:34 -04:00
Frank Praznik
c8c59a2139 Fix a -Wshadow warning 2022-04-20 09:39:34 -04:00
Jaylon Gowie
d9009388c8 SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
Jaylon Gowie
3753a7b1c3 Fix recent changes in VitaSDK 2022-04-19 14:17:27 -07:00
Sam Lantinga
02225aa738 Fixed build 2022-04-18 22:57:03 -07:00
Ryan C. Gordon
49a2e4b0ea x11: Revert "Fix keymap updating for X11 backend"
This reverts commit de6d290266.

This patch had multiple issues, discussed in #5520.
2022-04-19 00:37:39 -04:00
Sam Lantinga
b9fe6ba0e7 Fixed compile warnings 2022-04-18 13:09:08 -07:00
Sam Lantinga
57927a2458 Don't call scandir() inside of scandir()
This works around a crash in address sanitizer
2022-04-18 12:57:28 -07:00
Sylvain
1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 2022-04-18 12:26:32 -07:00
Sam Lantinga
9919d1a7a5 Remove HWND_TOPMOST for fullscreen windows
Fixes https://github.com/libsdl-org/SDL/issues/5509
2022-04-18 11:51:54 -07:00
pionere
009a0ff95f use explicit GetModuleFileNameW 2022-04-18 14:12:22 -04:00
pionere
de711e1685 simplify SDL_GetBasePath on windows
- use GetModuleFileName directly (as recommended)
2022-04-18 14:12:22 -04:00
Jan Beich
7c140429a8 Enable evdev-based gamecontrollerdb on FreeBSD 2022-04-18 09:57:49 -07:00
Sam Lantinga
e7b01ee745 Added controller mapping for the Thrustmaster Dual Analog 3.2 on Linux 2022-04-18 09:55:52 -07:00
Frank Praznik
2b52946143 video: Don't minimize fullscreen windows on focus loss by default when mode switching is disabled
When mode switching is disabled in a video backend, fullscreen windows are basically just fullscreen desktop windows with different internal scaling.  As no mode switching occurs, there's no need to minimize them on focus loss by default.  This can still be overridden by explicitly setting the internal hint for minimizing on focus loss.

This has the side effect of fixing a bug on GNOME, where, when a fullscreen Wayland window has it's focus lost and restored via alt+tab followed by switching back to windowed mode, the top portion of the window won't end up being obstructed by GNOME's top bar.
2022-04-18 09:39:25 -07:00
Ethan Lee
c37090f9a4 wayland: Add support for TOOLTIP/POPUP_MENU 2022-04-18 12:31:02 -04:00
Sam Lantinga
9e264b921b Certain audio drivers, like the RME "Pro" Audio driver, have resampling quality issues when using WASAPI.
We'll use SDL's resampling algorithm so we have consistent quality between platforms and drivers.

Fixes https://github.com/libsdl-org/SDL/issues/5538
2022-04-18 09:20:47 -07:00
Sam Lantinga
254fcc90eb Revert "video: Prefer Wayland over X11"
This reverts commit 8ceba27d62.

SDL Wayland support is stable, but there are a number of issues with third-party software (NVIDIA drivers, libwayland event overflow, libdecor not handling plugin load failures, Steam overlay not working with Wayland, etc.) that make it better to default to X11 at this time.

Games which would like to prefer wayland when available can use the following code before SDL_Init():
	SDL_SetHint(SDL_HINT_VIDEODRIVER, "wayland,x11");

Fixes https://github.com/libsdl-org/SDL/issues/5527
2022-04-18 09:03:14 -07:00
Ryan C. Gordon
c1336b21ed hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.

Fixes #5528.
2022-04-17 11:31:55 -07:00
Ryan C. Gordon
634b9edc7f cmake: Fixed indenting and some oldschool endif(TEXT) things. 2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c Added CMake option to disable the installer 2022-04-15 20:48:40 -04:00
Ryan C. Gordon
67e0f546c5 x11: Update the display when the WM changes a window's fullscreen state.
Fixes #5390.
2022-04-15 18:25:53 -04:00
Frank Praznik
edb473cf46 video: Wayland: Always round scaled pointer coordinates down
Rounding up can cause the pointer coordinates to exceed the window boundaries at the right and bottom edges.
2022-04-15 16:24:20 -04:00
Frank Praznik
13393a1c4b video: Wayland: Clamp fullscreen window dimensions to desktop
A scaled fullscreen window may exceed the bounds of the desktop.  Clamp the window size to the desktop dimensions in fullscreen mode.
2022-04-15 16:24:20 -04:00
pionere
0adb67017b avoid NullPointer in SDL_GetRenderTarget 2022-04-15 15:47:35 -04:00
pionere
01b14e14e6 avoid NullPointer in SDL_GL_MakeCurrent 2022-04-15 08:30:33 -04:00
Ozkan Sezer
55a4e1d336 CI: update os2.yml to use open-watcom/setup-watcom
also remove os2-buildbot.sh -- not needed anymore.
2022-04-14 10:10:02 +03:00
Simon McVittie
c36bd78474 WhatsNew.txt: Document new dependency on libwayland-client 1.18.0
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-13 10:14:29 -04:00
Ethan Lee
46616af722 WhatsNew.txt: Added SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR 2022-04-12 11:53:40 -04:00
David Gow
9c2f46b0d5 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Mathieu Eyraud
99ae6395b1 Initialise scandir argument
'scandir' does not initialise 'entries' on error
2022-04-12 11:14:07 -04:00
Simon McVittie
68b6fff245 test: Copy utf8.txt to build directory
testiconv wants this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 11:01:20 -04:00
Simon McVittie
b4256d03e9 testevdev: Adapt to a broader definition of keyboards
At the time I contributed this unit test, SDL had a relatively narrow
definition of what is a keyboard, approximately matching udev
ID_INPUT_KEYBOARD. Now it uses the equivalent of udev ID_INPUT_KEY,
which matches anything with keyboard keys, and not just reasonably
complete alphanumeric keyboards.

Fixes: 040bd7a9 "Fix udev not detecting ID_INPUT_KEY devices when udev is not running"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 10:59:53 -04:00
Simon McVittie
c2946902fa testevdev: Recognise touchpads as such
At the time I contributed this unit test, SDL didn't understand Linux
touchpads, but now it does.

Fixes: 373216ae "Added support for touchpads in the Linux evdev code"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 10:59:53 -04:00
pionere
f708cebe10 fix os2 timer in fallback mode 2022-04-12 17:01:20 +03:00
Ivan Epifanov
b75996138a Vita: fix VIDEO_VITA_PVR flag 2022-04-11 17:16:22 -04:00
Ethan Lee
b1831715a2 UWP: Require Windows 10 16299 or newer.
This is required to build with WGI support. Thanks for @FrozenChameleon for the fix!

Fixes #5504
2022-04-11 12:09:40 -04:00
Ryan C. Gordon
727eef7064 audio: SDL_ConvertStereoToMono_SSE3 missed an unaligned load. 2022-04-09 10:13:37 -04:00
Sam Lantinga
505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sam Lantinga
a256e6ba7f Updated the patch notes with API changes for 2.0.22 2022-04-08 18:10:56 -07:00
Sam Lantinga
6d7d142b70 Fixed typo 2022-04-08 18:10:38 -07:00
Frank Praznik
c2093fab99 video: wayland: Set the surface damage region when using fullscreen viewports
When using emulated display modes, the output size is often larger than the drawable buffer.  As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
2022-04-08 14:11:44 -04:00
Ethan Lee
ba0ba9ef16 direct3d11: Set the swapchain target immediately after creating it.
Fixes #4782
2022-04-07 23:47:20 -07:00
Ethan Lee
cb81630816 render: Update the size/scale/viewport on moves, in addition to resizes.
For OpenGL this means resetting the viewport state shadowing flag too.

Fixes #1504
2022-04-07 23:38:33 -07:00
Sam Lantinga
5613a56032 Make sure the UIKit message box is being handled on the main thread
Potentially fixes https://github.com/libsdl-org/SDL/issues/4865
2022-04-07 11:33:54 -07:00
Ozkan Sezer
2823534fef minor adjustment to os/2 watcom makefile 2022-04-07 20:11:50 +03:00
Sam Lantinga
49b9e3470b Only update modifier state for keys that are pressed in another application
Fixes https://github.com/libsdl-org/SDL/issues/4432
2022-04-07 08:24:03 -07:00
Ryan C. Gordon
85977354fb x11: Treat WM setting the window "fullscreen" like FULLSCREEN_DESKTOP.
Fixes #5390.
2022-04-07 09:15:27 -04:00
Connor Clark
6dbca7c911 Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.

Background: #5428, #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer
64c7896f09 Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
Ethan Lee
d1f7f9e35d wayland: Pin the fake window position at (0, 0).
I kind of thought it'd be nice to have it in the center, but this is an issue
for applications that still assume global mouse and window positions are
accessible. For example, this fixes cursor offset issues in UE5.
2022-04-06 11:18:46 -04:00
Ethan Lee
279aeb59be wayland: Add a bug link for the detach FIXME 2022-04-06 01:32:57 -04:00
Ethan Lee
3ada694e62 wayland: Try to detach at the beginning of ShowWindow, just in case.
It's possible that an external component (probably a GL/VK context) committed, so we need to cover our bases and detach in both HideWindow and ShowWindow.

Fixes a crash in UE5 editor's pop-ups.
2022-04-06 01:18:03 -04:00
Ethan Lee
dcfb7fff00 wayland: Evaluate WINDOWPOS_CENTERED_DISPLAY for move events
Partially fixes the mouse cursor in UE5 editor. Imperfect because UE5 uses window position and global mouse state to get position, but of course we don't have global mouse and this is just to get the right display index so this still fails overall. We really need to make global mouse support a feature query...
2022-04-06 00:55:32 -04:00
Sam Lantinga
7ea1b69dd4 Sort controllers by the js* index on Linux
Also fixed the initial scan to directly scan devices instead of using
udev so they can be sorted, as intended.

Fixes https://github.com/libsdl-org/SDL/issues/4688
2022-04-05 21:02:52 -07:00
Ryan C. Gordon
0249df9d96 x11: Try to keep SDL_WINDOW_FULLSCREEN* in sync with window manager.
So if Gnome/KDE/etc have a keyboard shortcut or titlebar decoration to
make any window go fullscreen (with the _NET_WM_FULLSCREEN flag on the
_NET_WM_STATE property), we update the SDL window flag.

Fixes #5390.
2022-04-05 23:18:10 -04:00
Sam Lantinga
eb660e862c Cache the fact that a device didn't look like a joystick
Fixes https://github.com/libsdl-org/SDL/issues/5211
2022-04-05 19:47:42 -07:00
Weng Xuetian
138d96c8a6 Send key release event to input method. (#5281)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2022-04-05 22:30:25 -04:00
Ryan C. Gordon
8bae343f25 x11: when waiting on fullscreen changes, not window position _and_ size.
This makes sure the window doesn't have outdated values if you try to access
them (or call something that does, like SDL_SetWindowMinimumSize).

Fixes #5233.
2022-04-05 22:21:57 -04:00
Sam Lantinga
268c2fa882 Don't resize fullscreen windows when hiding or minimizing them (thanks @madewokherd!)
This has the benefit of window previews (mousing over the icon) having the correct size and contents.

Fixes https://github.com/libsdl-org/SDL/issues/5320
2022-04-05 18:42:17 -07:00
Esme Povirk
def27267b5 Ignore focus change messages that contradict GetForegroundWindow.
On Wine, when a window is programmatically minimized in response
to losing focus, we receive a WM_ACTIVATE for the deactivation,
but GetForegroundWindow still indicates that our window is focused.
This causes an incorrect SDL_WINDOWEVENT_FOCUS_GAINED.

This is probably a Wine bug, but it may take a while to fix and
then for the fix to make its way to users.
2022-04-05 18:00:39 -07:00
Weng Xuetian
ff5b67e5e0 IBus should use ev keycode instead of X keycode
See: 5a455b1ead/client/gtk2/ibusimcontext.c (L468)
2022-04-05 20:04:40 -04:00
Sam Lantinga
27fc582b59 Minor cleanup 2022-04-05 15:11:49 -07:00
Sam Lantinga
86acb1a347 Handle interaction between auto capture and the SDL_CaptureMouse() API
Fixes https://github.com/libsdl-org/SDL/issues/5457
2022-04-05 15:05:07 -07:00
Sam Lantinga
0e198a8799 Added a define VERBOSE_MOTION_EVENTS to show mouse and finger motion events 2022-04-05 15:03:18 -07:00
capehill
006a5a9e03 testgles2: Fix buffer object sizes 2022-04-05 13:05:51 -04:00
Ryan C. Gordon
a5672b858e x11: Wait a bit to see if window pos changes when changing fullscreen.
Helps prevent window from moving to 0,0 when leaving fullscreen.

Fixes #4749.
2022-04-05 11:10:41 -04:00
Cameron Gutman
45372b1c27 x11: Don't unload libGL.so to prevent a crash in XCloseDisplay()
libGL.so may register callbacks that can be invoked upon XCloseDisplay().
If XCloseDisplay() is called after libGL.so is unloaded, the callback pointer
will point at freed memory and invoking it will crash.

The texture framebuffer check optimized out in f37e4a9 was causing libGL.so to
never be unloaded as a side-effect. Skipping it exposed this bug by allowing
libGL.so to actually unload.
2022-04-04 21:39:41 -07:00
Sam Lantinga
7b3449b89f Minor cleanup 2022-04-04 20:46:56 -07:00
Christoph Reichenbach
6cd444f0fa Visualise scroll wheel events in testmouse 2022-04-02 20:50:21 -07:00
Cameron Cawley
57118fb7de render: Fix setting the scale mode for non-native textures 2022-04-02 09:51:28 -07:00
Ozkan Sezer
312c899f4f attempt to fix uwp build 2022-04-02 03:32:10 +03:00
Ozkan Sezer
c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Ozkan Sezer
575dadb11d fix build against older SDKs after commit 8ebef12. 2022-04-02 02:20:02 +03:00
Sam Lantinga
8ebef12d31 Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!

Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Sylvain Becker
1c9299b00d Add SDL_list to macosx xcode 2022-04-01 08:12:31 +02:00
Sylvain
78834b50d6 Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
Sylvain
ad6bc521bd Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR 2022-04-01 07:59:16 +02:00
Sam Lantinga
0d7edcb703 Fixed loading 32-bit BMP files 2022-03-31 16:15:51 -07:00
Ryan C. Gordon
ea7d5307ac emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread. 2022-03-31 14:12:34 -04:00
Reinhold Gschweicher
fe79eb2fbb emscriptenframebuffer: fix formatting 2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
268cc2a49c emscriptenmouse: remove useless return statement 2022-03-31 14:11:41 -04:00
NeroBurner
3136a53070 fix formatting and cast warnings
Co-authored-by: Charlie Birks <charlie@daftgames.net>
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
404158595c emscriptenmouse: remove old extra _INT 2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
4dca8f7fb4 SDL2 thread proxying fixes
This PR uses new APIs added in [emscripten-core/emscripten#9336](https://github.com/emscripten-core/emscripten/pull/9336)
to improve compatibility with USE_PTHREADS=1.

Original PR: https://github.com/emscripten-ports/SDL2/pull/127
By: @jakogut
Reviewed by: Daft-Freak
2022-03-31 14:11:41 -04:00
Ryan C. Gordon
1c7bf478ae x11: Ignore BadValue for extremely small XRRSetScreenSize resolutions.
Reference Issue #4840.
2022-03-31 10:09:47 -04:00
Ivan Epifanov
db718998bd Vita: fix readme 2022-03-31 06:02:50 -07:00
Ivan Epifanov
95c0fec518 Vita: PVROGL: fix indentation and ifdef guards 2022-03-31 06:02:50 -07:00
Jaylon Gowie
b5700ab31e Cleanup Spaces 2022-03-31 00:02:56 -04:00
Jaylon Gowie
8e5adc62eb Update README-vita.md 2022-03-31 00:02:56 -04:00
Jaylon Gowie
8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Cameron Gutman
2c04df8d65 joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.

This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.

This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
2022-03-30 18:33:38 -05:00
Ryan C. Gordon
7e15ad2fc4 x11: Catch X11 errors in X11_SetWindowPosition and X11_SetWindowSize.
The functions can go south if other operations are in progress, like
X11_SetWindowBordered, which might be doing something traumatic behind the
scenes of the window manager.

We can't make these tasks totally synchronous, which would fix the problem,
because not only can the window manager block however long it wants, it might
also decide to deny our requests without any notification, so we'd be waiting
forever for a window change that isn't coming.  :(

Fixes #5274.
2022-03-30 14:23:51 -04:00
Ryan C. Gordon
3425e9950e stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon. 2022-03-30 10:13:47 -04:00
Ivan Epifanov
cbdb67b4f6 Vita: add SDL_GetPreferredLocales support 2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615 Vita: add audio capture support 2022-03-29 14:12:37 -07:00
Frank Praznik
4d1905c9b6 video: wayland: Use viewports for non-fullscreen windows with fractional scaling
Use viewports for non-fullscreen windows when the desktop uses fractional scaling and the window is flagged as DPI-aware to provide a backbuffer mapped as close to 1:1 output as possible.  In the cases of odd window sizes the backbuffer may be a pixel off of scaling perfectly into the window size due to its scaled size being rounded off, but a minute amount of scaling during output is likely preferable to the large amounts of overdraw needed with integer scaled buffers.
2022-03-29 15:00:07 -04:00
Frank Praznik
fa4c51989d video: wayland: Expose more resolutions for mode emulation
Expose as many emulated display modes as possible.  They will currently display stretched to the display's native desktop aspect, but if an application requires a hardcoded resolution, it will work at minimum.

Aside from the change in the emulated display mode list, the Wayland event handling code had to be updated to support separate scaling for the x and y axes, as square pixels are no longer guaranteed.
2022-03-28 22:19:34 -04:00
Ethan Lee
d875416ac4 wayland: Minor fix for old compilers 2022-03-28 15:32:30 -04:00
Frank Praznik
4d76c9cb46 video: wayland: Use wp-viewporter for fullscreen with non-native resolutions
Wayland doesn't support mode switching, however Wayland compositors can support the wp_viewporter protocol, which allows for the mapping of arbitrarily sized buffer regions to output surfaces.  Use this functionality, when available, for fullscreen output when using non-native display modes and/or when dealing with scaled desktops, which can incur significant overdraw without this extension.

This also allows for the exposure of arbitrarily sized, emulated display modes, which can be useful for legacy compatability.
2022-03-28 13:18:26 -04:00
Connor Clark
aec86ba8bb emscriptenaudio: proxy calls to main thread 2022-03-28 12:04:04 -04:00
Ivan Epifanov
96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Mathieu Eyraud
1db47d468a Fix potential memory leak in QueueCmdFillRects 2022-03-28 08:34:32 -07:00
Cameron Gutman
a60986caa8 Correct default structure packing on Windows ARM64
See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot
6d1c3cd691 Sync wiki -> header 2022-03-27 17:11:05 +00:00
Ivan Epifanov
95ed83137f Vita: Use preallocated memory pool for textures 2022-03-27 10:07:49 -07:00
SDL Wiki Bot
2591f7e39c Sync wiki -> header 2022-03-27 16:52:04 +00:00
SDL Wiki Bot
7ba4d24c25 Sync wiki -> header 2022-03-27 16:49:05 +00:00
capehill
0dcfa92e4c testgles2: Call correct function to get shader info log and add link status checking 2022-03-27 09:44:48 -07:00
Cameron Cawley
6529bf3de7 Clean up formatting in README-directfb.md 2022-03-27 09:12:25 -07:00
Cameron Cawley
0bc9e243b9 Remove URLs from markdown headers in README-visualc.md 2022-03-27 09:12:25 -07:00
Ryan C. Gordon
7bc498d325 direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
Ozkan Sezer
a630b02938 configure: improvements to libdecor discovery :
use PKG_CHECK_MODULES, and use DECOR_LIB with find_lib.
Closes: https://github.com/libsdl-org/SDL/pull/5460

Co-authored-by: Trigan2025 <trigan2025@hotmail.fr>
2022-03-27 11:56:40 +03:00
Ethan Lee
713a675401 wayland: Relax the check for mismatching output scales 2022-03-26 22:26:15 -04:00
Ethan Lee
5655be1558 wayland: Avoid overwriting xdg_output position with wl_output position 2022-03-26 19:57:39 -04:00
Ethan Lee
40417b188a wayland: Work around a GNOME xdg_output scaling issue 2022-03-26 19:55:04 -04:00
Ryan C. Gordon
94ed6b0a54 README-windows: Notes on building with Visual Studio/LLVM.
Fixes #5186.
2022-03-26 08:55:26 -04:00
Ryan C. Gordon
5acb4b70ab README-windows: Wordwrap text file.
This makes for easier reading outside of a formal Markdown viewer.
2022-03-26 08:50:25 -04:00
Ryan C. Gordon
26bfee8578 README-windows: Convert to actual Markdown text. 2022-03-26 08:47:46 -04:00
Ryan C. Gordon
beecae31f6 testshader: use SDL_malloc instead of SDL_stack_alloc. 2022-03-26 08:42:09 -04:00
capehill
d6122704e8 Initialize compile status variable and check also program link status 2022-03-26 08:38:42 -04:00
Ethan Lee
7a1c45bd1c wayland: Optimize keyboard_handle_modifiers.
1. Mod index values are (mostly) constant, so can be done with xkb_state_new
2. Mods can change without the group changing, avoid remap events if possible

Lastly, as a bonus, I added braces to the locale check, because I was nearby.
2022-03-25 12:54:05 -04:00
Ivan Epifanov
69d0b6e3c6 Vita: Fix NULL-pointer dereference 2022-03-25 09:29:20 -04:00
Sylvain
bf38fd4679 YUV: fix invalid read on last line when converting from SDL_PIXELFORMAT_YUY2 (see bug #4841) 2022-03-25 11:52:50 +01:00
Ethan Lee
2891f0821b wayland: Use xkb_keymap_mod to set mod state 2022-03-25 02:49:49 -04:00
Ethan Lee
6d9ca92626 wayland: Enforce text capitalization manually, for remapped keymods 2022-03-25 01:36:39 -04:00
Ethan Lee
a75c6150e0 wayland: Add an xkb_keysym_t->SDL_Keycode mapping for backspace 2022-03-25 01:33:40 -04:00
DominusExult
ee96407edf iOS >= 10.0 silence GLes deprecation warnings 2022-03-24 12:37:10 -07:00
Ethan Lee
ab74b6a3c3 wayland: Remove some now-redundant casts 2022-03-24 15:34:29 -04:00
Ethan Lee
ee52ad08cd wayland: Minor fixes for old compilers 2022-03-24 15:32:25 -04:00
Simon McVittie
b4d28085bf wayland: Don't overwrite error message from SDL_EGL_CreateSurface
SDL_EGL_CreateSurface sets a more specific error message, so overwriting
it would lose information.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-03-24 14:59:25 -04:00
Simon McVittie
d5bbbd3f73 Avoid depending on libwayland 1.20 unnecessarily
When using shared linking (linking in the normal way with
-lwayland-client) rather than loading Wayland libraries dynamically at
runtime, listing symbols that don't exist in the current version results
in a build failure. We don't actually call wl_proxy_marshal_flags() or
wl_proxy_marshal_array_flags() directly; the reason we need them is
that they're called by the code generated by wayland-scanner >= 1.20.

If we're building against an older Wayland library, then we'll have its
corresponding version of wayland-scanner (mismatched versions are not
supported), so we won't need those two symbols, and can avoid generating
a dependency on them.

Conversely, if we're building against a newer Wayland library, the
generated code will call them unconditionally, so we cannot treat them as
optional and gracefully fall back: that would result in a crash. Instead,
treat them as a mandatory part of the Wayland library, so that if they
are not found at runtime, we can fall back to X11 without crashing.

libwayland 1.18 is in several LTS distributions (Ubuntu 20.04,
Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite
useful.

Signed-off-by: Simon McVittie <smcv@collabora.com>
Resolves: https://github.com/libsdl-org/SDL/issues/5376
2022-03-24 14:46:48 -04:00
Ryan C. Gordon
d597a9b431 x11: Minor cleanups and corrections in X11_ShowMessageBox.
Reference issue #3254.
2022-03-24 14:25:34 -04:00
Sylvain
6c56193a2a Fixed bug #1650: X11 doesn't set KMOD_NUM and KMOD_CAPS to system state 2022-03-24 18:09:45 +01:00
Kimplul
2398c43be2 add some Thrustmaster wheels 2022-03-24 08:33:37 -07:00
Ryan C. Gordon
4fe7b2cbd1 static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.

Reference issue #4600.
2022-03-24 11:00:43 -04:00
Ivan Epifanov
eadc064e2c Vita: add native YUV textures support.
* Fail if texture init fails.
* Refactor and cleanup.
2022-03-24 07:51:20 -04:00
Ivan Epifanov
0af2db6f29 Vita: support audio format fallback 2022-03-24 07:51:20 -04:00
Frank Praznik
0dae35bf3d video: wayland: Use xdg-output for retrieving the desktop dimensions
Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440).  Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset.

Versions 1 through 3 of the protocol are supported.
2022-03-23 19:43:11 -04:00
Florian "sp1rit"​
9125b244e7 wayland: Basic support for zwp_tablet_*v2 protocol 2022-03-23 13:47:46 -04:00
Ethan Lee
13337e17a5 wayland: The rest of the wayland-client 1.18 requirement... Git, please 2022-03-23 13:27:01 -04:00
Ethan Lee
f3ff0c568e wayland: Bump minimum requirement to wayland-client 1.18 or newer 2022-03-23 13:23:33 -04:00
SDL Wiki Bot
2a4e0f8fd0 Sync wiki -> header 2022-03-23 16:09:05 +00:00
Sylvain Becker
c23a7ad38a Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Joao Paulo Magalhaes
57df1dfce6 Video: do not use hardcoded VIVANTE and VDK libraries 2022-03-23 08:49:29 -07:00
Sylvain
f5a980448e Android: add SetWindowResizable() implementation
- which also enable/disable the orientation lock status.

This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c).
Final orientation also depends on SDL_HINT_ORIENTATIONS.
2022-03-23 10:13:56 +01:00
Sam Lantinga
006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Ryan C. Gordon
8df045cc7d stdlib: just cast iconv()'s 2nd arg to void *.
This makes the compiler happy (enough) regardless of whether the C runtime
headers think this argument should be const or not.

Fixes #4966.
2022-03-22 16:14:06 -04:00
Charlie Birks
4b8d69a416 Avoid trying to use texture framebuffers on emscripten 2022-03-22 12:18:45 -07:00
pionere
25203222f5 optimize the SDL_str(case)cmp functions 2022-03-22 12:17:50 -07:00
pionere
aec58d8208 make SDL_strcasecmp standard compliant 2022-03-22 12:17:50 -07:00
pionere
b59ca92e82 use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv 2022-03-22 12:17:50 -07:00
Jonatha Gabriel
b944dc8f2e Also fix Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if
they're not surfaced via the C API, therefore, a stub version of
functions were made only to the purpose of "fill the gaps" when
SDL_HIDAPI_DISABLED set to 1.
2022-03-22 12:12:16 -07:00
Egor
2302b2d5e5 Add mapping for Logitech Precision Gamepad 2022-03-22 10:04:03 -07:00
Sylvain
83df4a354e SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) 2022-03-22 15:25:01 +01:00
Ryan C. Gordon
f782abe5f0 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Sam Lantinga
34fd83ca06 Don't try to hide foreign windows when destroying the SDL window representation
Fixes https://github.com/libsdl-org/SDL/issues/5432
2022-03-22 06:50:10 -07:00
Ozkan Sezer
74680f5c4c regenerated SDL_blit_auto.c. 2022-03-22 00:56:28 +03:00
pionere
dd6c46cb34 blit-auto optimizations 2022-03-22 00:56:28 +03:00
Sylvain
9dc201d448 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
include/SDL_render.h, format:
"0 to use the format of the rendering target "
2022-03-21 10:41:14 +01:00
Sylvain
7f1feee02a Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
2022-03-21 10:20:04 +01:00
Ryan C. Gordon
2b3c16eb5b Sync wiki -> headers. 2022-03-20 23:17:14 -04:00
Eddy Jansson
24ffcbd9ad audio: Set error message on dsp init failure.
if SDL_EnumUnixAudioDevices() fails to find any devices,
set an error message on the exit path. Without this,
SDL_Init() could fail without any message available
in SDL_GetError().
2022-03-20 10:31:19 -07:00
Sam Lantinga
8f964576da Fixed parameter operation ordering for ease of reading 2022-03-19 11:01:55 -07:00
Sam Lantinga
0517b61ed6 Relative mouse mode is tied to the window with keyboard focus
This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented.

Fixes https://github.com/libsdl-org/SDL/issues/5340
2022-03-19 11:00:00 -07:00
Sam Lantinga
b559a4accc Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if they're not surfaced via the C API.

Fixes https://github.com/libsdl-org/SDL/issues/5326
2022-03-19 10:39:22 -07:00
Sam Lantinga
a485ffc3c8 Fix "SDL_FALSE is not defined" runtime error for emscripten. 2022-03-19 09:50:22 -07:00
Ryan C. Gordon
d81fee7623 SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
Ryan C. Gordon
4d9bef604a SDL_Rect: minor code cleanups. 2022-03-19 10:35:23 -04:00
Ryan C. Gordon
c573ebe143 SDL_UnionRect: If both rects are empty, zero out the result struct. 2022-03-19 10:35:23 -04:00
Christian Kündig
fbbd0270eb Fix "SDL_TRUE is not defined" runtime error for emscripten. 2022-03-18 16:42:12 -07:00
SDL Wiki Bot
aef1e56737 Sync wiki -> header 2022-03-18 17:30:05 +00:00
Sam Lantinga
40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 2022-03-18 10:28:38 -07:00
Sam Lantinga
6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga
d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set

Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
Sam Lantinga
1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
3167ba342d Fixed freeing the Windows blank cursor 2022-03-17 17:58:35 -07:00
Sam Lantinga
0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 2022-03-17 17:55:28 -07:00
Sam Lantinga
5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
09b8152fae Use SDL_Log instead of printf 2022-03-17 17:19:21 -07:00
Sam Lantinga
b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga
d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 2022-03-17 17:01:36 -07:00
Sam Lantinga
4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga
e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga
4e49b78a11 Fixed compile warning and comment typo 2022-03-17 14:44:17 -07:00
Ethan Lee
0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Sam Lantinga
ecaa22cbe6 Don't warn if anyone peeps for events after quitting the event subsystem
Fixes https://github.com/libsdl-org/SDL/issues/5013
2022-03-17 14:22:51 -07:00
Antoine Fontaine
3318590796 Fix relative mouse input for Unvanquished (unvanquished.net)
Here's an IRC dump that hopefully explains the issue this fixes:

> I'm debugging something odd where, for a libre game,
  unvanquished.net (a FPS), relative mouse input in fullscreen is
  buggy
> it's like, working mostly ok, but it has a weird
  performance/cleanup bug
> after some time in relative mouse input mode, some time as low
  as 15s, usually more, the SDL sends A LOT of relative mouse
  input per frame
> almost all of which have xrel==0 && yrel==0
> by A LOT, I mean that after ~1min, it's usually in the
  thousands per frame
> each frame, a while ( SDL_PollEvent( &e)) loop reads the
  inputs, but it seems SDL is not clearing the list.
> one way to clear the list is to open the in-game console or
  menu, which switches the input mode to absolute, then close it
  which gets a working relative input mode (for some time at least)
> I've shown the issue to be present with SDL2.0.20 but not with
  2.0.14 on my system
> some other players on Arch Linux (SDL2.0.20) report a possibly
  related issue, where some keys seem to be pressed at random
> I've did some bisection on SDL master, and I've found that
  there are actually two commits involved, one breaking it
  totally (no input at all), and one fixing it partially (with
  the problem described above)

First related commit that breaks it totally:

	commit 82793ac279
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Oct 14 14:26:21 2021 -0700

	    Fixed mouse warping while in relative mode

	    We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all

Second related commit, that halfway fixes it:

	commit 31f8c3ef44
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Jan 6 11:27:44 2022 -0800

	    Fixed event pump starvation if the application frequently pushes its own events

Reverting the first commit did fix the issue for me, but would
probably reintroduce the bug it was fixing(?). This patch should
fix it for everyone hopefully.

https://github.com/DaemonEngine/Daemon/issues/600 is the upstream
bug, and contains some early investigation.
2022-03-17 14:00:59 -07:00
Esme Povirk
829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
uyjulian
a164c9d245 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called 2022-03-17 12:35:57 -07:00
Sam Lantinga
cc152103ba Fixed warnings when building with cygwin
Fixes https://github.com/libsdl-org/SDL/issues/5025
2022-03-17 11:37:08 -07:00
Sam Lantinga
e8c3ff56e0 Removed problematic call to ISensor_SetEventSink()
Fixes https://github.com/libsdl-org/SDL/issues/5288
2022-03-17 10:01:13 -07:00
Sam Lantinga
bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
pionere
01bfde4520 simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
2022-03-17 08:44:06 -07:00
Ozkan Sezer
01663238dc testplatform.c: move static asserts out of TestTypes(). 2022-03-17 08:43:27 -07:00
Ozkan Sezer
f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer
dfbe1f7248 SDL_GetBasePath() fixes for OS/2 2022-03-17 03:50:02 +03:00
Sylvain
b2db570ce9 SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
Sylvain
93e7caab9a SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling 2022-03-16 18:08:20 +01:00
Sylvain
56568ffb38 Remove 'reserved identifier' warning 2022-03-16 18:04:40 +01:00
Ozkan Sezer
1c1f5c180f imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
pionere
2c6a9c5194 minor optimization (SDL_audiocvt.c) 2022-03-16 07:58:28 -04:00
pionere
85dff3e453 emscripten: obey enable-misc/SDL_MISC settings 2022-03-16 14:55:28 +03:00
staphen
123b9aaa41 Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
Ozkan Sezer
5905696e66 SDL_audiocvt.c: minor cleanup. 2022-03-15 23:10:04 +03:00
Ozkan Sezer
61a93d3c46 minor whitespace cleanup. 2022-03-15 23:10:02 +03:00
Ozkan Sezer
d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Ryan C. Gordon
1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times.
Reference Issue #5407.
2022-03-15 13:07:55 -04:00
Sylvain
90b13e1488 Merge remote-tracking branch 'refs/remotes/origin/main' 2022-03-15 17:50:57 +01:00
Sylvain
c44966b78b Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 2022-03-15 17:48:38 +01:00
Sylvain
f3e86b9fd3 Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA 2022-03-15 17:46:12 +01:00
Sam Lantinga
67848b6531 Fix name of macOS platform and link to README file 2022-03-15 09:25:01 -07:00
Sylvain Becker
3bebdaccb7 METAL: clip rect w/h must be <= render pass 2022-03-15 10:37:17 +01:00
Wohlstand
7c421fec16 SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy
363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Guus Waals
7495b98141 Make SDL_VIDEO_OPENGL_EGL optional on Android 2022-03-14 13:38:12 +01:00
Sylvain
0ad606b48d Android: add comment to set render target to NULL when going to background (bug #4041) 2022-03-14 10:43:18 +01:00
Ozkan Sezer
ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
Ozkan Sezer
ee6bfcdd66 SDL_blit_N.c: removed duplicated const (fixes bug #5401) 2022-03-13 20:56:42 +03:00
Ryan C. Gordon
3ab739afff cmake: Make test code use proper C main functions.
Fixes #5021.
2022-03-13 12:10:52 -04:00
Ozkan Sezer
072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
SDL Wiki Bot
229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383 IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks
9de97e19cc emscripten: Don't prevent default on filtered key events 2022-03-11 11:55:41 +00:00
Ozkan Sezer
afb0606f5a minor os/2 clean-ups. 2022-03-10 18:50:10 +03:00
Ozkan Sezer
50575aa184 Makefile.os2: fixed setting OS2DEBUG in CFLAGS. 2022-03-10 18:50:10 +03:00
Cameron Gutman
677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer
bf69868924 reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. 2022-03-10 01:55:04 +03:00
Jo Bates
01d38e7ade Make Win32 fullscreen and borderless windows minimizable 2022-03-09 14:08:12 -08:00
Sam Lantinga
09b652b70a Make sure the string properties are actually strings (thanks Nat!) 2022-03-09 13:54:23 -08:00
Sam Lantinga
c6eef542ab Removed dead code 2022-03-09 13:48:31 -08:00
pionere
911ba8d343 hide impossible branch in D3D_UnlockTexture 2022-03-09 20:17:55 +01:00
Sylvain
ea5b482bff Remove unused warning 2022-03-09 15:38:36 +01:00
Sylvain
45833a148d Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture 2022-03-09 15:33:45 +01:00
Sylvain
a4a80c8607 Fix variable may be uninitialized when used here [-Wconditional-uninitialized] 2022-03-09 15:21:55 +01:00
Sylvain
04256a5372 Fix compilation (see #5313) 2022-03-09 15:12:25 +01:00
pionere
0983fcee5e fix memory leak in D3D11_CreateRenderer 2022-03-09 15:03:49 +01:00
pionere
3f8b450de2 extend the code hidden by SDL_HAVE_YUV 2022-03-09 15:03:30 +01:00
pionere
ce1883e1e7 fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Sam Lantinga
14db417e12 Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
2022-03-08 21:32:27 -08:00
Sam Lantinga
c3ca3445bd Prefer HIDAPI on macOS, as that has extended functionality 2022-03-08 18:56:49 -08:00
Sam Lantinga
6a787619e6 Allow reading background events for MFi controllers 2022-03-08 18:42:13 -08:00
Sam Lantinga
b064ad6ac5 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check 2022-03-08 18:14:10 -08:00
Sam Lantinga
1b7669374e Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 2022-03-08 09:58:24 -08:00
Mahyar Koshkouei
41e7d1baa6 Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Nick Cao
f03215bc70 fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF 2022-03-07 12:55:50 +03:00
Cameron Gutman
b2463a917c events: Add logging support for several missing event types 2022-03-06 15:02:53 -06:00
Sam Lantinga
bdafe1e049 Fixed whitespace 2022-03-04 11:01:55 -08:00
Sam Lantinga
2e801b1ae7 Split long text input into multiple events if needed (thanks @zreedy!) 2022-03-04 10:50:16 -08:00
SDL Wiki Bot
232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga
ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
IOBYTE
13756b5c72 Add X1 and X2 button support to mouse test 2022-03-04 12:09:08 -05:00
Cameron Cawley
2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds 2022-02-28 09:04:33 -08:00
Cameron Cawley
b7f8117d40 Build the standalone MSVC projects with GitHub Actions 2022-02-28 09:04:33 -08:00
Cameron Cawley
550b8377bc Combine the MSVC and UWP workflows 2022-02-28 09:04:33 -08:00
Cameron Cawley
98353533e5 riscos: Report keyboard repeat events 2022-02-24 09:11:33 -08:00
Sam Lantinga
af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 2022-02-23 15:49:10 -08:00
SDL Wiki Bot
669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Ozkan Sezer
4a43321c81 cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.

Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Phillip Stephens
94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Ryan C. Gordon
b946e31ec8 video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
If the app requested a specific renderer, even if it's not the optimal path,
let them have it, because they might want to render with a specific GPU API
on top of the framebuffer pixels.

This fixes DosBox-X crashing on startup, which forces the hint to "opengl".
2022-02-23 09:36:06 -05:00
Ryan C. Gordon
60ddb74cfe video: rework how we prepare a texture framebuffer.
Now we see if we can create an SDL_Renderer, and if that renderer reports
itself as "accelerated," and added some initial heuristics to the OpenGL
renderer to make better decisions about what qualifies as "accelerated."

This adds some FIXMEs that might be merely hypothetical, and removes the
old OpenGL checks from the video subsystem that probably weren't meaningful
in modern times. This will definitely need to improve the existing list
in the GL renderer, to catch things like llvmpipe, etc.

Reference issue #4624.
2022-02-23 09:36:06 -05:00
Wohlstand
08d27dfd7b SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older

Closes #5358
2022-02-22 08:31:14 -08:00
Ryan C. Gordon
293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
Fixes #5041.
2022-02-22 10:54:21 -05:00
Sam Lantinga
9299a3e796 Workaround for crash in CoUninitialize() 2022-02-21 16:24:45 -08:00
Sam Lantinga
978fbc3250 Fixed compile warnings 2022-02-21 12:02:44 -08:00
Sam Lantinga
6c531c4334 Correct handling of sentinel events when polling without removing events
Fixes https://github.com/libsdl-org/SDL/issues/5350
2022-02-21 11:35:31 -08:00
Cacodemon345
d90bd261f3 wscons: Make USB keyboard input layout independent 2022-02-18 09:30:04 -08:00
Sylvain
9d86ec8573 Palette format: software Render Jitter in rotation (see #5143)
- same fix applied for rotation with palette surfaces
- allow other 8bits format (eg 332)
2022-02-18 09:57:10 +01:00
Sylvain
ceb09ee740 Fixed #5143 - software Render Jitter in rotation
better precision calculating rotated coordinates and interpolation
2022-02-17 23:11:02 +01:00
Sam Lantinga
18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sylvain
75ffa24e3a Software Render Jitter in rotation (bug #5143)
The output surface doesn't necessarily to have even width and height.
2022-02-15 13:35:59 +01:00
Sylvain
61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
Sylvain
18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
Sylvain
e366ad1288 Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) 2022-02-15 10:02:34 +01:00
Wouter Wijsman
66ee79bd68 [PSP] Don't swizzle streaming textures
It was causing issues in the teststreaming demo and unswizzling
later is inefficient and causes issues.
2022-02-14 10:59:25 +01:00
Sam Lantinga
f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller 2022-02-11 22:10:33 -08:00
Sylvain
85e6500065 X11 Segmentation fault with multiple windows and renderers (see #5256) 2022-02-11 11:08:08 +01:00
Wouter Wijsman
4cb6181808 Do not build loadso test eboot for PSP 2022-02-10 19:01:15 +01:00
Sylvain
a75041e8dd Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture 2022-02-10 13:44:59 +01:00
Wouter Wijsman
abc8198a1f Render all sides when drawing rect on PSP 2022-02-09 09:36:19 -08:00
Sylvain
5b41844c75 Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation 2022-02-09 09:50:41 +01:00
Sylvain
3a9bbf604e Fixed bug #5322 - register virtual input devices as SDL_Touch device because
they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
2022-02-09 09:37:36 +01:00
Sylvain
59f1e2875a Android: add debug function to display class/sources 2022-02-08 21:50:19 +01:00
Frank Praznik
228db35287 audio: pipewire: Tidy up formatting 2022-02-08 14:33:34 -05:00
Frank Praznik
9da9e85cba audio: pipewire: Reset all hotplug values and pointers on shutdown
Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
2022-02-08 14:33:34 -05:00
Frank Praznik
5b36a527ed audio: pipewire: Remove redundant locks
The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant.  io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
2022-02-08 14:33:34 -05:00
Frank Praznik
48b4d1c412 audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool
The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
2022-02-08 14:33:34 -05:00
Ozkan Sezer
67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
Wouter Wijsman
54304b971d Fix rotation direction and center point on PSP 2022-02-08 09:47:10 -08:00
Wouter Wijsman
2b572dff88 Make RenderCopyEx rotate around center
This still isn't perfect. The rotation is the wrong way around and the
images are upside down.
2022-02-08 09:47:10 -08:00
Sylvain
2df2da11f6 Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322, #2718) 2022-02-08 17:51:40 +01:00
Sylvain
1fc5dba3d5 Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718) 2022-02-08 17:41:17 +01:00
Ozkan Sezer
7935cfacc5 SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
2022-02-08 18:55:10 +03:00
Ozkan Sezer
9b817248c5 SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds,
... if not already defined.
Fixes https://github.com/libsdl-org/SDL/issues/5333

diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c
index bdd347e..4f10741 100644
--- a/src/atomic/SDL_spinlock.c
+++ b/src/atomic/SDL_spinlock.c
@@ -28,6 +28,12 @@
 #include "SDL_mutex.h"
 #include "SDL_timer.h"

+#if defined(__WIN32__) && defined(__clang__)
+# ifndef HAVE_GCC_ATOMICS
+# define HAVE_GCC_ATOMICS 1
+# endif
+#endif
+
 #if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
 #include <atomic.h>
 #endif
2022-02-08 18:50:02 +03:00
Sylvain
f185711203 Fixed bug #5310: Android, Undefined reference to AAssetManager_fromJava 2022-02-08 16:18:01 +01:00
Sylvain
68dd84f1de Android: TouchDevice -1 is reserved for SDL synthetic devce (See #5322) 2022-02-08 11:42:24 +01:00
Sylvain
94e5c3f30e testgesture: display device name with SDL_GetTouchName() 2022-02-08 11:40:39 +01:00
SDL Wiki Bot
580d231822 Sync wiki -> header 2022-02-08 10:37:04 +00:00
Sylvain
e7e44df039 Dynapi: add SDL_GetTouchName() entry 2022-02-08 11:34:41 +01:00
Sylvain
34d4f5b14e Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) 2022-02-08 11:32:20 +01:00
Ivan Epifanov
8ce003a42c Vita: credit cpasjuste 2022-02-07 15:36:42 -08:00
Sylvain
14bc3bf4ec Android: fix typo to register TOUCHSCREEN device (see #5322, #2718) 2022-02-07 22:20:05 +01:00
Frank Praznik
53091e36a3 audio: pipewire: Remove the hard upper bound on rates and buffer sizes
Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver.

As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
2022-02-07 15:11:31 -05:00
Frank Praznik
66866249a2 audio: pipewire: Condition variable doesn't need to be atomic
The condition variable is guarded by a mutex, so no need for it to be atomic.
2022-02-07 15:11:31 -05:00
Luke Street
0cb39ed468 cmake: Fix SDL_LIBUSB_DYNAMIC soname 2022-02-07 14:22:31 -05:00
Sylvain
b0dd4c7d36 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) 2022-02-07 14:02:20 -05:00
Sylvain
90f0d2ce49 Revert OpenGL point drawing performance, do to proper batching 2022-02-07 14:02:20 -05:00
waddlesplash
423feac69b haiku: Actually remove BDirectWindow and fix OpenGL handling.
This provides the other half of 05c72b113c.
2022-02-06 19:19:21 -05:00
Ozkan Sezer
9403543671 cmake: enable_language(OBJC) only for APPLE 2022-02-05 18:50:00 +03:00
Ozkan Sezer
3c9ac4489e cmake: enable_language(OBJC) to fix check_objc_source_compiles(). 2022-02-05 18:45:50 +03:00
Ozkan Sezer
686a0f3456 cmake: include CheckOBJCSourceCompiles for cmake >= 3.16
c.f. bugs #5011 and #3912
2022-02-05 18:28:24 +03:00
pionere
6d5592a201 minor cleanup of SDL_CreateRenderer 2022-02-05 10:05:25 -05:00
Ozkan Sezer
e8c48981f9 pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
2022-02-05 08:56:56 +03:00
Sam Lantinga
5c4fff7f63 Don't fail to get battery status if the upower refresh call fails 2022-02-04 14:02:44 -08:00
Ozkan Sezer
c8cee0b8ca OS2_HasClipboardText: store the boolean result before closing clipboard.
just in case..
2022-02-04 23:28:56 +03:00
Ozkan Sezer
b5614d0c6e cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
Ozkan Sezer
c93e552068 minor update to winrt/SDL_sysurl.cpp
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
2022-02-04 20:03:50 +03:00
Ozkan Sezer
050a5e1a15 removed unused SDL_config_wiz.h 2022-02-04 20:02:20 +03:00
Ozkan Sezer
c459eceee1 removed unused Makefile.wiz 2022-02-04 19:50:50 +03:00
Ozkan Sezer
3b9e6c1cec SDL_os2video.c: fixed HasClipboardText() semantics.
Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText.
Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
2022-02-04 19:50:20 +03:00
Joshua Ashton
86b7a0642f Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
2022-02-04 08:45:19 -08:00
Sam Lantinga
dd69c28d6f Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth 2022-02-03 18:01:34 -08:00
Temdog007
b59e75c259 Handle menu button press from controller 2022-02-02 21:21:44 -08:00
Ravbug
2005dd9595 UWP build (#5299)
* Add UWP-x64 action

* Fix formatting

* Fix missing -
2022-02-02 14:06:52 -08:00
pionere
2cfc83eab7 sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
2022-02-02 14:56:38 -05:00
pionere
3bef4a5da6 cleanup error-handling in SDL_egl.c
- always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext
- assume SDL_EGL_DeleteContext does not alter the error message
- sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval
- do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
2022-02-02 14:56:21 -05:00
pionere
b5c5052608 cleanup error-handling in SDL_bmp.c
- add missing error-message in SDL_LoadBMP_RW
- check return value of SDL_RWtell in SDL_LoadBMP_RW
- use standard SDL_EFREAD error instead of custom strings
+ adjust return type of readRlePixels
2022-02-02 14:55:36 -05:00
pionere
19df4af2aa simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer 2022-02-02 14:45:48 -05:00
SonicMastr
ecd922b5cf Fix touch holding detection after #5244 changes 2022-02-02 08:55:26 -08:00
Sylvain
df0d696a62 RISCOS: attempt to fix compilation ERANGE 2022-02-02 15:22:14 +01:00
Sylvain
87b02d3795 Linux thread name limitation: test for ERANGE (see bug #5283) 2022-02-02 15:09:29 +01:00
Francisco Javier Trujillo Mata
daea9fa19e Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
Francisco Javier Trujillo Mata
ff5f5d0ef4 Updating Readme-psp info 2022-02-02 08:36:39 -05:00
Francisco Javier Trujillo Mata
ec632aba15 Remove legacy and unused Makefile.psp 2022-02-02 08:36:39 -05:00
Sylvain
220a9596f3 Remove testing instruction (see bug #5283) 2022-02-02 10:01:11 +01:00
Sylvain
9e46a512b1 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np() 2022-02-02 09:58:15 +01:00
Weng Xuetian
b11dfd7611 Only generate key repetition for keys that should repeat on wayland.
This fix repetition on modifier keys, e.g. Control.
2022-02-01 17:56:04 -05:00
Weng Xuetian
a90a2e7582 Fix text_input_v3 preedit string
For every batch of text_input_v3 updates, if there is no preedit in this
batch, preedit should be cleared.
2022-02-01 15:51:26 -05:00
Sam Lantinga
03c4405b3b Fixed D-Bus battery refresh call 2022-02-01 09:33:18 -08:00
SDL Wiki Bot
e1cf8d8748 Sync wiki -> header 2022-02-01 16:58:05 +00:00
SDL Wiki Bot
4fa21dd65b Sync wiki -> header 2022-02-01 10:37:05 +00:00
Sylvain
d46cc18afc Fix function comment 2022-02-01 11:35:26 +01:00
Sylvain
d224a63bda Fix compilation for non Android 2022-02-01 11:34:01 +01:00
SDL Wiki Bot
61b6a2cad4 Sync wiki -> header 2022-02-01 10:33:04 +00:00
Sylvain
fe2ed6cf6f Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
pionere
97269e143d adjustments to ime_candidates
- allocate ime_candidates on demand
- allow write to the whole allocated memory of ime_candidates
- ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
2022-01-31 22:06:26 -05:00
pionere
6f404d0f04 cleanup IME_GetCandidateList / UILess_GetCandidateList
- move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function
- set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero
- comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
2022-01-31 22:06:26 -05:00
Sam Lantinga
ec8e3104c8 Refresh the battery state before we query it on Linux 2022-01-31 17:01:08 -08:00
Frank Praznik
0b34f18045 audio: pipewire: Don't double free properties on init failure
The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually.

The pw_properties_free() function pointer is no longer needed, so it can be removed.
2022-01-30 23:23:03 -05:00
Sylvain
f7d3abddba Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport.
Handle the case when there is blending
2022-01-29 10:19:08 +01:00
Ozkan Sezer
8b139e26a3 regenerated configure script. 2022-01-29 10:33:50 +03:00
pionere
a5c610b0a3 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.' 2022-01-28 20:40:19 -05:00
Ryan C. Gordon
43f0271b4e Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185.

The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
2022-01-28 20:40:19 -05:00
pionere
a70bb259c7 drop handle parameter of OpenDevice 2022-01-28 20:40:19 -05:00
pionere
47ddb04e17 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II. 2022-01-28 20:40:19 -05:00
pionere
2eafe4340c cleanup/sync the main loop of *_OpenDevice functions to pick audio format 2022-01-28 20:40:19 -05:00
pionere
3939ef72f8 cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere
113109f839 cleanup SDL_GetAudioDeviceName
- drop unnecessary hascapture check
- call SDL_InvalidParamError in case the index is out of range
2022-01-28 20:40:19 -05:00
pionere
f91211eb17 cleanup WASAPI_PrepDevice
- reorganize the loop which checks for the right wave-format
- use the return value of UpdateAudioStream
- ensure SetError is called in SDL_NewAudioStream
2022-01-28 20:40:19 -05:00
pionere
c9e8d1573a re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II. 2022-01-28 20:40:19 -05:00
pionere
1043dd8c0d adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
2022-01-28 20:40:19 -05:00
pionere
e2f70a2dff cleanup SDL_EventState 2022-01-28 20:40:19 -05:00
pionere
32c7d5d352 cleanup IME_UpdateInputLocale
- do not store the HKL in a static variable
- always set the ime_candvertical value in case the HKL is changed
2022-01-28 20:40:19 -05:00
pionere
25aa7244dc cleanup IME_GetId
- use assert instead of a check (it is a static function with constant parameter)
- assume it is called with 0 first (simplifies the logic)
- reuse dwLang value instead of a new 'call' to LANG()
2022-01-28 20:40:19 -05:00
pionere
60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
pionere
ebdd536676 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
pionere
4a17612bff get rid of BeginLoopIteration 2022-01-28 20:40:19 -05:00
pionere
0770c5829c get rid of PrepareToClose 2022-01-28 20:40:19 -05:00
Ryan C. Gordon
e0236c02ce audio: Removed an unnecessary commented-out line. 2022-01-28 20:40:19 -05:00
pionere
0dda8a7f4c cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
2022-01-28 20:40:19 -05:00
pionere
6fcfcc3d6f get rid of SkipMixerLock 2022-01-28 20:40:19 -05:00
pionere
3c85cef46c cleanup SDL_RegisterApp
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
2022-01-28 20:40:19 -05:00
pionere
0af391cbe9 build with Release config on push and pull_request 2022-01-28 20:40:19 -05:00
pionere
ff2d62d89f dlopen is not a subsystem 2022-01-28 20:40:19 -05:00
pionere
a633a3c33e add audio/video dummies if nothing else available II. 2022-01-28 20:40:19 -05:00
pionere
398f9a0e40 fix have_audio/video flags, add uikit to SUMMARY_video in configure 2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc add audio/video dummies if nothing else available 2022-01-28 20:40:19 -05:00
pionere
39c723fc9c fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS] 2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II. 2022-01-28 20:40:19 -05:00
pionere
014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere
3936af99d8 fix HAVE_SDL_AUDIO flag of CMakeLists.txt 2022-01-28 20:40:19 -05:00
pionere
21510387cf fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
95f30c7a48 fix compiler warnings in video/uikit 2022-01-28 20:40:19 -05:00
pionere
11cdde01f3 fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere
176941a4fb allow MacOS build without SDL_FILE 2022-01-28 20:40:19 -05:00
pionere
b1b2ad725c sync handling of subsystems II. (+) 2022-01-28 20:40:19 -05:00
pionere
eb80f2c65a sync handling of subsystems II. 2022-01-28 20:40:19 -05:00
pionere
65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
ea8cf4bd0f add 'Misc' subsystem II. 2022-01-28 20:40:19 -05:00
pionere
118de86202 more conform vulkan/metal configuration 2022-01-28 20:40:19 -05:00
pionere
606d2ea87f bugfix for "add 'Misc' subsystem" 2022-01-28 20:40:19 -05:00
pionere
998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
pionere
942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
pionere
739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 2022-01-28 20:40:19 -05:00
pionere
bf66720a4d fix mixing of U16 audio 2022-01-28 20:40:19 -05:00
pionere
905e2e22ef cleanup of SDL_MixAudioFormat 2022-01-28 20:40:19 -05:00
pionere
d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 2022-01-28 20:40:19 -05:00
pionere
e11ba0f5d9 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed 2022-01-28 20:40:19 -05:00
Sylvain
f5911bdc59 GLES2: disable texcoord when not using it (see bug #5235)
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
2022-01-28 19:25:40 +01:00
Sylvain
096fe37bb2 GLES2: revert 7bf8c5a388 2022-01-28 19:25:40 +01:00
Sylvain
a988ce5544 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries 2022-01-28 17:24:59 +01:00
Sylvain
7bf8c5a388 GLES2: disable texcoord when not using it (see bug #5235) 2022-01-27 21:49:05 -05:00
Vitaliy Zhmurikov
5b74459255 Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID  to SDL_IsJoystickProductWheel function
2022-01-27 12:30:41 -08:00
Ryan C. Gordon
19ae71b2db video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
Fixes #4656.

(Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
2022-01-27 11:49:15 -05:00
Ivan Epifanov
d7e0c54dde PSVita: send initial SDL_JOYDEVICEADDED events 2022-01-27 08:47:53 -08:00
Cameron Gutman
cc40f732f9 wayland: Round the refresh rate rather than truncating it
A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
2022-01-26 21:27:13 -06:00
Ryan C. Gordon
3044310518 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.
Fixes #4656.
2022-01-26 21:10:15 -05:00
Cameron Gutman
77a9ca6ba0 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).

Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
2022-01-26 19:48:16 -05:00
Cameron Gutman
c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device 2022-01-26 18:44:29 -06:00
Ryan C. Gordon
f37e4a94d3 video: Don't check if we can use a "texture framebuffer" until needed.
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.

The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.

Reference Issue #4624.
2022-01-26 17:06:25 -05:00
Eric Wasylishen
71e06a536a cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Ethan Lee
8ceba27d62 video: Prefer Wayland over X11 2022-01-26 12:32:45 -05:00
Ethan Lee
68a71f91c6 wayland: Try to avoid committing before the window is shown 2022-01-25 17:19:19 -05:00
Sam Lantinga
84320266f2 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event
The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
2022-01-25 12:37:43 -08:00
Ethan Lee
f0e768da43 wayland: Call SetFullscreen directly in ShowWindow.
This cuts out an extra flush when getting the first configure event.
2022-01-25 13:07:00 -05:00
Sylvain
8c660ccb6f Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers
First window is created and it triggers and 'EnterNotify' event
which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second
windows hasn't finished to be created  (eg window->driverdata isn't set)
Just check for a valid 'driverdata'
2022-01-25 17:18:40 +01:00
Ethan Lee
e2d74bcbe5 wayland: Detach hidden surfaces in HideWindow, not ShowWindow 2022-01-25 11:16:09 -05:00
Ryan C. Gordon
ca22b30e46 testgles2: Use vertex buffer objects instead of client-side arrays.
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.

I cleaned it up slightly, but this patch was mostly written by @bing2008.

Fixes #5258.
2022-01-24 22:41:41 -05:00
ulatekh
57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
ulatekh
d7873e656b Disable tablet flicks under MS Windows. 2022-01-22 08:52:46 -08:00
Charlie Birks
15ebad6e7d emscripten: Implement SDL_OpenURL 2022-01-22 13:31:11 +00:00
Charlie Birks
99af3281ee timer: Fix Emscripten declaration-after-statement error 2022-01-22 12:27:54 +00:00
ulatekh
53df0e6619 Fix the erroneous generation of mouse-down events from touch-move events.
The issue is that MS Windows synthesizes a mouse-move event in response
to touch-move events, and those mouse-move events are NOT labeled as
coming from a touch (e.g. GetMouseMessageSource() will not return
SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events).

In addition, there seems to be no way to prevent this from happening;
https://gist.github.com/vbfox/1339671 claims to demonstrate a technique
to prevent it, but in my experience, it doesn't work.

Because of this, the "fallthrough" case can't test that the synthesized
mouse-move came from a touch-move, and starts erroneously pressing down
the mouse-button, leading to massive confusion in the client
application.
2022-01-21 17:23:59 -08:00
ulatekh
8f8b14cbb6 Synthesize a missing touch-up event.
If a touch-down event is received for an existing touch-ID, that
probably means the operating system lost it, and that the missing
touch-up should be synthesized, to keep the client state coherent.
2022-01-21 17:23:11 -08:00
Ozkan Sezer
d2456b6e4c os2, geniconv: default functions pointers to Uni*() API,
In case they get accessed before SDL_Init() was called.
2022-01-21 11:50:40 +03:00
Sam Lantinga
67cb548bef Fixed build error with C90 compilers 2022-01-20 19:31:54 -08:00
Carl Glave
a23b3c767f Add support for correlating trigger input 2022-01-20 17:43:35 -08:00
Ethan Lee
e1b4761c62 wayland: Avoid calling SetFullscreen in libdecor ShowWindow.
This caused some weird stuff to happen in the libdecor path, probably because
the window hasn't actually been mapped yet. It ends up calling stuff that
should not yet apply, and so fullscreen in particular would have a really
messed up titlebar.

The good news is, libdecor is good about tracking fullscreen state, so we can
let the callback do this for us. Keep this for xdg_shell because we actually
map the window ourselves, so we know this call is valid for that path.
2022-01-20 14:10:58 -05:00
Ethan Lee
ed3442d7a5 wayland: Fix building with SDL_OPENGL=OFF 2022-01-19 15:47:52 -05:00
Ryan C. Gordon
426c1f4b85 opengles2: fix comment about client-side arrays. 2022-01-19 14:28:30 -05:00
Frank Praznik
b3984df1c6 audio: pipewire: Use client config files instead of module names
Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated).  Use the new method to load the realtime module to boost the audio thread priority.
2022-01-19 14:20:19 -05:00
Ozkan Sezer
381520ad92 updates for watcom optimization flags 2022-01-18 14:32:24 +03:00
Sam Lantinga
a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ozkan Sezer
1bfefb5b4d regenerated configure script. 2022-01-17 20:56:50 +03:00
Ozkan Sezer
a575e2cf5e Enable alloca on mingw/cygwin builds:
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2022-01-17 20:56:24 +03:00
Ozkan Sezer
33dadbf137 'dnl' whitespace tidy-up in configure.ac 2022-01-17 20:56:20 +03:00
Cameron Gutman
d3952a8a2c wayland: Avoid spurious resize events 2022-01-17 11:30:03 -06:00
Sam Lantinga
b06866ef97 Entirely remove Xbox axis filtering, we don't want this at all. 2022-01-16 09:44:28 -08:00
Sam Lantinga
09aed1020b Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
2022-01-16 09:23:58 -08:00
Sam Lantinga
85961b61a1 Disable Xbox axis deadzone handling by default
Fixes https://github.com/libsdl-org/SDL/issues/5227
2022-01-16 09:01:56 -08:00
Mathieu Eyraud
2a0cde8fd5 Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized
SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
2022-01-16 08:49:48 -08:00
Sam Lantinga
1a50334c46 Fixed Xbox One trigger axis zero point 2022-01-14 15:04:26 -08:00
Ozkan Sezer
e9511f7136 hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality.
Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
2022-01-14 14:39:04 +03:00
Ethan Lee
9a2bbd8acb wayland: Convert URI to local path for DropFile 2022-01-12 13:01:05 -05:00
Ozkan Sezer
0abc0a6f32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit. 2022-01-12 20:37:32 +03:00
kenmays
d37c9777b9 haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays
bff867013e haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays
094e94402d haiku: Remove BDirectWindow, fix OpenGL handling.
From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001
From: X512 <danger_mail@list.ru>
Date: Thu, 30 Jan 2020 04:01:58 +0900
Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling.

* BDirectWindow changed to BWindow.
* Implemented fullscreen.
* Introduced view for non-OpenGL drawing.
* Drawing thread removed, window thread is used instead.
* Use BGLView as OpenGL context. Implement proper context switching and OpenGL
  locking. Only one context per window is supported. BGLView should be not
  deleted when window is closed, it deleted when deleting context.
2022-01-12 09:32:56 -08:00
Ozkan Sezer
407d4e470a cmake: simplify after the previous os/2 commit. 2022-01-12 20:32:00 +03:00
Ozkan Sezer
f199f832e9 cmake: added target_properties for os/2. 2022-01-12 20:22:28 +03:00
Ozkan Sezer
5b6e2d69a5 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts 2022-01-12 11:01:02 +03:00
Ryan C. Gordon
ae9e2149a5 os2-buildbot.sh: Use the 64-bit Watcom binaries.
GitHub Actions is a 64-bit Ubuntu instance. It was only using the 32-bit
binaries because our buildbot put this on the 32-bit Linux host to spread
the CPU load around more evenly.
2022-01-11 21:32:07 -05:00
Ryan C. Gordon
42302d0a59 x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
Ryan C. Gordon
f9b918ff40 opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!

Fixes #5206.
2022-01-11 19:41:41 -05:00
ulatekh
bb9ebad74b Optionally disable generation of SDL2main and uninstall projects.
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
2022-01-11 15:56:37 -08:00
Khem Raj
fcf0e524bb cmake: Remove libunwind-generic as hard dependency
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind

Signed-off-by: Khem Raj <raj.khem@gmail.com>
2022-01-11 11:00:20 -08:00
Sam Lantinga
73434a964c Removed debian directory
This isn't used directly by any distribution and isn't helpful at this point.
2022-01-11 10:37:59 -08:00
Max Krummenacher
c3a7cc34fb cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable
If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.:
| Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM

then we get the following error during configuration:

| -- Performing Test HAVE_OPENGL_EGL
| CMake Error: Parse error in command line argument: WL_EGL_PLATFORM
|  Should be: VAR:type=value

If one changes to add a value to the macro, e.g.
| Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1
then cmake does not error out but the macro is not passed to the
C compiler.

CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in,
CMAKE_REQUIRED_DEFINITIONS should be used.

Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
2022-01-11 09:00:37 -08:00
Ozkan Sezer
ea0bca573d SDL_cocoamodes.m: fix build against older SDKs.
Fixes https://github.com/libsdl-org/SDL/issues/5208
2022-01-11 14:56:56 +03:00
Ozkan Sezer
7527c8d3d7 hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
2022-01-11 11:33:02 +03:00
Ozkan Sezer
c6c4d4211b pthread: disable SetThreadPriority for OS/2 too 2022-01-11 11:33:02 +03:00
Ozkan Sezer
b265677610 cmake: initial attempt at adding os/2 support. 2022-01-11 11:33:02 +03:00
SDL Wiki Bot
b424665e08 Sync wiki -> header 2022-01-10 20:40:05 +00:00
SDL Wiki Bot
5e3f4ccc34 Sync wiki -> header 2022-01-10 20:35:04 +00:00
Sam Lantinga
d8129c5698 Mark internal function as static 2022-01-10 10:50:59 -08:00
Ethan Lee
3e1b3bc344 wayland: Horizontal wheel values do not need to be inverted 2022-01-10 10:07:44 -05:00
Sam Lantinga
a29d3acc9e Updated Bresenham line drawing to match software renderer output 2022-01-09 11:12:13 -08:00
Ozkan Sezer
b9d98331c5 os2joystick: fix uninitialized use of local var 'maxdevs' 2022-01-09 20:33:32 +03:00
Ozkan Sezer
17da60068d os2joystick: fix -Wsequence-point issues. 2022-01-09 20:33:32 +03:00
Ozkan Sezer
f14c7bb443 added missing hidapi stuff for os/2 with libusb 2022-01-09 20:33:32 +03:00
Sam Lantinga
1f32dd8edc Fixed overdraw with duplicate points, fixed not drawing single point lines 2022-01-09 06:36:18 -08:00
Ryan C. Gordon
5d07c03613 psp: Force channels to stereo if user requested anything other than mono.
Before it would only clamp to stereo if it also had to resample, which would
fail if the app specified 44100Hz and surround sound.
2022-01-09 08:13:34 -05:00
Ryan C. Gordon
c275436f56 opengles2: Batching lines/points used wrong var for summing vertex counts.
Fixed this in the vitagxm backend too, but I don't know what the state of
that code is otherwise.

Reference Issue #5061.
2022-01-09 00:39:02 -05:00
Joan Bruguera
9e6249fa54 wayland: Avoid spurious key repeats when not pumping events
Previous to this commit, key repeats events were typically generated when
pumping events, based on the time of when the events are pumped. However,
if an application doesn't call `SDL_PumpEvents` for some seconds, this time
can be multiple seconds in the future compared to the actual key up event time,
and generates key repeats even if a key was pressed only for an instant.

In practice, this can happen when the user presses a key which causes the
application to do something without pumping events (e.g. load a level).
In Crispy Doom & PrBoom+, when the user presses the key bound to "Restart
level/demo", the game doesn't pump events during the "screen melt" effect,
and the level is restarted multiple times due to spurious repeats.

To fix this, if the key up event is among the events to be pumped, we generate
the key repeats there, since in the Wayland callback we receive the time when
the key up event happened. Otherwise, we know no key up event happened and we
can generate as many repeats as necessary after pumping.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Joan Bruguera
461724d287 wayland: Refactor time fields in SDL_WaylandKeyboardRepeat
Refactorization with no functional changes.

Instead of `next_repeat_ms` containing a timestamp based on SDL ticks, we make
it zero-based relative to the key press time, and we store the key press time in
SDL ticks in a new field.

This refactorization is groundwork for future commits which need to use the
key press and release timestamps provided by the Wayland API, which are also
expressed in milliseconds, but whose base does not match the one for SDL ticks.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Joan Bruguera
fb0c3040c0 wayland: Avoid infinite loop in keyboard_repeat_handle
If `repeat_info->next_repeat_ms` overflows, many key presses will be generated.
In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate.

Rearrange the comparison in order to gracefully handle the overflow case.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Sam Lantinga
3b083b9911 Fixed compile warning 2022-01-08 14:07:42 -08:00
Sam Lantinga
b82af9dfbf Improved OpenGL point drawing performance (thanks @slime73!)
We'll do proper call batching for the SDL 2.0.22 release
2022-01-08 14:05:50 -08:00
Sam Lantinga
1a73c45a08 Fixed incorrect color in the OpenGL driver 2022-01-08 13:35:17 -08:00
Sylvain
3cdda8f8ab PSP: use 'data' variable which is alread the driver data 2022-01-08 21:58:26 +01:00
Sam Lantinga
9f1e609aa0 Document SDL_HINT_RENDER_LINE_METHOD in the release notes 2022-01-08 12:42:36 -08:00
Sam Lantinga
4ef2529bf9 More efficient calculation of render_count 2022-01-08 12:37:57 -08:00
Sam Lantinga
5346c93b62 Fixed assertion on number of points rendered 2022-01-08 12:28:43 -08:00
Sam Lantinga
4b71962031 Prevent overdraw with connected line segments 2022-01-08 12:02:30 -08:00
Ozkan Sezer
63d10a0ac2 updates to config.guess and config.sub from mainstream. 2022-01-08 23:00:32 +03:00
Sam Lantinga
09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
Ozkan Sezer
836a4ec7b1 updates to os/2 build 2022-01-08 22:35:02 +03:00
Sam Lantinga
c1e6079836 As an optimization, draw horizontal and vertical lines using rectangles 2022-01-08 11:09:11 -08:00
Sam Lantinga
3da7c6305a Assert that we have drawn the expected number of points 2022-01-08 11:07:03 -08:00
Sam Lantinga
9f56faeedc Added line drawing using Bresenham's line algorithm (thanks @rtrussell!) 2022-01-08 10:59:31 -08:00
Sam Lantinga
fe3a33a092 Use RenderGeometry for drawing lines at all scales 2022-01-08 10:10:18 -08:00
Neal Gompa
0696fc0134 cmake: Split SDL2-static and SDL2main into their own target exports
This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
2022-01-08 09:50:14 -08:00
Sam Lantinga
1694782b2a Remove redundant work when render scale is 1.0 2022-01-08 09:32:23 -08:00
Sam Lantinga
2026a78dc2 Don't flush in RenderDraw*WithRects()
This allows these functions to be reused in the future for other primitives
2022-01-08 09:23:58 -08:00
Sam Lantinga
18e4d9fed1 Re-enable line drawing path in render drivers
This is still used for scaled line drawing in RenderDrawLinesWithRects()
2022-01-08 09:02:25 -08:00
Sam Lantinga
dca281e810 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event) 2022-01-08 08:49:34 -08:00
Ozkan Sezer
93cab32db3 minor update to test/Makefile.os2 2022-01-08 14:40:20 +03:00
Ozkan Sezer
4472b83129 PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
2022-01-08 11:56:56 +03:00
Ozkan Sezer
df1474b46e psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
2022-01-08 11:55:10 +03:00
Ozkan Sezer
21914b4e2f updated Makefile.psp and SDL_config_psp.h 2022-01-08 11:55:10 +03:00
Ryan C. Gordon
f62b807174 wikiheaders.pl: Put the manpages in man/man3 2022-01-07 21:39:10 -05:00
Sam Lantinga
9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Ryan C. Gordon
cc2013378d render: Fixed some compiler warnings.
Fixes #5197.
2022-01-07 20:22:51 -05:00
Sam Lantinga
289c3fbb64 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
This reverts commit c477768e6f.

We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
2022-01-07 17:07:22 -08:00
Sam Lantinga
1085c317a5 Use the requested cursor size instead of the default cursor size
CopyImage() will scale based on the system accessibility settings automatically.

Fixes https://github.com/libsdl-org/SDL/issues/5198
2022-01-07 16:45:18 -08:00
Ryan C. Gordon
6d3b5d66cd psp: draw lines with RenderGeometry, same as with the other renderers. 2022-01-07 18:18:53 -05:00
Sylvain
9cb2c549fa Remove QueueDrawLines from D3D, D3D11 2022-01-07 14:10:23 -08:00
Sylvain
b88b6b3c23 Remove QueueDrawLines from METAL 2022-01-07 14:10:23 -08:00
Sylvain
9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 2022-01-07 14:10:23 -08:00
Sylvain
8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry 2022-01-07 14:10:23 -08:00
Sylvain Becker
c498727471 render: Use RenderGeometry to draw lines
This patch is from @1bsyl

Fixes #5061.
2022-01-07 16:14:28 -05:00
Sam Lantinga
4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ryan C. Gordon
88ac517df0 opengles2: Fix point drawing. 2022-01-07 15:04:04 -05:00
Sam Lantinga
957c48b4c7 Fixed detecting focus change to child dialogs
Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga
c477768e6f We only need to add the sentinel at the top of SDL_WaitEventTimeout() 2022-01-06 18:58:30 -08:00
Cameron Gutman
e9134b045a events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.

Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
2022-01-06 18:35:23 -08:00
Sam Lantinga
954858846d Move special sentinel handling inside SDL_PeepEvents() 2022-01-06 14:05:22 -08:00
Sam Lantinga
2592e6219b Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout() 2022-01-06 14:05:22 -08:00
Sam Lantinga
8ff2166855 Only return from SDL_PollEvent() if the last sentinel is consumed 2022-01-06 14:05:22 -08:00
Sam Lantinga
c9ff90b949 Clarify comment
Co-authored-by: Simon McVittie <smcv@debian.org>
2022-01-06 14:05:22 -08:00
Sam Lantinga
31f8c3ef44 Fixed event pump starvation if the application frequently pushes its own events 2022-01-06 14:05:22 -08:00
Wouter Wijsman
e0c5399119 Don't make psp eboot for testoffscreen 2022-01-06 13:33:17 -08:00
Ryan C. Gordon
5d3f6b0215 wikiheaders.pl: Added support for export to Unix manpages.
This mostly works, but likely needs some tweaking as we examine the output
of various pages.

Fixes #5163.
2022-01-06 15:37:05 -05:00
Ozkan Sezer
75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
Wouter Wijsman
515b5f2a39 Fix build errors in PSP port 2022-01-06 10:17:05 -08:00
Wouter Wijsman
34e34ad5a5 Remove debug code from PSP renderer 2022-01-06 10:17:05 -08:00
stdgregwar
520c89a00a cleaning 2022-01-06 10:17:05 -08:00
stdgregwar
09f4711f40 Fix LRU when destroying texture. 2022-01-06 10:17:05 -08:00
stdgregwar
c3ec62d6a6 PSP lazier blend states, display mode report with 16bit option 2022-01-06 10:17:05 -08:00
stdgregwar
0f5368fe11 PSP cached blending and texturing state, ABGR1555 stencil hack 2022-01-06 10:17:05 -08:00
stdgregwar
fe405eb27b fixed LRU cache code 2022-01-06 10:17:05 -08:00
stdgregwar
c1f152292b Spill render targets to ram on PSP 2022-01-06 10:17:05 -08:00
stdgregwar
77d874e3c0 Attempt to make render to texture work on PSP 2022-01-06 10:17:05 -08:00
Ryan C. Gordon
7967c97618 cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
Fixes #5132.
2022-01-05 21:02:38 -05:00
Francisco Javier Trujillo Mata
f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies 2022-01-05 19:15:41 -05:00
Sam Lantinga
16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports 2022-01-05 11:07:52 -08:00
Wouter Wijsman
eca198d519 Don't build an eboot for testgesture for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman
cd6cb959c0 Only copy resources to PSP eboot directory if it exists 2022-01-05 08:30:28 -08:00
Wouter Wijsman
9d0b4d85fc Don't build EBOOT files for all tests for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman
b2ca62f23a Make sure all tests have the resources they need 2022-01-05 08:30:28 -08:00
Wouter Wijsman
6d46e30fed Remove extra / in PSP GetPrefPath 2022-01-05 08:29:35 -08:00
Wouter Wijsman
33dccbb381 Make sure GetPrefPath also works without org 2022-01-05 08:29:35 -08:00
Cameron Gutman
419ae29d90 joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
ulatekh
3ea82eaaff Under MSVC, build project-sources in parallel. 2022-01-04 15:24:31 -08:00
Ozkan Sezer
565ef63873 SDL_rwops.c: simplify foo <= 0 checks to !foo with unsigned types. 2022-01-04 11:40:04 +03:00
Ryan C. Gordon
30f895a5f3 Update os2.yml
Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
2022-01-03 21:55:10 -05:00
Ryan C. Gordon
1d918a283c Update os2.yml
Whoops, forgot the `-R` on the chmod command.
2022-01-03 21:52:47 -05:00
Ryan C. Gordon
39fc1e87e5 os2.yml: OpenWatcom install fixes
Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
2022-01-03 21:51:12 -05:00
Ryan C. Gordon
eb3639d3c5 os2.yml: Fix wget command line
It's a capital O, not lowercase.  :/
2022-01-03 21:47:04 -05:00
Ryan C. Gordon
56813d0203 Create os2.yml
This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
2022-01-03 21:44:17 -05:00
Cameron Gutman
8f924b82d9 kmsdrm: Remove gbm_bo_get_offset()
It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf.
2022-01-03 16:41:03 -06:00
Wouter Wijsman
a201c94833 Build tests for PSP in CI 2022-01-03 13:04:52 -08:00
Wouter Wijsman
fcb638ff90 Copy test resources to correct directory on PSP 2022-01-03 10:39:15 -08:00
Wouter Wijsman
5e84f6384f Rename test directories for PSP and only build PRX if asked 2022-01-03 10:39:15 -08:00
Wouter Wijsman
bf2336078c Make tests build for PSP and make them able to launch 2022-01-03 10:39:15 -08:00
Wouter Wijsman
cd1f24a998 Add forgotten psppower library to link 2022-01-03 10:39:15 -08:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain
8622eda9e9 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 2022-01-02 22:34:56 +01:00
Ozkan Sezer
4b112620a3 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/5162
2022-01-02 19:11:50 +03:00
Francisco Javier Trujillo Mata
13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
rohlem
0403fa8aa6 X11_WaitEventTimeout: remove unreachable return
If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed.
Otherwise, SDL_WaitEventTimeout would incorrectly return early.
2022-01-02 08:04:13 -08:00
e
d0de4c625a Android: fixes build NDK 21d 2021-12-31 11:12:21 -08:00
Sam Lantinga
8f81699868 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
Fixes https://github.com/libsdl-org/SDL/issues/5153
2021-12-31 08:49:28 -08:00
Ryan C. Gordon
e4000c0284 video: SDL_GL_GetAttribute needs to operate on FBO 0.
If a different FBO is bound, this would return incorrect results.

Fixes #5082.
2021-12-31 10:32:39 -05:00
Sam Lantinga
2363ddc330 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager.
Fixes https://github.com/libsdl-org/SDL/issues/5133
2021-12-28 17:30:36 -08:00
Sam Lantinga
ab6d0d4d50 Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
Fixes https://github.com/libsdl-org/SDL/issues/5147
2021-12-28 15:58:15 -08:00
shinyquagsire23
6a7b63802c Fix macOS cursor jumping to corner on first titlebar click 2021-12-28 13:38:23 -08:00
Edward Li
a35a7d2507 Fix SigSegV from displayInfoInvalidate when changing resolution 2021-12-28 09:33:44 -08:00
Edward Li
1c41b53551 macOS: Calculate correct DPI by not using backingScaleFactor 2021-12-28 09:33:44 -08:00
Alex Szpakowski
724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd.
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
2021-12-27 10:52:47 -05:00
Sylvain
a1e992b110 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API 2021-12-21 22:07:17 +01:00
Ozkan Sezer
5ca0926d8d fixes to visual test MSVC project files.
-- based on a patch by Cameron Cawley
2021-12-21 20:12:20 +03:00
Ozkan Sezer
b8d839c0c0 remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
Ozkan Sezer
8a355116d1 silence -Wwrite-strings in visualtest 2021-12-21 20:01:02 +03:00
Ozkan Sezer
71c497a3a3 visualtest windows build fixes 2021-12-21 14:50:00 +03:00
Ozkan Sezer
449ef08dcc minimal fixes to visual test, so that it actually builds w/o warnings:
- linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for
  linux builds succeed.
- action_configparser.c: fixes -Wswitch warnings.
- testharness.c: fixes 'is used uninitialized' warnings for userevents.
- testharness.c: fixes format string argument to 'Force killing...'
- testquit.c: fix type of options array in main().
- windows_screenshot.c: lowercase windows.h header name.
- ran dos2unix on all sources and add missing newlines at files' ends.
- minor adjustments to autotools build system (which actually seems to
  need more surgery for unnecessary stuff...)
2021-12-21 14:24:20 +03:00
Cameron Gutman
505df1a99b autotools: Fix typo in libgbm print 2021-12-19 20:43:48 -06:00
Ozkan Sezer
0673e448f0 autotools: improved detection of windows.gaming.input.h
similar to cmake commit 83583dc49d
2021-12-20 01:03:56 +03:00
Cameron Gutman
83583dc49d cmake: Fix WGI detection with older SDKs 2021-12-19 15:07:37 -06:00
Ozkan Sezer
398c0fdff0 cmake: simplify wayland-scanner 1.15 detection. 2021-12-18 23:56:10 +03:00
Wohlstand
54d2451069 sdlchecks.cmake: Small tune by @sezero 2021-12-18 20:32:20 +03:00
Wohlstand
6c9907dd0e Fixed build on CMake older than 3.7
I found this accidentally when I tried to use CMake 3.0 to build this.
2021-12-18 06:28:22 -08:00
Wohlstand
3861afacf5 Fixed build on CMake older than 3.13
Fixes #5096
2021-12-18 06:28:22 -08:00
Ozkan Sezer
840339c49d SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char 2021-12-18 14:01:02 +03:00
Ozkan Sezer
82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. 2021-12-18 14:01:02 +03:00
Sam Lantinga
881feca1f2 CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:

If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")

If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")

That means basically - the current stuff works - but is not how it should be done.

Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Sam Lantinga
c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!)
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.

Sample call stack of a malloc missing its free (Linux + PA):
    SDL_malloc_REAL (SDL_malloc.c:5328)
    SDL_AddEvent (SDL_events.c:445)
    SDL_PeepEvents_REAL (SDL_events.c:531)
    SDL_PushEvent_REAL (SDL_events.c:762)
    SDL_AddAudioDevice (SDL_audio.c:443)
    SourceInfoCallback (SDL_pulseaudio.c:681)
    context_get_source_info_callback (introspect.c:534)
    run_action (pdispatch.c:288)
    pa_pdispatch_run (pdispatch.c:341)
    pstream_packet_callback (context.c:349)
    do_read (pstream.c:1012)

Fixes https://github.com/libsdl-org/SDL/issues/3005
2021-12-17 19:04:39 -08:00
Erik Soma
71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. 2021-12-17 18:55:49 -08:00
Francisco Javier Trujillo Mata
8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Sylvain
44c84c0d8e GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
Sylvain
3a69828e87 Fixed GLES2 back-end on Big Endian Platform (see #5093) 2021-12-17 13:15:39 +01:00
Ozkan Sezer
61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 2021-12-17 07:40:02 +03:00
Ozkan Sezer
ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. 2021-12-17 02:50:40 +03:00
Ozkan Sezer
2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. 2021-12-17 01:10:10 +03:00
Sam Lantinga
ca18bf11ee Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.

Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Sylvain
3d5fcb5da6 Fix warning 2021-12-16 09:19:53 -08:00
Sylvain
4342e6bd21 SDL_render.c: lighten the cast syntax 2021-12-16 09:19:53 -08:00
Sylvain
50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
Ethan Lee
4c9966eed6 wayland: Add a note for why we check 0,0 for fullscreen configurations 2021-12-16 10:22:27 -05:00
Sylvain
6101499c7c BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
    at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273	    XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
2021-12-16 09:07:31 +01:00
stdgregwar
0b7b0977fc fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata
996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata
0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 2021-12-15 11:29:49 -08:00
Sam Lantinga
67c4b99639 Fixed enabling udev hotplug detection on Linux 2021-12-15 10:39:42 -08:00
Ivan Epifanov
60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 2021-12-15 01:32:56 +03:00
Sam Lantinga
c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
Alex Szpakowski
7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 2021-12-14 12:19:16 -08:00
Alex Szpakowski
3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sam Lantinga
b08e57e926 Don't try to create a vbo if we aren't using any vertices 2021-12-14 09:32:05 -08:00
Sylvain
b7885abc44 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Alex Szpakowski
323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
thfrwn
2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
Sylvain
8927d73b1c RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
Sylvain
d7f66ba1ec Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain
3e43d6e34b SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 2021-12-11 17:19:00 +01:00
David Redondo
e2ade2bfc4 Fix build against wayland 1.20
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow
9da93d074b video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.

Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun
e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Hanseul Jun
66fbf00e7d Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow. 2021-12-09 11:05:23 -08:00
Valentin Hăloiu
cb8fa5f9c3 wayland: fix keycodes of swapped xkb modifier keys 2021-12-09 09:30:58 -08:00
Ozkan Sezer
615f7b4453 more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
Ozkan Sezer
b6d40b29a9 minor update to os2 makefile. 2021-12-08 21:15:24 +03:00
Ozkan Sezer
8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain
1940d289bf SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read

==9363== Invalid read of size 1
==9363==    at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363==    by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363==    by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363==    by 0x401584: main (main.c:421)
==9363==  Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363==    at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363==    by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363==    by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363==    by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer
9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar
21d46b7e0c PSP renderer fixed 2021-12-07 20:55:04 +03:00
Sergio Padrino
6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman
da0f76de6d cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.

We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00
Ozkan Sezer
8cee50eea5 removed stdlib.h from SDL_psp_main.c now that exit() is gone. 2021-12-07 19:32:56 +03:00
Ozkan Sezer
4facca0bff made Makefile.psp to build libSDL2main.a 2021-12-07 19:32:56 +03:00
Ozkan Sezer
00014dc2ac fix some warnings from psp builds (missing includes.) 2021-12-07 18:47:10 +03:00
Wouter Wijsman
da5dbb4763 Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Cameron Gutman
2d673e5b56 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
2021-12-07 07:00:31 -08:00
Ozkan Sezer
493d45f00f minor tidy-up in cmake script. 2021-12-07 14:24:32 +03:00
Ozkan Sezer
f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Ozkan Sezer
801dcbc5ef SDL_render_sw.c: fix -Wshadow warnings. 2021-12-07 14:04:10 +03:00
Wouter Wijsman
e17a3154ed Fix build issue 2021-12-07 14:03:00 +03:00
Wouter Wijsman
7266cf66c7 Clean up PSP render code to fit C standard used better 2021-12-07 14:03:00 +03:00
Wouter Wijsman
07608bf45f Fix ISO C90 violations in psp render code 2021-12-07 14:03:00 +03:00
Wouter Wijsman
897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman
bfbdf8969e Add automated build for PSP 2021-12-07 14:03:00 +03:00
Wouter Wijsman
a79b642638 Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Sylvain
d09f80ef18 SDL_DrawPointsF: fix error message typo 2021-12-07 11:31:57 +01:00
Sylvain
6dafc85017 SDL_DrawLines: minor simpification:
- scale is  1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain
a0818a63e3 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003) 2021-12-07 10:07:15 +01:00
Cameron Gutman
9ae56cb353 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields 2021-12-06 21:18:23 -06:00
Ozkan Sezer
03019c912a autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it.  Fixes the build
break issue reported at:
4b42c05ba1 (commitcomment-61427659)
2021-12-06 20:37:52 +03:00
David Gow
a709b5b602 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.

This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
2021-12-06 09:09:37 -08:00
ALittleDruid
2f0edc2906 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL 2021-12-06 09:02:31 -08:00
Cameron Gutman
b7a0200aab Update 2.0.18 release notes with CMake prefix change 2021-12-03 09:35:47 -08:00
Ozkan Sezer
a887b8e28b SDL_test_common.c: replaced all printf() calls with SDL_Log()
Otherwise, if one builds libSDL2_test using a new mingw but builds
the test programs using an older mingw, a link failure happens:

/opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf':
/opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func'
collect2: ld returned 1 exit status
2021-12-03 20:03:10 +03:00
Weng Xuetian
5056b29b0f Fix the wrong int size for fcitx capability. 2021-12-03 04:31:24 -08:00
Anders Jenbo
d68b429cfb [ios] Fix failing to link iconv when build using CMake 2021-12-03 04:30:53 -08:00
Ozkan Sezer
514f5858e4 autotools: disable static builds on os/2 2021-12-02 20:11:40 +03:00
Sylvain
e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 2021-12-02 10:01:50 +01:00
Sylvain
7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd 2021-12-02 10:01:50 +01:00
Ozkan Sezer
a2b13e585c SDL_iconv_string: avoid memory leak if realloc() fails. 2021-12-02 02:28:24 +03:00
Ozkan Sezer
f14a8bfa4e fix whitespace. 2021-12-01 21:33:02 +03:00
Ozkan Sezer
b71bfdaafb SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too
whcar_t is unsigned short in os/2, like windows
2021-12-01 20:50:40 +03:00
Sam Lantinga
cbe97cbf7f Added a step necessary for running on a real device 2021-11-30 21:25:40 -08:00
Davis Mosenkovs
66b0a6ee15 workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
2021-11-30 16:20:24 -08:00
Simon McVittie
0c7c4bfcf9 docs: Don't let Doxygen expand HOME environment variable
Otherwise, the API documentation will encode the home directory of the
user or autobuilder that built SDL, instead of telling the user to use
the literal string $(HOME) as intended.

See also <https://github.com/doxygen/doxygen/issues/7073>.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-12-01 02:37:40 +03:00
Ozkan Sezer
339f0d4097 configure.ac: adjust os2 section for system iconv() use. 2021-12-01 02:32:10 +03:00
Ozkan Sezer
563ef2aeb2 regenerated configure scripts. 2021-12-01 01:56:50 +03:00
Ozkan Sezer
efa1aa9a8f initial attempt at adding os2 support to autotools 2021-12-01 01:55:56 +03:00
Ozkan Sezer
3355464079 libtool upgrade to 2.4.6 - 18/n: SDL customizations
removed os/2 versioning support.
2021-12-01 01:55:40 +03:00
Ozkan Sezer
5ae2f0fd19 libtool upgrade to 2.4.6 - 17/n: SDL customizations
fixes Windows linkage and the DLL name convention.
2021-12-01 01:55:32 +03:00
Ozkan Sezer
6a5aeaf948 libtool upgrade to 2.4.6 - 16/n: Fedora ABI-specific directories patch:
https://src.fedoraproject.org/rpms/libtool/blob/master/f/libtool-2.4.5-rpath.patch
2021-12-01 01:51:24 +03:00
Ozkan Sezer
792d7c9f6d libtool upgrade to 2.4.6 - 15/n: -Xassembler and -Wa,* support :
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=86d71e869d998fb09bee543a2aaef7beb6d6f591
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=1b74d78401d7e09d5c31f4d479109d9b52984a32
2021-12-01 01:50:10 +03:00
Ozkan Sezer
8c44e0e0f8 libtool upgrade to 2.4.6 - 14/n: support for MidnightBSD
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=5df7dd49d5e68ea45118a0687ef2d4dd00399f1e
2021-12-01 01:50:10 +03:00
Ozkan Sezer
a6df1f7be1 libtool upgrade to 2.4.6 - 13/n: add mingw to systems not needing libm.
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=46559
2021-12-01 01:50:10 +03:00
Ozkan Sezer
897efe1837 libtool upgrade to 2.4.6 - 12/n: fix preloading symbols on Solaris 11.3
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=22373
2021-12-01 01:50:10 +03:00
Ozkan Sezer
b5dc1eedb8 libtool upgrade to 2.4.6 - 11/n: FreeBSD elftoolchain strip support
http://savannah.gnu.org/patch/?8675
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=d7c8d3b43fef8641f4354edaa0429d157259bf56
2021-12-01 01:50:10 +03:00
Ozkan Sezer
3cbd561690 libtool upgrade to 2.4.6 - 10/n: export AIX TLS symbols fix
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff_plain;h=d15b321427c8b7dca0347ac56525cb64bde07ddc
2021-12-01 01:50:10 +03:00
Ozkan Sezer
27666089b9 libtool upgrade to 2.4.6 - 9/n: fix func_fatal_error function name typo
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=350082b6aa89f9ef603fcebbb4cf33f15a743f2f
2021-12-01 01:50:10 +03:00
Ozkan Sezer
4be6ab2692 libtool upgrade to 2.4.6 - 8/n: set file_list_spec to '@' on OS/2
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=a938703c462bd2ba0e520808d45186020ea600be
2021-12-01 01:50:10 +03:00
Ozkan Sezer
83a22d059c libtool upgrade to 2.4.6 - 7/n: fix an os/2 typo
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=38305
2021-12-01 01:50:10 +03:00
Ozkan Sezer
e8881b0d3e libtool upgrade to 2.4.6 - 6/n: fix typo introduced in libtool-2.4.3
i.e. wrong -L/-R detection. see:
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=21137 | 22895 | 31900 | 36762
2021-12-01 01:50:10 +03:00
Ozkan Sezer
8b13673c19 libtool upgrade to 2.4.6 - 5/n: fix linker error for powerpc64le
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=23348
2021-12-01 01:50:10 +03:00
Ozkan Sezer
8e62063811 libtool upgrade to 2.4.6 - 4/n: fix m4 quoting bug
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=41837
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=0904164dd5b57b3230dce04207738ce961591762
2021-12-01 01:50:10 +03:00
Ozkan Sezer
df40268254 libtool upgrade to 2.4.6 - 3/n: fixes for gcc/clang linkage
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=702a97fbb09bd7088a50f2b239016d1e32843c24
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=a5c6466528c060cc4660ad0319c00740db0e42ba
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=f9970d99293faf908fdc153a653fa5781095fb7a
2021-12-01 01:50:10 +03:00
Ozkan Sezer
647514a5d0 libtool upgrade to 2.4.6 - 2/n: support macOS 11
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=9e8c882517082fe5755f2524d23efb02f1522490
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=8f4bdbda0a0c85cf6375a4c7546b83eb3fb596d3
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44605
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44684
2021-12-01 01:50:10 +03:00
Ozkan Sezer
c8ddccdef4 libtool upgrade to 2.4.6 - 1/n 2021-12-01 01:50:02 +03:00
Ozkan Sezer
662ea5abe4 minor correction after previous patch and minor tidy-up. 2021-12-01 01:40:24 +03:00
Ozkan Sezer
70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Ozkan Sezer
b20484e803 minor os/2 reorganization for iconv 2021-12-01 01:20:02 +03:00
Sam Lantinga
8c91cf7dba Always create a full 256-entry map in case color values are out of range
Fixes https://github.com/libsdl-org/SDL/issues/5042
2021-11-30 12:37:39 -08:00
Sam Lantinga
056c09942d Updated iOS build instructions 2021-11-30 12:19:26 -08:00
Sam Lantinga
a4c04ad230 Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga
8589134f16 Fixed potential buffer overflow in YUV conversion
Fixes https://github.com/libsdl-org/SDL/issues/5043
2021-11-30 10:23:21 -08:00
Ozkan Sezer
09465a9083 hidapi, windows: replace a strncpy() with plain memcpy()
mainstream has a similar change, already.
2021-11-30 21:10:10 +03:00
Sam Lantinga
5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
1268 changed files with 84758 additions and 33582 deletions

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ForEachMacros:
[
"spa_list_for_each",
"spa_list_for_each_safe",
"wl_list_for_each",
"wl_array_for_each",
"udev_list_entry_foreach",
]
---

77
.editorconfig Normal file
View File

@@ -0,0 +1,77 @@
# For format see editorconfig.org
# Copyright 2022 Collabora Ltd.
# SPDX-License-Identifier: Zlib
root = true
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
indent_size = 4
indent_style = space
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
indent_size = 2
indent_style = space
[*.xml]
indent_size = 4
indent_style = space
[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
indent_size = 2
indent_style = space
[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
indent_size = 4
indent_style = space
[configure.ac]
# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
# so let's use 4 for new code
indent_size = 4
indent_style = space
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
indent_size = 8
indent_style = tab
tab_width = 8
[Makefile.os2]
indent_size = 4
indent_style = space
[test/Makefile.os2]
indent_size = 2
indent_style = space
[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
indent_size = 2
indent_style = space
[src/joystick/controller_type.*]
indent_style = tab
[src/joystick/hidapi/steam/*.h]
indent_style = tab
[src/libm/*.c]
indent_style = tab
[src/test/SDL_test_{crc32,md5,random}.c]
indent_size = 2
indent_style = space
[src/video/yuv2rgb/*.{c,h}]
indent_style = tab
[src/wayland-protocols/*.xml]
indent_size = 2
indent_style = space
[*.{markdown,md}]
indent_size = 4
indent_style = space
# Markdown syntax treats tabs as 4 spaces
tab_width = 4
[{*.bat,*.rc}]
end_of_line = crlf

View File

@@ -4,11 +4,76 @@ on: [push, pull_request]
jobs:
android:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Android.mk }
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v2
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
ndk-version: r21e
- name: Build
run: ./build-scripts/androidbuildlibs.sh
- name: Build (Android.mk)
if: ${{ matrix.platform.name == 'Android.mk' }}
run: |
./build-scripts/androidbuildlibs.sh
- name: Setup (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
sudo apt-get update
sudo apt-get install ninja-build pkg-config
- name: Configure (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -B build \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_STATIC_PIC=ON \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
- name: Build (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --install build --config Release
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Verify Android.mk
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1

View File

@@ -11,6 +11,27 @@ jobs:
with:
version: 2.0.27
- name: Configure CMake
run: emcmake cmake -B build
run: |
emcmake cmake -S . -B build \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build/
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose

View File

@@ -15,15 +15,17 @@ jobs:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), os: windows-latest, shell: pwsh, flags: -A x64 }
- { name: Windows (x86), os: windows-latest, shell: pwsh, flags: -A Win32 }
- { name: Windows (clang-cl x64), os: windows-latest, shell: pwsh, flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), os: windows-latest, shell: pwsh, flags: -T ClangCL -A Win32 }
- { name: Windows (ARM64), os: windows-latest, shell: pwsh, flags: -A ARM64 }
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Linux, os: ubuntu-20.04, shell: sh, flags: -GNinja }
- { name: MacOS, os: macos-latest, shell: sh }
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
steps:
- name: Set up MSYS2
@@ -32,7 +34,7 @@ jobs:
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-pkg-config
@@ -41,48 +43,151 @@ jobs:
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install wayland-protocols \
pkg-config \
ninja-build \
libasound2-dev \
libdbus-1-dev \
libegl1-mesa-dev \
libgl1-mesa-dev \
libgles2-mesa-dev \
libglu1-mesa-dev \
libibus-1.0-dev \
libpulse-dev \
libsdl2-2.0-0 \
libsndio-dev \
libudev-dev \
libwayland-dev \
libwayland-client++0 \
wayland-scanner++ \
libwayland-cursor++0 \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxi-dev \
libxinerama-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxt-dev \
libxv-dev \
libxxf86vm-dev \
libdrm-dev \
libgbm-dev\
libpulse-dev \
libpango1.0-dev
sudo apt install meson
git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
cd libdecor
meson build --buildtype release -Ddemo=false -Ddbus=disabled
ninja -C build
sudo meson install -C build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
- name: Build
run: cmake --build build/
sudo apt-get install build-essential git make autoconf automake libtool \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: Setup extra Ubuntu 22.04 dependencies
if: matrix.platform.os == 'ubuntu-22.04'
run: |
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
- name: Setup Macos dependencies
if: runner.os == 'macOS'
run: |
brew install \
ninja
- uses: actions/checkout@v2
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
run: ./test/versioning.sh
- name: Configure (CMake)
if: "! matrix.platform.autotools"
run: |
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
- name: Build (CMake)
if: "! matrix.platform.autotools"
run: |
cmake --build build/ --config Release --verbose --parallel
- name: Run build-time tests (CMake)
if: "! matrix.platform.autotools"
run: |
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
- name: Install (CMake)
if: "! matrix.platform.autotools"
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Configure (Autotools)
if: matrix.platform.autotools
run: |
set -eu
rm -fr build-autotools
mkdir build-autotools
./autogen.sh
(
cd build-autotools
${{ github.workspace }}/configure \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "${{ runner.os }}" != "macOS" ; then
curdir="$(pwd)"
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
(
mkdir -p build-autotools/test
cd build-autotools/test
${{ github.workspace }}/test/configure \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
SDL_CFLAGS="-I${curdir}/include" \
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
ac_cv_lib_SDL2_ttf_TTF_Init=no \
${NULL+}
)
fi
- name: Build (Autotools)
if: matrix.platform.autotools
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test V=1
fi
- name: Run build-time tests (Autotools)
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
run: |
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
- name: Install (Autotools)
if: matrix.platform.autotools
run: |
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools install V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test install V=1
fi
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Distcheck (Autotools)
if: matrix.platform.autotools
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools dist V=1
# Similar to Automake `make distcheck`: check that the tarball
# release is sufficient to do a new build
mkdir distcheck
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
( cd distcheck/SDL2-* && ./configure )
make -j"${parallel}" -C distcheck/SDL2-*
- name: Run installed-tests (Autotools)
if: "runner.os == 'Linux' && matrix.platform.autotools"
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
sudo make -j"${parallel}" -C build-autotools install
sudo make -j"${parallel}" -C build-autotools/test install
export SDL_TESTS_QUICK=1
# We need to set LD_LIBRARY_PATH because it isn't in the default
# linker search path. We don't need to set XDG_DATA_DIRS for
# ginsttest-runner, because /usr/local/share *is* in the default
# search path for that.
env --chdir=/ \
LD_LIBRARY_PATH=/usr/local/lib \
SDL_AUDIODRIVER=dummy \
SDL_VIDEODRIVER=dummy \
ginsttest-runner --tap SDL2

72
.github/workflows/msvc.yml vendored Normal file
View File

@@ -0,0 +1,72 @@
name: Build (MSVC)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM), flags: -A ARM }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v2
- name: Create CMake project using SDL as a subproject
shell: python
run: |
import os
import textwrap
srcdir = r"${{ github.workspace }}".replace("\\", "/")
builddir = f"{ srcdir }/build"
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
cmake_minimum_required(VERSION 3.0)
project(sdl_user)
add_subdirectory("{ srcdir }" SDL)
"""))
- name: Configure (CMake)
run: cmake -S build -B build `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL2_DISABLE_INSTALL=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build/ --config Release --parallel
- name: Run build-time tests
if: "! contains(matrix.platform.name, 'ARM')"
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release
- name: Install (CMake)
run: |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
run: |
cmake -S cmake/test -B cmake_config_build `
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
${{ matrix.platform.flags }}
cmake --build cmake_config_build --config Release
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.0.2
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

72
.github/workflows/ps2.yaml vendored Normal file
View File

@@ -0,0 +1,72 @@
name: Build (Sony Playstation 2)
on: [push, pull_request]
jobs:
ps2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v2
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
# To be removed once ps2_drivers is part of PS2DEV
- name: Install ps2_drivers lib
run: |
git clone https://github.com/fjtrujy/ps2_drivers.git
cd ps2_drivers
make -j $(getconf _NPROCESSORS_ONLN) clean
make -j $(getconf _NPROCESSORS_ONLN)
make -j $(getconf _NPROCESSORS_ONLN) install
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja\
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build --config Release --verbose --parallel
- name: Install (CMake)
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=mips64r5900el-ps2-elf-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Get short SHA
id: slug
run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
- name: Upload artifacts
if: ${{ success() }}
uses: actions/upload-artifact@v3
with:
name: tests-${{ steps.slug.outputs.sha8 }}
path: |
build/test

49
.github/workflows/psp.yaml vendored Normal file
View File

@@ -0,0 +1,49 @@
name: Build (Sony Playstation Portable)
on: [push, pull_request]
jobs:
psp:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v2
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make pkgconf
- name: Configure CMake
run: |
cmake -S . -B build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --config Release
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build --config Release
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DTEST_SHARED=FALSE \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=psp-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=psp-gcc
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
cmake/test/test_pkgconfig.sh

View File

@@ -3,26 +3,65 @@ name: Build (RISC OS)
on: [push, pull_request]
jobs:
autotools:
name: autotools
Build:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
steps:
- uses: actions/checkout@v2
- name: Configure
run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
- name: Build
run: make -j`nproc`
cmake:
name: CMake
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: autotools, test_args: '-DTEST_SHARED=FALSE' } # FIXME: autotools should build and install shared libraries
- { name: CMake }
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
mkdir build_autotools
cd build_autotools
../configure \
--host=arm-unknown-riscos \
--disable-gcc-atomics \
--prefix=${{ github.workspace }}/prefix_autotools
- name: Build (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: make -C build_autotools -j`nproc` V=1
- name: Install (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
make -C build_autotools install
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
- name: Configure (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DRISCOS=ON \
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: cmake --build build --verbose
- name: Install (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
cmake --install build/
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.test_args }}
cmake --build cmake_config_build --verbose

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@@ -13,11 +13,40 @@ jobs:
image: vitasdk/vitasdk:latest
steps:
- uses: actions/checkout@v2
- name: Install CMake and GNU Make
- name: Install build requirements
run: |
apk update
apk add cmake make
apk add cmake ninja pkgconf
- name: Configure CMake
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=arm-vita-eabi-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=arm-vita-eabi-gcc
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

49
.github/workflows/vmactions.yml vendored Normal file
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@@ -0,0 +1,49 @@
name: Build (VM Actions)
on: [push, pull_request]
jobs:
freebsd:
runs-on: macos-12
name: FreeBSD
steps:
- uses: actions/checkout@v2
- name: Build
uses: vmactions/freebsd-vm@v0
with:
usesh: true
prepare: |
pkg install -y \
gmake \
pkgconf \
libXcursor \
libXext \
libXinerama \
libXi \
libXfixes \
libXrandr \
libXScrnSaver \
libXxf86vm \
wayland \
wayland-protocols \
libxkbcommon \
mesa-libs \
libglvnd \
evdev-proto \
libinotify \
alsa-lib \
jackit \
nas \
pipewire \
pulseaudio \
sndio \
dbus \
zh-fcitx \
ibus \
libsamplerate \
libudev-devd
run: |
mkdir build_autotools
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1

35
.github/workflows/watcom.yml vendored Normal file
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@@ -0,0 +1,35 @@
name: Build (OpenWatcom)
on: [push, pull_request]
jobs:
os2:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
matrix:
platform:
- { name: Windows, makefile: Makefile.w32 }
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v2
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |
wmake -f ${{ matrix.platform.makefile }}
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }}
cd ..
- name: Run tests
if: "matrix.platform.makefile == 'Makefile.w32'"
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
cd ..
- name: distclean
run: |
wmake -f ${{ matrix.platform.makefile }} distclean
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
cd ..

2
.gitignore vendored
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@@ -22,6 +22,7 @@ buildbot
*.exe
*.o
*.obj
*.res
*.lib
*.a
*.la
@@ -95,6 +96,7 @@ VisualC/visualtest/testsprite2.exe
VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
VisualC-GDK/**/Layout
# for Android
android-project/local.properties

15
.wikiheaders-options Normal file
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@@ -0,0 +1,15 @@
projectfullname = SDL_mixer
projectshortname = SDL_mixer
incsubdir = include
wikisubdir =
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
mainincludefname = SDL.h
versionfname = include/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0

File diff suppressed because it is too large Load Diff

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@@ -8,10 +8,10 @@ To compile and install SDL:
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
* Run './configure; make; make install'
Mac OS X with Xcode:
macOS with Xcode:
* Read docs/README-macosx.md
Mac OS X from the command line:
macOS from the command line:
* Run './configure; make; make install'
Linux and other UNIX systems:

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@@ -1,4 +1,4 @@
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
@SET_MAKE@
SHELL = @SHELL@
CC = @CC@
CXX = @CXX@
INCLUDE = @INCLUDE@
CFLAGS = @BUILD_CFLAGS@
EXTRA_CFLAGS = @EXTRA_CFLAGS@
@@ -49,7 +50,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
@@ -79,6 +80,7 @@ HDRS = \
SDL_filesystem.h \
SDL_gamecontroller.h \
SDL_gesture.h \
SDL_guid.h \
SDL_haptic.h \
SDL_hidapi.h \
SDL_hints.h \

View File

@@ -1,10 +1,25 @@
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
#
# If you have GNU libiconv installed (iconv2.dll), you
# can compile against it by specifying LIBICONV=1, e.g.:
# wmake -f Makefile.os2 LIBICONV=1
#
# If you have libusb-1.0 installed (usb100.dll, libusb.h), you
# can compile hidapi joystick support against it (experimental)
# by specifying HIDAPI=1, e.g.:
# wmake -f Makefile.os2 HIDAPI=1
LIBNAME = SDL2
VERSION = 2.0.18
MAJOR_VERSION = 2
MINOR_VERSION = 23
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
LIBICONV=0
ICONVLIB=$(LIBICONV_LIB)
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
@@ -12,42 +27,55 @@ LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
INCPATH+= -Iinclude
INCPATH+= -I"src/core/os2" -I"src/core/os2/geniconv"
LIBM = libm.lib
LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
# max warnings:
CFLAGS+= -wx
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# building dll:
CFLAGS+= -bd
# the include paths :
CFLAGS+= $(INCPATH)
# building SDL itself (for DECLSPEC):
CFLAGS+= -DBUILD_SDL
LIBM = SDL2libm.lib
TLIB = SDL2test.lib
LIBS = mmpm2.lib $(LIBM)
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# Debug options:
# - debug messages from OS/2 related code to stdout:
#CFLAGS+= -DOS2DEBUG
# - debug messages from OS/2 code via SDL_LogDebug():
#CFLAGS+= -DOS2DEBUG=2
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
# max warnings:
CFLAGS+= -wx
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
# building dll:
CFLAGS_DLL =$(CFLAGS)
CFLAGS_DLL+= -bd
# iconv:
LIBICONV_LIB=iconv2.lib
!ifeq LIBICONV 1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
LIBS+= $(ICONVLIB)
!else
LIBS+= libuls.lib libconv.lib
!endif
# hidapi (libusb):
!ifeq HIDAPI 1
CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
!endif
# building SDL itself (for DECLSPEC):
CFLAGS_DLL+= -DBUILD_SDL
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
@@ -61,14 +89,17 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_locale.c SDL_syslocale.c
SRCS+= SDL_url.c SDL_sysurl.c
SRCS+= SDL_os2.c geniconv.c os2cp.c os2iconv.c sys2utf8.c
SRCS+= SDL_os2.c
!ifeq LIBICONV 0
SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
!endif
SRCS+= SDL_os2audio.c
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
SDL_os2mouse.c SDL_os2messagebox.c
@@ -76,19 +107,22 @@ SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
SRCS+= SDL_dynapi.c
OBJS = $(SRCS:.c=.obj)
MOBJS= $(MSRCS:.c=.obj)
.extensions:
.extensions: .lib .dll .obj .c .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/core/os2/geniconv;
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
all: $(DLLFILE) $(LIBFILE) .symbolic
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
build_dll: .symbolic
@echo * Compiling dll objects
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
@@ -97,40 +131,134 @@ $(LIBFILE): $(DLLFILE)
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
wcc386 $(CFLAGS) -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_rwops.obj: SDL_rwops.c
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_wave.obj: SDL_wave.c
wcc386 $(CFLAGS) -wcd=124 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c
wcc386 $(CFLAGS) -za99 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
!endif
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
MOBJS= $(MSRCS:.c=.obj)
.c: ./src/libm;
$(LIBM): $(MOBJS)
e_atan2.obj: e_atan2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_exp.obj: e_exp.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_fmod.obj: e_fmod.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log10.obj: e_log10.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log.obj: e_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_pow.obj: e_pow.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_rem_pio2.obj: e_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_sqrt.obj: e_sqrt.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_cos.obj: k_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_rem_pio2.obj: k_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_sin.obj: k_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_tan.obj: k_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_atan.obj: s_atan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_copysign.obj: s_copysign.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_cos.obj: s_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_fabs.obj: s_fabs.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_floor.obj: s_floor.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_scalbn.obj: s_scalbn.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_sin.obj: s_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_tan.obj: s_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_libm: .symbolic
@echo * Compiling libm objects
$(LIBM): build_libm $(MOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
# SDL2test
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
TOBJS= $(TSRCS:.c=.obj)
.c: ./src/test;
SDL_test_assert.obj: SDL_test_assert.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_common.obj: SDL_test_common.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_compare.obj: SDL_test_compare.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_crc32.obj: SDL_test_crc32.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_font.obj: SDL_test_font.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_harness.obj: SDL_test_harness.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageFace.obj: SDL_test_imageFace.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_log.obj: SDL_test_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_md5.obj: SDL_test_md5.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_random.obj: SDL_test_random.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_memory.obj: SDL_test_memory.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_tlib: .symbolic
@echo * Compiling testlib objects
$(TLIB): build_tlib $(TOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
$(LNKFILE):
@echo * Creating linker file: $@
@%create $@
@@ -148,14 +276,16 @@ $(LNKFILE):
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@ echo * Clean: $(LIBNAME)
@echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
@if exist $(LIBM) rm $(LIBM)
@if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)
@if exist $(TLIB) rm $(TLIB)

View File

@@ -1,107 +0,0 @@
TARGET_LIB = libSDL2.a
OBJS= src/SDL.o \
src/SDL_assert.o \
src/SDL_dataqueue.o \
src/SDL_error.o \
src/SDL_hints.o \
src/SDL_log.o \
src/atomic/SDL_atomic.o \
src/atomic/SDL_spinlock.o \
src/audio/SDL_audio.o \
src/audio/SDL_audiocvt.o \
src/audio/SDL_audiodev.o \
src/audio/SDL_audiotypecvt.o \
src/audio/SDL_mixer.o \
src/audio/SDL_wave.o \
src/audio/psp/SDL_pspaudio.o \
src/cpuinfo/SDL_cpuinfo.o \
src/events/SDL_clipboardevents.o \
src/events/SDL_displayevents.o \
src/events/SDL_dropevents.o \
src/events/SDL_events.o \
src/events/SDL_gesture.o \
src/events/SDL_keyboard.o \
src/events/SDL_mouse.o \
src/events/SDL_quit.o \
src/events/SDL_touch.o \
src/events/SDL_windowevents.o \
src/file/SDL_rwops.o \
src/haptic/SDL_haptic.o \
src/haptic/dummy/SDL_syshaptic.o \
src/hidapi/SDL_hidapi.o \
src/joystick/SDL_joystick.o \
src/joystick/SDL_gamecontroller.o \
src/joystick/psp/SDL_sysjoystick.o \
src/joystick/virtual/SDL_virtualjoystick.o \
src/power/SDL_power.o \
src/power/psp/SDL_syspower.o \
src/filesystem/dummy/SDL_sysfilesystem.o \
src/locale/SDL_locale.o \
src/locale/dummy/SDL_syslocale.o \
src/misc/SDL_url.o \
src/misc/dummy/SDL_sysurl.o \
src/render/SDL_render.o \
src/render/SDL_yuv_sw.o \
src/render/psp/SDL_render_psp.o \
src/render/software/SDL_blendfillrect.o \
src/render/software/SDL_blendline.o \
src/render/software/SDL_blendpoint.o \
src/render/software/SDL_drawline.o \
src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \
src/render/software/SDL_triangle.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \
src/stdlib/SDL_qsort.o \
src/stdlib/SDL_stdlib.o \
src/stdlib/SDL_string.o \
src/stdlib/SDL_strtokr.o \
src/thread/SDL_thread.o \
src/thread/generic/SDL_systls.o \
src/thread/psp/SDL_syssem.o \
src/thread/psp/SDL_systhread.o \
src/thread/psp/SDL_sysmutex.o \
src/thread/psp/SDL_syscond.o \
src/timer/SDL_timer.o \
src/timer/psp/SDL_systimer.o \
src/video/SDL_RLEaccel.o \
src/video/SDL_blit.o \
src/video/SDL_blit_0.o \
src/video/SDL_blit_1.o \
src/video/SDL_blit_A.o \
src/video/SDL_blit_N.o \
src/video/SDL_blit_auto.o \
src/video/SDL_blit_copy.o \
src/video/SDL_blit_slow.o \
src/video/SDL_bmp.o \
src/video/SDL_clipboard.o \
src/video/SDL_fillrect.o \
src/video/SDL_pixels.o \
src/video/SDL_rect.o \
src/video/SDL_stretch.o \
src/video/SDL_surface.o \
src/video/SDL_video.o \
src/video/SDL_yuv.o \
src/video/psp/SDL_pspevents.o \
src/video/psp/SDL_pspvideo.o \
src/video/psp/SDL_pspgl.o \
src/video/psp/SDL_pspmouse.o \
src/video/yuv2rgb/yuv_rgb.o
INCDIR = ./include
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LIBS = -lGL -lGLU -lglut -lz \
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak

273
Makefile.w32 Normal file
View File

@@ -0,0 +1,273 @@
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 23
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
INCPATH+= -Iinclude
INCPATH+= -I"src/video/khronos"
LIBM = SDL2libm.lib
TLIB = SDL2test.lib
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
# building dll:
CFLAGS_DLL =$(CFLAGS)
CFLAGS_DLL+= -bd
# we override the DECLSPEC define in begin_code.h, because we are using
# an exports file to remove the _cdecl '_' prefix from the symbol names
CFLAGS_DLL+= -DDECLSPEC=
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
RCFLAGS = -q -r -bt=nt $(INCPATH)
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_locale.c SDL_syslocale.c
SRCS+= SDL_url.c SDL_sysurl.c
SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
SRCS+= SDL_syspower.c
SRCS+= SDL_d3dmath.c
SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
SRCS+= SDL_dynapi.c
RCSRCS = version.rc
OBJS = $(SRCS:.c=.obj)
RCOBJS= $(RCSRCS:.rc=.res)
.extensions:
.extensions: .lib .dll .obj .res .c .rc .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
.rc: ./src/main/windows
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
build_dll: .symbolic
@echo * Compiling dll objects
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
$(LIBFILE): $(DLLFILE)
@echo * Creating LIB file: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
.c.obj:
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
.rc.res:
wrc $(RCFLAGS) -fo=$^@ $<
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_wave.obj: SDL_wave.c
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
SDL_malloc.obj: SDL_malloc.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
MOBJS= $(MSRCS:.c=.obj)
.c: ./src/libm;
e_atan2.obj: e_atan2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_exp.obj: e_exp.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_fmod.obj: e_fmod.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log10.obj: e_log10.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log.obj: e_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_pow.obj: e_pow.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_rem_pio2.obj: e_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_sqrt.obj: e_sqrt.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_cos.obj: k_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_rem_pio2.obj: k_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_sin.obj: k_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_tan.obj: k_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_atan.obj: s_atan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_copysign.obj: s_copysign.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_cos.obj: s_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_fabs.obj: s_fabs.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_floor.obj: s_floor.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_scalbn.obj: s_scalbn.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_sin.obj: s_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_tan.obj: s_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_libm: .symbolic
@echo * Compiling libm objects
$(LIBM): build_libm $(MOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
# SDL2test
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
TOBJS= $(TSRCS:.c=.obj)
.c: ./src/test;
SDL_test_assert.obj: SDL_test_assert.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_common.obj: SDL_test_common.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_compare.obj: SDL_test_compare.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_crc32.obj: SDL_test_crc32.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_font.obj: SDL_test_font.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_harness.obj: SDL_test_harness.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageFace.obj: SDL_test_imageFace.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_log.obj: SDL_test_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_md5.obj: SDL_test_md5.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_random.obj: SDL_test_random.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_memory.obj: SDL_test_memory.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_tlib: .symbolic
@echo * Compiling testlib objects
$(TLIB): build_tlib $(TOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
$(LNKFILE): Makefile.w32
@echo * Creating linker file: $@
@%create $@
@%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
@%append $@ NAME $(DLLFILE)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ OPTION RESOURCE=$(RCOBJS)
@%append $@ EXPORT=src/dynapi/SDL2.exports
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(EXPFILE)
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
@%append $@ OPTION ELIMINATE
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.res rm *.res
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
@if exist $(LIBM) rm $(LIBM)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)
@if exist $(TLIB) rm $(TLIB)

View File

@@ -1,88 +0,0 @@
# Makefile to build the pandora SDL library
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = \
./src/*.c \
./src/atomic/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/filesystem/unix/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/hidapi/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/locale/*.c \
./src/locale/unix/*.c \
./src/misc/*.c \
./src/misc/unix/*.c \
./src/power/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/yuv2rgb/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
$(TARGET_STATIC): $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
$(TARGET_SHARED):
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
config_copy:
cp include/SDL_config_wiz.h include/SDL_config.h
clean:
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
install:
mkdir -p $(WIZSDK)/lib
mkdir -p $(WIZSDK)/include/SDL2
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
cp $(TARGET_STATIC) ../../toolchain/libs
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
cp -f include/*.h $(WIZSDK)/include/SDL2/
cp -f include/*.h ../../toolchain/include/SDL2/

View File

@@ -1,111 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
# on static-only builds create an alias
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
endif()
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
endif()
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
# from vcpkg and from building myself with cmake from latest git
# AND on Linux when building SDL2 (tested current git) with CMake
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
# But at least if building worked with sdl2-config.cmake it will also work with this.
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
# for the "normal"/release build they could be in lots of different properties..
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
# fewer possibilities for debug builds
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
foreach(prop ${relprops})
get_target_property(sdl2implib SDL2::SDL2 ${prop})
if(sdl2implib)
#message("set sdl2implib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${relprops})
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
if(sdl2mainimplib)
#message("set sdl2mainimplib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
if(sdl2implibdbg)
#message("set sdl2implibdbg from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
if(sdl2mainimplibdbg)
#message("set sdl2mainimplibdbg from ${prop}")
break()
endif()
endforeach()
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
else()
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
set(sdl2implib ${sdl2implibdbg})
endif()
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
set(sdl2mainimplib ${sdl2mainimplibdbg})
endif()
if( sdl2implib AND sdl2mainimplib )
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
set(SDL2_LIBRARIES ${sdl2implib})
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
else()
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
endif()
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
# LINK_DEPENDS? LINK_FLAGS?
endif()
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
# which is different to what it looks like when coming from sdl2-config.cmake
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
unset(sdl2implib)
unset(sdl2mainimplib)
unset(sdl2implibdbg)
unset(sdl2mainimplibdbg)
unset(relprops)
unset(dbgprops)

65
SDL2Config.cmake.in Normal file
View File

@@ -0,0 +1,65 @@
# sdl2 cmake project-config input for CMakeLists.txt script
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
@PACKAGE_INIT@
set(SDL2_FOUND TRUE)
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
set(SDL2_SDL2_FOUND TRUE)
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
if(ANDROID)
enable_language(CXX)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
set(SDL2_SDL2-static_FOUND TRUE)
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
set(SDL2_SDL2main_FOUND TRUE)
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
set(SDL2_SDL2test_FOUND TRUE)
endif()
check_required_components(SDL2)
# Create SDL2::SDL2 alias for static-only builds
if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
if(CMAKE_VERSION VERSION_LESS "3.18")
# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
else()
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
endif()
endif()
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
set(SDL2_LIBRARIES SDL2::SDL2)
set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
set(SDL2_STATIC_PRIVATE_LIBS)
set(SDL2MAIN_LIBRARY)
if(TARGET SDL2::SDL2main)
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
endif()
set(SDL2TEST_LIBRARY SDL2::SDL2test)

131
VisualC-GDK/SDL.sln Normal file
View File

@@ -0,0 +1,131 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
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6
VisualC-GDK/clean.sh Executable file
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#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;

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<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

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@@ -0,0 +1,444 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\..\test\controllermap.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
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<ItemGroup>
<CopyFileToFolders Include="PackageLayout.xml" />
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<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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View File

@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp" />
<CopyFileToFolders Include="..\..\..\test\axis.bmp" />
<CopyFileToFolders Include="..\..\..\test\button.bmp" />
<CopyFileToFolders Include="..\..\..\test\controllermap.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,10 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View File

@@ -0,0 +1,502 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
* configured properly. See README-gdk.md.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "../src/core/windows/SDL_windows.h"
extern "C" {
#include "../test/testutils.h"
}
#include <XGameRuntime.h>
#define NUM_SPRITES 100
#define MAX_SPEED 1
static SDLTest_CommonState *state;
static int num_sprites;
static SDL_Texture **sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
int done;
static struct
{
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioDeviceID device;
static void
close_audio()
{
if (device != 0) {
SDL_CloseAudioDevice(device);
device = 0;
}
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_free(sprites);
close_audio();
SDL_FreeWAV(wave.sound);
SDLTest_CommonQuit(state);
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
*/
if (rc != 0) {
exit(rc);
}
}
static void
open_audio()
{
/* Initialize fillerup() variables */
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
if (!device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
quit(2);
}
/* Let the audio run */
SDL_PauseAudioDevice(device, SDL_FALSE);
}
static void
reopen_audio()
{
close_audio();
open_audio();
}
void SDLCALL
fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
int waveleft;
/* Set up the pointers */
waveptr = wave.sound + wave.soundpos;
waveleft = wave.soundlen - wave.soundpos;
/* Go! */
while (waveleft <= len) {
SDL_memcpy(stream, waveptr, waveleft);
stream += waveleft;
len -= waveleft;
waveptr = wave.sound;
waveleft = wave.soundlen;
wave.soundpos = 0;
}
SDL_memcpy(stream, waveptr, len);
wave.soundpos += len;
}
void
UserLoggedIn(XUserHandle user)
{
HRESULT hr;
char gamertag[128];
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
if (SUCCEEDED(hr)) {
SDL_Log("User logged in: %s", gamertag);
} else {
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
}
XUserCloseHandle(user);
}
void
AddUserUICallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
XUserCloseHandle(user);
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
}
delete asyncBlock;
}
void
AddUserUI()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserUICallback;
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
void
AddUserSilentCallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
XUserCloseHandle(user);
AddUserUI();
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
AddUserUI();
}
delete asyncBlock;
}
void
AddUserSilent()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserSilentCallback;
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
int
LoadSprite(const char *file)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return (-1);
}
}
/* We're ready to roll. :) */
return (0);
}
void
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
SDL_Rect viewport, temp;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderDrawPoint(renderer, 0, 0);
SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
temp.x = 1;
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = viewport.w-sprite_w-1;
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = 1;
temp.y = viewport.h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = viewport.w-sprite_w-1;
temp.y = viewport.h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
viewport.w-sprite_w-2, viewport.h-sprite_h-2);
SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
sprite_w, viewport.h-sprite_h-2);
/* Update the screen! */
SDL_RenderPresent(renderer);
}
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN && !event.key.repeat) {
SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
}
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
/* On Xbox, ignore the keydown event because the features aren't supported */
if (event.type != SDL_KEYDOWN) {
SDLTest_CommonEvent(state, &event, &done);
}
#else
SDLTest_CommonEvent(state, &event, &done);
#endif
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
continue;
DrawSprites(state->renderers[i], sprites[i]);
}
}
int
main(int argc, char *argv[])
{
int i;
const char *icon = "icon.bmp";
char *soundname = NULL;
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
} else if (argv[i][0] != '-') {
icon = argv[i];
consumed = 1;
}
}
if (consumed < 0) {
static const char *options[] = {
"[--blend none|blend|add|mod]",
"[--cyclecolor]",
"[--cyclealpha]",
"[num_sprites]",
"[icon.bmp]",
NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (LoadSprite(icon) < 0) {
quit(2);
}
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (soundname == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
quit(1);
}
wave.spec.callback = fillerup;
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
open_audio();
/* Main render loop */
done = 0;
/* Try to add the default user silently */
AddUserSilent();
while (!done) {
loop();
}
quit(0);
SDL_free(soundname);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,401 @@
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<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\sample.wav">
<FileType>Document</FileType>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="src\testgdk.cpp" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\..\test\sample.wav" />
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
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View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,9 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testsprite2.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View File

@@ -0,0 +1,395 @@
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<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
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<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
copy "%(FullPath)" "$(OutDir)\"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
copy "%(FullPath)" "$(OutDir)\"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
copy "%(FullPath)" "$(OutDir)\"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite2"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testsprite2"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite2"
SplashScreenImage="SplashScreenImage.png"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@@ -45,6 +45,7 @@
<ClInclude Include="..\include\SDL_error.h" />
<ClInclude Include="..\include\SDL_events.h" />
<ClInclude Include="..\include\SDL_filesystem.h" />
<ClInclude Include="..\include\SDL_guid.h" />
<ClInclude Include="..\include\SDL_haptic.h" />
<ClInclude Include="..\include\SDL_hints.h" />
<ClInclude Include="..\include\SDL_hidapi.h" />
@@ -106,7 +107,6 @@
<ClInclude Include="..\src\events\SDL_events_c.h" />
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
@@ -114,6 +114,7 @@
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\src\joystick\controller_type.h" />
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
@@ -144,6 +145,8 @@
<ClInclude Include="..\src\SDL_fatal.h" />
<ClInclude Include="..\src\SDL_hints_c.h" />
<ClInclude Include="..\src\SDL_internal.h" />
<ClInclude Include="..\src\SDL_list.h" />
<ClInclude Include="..\src\SDL_log_c.h" />
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
@@ -248,6 +251,7 @@
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\src\joystick\controller_type.c" />
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
@@ -295,15 +299,20 @@
<ClCompile Include="..\src\SDL.c" />
<ClCompile Include="..\src\SDL_assert.c" />
<ClCompile Include="..\src\SDL_dataqueue.c" />
<ClCompile Include="..\src\SDL_list.c" />
<ClCompile Include="..\src\SDL_error.c" />
<ClCompile Include="..\src\SDL_guid.c" />
<ClCompile Include="..\src\SDL_hints.c" />
<ClCompile Include="..\src\SDL_log.c" />
<ClCompile Include="..\src\SDL_utils.c" />
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\src\stdlib\SDL_crc16.c" />
<ClCompile Include="..\src\stdlib\SDL_crc32.c" />
<ClCompile Include="..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
<ClCompile Include="..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\src\stdlib\SDL_string.c" />
@@ -414,10 +423,9 @@
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>8.2</ApplicationTypeRevision>
<TargetPlatformVersion>10.0.10069.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10069.0</TargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

View File

@@ -63,6 +63,9 @@
<ClInclude Include="..\include\SDL_filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\SDL_guid.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\SDL_haptic.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -237,9 +240,6 @@
<ClInclude Include="..\src\events\SDL_mouse_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\events\SDL_sysevents.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\events\SDL_touch_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -330,6 +330,9 @@
<ClInclude Include="..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\SDL_log_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\locale\SDL_syslocale.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -411,6 +414,9 @@
<ClInclude Include="..\src\SDL_dataqueue.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\SDL_list.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -627,6 +633,9 @@
<ClCompile Include="..\src\SDL_error.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\SDL_guid.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\SDL_hints.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -639,6 +648,9 @@
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\stdlib\SDL_crc16.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\stdlib\SDL_crc32.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -780,6 +792,12 @@
<ClCompile Include="..\src\SDL_dataqueue.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\SDL_list.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\SDL_utils.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -813,10 +831,16 @@
<ClCompile Include="..\src\misc\SDL_url.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="..\src\joystick\controller_type.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\controller_type.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

View File

@@ -234,6 +234,7 @@
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_hidapi.h" />
@@ -304,6 +305,7 @@
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
@@ -319,7 +321,6 @@
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
@@ -347,6 +348,7 @@
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
@@ -367,8 +369,11 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\SDL_list.h" />
<ClInclude Include="..\..\src\SDL_log_c.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
@@ -452,6 +457,7 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
@@ -474,13 +480,16 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -522,6 +531,8 @@
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
@@ -543,16 +554,20 @@
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_list.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\SDL_utils.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />

View File

@@ -169,6 +169,9 @@
<Filter Include="video\khronos\vulkan">
<UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
</Filter>
<Filter Include="render\direct3d12">
<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
@@ -231,6 +234,9 @@
<ClInclude Include="..\..\include\SDL_gesture.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_guid.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>API Headers</Filter>
</ClInclude>
@@ -401,6 +407,7 @@
</ClInclude>
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_list.h" />
<ClInclude Include="..\..\include\SDL_metal.h">
<Filter>API Headers</Filter>
</ClInclude>
@@ -425,6 +432,9 @@
<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
<Filter>core\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
<Filter>core\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
<Filter>core\windows</Filter>
</ClInclude>
@@ -464,9 +474,6 @@
<ClInclude Include="..\..\src\events\SDL_mouse_c.h">
<Filter>events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_sysevents.h">
<Filter>events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_touch_c.h">
<Filter>events</Filter>
</ClInclude>
@@ -824,6 +831,10 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\SDL_log_c.h" />
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
<Filter>render\direct3d12</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@@ -831,7 +842,10 @@
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_list.c" />
<ClCompile Include="..\..\src\SDL_utils.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c">
<Filter>audio</Filter>
</ClCompile>
@@ -859,6 +873,9 @@
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
<Filter>core\windows</Filter>
</ClCompile>
@@ -913,6 +930,9 @@
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c">
<Filter>hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\controller_type.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>joystick</Filter>
</ClCompile>
@@ -1027,7 +1047,7 @@
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
<Filter>joystick\dummy</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
@@ -1045,6 +1065,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
@@ -1057,6 +1080,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
@@ -1201,7 +1227,7 @@
<ClCompile Include="..\..\src\thread\SDL_thread.c">
<Filter>thread</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" >
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c">
<Filter>thread\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
@@ -1219,6 +1245,9 @@
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
<Filter>thread\generic</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c">
<Filter>stdlib</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c">
<Filter>stdlib</Filter>
</ClCompile>
@@ -1316,6 +1345,12 @@
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
<Filter>power\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
<Filter>render\direct3d12</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
<Filter>render\direct3d12</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -0,0 +1,54 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL2 CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL2-devel-2.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

View File

@@ -0,0 +1,111 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL2_FOUND TRUE)
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
set(_sdl_arch_subdir "x86")
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
set(_sdl_arch_subdir "x64")
else()
set(SDL2_FOUND FALSE)
return()
endif()
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
set(SDL2TEST_LIBRARY SDL2::SDL2test)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL2-target.cmake files.
set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
IMPORTED_IMPLIB "${_sdl2_library}"
IMPORTED_LOCATION "${_sdl2_dll_library}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
set(SDL2_SDL2_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2_library)
unset(_sdl2_dll_library)
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
if(EXISTS "${_sdl2main_library}")
if(NOT TARGET SDL2::SDL2main)
add_library(SDL2::SDL2main STATIC IMPORTED)
set_target_properties(SDL2::SDL2main
PROPERTIES
IMPORTED_LOCATION "${_sdl2main_library}"
)
endif()
set(SDL2_SDL2main_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2main_library)
set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
if(EXISTS "${_sdl2test_library}")
if(NOT TARGET SDL2::SDL2test)
add_library(SDL2::SDL2test STATIC IMPORTED)
set_target_properties(SDL2::SDL2test
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
IMPORTED_LOCATION "${_sdl2test_library}"
)
endif()
set(SDL2_SDL2test_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2test_library)
check_required_components(SDL2)

View File

@@ -200,6 +200,12 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\checkkeys.c">
@@ -216,4 +222,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -271,6 +271,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\controllermap.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -203,6 +203,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Test\loopwave.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\test\sample.wav">
@@ -227,4 +228,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -206,9 +206,12 @@
<ClCompile Include="..\..\..\test\testautomation_audio.c" />
<ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
<ClCompile Include="..\..\..\test\testautomation_events.c" />
<ClCompile Include="..\..\..\test\testautomation_guid.c" />
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
<ClCompile Include="..\..\..\test\testautomation_main.c" />
<ClCompile Include="..\..\..\test\testautomation_math.c" />
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
<ClCompile Include="..\..\..\test\testautomation_pixels.c" />
<ClCompile Include="..\..\..\test\testautomation_platform.c" />
@@ -228,4 +231,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -271,6 +271,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -217,6 +217,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -241,8 +241,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testrendertarget.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -241,8 +241,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testscale.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -223,8 +223,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite2.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -22,28 +22,29 @@
<ProjectName>testquit</ProjectName>
<RootNamespace>testquit</RootNamespace>
<ProjectGuid>{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}</ProjectGuid>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -200,13 +201,13 @@
<ClCompile Include="..\..\..\..\visualtest\unittest\testquit.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\SDLmain\SDLmain_VS2012.vcxproj">
<ProjectReference Include="..\..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\SDLtest\SDLtest_VS2012.vcxproj">
<ProjectReference Include="..\..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\SDL\SDL_VS2012.vcxproj">
<ProjectReference Include="..\..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
</ItemGroup>

View File

@@ -22,28 +22,29 @@
<ProjectName>visualtest</ProjectName>
<RootNamespace>visualtest</RootNamespace>
<ProjectGuid>{13DDF23A-4A8F-4AF9-9734-CC09D9157924}</ProjectGuid>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -110,6 +111,7 @@
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -152,6 +154,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -196,7 +199,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
@@ -241,6 +244,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -288,13 +292,13 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
<ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SDLmain\SDLmain_VS2012.vcxproj">
<ProjectReference Include="..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
</ProjectReference>
<ProjectReference Include="..\SDLtest\SDLtest_VS2012.vcxproj">
<ProjectReference Include="..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
</ProjectReference>
<ProjectReference Include="..\SDL\SDL_VS2012.vcxproj">
<ProjectReference Include="..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
</ItemGroup>

View File

@@ -1,6 +1,134 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.24.0:
---------------------------------------------------------------------------
General:
* New version numbering scheme, similar to GLib and Flatpak.
* An even number in the minor version (second component) indicates
a production-ready stable release such as 2.24.0, which would have
been 2.0.24 under the old system.
* The patchlevel (micro version, third component) indicates a
bugfix-only update: for example, 2.24.1 would be a bugfix-only
release to fix bugs in 2.24.0, without adding new features.
* An odd number in the minor version indicates a prerelease such
as 2.23.0. Stable distributions should not use these prereleases.
* The patchlevel indicates successive prereleases, for example
2.23.1 and 2.23.2 would be prereleases during development of
the SDL 2.24.0 stable release.
* Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
* Added SDL_bsearch(), SDL_crc16(), and SDL_utf8strnlen() to the stdlib routines
* Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
* Added SDL_ResetHint() to reset a hint to the default value
* Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
* Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
* Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
* The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
* Added support for Nintendo Online classic controllers using the HIDAPI driver
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
* Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
* Added functions to get the platform dependent name for a joystick or game controller:
* SDL_JoystickPathForIndex()
* SDL_JoystickPath()
* SDL_GameControllerPathForIndex()
* SDL_GameControllerPath()
* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
* Added SDL_GetOriginalMemoryFunctions()
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
* SDL log messages are no longer limited to 4K and can be any length
* Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
Windows:
* Added initial support for building for Windows and Xbox with Microsoft's Game Development Kit (GDK), see docs/README-gdk.md for details
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem
* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels
* Added the hint SDL_HINT_DIRECTINPUT_ENABLED to control whether the DirectInput driver should be used
* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
Linux:
* Support for XVidMode has been removed, mode changes are only supported using the XRandR extension
* Added the hint SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION to control whether to expose a set of emulated modes in addition to the native resolution modes available on Wayland
* Added the hint SDL_HINT_KMSDRM_DEVICE_INDEX to specify which KMSDRM device to use if the default is not desired
* Added the hint SDL_HINT_LINUX_DIGITAL_HATS to control whether to treat hats as digital rather than checking to see if they may be analog
* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
macOS:
* Bumped minimum OS deployment version to macOS 10.9
* Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
* Added the hint SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH to control whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing. This hint defaults to blocking, which is the safer option on modern macOS.
---------------------------------------------------------------------------
2.0.22:
---------------------------------------------------------------------------
General:
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
* SDL_PointInFRect()
* SDL_FRectEmpty()
* SDL_FRectEquals()
* SDL_FRectEqualsEpsilon()
* SDL_HasIntersectionF()
* SDL_IntersectFRect()
* SDL_UnionFRect()
* SDL_EncloseFPoints()
* SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
Windows:
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
Linux:
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
Android:
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
---------------------------------------------------------------------------
2.0.20:
---------------------------------------------------------------------------
General:
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
Windows:
* Fixed size of custom cursors
Linux:
* Fixed hotplug controller detection, broken in 2.0.18
---------------------------------------------------------------------------
2.0.18:
---------------------------------------------------------------------------
@@ -8,6 +136,7 @@ This is a list of major changes in SDL's version history.
General:
* The SDL wiki documentation and development headers are automatically kept in sync
* Each function has information about in which version of SDL it was introduced
* SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly!
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture

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INFOPLIST_FILE = Info.plist;
LIBRARY_SEARCH_PATHS = "$(inherited)";
PRODUCT_NAME = "___PROJECTNAME___";
USER_HEADER_SEARCH_PATHS = ../../../include;
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name = Release;
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name = Debug;
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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name = Release;
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isa = XCConfigurationList;
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defaultConfigurationIsVisible = 0;
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C01FCF4E08A954540054247B /* Build configuration list for PBXProject "___PROJECTNAME___" */ = {
isa = XCConfigurationList;
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rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
}

View File

@@ -1,100 +0,0 @@
/*
* rectangles.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
int
randomInt(int min, int max)
{
return min + rand() % (max - min + 1);
}
void
render(SDL_Renderer *renderer)
{
SDL_Rect rect;
Uint8 r, g, b;
/* Clear the screen */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
/* Come up with a random rectangle */
rect.w = randomInt(64, 128);
rect.h = randomInt(64, 128);
rect.x = randomInt(0, SCREEN_WIDTH);
rect.y = randomInt(0, SCREEN_HEIGHT);
/* Come up with a random color */
r = randomInt(50, 255);
g = randomInt(50, 255);
b = randomInt(50, 255);
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
/* Fill the rectangle in the color */
SDL_RenderFillRect(renderer, &rect);
/* update screen */
SDL_RenderPresent(renderer);
}
int
main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
int done;
SDL_Event event;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Could not initialize SDL\n");
return 1;
}
/* seed random number generator */
srand(time(NULL));
/* create window and renderer */
window =
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL);
if (!window) {
printf("Could not initialize Window\n");
return 1;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
printf("Could not create renderer\n");
return 1;
}
/* Enter render loop, waiting for user to quit */
done = 0;
while (!done) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render(renderer);
SDL_Delay(1);
}
/* shutdown SDL */
SDL_Quit();
return 0;
}

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.18</string>
<string>2.23.2</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.18</string>
<string>2.23.2</string>
</dict>
</plist>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,48 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL2 CMake version configuration file:
# This file is meant to be placed in Resources/CMake of a SDL2 framework
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

View File

@@ -0,0 +1,64 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in Resources/CMake of a SDL2 framework
# INTERFACE_LINK_OPTIONS needs CMake 3.12
cmake_minimum_required(VERSION 3.12)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL2_FOUND TRUE)
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
set(SDL2_LIBRARIES "SDL2::SDL2")
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL2-target.cmake files.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
set(SDL2_SDL2_FOUND)
check_required_components(SDL2)

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -18,7 +18,19 @@ To Install:
Copy the SDL2.framework to /Library/Frameworks
You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.
if your access privileges are not high enough.
Use in CMake projects:
SDL2.framework can be used in CMake projects using the following pattern:
```
find_package(SDL2 REQUIRED COMPONENTS SDL2)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL2::SDL2)
```
If SDL2.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
Additional References:

View File

@@ -4041,6 +4041,7 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ENABLE_OBJC_ARC = YES;
FRAMEWORK_SEARCH_PATHS = (
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
"$(HOME)/Library/Frameworks",
@@ -4048,7 +4049,7 @@
);
GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include;
MACOSX_DEPLOYMENT_TARGET = 10.6;
MACOSX_DEPLOYMENT_TARGET = 10.7;
};
name = Debug;
};
@@ -4168,6 +4169,7 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ENABLE_OBJC_ARC = YES;
FRAMEWORK_SEARCH_PATHS = (
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
"$(HOME)/Library/Frameworks",
@@ -4175,7 +4177,7 @@
);
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
HEADER_SEARCH_PATHS = ../../include;
MACOSX_DEPLOYMENT_TARGET = 10.6;
MACOSX_DEPLOYMENT_TARGET = 10.7;
};
name = Release;
};

View File

@@ -30,6 +30,6 @@
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
<string>10.7</string>
</dict>
</plist>

View File

@@ -0,0 +1,173 @@
# ==============================================================================
# https://www.gnu.org/software/autoconf-archive/ax_compute_relative_paths.html
# ==============================================================================
#
# SYNOPSIS
#
# AX_COMPUTE_RELATIVE_PATHS(PATH_LIST)
#
# DESCRIPTION
#
# PATH_LIST is a space-separated list of colon-separated triplets of the
# form 'FROM:TO:RESULT'. This function iterates over these triplets and
# set $RESULT to the relative path from $FROM to $TO. Note that $FROM and
# $TO needs to be absolute filenames for this macro to success.
#
# For instance,
#
# first=/usr/local/bin
# second=/usr/local/share
# AX_COMPUTE_RELATIVE_PATHS([first:second:fs second:first:sf])
# # $fs is set to ../share
# # $sf is set to ../bin
#
# $FROM and $TO are both eval'ed recursively and normalized, this means
# that you can call this macro with autoconf's dirnames like `prefix' or
# `datadir'. For example:
#
# AX_COMPUTE_RELATIVE_PATHS([bindir:datadir:bin_to_data])
#
# AX_COMPUTE_RELATIVE_PATHS should also works with DOS filenames.
#
# You may want to use this macro in order to make your package
# relocatable. Instead of hardcoding $datadir into your programs just
# encode $bin_to_data and try to determine $bindir at run-time.
#
# This macro requires AX_NORMALIZE_PATH and AX_RECURSIVE_EVAL.
#
# LICENSE
#
# Copyright (c) 2008 Alexandre Duret-Lutz <adl@gnu.org>
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <https://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 12
AU_ALIAS([ADL_COMPUTE_RELATIVE_PATHS], [AX_COMPUTE_RELATIVE_PATHS])
AC_DEFUN([AX_COMPUTE_RELATIVE_PATHS],
[for _lcl_i in $1; do
_lcl_from=\[$]`echo "[$]_lcl_i" | sed 's,:.*$,,'`
_lcl_to=\[$]`echo "[$]_lcl_i" | sed 's,^[[^:]]*:,,' | sed 's,:[[^:]]*$,,'`
_lcl_result_var=`echo "[$]_lcl_i" | sed 's,^.*:,,'`
AX_RECURSIVE_EVAL([[$]_lcl_from], [_lcl_from])
AX_RECURSIVE_EVAL([[$]_lcl_to], [_lcl_to])
_lcl_notation="$_lcl_from$_lcl_to"
AX_NORMALIZE_PATH([_lcl_from],['/'])
AX_NORMALIZE_PATH([_lcl_to],['/'])
AX_COMPUTE_RELATIVE_PATH([_lcl_from], [_lcl_to], [_lcl_result_tmp])
AX_NORMALIZE_PATH([_lcl_result_tmp],["[$]_lcl_notation"])
eval $_lcl_result_var='[$]_lcl_result_tmp'
done])
## Note:
## *****
## The following helper macros are too fragile to be used out
## of AX_COMPUTE_RELATIVE_PATHS (mainly because they assume that
## paths are normalized), that's why I'm keeping them in the same file.
## Still, some of them maybe worth to reuse.
dnl AX_COMPUTE_RELATIVE_PATH(FROM, TO, RESULT)
dnl ===========================================
dnl Compute the relative path to go from $FROM to $TO and set the value
dnl of $RESULT to that value. This function work on raw filenames
dnl (for instead it will considerate /usr//local and /usr/local as
dnl two distinct paths), you should really use AX_COMPUTE_RELATIVE_PATHS
dnl instead to have the paths sanitized automatically.
dnl
dnl For instance:
dnl first_dir=/somewhere/on/my/disk/bin
dnl second_dir=/somewhere/on/another/disk/share
dnl AX_COMPUTE_RELATIVE_PATH(first_dir, second_dir, first_to_second)
dnl will set $first_to_second to '../../../another/disk/share'.
AC_DEFUN([AX_COMPUTE_RELATIVE_PATH],
[AX_COMPUTE_COMMON_PATH([$1], [$2], [_lcl_common_prefix])
AX_COMPUTE_BACK_PATH([$1], [_lcl_common_prefix], [_lcl_first_rel])
AX_COMPUTE_SUFFIX_PATH([$2], [_lcl_common_prefix], [_lcl_second_suffix])
$3="[$]_lcl_first_rel[$]_lcl_second_suffix"])
dnl AX_COMPUTE_COMMON_PATH(LEFT, RIGHT, RESULT)
dnl ============================================
dnl Compute the common path to $LEFT and $RIGHT and set the result to $RESULT.
dnl
dnl For instance:
dnl first_path=/somewhere/on/my/disk/bin
dnl second_path=/somewhere/on/another/disk/share
dnl AX_COMPUTE_COMMON_PATH(first_path, second_path, common_path)
dnl will set $common_path to '/somewhere/on'.
AC_DEFUN([AX_COMPUTE_COMMON_PATH],
[$3=''
_lcl_second_prefix_match=''
while test "[$]_lcl_second_prefix_match" != 0; do
_lcl_first_prefix=`expr "x[$]$1" : "x\([$]$3/*[[^/]]*\)"`
_lcl_second_prefix_match=`expr "x[$]$2" : "x[$]_lcl_first_prefix"`
if test "[$]_lcl_second_prefix_match" != 0; then
if test "[$]_lcl_first_prefix" != "[$]$3"; then
$3="[$]_lcl_first_prefix"
else
_lcl_second_prefix_match=0
fi
fi
done])
dnl AX_COMPUTE_SUFFIX_PATH(PATH, SUBPATH, RESULT)
dnl ==============================================
dnl Subtract $SUBPATH from $PATH, and set the resulting suffix
dnl (or the empty string if $SUBPATH is not a subpath of $PATH)
dnl to $RESULT.
dnl
dnl For instance:
dnl first_path=/somewhere/on/my/disk/bin
dnl second_path=/somewhere/on
dnl AX_COMPUTE_SUFFIX_PATH(first_path, second_path, common_path)
dnl will set $common_path to '/my/disk/bin'.
AC_DEFUN([AX_COMPUTE_SUFFIX_PATH],
[$3=`expr "x[$]$1" : "x[$]$2/*\(.*\)"`])
dnl AX_COMPUTE_BACK_PATH(PATH, SUBPATH, RESULT)
dnl ============================================
dnl Compute the relative path to go from $PATH to $SUBPATH, knowing that
dnl $SUBPATH is a subpath of $PATH (any other words, only repeated '../'
dnl should be needed to move from $PATH to $SUBPATH) and set the value
dnl of $RESULT to that value. If $SUBPATH is not a subpath of PATH,
dnl set $RESULT to the empty string.
dnl
dnl For instance:
dnl first_path=/somewhere/on/my/disk/bin
dnl second_path=/somewhere/on
dnl AX_COMPUTE_BACK_PATH(first_path, second_path, back_path)
dnl will set $back_path to '../../../'.
AC_DEFUN([AX_COMPUTE_BACK_PATH],
[AX_COMPUTE_SUFFIX_PATH([$1], [$2], [_lcl_first_suffix])
$3=''
_lcl_tmp='xxx'
while test "[$]_lcl_tmp" != ''; do
_lcl_tmp=`expr "x[$]_lcl_first_suffix" : "x[[^/]]*/*\(.*\)"`
if test "[$]_lcl_first_suffix" != ''; then
_lcl_first_suffix="[$]_lcl_tmp"
$3="../[$]$3"
fi
done])

View File

@@ -0,0 +1,115 @@
# ===========================================================================
# https://www.gnu.org/software/autoconf-archive/ax_normalize_path.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_NORMALIZE_PATH(VARNAME, [REFERENCE_STRING])
#
# DESCRIPTION
#
# Perform some cleanups on the value of $VARNAME (interpreted as a path):
#
# - empty paths are changed to '.'
# - trailing slashes are removed
# - repeated slashes are squeezed except a leading doubled slash '//'
# (which might indicate a networked disk on some OS).
#
# REFERENCE_STRING is used to turn '/' into '\' and vice-versa: if
# REFERENCE_STRING contains some backslashes, all slashes and backslashes
# are turned into backslashes, otherwise they are all turned into slashes.
#
# This makes processing of DOS filenames quite easier, because you can
# turn a filename to the Unix notation, make your processing, and turn it
# back to original notation.
#
# filename='A:\FOO\\BAR\'
# old_filename="$filename"
# # Switch to the unix notation
# AX_NORMALIZE_PATH([filename], ["/"])
# # now we have $filename = 'A:/FOO/BAR' and we can process it as if
# # it was a Unix path. For instance let's say that you want
# # to append '/subpath':
# filename="$filename/subpath"
# # finally switch back to the original notation
# AX_NORMALIZE_PATH([filename], ["$old_filename"])
# # now $filename equals to 'A:\FOO\BAR\subpath'
#
# One good reason to make all path processing with the unix convention is
# that backslashes have a special meaning in many cases. For instance
#
# expr 'A:\FOO' : 'A:\Foo'
#
# will return 0 because the second argument is a regex in which
# backslashes have to be backslashed. In other words, to have the two
# strings to match you should write this instead:
#
# expr 'A:\Foo' : 'A:\\Foo'
#
# Such behavior makes DOS filenames extremely unpleasant to work with. So
# temporary turn your paths to the Unix notation, and revert them to the
# original notation after the processing. See the macro
# AX_COMPUTE_RELATIVE_PATHS for a concrete example of this.
#
# REFERENCE_STRING defaults to $VARIABLE, this means that slashes will be
# converted to backslashes if $VARIABLE already contains some backslashes
# (see $thirddir below).
#
# firstdir='/usr/local//share'
# seconddir='C:\Program Files\\'
# thirddir='C:\home/usr/'
# AX_NORMALIZE_PATH([firstdir])
# AX_NORMALIZE_PATH([seconddir])
# AX_NORMALIZE_PATH([thirddir])
# # $firstdir = '/usr/local/share'
# # $seconddir = 'C:\Program Files'
# # $thirddir = 'C:\home\usr'
#
# LICENSE
#
# Copyright (c) 2008 Alexandre Duret-Lutz <adl@gnu.org>
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <https://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 8
AU_ALIAS([ADL_NORMALIZE_PATH], [AX_NORMALIZE_PATH])
AC_DEFUN([AX_NORMALIZE_PATH],
[case ":[$]$1:" in
# change empty paths to '.'
::) $1='.' ;;
# strip trailing slashes
:*[[\\/]]:) $1=`echo "[$]$1" | sed 's,[[\\/]]*[$],,'` ;;
:*:) ;;
esac
# squeeze repeated slashes
case ifelse($2,,"[$]$1",$2) in
# if the path contains any backslashes, turn slashes into backslashes
*\\*) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1\\\\,g'` ;;
# if the path contains slashes, also turn backslashes into slashes
*) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1/,g'` ;;
esac])

View File

@@ -0,0 +1,56 @@
# ===========================================================================
# https://www.gnu.org/software/autoconf-archive/ax_recursive_eval.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_RECURSIVE_EVAL(VALUE, RESULT)
#
# DESCRIPTION
#
# Interpolate the VALUE in loop until it doesn't change, and set the
# result to $RESULT. WARNING: It's easy to get an infinite loop with some
# unsane input.
#
# LICENSE
#
# Copyright (c) 2008 Alexandre Duret-Lutz <adl@gnu.org>
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <https://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 1
AC_DEFUN([AX_RECURSIVE_EVAL],
[_lcl_receval="$1"
$2=`(test "x$prefix" = xNONE && prefix="$ac_default_prefix"
test "x$exec_prefix" = xNONE && exec_prefix="${prefix}"
_lcl_receval_old=''
while test "[$]_lcl_receval_old" != "[$]_lcl_receval"; do
_lcl_receval_old="[$]_lcl_receval"
eval _lcl_receval="\"[$]_lcl_receval\""
done
echo "[$]_lcl_receval")`])

2619
acinclude/libtool.m4 vendored

File diff suppressed because it is too large Load Diff

127
acinclude/ltoptions.m4 vendored
View File

@@ -1,14 +1,14 @@
# Helper functions for option handling. -*- Autoconf -*-
#
# Copyright (C) 2004, 2005, 2007, 2008, 2009 Free Software Foundation,
# Inc.
# Copyright (C) 2004-2005, 2007-2009, 2011-2015 Free Software
# Foundation, Inc.
# Written by Gary V. Vaughan, 2004
#
# This file is free software; the Free Software Foundation gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
# serial 7 ltoptions.m4
# serial 8 ltoptions.m4
# This is to help aclocal find these macros, as it can't see m4_define.
AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])])
@@ -29,7 +29,7 @@ m4_define([_LT_SET_OPTION],
[m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl
m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]),
_LT_MANGLE_DEFUN([$1], [$2]),
[m4_warning([Unknown $1 option `$2'])])[]dnl
[m4_warning([Unknown $1 option '$2'])])[]dnl
])
@@ -75,13 +75,15 @@ m4_if([$1],[LT_INIT],[
dnl
dnl If no reference was made to various pairs of opposing options, then
dnl we run the default mode handler for the pair. For example, if neither
dnl `shared' nor `disable-shared' was passed, we enable building of shared
dnl 'shared' nor 'disable-shared' was passed, we enable building of shared
dnl archives by default:
_LT_UNLESS_OPTIONS([LT_INIT], [shared disable-shared], [_LT_ENABLE_SHARED])
_LT_UNLESS_OPTIONS([LT_INIT], [static disable-static], [_LT_ENABLE_STATIC])
_LT_UNLESS_OPTIONS([LT_INIT], [pic-only no-pic], [_LT_WITH_PIC])
_LT_UNLESS_OPTIONS([LT_INIT], [fast-install disable-fast-install],
[_LT_ENABLE_FAST_INSTALL])
[_LT_ENABLE_FAST_INSTALL])
_LT_UNLESS_OPTIONS([LT_INIT], [aix-soname=aix aix-soname=both aix-soname=svr4],
[_LT_WITH_AIX_SONAME([aix])])
])
])# _LT_SET_OPTIONS
@@ -112,7 +114,7 @@ AU_DEFUN([AC_LIBTOOL_DLOPEN],
[_LT_SET_OPTION([LT_INIT], [dlopen])
AC_DIAGNOSE([obsolete],
[$0: Remove this warning and the call to _LT_SET_OPTION when you
put the `dlopen' option into LT_INIT's first parameter.])
put the 'dlopen' option into LT_INIT's first parameter.])
])
dnl aclocal-1.4 backwards compatibility:
@@ -148,7 +150,7 @@ AU_DEFUN([AC_LIBTOOL_WIN32_DLL],
_LT_SET_OPTION([LT_INIT], [win32-dll])
AC_DIAGNOSE([obsolete],
[$0: Remove this warning and the call to _LT_SET_OPTION when you
put the `win32-dll' option into LT_INIT's first parameter.])
put the 'win32-dll' option into LT_INIT's first parameter.])
])
dnl aclocal-1.4 backwards compatibility:
@@ -157,9 +159,9 @@ dnl AC_DEFUN([AC_LIBTOOL_WIN32_DLL], [])
# _LT_ENABLE_SHARED([DEFAULT])
# ----------------------------
# implement the --enable-shared flag, and supports the `shared' and
# `disable-shared' LT_INIT options.
# DEFAULT is either `yes' or `no'. If omitted, it defaults to `yes'.
# implement the --enable-shared flag, and supports the 'shared' and
# 'disable-shared' LT_INIT options.
# DEFAULT is either 'yes' or 'no'. If omitted, it defaults to 'yes'.
m4_define([_LT_ENABLE_SHARED],
[m4_define([_LT_ENABLE_SHARED_DEFAULT], [m4_if($1, no, no, yes)])dnl
AC_ARG_ENABLE([shared],
@@ -172,14 +174,14 @@ AC_ARG_ENABLE([shared],
*)
enable_shared=no
# Look at the argument we got. We use all the common list separators.
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
for pkg in $enableval; do
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
if test "X$pkg" = "X$p"; then
enable_shared=yes
fi
done
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
;;
esac],
[enable_shared=]_LT_ENABLE_SHARED_DEFAULT)
@@ -211,9 +213,9 @@ dnl AC_DEFUN([AM_DISABLE_SHARED], [])
# _LT_ENABLE_STATIC([DEFAULT])
# ----------------------------
# implement the --enable-static flag, and support the `static' and
# `disable-static' LT_INIT options.
# DEFAULT is either `yes' or `no'. If omitted, it defaults to `yes'.
# implement the --enable-static flag, and support the 'static' and
# 'disable-static' LT_INIT options.
# DEFAULT is either 'yes' or 'no'. If omitted, it defaults to 'yes'.
m4_define([_LT_ENABLE_STATIC],
[m4_define([_LT_ENABLE_STATIC_DEFAULT], [m4_if($1, no, no, yes)])dnl
AC_ARG_ENABLE([static],
@@ -226,14 +228,14 @@ AC_ARG_ENABLE([static],
*)
enable_static=no
# Look at the argument we got. We use all the common list separators.
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
for pkg in $enableval; do
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
if test "X$pkg" = "X$p"; then
enable_static=yes
fi
done
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
;;
esac],
[enable_static=]_LT_ENABLE_STATIC_DEFAULT)
@@ -265,9 +267,9 @@ dnl AC_DEFUN([AM_DISABLE_STATIC], [])
# _LT_ENABLE_FAST_INSTALL([DEFAULT])
# ----------------------------------
# implement the --enable-fast-install flag, and support the `fast-install'
# and `disable-fast-install' LT_INIT options.
# DEFAULT is either `yes' or `no'. If omitted, it defaults to `yes'.
# implement the --enable-fast-install flag, and support the 'fast-install'
# and 'disable-fast-install' LT_INIT options.
# DEFAULT is either 'yes' or 'no'. If omitted, it defaults to 'yes'.
m4_define([_LT_ENABLE_FAST_INSTALL],
[m4_define([_LT_ENABLE_FAST_INSTALL_DEFAULT], [m4_if($1, no, no, yes)])dnl
AC_ARG_ENABLE([fast-install],
@@ -280,14 +282,14 @@ AC_ARG_ENABLE([fast-install],
*)
enable_fast_install=no
# Look at the argument we got. We use all the common list separators.
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
for pkg in $enableval; do
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
if test "X$pkg" = "X$p"; then
enable_fast_install=yes
fi
done
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
;;
esac],
[enable_fast_install=]_LT_ENABLE_FAST_INSTALL_DEFAULT)
@@ -304,14 +306,14 @@ AU_DEFUN([AC_ENABLE_FAST_INSTALL],
[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[fast-install])
AC_DIAGNOSE([obsolete],
[$0: Remove this warning and the call to _LT_SET_OPTION when you put
the `fast-install' option into LT_INIT's first parameter.])
the 'fast-install' option into LT_INIT's first parameter.])
])
AU_DEFUN([AC_DISABLE_FAST_INSTALL],
[_LT_SET_OPTION([LT_INIT], [disable-fast-install])
AC_DIAGNOSE([obsolete],
[$0: Remove this warning and the call to _LT_SET_OPTION when you put
the `disable-fast-install' option into LT_INIT's first parameter.])
the 'disable-fast-install' option into LT_INIT's first parameter.])
])
dnl aclocal-1.4 backwards compatibility:
@@ -319,11 +321,64 @@ dnl AC_DEFUN([AC_ENABLE_FAST_INSTALL], [])
dnl AC_DEFUN([AM_DISABLE_FAST_INSTALL], [])
# _LT_WITH_AIX_SONAME([DEFAULT])
# ----------------------------------
# implement the --with-aix-soname flag, and support the `aix-soname=aix'
# and `aix-soname=both' and `aix-soname=svr4' LT_INIT options. DEFAULT
# is either `aix', `both' or `svr4'. If omitted, it defaults to `aix'.
m4_define([_LT_WITH_AIX_SONAME],
[m4_define([_LT_WITH_AIX_SONAME_DEFAULT], [m4_if($1, svr4, svr4, m4_if($1, both, both, aix))])dnl
shared_archive_member_spec=
case $host,$enable_shared in
power*-*-aix[[5-9]]*,yes)
AC_MSG_CHECKING([which variant of shared library versioning to provide])
AC_ARG_WITH([aix-soname],
[AS_HELP_STRING([--with-aix-soname=aix|svr4|both],
[shared library versioning (aka "SONAME") variant to provide on AIX, @<:@default=]_LT_WITH_AIX_SONAME_DEFAULT[@:>@.])],
[case $withval in
aix|svr4|both)
;;
*)
AC_MSG_ERROR([Unknown argument to --with-aix-soname])
;;
esac
lt_cv_with_aix_soname=$with_aix_soname],
[AC_CACHE_VAL([lt_cv_with_aix_soname],
[lt_cv_with_aix_soname=]_LT_WITH_AIX_SONAME_DEFAULT)
with_aix_soname=$lt_cv_with_aix_soname])
AC_MSG_RESULT([$with_aix_soname])
if test aix != "$with_aix_soname"; then
# For the AIX way of multilib, we name the shared archive member
# based on the bitwidth used, traditionally 'shr.o' or 'shr_64.o',
# and 'shr.imp' or 'shr_64.imp', respectively, for the Import File.
# Even when GNU compilers ignore OBJECT_MODE but need '-maix64' flag,
# the AIX toolchain works better with OBJECT_MODE set (default 32).
if test 64 = "${OBJECT_MODE-32}"; then
shared_archive_member_spec=shr_64
else
shared_archive_member_spec=shr
fi
fi
;;
*)
with_aix_soname=aix
;;
esac
_LT_DECL([], [shared_archive_member_spec], [0],
[Shared archive member basename, for filename based shared library versioning on AIX])dnl
])# _LT_WITH_AIX_SONAME
LT_OPTION_DEFINE([LT_INIT], [aix-soname=aix], [_LT_WITH_AIX_SONAME([aix])])
LT_OPTION_DEFINE([LT_INIT], [aix-soname=both], [_LT_WITH_AIX_SONAME([both])])
LT_OPTION_DEFINE([LT_INIT], [aix-soname=svr4], [_LT_WITH_AIX_SONAME([svr4])])
# _LT_WITH_PIC([MODE])
# --------------------
# implement the --with-pic flag, and support the `pic-only' and `no-pic'
# implement the --with-pic flag, and support the 'pic-only' and 'no-pic'
# LT_INIT options.
# MODE is either `yes' or `no'. If omitted, it defaults to `both'.
# MODE is either 'yes' or 'no'. If omitted, it defaults to 'both'.
m4_define([_LT_WITH_PIC],
[AC_ARG_WITH([pic],
[AS_HELP_STRING([--with-pic@<:@=PKGS@:>@],
@@ -334,19 +389,17 @@ m4_define([_LT_WITH_PIC],
*)
pic_mode=default
# Look at the argument we got. We use all the common list separators.
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
for lt_pkg in $withval; do
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
if test "X$lt_pkg" = "X$lt_p"; then
pic_mode=yes
fi
done
IFS="$lt_save_ifs"
IFS=$lt_save_ifs
;;
esac],
[pic_mode=default])
test -z "$pic_mode" && pic_mode=m4_default([$1], [default])
[pic_mode=m4_default([$1], [default])])
_LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl
])# _LT_WITH_PIC
@@ -359,7 +412,7 @@ AU_DEFUN([AC_LIBTOOL_PICMODE],
[_LT_SET_OPTION([LT_INIT], [pic-only])
AC_DIAGNOSE([obsolete],
[$0: Remove this warning and the call to _LT_SET_OPTION when you
put the `pic-only' option into LT_INIT's first parameter.])
put the 'pic-only' option into LT_INIT's first parameter.])
])
dnl aclocal-1.4 backwards compatibility:

View File

@@ -1,6 +1,7 @@
# ltsugar.m4 -- libtool m4 base layer. -*-Autoconf-*-
#
# Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc.
# Copyright (C) 2004-2005, 2007-2008, 2011-2015 Free Software
# Foundation, Inc.
# Written by Gary V. Vaughan, 2004
#
# This file is free software; the Free Software Foundation gives
@@ -33,7 +34,7 @@ m4_define([_lt_join],
# ------------
# Manipulate m4 lists.
# These macros are necessary as long as will still need to support
# Autoconf-2.59 which quotes differently.
# Autoconf-2.59, which quotes differently.
m4_define([lt_car], [[$1]])
m4_define([lt_cdr],
[m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])],
@@ -44,7 +45,7 @@ m4_define([lt_unquote], $1)
# lt_append(MACRO-NAME, STRING, [SEPARATOR])
# ------------------------------------------
# Redefine MACRO-NAME to hold its former content plus `SEPARATOR'`STRING'.
# Redefine MACRO-NAME to hold its former content plus 'SEPARATOR''STRING'.
# Note that neither SEPARATOR nor STRING are expanded; they are appended
# to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked).
# No SEPARATOR is output if MACRO-NAME was previously undefined (different

View File

@@ -1,6 +1,6 @@
# ltversion.m4 -- version numbers -*- Autoconf -*-
#
# Copyright (C) 2004 Free Software Foundation, Inc.
# Copyright (C) 2004, 2011-2015 Free Software Foundation, Inc.
# Written by Scott James Remnant, 2004
#
# This file is free software; the Free Software Foundation gives
@@ -9,15 +9,15 @@
# @configure_input@
# serial 3337 ltversion.m4
# serial 4179 ltversion.m4
# This file is part of GNU Libtool
m4_define([LT_PACKAGE_VERSION], [2.4.2])
m4_define([LT_PACKAGE_REVISION], [1.3337])
m4_define([LT_PACKAGE_VERSION], [2.4.6])
m4_define([LT_PACKAGE_REVISION], [2.4.6])
AC_DEFUN([LTVERSION_VERSION],
[macro_version='2.4.2'
macro_revision='1.3337'
[macro_version='2.4.6'
macro_revision='2.4.6'
_LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?])
_LT_DECL(, macro_revision, 0)
])

View File

@@ -1,6 +1,7 @@
# lt~obsolete.m4 -- aclocal satisfying obsolete definitions. -*-Autoconf-*-
#
# Copyright (C) 2004, 2005, 2007, 2009 Free Software Foundation, Inc.
# Copyright (C) 2004-2005, 2007, 2009, 2011-2015 Free Software
# Foundation, Inc.
# Written by Scott James Remnant, 2004.
#
# This file is free software; the Free Software Foundation gives
@@ -11,7 +12,7 @@
# These exist entirely to fool aclocal when bootstrapping libtool.
#
# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN)
# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN),
# which have later been changed to m4_define as they aren't part of the
# exported API, or moved to Autoconf or Automake where they belong.
#
@@ -25,7 +26,7 @@
# included after everything else. This provides aclocal with the
# AC_DEFUNs it wants, but when m4 processes it, it doesn't do anything
# because those macros already exist, or will be overwritten later.
# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6.
# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6.
#
# Anytime we withdraw an AC_DEFUN or AU_DEFUN, remember to add it here.
# Yes, that means every name once taken will need to remain here until

View File

@@ -35,6 +35,10 @@ android {
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
applicationVariants.all { variant ->
tasks["merge${variant.name.capitalize()}Assets"]
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'

View File

@@ -13,6 +13,6 @@ LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
include $(BUILD_SHARED_LIBRARY)

View File

@@ -141,6 +141,9 @@ public class HIDDeviceManager {
private void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
if (mUsbManager == null) {
return;
}
/*
// Logging
@@ -245,7 +248,9 @@ public class HIDDeviceManager {
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -271,7 +276,9 @@ public class HIDDeviceManager {
0x0e6f, // PDP
0x0f0d, // Hori
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, /* 8BitDo */
0x2e24, // Hyperkin
};

View File

@@ -27,7 +27,9 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.text.Editable;
import android.text.InputType;
import android.text.Selection;
import android.util.DisplayMetrics;
import android.util.Log;
import android.util.SparseArray;
@@ -63,6 +65,112 @@ import java.util.Locale;
*/
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
/*
// Display InputType.SOURCE/CLASS of events and devices
//
// SDLActivity.debugSource(device.getSources(), "device[" + device.getName() + "]");
// SDLActivity.debugSource(event.getSource(), "event");
public static void debugSource(int sources, String prefix) {
int s = sources;
int s_copy = sources;
String cls = "";
String src = "";
int tst = 0;
int FLAG_TAINTED = 0x80000000;
if ((s & InputDevice.SOURCE_CLASS_BUTTON) != 0) cls += " BUTTON";
if ((s & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) cls += " JOYSTICK";
if ((s & InputDevice.SOURCE_CLASS_POINTER) != 0) cls += " POINTER";
if ((s & InputDevice.SOURCE_CLASS_POSITION) != 0) cls += " POSITION";
if ((s & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) cls += " TRACKBALL";
int s2 = s_copy & ~InputDevice.SOURCE_ANY; // keep class bits
s2 &= ~( InputDevice.SOURCE_CLASS_BUTTON
| InputDevice.SOURCE_CLASS_JOYSTICK
| InputDevice.SOURCE_CLASS_POINTER
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unkown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
s2 &= ~tst;
}
tst = InputDevice.SOURCE_DPAD;
if ((s & tst) == tst) src += " DPAD";
s2 &= ~tst;
tst = InputDevice.SOURCE_GAMEPAD;
if ((s & tst) == tst) src += " GAMEPAD";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
tst = InputDevice.SOURCE_HDMI;
if ((s & tst) == tst) src += " HDMI";
s2 &= ~tst;
}
tst = InputDevice.SOURCE_JOYSTICK;
if ((s & tst) == tst) src += " JOYSTICK";
s2 &= ~tst;
tst = InputDevice.SOURCE_KEYBOARD;
if ((s & tst) == tst) src += " KEYBOARD";
s2 &= ~tst;
tst = InputDevice.SOURCE_MOUSE;
if ((s & tst) == tst) src += " MOUSE";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= 26) {
tst = InputDevice.SOURCE_MOUSE_RELATIVE;
if ((s & tst) == tst) src += " MOUSE_RELATIVE";
s2 &= ~tst;
tst = InputDevice.SOURCE_ROTARY_ENCODER;
if ((s & tst) == tst) src += " ROTARY_ENCODER";
s2 &= ~tst;
}
tst = InputDevice.SOURCE_STYLUS;
if ((s & tst) == tst) src += " STYLUS";
s2 &= ~tst;
tst = InputDevice.SOURCE_TOUCHPAD;
if ((s & tst) == tst) src += " TOUCHPAD";
s2 &= ~tst;
tst = InputDevice.SOURCE_TOUCHSCREEN;
if ((s & tst) == tst) src += " TOUCHSCREEN";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
s2 &= ~tst;
}
tst = InputDevice.SOURCE_TRACKBALL;
if ((s & tst) == tst) src += " TRACKBALL";
s2 &= ~tst;
tst = InputDevice.SOURCE_ANY;
if ((s & tst) == tst) src += " ANY";
s2 &= ~tst;
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unkown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
*/
public static boolean mIsResumedCalled, mHasFocus;
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
@@ -1204,8 +1312,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
for (int id : ids) {
InputDevice device = InputDevice.getDevice(id);
if (device != null && (device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) != 0) {
nativeAddTouch(device.getId(), device.getName());
/* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */
if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN
|| device.isVirtual())) {
int touchDevId = device.getId();
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
nativeAddTouch(touchDevId, device.getName());
}
}
}
@@ -1479,6 +1600,19 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return mLastCursorID;
}
/**
* This method is called by SDL using JNI.
*/
public static void destroyCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mCursors.remove(cursorID);
} catch (Exception e) {
}
}
return;
}
/**
* This method is called by SDL using JNI.
*/
@@ -1882,7 +2016,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
@@ -1895,7 +2029,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
}
if ((source & InputDevice.SOURCE_MOUSE) != 0) {
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
@@ -2182,7 +2316,7 @@ class DummyEdit extends View implements View.OnKeyListener {
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD;
outAttrs.inputType = InputType.TYPE_CLASS_TEXT;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
| EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
@@ -2224,6 +2358,29 @@ class SDLInputConnection extends BaseInputConnection {
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
/* Generate backspaces for the text we're going to replace */
final Editable content = getEditable();
if (content != null) {
int a = getComposingSpanStart(content);
int b = getComposingSpanEnd(content);
if (a == -1 || b == -1) {
a = Selection.getSelectionStart(content);
b = Selection.getSelectionEnd(content);
}
if (a < 0) a = 0;
if (b < 0) b = 0;
if (b < a) {
int tmp = a;
a = b;
b = tmp;
}
int backspaces = (b - a);
for (int i = 0; i < backspaces; i++) {
nativeGenerateScancodeForUnichar('\b');
}
}
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
if (c == '\n') {
@@ -2258,14 +2415,11 @@ class SDLInputConnection extends BaseInputConnection {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
boolean ret = true;
// backspace(s)
while (beforeLength-- > 0) {
boolean ret_key = sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
&& sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
ret = ret && ret_key;
nativeGenerateScancodeForUnichar('\b');
}
return ret;
return true;
}
return super.deleteSurroundingText(beforeLength, afterLength);

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