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release-2.
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|
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|
|
b265677610 |
89
.clang-format
Normal file
89
.clang-format
Normal file
@@ -0,0 +1,89 @@
|
||||
---
|
||||
AlignConsecutiveMacros: Consecutive
|
||||
AlignConsecutiveAssignments: None
|
||||
AlignConsecutiveBitFields: None
|
||||
AlignConsecutiveDeclarations: None
|
||||
AlignEscapedNewlines: Right
|
||||
AlignOperands: Align
|
||||
AlignTrailingComments: true
|
||||
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortEnumsOnASingleLine: true
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
|
||||
AlwaysBreakAfterDefinitionReturnType: All
|
||||
AlwaysBreakAfterReturnType: AllDefinitions
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
|
||||
# Custom brace breaking
|
||||
BreakBeforeBraces: Custom
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: true
|
||||
AfterClass: true
|
||||
AfterControlStatement: Never
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterObjCDeclaration: true
|
||||
AfterStruct: true
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeElse: false
|
||||
BeforeWhile: true
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
|
||||
# Make the closing brace of container literals go to a new line
|
||||
Cpp11BracedListStyle: false
|
||||
|
||||
# Never format includes
|
||||
IncludeBlocks: Preserve
|
||||
# clang-format version 4.0 through 12.0:
|
||||
#SortIncludes: false
|
||||
# clang-format version 13.0+:
|
||||
#SortIncludes: Never
|
||||
|
||||
# No length limit, in case it breaks macros, you can
|
||||
# disable it with /* clang-format off/on */ comments
|
||||
ColumnLimit: 0
|
||||
|
||||
IndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
IndentCaseLabels: false
|
||||
IndentCaseBlocks: false
|
||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentExternBlock: NoIndent
|
||||
|
||||
SpaceAfterCStyleCast: true
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: false
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceAroundPointerQualifiers: Default
|
||||
SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
|
||||
UseCRLF: false
|
||||
UseTab: Never
|
||||
|
||||
ForEachMacros:
|
||||
[
|
||||
"spa_list_for_each",
|
||||
"spa_list_for_each_safe",
|
||||
"wl_list_for_each",
|
||||
"wl_array_for_each",
|
||||
"udev_list_entry_foreach",
|
||||
]
|
||||
|
||||
---
|
||||
|
||||
77
.editorconfig
Normal file
77
.editorconfig
Normal file
@@ -0,0 +1,77 @@
|
||||
# For format see editorconfig.org
|
||||
# Copyright 2022 Collabora Ltd.
|
||||
# SPDX-License-Identifier: Zlib
|
||||
|
||||
root = true
|
||||
|
||||
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[*.xml]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[configure.ac]
|
||||
# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
|
||||
# so let's use 4 for new code
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
|
||||
indent_size = 8
|
||||
indent_style = tab
|
||||
tab_width = 8
|
||||
|
||||
[Makefile.os2]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[test/Makefile.os2]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[src/joystick/controller_type.*]
|
||||
indent_style = tab
|
||||
|
||||
[src/joystick/hidapi/steam/*.h]
|
||||
indent_style = tab
|
||||
|
||||
[src/libm/*.c]
|
||||
indent_style = tab
|
||||
|
||||
[src/test/SDL_test_{crc32,md5,random}.c]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[src/video/yuv2rgb/*.{c,h}]
|
||||
indent_style = tab
|
||||
|
||||
[src/wayland-protocols/*.xml]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[*.{markdown,md}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
# Markdown syntax treats tabs as 4 spaces
|
||||
tab_width = 4
|
||||
|
||||
[{*.bat,*.rc}]
|
||||
end_of_line = crlf
|
||||
69
.github/workflows/android.yml
vendored
69
.github/workflows/android.yml
vendored
@@ -4,11 +4,76 @@ on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
android:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Android.mk }
|
||||
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: nttld/setup-ndk@v1
|
||||
id: setup_ndk
|
||||
with:
|
||||
ndk-version: r21e
|
||||
- name: Build
|
||||
run: ./build-scripts/androidbuildlibs.sh
|
||||
- name: Build (Android.mk)
|
||||
if: ${{ matrix.platform.name == 'Android.mk' }}
|
||||
run: |
|
||||
./build-scripts/androidbuildlibs.sh
|
||||
- name: Setup (CMake)
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install ninja-build pkg-config
|
||||
- name: Configure (CMake)
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DSDL_STATIC_PIC=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-GNinja
|
||||
- name: Build (CMake)
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake --build build --config Release --parallel --verbose
|
||||
- name: Install (CMake)
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake --install build --config Release
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Verify Android.mk
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
|
||||
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1
|
||||
|
||||
25
.github/workflows/emscripten.yml
vendored
25
.github/workflows/emscripten.yml
vendored
@@ -11,6 +11,27 @@ jobs:
|
||||
with:
|
||||
version: 2.0.27
|
||||
- name: Configure CMake
|
||||
run: emcmake cmake -B build
|
||||
run: |
|
||||
emcmake cmake -S . -B build \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build/
|
||||
run: cmake --build build/ --verbose
|
||||
- name: Run build-time tests
|
||||
run: |
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
emcmake cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
|
||||
213
.github/workflows/main.yml
vendored
213
.github/workflows/main.yml
vendored
@@ -15,15 +15,17 @@ jobs:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows (x64), os: windows-latest, shell: pwsh, flags: -A x64 }
|
||||
- { name: Windows (x86), os: windows-latest, shell: pwsh, flags: -A Win32 }
|
||||
- { name: Windows (clang-cl x64), os: windows-latest, shell: pwsh, flags: -T ClangCL -A x64 }
|
||||
- { name: Windows (clang-cl x86), os: windows-latest, shell: pwsh, flags: -T ClangCL -A Win32 }
|
||||
- { name: Windows (ARM64), os: windows-latest, shell: pwsh, flags: -A ARM64 }
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Linux, os: ubuntu-20.04, shell: sh, flags: -GNinja }
|
||||
- { name: MacOS, os: macos-latest, shell: sh }
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
|
||||
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
|
||||
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
|
||||
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
|
||||
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
|
||||
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
|
||||
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
|
||||
|
||||
steps:
|
||||
- name: Set up MSYS2
|
||||
@@ -32,7 +34,7 @@ jobs:
|
||||
with:
|
||||
msystem: ${{ matrix.platform.msystem }}
|
||||
install: >-
|
||||
${{ matrix.platform.msys-env }}-gcc
|
||||
${{ matrix.platform.msys-env }}-cc
|
||||
${{ matrix.platform.msys-env }}-cmake
|
||||
${{ matrix.platform.msys-env }}-ninja
|
||||
${{ matrix.platform.msys-env }}-pkg-config
|
||||
@@ -41,48 +43,151 @@ jobs:
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install wayland-protocols \
|
||||
pkg-config \
|
||||
ninja-build \
|
||||
libasound2-dev \
|
||||
libdbus-1-dev \
|
||||
libegl1-mesa-dev \
|
||||
libgl1-mesa-dev \
|
||||
libgles2-mesa-dev \
|
||||
libglu1-mesa-dev \
|
||||
libibus-1.0-dev \
|
||||
libpulse-dev \
|
||||
libsdl2-2.0-0 \
|
||||
libsndio-dev \
|
||||
libudev-dev \
|
||||
libwayland-dev \
|
||||
libwayland-client++0 \
|
||||
wayland-scanner++ \
|
||||
libwayland-cursor++0 \
|
||||
libx11-dev \
|
||||
libxcursor-dev \
|
||||
libxext-dev \
|
||||
libxi-dev \
|
||||
libxinerama-dev \
|
||||
libxkbcommon-dev \
|
||||
libxrandr-dev \
|
||||
libxss-dev \
|
||||
libxt-dev \
|
||||
libxv-dev \
|
||||
libxxf86vm-dev \
|
||||
libdrm-dev \
|
||||
libgbm-dev\
|
||||
libpulse-dev \
|
||||
libpango1.0-dev
|
||||
sudo apt install meson
|
||||
git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
|
||||
cd libdecor
|
||||
meson build --buildtype release -Ddemo=false -Ddbus=disabled
|
||||
ninja -C build
|
||||
sudo meson install -C build
|
||||
- uses: actions/checkout@v2
|
||||
- name: Configure CMake
|
||||
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
|
||||
- name: Build
|
||||
run: cmake --build build/
|
||||
sudo apt-get install build-essential git make autoconf automake libtool \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
|
||||
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
||||
|
||||
- name: Setup extra Ubuntu 22.04 dependencies
|
||||
if: matrix.platform.os == 'ubuntu-22.04'
|
||||
run: |
|
||||
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
|
||||
|
||||
- name: Setup Macos dependencies
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install \
|
||||
ninja
|
||||
- uses: actions/checkout@v2
|
||||
- name: Check that versioning is consistent
|
||||
# We only need to run this once: arbitrarily use the Linux/CMake build
|
||||
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
|
||||
run: ./build-scripts/test-versioning.sh
|
||||
- name: Configure (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.cmake }}
|
||||
- name: Build (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
cmake --build build/ --config Release --verbose --parallel
|
||||
- name: Run build-time tests (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/
|
||||
- name: Install (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
cmake --install build/ --config Release
|
||||
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Configure (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
rm -fr build-autotools
|
||||
mkdir build-autotools
|
||||
./autogen.sh
|
||||
(
|
||||
cd build-autotools
|
||||
${{ github.workspace }}/configure \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
)
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
curdir="$(pwd)"
|
||||
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
|
||||
(
|
||||
mkdir -p build-autotools/test
|
||||
cd build-autotools/test
|
||||
${{ github.workspace }}/test/configure \
|
||||
--x-includes=/usr/include \
|
||||
--x-libraries="/usr/lib/${multiarch}" \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
SDL_CFLAGS="-I${curdir}/include" \
|
||||
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
|
||||
ac_cv_lib_SDL2_ttf_TTF_Init=no \
|
||||
${NULL+}
|
||||
)
|
||||
fi
|
||||
- name: Build (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools V=1
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
make -j"${parallel}" -C build-autotools/test V=1
|
||||
fi
|
||||
- name: Run build-time tests (Autotools)
|
||||
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
|
||||
run: |
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
export SDL_TESTS_QUICK=1
|
||||
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
|
||||
- name: Install (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools install V=1
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
make -j"${parallel}" -C build-autotools/test install V=1
|
||||
fi
|
||||
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
|
||||
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Distcheck (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools dist V=1
|
||||
# Similar to Automake `make distcheck`: check that the tarball
|
||||
# release is sufficient to do a new build
|
||||
mkdir distcheck
|
||||
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
|
||||
( cd distcheck/SDL2-* && ./configure )
|
||||
make -j"${parallel}" -C distcheck/SDL2-*
|
||||
- name: Run installed-tests (Autotools)
|
||||
if: "runner.os == 'Linux' && matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
sudo make -j"${parallel}" -C build-autotools install
|
||||
sudo make -j"${parallel}" -C build-autotools/test install
|
||||
export SDL_TESTS_QUICK=1
|
||||
# We need to set LD_LIBRARY_PATH because it isn't in the default
|
||||
# linker search path. We don't need to set XDG_DATA_DIRS for
|
||||
# ginsttest-runner, because /usr/local/share *is* in the default
|
||||
# search path for that.
|
||||
env --chdir=/ \
|
||||
LD_LIBRARY_PATH=/usr/local/lib \
|
||||
SDL_AUDIODRIVER=dummy \
|
||||
SDL_VIDEODRIVER=dummy \
|
||||
ginsttest-runner --tap SDL2
|
||||
|
||||
72
.github/workflows/msvc.yml
vendored
Normal file
72
.github/workflows/msvc.yml
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
name: Build (MSVC)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: windows-latest
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
|
||||
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
|
||||
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
|
||||
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
|
||||
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
|
||||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
|
||||
- { name: Windows (ARM), flags: -A ARM }
|
||||
- { name: Windows (ARM64), flags: -A ARM64 }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
|
||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Create CMake project using SDL as a subproject
|
||||
shell: python
|
||||
run: |
|
||||
import os
|
||||
import textwrap
|
||||
srcdir = r"${{ github.workspace }}".replace("\\", "/")
|
||||
builddir = f"{ srcdir }/build"
|
||||
os.makedirs(builddir)
|
||||
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
|
||||
f.write(textwrap.dedent(f"""\
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
project(sdl_user)
|
||||
add_subdirectory("{ srcdir }" SDL)
|
||||
"""))
|
||||
- name: Configure (CMake)
|
||||
run: cmake -S build -B build `
|
||||
-DSDL_TESTS=ON `
|
||||
-DSDL_INSTALL_TESTS=ON `
|
||||
-DSDL2_DISABLE_INSTALL=OFF `
|
||||
${{ matrix.platform.flags }} `
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
run: cmake --build build/ --config Release --parallel
|
||||
- name: Run build-time tests
|
||||
if: "! contains(matrix.platform.name, 'ARM')"
|
||||
run: |
|
||||
$env:SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/ -C Release
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build `
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
|
||||
${{ matrix.platform.flags }}
|
||||
cmake --build cmake_config_build --config Release
|
||||
|
||||
- name: Add msbuild to PATH
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
uses: microsoft/setup-msbuild@v1.1.3
|
||||
- name: Build msbuild
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
26
.github/workflows/os2.yml
vendored
26
.github/workflows/os2.yml
vendored
@@ -1,26 +0,0 @@
|
||||
name: Build (OS/2)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
os2:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Cache OpenWatcom
|
||||
uses: actions/cache@v2
|
||||
env:
|
||||
cache-name: cache-openwatcom
|
||||
with:
|
||||
path: ~/openwatcom
|
||||
key: ${{ runner.os }}-build-${{ env.cache-name }}
|
||||
|
||||
- name: Download OpenWatcom if not cached
|
||||
run: if [ ! -d ~/openwatcom/binl64 ]; then wget --no-verbose 'https://github.com/open-watcom/open-watcom-v2/releases/download/Current-build/open-watcom-2_0-c-linux-x64' -O ~/ow.zip && mkdir -p ~/openwatcom && cd ~/openwatcom && unzip ~/ow.zip && chmod -R a+rx ~/openwatcom ; fi
|
||||
shell: bash
|
||||
|
||||
- name: Build
|
||||
run: WATCOM="$HOME/openwatcom" build-scripts/os2-buildbot.sh
|
||||
shell: bash
|
||||
|
||||
72
.github/workflows/ps2.yaml
vendored
Normal file
72
.github/workflows/ps2.yaml
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
name: Build (Sony Playstation 2)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
ps2:
|
||||
runs-on: ubuntu-latest
|
||||
container: ps2dev/ps2dev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
|
||||
|
||||
# To be removed once ps2_drivers is part of PS2DEV
|
||||
- name: Install ps2_drivers lib
|
||||
run: |
|
||||
git clone https://github.com/fjtrujy/ps2_drivers.git
|
||||
cd ps2_drivers
|
||||
make -j $(getconf _NPROCESSORS_ONLN) clean
|
||||
make -j $(getconf _NPROCESSORS_ONLN)
|
||||
make -j $(getconf _NPROCESSORS_ONLN) install
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja\
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DSDL_TESTS=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
- name: Build
|
||||
run: cmake --build build --config Release --verbose --parallel
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
set -eu
|
||||
cmake --install build/ --config Release
|
||||
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
- name: Get short SHA
|
||||
id: slug
|
||||
run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
|
||||
|
||||
- name: Upload artifacts
|
||||
if: ${{ success() }}
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: tests-${{ steps.slug.outputs.sha8 }}
|
||||
path: |
|
||||
build/test
|
||||
37
.github/workflows/psp.yaml
vendored
37
.github/workflows/psp.yaml
vendored
@@ -11,8 +11,39 @@ jobs:
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake gmp mpc1 mpfr4 make
|
||||
apk add cmake gmp mpc1 mpfr4 make pkgconf
|
||||
- name: Configure CMake
|
||||
run: cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DSDL_TEST=ON
|
||||
run: |
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
run: cmake --build build --config Release
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build --config Release
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
71
.github/workflows/riscos.yml
vendored
71
.github/workflows/riscos.yml
vendored
@@ -3,26 +3,65 @@ name: Build (RISC OS)
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
autotools:
|
||||
name: autotools
|
||||
Build:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: ubuntu-latest
|
||||
container: riscosdotinfo/riscos-gccsdk-4.7:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Configure
|
||||
run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
|
||||
- name: Build
|
||||
run: make -j`nproc`
|
||||
|
||||
cmake:
|
||||
name: CMake
|
||||
runs-on: ubuntu-latest
|
||||
container: riscosdotinfo/riscos-gccsdk-4.7:latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: autotools, test_args: '-DTEST_SHARED=FALSE' } # FIXME: autotools should build and install shared libraries
|
||||
- { name: CMake }
|
||||
|
||||
steps:
|
||||
- name: Setup dependencies
|
||||
run: apt-get update && apt-get install -y cmake ninja-build
|
||||
- uses: actions/checkout@v2
|
||||
- name: Configure CMake
|
||||
run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
- name: Configure (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
mkdir build_autotools
|
||||
cd build_autotools
|
||||
../configure \
|
||||
--host=arm-unknown-riscos \
|
||||
--disable-gcc-atomics \
|
||||
--prefix=${{ github.workspace }}/prefix_autotools
|
||||
- name: Build (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: make -C build_autotools -j`nproc` V=1
|
||||
- name: Install (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
|
||||
make -C build_autotools install
|
||||
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
|
||||
- name: Configure (CMake)
|
||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||
-DRISCOS=ON \
|
||||
-DSDL_GCC_ATOMICS=OFF \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
|
||||
- name: Build (CMake)
|
||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||
run: cmake --build build --verbose
|
||||
- name: Install (CMake)
|
||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||
run: |
|
||||
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.test_args }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
|
||||
37
.github/workflows/vita.yaml
vendored
37
.github/workflows/vita.yaml
vendored
@@ -13,11 +13,40 @@ jobs:
|
||||
image: vitasdk/vitasdk:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install CMake and GNU Make
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake make
|
||||
apk add cmake ninja pkgconf
|
||||
- name: Configure CMake
|
||||
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
run: cmake --build build --verbose
|
||||
- name: Install CMake
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
49
.github/workflows/vmactions.yml
vendored
Normal file
49
.github/workflows/vmactions.yml
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
name: Build (VM Actions)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
freebsd:
|
||||
runs-on: macos-12
|
||||
name: FreeBSD
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
uses: vmactions/freebsd-vm@v0
|
||||
with:
|
||||
usesh: true
|
||||
prepare: |
|
||||
pkg install -y \
|
||||
gmake \
|
||||
pkgconf \
|
||||
libXcursor \
|
||||
libXext \
|
||||
libXinerama \
|
||||
libXi \
|
||||
libXfixes \
|
||||
libXrandr \
|
||||
libXScrnSaver \
|
||||
libXxf86vm \
|
||||
wayland \
|
||||
wayland-protocols \
|
||||
libxkbcommon \
|
||||
mesa-libs \
|
||||
libglvnd \
|
||||
evdev-proto \
|
||||
libinotify \
|
||||
alsa-lib \
|
||||
jackit \
|
||||
nas \
|
||||
pipewire \
|
||||
pulseaudio \
|
||||
sndio \
|
||||
dbus \
|
||||
zh-fcitx \
|
||||
ibus \
|
||||
libsamplerate \
|
||||
libudev-devd
|
||||
|
||||
run: |
|
||||
mkdir build_autotools
|
||||
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
|
||||
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1
|
||||
35
.github/workflows/watcom.yml
vendored
Normal file
35
.github/workflows/watcom.yml
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
name: Build (OpenWatcom)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
os2:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: windows-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows, makefile: Makefile.w32 }
|
||||
- { name: OS/2, makefile: Makefile.os2 }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: open-watcom/setup-watcom@v0
|
||||
- name: Build SDL2
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }}
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }}
|
||||
cd ..
|
||||
- name: Run tests
|
||||
if: "matrix.platform.makefile == 'Makefile.w32'"
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
|
||||
cd ..
|
||||
- name: distclean
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }} distclean
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
|
||||
cd ..
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -22,6 +22,7 @@ buildbot
|
||||
*.exe
|
||||
*.o
|
||||
*.obj
|
||||
*.res
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
@@ -95,6 +96,7 @@ VisualC/visualtest/testsprite2.exe
|
||||
VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
VisualC-GDK/**/Layout
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
|
||||
15
.wikiheaders-options
Normal file
15
.wikiheaders-options
Normal file
@@ -0,0 +1,15 @@
|
||||
projectfullname = SDL_mixer
|
||||
projectshortname = SDL_mixer
|
||||
incsubdir = include
|
||||
wikisubdir =
|
||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||
mainincludefname = SDL.h
|
||||
versionfname = include/SDL_version.h
|
||||
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
||||
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
||||
selectheaderregex = \ASDL.*?\.h\Z
|
||||
projecturl = https://libsdl.org/
|
||||
wikiurl = https://wiki.libsdl.org
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
1431
CMakeLists.txt
1431
CMakeLists.txt
File diff suppressed because it is too large
Load Diff
@@ -8,10 +8,10 @@ To compile and install SDL:
|
||||
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Mac OS X with Xcode:
|
||||
macOS with Xcode:
|
||||
* Read docs/README-macosx.md
|
||||
|
||||
Mac OS X from the command line:
|
||||
macOS from the command line:
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Linux and other UNIX systems:
|
||||
|
||||
@@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
|
||||
@SET_MAKE@
|
||||
SHELL = @SHELL@
|
||||
CC = @CC@
|
||||
CXX = @CXX@
|
||||
INCLUDE = @INCLUDE@
|
||||
CFLAGS = @BUILD_CFLAGS@
|
||||
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
||||
@@ -49,7 +50,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
|
||||
|
||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
@@ -79,6 +80,7 @@ HDRS = \
|
||||
SDL_filesystem.h \
|
||||
SDL_gamecontroller.h \
|
||||
SDL_gesture.h \
|
||||
SDL_guid.h \
|
||||
SDL_haptic.h \
|
||||
SDL_hidapi.h \
|
||||
SDL_hints.h \
|
||||
|
||||
31
Makefile.os2
31
Makefile.os2
@@ -11,7 +11,10 @@
|
||||
# wmake -f Makefile.os2 HIDAPI=1
|
||||
|
||||
LIBNAME = SDL2
|
||||
VERSION = 2.0.20
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 24
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBICONV=0
|
||||
@@ -28,7 +31,13 @@ INCPATH+= -Iinclude
|
||||
LIBM = SDL2libm.lib
|
||||
TLIB = SDL2test.lib
|
||||
LIBS = mmpm2.lib $(LIBM)
|
||||
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
|
||||
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# Debug options:
|
||||
# - debug messages from OS/2 related code to stdout:
|
||||
#CFLAGS+= -DOS2DEBUG
|
||||
# - debug messages from OS/2 code via SDL_LogDebug():
|
||||
#CFLAGS+= -DOS2DEBUG=2
|
||||
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
@@ -54,21 +63,19 @@ CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
|
||||
# building SDL itself (for DECLSPEC):
|
||||
CFLAGS_DLL+= -DBUILD_SDL
|
||||
|
||||
# Debug options:
|
||||
# - debug messages from OS/2 related code to stdout:
|
||||
#CFLAGS+= -DOS2DEBUG
|
||||
# - debug messages from OS/2 code via SDL_LogDebug():
|
||||
#CFLAGS+= -DOS2DEBUG=2
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
@@ -82,7 +89,7 @@ SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
@@ -140,9 +147,11 @@ SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
!ifeq HIDAPI 1
|
||||
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||
SDL_hidapi.obj: SDL_hidapi.c
|
||||
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
|
||||
!endif
|
||||
|
||||
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
|
||||
@echo * Creating: $@
|
||||
|
||||
117
Makefile.psp
117
Makefile.psp
@@ -1,117 +0,0 @@
|
||||
# The threads code require a rather new PSP SDK with SceLwMutexWorkarea:
|
||||
# https://github.com/pspdev/pspsdk/commit/276d9e3ca6fb26479ad050c21431b2a40f518365
|
||||
#
|
||||
TARGET_LIB = libSDL2.a
|
||||
EXTRA_TARGETS = libSDL2main.a
|
||||
OBJS= src/SDL.o \
|
||||
src/SDL_assert.o \
|
||||
src/SDL_dataqueue.o \
|
||||
src/SDL_error.o \
|
||||
src/SDL_hints.o \
|
||||
src/SDL_log.o \
|
||||
src/atomic/SDL_atomic.o \
|
||||
src/atomic/SDL_spinlock.o \
|
||||
src/audio/SDL_audio.o \
|
||||
src/audio/SDL_audiocvt.o \
|
||||
src/audio/SDL_audiodev.o \
|
||||
src/audio/SDL_audiotypecvt.o \
|
||||
src/audio/SDL_mixer.o \
|
||||
src/audio/SDL_wave.o \
|
||||
src/audio/psp/SDL_pspaudio.o \
|
||||
src/cpuinfo/SDL_cpuinfo.o \
|
||||
src/events/SDL_clipboardevents.o \
|
||||
src/events/SDL_displayevents.o \
|
||||
src/events/SDL_dropevents.o \
|
||||
src/events/SDL_events.o \
|
||||
src/events/SDL_gesture.o \
|
||||
src/events/SDL_keyboard.o \
|
||||
src/events/SDL_mouse.o \
|
||||
src/events/SDL_quit.o \
|
||||
src/events/SDL_touch.o \
|
||||
src/events/SDL_windowevents.o \
|
||||
src/file/SDL_rwops.o \
|
||||
src/haptic/SDL_haptic.o \
|
||||
src/haptic/dummy/SDL_syshaptic.o \
|
||||
src/hidapi/SDL_hidapi.o \
|
||||
src/joystick/SDL_joystick.o \
|
||||
src/joystick/SDL_gamecontroller.o \
|
||||
src/joystick/psp/SDL_sysjoystick.o \
|
||||
src/joystick/virtual/SDL_virtualjoystick.o \
|
||||
src/power/SDL_power.o \
|
||||
src/power/psp/SDL_syspower.o \
|
||||
src/filesystem/psp/SDL_sysfilesystem.o \
|
||||
src/locale/SDL_locale.o \
|
||||
src/locale/dummy/SDL_syslocale.o \
|
||||
src/misc/SDL_url.o \
|
||||
src/misc/dummy/SDL_sysurl.o \
|
||||
src/render/SDL_render.o \
|
||||
src/render/SDL_yuv_sw.o \
|
||||
src/render/psp/SDL_render_psp.o \
|
||||
src/render/software/SDL_blendfillrect.o \
|
||||
src/render/software/SDL_blendline.o \
|
||||
src/render/software/SDL_blendpoint.o \
|
||||
src/render/software/SDL_drawline.o \
|
||||
src/render/software/SDL_drawpoint.o \
|
||||
src/render/software/SDL_render_sw.o \
|
||||
src/render/software/SDL_rotate.o \
|
||||
src/render/software/SDL_triangle.o \
|
||||
src/sensor/SDL_sensor.o \
|
||||
src/sensor/dummy/SDL_dummysensor.o \
|
||||
src/stdlib/SDL_getenv.o \
|
||||
src/stdlib/SDL_iconv.o \
|
||||
src/stdlib/SDL_malloc.o \
|
||||
src/stdlib/SDL_qsort.o \
|
||||
src/stdlib/SDL_stdlib.o \
|
||||
src/stdlib/SDL_string.o \
|
||||
src/stdlib/SDL_strtokr.o \
|
||||
src/thread/SDL_thread.o \
|
||||
src/thread/generic/SDL_systls.o \
|
||||
src/thread/psp/SDL_syssem.o \
|
||||
src/thread/psp/SDL_systhread.o \
|
||||
src/thread/psp/SDL_sysmutex.o \
|
||||
src/thread/psp/SDL_syscond.o \
|
||||
src/timer/SDL_timer.o \
|
||||
src/timer/psp/SDL_systimer.o \
|
||||
src/video/SDL_RLEaccel.o \
|
||||
src/video/SDL_blit.o \
|
||||
src/video/SDL_blit_0.o \
|
||||
src/video/SDL_blit_1.o \
|
||||
src/video/SDL_blit_A.o \
|
||||
src/video/SDL_blit_N.o \
|
||||
src/video/SDL_blit_auto.o \
|
||||
src/video/SDL_blit_copy.o \
|
||||
src/video/SDL_blit_slow.o \
|
||||
src/video/SDL_bmp.o \
|
||||
src/video/SDL_clipboard.o \
|
||||
src/video/SDL_fillrect.o \
|
||||
src/video/SDL_pixels.o \
|
||||
src/video/SDL_rect.o \
|
||||
src/video/SDL_stretch.o \
|
||||
src/video/SDL_surface.o \
|
||||
src/video/SDL_video.o \
|
||||
src/video/SDL_yuv.o \
|
||||
src/video/psp/SDL_pspevents.o \
|
||||
src/video/psp/SDL_pspvideo.o \
|
||||
src/video/psp/SDL_pspgl.o \
|
||||
src/video/psp/SDL_pspmouse.o \
|
||||
src/video/yuv2rgb/yuv_rgb.o
|
||||
|
||||
SDLMAIN_OBJ = src/main/psp/SDL_psp_main.o
|
||||
EXTRA_CLEAN = $(SDLMAIN_OBJ)
|
||||
|
||||
INCDIR = ./include
|
||||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
|
||||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
|
||||
ASFLAGS = $(CFLAGS)
|
||||
|
||||
LIBDIR =
|
||||
LIBS = -lGL -lGLU -lglut -lz \
|
||||
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
|
||||
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
|
||||
|
||||
PSPSDK=$(shell psp-config --pspsdk-path)
|
||||
include $(PSPSDK)/lib/build.mak
|
||||
|
||||
libSDL2main.a: $(SDLMAIN_OBJ)
|
||||
$(AR) cru $@ $^
|
||||
$(RANLIB) $@
|
||||
273
Makefile.w32
Normal file
273
Makefile.w32
Normal file
@@ -0,0 +1,273 @@
|
||||
# Open Watcom makefile to build SDL2.dll for Win32
|
||||
# wmake -f Makefile.w32
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 24
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
|
||||
LIBHOME = .
|
||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
|
||||
LNKFILE = $(LIBNAME).lnk
|
||||
|
||||
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
|
||||
INCPATH+= -Iinclude
|
||||
INCPATH+= -I"src/video/khronos"
|
||||
|
||||
LIBM = SDL2libm.lib
|
||||
TLIB = SDL2test.lib
|
||||
# user32.lib, gdi32.lib, ole32.lib and oleaut32.lib are actually
|
||||
# among the default libraries in wlink.lnk for nt_dll linkage...
|
||||
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
|
||||
|
||||
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
CFLAGS_STATIC=$(CFLAGS)
|
||||
# building dll:
|
||||
CFLAGS_DLL =$(CFLAGS)
|
||||
CFLAGS_DLL+= -bd
|
||||
# we override the DECLSPEC define in begin_code.h, because we are using
|
||||
# an exports file to remove the _cdecl '_' prefix from the symbol names
|
||||
CFLAGS_DLL+= -DDECLSPEC=
|
||||
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
|
||||
|
||||
RCFLAGS = -q -r -bt=nt $(INCPATH)
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
|
||||
|
||||
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
SRCS+= SDL_locale.c SDL_syslocale.c
|
||||
SRCS+= SDL_url.c SDL_sysurl.c
|
||||
|
||||
SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
|
||||
SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
|
||||
SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
|
||||
SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
|
||||
SRCS+= SDL_syspower.c
|
||||
SRCS+= SDL_d3dmath.c
|
||||
SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
|
||||
SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
|
||||
SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
|
||||
SRCS+= SDL_render_gl.c SDL_shaders_gl.c
|
||||
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
|
||||
SRCS+= SDL_windowssensor.c
|
||||
SRCS+= SDL_syscond_cv.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
RCSRCS = version.rc
|
||||
|
||||
OBJS = $(SRCS:.c=.obj)
|
||||
RCOBJS= $(RCSRCS:.rc=.res)
|
||||
|
||||
.extensions:
|
||||
.extensions: .lib .dll .obj .res .c .rc .asm
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
|
||||
.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
|
||||
.rc: ./src/main/windows
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
|
||||
|
||||
build_dll: .symbolic
|
||||
@echo * Compiling dll objects
|
||||
|
||||
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
|
||||
@echo * Linking: $@
|
||||
wlink @$(LNKFILE)
|
||||
|
||||
$(LIBFILE): $(DLLFILE)
|
||||
@echo * Creating LIB file: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
|
||||
|
||||
.c.obj:
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
|
||||
.rc.res:
|
||||
wrc $(RCFLAGS) -fo=$^@ $<
|
||||
|
||||
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_wave.obj: SDL_wave.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
|
||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendline.obj: SDL_blendline.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
SDL_malloc.obj: SDL_malloc.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||
MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/libm;
|
||||
e_atan2.obj: e_atan2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_exp.obj: e_exp.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_fmod.obj: e_fmod.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log10.obj: e_log10.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log.obj: e_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_pow.obj: e_pow.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_rem_pio2.obj: e_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_sqrt.obj: e_sqrt.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_cos.obj: k_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_rem_pio2.obj: k_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_sin.obj: k_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_tan.obj: k_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_atan.obj: s_atan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_copysign.obj: s_copysign.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_cos.obj: s_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_fabs.obj: s_fabs.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_floor.obj: s_floor.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_scalbn.obj: s_scalbn.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_sin.obj: s_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_tan.obj: s_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_libm: .symbolic
|
||||
@echo * Compiling libm objects
|
||||
$(LIBM): build_libm $(MOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
# SDL2test
|
||||
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
|
||||
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
|
||||
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
|
||||
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
|
||||
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
|
||||
TOBJS= $(TSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/test;
|
||||
SDL_test_assert.obj: SDL_test_assert.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_common.obj: SDL_test_common.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_compare.obj: SDL_test_compare.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_crc32.obj: SDL_test_crc32.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_font.obj: SDL_test_font.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_harness.obj: SDL_test_harness.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageFace.obj: SDL_test_imageFace.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_log.obj: SDL_test_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_md5.obj: SDL_test_md5.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_random.obj: SDL_test_random.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_memory.obj: SDL_test_memory.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_tlib: .symbolic
|
||||
@echo * Compiling testlib objects
|
||||
$(TLIB): build_tlib $(TOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
|
||||
|
||||
$(LNKFILE): Makefile.w32
|
||||
@echo * Creating linker file: $@
|
||||
@%create $@
|
||||
@%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
|
||||
@%append $@ NAME $(DLLFILE)
|
||||
@for %i in ($(OBJS)) do @%append $@ FILE %i
|
||||
@for %i in ($(LIBS)) do @%append $@ LIB %i
|
||||
@%append $@ OPTION RESOURCE=$(RCOBJS)
|
||||
@%append $@ EXPORT=src/dynapi/SDL2.exports
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION IMPF=$(EXPFILE)
|
||||
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
|
||||
@%append $@ OPTION ELIMINATE
|
||||
@%append $@ OPTION SHOWDEAD
|
||||
|
||||
clean: .SYMBOLIC
|
||||
@echo * Clean: $(LIBNAME)
|
||||
@if exist *.obj rm *.obj
|
||||
@if exist *.res rm *.res
|
||||
@if exist *.err rm *.err
|
||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||
@if exist $(LIBM) rm $(LIBM)
|
||||
|
||||
distclean: .SYMBOLIC clean
|
||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
||||
@if exist $(TLIB) rm $(TLIB)
|
||||
88
Makefile.wiz
88
Makefile.wiz
@@ -1,88 +0,0 @@
|
||||
# Makefile to build the pandora SDL library
|
||||
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
|
||||
|
||||
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
|
||||
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
|
||||
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
|
||||
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
|
||||
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
|
||||
|
||||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
|
||||
|
||||
TARGET_STATIC = libSDL2.a
|
||||
TARGET_SHARED = libSDL2.so
|
||||
|
||||
SOURCES = \
|
||||
./src/*.c \
|
||||
./src/atomic/*.c \
|
||||
./src/audio/*.c \
|
||||
./src/audio/disk/*.c \
|
||||
./src/audio/dsp/*.c \
|
||||
./src/audio/dummy/*.c \
|
||||
./src/cpuinfo/*.c \
|
||||
./src/events/*.c \
|
||||
./src/file/*.c \
|
||||
./src/filesystem/unix/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/hidapi/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/locale/*.c \
|
||||
./src/locale/unix/*.c \
|
||||
./src/misc/*.c \
|
||||
./src/misc/unix/*.c \
|
||||
./src/power/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
./src/stdlib/*.c \
|
||||
./src/thread/*.c \
|
||||
./src/thread/pthread/SDL_syscond.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c \
|
||||
./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_systhread.c \
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/yuv2rgb/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/pandora/*.c
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
|
||||
|
||||
$(TARGET_STATIC): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
$(TARGET_SHARED):
|
||||
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
|
||||
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
|
||||
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
|
||||
|
||||
config_copy:
|
||||
cp include/SDL_config_wiz.h include/SDL_config.h
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
|
||||
|
||||
install:
|
||||
mkdir -p $(WIZSDK)/lib
|
||||
mkdir -p $(WIZSDK)/include/SDL2
|
||||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
|
||||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
|
||||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
|
||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_STATIC) ../../toolchain/libs
|
||||
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
|
||||
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
|
||||
cp -f include/*.h $(WIZSDK)/include/SDL2/
|
||||
cp -f include/*.h ../../toolchain/include/SDL2/
|
||||
119
SDL2Config.cmake
119
SDL2Config.cmake
@@ -1,119 +0,0 @@
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
endif()
|
||||
|
||||
# on static-only builds create an alias
|
||||
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
|
||||
endif()
|
||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||
endif()
|
||||
|
||||
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
|
||||
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
|
||||
|
||||
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
|
||||
# from vcpkg and from building myself with cmake from latest git
|
||||
# AND on Linux when building SDL2 (tested current git) with CMake
|
||||
|
||||
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
|
||||
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
|
||||
# But at least if building worked with sdl2-config.cmake it will also work with this.
|
||||
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
|
||||
|
||||
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
|
||||
|
||||
# for the "normal"/release build they could be in lots of different properties..
|
||||
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
|
||||
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
|
||||
|
||||
# fewer possibilities for debug builds
|
||||
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
|
||||
|
||||
foreach(prop ${relprops})
|
||||
get_target_property(sdl2implib SDL2::SDL2 ${prop})
|
||||
if(sdl2implib)
|
||||
#message("set sdl2implib from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${relprops})
|
||||
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
|
||||
if(sdl2mainimplib)
|
||||
#message("set sdl2mainimplib from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${dbgprops})
|
||||
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
|
||||
if(sdl2implibdbg)
|
||||
#message("set sdl2implibdbg from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${dbgprops})
|
||||
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
|
||||
if(sdl2mainimplibdbg)
|
||||
#message("set sdl2mainimplibdbg from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
|
||||
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
|
||||
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
|
||||
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
|
||||
else()
|
||||
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2implib ${sdl2implibdbg})
|
||||
endif()
|
||||
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2mainimplib ${sdl2mainimplibdbg})
|
||||
endif()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib )
|
||||
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
|
||||
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
|
||||
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
|
||||
set(SDL2_LIBRARIES ${sdl2implib})
|
||||
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
|
||||
else()
|
||||
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||
endif()
|
||||
|
||||
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
|
||||
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
|
||||
# LINK_DEPENDS? LINK_FLAGS?
|
||||
|
||||
endif()
|
||||
|
||||
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
|
||||
|
||||
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
|
||||
# which is different to what it looks like when coming from sdl2-config.cmake
|
||||
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
|
||||
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
|
||||
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
|
||||
|
||||
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
|
||||
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
|
||||
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
|
||||
|
||||
unset(sdl2implib)
|
||||
unset(sdl2mainimplib)
|
||||
unset(sdl2implibdbg)
|
||||
unset(sdl2mainimplibdbg)
|
||||
unset(relprops)
|
||||
unset(dbgprops)
|
||||
65
SDL2Config.cmake.in
Normal file
65
SDL2Config.cmake.in
Normal file
@@ -0,0 +1,65 @@
|
||||
# sdl2 cmake project-config input for CMakeLists.txt script
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
@PACKAGE_INIT@
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
if(ANDROID)
|
||||
enable_language(CXX)
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
set(SDL2_SDL2-static_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
check_required_components(SDL2)
|
||||
|
||||
# Create SDL2::SDL2 alias for static-only builds
|
||||
if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
|
||||
else()
|
||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
|
||||
set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
|
||||
set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
|
||||
set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
|
||||
set(SDL2_LIBRARIES SDL2::SDL2)
|
||||
set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
|
||||
set(SDL2_STATIC_PRIVATE_LIBS)
|
||||
|
||||
set(SDL2MAIN_LIBRARY)
|
||||
if(TARGET SDL2::SDL2main)
|
||||
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
||||
list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
|
||||
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
|
||||
endif()
|
||||
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
131
VisualC-GDK/SDL.sln
Normal file
131
VisualC-GDK/SDL.sln
Normal file
@@ -0,0 +1,131 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32414.318
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
|
||||
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
|
||||
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
|
||||
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
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761
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1380
VisualC-GDK/SDL/SDL.vcxproj.filters
Normal file
1380
VisualC-GDK/SDL/SDL.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load Diff
211
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Normal file
211
VisualC-GDK/SDLmain/SDLmain.vcxproj
Normal file
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226
VisualC-GDK/SDLtest/SDLtest.vcxproj
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VisualC-GDK/SDLtest/SDLtest.vcxproj
Normal file
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6
VisualC-GDK/clean.sh
Executable file
6
VisualC-GDK/clean.sh
Executable file
@@ -0,0 +1,6 @@
|
||||
#!/bin/sh
|
||||
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
||||
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
|
||||
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
||||
BIN
VisualC-GDK/logos/Logo100x100.png
Normal file
BIN
VisualC-GDK/logos/Logo100x100.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
BIN
VisualC-GDK/logos/Logo150x150.png
Normal file
BIN
VisualC-GDK/logos/Logo150x150.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
BIN
VisualC-GDK/logos/Logo44x44.png
Normal file
BIN
VisualC-GDK/logos/Logo44x44.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.3 KiB |
BIN
VisualC-GDK/logos/Logo480x480.png
Normal file
BIN
VisualC-GDK/logos/Logo480x480.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
BIN
VisualC-GDK/logos/SplashScreenImage.png
Normal file
BIN
VisualC-GDK/logos/SplashScreenImage.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
9
VisualC-GDK/tests/testgamecontroller/PackageLayout.xml
Normal file
9
VisualC-GDK/tests/testgamecontroller/PackageLayout.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Package>
|
||||
<Chunk Id="1000" Marker="Launch">
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testgamecontroller.exe" />
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
444
VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj
Normal file
444
VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj
Normal file
@@ -0,0 +1,444 @@
|
||||
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|
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|
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|
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|
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|
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|
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp" />
|
||||
<CopyFileToFolders Include="..\..\..\test\axis.bmp" />
|
||||
<CopyFileToFolders Include="..\..\..\test\button.bmp" />
|
||||
<CopyFileToFolders Include="..\..\..\test\controllermap.bmp" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<Filter>xboxseries</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||
<Filter>xboxone</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="logos">
|
||||
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxseries">
|
||||
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="wingdk">
|
||||
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxone">
|
||||
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testgamecontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgamecontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgamecontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
10
VisualC-GDK/tests/testgdk/PackageLayout.xml
Normal file
10
VisualC-GDK/tests/testgdk/PackageLayout.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Package>
|
||||
<Chunk Id="1000" Marker="Launch">
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||
</Chunk>
|
||||
</Package>
|
||||
502
VisualC-GDK/tests/testgdk/src/testgdk.cpp
Normal file
502
VisualC-GDK/tests/testgdk/src/testgdk.cpp
Normal file
@@ -0,0 +1,502 @@
|
||||
/*
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
|
||||
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
|
||||
* configured properly. See README-gdk.md.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "SDL_test.h"
|
||||
#include "SDL_test_common.h"
|
||||
#include "../src/core/windows/SDL_windows.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../test/testutils.h"
|
||||
}
|
||||
|
||||
#include <XGameRuntime.h>
|
||||
|
||||
#define NUM_SPRITES 100
|
||||
#define MAX_SPEED 1
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
static int num_sprites;
|
||||
static SDL_Texture **sprites;
|
||||
static SDL_bool cycle_color;
|
||||
static SDL_bool cycle_alpha;
|
||||
static int cycle_direction = 1;
|
||||
static int current_alpha = 0;
|
||||
static int current_color = 0;
|
||||
static int sprite_w, sprite_h;
|
||||
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
|
||||
|
||||
int done;
|
||||
|
||||
static struct
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
Uint8 *sound; /* Pointer to wave data */
|
||||
Uint32 soundlen; /* Length of wave data */
|
||||
int soundpos; /* Current play position */
|
||||
} wave;
|
||||
|
||||
static SDL_AudioDeviceID device;
|
||||
|
||||
static void
|
||||
close_audio()
|
||||
{
|
||||
if (device != 0) {
|
||||
SDL_CloseAudioDevice(device);
|
||||
device = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
SDL_free(sprites);
|
||||
close_audio();
|
||||
SDL_FreeWAV(wave.sound);
|
||||
SDLTest_CommonQuit(state);
|
||||
/* If rc is 0, just let main return normally rather than calling exit.
|
||||
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
|
||||
*/
|
||||
if (rc != 0) {
|
||||
exit(rc);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
open_audio()
|
||||
{
|
||||
/* Initialize fillerup() variables */
|
||||
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
|
||||
if (!device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
|
||||
SDL_FreeWAV(wave.sound);
|
||||
quit(2);
|
||||
}
|
||||
|
||||
/* Let the audio run */
|
||||
SDL_PauseAudioDevice(device, SDL_FALSE);
|
||||
}
|
||||
|
||||
static void
|
||||
reopen_audio()
|
||||
{
|
||||
close_audio();
|
||||
open_audio();
|
||||
}
|
||||
|
||||
void SDLCALL
|
||||
fillerup(void *unused, Uint8 *stream, int len)
|
||||
{
|
||||
Uint8 *waveptr;
|
||||
int waveleft;
|
||||
|
||||
/* Set up the pointers */
|
||||
waveptr = wave.sound + wave.soundpos;
|
||||
waveleft = wave.soundlen - wave.soundpos;
|
||||
|
||||
/* Go! */
|
||||
while (waveleft <= len) {
|
||||
SDL_memcpy(stream, waveptr, waveleft);
|
||||
stream += waveleft;
|
||||
len -= waveleft;
|
||||
waveptr = wave.sound;
|
||||
waveleft = wave.soundlen;
|
||||
wave.soundpos = 0;
|
||||
}
|
||||
SDL_memcpy(stream, waveptr, len);
|
||||
wave.soundpos += len;
|
||||
}
|
||||
|
||||
void
|
||||
UserLoggedIn(XUserHandle user)
|
||||
{
|
||||
HRESULT hr;
|
||||
char gamertag[128];
|
||||
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_Log("User logged in: %s", gamertag);
|
||||
} else {
|
||||
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
|
||||
}
|
||||
|
||||
XUserCloseHandle(user);
|
||||
}
|
||||
|
||||
void
|
||||
AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||
{
|
||||
HRESULT hr;
|
||||
XUserHandle user = NULL;
|
||||
|
||||
hr = XUserAddResult(asyncBlock, &user);
|
||||
if (SUCCEEDED(hr)) {
|
||||
uint64_t userId;
|
||||
|
||||
hr = XUserGetId(user, &userId);
|
||||
if (FAILED(hr)) {
|
||||
/* If unable to get the user ID, it means the account is banned, etc. */
|
||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
|
||||
XUserCloseHandle(user);
|
||||
|
||||
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
|
||||
} else {
|
||||
UserLoggedIn(user);
|
||||
}
|
||||
} else {
|
||||
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
|
||||
}
|
||||
|
||||
delete asyncBlock;
|
||||
}
|
||||
|
||||
void
|
||||
AddUserUI()
|
||||
{
|
||||
HRESULT hr;
|
||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||
|
||||
asyncBlock->context = NULL;
|
||||
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
||||
asyncBlock->callback = &AddUserUICallback;
|
||||
|
||||
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
delete asyncBlock;
|
||||
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||
{
|
||||
HRESULT hr;
|
||||
XUserHandle user = NULL;
|
||||
|
||||
hr = XUserAddResult(asyncBlock, &user);
|
||||
if (SUCCEEDED(hr)) {
|
||||
uint64_t userId;
|
||||
|
||||
hr = XUserGetId(user, &userId);
|
||||
if (FAILED(hr)) {
|
||||
/* If unable to get the user ID, it means the account is banned, etc. */
|
||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
|
||||
XUserCloseHandle(user);
|
||||
AddUserUI();
|
||||
} else {
|
||||
UserLoggedIn(user);
|
||||
}
|
||||
} else {
|
||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
|
||||
AddUserUI();
|
||||
}
|
||||
|
||||
delete asyncBlock;
|
||||
}
|
||||
|
||||
void
|
||||
AddUserSilent()
|
||||
{
|
||||
HRESULT hr;
|
||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||
|
||||
asyncBlock->context = NULL;
|
||||
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
||||
asyncBlock->callback = &AddUserSilentCallback;
|
||||
|
||||
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
delete asyncBlock;
|
||||
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
LoadSprite(const char *file)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return (-1);
|
||||
}
|
||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return (-1);
|
||||
}
|
||||
}
|
||||
|
||||
/* We're ready to roll. :) */
|
||||
return (0);
|
||||
}
|
||||
|
||||
void
|
||||
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||
{
|
||||
SDL_Rect viewport, temp;
|
||||
|
||||
/* Query the sizes */
|
||||
SDL_RenderGetViewport(renderer, &viewport);
|
||||
|
||||
/* Cycle the color and alpha, if desired */
|
||||
if (cycle_color) {
|
||||
current_color += cycle_direction;
|
||||
if (current_color < 0) {
|
||||
current_color = 0;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
if (current_color > 255) {
|
||||
current_color = 255;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
|
||||
(Uint8) current_color);
|
||||
}
|
||||
if (cycle_alpha) {
|
||||
current_alpha += cycle_direction;
|
||||
if (current_alpha < 0) {
|
||||
current_alpha = 0;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
if (current_alpha > 255) {
|
||||
current_alpha = 255;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
|
||||
}
|
||||
|
||||
/* Draw a gray background */
|
||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Test points */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
|
||||
SDL_RenderDrawPoint(renderer, 0, 0);
|
||||
SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
|
||||
SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
|
||||
SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
|
||||
|
||||
/* Test horizontal and vertical lines */
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
|
||||
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
|
||||
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
|
||||
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
|
||||
|
||||
/* Test fill and copy */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
temp.x = 1;
|
||||
temp.y = 1;
|
||||
temp.w = sprite_w;
|
||||
temp.h = sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderCopy(renderer, sprite, NULL, &temp);
|
||||
temp.x = viewport.w-sprite_w-1;
|
||||
temp.y = 1;
|
||||
temp.w = sprite_w;
|
||||
temp.h = sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderCopy(renderer, sprite, NULL, &temp);
|
||||
temp.x = 1;
|
||||
temp.y = viewport.h-sprite_h-1;
|
||||
temp.w = sprite_w;
|
||||
temp.h = sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderCopy(renderer, sprite, NULL, &temp);
|
||||
temp.x = viewport.w-sprite_w-1;
|
||||
temp.y = viewport.h-sprite_h-1;
|
||||
temp.w = sprite_w;
|
||||
temp.h = sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderCopy(renderer, sprite, NULL, &temp);
|
||||
|
||||
/* Test diagonal lines */
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||
SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
|
||||
viewport.w-sprite_w-2, viewport.h-sprite_h-2);
|
||||
SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
|
||||
sprite_w, viewport.h-sprite_h-2);
|
||||
|
||||
/* Update the screen! */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
void
|
||||
loop()
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
||||
/* Check for events */
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_KEYDOWN && !event.key.repeat) {
|
||||
SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
|
||||
}
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
/* On Xbox, ignore the keydown event because the features aren't supported */
|
||||
if (event.type != SDL_KEYDOWN) {
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
}
|
||||
#else
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
#endif
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] == NULL)
|
||||
continue;
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
const char *icon = "icon.bmp";
|
||||
char *soundname = NULL;
|
||||
|
||||
/* Initialize parameters */
|
||||
num_sprites = NUM_SPRITES;
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
if (!state) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 1; i < argc;) {
|
||||
int consumed;
|
||||
|
||||
consumed = SDLTest_CommonArg(state, i);
|
||||
if (consumed == 0) {
|
||||
consumed = -1;
|
||||
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
||||
if (argv[i + 1]) {
|
||||
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
||||
blendMode = SDL_BLENDMODE_NONE;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
||||
blendMode = SDL_BLENDMODE_BLEND;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
||||
blendMode = SDL_BLENDMODE_ADD;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
||||
blendMode = SDL_BLENDMODE_MOD;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
|
||||
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
|
||||
consumed = 2;
|
||||
}
|
||||
}
|
||||
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
||||
cycle_color = SDL_TRUE;
|
||||
consumed = 1;
|
||||
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
||||
cycle_alpha = SDL_TRUE;
|
||||
consumed = 1;
|
||||
} else if (SDL_isdigit(*argv[i])) {
|
||||
num_sprites = SDL_atoi(argv[i]);
|
||||
consumed = 1;
|
||||
} else if (argv[i][0] != '-') {
|
||||
icon = argv[i];
|
||||
consumed = 1;
|
||||
}
|
||||
}
|
||||
if (consumed < 0) {
|
||||
static const char *options[] = {
|
||||
"[--blend none|blend|add|mod]",
|
||||
"[--cyclecolor]",
|
||||
"[--cyclealpha]",
|
||||
"[num_sprites]",
|
||||
"[icon.bmp]",
|
||||
NULL };
|
||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||
quit(1);
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
if (!SDLTest_CommonInit(state)) {
|
||||
quit(2);
|
||||
}
|
||||
|
||||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (!sprites) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
quit(2);
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
SDL_Renderer *renderer = state->renderers[i];
|
||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
}
|
||||
if (LoadSprite(icon) < 0) {
|
||||
quit(2);
|
||||
}
|
||||
|
||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||
|
||||
if (soundname == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
/* Load the wave file into memory */
|
||||
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
wave.spec.callback = fillerup;
|
||||
|
||||
/* Show the list of available drivers */
|
||||
SDL_Log("Available audio drivers:");
|
||||
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
||||
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
|
||||
}
|
||||
|
||||
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
||||
|
||||
open_audio();
|
||||
|
||||
/* Main render loop */
|
||||
done = 0;
|
||||
|
||||
/* Try to add the default user silently */
|
||||
AddUserSilent();
|
||||
|
||||
while (!done) {
|
||||
loop();
|
||||
}
|
||||
|
||||
quit(0);
|
||||
|
||||
SDL_free(soundname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
401
VisualC-GDK/tests/testgdk/testgdk.vcxproj
Normal file
401
VisualC-GDK/tests/testgdk/testgdk.vcxproj
Normal file
@@ -0,0 +1,401 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{1C9A3F71-35A5-4C56-B292-F4375B3C3649}</ProjectGuid>
|
||||
<RootNamespace>testsprite2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
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|
||||
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="wingdk">
|
||||
<UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxseries">
|
||||
<UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxone">
|
||||
<UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
34
VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config
Normal file
34
VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testgdk"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
29
VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config
Normal file
29
VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgdk"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
29
VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config
Normal file
29
VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgdk"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
9
VisualC-GDK/tests/testsprite2/PackageLayout.xml
Normal file
9
VisualC-GDK/tests/testsprite2/PackageLayout.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Package>
|
||||
<Chunk Id="1000" Marker="Launch">
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testsprite2.exe" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||
</Chunk>
|
||||
</Package>
|
||||
395
VisualC-GDK/tests/testsprite2/testsprite2.vcxproj
Normal file
395
VisualC-GDK/tests/testsprite2/testsprite2.vcxproj
Normal file
@@ -0,0 +1,395 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
|
||||
<RootNamespace>testsprite2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsprite2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
52
VisualC-GDK/tests/testsprite2/testsprite2.vcxproj.filters
Normal file
52
VisualC-GDK/tests/testsprite2/testsprite2.vcxproj.filters
Normal file
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsprite2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<Filter>xboxseries</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||
<Filter>xboxone</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="logos">
|
||||
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="wingdk">
|
||||
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxseries">
|
||||
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxone">
|
||||
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
34
VisualC-GDK/tests/testsprite2/wingdk/MicrosoftGame.config
Normal file
34
VisualC-GDK/tests/testsprite2/wingdk/MicrosoftGame.config
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testsprite2"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
29
VisualC-GDK/tests/testsprite2/xboxone/MicrosoftGame.config
Normal file
29
VisualC-GDK/tests/testsprite2/xboxone/MicrosoftGame.config
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testsprite2"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testsprite2"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
||||
@@ -45,6 +45,7 @@
|
||||
<ClInclude Include="..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL_hidapi.h" />
|
||||
@@ -106,7 +107,6 @@
|
||||
<ClInclude Include="..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
|
||||
@@ -114,6 +114,7 @@
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
||||
@@ -144,6 +145,8 @@
|
||||
<ClInclude Include="..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\src\SDL_log_c.h" />
|
||||
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
|
||||
@@ -248,6 +251,7 @@
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
@@ -295,15 +299,20 @@
|
||||
<ClCompile Include="..\src\SDL.c" />
|
||||
<ClCompile Include="..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\src\SDL_list.c" />
|
||||
<ClCompile Include="..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\src\SDL_guid.c" />
|
||||
<ClCompile Include="..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\src\SDL_log.c" />
|
||||
<ClCompile Include="..\src\SDL_utils.c" />
|
||||
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
|
||||
<ClCompile Include="..\src\sensor\SDL_sensor.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc16.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc32.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_getenv.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_string.c" />
|
||||
@@ -414,10 +423,9 @@
|
||||
<AppContainerApplication>true</AppContainerApplication>
|
||||
<ApplicationType>Windows Store</ApplicationType>
|
||||
<ApplicationTypeRevision>8.2</ApplicationTypeRevision>
|
||||
<TargetPlatformVersion>10.0.10069.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.10069.0</TargetPlatformMinVersion>
|
||||
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
|
||||
<WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
|
||||
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
|
||||
@@ -63,6 +63,9 @@
|
||||
<ClInclude Include="..\include\SDL_filesystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_guid.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_haptic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -237,9 +240,6 @@
|
||||
<ClInclude Include="..\src\events\SDL_mouse_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\src\events\SDL_sysevents.h">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\src\events\SDL_touch_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -330,6 +330,9 @@
|
||||
<ClInclude Include="..\src\SDL_internal.h">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\src\SDL_log_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\locale\SDL_syslocale.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -411,6 +414,9 @@
|
||||
<ClInclude Include="..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\src\SDL_list.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -627,6 +633,9 @@
|
||||
<ClCompile Include="..\src\SDL_error.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_guid.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_hints.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@@ -639,6 +648,9 @@
|
||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc16.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc32.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@@ -780,6 +792,12 @@
|
||||
<ClCompile Include="..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_list.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\src\SDL_utils.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@@ -813,10 +831,16 @@
|
||||
<ClCompile Include="..\src\misc\SDL_url.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\src\joystick\controller_type.h">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\src\joystick\controller_type.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -234,6 +234,7 @@
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hidapi.h" />
|
||||
@@ -304,6 +305,7 @@
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
@@ -319,7 +321,6 @@
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||
@@ -347,6 +348,7 @@
|
||||
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
||||
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
@@ -367,8 +369,11 @@
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
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||||
<ClCompile Include="..\..\src\SDL_guid.c" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
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||||
<ClInclude Include="..\..\src\SDL_internal.h" />
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||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\..\src\SDL_log_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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||||
@@ -452,6 +457,7 @@
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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||||
@@ -474,13 +480,16 @@
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
@@ -522,6 +531,8 @@
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
|
||||
@@ -543,16 +554,20 @@
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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||||
<ClCompile Include="..\..\src\SDL_list.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
<ClCompile Include="..\..\src\SDL_utils.c" />
|
||||
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
|
||||
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
|
||||
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
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||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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||||
|
||||
@@ -169,6 +169,9 @@
|
||||
<Filter Include="video\khronos\vulkan">
|
||||
<UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
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||||
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||||
<Filter Include="render\direct3d12">
|
||||
<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
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||||
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||||
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||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
@@ -231,6 +234,9 @@
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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||||
<ClInclude Include="..\..\include\SDL_guid.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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||||
<ClInclude Include="..\..\include\SDL_haptic.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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||||
@@ -401,6 +407,7 @@
|
||||
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||||
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||||
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||||
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||||
<ClInclude Include="..\..\include\SDL_metal.h">
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||||
<Filter>API Headers</Filter>
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||||
</ClInclude>
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||||
@@ -425,6 +432,9 @@
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
|
||||
<Filter>core\windows</Filter>
|
||||
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||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h">
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||||
<Filter>core\windows</Filter>
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||||
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||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
|
||||
<Filter>core\windows</Filter>
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||||
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||||
@@ -464,9 +474,6 @@
|
||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h">
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -488,9 +495,6 @@
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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@@ -824,6 +828,11 @@
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
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||||
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||||
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||||
<ClInclude Include="..\..\src\SDL_log_c.h" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -831,7 +840,10 @@
|
||||
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||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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||||
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||||
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|
||||
<Filter>audio</Filter>
|
||||
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||||
@@ -859,6 +871,9 @@
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
|
||||
<Filter>core\windows</Filter>
|
||||
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||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
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||||
@@ -913,6 +928,9 @@
|
||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c">
|
||||
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|
||||
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||||
<ClCompile Include="..\..\src\joystick\controller_type.c">
|
||||
<Filter>joystick</Filter>
|
||||
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||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
|
||||
<Filter>joystick</Filter>
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||||
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||||
@@ -1027,7 +1045,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
|
||||
<Filter>joystick\dummy</Filter>
|
||||
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||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
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||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
|
||||
@@ -1045,6 +1063,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
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||||
<Filter>joystick\hidapi</Filter>
|
||||
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||||
@@ -1057,6 +1078,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
|
||||
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|
||||
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||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
|
||||
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|
||||
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||||
@@ -1201,7 +1225,7 @@
|
||||
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|
||||
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|
||||
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||||
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" >
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c">
|
||||
<Filter>thread\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
|
||||
@@ -1219,6 +1243,9 @@
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
|
||||
<Filter>thread\generic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c">
|
||||
<Filter>stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c">
|
||||
<Filter>stdlib</Filter>
|
||||
</ClCompile>
|
||||
@@ -1316,6 +1343,13 @@
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
|
||||
<Filter>power\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
|
||||
<Filter>render\direct3d12</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
|
||||
<Filter>render\direct3d12</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
|
||||
54
VisualC/pkg-support/cmake/sdl2-config-version.cmake
Normal file
54
VisualC/pkg-support/cmake/sdl2-config-version.cmake
Normal file
@@ -0,0 +1,54 @@
|
||||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL2 CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL2-devel-2.x.y-VC")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h" _sdl_version_h)
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||
set(_sdl_minor "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
|
||||
set(_sdl_patch "${CMAKE_MATCH_1}")
|
||||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
|
||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
|
||||
else()
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
|
||||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
|
||||
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
|
||||
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
|
||||
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
111
VisualC/pkg-support/cmake/sdl2-config.cmake
Normal file
111
VisualC/pkg-support/cmake/sdl2-config.cmake
Normal file
@@ -0,0 +1,111 @@
|
||||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
||||
set(_sdl_arch_subdir "x86")
|
||||
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
||||
set(_sdl_arch_subdir "x64")
|
||||
else()
|
||||
set(SDL2_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
|
||||
set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
|
||||
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
|
||||
set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
|
||||
if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_IMPLIB "${_sdl2_library}"
|
||||
IMPORTED_LOCATION "${_sdl2_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2_library)
|
||||
unset(_sdl2_dll_library)
|
||||
|
||||
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
|
||||
if(EXISTS "${_sdl2main_library}")
|
||||
if(NOT TARGET SDL2::SDL2main)
|
||||
add_library(SDL2::SDL2main STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl2main_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2main_library)
|
||||
|
||||
set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
|
||||
if(EXISTS "${_sdl2test_library}")
|
||||
if(NOT TARGET SDL2::SDL2test)
|
||||
add_library(SDL2::SDL2test STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2test
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LOCATION "${_sdl2test_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2test_library)
|
||||
|
||||
check_required_components(SDL2)
|
||||
@@ -200,6 +200,12 @@
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\checkkeys.c">
|
||||
@@ -216,4 +222,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -271,6 +271,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\controllermap.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -203,6 +203,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Test\loopwave.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\..\test\sample.wav">
|
||||
@@ -227,4 +228,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -206,9 +206,12 @@
|
||||
<ClCompile Include="..\..\..\test\testautomation_audio.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_events.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_guid.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_main.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_math.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_pixels.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_platform.c" />
|
||||
@@ -228,4 +231,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -271,6 +271,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -217,6 +217,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testoverlay2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
@@ -241,8 +241,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testrendertarget.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -241,8 +241,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testscale.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -223,8 +223,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsprite2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
105
WhatsNew.txt
105
WhatsNew.txt
@@ -1,6 +1,111 @@
|
||||
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.24.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* New version numbering scheme, similar to GLib and Flatpak.
|
||||
* An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
|
||||
* The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
|
||||
* An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
|
||||
* The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
|
||||
* Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
|
||||
* Added SDL_bsearch(), SDL_crc16(), and SDL_utf8strnlen() to the stdlib routines
|
||||
* Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
|
||||
* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
|
||||
* Added SDL_ResetHint() to reset a hint to the default value
|
||||
* Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
|
||||
* Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
|
||||
* The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
|
||||
* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
|
||||
* The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
|
||||
* Added support for Nintendo Online classic controllers using the HIDAPI driver
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
|
||||
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
|
||||
* Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
|
||||
* Added functions to get the platform dependent name for a joystick or game controller:
|
||||
* SDL_JoystickPathForIndex()
|
||||
* SDL_JoystickPath()
|
||||
* SDL_GameControllerPathForIndex()
|
||||
* SDL_GameControllerPath()
|
||||
* Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
|
||||
* Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
|
||||
* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
|
||||
* Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
|
||||
* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
|
||||
* Added SDL_GetOriginalMemoryFunctions()
|
||||
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
|
||||
* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
|
||||
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
|
||||
* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
|
||||
* SDL log messages are no longer limited to 4K and can be any length
|
||||
* Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
|
||||
|
||||
Windows:
|
||||
* Added initial support for building for Windows and Xbox with Microsoft's Game Development Kit (GDK), see docs/README-gdk.md for details
|
||||
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
|
||||
* Added the hint SDL_HINT_WINDOWS_DPI_AWARENESS to set whether the application is DPI-aware. This hint must be set before initializing the video subsystem
|
||||
* Added the hint SDL_HINT_WINDOWS_DPI_SCALING to control whether the SDL coordinates are in DPI-scaled points or pixels
|
||||
* Added the hint SDL_HINT_DIRECTINPUT_ENABLED to control whether the DirectInput driver should be used
|
||||
* Added support for SDL_GetAudioDeviceSpec to the DirectSound backend
|
||||
|
||||
Linux:
|
||||
* Support for XVidMode has been removed, mode changes are only supported using the XRandR extension
|
||||
* Added the hint SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION to control whether to expose a set of emulated modes in addition to the native resolution modes available on Wayland
|
||||
* Added the hint SDL_HINT_KMSDRM_DEVICE_INDEX to specify which KMSDRM device to use if the default is not desired
|
||||
* Added the hint SDL_HINT_LINUX_DIGITAL_HATS to control whether to treat hats as digital rather than checking to see if they may be analog
|
||||
* Added the hint SDL_HINT_LINUX_HAT_DEADZONES to control whether to use deadzones on analog hats
|
||||
|
||||
macOS:
|
||||
* Bumped minimum OS deployment version to macOS 10.9
|
||||
* Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
|
||||
* Added the hint SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH to control whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing. This hint defaults to blocking, which is the safer option on modern macOS.
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.22:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added SDL_RenderGetWindow() to get the window associated with a renderer
|
||||
* Added floating point rectangle functions:
|
||||
* SDL_PointInFRect()
|
||||
* SDL_FRectEmpty()
|
||||
* SDL_FRectEquals()
|
||||
* SDL_FRectEqualsEpsilon()
|
||||
* SDL_HasIntersectionF()
|
||||
* SDL_IntersectFRect()
|
||||
* SDL_UnionFRect()
|
||||
* SDL_EncloseFPoints()
|
||||
* SDL_IntersectFRectAndLine()
|
||||
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
|
||||
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
|
||||
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
|
||||
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
|
||||
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
|
||||
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
|
||||
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
|
||||
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
|
||||
|
||||
Windows:
|
||||
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
|
||||
|
||||
Linux:
|
||||
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
|
||||
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
|
||||
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
|
||||
|
||||
Android:
|
||||
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.20:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.20</string>
|
||||
<string>2.24.2</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.20</string>
|
||||
<string>2.24.2</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,48 @@
|
||||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL2 CMake version configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL2 framework
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||
set(_sdl_minor "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
|
||||
set(_sdl_patch "${CMAKE_MATCH_1}")
|
||||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
|
||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
|
||||
else()
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
|
||||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
69
Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake
Normal file
69
Xcode/SDL/pkg-support/resources/CMake/sdl2-config.cmake
Normal file
@@ -0,0 +1,69 @@
|
||||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL2 framework
|
||||
|
||||
# INTERFACE_LINK_OPTIONS needs CMake 3.12
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
|
||||
set(SDL2_LIBRARIES "SDL2::SDL2")
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
|
||||
if(NOT TARGET SDL2::SDL2main)
|
||||
add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
|
||||
check_required_components(SDL2)
|
||||
@@ -18,7 +18,19 @@ To Install:
|
||||
Copy the SDL2.framework to /Library/Frameworks
|
||||
|
||||
You may alternatively install it in <Your home directory>/Library/Frameworks
|
||||
if your access privileges are not high enough.
|
||||
if your access privileges are not high enough.
|
||||
|
||||
|
||||
Use in CMake projects:
|
||||
SDL2.framework can be used in CMake projects using the following pattern:
|
||||
```
|
||||
find_package(SDL2 REQUIRED COMPONENTS SDL2)
|
||||
add_executable(my_game ${MY_SOURCES})
|
||||
target_link_libraries(my_game PRIVATE SDL2::SDL2)
|
||||
```
|
||||
If SDL2.framework is installed in a non-standard location,
|
||||
please refer to the following link for ways to configure CMake:
|
||||
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
|
||||
|
||||
|
||||
Additional References:
|
||||
|
||||
@@ -4041,6 +4041,7 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
FRAMEWORK_SEARCH_PATHS = (
|
||||
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
|
||||
"$(HOME)/Library/Frameworks",
|
||||
@@ -4048,7 +4049,7 @@
|
||||
);
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.7;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
@@ -4168,6 +4169,7 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
FRAMEWORK_SEARCH_PATHS = (
|
||||
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
|
||||
"$(HOME)/Library/Frameworks",
|
||||
@@ -4175,7 +4177,7 @@
|
||||
);
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.7;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
|
||||
@@ -30,6 +30,6 @@
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.6</string>
|
||||
<string>10.7</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
173
acinclude/ax_compute_relative_paths.m4
Normal file
173
acinclude/ax_compute_relative_paths.m4
Normal file
@@ -0,0 +1,173 @@
|
||||
# ==============================================================================
|
||||
# https://www.gnu.org/software/autoconf-archive/ax_compute_relative_paths.html
|
||||
# ==============================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_COMPUTE_RELATIVE_PATHS(PATH_LIST)
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# PATH_LIST is a space-separated list of colon-separated triplets of the
|
||||
# form 'FROM:TO:RESULT'. This function iterates over these triplets and
|
||||
# set $RESULT to the relative path from $FROM to $TO. Note that $FROM and
|
||||
# $TO needs to be absolute filenames for this macro to success.
|
||||
#
|
||||
# For instance,
|
||||
#
|
||||
# first=/usr/local/bin
|
||||
# second=/usr/local/share
|
||||
# AX_COMPUTE_RELATIVE_PATHS([first:second:fs second:first:sf])
|
||||
# # $fs is set to ../share
|
||||
# # $sf is set to ../bin
|
||||
#
|
||||
# $FROM and $TO are both eval'ed recursively and normalized, this means
|
||||
# that you can call this macro with autoconf's dirnames like `prefix' or
|
||||
# `datadir'. For example:
|
||||
#
|
||||
# AX_COMPUTE_RELATIVE_PATHS([bindir:datadir:bin_to_data])
|
||||
#
|
||||
# AX_COMPUTE_RELATIVE_PATHS should also works with DOS filenames.
|
||||
#
|
||||
# You may want to use this macro in order to make your package
|
||||
# relocatable. Instead of hardcoding $datadir into your programs just
|
||||
# encode $bin_to_data and try to determine $bindir at run-time.
|
||||
#
|
||||
# This macro requires AX_NORMALIZE_PATH and AX_RECURSIVE_EVAL.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Alexandre Duret-Lutz <adl@gnu.org>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation; either version 2 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 12
|
||||
|
||||
AU_ALIAS([ADL_COMPUTE_RELATIVE_PATHS], [AX_COMPUTE_RELATIVE_PATHS])
|
||||
AC_DEFUN([AX_COMPUTE_RELATIVE_PATHS],
|
||||
[for _lcl_i in $1; do
|
||||
_lcl_from=\[$]`echo "[$]_lcl_i" | sed 's,:.*$,,'`
|
||||
_lcl_to=\[$]`echo "[$]_lcl_i" | sed 's,^[[^:]]*:,,' | sed 's,:[[^:]]*$,,'`
|
||||
_lcl_result_var=`echo "[$]_lcl_i" | sed 's,^.*:,,'`
|
||||
AX_RECURSIVE_EVAL([[$]_lcl_from], [_lcl_from])
|
||||
AX_RECURSIVE_EVAL([[$]_lcl_to], [_lcl_to])
|
||||
_lcl_notation="$_lcl_from$_lcl_to"
|
||||
AX_NORMALIZE_PATH([_lcl_from],['/'])
|
||||
AX_NORMALIZE_PATH([_lcl_to],['/'])
|
||||
AX_COMPUTE_RELATIVE_PATH([_lcl_from], [_lcl_to], [_lcl_result_tmp])
|
||||
AX_NORMALIZE_PATH([_lcl_result_tmp],["[$]_lcl_notation"])
|
||||
eval $_lcl_result_var='[$]_lcl_result_tmp'
|
||||
done])
|
||||
|
||||
## Note:
|
||||
## *****
|
||||
## The following helper macros are too fragile to be used out
|
||||
## of AX_COMPUTE_RELATIVE_PATHS (mainly because they assume that
|
||||
## paths are normalized), that's why I'm keeping them in the same file.
|
||||
## Still, some of them maybe worth to reuse.
|
||||
|
||||
dnl AX_COMPUTE_RELATIVE_PATH(FROM, TO, RESULT)
|
||||
dnl ===========================================
|
||||
dnl Compute the relative path to go from $FROM to $TO and set the value
|
||||
dnl of $RESULT to that value. This function work on raw filenames
|
||||
dnl (for instead it will considerate /usr//local and /usr/local as
|
||||
dnl two distinct paths), you should really use AX_COMPUTE_RELATIVE_PATHS
|
||||
dnl instead to have the paths sanitized automatically.
|
||||
dnl
|
||||
dnl For instance:
|
||||
dnl first_dir=/somewhere/on/my/disk/bin
|
||||
dnl second_dir=/somewhere/on/another/disk/share
|
||||
dnl AX_COMPUTE_RELATIVE_PATH(first_dir, second_dir, first_to_second)
|
||||
dnl will set $first_to_second to '../../../another/disk/share'.
|
||||
AC_DEFUN([AX_COMPUTE_RELATIVE_PATH],
|
||||
[AX_COMPUTE_COMMON_PATH([$1], [$2], [_lcl_common_prefix])
|
||||
AX_COMPUTE_BACK_PATH([$1], [_lcl_common_prefix], [_lcl_first_rel])
|
||||
AX_COMPUTE_SUFFIX_PATH([$2], [_lcl_common_prefix], [_lcl_second_suffix])
|
||||
$3="[$]_lcl_first_rel[$]_lcl_second_suffix"])
|
||||
|
||||
dnl AX_COMPUTE_COMMON_PATH(LEFT, RIGHT, RESULT)
|
||||
dnl ============================================
|
||||
dnl Compute the common path to $LEFT and $RIGHT and set the result to $RESULT.
|
||||
dnl
|
||||
dnl For instance:
|
||||
dnl first_path=/somewhere/on/my/disk/bin
|
||||
dnl second_path=/somewhere/on/another/disk/share
|
||||
dnl AX_COMPUTE_COMMON_PATH(first_path, second_path, common_path)
|
||||
dnl will set $common_path to '/somewhere/on'.
|
||||
AC_DEFUN([AX_COMPUTE_COMMON_PATH],
|
||||
[$3=''
|
||||
_lcl_second_prefix_match=''
|
||||
while test "[$]_lcl_second_prefix_match" != 0; do
|
||||
_lcl_first_prefix=`expr "x[$]$1" : "x\([$]$3/*[[^/]]*\)"`
|
||||
_lcl_second_prefix_match=`expr "x[$]$2" : "x[$]_lcl_first_prefix"`
|
||||
if test "[$]_lcl_second_prefix_match" != 0; then
|
||||
if test "[$]_lcl_first_prefix" != "[$]$3"; then
|
||||
$3="[$]_lcl_first_prefix"
|
||||
else
|
||||
_lcl_second_prefix_match=0
|
||||
fi
|
||||
fi
|
||||
done])
|
||||
|
||||
dnl AX_COMPUTE_SUFFIX_PATH(PATH, SUBPATH, RESULT)
|
||||
dnl ==============================================
|
||||
dnl Subtract $SUBPATH from $PATH, and set the resulting suffix
|
||||
dnl (or the empty string if $SUBPATH is not a subpath of $PATH)
|
||||
dnl to $RESULT.
|
||||
dnl
|
||||
dnl For instance:
|
||||
dnl first_path=/somewhere/on/my/disk/bin
|
||||
dnl second_path=/somewhere/on
|
||||
dnl AX_COMPUTE_SUFFIX_PATH(first_path, second_path, common_path)
|
||||
dnl will set $common_path to '/my/disk/bin'.
|
||||
AC_DEFUN([AX_COMPUTE_SUFFIX_PATH],
|
||||
[$3=`expr "x[$]$1" : "x[$]$2/*\(.*\)"`])
|
||||
|
||||
dnl AX_COMPUTE_BACK_PATH(PATH, SUBPATH, RESULT)
|
||||
dnl ============================================
|
||||
dnl Compute the relative path to go from $PATH to $SUBPATH, knowing that
|
||||
dnl $SUBPATH is a subpath of $PATH (any other words, only repeated '../'
|
||||
dnl should be needed to move from $PATH to $SUBPATH) and set the value
|
||||
dnl of $RESULT to that value. If $SUBPATH is not a subpath of PATH,
|
||||
dnl set $RESULT to the empty string.
|
||||
dnl
|
||||
dnl For instance:
|
||||
dnl first_path=/somewhere/on/my/disk/bin
|
||||
dnl second_path=/somewhere/on
|
||||
dnl AX_COMPUTE_BACK_PATH(first_path, second_path, back_path)
|
||||
dnl will set $back_path to '../../../'.
|
||||
AC_DEFUN([AX_COMPUTE_BACK_PATH],
|
||||
[AX_COMPUTE_SUFFIX_PATH([$1], [$2], [_lcl_first_suffix])
|
||||
$3=''
|
||||
_lcl_tmp='xxx'
|
||||
while test "[$]_lcl_tmp" != ''; do
|
||||
_lcl_tmp=`expr "x[$]_lcl_first_suffix" : "x[[^/]]*/*\(.*\)"`
|
||||
if test "[$]_lcl_first_suffix" != ''; then
|
||||
_lcl_first_suffix="[$]_lcl_tmp"
|
||||
$3="../[$]$3"
|
||||
fi
|
||||
done])
|
||||
115
acinclude/ax_normalize_path.m4
Normal file
115
acinclude/ax_normalize_path.m4
Normal file
@@ -0,0 +1,115 @@
|
||||
# ===========================================================================
|
||||
# https://www.gnu.org/software/autoconf-archive/ax_normalize_path.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_NORMALIZE_PATH(VARNAME, [REFERENCE_STRING])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# Perform some cleanups on the value of $VARNAME (interpreted as a path):
|
||||
#
|
||||
# - empty paths are changed to '.'
|
||||
# - trailing slashes are removed
|
||||
# - repeated slashes are squeezed except a leading doubled slash '//'
|
||||
# (which might indicate a networked disk on some OS).
|
||||
#
|
||||
# REFERENCE_STRING is used to turn '/' into '\' and vice-versa: if
|
||||
# REFERENCE_STRING contains some backslashes, all slashes and backslashes
|
||||
# are turned into backslashes, otherwise they are all turned into slashes.
|
||||
#
|
||||
# This makes processing of DOS filenames quite easier, because you can
|
||||
# turn a filename to the Unix notation, make your processing, and turn it
|
||||
# back to original notation.
|
||||
#
|
||||
# filename='A:\FOO\\BAR\'
|
||||
# old_filename="$filename"
|
||||
# # Switch to the unix notation
|
||||
# AX_NORMALIZE_PATH([filename], ["/"])
|
||||
# # now we have $filename = 'A:/FOO/BAR' and we can process it as if
|
||||
# # it was a Unix path. For instance let's say that you want
|
||||
# # to append '/subpath':
|
||||
# filename="$filename/subpath"
|
||||
# # finally switch back to the original notation
|
||||
# AX_NORMALIZE_PATH([filename], ["$old_filename"])
|
||||
# # now $filename equals to 'A:\FOO\BAR\subpath'
|
||||
#
|
||||
# One good reason to make all path processing with the unix convention is
|
||||
# that backslashes have a special meaning in many cases. For instance
|
||||
#
|
||||
# expr 'A:\FOO' : 'A:\Foo'
|
||||
#
|
||||
# will return 0 because the second argument is a regex in which
|
||||
# backslashes have to be backslashed. In other words, to have the two
|
||||
# strings to match you should write this instead:
|
||||
#
|
||||
# expr 'A:\Foo' : 'A:\\Foo'
|
||||
#
|
||||
# Such behavior makes DOS filenames extremely unpleasant to work with. So
|
||||
# temporary turn your paths to the Unix notation, and revert them to the
|
||||
# original notation after the processing. See the macro
|
||||
# AX_COMPUTE_RELATIVE_PATHS for a concrete example of this.
|
||||
#
|
||||
# REFERENCE_STRING defaults to $VARIABLE, this means that slashes will be
|
||||
# converted to backslashes if $VARIABLE already contains some backslashes
|
||||
# (see $thirddir below).
|
||||
#
|
||||
# firstdir='/usr/local//share'
|
||||
# seconddir='C:\Program Files\\'
|
||||
# thirddir='C:\home/usr/'
|
||||
# AX_NORMALIZE_PATH([firstdir])
|
||||
# AX_NORMALIZE_PATH([seconddir])
|
||||
# AX_NORMALIZE_PATH([thirddir])
|
||||
# # $firstdir = '/usr/local/share'
|
||||
# # $seconddir = 'C:\Program Files'
|
||||
# # $thirddir = 'C:\home\usr'
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Alexandre Duret-Lutz <adl@gnu.org>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation; either version 2 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 8
|
||||
|
||||
AU_ALIAS([ADL_NORMALIZE_PATH], [AX_NORMALIZE_PATH])
|
||||
AC_DEFUN([AX_NORMALIZE_PATH],
|
||||
[case ":[$]$1:" in
|
||||
# change empty paths to '.'
|
||||
::) $1='.' ;;
|
||||
# strip trailing slashes
|
||||
:*[[\\/]]:) $1=`echo "[$]$1" | sed 's,[[\\/]]*[$],,'` ;;
|
||||
:*:) ;;
|
||||
esac
|
||||
# squeeze repeated slashes
|
||||
case ifelse($2,,"[$]$1",$2) in
|
||||
# if the path contains any backslashes, turn slashes into backslashes
|
||||
*\\*) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1\\\\,g'` ;;
|
||||
# if the path contains slashes, also turn backslashes into slashes
|
||||
*) $1=`echo "[$]$1" | sed 's,\(.\)[[\\/]][[\\/]]*,\1/,g'` ;;
|
||||
esac])
|
||||
56
acinclude/ax_recursive_eval.m4
Normal file
56
acinclude/ax_recursive_eval.m4
Normal file
@@ -0,0 +1,56 @@
|
||||
# ===========================================================================
|
||||
# https://www.gnu.org/software/autoconf-archive/ax_recursive_eval.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_RECURSIVE_EVAL(VALUE, RESULT)
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# Interpolate the VALUE in loop until it doesn't change, and set the
|
||||
# result to $RESULT. WARNING: It's easy to get an infinite loop with some
|
||||
# unsane input.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Alexandre Duret-Lutz <adl@gnu.org>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation; either version 2 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 1
|
||||
|
||||
AC_DEFUN([AX_RECURSIVE_EVAL],
|
||||
[_lcl_receval="$1"
|
||||
$2=`(test "x$prefix" = xNONE && prefix="$ac_default_prefix"
|
||||
test "x$exec_prefix" = xNONE && exec_prefix="${prefix}"
|
||||
_lcl_receval_old=''
|
||||
while test "[$]_lcl_receval_old" != "[$]_lcl_receval"; do
|
||||
_lcl_receval_old="[$]_lcl_receval"
|
||||
eval _lcl_receval="\"[$]_lcl_receval\""
|
||||
done
|
||||
echo "[$]_lcl_receval")`])
|
||||
@@ -104,10 +104,11 @@ int main (void)
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test "$ESD_CONFIG" = "no" ; then
|
||||
echo "*** The esd-config script installed by ESD could not be found"
|
||||
echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
echo "*** your path, or set the ESD_CONFIG environment variable to the"
|
||||
echo "*** full path to esd-config."
|
||||
dnl echo "*** The esd-config script installed by ESD could not be found"
|
||||
dnl echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
dnl echo "*** your path, or set the ESD_CONFIG environment variable to the"
|
||||
dnl echo "*** full path to esd-config."
|
||||
:
|
||||
else
|
||||
if test -f conf.esdtest ; then
|
||||
:
|
||||
|
||||
2
acinclude/libtool.m4
vendored
2
acinclude/libtool.m4
vendored
@@ -1068,7 +1068,7 @@ _LT_EOF
|
||||
darwin1.*)
|
||||
_lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
|
||||
darwin*)
|
||||
case ${MACOSX_DEPLOYMENT_TARGET},$host in
|
||||
case $MACOSX_DEPLOYMENT_TARGET,$host in
|
||||
10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
|
||||
_lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
|
||||
*)
|
||||
|
||||
@@ -35,6 +35,10 @@ android {
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
applicationVariants.all { variant ->
|
||||
tasks["merge${variant.name.capitalize()}Assets"]
|
||||
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
|
||||
}
|
||||
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
|
||||
sourceSets.main {
|
||||
jniLibs.srcDir 'libs'
|
||||
|
||||
@@ -13,6 +13,6 @@ LOCAL_SRC_FILES := YourSourceHere.c
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
@@ -248,7 +248,9 @@ public class HIDDeviceManager {
|
||||
0x1689, // Razer Onza
|
||||
0x1949, // Lab126, Inc.
|
||||
0x1bad, // Harmonix
|
||||
0x20d6, // PowerA
|
||||
0x24c6, // PowerA
|
||||
0x2c22, // Qanba
|
||||
};
|
||||
|
||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
||||
@@ -274,7 +276,9 @@ public class HIDDeviceManager {
|
||||
0x0e6f, // PDP
|
||||
0x0f0d, // Hori
|
||||
0x1532, // Razer Wildcat
|
||||
0x20d6, // PowerA
|
||||
0x24c6, // PowerA
|
||||
0x2dc8, /* 8BitDo */
|
||||
0x2e24, // Hyperkin
|
||||
};
|
||||
|
||||
|
||||
@@ -27,7 +27,9 @@ import android.os.Build;
|
||||
import android.os.Bundle;
|
||||
import android.os.Handler;
|
||||
import android.os.Message;
|
||||
import android.text.Editable;
|
||||
import android.text.InputType;
|
||||
import android.text.Selection;
|
||||
import android.util.DisplayMetrics;
|
||||
import android.util.Log;
|
||||
import android.util.SparseArray;
|
||||
@@ -63,6 +65,112 @@ import java.util.Locale;
|
||||
*/
|
||||
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
|
||||
private static final String TAG = "SDL";
|
||||
/*
|
||||
// Display InputType.SOURCE/CLASS of events and devices
|
||||
//
|
||||
// SDLActivity.debugSource(device.getSources(), "device[" + device.getName() + "]");
|
||||
// SDLActivity.debugSource(event.getSource(), "event");
|
||||
public static void debugSource(int sources, String prefix) {
|
||||
int s = sources;
|
||||
int s_copy = sources;
|
||||
String cls = "";
|
||||
String src = "";
|
||||
int tst = 0;
|
||||
int FLAG_TAINTED = 0x80000000;
|
||||
|
||||
if ((s & InputDevice.SOURCE_CLASS_BUTTON) != 0) cls += " BUTTON";
|
||||
if ((s & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) cls += " JOYSTICK";
|
||||
if ((s & InputDevice.SOURCE_CLASS_POINTER) != 0) cls += " POINTER";
|
||||
if ((s & InputDevice.SOURCE_CLASS_POSITION) != 0) cls += " POSITION";
|
||||
if ((s & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) cls += " TRACKBALL";
|
||||
|
||||
|
||||
int s2 = s_copy & ~InputDevice.SOURCE_ANY; // keep class bits
|
||||
s2 &= ~( InputDevice.SOURCE_CLASS_BUTTON
|
||||
| InputDevice.SOURCE_CLASS_JOYSTICK
|
||||
| InputDevice.SOURCE_CLASS_POINTER
|
||||
| InputDevice.SOURCE_CLASS_POSITION
|
||||
| InputDevice.SOURCE_CLASS_TRACKBALL);
|
||||
|
||||
if (s2 != 0) cls += "Some_Unkown";
|
||||
|
||||
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
|
||||
if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
|
||||
s2 &= ~tst;
|
||||
}
|
||||
|
||||
tst = InputDevice.SOURCE_DPAD;
|
||||
if ((s & tst) == tst) src += " DPAD";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_GAMEPAD;
|
||||
if ((s & tst) == tst) src += " GAMEPAD";
|
||||
s2 &= ~tst;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
|
||||
tst = InputDevice.SOURCE_HDMI;
|
||||
if ((s & tst) == tst) src += " HDMI";
|
||||
s2 &= ~tst;
|
||||
}
|
||||
|
||||
tst = InputDevice.SOURCE_JOYSTICK;
|
||||
if ((s & tst) == tst) src += " JOYSTICK";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_KEYBOARD;
|
||||
if ((s & tst) == tst) src += " KEYBOARD";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_MOUSE;
|
||||
if ((s & tst) == tst) src += " MOUSE";
|
||||
s2 &= ~tst;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 26) {
|
||||
tst = InputDevice.SOURCE_MOUSE_RELATIVE;
|
||||
if ((s & tst) == tst) src += " MOUSE_RELATIVE";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_ROTARY_ENCODER;
|
||||
if ((s & tst) == tst) src += " ROTARY_ENCODER";
|
||||
s2 &= ~tst;
|
||||
}
|
||||
tst = InputDevice.SOURCE_STYLUS;
|
||||
if ((s & tst) == tst) src += " STYLUS";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_TOUCHPAD;
|
||||
if ((s & tst) == tst) src += " TOUCHPAD";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_TOUCHSCREEN;
|
||||
if ((s & tst) == tst) src += " TOUCHSCREEN";
|
||||
s2 &= ~tst;
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
|
||||
tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
|
||||
if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
|
||||
s2 &= ~tst;
|
||||
}
|
||||
|
||||
tst = InputDevice.SOURCE_TRACKBALL;
|
||||
if ((s & tst) == tst) src += " TRACKBALL";
|
||||
s2 &= ~tst;
|
||||
|
||||
tst = InputDevice.SOURCE_ANY;
|
||||
if ((s & tst) == tst) src += " ANY";
|
||||
s2 &= ~tst;
|
||||
|
||||
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
|
||||
s2 &= ~FLAG_TAINTED;
|
||||
|
||||
if (s2 != 0) src += " Some_Unkown";
|
||||
|
||||
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
|
||||
}
|
||||
*/
|
||||
|
||||
public static boolean mIsResumedCalled, mHasFocus;
|
||||
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
|
||||
@@ -1204,8 +1312,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
|
||||
for (int id : ids) {
|
||||
InputDevice device = InputDevice.getDevice(id);
|
||||
if (device != null && (device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) != 0) {
|
||||
nativeAddTouch(device.getId(), device.getName());
|
||||
/* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */
|
||||
if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN
|
||||
|| device.isVirtual())) {
|
||||
|
||||
int touchDevId = device.getId();
|
||||
/*
|
||||
* Prevent id to be -1, since it's used in SDL internal for synthetic events
|
||||
* Appears when using Android emulator, eg:
|
||||
* adb shell input mouse tap 100 100
|
||||
* adb shell input touchscreen tap 100 100
|
||||
*/
|
||||
if (touchDevId < 0) {
|
||||
touchDevId -= 1;
|
||||
}
|
||||
nativeAddTouch(touchDevId, device.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1895,7 +2016,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
|
||||
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (SDLActivity.isTextInputEvent(event)) {
|
||||
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
@@ -1908,7 +2029,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_MOUSE) != 0) {
|
||||
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
|
||||
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
|
||||
// they are ignored here because sending them as mouse input to SDL is messy
|
||||
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
|
||||
@@ -2195,7 +2316,7 @@ class DummyEdit extends View implements View.OnKeyListener {
|
||||
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
|
||||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD;
|
||||
outAttrs.inputType = InputType.TYPE_CLASS_TEXT;
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
|
||||
| EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
|
||||
|
||||
@@ -2237,6 +2358,29 @@ class SDLInputConnection extends BaseInputConnection {
|
||||
@Override
|
||||
public boolean commitText(CharSequence text, int newCursorPosition) {
|
||||
|
||||
/* Generate backspaces for the text we're going to replace */
|
||||
final Editable content = getEditable();
|
||||
if (content != null) {
|
||||
int a = getComposingSpanStart(content);
|
||||
int b = getComposingSpanEnd(content);
|
||||
if (a == -1 || b == -1) {
|
||||
a = Selection.getSelectionStart(content);
|
||||
b = Selection.getSelectionEnd(content);
|
||||
}
|
||||
if (a < 0) a = 0;
|
||||
if (b < 0) b = 0;
|
||||
if (b < a) {
|
||||
int tmp = a;
|
||||
a = b;
|
||||
b = tmp;
|
||||
}
|
||||
int backspaces = (b - a);
|
||||
|
||||
for (int i = 0; i < backspaces; i++) {
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < text.length(); i++) {
|
||||
char c = text.charAt(i);
|
||||
if (c == '\n') {
|
||||
@@ -2271,14 +2415,11 @@ class SDLInputConnection extends BaseInputConnection {
|
||||
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
|
||||
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
|
||||
if (beforeLength > 0 && afterLength == 0) {
|
||||
boolean ret = true;
|
||||
// backspace(s)
|
||||
while (beforeLength-- > 0) {
|
||||
boolean ret_key = sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
|
||||
&& sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
|
||||
ret = ret && ret_key;
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
}
|
||||
return ret;
|
||||
return true;
|
||||
}
|
||||
|
||||
return super.deleteSurroundingText(beforeLength, afterLength);
|
||||
|
||||
@@ -255,23 +255,21 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
|
||||
@Override
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
|
||||
int actionPointerIndex = event.getActionIndex();
|
||||
int action = event.getActionMasked();
|
||||
if (action == MotionEvent.ACTION_MOVE) {
|
||||
SDLJoystick joystick = getJoystick(event.getDeviceId());
|
||||
if (joystick != null) {
|
||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
||||
InputDevice.MotionRange range = joystick.axes.get(i);
|
||||
/* Normalize the value to -1...1 */
|
||||
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
||||
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
|
||||
}
|
||||
for (int i = 0; i < joystick.hats.size() / 2; i++) {
|
||||
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
|
||||
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
|
||||
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
|
||||
}
|
||||
int actionPointerIndex = event.getActionIndex();
|
||||
int action = event.getActionMasked();
|
||||
if (action == MotionEvent.ACTION_MOVE) {
|
||||
SDLJoystick joystick = getJoystick(event.getDeviceId());
|
||||
if (joystick != null) {
|
||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
||||
InputDevice.MotionRange range = joystick.axes.get(i);
|
||||
/* Normalize the value to -1...1 */
|
||||
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
||||
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
|
||||
}
|
||||
for (int i = 0; i < joystick.hats.size() / 2; i++) {
|
||||
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
|
||||
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
|
||||
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -319,6 +317,7 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
||||
KeyEvent.KEYCODE_BUTTON_X,
|
||||
KeyEvent.KEYCODE_BUTTON_Y,
|
||||
KeyEvent.KEYCODE_BACK,
|
||||
KeyEvent.KEYCODE_MENU,
|
||||
KeyEvent.KEYCODE_BUTTON_MODE,
|
||||
KeyEvent.KEYCODE_BUTTON_START,
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBL,
|
||||
@@ -360,6 +359,7 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
||||
(1 << 2), // X -> X
|
||||
(1 << 3), // Y -> Y
|
||||
(1 << 4), // BACK -> BACK
|
||||
(1 << 6), // MENU -> START
|
||||
(1 << 5), // MODE -> GUIDE
|
||||
(1 << 6), // START -> START
|
||||
(1 << 7), // THUMBL -> LEFTSTICK
|
||||
@@ -560,8 +560,6 @@ class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
|
||||
|
||||
switch ( event.getSource() ) {
|
||||
case InputDevice.SOURCE_JOYSTICK:
|
||||
case InputDevice.SOURCE_GAMEPAD:
|
||||
case InputDevice.SOURCE_DPAD:
|
||||
return SDLControllerManager.handleJoystickMotionEvent(event);
|
||||
|
||||
case InputDevice.SOURCE_MOUSE:
|
||||
@@ -691,8 +689,6 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
||||
|
||||
switch ( event.getSource() ) {
|
||||
case InputDevice.SOURCE_JOYSTICK:
|
||||
case InputDevice.SOURCE_GAMEPAD:
|
||||
case InputDevice.SOURCE_DPAD:
|
||||
return SDLControllerManager.handleJoystickMotionEvent(event);
|
||||
|
||||
case InputDevice.SOURCE_MOUSE:
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
echo "Generating build information using autoconf"
|
||||
echo "This may take a while ..."
|
||||
|
||||
@@ -10,11 +12,7 @@ cd "$srcdir"
|
||||
# Regenerate configuration files
|
||||
cat acinclude/* >aclocal.m4
|
||||
|
||||
if test "$AUTOCONF"x = x; then
|
||||
AUTOCONF=autoconf
|
||||
fi
|
||||
|
||||
$AUTOCONF || exit 1
|
||||
"${AUTOCONF:-autoconf}"
|
||||
rm aclocal.m4
|
||||
rm -rf autom4te.cache
|
||||
|
||||
|
||||
@@ -33,22 +33,21 @@ lib=
|
||||
ndk_args=
|
||||
|
||||
# Allow an external caller to specify locations.
|
||||
for arg in $*
|
||||
do
|
||||
if [ "${arg:0:8}" == "NDK_OUT=" ]; then
|
||||
obj=${arg#NDK_OUT=}
|
||||
elif [ "${arg:0:13}" == "NDK_LIBS_OUT=" ]; then
|
||||
lib=${arg#NDK_LIBS_OUT=}
|
||||
else
|
||||
ndk_args="$ndk_args $arg"
|
||||
fi
|
||||
for arg in $*; do
|
||||
if [ "${arg:0:8}" == "NDK_OUT=" ]; then
|
||||
obj=${arg#NDK_OUT=}
|
||||
elif [ "${arg:0:13}" == "NDK_LIBS_OUT=" ]; then
|
||||
lib=${arg#NDK_LIBS_OUT=}
|
||||
else
|
||||
ndk_args="$ndk_args $arg"
|
||||
fi
|
||||
done
|
||||
|
||||
if [ -z $obj ]; then
|
||||
obj=$buildandroid/obj
|
||||
obj=$buildandroid/obj
|
||||
fi
|
||||
if [ -z $lib ]; then
|
||||
lib=$buildandroid/lib
|
||||
lib=$buildandroid/lib
|
||||
fi
|
||||
|
||||
for dir in $build $buildandroid $obj $lib; do
|
||||
@@ -64,11 +63,11 @@ done
|
||||
# ndk-build makefile segments that use them, e.g., default-application.mk.
|
||||
# For consistency, pass all values on the command line.
|
||||
ndk-build \
|
||||
NDK_PROJECT_PATH=null \
|
||||
NDK_OUT=$obj \
|
||||
NDK_LIBS_OUT=$lib \
|
||||
APP_BUILD_SCRIPT=Android.mk \
|
||||
APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" \
|
||||
APP_PLATFORM=android-16 \
|
||||
APP_MODULES="SDL2 SDL2_main" \
|
||||
$ndk_args
|
||||
NDK_PROJECT_PATH=null \
|
||||
NDK_OUT=$obj \
|
||||
NDK_LIBS_OUT=$lib \
|
||||
APP_BUILD_SCRIPT=Android.mk \
|
||||
APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" \
|
||||
APP_PLATFORM=android-16 \
|
||||
APP_MODULES="SDL2 SDL2_main" \
|
||||
$ndk_args
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
|
||||
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
|
||||
|
||||
# Intel 64-bit compiler flags (10.6 runtime compatibility)
|
||||
CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.6 \
|
||||
# Intel 64-bit compiler flags (10.7 runtime compatibility)
|
||||
CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.7 \
|
||||
-I/usr/local/include"
|
||||
|
||||
CLANG_LINK_X64="-mmacosx-version-min=10.6"
|
||||
CLANG_LINK_X64="-mmacosx-version-min=10.7"
|
||||
|
||||
# ARM 64-bit compiler flags (11.0 runtime compatibility)
|
||||
CLANG_COMPILE_ARM64="clang++ -arch arm64 -mmacosx-version-min=11.0 \
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
|
||||
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
|
||||
|
||||
# Intel 64-bit compiler flags (10.6 runtime compatibility)
|
||||
CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.6 \
|
||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \
|
||||
# Intel 64-bit compiler flags (10.9 runtime compatibility)
|
||||
CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.9 \
|
||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1070 \
|
||||
-I/usr/local/include"
|
||||
|
||||
CLANG_LINK_X64="-mmacosx-version-min=10.6"
|
||||
CLANG_LINK_X64="-mmacosx-version-min=10.9"
|
||||
|
||||
# ARM 64-bit compiler flags (11.0 runtime compatibility)
|
||||
CLANG_COMPILE_ARM64="clang -arch arm64 -mmacosx-version-min=11.0 \
|
||||
|
||||
37
build-scripts/config.guess
vendored
37
build-scripts/config.guess
vendored
@@ -4,7 +4,7 @@
|
||||
|
||||
# shellcheck disable=SC2006,SC2268 # see below for rationale
|
||||
|
||||
timestamp='2022-01-03'
|
||||
timestamp='2022-05-25'
|
||||
|
||||
# This file is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by
|
||||
@@ -929,6 +929,9 @@ EOF
|
||||
i*:PW*:*)
|
||||
GUESS=$UNAME_MACHINE-pc-pw32
|
||||
;;
|
||||
*:SerenityOS:*:*)
|
||||
GUESS=$UNAME_MACHINE-pc-serenity
|
||||
;;
|
||||
*:Interix*:*)
|
||||
case $UNAME_MACHINE in
|
||||
x86)
|
||||
@@ -1148,16 +1151,27 @@ EOF
|
||||
;;
|
||||
x86_64:Linux:*:*)
|
||||
set_cc_for_build
|
||||
CPU=$UNAME_MACHINE
|
||||
LIBCABI=$LIBC
|
||||
if test "$CC_FOR_BUILD" != no_compiler_found; then
|
||||
if (echo '#ifdef __ILP32__'; echo IS_X32; echo '#endif') | \
|
||||
(CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
|
||||
grep IS_X32 >/dev/null
|
||||
then
|
||||
LIBCABI=${LIBC}x32
|
||||
fi
|
||||
ABI=64
|
||||
sed 's/^ //' << EOF > "$dummy.c"
|
||||
#ifdef __i386__
|
||||
ABI=x86
|
||||
#else
|
||||
#ifdef __ILP32__
|
||||
ABI=x32
|
||||
#endif
|
||||
#endif
|
||||
EOF
|
||||
cc_set_abi=`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^ABI' | sed 's, ,,g'`
|
||||
eval "$cc_set_abi"
|
||||
case $ABI in
|
||||
x86) CPU=i686 ;;
|
||||
x32) LIBCABI=${LIBC}x32 ;;
|
||||
esac
|
||||
fi
|
||||
GUESS=$UNAME_MACHINE-pc-linux-$LIBCABI
|
||||
GUESS=$CPU-pc-linux-$LIBCABI
|
||||
;;
|
||||
xtensa*:Linux:*:*)
|
||||
GUESS=$UNAME_MACHINE-unknown-linux-$LIBC
|
||||
@@ -1364,8 +1378,11 @@ EOF
|
||||
BePC:Haiku:*:*) # Haiku running on Intel PC compatible.
|
||||
GUESS=i586-pc-haiku
|
||||
;;
|
||||
x86_64:Haiku:*:*)
|
||||
GUESS=x86_64-unknown-haiku
|
||||
ppc:Haiku:*:*) # Haiku running on Apple PowerPC
|
||||
GUESS=powerpc-apple-haiku
|
||||
;;
|
||||
*:Haiku:*:*) # Haiku modern gcc (not bound by BeOS compat)
|
||||
GUESS=$UNAME_MACHINE-unknown-haiku
|
||||
;;
|
||||
SX-4:SUPER-UX:*:*)
|
||||
GUESS=sx4-nec-superux$UNAME_RELEASE
|
||||
|
||||
2
build-scripts/config.sub
vendored
2
build-scripts/config.sub
vendored
@@ -1075,7 +1075,7 @@ case $cpu-$vendor in
|
||||
pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*)
|
||||
cpu=i586
|
||||
;;
|
||||
pentiumpro-* | p6-* | 6x86-* | athlon-* | athalon_*-*)
|
||||
pentiumpro-* | p6-* | 6x86-* | athlon-* | athlon_*-*)
|
||||
cpu=i686
|
||||
;;
|
||||
pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*)
|
||||
|
||||
@@ -55,7 +55,7 @@ mkdir buildbot
|
||||
pushd buildbot
|
||||
|
||||
echo "Configuring..."
|
||||
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
|
||||
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-s USE_SDL=0 -O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
|
||||
|
||||
echo "Building..."
|
||||
emmake $MAKE || exit $?
|
||||
|
||||
@@ -46,9 +46,15 @@ my @releases = sort {
|
||||
|
||||
# this happens to work for how SDL versions things at the moment.
|
||||
my $current_release = $releases[-1];
|
||||
my @current_release_segments = split /\./, $current_release;
|
||||
@current_release_segments[2] = '' . ($current_release_segments[2] + 2);
|
||||
my $next_release = join('.', @current_release_segments);
|
||||
my $next_release;
|
||||
|
||||
if ($current_release eq '2.0.22') { # Hack for our jump from 2.0.22 to 2.24.0...
|
||||
$next_release = '2.24.0';
|
||||
} else {
|
||||
my @current_release_segments = split /\./, $current_release;
|
||||
@current_release_segments[1] = '' . ($current_release_segments[1] + 2);
|
||||
$next_release = join('.', @current_release_segments);
|
||||
}
|
||||
|
||||
#print("\n\nSORTED\n");
|
||||
#foreach (@releases) {
|
||||
|
||||
450
build-scripts/gen_audio_channel_conversion.c
Normal file
450
build-scripts/gen_audio_channel_conversion.c
Normal file
@@ -0,0 +1,450 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
/*
|
||||
|
||||
Built with:
|
||||
|
||||
gcc -o genchancvt build-scripts/gen_audio_channel_conversion.c -lm && ./genchancvt > src/audio/SDL_audio_channel_converters.h
|
||||
|
||||
*/
|
||||
|
||||
#define NUM_CHANNELS 8
|
||||
|
||||
static const char *layout_names[NUM_CHANNELS] = {
|
||||
"Mono", "Stereo", "2.1", "Quad", "4.1", "5.1", "6.1", "7.1"
|
||||
};
|
||||
|
||||
static const char *channel_names[NUM_CHANNELS][NUM_CHANNELS] = {
|
||||
/* mono */ { "FC" },
|
||||
/* stereo */ { "FL", "FR" },
|
||||
/* 2.1 */ { "FL", "FR", "LFE" },
|
||||
/* quad */ { "FL", "FR", "BL", "BR" },
|
||||
/* 4.1 */ { "FL", "FR", "LFE", "BL", "BR" },
|
||||
/* 5.1 */ { "FL", "FR", "FC", "LFE", "BL", "BR" },
|
||||
/* 6.1 */ { "FL", "FR", "FC", "LFE", "BC", "SL", "SR" },
|
||||
/* 7.1 */ { "FL", "FR", "FC", "LFE", "BL", "BR", "SL", "SR" },
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* This table is from FAudio:
|
||||
*
|
||||
* https://raw.githubusercontent.com/FNA-XNA/FAudio/master/src/matrix_defaults.inl
|
||||
*/
|
||||
static const float channel_conversion_matrix[8][8][64] = {
|
||||
{
|
||||
/* 1 x 1 */
|
||||
{ 1.000000000f },
|
||||
/* 1 x 2 */
|
||||
{ 1.000000000f, 1.000000000f },
|
||||
/* 1 x 3 */
|
||||
{ 1.000000000f, 1.000000000f, 0.000000000f },
|
||||
/* 1 x 4 */
|
||||
{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 1 x 5 */
|
||||
{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 1 x 6 */
|
||||
{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 1 x 7 */
|
||||
{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 1 x 8 */
|
||||
{ 1.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
|
||||
},
|
||||
{
|
||||
/* 2 x 1 */
|
||||
{ 0.500000000f, 0.500000000f },
|
||||
/* 2 x 2 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 2 x 3 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 2 x 4 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 2 x 5 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 2 x 6 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 2 x 7 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 2 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
|
||||
},
|
||||
{
|
||||
/* 3 x 1 */
|
||||
{ 0.333333343f, 0.333333343f, 0.333333343f },
|
||||
/* 3 x 2 */
|
||||
{ 0.800000012f, 0.000000000f, 0.200000003f, 0.000000000f, 0.800000012f, 0.200000003f },
|
||||
/* 3 x 3 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 3 x 4 */
|
||||
{ 0.888888896f, 0.000000000f, 0.111111112f, 0.000000000f, 0.888888896f, 0.111111112f, 0.000000000f, 0.000000000f, 0.111111112f, 0.000000000f, 0.000000000f, 0.111111112f },
|
||||
/* 3 x 5 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 3 x 6 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 3 x 7 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 3 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
|
||||
},
|
||||
{
|
||||
/* 4 x 1 */
|
||||
{ 0.250000000f, 0.250000000f, 0.250000000f, 0.250000000f },
|
||||
/* 4 x 2 */
|
||||
{ 0.421000004f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.219999999f, 0.358999997f },
|
||||
/* 4 x 3 */
|
||||
{ 0.421000004f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.219999999f, 0.358999997f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 4 x 4 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 4 x 5 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 4 x 6 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 4 x 7 */
|
||||
{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
|
||||
/* 4 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
|
||||
},
|
||||
{
|
||||
/* 5 x 1 */
|
||||
{ 0.200000003f, 0.200000003f, 0.200000003f, 0.200000003f, 0.200000003f },
|
||||
/* 5 x 2 */
|
||||
{ 0.374222219f, 0.000000000f, 0.111111112f, 0.319111109f, 0.195555553f, 0.000000000f, 0.374222219f, 0.111111112f, 0.195555553f, 0.319111109f },
|
||||
/* 5 x 3 */
|
||||
{ 0.421000004f, 0.000000000f, 0.000000000f, 0.358999997f, 0.219999999f, 0.000000000f, 0.421000004f, 0.000000000f, 0.219999999f, 0.358999997f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 5 x 4 */
|
||||
{ 0.941176474f, 0.000000000f, 0.058823530f, 0.000000000f, 0.000000000f, 0.000000000f, 0.941176474f, 0.058823530f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.058823530f, 0.941176474f, 0.000000000f, 0.000000000f, 0.000000000f, 0.058823530f, 0.000000000f, 0.941176474f },
|
||||
/* 5 x 5 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 5 x 6 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 5 x 7 */
|
||||
{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
|
||||
/* 5 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
|
||||
},
|
||||
{
|
||||
/* 6 x 1 */
|
||||
{ 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f, 0.166666672f },
|
||||
/* 6 x 2 */
|
||||
{ 0.294545442f, 0.000000000f, 0.208181813f, 0.090909094f, 0.251818180f, 0.154545456f, 0.000000000f, 0.294545442f, 0.208181813f, 0.090909094f, 0.154545456f, 0.251818180f },
|
||||
/* 6 x 3 */
|
||||
{ 0.324000001f, 0.000000000f, 0.229000002f, 0.000000000f, 0.277000010f, 0.170000002f, 0.000000000f, 0.324000001f, 0.229000002f, 0.000000000f, 0.170000002f, 0.277000010f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 6 x 4 */
|
||||
{ 0.558095276f, 0.000000000f, 0.394285709f, 0.047619049f, 0.000000000f, 0.000000000f, 0.000000000f, 0.558095276f, 0.394285709f, 0.047619049f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.047619049f, 0.558095276f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.047619049f, 0.000000000f, 0.558095276f },
|
||||
/* 6 x 5 */
|
||||
{ 0.586000025f, 0.000000000f, 0.414000005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f, 0.414000005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.586000025f },
|
||||
/* 6 x 6 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 6 x 7 */
|
||||
{ 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.939999998f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.500000000f, 0.500000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.796000004f },
|
||||
/* 6 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f }
|
||||
},
|
||||
{
|
||||
/* 7 x 1 */
|
||||
{ 0.143142849f, 0.143142849f, 0.143142849f, 0.142857149f, 0.143142849f, 0.143142849f, 0.143142849f },
|
||||
/* 7 x 2 */
|
||||
{ 0.247384623f, 0.000000000f, 0.174461529f, 0.076923080f, 0.174461529f, 0.226153851f, 0.100615382f, 0.000000000f, 0.247384623f, 0.174461529f, 0.076923080f, 0.174461529f, 0.100615382f, 0.226153851f },
|
||||
/* 7 x 3 */
|
||||
{ 0.268000007f, 0.000000000f, 0.188999996f, 0.000000000f, 0.188999996f, 0.245000005f, 0.108999997f, 0.000000000f, 0.268000007f, 0.188999996f, 0.000000000f, 0.188999996f, 0.108999997f, 0.245000005f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 7 x 4 */
|
||||
{ 0.463679999f, 0.000000000f, 0.327360004f, 0.040000003f, 0.000000000f, 0.168960005f, 0.000000000f, 0.000000000f, 0.463679999f, 0.327360004f, 0.040000003f, 0.000000000f, 0.000000000f, 0.168960005f, 0.000000000f, 0.000000000f, 0.000000000f, 0.040000003f, 0.327360004f, 0.431039989f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.040000003f, 0.327360004f, 0.000000000f, 0.431039989f },
|
||||
/* 7 x 5 */
|
||||
{ 0.483000010f, 0.000000000f, 0.340999991f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.483000010f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.340999991f, 0.449000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.340999991f, 0.000000000f, 0.449000001f },
|
||||
/* 7 x 6 */
|
||||
{ 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.223000005f, 0.000000000f, 0.000000000f, 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.223000005f, 0.000000000f, 0.000000000f, 0.611000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.432000011f, 0.568000019f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.432000011f, 0.000000000f, 0.568000019f },
|
||||
/* 7 x 7 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f },
|
||||
/* 7 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.707000017f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.707000017f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f }
|
||||
},
|
||||
{
|
||||
/* 8 x 1 */
|
||||
{ 0.125125006f, 0.125125006f, 0.125125006f, 0.125000000f, 0.125125006f, 0.125125006f, 0.125125006f, 0.125125006f },
|
||||
/* 8 x 2 */
|
||||
{ 0.211866662f, 0.000000000f, 0.150266662f, 0.066666670f, 0.181066677f, 0.111066669f, 0.194133341f, 0.085866667f, 0.000000000f, 0.211866662f, 0.150266662f, 0.066666670f, 0.111066669f, 0.181066677f, 0.085866667f, 0.194133341f },
|
||||
/* 8 x 3 */
|
||||
{ 0.226999998f, 0.000000000f, 0.160999998f, 0.000000000f, 0.194000006f, 0.119000003f, 0.208000004f, 0.092000000f, 0.000000000f, 0.226999998f, 0.160999998f, 0.000000000f, 0.119000003f, 0.194000006f, 0.092000000f, 0.208000004f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f },
|
||||
/* 8 x 4 */
|
||||
{ 0.466344833f, 0.000000000f, 0.329241365f, 0.034482758f, 0.000000000f, 0.000000000f, 0.169931039f, 0.000000000f, 0.000000000f, 0.466344833f, 0.329241365f, 0.034482758f, 0.000000000f, 0.000000000f, 0.000000000f, 0.169931039f, 0.000000000f, 0.000000000f, 0.000000000f, 0.034482758f, 0.466344833f, 0.000000000f, 0.433517247f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.034482758f, 0.000000000f, 0.466344833f, 0.000000000f, 0.433517247f },
|
||||
/* 8 x 5 */
|
||||
{ 0.483000010f, 0.000000000f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.483000010f, 0.340999991f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.175999999f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.483000010f, 0.000000000f, 0.449000001f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.483000010f, 0.000000000f, 0.449000001f },
|
||||
/* 8 x 6 */
|
||||
{ 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.188999996f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.188999996f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.481999993f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.518000007f, 0.000000000f, 0.481999993f },
|
||||
/* 8 x 7 */
|
||||
{ 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.287999988f, 0.287999988f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.458999991f, 0.000000000f, 0.541000009f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.458999991f, 0.000000000f, 0.541000009f },
|
||||
/* 8 x 8 */
|
||||
{ 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 0.000000000f, 1.000000000f }
|
||||
}
|
||||
};
|
||||
|
||||
static char *remove_dots(const char *str) /* this is NOT robust. */
|
||||
{
|
||||
static char retval1[32];
|
||||
static char retval2[32];
|
||||
static int idx = 0;
|
||||
char *retval = (idx++ & 1) ? retval1 : retval2;
|
||||
char *ptr = retval;
|
||||
while (*str) {
|
||||
if (*str != '.') {
|
||||
*(ptr++) = *str;
|
||||
}
|
||||
str++;
|
||||
}
|
||||
*ptr = '\0';
|
||||
return retval;
|
||||
}
|
||||
|
||||
static char *lowercase(const char *str) /* this is NOT robust. */
|
||||
{
|
||||
static char retval1[32];
|
||||
static char retval2[32];
|
||||
static int idx = 0;
|
||||
char *retval = (idx++ & 1) ? retval1 : retval2;
|
||||
char *ptr = retval;
|
||||
while (*str) {
|
||||
const char ch = *(str++);
|
||||
*(ptr++) = ((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch;
|
||||
}
|
||||
*ptr = '\0';
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void write_converter(const int fromchans, const int tochans)
|
||||
{
|
||||
const char *fromstr = layout_names[fromchans-1];
|
||||
const char *tostr = layout_names[tochans-1];
|
||||
const float *cvtmatrix = channel_conversion_matrix[fromchans-1][tochans-1];
|
||||
const float *fptr;
|
||||
const int convert_backwards = (tochans > fromchans);
|
||||
int input_channel_used[NUM_CHANNELS];
|
||||
int i, j;
|
||||
|
||||
if (tochans == fromchans) {
|
||||
return; /* nothing to convert, don't generate a converter. */
|
||||
}
|
||||
|
||||
for (i = 0; i < fromchans; i++) {
|
||||
input_channel_used[i] = 0;
|
||||
}
|
||||
|
||||
fptr = cvtmatrix;
|
||||
for (j = 0; j < tochans; j++) {
|
||||
for (i = 0; i < fromchans; i++) {
|
||||
#if 0
|
||||
printf("to=%d, from=%d, coeff=%f\n", j, i, *fptr);
|
||||
#endif
|
||||
if (*(fptr++) != 0.0f) {
|
||||
input_channel_used[i]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printf("static void SDLCALL\n"
|
||||
"SDL_Convert%sTo%s(SDL_AudioCVT *cvt, SDL_AudioFormat format)\n"
|
||||
"{\n", remove_dots(fromstr), remove_dots(tostr));
|
||||
|
||||
if (convert_backwards) { /* must convert backwards when growing the output in-place. */
|
||||
printf(" float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / %d) * %d))) - %d;\n", fromchans, tochans, tochans);
|
||||
printf(" const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - %d;\n", fromchans);
|
||||
} else {
|
||||
printf(" float *dst = (float *) cvt->buf;\n");
|
||||
printf(" const float *src = dst;\n");
|
||||
}
|
||||
|
||||
printf(" int i;\n"
|
||||
"\n"
|
||||
" LOG_DEBUG_CONVERT(\"%s\", \"%s\");\n"
|
||||
" SDL_assert(format == AUDIO_F32SYS);\n"
|
||||
"\n", lowercase(fromstr), lowercase(tostr));
|
||||
|
||||
if (convert_backwards) {
|
||||
printf(" /* convert backwards, since output is growing in-place. */\n");
|
||||
printf(" for (i = cvt->len_cvt / (sizeof (float) * %d); i; i--, src -= %d, dst -= %d) {\n", fromchans, fromchans, tochans);
|
||||
fptr = cvtmatrix;
|
||||
for (i = 0; i < fromchans; i++) {
|
||||
if (input_channel_used[i] > 1) { /* don't read it from src more than once. */
|
||||
printf(" const float src%s = src[%d];\n", channel_names[fromchans-1][i], i);
|
||||
}
|
||||
}
|
||||
|
||||
for (j = tochans - 1; j >= 0; j--) {
|
||||
int has_input = 0;
|
||||
fptr = cvtmatrix + (fromchans * j);
|
||||
printf(" dst[%d] /* %s */ =", j, channel_names[tochans-1][j]);
|
||||
for (i = fromchans - 1; i >= 0; i--) {
|
||||
const float coefficient = fptr[i];
|
||||
char srcname[32];
|
||||
if (coefficient == 0.0f) {
|
||||
continue;
|
||||
} else if (input_channel_used[i] > 1) {
|
||||
snprintf(srcname, sizeof (srcname), "src%s", channel_names[fromchans-1][i]);
|
||||
} else {
|
||||
snprintf(srcname, sizeof (srcname), "src[%d]", i);
|
||||
}
|
||||
|
||||
if (has_input) {
|
||||
printf(" +");
|
||||
}
|
||||
|
||||
has_input = 1;
|
||||
|
||||
if (coefficient == 1.0f) {
|
||||
printf(" %s", srcname);
|
||||
} else {
|
||||
printf(" (%s * %.9ff)", srcname, coefficient);
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_input) {
|
||||
printf(" 0.0f");
|
||||
}
|
||||
|
||||
printf(";\n");
|
||||
}
|
||||
|
||||
printf(" }\n");
|
||||
} else {
|
||||
printf(" for (i = cvt->len_cvt / (sizeof (float) * %d); i; i--, src += %d, dst += %d) {\n", fromchans, fromchans, tochans);
|
||||
|
||||
fptr = cvtmatrix;
|
||||
for (i = 0; i < fromchans; i++) {
|
||||
if (input_channel_used[i] > 1) { /* don't read it from src more than once. */
|
||||
printf(" const float src%s = src[%d];\n", channel_names[fromchans-1][i], i);
|
||||
}
|
||||
}
|
||||
|
||||
for (j = 0; j < tochans; j++) {
|
||||
int has_input = 0;
|
||||
fptr = cvtmatrix + (fromchans * j);
|
||||
printf(" dst[%d] /* %s */ =", j, channel_names[tochans-1][j]);
|
||||
for (i = 0; i < fromchans; i++) {
|
||||
const float coefficient = fptr[i];
|
||||
char srcname[32];
|
||||
if (coefficient == 0.0f) {
|
||||
continue;
|
||||
} else if (input_channel_used[i] > 1) {
|
||||
snprintf(srcname, sizeof (srcname), "src%s", channel_names[fromchans-1][i]);
|
||||
} else {
|
||||
snprintf(srcname, sizeof (srcname), "src[%d]", i);
|
||||
}
|
||||
|
||||
if (has_input) {
|
||||
printf(" +");
|
||||
}
|
||||
|
||||
has_input = 1;
|
||||
|
||||
if (coefficient == 1.0f) {
|
||||
printf(" %s", srcname);
|
||||
} else {
|
||||
printf(" (%s * %.9ff)", srcname, coefficient);
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_input) {
|
||||
printf(" 0.0f");
|
||||
}
|
||||
|
||||
printf(";\n");
|
||||
}
|
||||
printf(" }\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
if ((fromchans > 1) && (tochans > 1)) {
|
||||
printf(" cvt->len_cvt = (cvt->len_cvt / %d) * %d;\n", fromchans, tochans);
|
||||
} else if (tochans == 1) {
|
||||
printf(" cvt->len_cvt = cvt->len_cvt / %d;\n", fromchans);
|
||||
} else /* if (fromchans == 1) */ {
|
||||
printf(" cvt->len_cvt = cvt->len_cvt * %d;\n", tochans);
|
||||
}
|
||||
|
||||
printf(" if (cvt->filters[++cvt->filter_index]) {\n"
|
||||
" cvt->filters[cvt->filter_index] (cvt, format);\n"
|
||||
" }\n"
|
||||
"}\n\n");
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int ini, outi;
|
||||
|
||||
printf(
|
||||
"/*\n"
|
||||
" Simple DirectMedia Layer\n"
|
||||
" Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>\n"
|
||||
"\n"
|
||||
" This software is provided 'as-is', without any express or implied\n"
|
||||
" warranty. In no event will the authors be held liable for any damages\n"
|
||||
" arising from the use of this software.\n"
|
||||
"\n"
|
||||
" Permission is granted to anyone to use this software for any purpose,\n"
|
||||
" including commercial applications, and to alter it and redistribute it\n"
|
||||
" freely, subject to the following restrictions:\n"
|
||||
"\n"
|
||||
" 1. The origin of this software must not be misrepresented; you must not\n"
|
||||
" claim that you wrote the original software. If you use this software\n"
|
||||
" in a product, an acknowledgment in the product documentation would be\n"
|
||||
" appreciated but is not required.\n"
|
||||
" 2. Altered source versions must be plainly marked as such, and must not be\n"
|
||||
" misrepresented as being the original software.\n"
|
||||
" 3. This notice may not be removed or altered from any source distribution.\n"
|
||||
"*/\n"
|
||||
"\n"
|
||||
"/* DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_channel_conversion.c */\n"
|
||||
"\n"
|
||||
);
|
||||
|
||||
for (ini = 1; ini <= NUM_CHANNELS; ini++) {
|
||||
for (outi = 1; outi <= NUM_CHANNELS; outi++) {
|
||||
write_converter(ini, outi);
|
||||
}
|
||||
}
|
||||
|
||||
printf("static const SDL_AudioFilter channel_converters[%d][%d] = { /* [from][to] */\n", NUM_CHANNELS, NUM_CHANNELS);
|
||||
for (ini = 1; ini <= NUM_CHANNELS; ini++) {
|
||||
const char *comma = "";
|
||||
printf(" {");
|
||||
for (outi = 1; outi <= NUM_CHANNELS; outi++) {
|
||||
const char *fromstr = layout_names[ini-1];
|
||||
const char *tostr = layout_names[outi-1];
|
||||
if (ini == outi) {
|
||||
printf("%s NULL", comma);
|
||||
} else {
|
||||
printf("%s SDL_Convert%sTo%s", comma, remove_dots(fromstr), remove_dots(tostr));
|
||||
}
|
||||
comma = ",";
|
||||
}
|
||||
printf(" }%s\n", (ini == NUM_CHANNELS) ? "" : ",");
|
||||
}
|
||||
|
||||
printf("};\n\n");
|
||||
printf("/* vi: set ts=4 sw=4 expandtab: */\n\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
163
build-scripts/gen_audio_resampler_filter.c
Normal file
163
build-scripts/gen_audio_resampler_filter.c
Normal file
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Built with:
|
||||
|
||||
gcc -o genfilter build-scripts/gen_audio_resampler_filter.c -lm && ./genfilter > src/audio/SDL_audio_resampler_filter.h
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
SDL's resampler uses a "bandlimited interpolation" algorithm:
|
||||
https://ccrma.stanford.edu/~jos/resample/
|
||||
|
||||
This code pre-generates the kaiser tables so we don't have to do this at
|
||||
run time, at a cost of about 20 kilobytes of static data in SDL. This code
|
||||
used to be part of SDL itself and generated the tables on the first use,
|
||||
but that was expensive to produce on platforms without floating point
|
||||
hardware.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#define RESAMPLER_ZERO_CROSSINGS 5
|
||||
#define RESAMPLER_BITS_PER_SAMPLE 16
|
||||
#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))
|
||||
#define RESAMPLER_FILTER_SIZE ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)
|
||||
|
||||
/* This is a "modified" bessel function, so you can't use POSIX j0() */
|
||||
static double
|
||||
bessel(const double x)
|
||||
{
|
||||
const double xdiv2 = x / 2.0;
|
||||
double i0 = 1.0f;
|
||||
double f = 1.0f;
|
||||
int i = 1;
|
||||
|
||||
while (1) {
|
||||
const double diff = pow(xdiv2, i * 2) / pow(f, 2);
|
||||
if (diff < 1.0e-21f) {
|
||||
break;
|
||||
}
|
||||
i0 += diff;
|
||||
i++;
|
||||
f *= (double) i;
|
||||
}
|
||||
|
||||
return i0;
|
||||
}
|
||||
|
||||
/* build kaiser table with cardinal sine applied to it, and array of differences between elements. */
|
||||
static void
|
||||
kaiser_and_sinc(float *table, float *diffs, const int tablelen, const double beta)
|
||||
{
|
||||
const int lenm1 = tablelen - 1;
|
||||
const int lenm1div2 = lenm1 / 2;
|
||||
const double bessel_beta = bessel(beta);
|
||||
int i;
|
||||
|
||||
table[0] = 1.0f;
|
||||
for (i = 1; i < tablelen; i++) {
|
||||
const double kaiser = bessel(beta * sqrt(1.0 - pow(((i - lenm1) / 2.0) / lenm1div2, 2.0))) / bessel_beta;
|
||||
table[tablelen - i] = (float) kaiser;
|
||||
}
|
||||
|
||||
for (i = 1; i < tablelen; i++) {
|
||||
const float x = (((float) i) / ((float) RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) * ((float) M_PI);
|
||||
table[i] *= sinf(x) / x;
|
||||
diffs[i - 1] = table[i] - table[i - 1];
|
||||
}
|
||||
diffs[lenm1] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
static float ResamplerFilter[RESAMPLER_FILTER_SIZE];
|
||||
static float ResamplerFilterDifference[RESAMPLER_FILTER_SIZE];
|
||||
|
||||
static void
|
||||
PrepareResampleFilter(void)
|
||||
{
|
||||
/* if dB > 50, beta=(0.1102 * (dB - 8.7)), according to Matlab. */
|
||||
const double dB = 80.0;
|
||||
const double beta = 0.1102 * (dB - 8.7);
|
||||
kaiser_and_sinc(ResamplerFilter, ResamplerFilterDifference, RESAMPLER_FILTER_SIZE, beta);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
PrepareResampleFilter();
|
||||
|
||||
printf(
|
||||
"/*\n"
|
||||
" Simple DirectMedia Layer\n"
|
||||
" Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>\n"
|
||||
"\n"
|
||||
" This software is provided 'as-is', without any express or implied\n"
|
||||
" warranty. In no event will the authors be held liable for any damages\n"
|
||||
" arising from the use of this software.\n"
|
||||
"\n"
|
||||
" Permission is granted to anyone to use this software for any purpose,\n"
|
||||
" including commercial applications, and to alter it and redistribute it\n"
|
||||
" freely, subject to the following restrictions:\n"
|
||||
"\n"
|
||||
" 1. The origin of this software must not be misrepresented; you must not\n"
|
||||
" claim that you wrote the original software. If you use this software\n"
|
||||
" in a product, an acknowledgment in the product documentation would be\n"
|
||||
" appreciated but is not required.\n"
|
||||
" 2. Altered source versions must be plainly marked as such, and must not be\n"
|
||||
" misrepresented as being the original software.\n"
|
||||
" 3. This notice may not be removed or altered from any source distribution.\n"
|
||||
"*/\n"
|
||||
"\n"
|
||||
"/* DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_resampler_filter.c */\n"
|
||||
"\n"
|
||||
"#define RESAMPLER_ZERO_CROSSINGS %d\n"
|
||||
"#define RESAMPLER_BITS_PER_SAMPLE %d\n"
|
||||
"#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))\n"
|
||||
"#define RESAMPLER_FILTER_SIZE ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)\n"
|
||||
"\n", RESAMPLER_ZERO_CROSSINGS, RESAMPLER_BITS_PER_SAMPLE
|
||||
);
|
||||
|
||||
printf("static const float ResamplerFilter[RESAMPLER_FILTER_SIZE] = {\n");
|
||||
printf(" %.9ff", ResamplerFilter[0]);
|
||||
for (i = 0; i < RESAMPLER_FILTER_SIZE-1; i++) {
|
||||
printf("%s%.9ff", ((i % 5) == 4) ? ",\n " : ", ", ResamplerFilter[i+1]);
|
||||
}
|
||||
printf("\n};\n\n");
|
||||
|
||||
printf("static const float ResamplerFilterDifference[RESAMPLER_FILTER_SIZE] = {\n");
|
||||
printf(" %.9ff", ResamplerFilterDifference[0]);
|
||||
for (i = 0; i < RESAMPLER_FILTER_SIZE-1; i++) {
|
||||
printf("%s%.9ff", ((i % 5) == 4) ? ",\n " : ", ", ResamplerFilterDifference[i+1]);
|
||||
}
|
||||
printf("\n};\n\n");
|
||||
printf("/* vi: set ts=4 sw=4 expandtab: */\n\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
@@ -7081,8 +7081,20 @@ func_mode_link ()
|
||||
prev=xcompiler
|
||||
continue
|
||||
;;
|
||||
|
||||
-mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe \
|
||||
# Solaris ld rejects as of 11.4. Refer to Oracle bug 22985199.
|
||||
-pthread)
|
||||
case $host in
|
||||
*solaris2*) ;;
|
||||
*)
|
||||
case "$new_inherited_linker_flags " in
|
||||
*" $arg "*) ;;
|
||||
* ) func_append new_inherited_linker_flags " $arg" ;;
|
||||
esac
|
||||
;;
|
||||
esac
|
||||
continue
|
||||
;;
|
||||
-mt|-mthreads|-kthread|-Kthread|-pthreads|--thread-safe \
|
||||
|-threads|-fopenmp|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
|
||||
func_append compiler_flags " $arg"
|
||||
func_append compile_command " $arg"
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
|
||||
# x86 Linux to OS/2, using OpenWatcom.
|
||||
|
||||
# The final zipfile can be unpacked on any machine that supports OpenWatcom
|
||||
# (Windows, Linux, OS/2, etc). Point the compiler at the include directory
|
||||
# and link against the SDL2.lib file. Ship the SDL2.dll with your app.
|
||||
|
||||
if [ -z "$WATCOM" ]; then
|
||||
echo "This script expects \$WATCOM to be set to the OpenWatcom install dir." 1>&2
|
||||
echo "This is often something like '/usr/local/share/watcom'" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
export PATH="$WATCOM/binl:$PATH"
|
||||
|
||||
ZIPFILE="$1"
|
||||
if [ -z $1 ]; then
|
||||
ZIPFILE=sdl-os2.zip
|
||||
fi
|
||||
ZIPDIR=buildbot/SDL
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
cd `dirname "$0"`
|
||||
cd ..
|
||||
|
||||
rm -f $ZIPFILE
|
||||
wmake -f Makefile.os2
|
||||
rm -rf $ZIPDIR
|
||||
mkdir -p $ZIPDIR
|
||||
chmod 644 SDL2.dll SDL2.lib SDL2test.lib
|
||||
mv SDL2.dll SDL2.lib SDL2test.lib $ZIPDIR/
|
||||
cp -R include $ZIPDIR/
|
||||
zip -9r "buildbot/$ZIPFILE" $ZIPDIR
|
||||
|
||||
wmake -f Makefile.os2 distclean
|
||||
|
||||
set +x
|
||||
echo "All done. Final installable is in $ZIPFILE ...";
|
||||
177
build-scripts/test-versioning.sh
Executable file
177
build-scripts/test-versioning.sh
Executable file
@@ -0,0 +1,177 @@
|
||||
#!/bin/sh
|
||||
# Copyright 2022 Collabora Ltd.
|
||||
# SPDX-License-Identifier: Zlib
|
||||
|
||||
set -eu
|
||||
|
||||
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
|
||||
ref_version="${ref_major}.${ref_minor}.${ref_micro}"
|
||||
|
||||
tests=0
|
||||
failed=0
|
||||
|
||||
ok () {
|
||||
tests=$(( tests + 1 ))
|
||||
echo "ok - $*"
|
||||
}
|
||||
|
||||
not_ok () {
|
||||
tests=$(( tests + 1 ))
|
||||
echo "not ok - $*"
|
||||
failed=1
|
||||
}
|
||||
|
||||
major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure.ac)
|
||||
minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure.ac)
|
||||
micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure.ac)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "configure.ac $version"
|
||||
else
|
||||
not_ok "configure.ac $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure)
|
||||
minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure)
|
||||
micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "configure $version"
|
||||
else
|
||||
not_ok "configure $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "CMakeLists.txt $version"
|
||||
else
|
||||
not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
|
||||
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
|
||||
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "Makefile.os2 $version"
|
||||
else
|
||||
not_ok "Makefile.os2 $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.w32)
|
||||
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.w32)
|
||||
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.w32)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "Makefile.w32 $version"
|
||||
else
|
||||
not_ok "Makefile.w32 $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/main/windows/version.rc | tr -d '\r')
|
||||
ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "version.rc FILEVERSION $tuple"
|
||||
else
|
||||
not_ok "version.rc FILEVERSION $tuple disagrees with SDL_version.h $ref_tuple"
|
||||
fi
|
||||
|
||||
tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' src/main/windows/version.rc | tr -d '\r')
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "version.rc PRODUCTVERSION $tuple"
|
||||
else
|
||||
not_ok "version.rc PRODUCTVERSION $tuple disagrees with SDL_version.h $ref_tuple"
|
||||
fi
|
||||
|
||||
tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
|
||||
ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "version.rc FileVersion $tuple"
|
||||
else
|
||||
not_ok "version.rc FileVersion $tuple disagrees with SDL_version.h $ref_tuple"
|
||||
fi
|
||||
|
||||
tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]*)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
|
||||
|
||||
if [ "$ref_tuple" = "$tuple" ]; then
|
||||
ok "version.rc ProductVersion $tuple"
|
||||
else
|
||||
not_ok "version.rc ProductVersion $tuple disagrees with SDL_version.h $ref_tuple"
|
||||
fi
|
||||
|
||||
version=$(sed -Ene '/CFBundleShortVersionString/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/SDL/Info-Framework.plist)
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "Info-Framework.plist CFBundleShortVersionString $version"
|
||||
else
|
||||
not_ok "Info-Framework.plist CFBundleShortVersionString $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
version=$(sed -Ene '/CFBundleVersion/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/SDL/Info-Framework.plist)
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "Info-Framework.plist CFBundleVersion $version"
|
||||
else
|
||||
not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
# For simplicity this assumes we'll never break ABI before SDL 3.
|
||||
dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
|
||||
case "$ref_minor" in
|
||||
(*[02468])
|
||||
major="$(( ref_minor * 100 + 1 ))"
|
||||
minor="0"
|
||||
;;
|
||||
(*)
|
||||
major="$(( ref_minor * 100 + ref_micro + 1 ))"
|
||||
minor="0"
|
||||
;;
|
||||
esac
|
||||
|
||||
ref="${major}.${minor}.0
|
||||
${major}.${minor}.0"
|
||||
|
||||
if [ "$ref" = "$dylib_compat" ]; then
|
||||
ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
|
||||
else
|
||||
not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
|
||||
fi
|
||||
|
||||
dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
|
||||
case "$ref_minor" in
|
||||
(*[02468])
|
||||
major="$(( ref_minor * 100 + 1 ))"
|
||||
minor="$ref_micro"
|
||||
;;
|
||||
(*)
|
||||
major="$(( ref_minor * 100 + ref_micro + 1 ))"
|
||||
minor="0"
|
||||
;;
|
||||
esac
|
||||
|
||||
ref="${major}.${minor}.0
|
||||
${major}.${minor}.0"
|
||||
|
||||
if [ "$ref" = "$dylib_cur" ]; then
|
||||
ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
|
||||
else
|
||||
not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
|
||||
fi
|
||||
|
||||
echo "1..$tests"
|
||||
exit "$failed"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user