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@@ -8,7 +8,6 @@ Makefile
|
||||
sdl-config
|
||||
SDL2.spec
|
||||
build
|
||||
gen
|
||||
Build
|
||||
|
||||
# for Xcode
|
||||
@@ -117,11 +116,8 @@ test/testtimer
|
||||
test/testver
|
||||
test/testviewport
|
||||
test/testwm2
|
||||
test/testbounds
|
||||
test/torturethread
|
||||
test/testdisplayinfo
|
||||
test/testqsort
|
||||
test/testaudiocapture
|
||||
test/*.exe
|
||||
test/*.dSYM
|
||||
buildbot
|
||||
|
||||
26
Android.mk
26
Android.mk
@@ -20,7 +20,7 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||
@@ -28,7 +28,7 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
||||
@@ -61,25 +61,9 @@ LOCAL_MODULE := SDL2_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
|
||||
LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL main static library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_MODULE := SDL2_main
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2main
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
|
||||
6
BUGS.txt
6
BUGS.txt
@@ -1,15 +1,15 @@
|
||||
|
||||
Bugs are now managed in the SDL bug tracker, here:
|
||||
|
||||
https://bugzilla.libsdl.org/
|
||||
http://bugzilla.libsdl.org/
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
You may also find help at the SDL forums/mailing list:
|
||||
You may also find help on the SDL mailing list. Subscription information:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
|
||||
bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
||||
426
CMakeLists.txt
Normal file → Executable file
426
CMakeLists.txt
Normal file → Executable file
@@ -2,32 +2,19 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
|
||||
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
|
||||
endif()
|
||||
|
||||
cmake_minimum_required(VERSION 2.8.11)
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
project(SDL2 C)
|
||||
|
||||
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
|
||||
# !!! FIXME: for the SDL2 shared library (so you get an
|
||||
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
|
||||
# !!! FIXME: instead of "/usr/local/lib/libSDL-whatever.dylib"), but I'm
|
||||
# !!! FIXME: punting for now and leaving the existing behavior. Until this
|
||||
# !!! FIXME: properly resolved, this line silences a warning in CMake 3.0+.
|
||||
# !!! FIXME: remove it and this comment entirely once the problem is
|
||||
# !!! FIXME: properly resolved.
|
||||
#cmake_policy(SET CMP0042 OLD)
|
||||
|
||||
include(CheckFunctionExists)
|
||||
include(CheckLibraryExists)
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckIncludeFile)
|
||||
include(CheckSymbolExists)
|
||||
include(CheckCSourceCompiles)
|
||||
include(CheckCSourceRuns)
|
||||
include(CheckCCompilerFlag)
|
||||
include(CheckTypeSize)
|
||||
include(CheckStructHasMember)
|
||||
include(CMakeDependentOption)
|
||||
include(FindPkgConfig)
|
||||
include(GNUInstallDirs)
|
||||
set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
|
||||
include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
|
||||
include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
|
||||
@@ -42,17 +29,11 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
|
||||
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
|
||||
set(SDL_MAJOR_VERSION 2)
|
||||
set(SDL_MINOR_VERSION 0)
|
||||
set(SDL_MICRO_VERSION 6)
|
||||
set(SDL_MICRO_VERSION 4)
|
||||
set(SDL_INTERFACE_AGE 0)
|
||||
set(SDL_BINARY_AGE 6)
|
||||
set(SDL_BINARY_AGE 4)
|
||||
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
|
||||
|
||||
# Set defaults preventing destination file conflicts
|
||||
set(CMAKE_DEBUG_POSTFIX "d"
|
||||
CACHE STRING "Name suffix for debug builds")
|
||||
|
||||
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX CMAKE_DEBUG_POSTFIX)
|
||||
|
||||
# Calculate a libtool-like version number
|
||||
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
|
||||
math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
|
||||
@@ -144,9 +125,7 @@ endif()
|
||||
|
||||
# Default option knobs
|
||||
if(APPLE OR ARCH_64)
|
||||
if(NOT "${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm")
|
||||
set(OPT_DEF_SSEMATH ON)
|
||||
endif()
|
||||
set(OPT_DEF_SSEMATH ON)
|
||||
endif()
|
||||
if(UNIX OR MINGW OR MSYS)
|
||||
set(OPT_DEF_LIBC ON)
|
||||
@@ -166,16 +145,10 @@ else()
|
||||
set(OPT_DEF_ASM FALSE)
|
||||
endif()
|
||||
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
set(OPT_DEF_GCC_ATOMICS ON)
|
||||
endif()
|
||||
|
||||
# Default flags, if not set otherwise
|
||||
if("$ENV{CFLAGS}" STREQUAL "")
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "")
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
set(CMAKE_C_FLAGS "-g -O3")
|
||||
endif()
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
set(CMAKE_C_FLAGS "-g -O3")
|
||||
endif()
|
||||
else()
|
||||
set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
|
||||
@@ -219,7 +192,7 @@ set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
|
||||
if(CYGWIN)
|
||||
# We build SDL on cygwin without the UNIX emulation layer
|
||||
include_directories("-I/usr/include/mingw")
|
||||
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin")
|
||||
set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
|
||||
check_c_source_compiles("int main(int argc, char **argv) {}"
|
||||
HAVE_GCC_NO_CYGWIN)
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
@@ -233,11 +206,6 @@ endif()
|
||||
add_definitions(-DUSING_GENERATED_CONFIG_H)
|
||||
# General includes
|
||||
include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter ${SDL2_SOURCE_DIR}/src/video/khronos")
|
||||
else()
|
||||
include_directories(${SDL2_SOURCE_DIR}/src/video/khronos)
|
||||
endif()
|
||||
|
||||
# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
|
||||
# you only need to have a platform override them if they are disabling.
|
||||
@@ -273,19 +241,20 @@ endforeach()
|
||||
option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
|
||||
#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
|
||||
set_option(LIBC "Use the system C library" ${OPT_DEF_LIBC})
|
||||
set_option(GCC_ATOMICS "Use gcc builtin atomics" ${OPT_DEF_GCC_ATOMICS})
|
||||
set_option(GCC_ATOMICS "Use gcc builtin atomics" ${USE_GCC})
|
||||
set_option(ASSEMBLY "Enable assembly routines" ${OPT_DEF_ASM})
|
||||
set_option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
|
||||
set_option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM})
|
||||
set_option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
|
||||
set_option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM})
|
||||
set_option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
|
||||
set_option(SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMATH})
|
||||
set_option(ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
|
||||
set_option(DISKAUDIO "Support the disk writer audio driver" ON)
|
||||
set_option(DUMMYAUDIO "Support the dummy audio driver" ON)
|
||||
set_option(VIDEO_DIRECTFB "Use DirectFB video driver" OFF)
|
||||
dep_option(DIRECTFB_SHARED "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
|
||||
set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
|
||||
dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
|
||||
set_option(VIDEO_DUMMY "Use dummy video driver" ON)
|
||||
set_option(VIDEO_OPENGL "Include OpenGL support" ON)
|
||||
set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON)
|
||||
@@ -295,8 +264,6 @@ set_option(SDL_DLOPEN "Use dlopen for shared object loading" ${SDL_DLOP
|
||||
set_option(OSS "Support the OSS audio API" ${UNIX_SYS})
|
||||
set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
|
||||
dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
|
||||
set_option(JACK "Support the JACK audio API" ${UNIX_SYS})
|
||||
dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF)
|
||||
set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS})
|
||||
dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF)
|
||||
set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
|
||||
@@ -306,10 +273,6 @@ dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" O
|
||||
set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
|
||||
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
|
||||
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
|
||||
set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
|
||||
dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
|
||||
set_option(LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${UNIX_SYS})
|
||||
dep_option(LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "LIBSAMPLERATE" OFF)
|
||||
set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
|
||||
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
|
||||
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
|
||||
@@ -330,17 +293,12 @@ set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
|
||||
set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
|
||||
set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
|
||||
set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
|
||||
dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
|
||||
set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
|
||||
dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
|
||||
|
||||
# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
|
||||
# The options below are for compatibility to configure's default behaviour.
|
||||
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
|
||||
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
|
||||
|
||||
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
|
||||
|
||||
# General source files
|
||||
file(GLOB SOURCE_FILES
|
||||
${SDL2_SOURCE_DIR}/src/*.c
|
||||
@@ -376,24 +334,6 @@ set(HAVE_ASSERTIONS ${ASSERTIONS})
|
||||
|
||||
# Compiler option evaluation
|
||||
if(USE_GCC OR USE_CLANG)
|
||||
# Check for -Wall first, so later things can override pieces of it.
|
||||
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
|
||||
if(HAVE_GCC_WALL)
|
||||
list(APPEND EXTRA_CFLAGS "-Wall")
|
||||
if(HAIKU)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
|
||||
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
|
||||
check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
|
||||
if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
|
||||
list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement")
|
||||
endif()
|
||||
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
|
||||
endif()
|
||||
|
||||
if(DEPENDENCY_TRACKING)
|
||||
check_c_source_compiles("
|
||||
#if !defined(__GNUC__) || __GNUC__ < 3
|
||||
@@ -435,20 +375,23 @@ if(USE_GCC OR USE_CLANG)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
|
||||
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
|
||||
if(HAVE_GCC_WALL)
|
||||
list(APPEND EXTRA_CFLAGS "-Wall")
|
||||
if(HAIKU)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
|
||||
endif()
|
||||
endif()
|
||||
check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
|
||||
if(HAVE_GCC_WSHADOW)
|
||||
list(APPEND EXTRA_CFLAGS "-Wshadow")
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error")
|
||||
else()
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
|
||||
check_c_compiler_flag("" HAVE_NO_UNDEFINED)
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
if(HAVE_NO_UNDEFINED)
|
||||
list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
|
||||
check_c_compiler_flag("" HAVE_NO_UNDEFINED)
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
if(HAVE_NO_UNDEFINED)
|
||||
list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -544,36 +487,10 @@ if(ASSEMBLY)
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
endif()
|
||||
|
||||
if(SSE3)
|
||||
set(CMAKE_REQUIRED_FLAGS "-msse3")
|
||||
check_c_source_compiles("
|
||||
#ifdef __MINGW32__
|
||||
#include <_mingw.h>
|
||||
#ifdef __MINGW64_VERSION_MAJOR
|
||||
#include <intrin.h>
|
||||
#else
|
||||
#include <pmmintrin.h>
|
||||
#endif
|
||||
#else
|
||||
#include <pmmintrin.h>
|
||||
#endif
|
||||
#ifndef __SSE3__
|
||||
#error Assembler CPP flag not enabled
|
||||
#endif
|
||||
int main(int argc, char **argv) { }" HAVE_SSE3)
|
||||
if(HAVE_SSE3)
|
||||
list(APPEND EXTRA_CFLAGS "-msse3")
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
endif()
|
||||
|
||||
if(NOT SSEMATH)
|
||||
if(SSE OR SSE2 OR SSE3)
|
||||
if(SSEMATH)
|
||||
if(SSE OR SSE2)
|
||||
if(USE_GCC)
|
||||
check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
|
||||
if(HAVE_FP_387)
|
||||
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
|
||||
endif()
|
||||
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
|
||||
endif()
|
||||
set(HAVE_SSEMATH TRUE)
|
||||
endif()
|
||||
@@ -611,13 +528,12 @@ if(ASSEMBLY)
|
||||
endif()
|
||||
set(HAVE_SSE TRUE)
|
||||
set(HAVE_SSE2 TRUE)
|
||||
set(HAVE_SSE3 TRUE)
|
||||
set(SDL_ASSEMBLY_ROUTINES 1)
|
||||
endif()
|
||||
# TODO:
|
||||
#else()
|
||||
# if(USE_GCC OR USE_CLANG)
|
||||
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-sse3" "-mno-mmx")
|
||||
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
|
||||
# endif()
|
||||
endif()
|
||||
|
||||
@@ -626,7 +542,7 @@ endif()
|
||||
if(LIBC)
|
||||
if(WINDOWS AND NOT MINGW)
|
||||
set(HAVE_LIBC TRUE)
|
||||
foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
|
||||
foreach(_HEADER stdio.h string.h ctype.h math.h)
|
||||
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
|
||||
string(REPLACE "." "_" _HAVE_H ${_UPPER})
|
||||
set(${_HAVE_H} 1)
|
||||
@@ -634,7 +550,6 @@ if(LIBC)
|
||||
set(HAVE_SIGNAL_H 1)
|
||||
foreach(_FN
|
||||
malloc calloc realloc free qsort abs memset memcpy memmove memcmp
|
||||
wcslen wcscmp
|
||||
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
|
||||
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
|
||||
_stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
|
||||
@@ -652,8 +567,8 @@ if(LIBC)
|
||||
set(HAVE_LIBC TRUE)
|
||||
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
|
||||
foreach(_HEADER
|
||||
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h
|
||||
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
|
||||
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h
|
||||
strings.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
|
||||
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
|
||||
string(REPLACE "." "_" _HAVE_H ${_UPPER})
|
||||
check_include_file("${_HEADER}" ${_HAVE_H})
|
||||
@@ -672,8 +587,8 @@ if(LIBC)
|
||||
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
|
||||
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
|
||||
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
|
||||
vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
|
||||
nanosleep sysconf sysctlbyname getauxval poll
|
||||
vsscanf vsnprintf fseeko fseeko64 sigaction setjmp
|
||||
nanosleep sysconf sysctlbyname
|
||||
)
|
||||
string(TOUPPER ${_FN} _UPPER)
|
||||
set(_HAVEVAR "HAVE_${_UPPER}")
|
||||
@@ -783,19 +698,8 @@ endif()
|
||||
if(ANDROID)
|
||||
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
|
||||
|
||||
# SDL_spinlock.c Needs to be compiled in ARM mode.
|
||||
# There seems to be no better way currently to set the ARM mode.
|
||||
# see: https://issuetracker.google.com/issues/62264618
|
||||
# Another option would be to set ARM mode to all compiled files
|
||||
check_c_compiler_flag(-marm HAVE_ARM_MODE)
|
||||
if(HAVE_ARM_MODE)
|
||||
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
|
||||
endif()
|
||||
|
||||
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
|
||||
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${ANDROID_MAIN_SOURCES})
|
||||
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES})
|
||||
if(SDL_AUDIO)
|
||||
set(SDL_AUDIO_DRIVER_ANDROID 1)
|
||||
file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
|
||||
@@ -808,78 +712,33 @@ if(ANDROID)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
endif()
|
||||
if(SDL_HAPTIC)
|
||||
set(SDL_HAPTIC_ANDROID 1)
|
||||
file(GLOB ANDROID_HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/android/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_HAPTIC_SOURCES})
|
||||
set(HAVE_SDL_HAPTIC TRUE)
|
||||
endif()
|
||||
if(SDL_JOYSTICK)
|
||||
set(SDL_JOYSTICK_ANDROID 1)
|
||||
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
endif()
|
||||
if(SDL_LOADSO)
|
||||
set(SDL_LOADSO_DLOPEN 1)
|
||||
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dlopen/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
|
||||
set(HAVE_SDL_LOADSO TRUE)
|
||||
endif()
|
||||
if(SDL_POWER)
|
||||
set(SDL_POWER_ANDROID 1)
|
||||
file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES})
|
||||
set(HAVE_SDL_POWER TRUE)
|
||||
endif()
|
||||
if(SDL_TIMERS)
|
||||
set(SDL_TIMER_UNIX 1)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
endif()
|
||||
if(SDL_VIDEO)
|
||||
set(SDL_VIDEO_DRIVER_ANDROID 1)
|
||||
file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
# Core stuff
|
||||
find_library(ANDROID_DL_LIBRARY dl)
|
||||
find_library(ANDROID_LOG_LIBRARY log)
|
||||
find_library(ANDROID_LIBRARY_LIBRARY android)
|
||||
list(APPEND EXTRA_LIBS ${ANDROID_DL_LIBRARY} ${ANDROID_LOG_LIBRARY} ${ANDROID_LIBRARY_LIBRARY})
|
||||
add_definitions(-DGL_GLEXT_PROTOTYPES)
|
||||
|
||||
#enable gles
|
||||
if(VIDEO_OPENGLES)
|
||||
set(SDL_VIDEO_OPENGL_EGL 1)
|
||||
set(HAVE_VIDEO_OPENGLES TRUE)
|
||||
set(SDL_VIDEO_OPENGL_ES2 1)
|
||||
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
||||
|
||||
find_library(OpenGLES1_LIBRARY GLESv1_CM)
|
||||
find_library(OpenGLES2_LIBRARY GLESv2)
|
||||
list(APPEND EXTRA_LIBS ${OpenGLES1_LIBRARY} ${OpenGLES2_LIBRARY})
|
||||
endif()
|
||||
|
||||
CHECK_C_SOURCE_COMPILES("
|
||||
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
|
||||
#error Vulkan doesn't work on this configuration
|
||||
#endif
|
||||
int main()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
" VULKAN_PASSED_ANDROID_CHECKS)
|
||||
if(NOT VULKAN_PASSED_ANDROID_CHECKS)
|
||||
set(VIDEO_VULKAN OFF)
|
||||
message(STATUS "Vulkan doesn't work on this configuration")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
CheckPTHREAD()
|
||||
|
||||
list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit")
|
||||
endif()
|
||||
|
||||
# Platform-specific options and settings
|
||||
@@ -911,16 +770,6 @@ if(EMSCRIPTEN)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
|
||||
set(HAVE_SDL_POWER TRUE)
|
||||
endif()
|
||||
if(SDL_TIMERS)
|
||||
set(SDL_TIMER_UNIX 1)
|
||||
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
||||
set(HAVE_SDL_TIMERS TRUE)
|
||||
|
||||
if(CLOCK_GETTIME)
|
||||
set(HAVE_CLOCK_GETTIME 1)
|
||||
endif()
|
||||
endif()
|
||||
if(SDL_VIDEO)
|
||||
set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
|
||||
file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
|
||||
@@ -935,17 +784,17 @@ if(EMSCRIPTEN)
|
||||
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
||||
endif()
|
||||
endif()
|
||||
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
if(SDL_AUDIO)
|
||||
if(SYSV5 OR SOLARIS OR HPUX)
|
||||
set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
|
||||
file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
|
||||
set(HAVE_SDL_AUDIO TRUE)
|
||||
elseif(NETBSD)
|
||||
set(SDL_AUDIO_DRIVER_NETBSD 1)
|
||||
file(GLOB NETBSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/netbsd/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${NETBSD_AUDIO_SOURCES})
|
||||
elseif(NETBSD OR OPENBSD)
|
||||
set(SDL_AUDIO_DRIVER_BSD 1)
|
||||
file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
|
||||
set(HAVE_SDL_AUDIO TRUE)
|
||||
elseif(AIX)
|
||||
set(SDL_AUDIO_DRIVER_PAUDIO 1)
|
||||
@@ -955,14 +804,12 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
endif()
|
||||
CheckOSS()
|
||||
CheckALSA()
|
||||
CheckJACK()
|
||||
CheckPulseAudio()
|
||||
CheckESD()
|
||||
CheckARTS()
|
||||
CheckNAS()
|
||||
CheckSNDIO()
|
||||
CheckFusionSound()
|
||||
CheckLibSampleRate()
|
||||
endif()
|
||||
|
||||
if(SDL_VIDEO)
|
||||
@@ -975,12 +822,6 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
CheckOpenGLESX11()
|
||||
CheckWayland()
|
||||
CheckVivante()
|
||||
CheckKMSDRM()
|
||||
endif()
|
||||
|
||||
if(UNIX)
|
||||
file(GLOB CORE_UNIX_SOURCES ${SDL2_SOURCE_DIR}/src/core/unix/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_UNIX_SOURCES})
|
||||
endif()
|
||||
|
||||
if(LINUX)
|
||||
@@ -1002,8 +843,8 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
ioctl(0, KDGKBENT, &kbe);
|
||||
}" HAVE_INPUT_KD)
|
||||
|
||||
file(GLOB CORE_LINUX_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_LINUX_SOURCES})
|
||||
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
||||
|
||||
if(HAVE_INPUT_EVENTS)
|
||||
set(SDL_INPUT_LINUXEV 1)
|
||||
@@ -1022,23 +863,8 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
|
||||
check_include_file("libudev.h" HAVE_LIBUDEV_H)
|
||||
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_search_module(DBUS dbus-1 dbus)
|
||||
if(DBUS_FOUND)
|
||||
set(HAVE_DBUS_DBUS_H TRUE)
|
||||
include_directories(${DBUS_INCLUDE_DIRS})
|
||||
list(APPEND EXTRA_LIBS ${DBUS_LIBRARIES})
|
||||
endif()
|
||||
|
||||
pkg_search_module(IBUS ibus-1.0 ibus)
|
||||
if(IBUS_FOUND)
|
||||
set(HAVE_IBUS_IBUS_H TRUE)
|
||||
include_directories(${IBUS_INCLUDE_DIRS})
|
||||
list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
|
||||
# !!! FIXME: this needs pkg-config to find the include path, I think.
|
||||
check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
|
||||
endif()
|
||||
|
||||
if(INPUT_TSLIB)
|
||||
@@ -1107,14 +933,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
if(RPATH)
|
||||
set(SDL_RLD_FLAGS "")
|
||||
if(BSDI OR FREEBSD OR LINUX OR NETBSD)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--enable-new-dtags")
|
||||
check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
|
||||
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
||||
if(HAVE_ENABLE_NEW_DTAGS)
|
||||
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
|
||||
else()
|
||||
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
|
||||
endif()
|
||||
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
|
||||
elseif(SOLARIS)
|
||||
set(SDL_RLD_FLAGS "-R\${libdir}")
|
||||
endif()
|
||||
@@ -1134,9 +953,9 @@ elseif(WINDOWS)
|
||||
|
||||
if(MSVC)
|
||||
# Prevent codegen that would use the VC runtime libraries.
|
||||
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
|
||||
add_definitions(/GS-)
|
||||
if(NOT ARCH_64)
|
||||
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
|
||||
add_definitions(/arch:SSE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -1158,16 +977,6 @@ elseif(WINDOWS)
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
int main(int argc, char **argv) { }" HAVE_XINPUT_H)
|
||||
check_c_source_compiles("
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
XINPUT_GAMEPAD_EX x1;
|
||||
int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
|
||||
check_c_source_compiles("
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
XINPUT_STATE_EX s1;
|
||||
int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
|
||||
else()
|
||||
check_include_file(xinput.h HAVE_XINPUT_H)
|
||||
endif()
|
||||
@@ -1178,8 +987,6 @@ elseif(WINDOWS)
|
||||
check_include_file(dsound.h HAVE_DSOUND_H)
|
||||
check_include_file(dinput.h HAVE_DINPUT_H)
|
||||
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
|
||||
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
|
||||
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
|
||||
check_include_file(dxgi.h HAVE_DXGI_H)
|
||||
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
set(HAVE_DIRECTX TRUE)
|
||||
@@ -1209,12 +1016,6 @@ elseif(WINDOWS)
|
||||
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
|
||||
endif()
|
||||
|
||||
if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
|
||||
set(SDL_AUDIO_DRIVER_WASAPI 1)
|
||||
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_VIDEO)
|
||||
@@ -1304,7 +1105,7 @@ elseif(WINDOWS)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
if(HAVE_DINPUT_H)
|
||||
set(SDL_JOYSTICK_DINPUT 1)
|
||||
list(APPEND EXTRA_LIBS dinput8)
|
||||
list(APPEND EXTRA_LIBS dinput8 dxguid)
|
||||
if(CMAKE_COMPILER_IS_MINGW)
|
||||
list(APPEND EXTRA_LIBS dxerr8)
|
||||
elseif (NOT USE_WINSDK_DIRECTX)
|
||||
@@ -1346,25 +1147,15 @@ elseif(WINDOWS)
|
||||
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
# TODO: rework this all for proper MacOS X, iOS and Darwin support
|
||||
|
||||
# We always need these libs on macOS at the moment.
|
||||
# !!! FIXME: we need Carbon for some very old API calls in
|
||||
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
|
||||
# !!! FIXME: how to dump those.
|
||||
if (APPLE AND NOT IOS)
|
||||
set(SDL_FRAMEWORK_COCOA 1)
|
||||
set(SDL_FRAMEWORK_CARBON 1)
|
||||
endif()
|
||||
# TODO: rework this for proper MacOS X, iOS and Darwin support
|
||||
|
||||
# Requires the darwin file implementation
|
||||
if(SDL_FILE)
|
||||
file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m)
|
||||
set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
|
||||
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
|
||||
set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
|
||||
set(HAVE_SDL_FILE TRUE)
|
||||
# !!! FIXME: why is COREVIDEO inside this if() block?
|
||||
set(SDL_FRAMEWORK_COCOA 1)
|
||||
set(SDL_FRAMEWORK_COREVIDEO 1)
|
||||
else()
|
||||
message_error("SDL_FILE must be enabled to build on MacOS X")
|
||||
@@ -1372,20 +1163,16 @@ elseif(APPLE)
|
||||
|
||||
if(SDL_AUDIO)
|
||||
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
|
||||
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
|
||||
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
|
||||
set(HAVE_SDL_AUDIO TRUE)
|
||||
set(SDL_FRAMEWORK_COREAUDIO 1)
|
||||
set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
|
||||
set(SDL_FRAMEWORK_AUDIOUNIT 1)
|
||||
endif()
|
||||
|
||||
if(SDL_JOYSTICK)
|
||||
set(SDL_JOYSTICK_IOKIT 1)
|
||||
if (IOS)
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
|
||||
else()
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
|
||||
endif()
|
||||
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
set(SDL_FRAMEWORK_IOKIT 1)
|
||||
@@ -1394,12 +1181,7 @@ elseif(APPLE)
|
||||
|
||||
if(SDL_HAPTIC)
|
||||
set(SDL_HAPTIC_IOKIT 1)
|
||||
if (IOS)
|
||||
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
|
||||
set(SDL_HAPTIC_DUMMY 1)
|
||||
else()
|
||||
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
|
||||
endif()
|
||||
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
||||
set(HAVE_SDL_HAPTIC TRUE)
|
||||
set(SDL_FRAMEWORK_IOKIT 1)
|
||||
@@ -1411,13 +1193,10 @@ elseif(APPLE)
|
||||
|
||||
if(SDL_POWER)
|
||||
set(SDL_POWER_MACOSX 1)
|
||||
if (IOS)
|
||||
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m)
|
||||
else()
|
||||
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
|
||||
endif()
|
||||
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
|
||||
set(HAVE_SDL_POWER TRUE)
|
||||
set(SDL_FRAMEWORK_CARBON 1)
|
||||
set(SDL_FRAMEWORK_IOKIT 1)
|
||||
endif()
|
||||
|
||||
@@ -1431,7 +1210,6 @@ elseif(APPLE)
|
||||
if(SDL_FILESYSTEM)
|
||||
set(SDL_FILESYSTEM_COCOA 1)
|
||||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
|
||||
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
|
||||
set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
||||
set(HAVE_SDL_FILESYSTEM TRUE)
|
||||
@@ -1462,25 +1240,19 @@ elseif(APPLE)
|
||||
find_library(COREAUDIO CoreAudio)
|
||||
list(APPEND EXTRA_LIBS ${COREAUDIO})
|
||||
endif()
|
||||
if(SDL_FRAMEWORK_AUDIOTOOLBOX)
|
||||
find_library(AUDIOTOOLBOX AudioToolbox)
|
||||
list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
|
||||
if(SDL_FRAMEWORK_AUDIOUNIT)
|
||||
find_library(AUDIOUNIT AudioUnit)
|
||||
list(APPEND EXTRA_LIBS ${AUDIOUNIT})
|
||||
endif()
|
||||
|
||||
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
|
||||
if(SDL_VIDEO)
|
||||
if (IOS)
|
||||
set(SDL_VIDEO_DRIVER_UIKIT 1)
|
||||
file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES})
|
||||
else()
|
||||
CheckCOCOA()
|
||||
if(VIDEO_OPENGL)
|
||||
set(SDL_VIDEO_OPENGL 1)
|
||||
set(SDL_VIDEO_OPENGL_CGL 1)
|
||||
set(SDL_VIDEO_RENDER_OGL 1)
|
||||
set(HAVE_VIDEO_OPENGL TRUE)
|
||||
endif()
|
||||
CheckCOCOA()
|
||||
if(VIDEO_OPENGL)
|
||||
set(SDL_VIDEO_OPENGL 1)
|
||||
set(SDL_VIDEO_OPENGL_CGL 1)
|
||||
set(SDL_VIDEO_RENDER_OGL 1)
|
||||
set(HAVE_VIDEO_OPENGL TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -1517,10 +1289,6 @@ elseif(HAIKU)
|
||||
CheckPTHREAD()
|
||||
endif()
|
||||
|
||||
if(VIDEO_VULKAN)
|
||||
set(SDL_VIDEO_VULKAN 1)
|
||||
endif()
|
||||
|
||||
# Dummies
|
||||
# configure.in does it differently:
|
||||
# if not have X
|
||||
@@ -1671,9 +1439,6 @@ message(STATUS " EXTRA_LIBS: ${EXTRA_LIBS}")
|
||||
message(STATUS "")
|
||||
message(STATUS " Build Shared Library: ${SDL_SHARED}")
|
||||
message(STATUS " Build Static Library: ${SDL_STATIC}")
|
||||
if(SDL_STATIC)
|
||||
message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}")
|
||||
endif()
|
||||
message(STATUS "")
|
||||
if(UNIX)
|
||||
message(STATUS "If something was not detected, although the libraries")
|
||||
@@ -1687,14 +1452,11 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
|
||||
|
||||
# Always build SDLmain
|
||||
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
|
||||
target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
|
||||
set(_INSTALL_LIBS "SDL2main")
|
||||
|
||||
if(SDL_SHARED)
|
||||
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
|
||||
if(APPLE)
|
||||
set_target_properties(SDL2 PROPERTIES MACOSX_RPATH 1)
|
||||
elseif(UNIX AND NOT ANDROID)
|
||||
add_library(SDL2 SHARED ${SOURCE_FILES})
|
||||
if(UNIX)
|
||||
set_target_properties(SDL2 PROPERTIES
|
||||
VERSION ${LT_VERSION}
|
||||
SOVERSION ${LT_REVISION}
|
||||
@@ -1705,7 +1467,7 @@ if(SDL_SHARED)
|
||||
SOVERSION ${LT_REVISION}
|
||||
OUTPUT_NAME "SDL2")
|
||||
endif()
|
||||
if(MSVC AND NOT LIBC)
|
||||
if(MSVC)
|
||||
# Don't try to link with the default set of libraries.
|
||||
set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
|
||||
set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
|
||||
@@ -1713,21 +1475,13 @@ if(SDL_SHARED)
|
||||
endif()
|
||||
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
|
||||
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
||||
target_include_directories(SDL2 PUBLIC $<INSTALL_INTERFACE:include>)
|
||||
endif()
|
||||
|
||||
if(SDL_STATIC)
|
||||
set (BUILD_SHARED_LIBS FALSE)
|
||||
add_library(SDL2-static STATIC ${SOURCE_FILES})
|
||||
if (NOT SDL_SHARED OR NOT WIN32)
|
||||
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
|
||||
# Note: Apparently, OUTPUT_NAME must really be unique; even when
|
||||
# CMAKE_IMPORT_LIBRARY_SUFFIX or the like are given. Otherwise
|
||||
# the static build may race with the import lib and one will get
|
||||
# clobbered, when the suffix is realized via subsequent rename.
|
||||
endif()
|
||||
set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC})
|
||||
if(MSVC AND NOT LIBC)
|
||||
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
|
||||
if(MSVC)
|
||||
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
|
||||
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
|
||||
set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
|
||||
@@ -1736,43 +1490,14 @@ if(SDL_STATIC)
|
||||
# libraries - do we need to consider this?
|
||||
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
|
||||
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
||||
target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
|
||||
endif()
|
||||
|
||||
##### Installation targets #####
|
||||
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
|
||||
install(TARGETS ${_INSTALL_LIBS}
|
||||
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
|
||||
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
|
||||
RUNTIME DESTINATION bin)
|
||||
|
||||
##### Export files #####
|
||||
if (APPLE)
|
||||
set(PKG_PREFIX "SDL2.framework/Resources")
|
||||
elseif (WINDOWS)
|
||||
set(PKG_PREFIX "cmake")
|
||||
else ()
|
||||
set(PKG_PREFIX "lib/cmake/SDL2")
|
||||
endif ()
|
||||
|
||||
include(CMakePackageConfigHelpers)
|
||||
write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
|
||||
VERSION ${SDL_VERSION}
|
||||
COMPATIBILITY AnyNewerVersion
|
||||
)
|
||||
|
||||
install(EXPORT SDL2Targets
|
||||
FILE SDL2Targets.cmake
|
||||
NAMESPACE SDL2::
|
||||
DESTINATION ${PKG_PREFIX}
|
||||
)
|
||||
install(
|
||||
FILES
|
||||
${CMAKE_SOURCE_DIR}/SDL2Config.cmake
|
||||
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
|
||||
DESTINATION ${PKG_PREFIX}
|
||||
COMPONENT Devel
|
||||
)
|
||||
|
||||
file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
|
||||
file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
|
||||
foreach(_FNAME ${BIN_INCLUDE_FILES})
|
||||
@@ -1782,17 +1507,12 @@ endforeach()
|
||||
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
|
||||
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
|
||||
|
||||
if(NOT (WINDOWS OR CYGWIN))
|
||||
if(NOT WINDOWS OR CYGWIN)
|
||||
if(SDL_SHARED)
|
||||
if (APPLE)
|
||||
set(SOEXT "dylib")
|
||||
else()
|
||||
set(SOEXT "so")
|
||||
endif()
|
||||
install(CODE "
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
|
||||
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
|
||||
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
|
||||
\"libSDL2-2.0.so\" \"libSDL2.so\")")
|
||||
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
|
||||
endif()
|
||||
if(FREEBSD)
|
||||
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
|
||||
@@ -1803,7 +1523,7 @@ if(NOT (WINDOWS OR CYGWIN))
|
||||
endif()
|
||||
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
|
||||
# TODO: what about the .spec file? Is it only needed for RPM creation?
|
||||
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal")
|
||||
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
|
||||
endif()
|
||||
|
||||
##### Uninstall target #####
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -5,7 +5,7 @@ To compile and install SDL:
|
||||
* Read VisualC.html
|
||||
|
||||
Windows with gcc, either native or cross-compiling:
|
||||
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
|
||||
* Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Mac OS X with Xcode:
|
||||
@@ -27,14 +27,14 @@ To compile and install SDL:
|
||||
* Read docs/README-cmake.md
|
||||
|
||||
2. Look at the example programs in ./test, and check out the online
|
||||
documentation at https://wiki.libsdl.org/
|
||||
documentation at http://wiki.libsdl.org/
|
||||
|
||||
3. Join the SDL developer mailing list by sending E-mail to
|
||||
sdl-request@libsdl.org
|
||||
and put "subscribe" in the subject of the message.
|
||||
|
||||
Or alternatively you can use the web interface:
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
http://www.libsdl.org/mailing-list.php
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
36
Makefile.in
36
Makefile.in
@@ -3,7 +3,6 @@
|
||||
top_builddir = .
|
||||
srcdir = @srcdir@
|
||||
objects = build
|
||||
gen = gen
|
||||
prefix = @prefix@
|
||||
exec_prefix = @exec_prefix@
|
||||
bindir = @bindir@
|
||||
@@ -32,19 +31,15 @@ WINDRES = @WINDRES@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
GEN_HEADERS = @GEN_HEADERS@
|
||||
GEN_OBJECTS = @GEN_OBJECTS@
|
||||
VERSION_OBJECTS = @VERSION_OBJECTS@
|
||||
|
||||
SDLMAIN_TARGET = libSDL2main.la
|
||||
SDLMAIN_TARGET = libSDL2main.a
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
SDLTEST_TARGET = libSDL2_test.la
|
||||
SDLTEST_TARGET = libSDL2_test.a
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
@@ -53,7 +48,6 @@ RUN_CMD_CC = @echo " CC " $@;
|
||||
RUN_CMD_CXX = @echo " CXX " $@;
|
||||
RUN_CMD_LTLINK = @echo " LTLINK" $@;
|
||||
RUN_CMD_RANLIB = @echo " RANLIB" $@;
|
||||
RUN_CMD_GEN = @echo " GEN " $@;
|
||||
LIBTOOL += --quiet
|
||||
endif
|
||||
|
||||
@@ -112,7 +106,6 @@ HDRS = \
|
||||
SDL_types.h \
|
||||
SDL_version.h \
|
||||
SDL_video.h \
|
||||
SDL_vulkan.h \
|
||||
begin_code.h \
|
||||
close_code.h
|
||||
|
||||
@@ -122,12 +115,14 @@ LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
LT_RELEASE = @LT_RELEASE@
|
||||
LT_REVISION = @LT_REVISION@
|
||||
LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
|
||||
$(srcdir)/configure: $(srcdir)/configure.in
|
||||
@echo "Warning, configure is out of date, please re-run autogen.sh"
|
||||
@echo "Warning, configure.in is out of date"
|
||||
#(cd $(srcdir) && sh autogen.sh && sh configure)
|
||||
@sleep 3
|
||||
|
||||
Makefile: $(srcdir)/Makefile.in
|
||||
$(SHELL) config.status $@
|
||||
@@ -142,14 +137,16 @@ update-revision:
|
||||
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
$(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_RANLIB)$(RANLIB) $@
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
$(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_RANLIB)$(RANLIB) $@
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
@@ -170,8 +167,10 @@ install-hdrs: update-revision
|
||||
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
@@ -201,7 +200,6 @@ uninstall-data:
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
rm -rf $(gen)
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
|
||||
@@ -8,7 +8,7 @@ STRIP = arm-none-linux-gnueabi-strip
|
||||
|
||||
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
|
||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||
-I./include -I$(PNDSDK)/usr/include
|
||||
-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
|
||||
|
||||
TARGET = libSDL.a
|
||||
|
||||
@@ -19,13 +19,13 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
|
||||
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
|
||||
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
|
||||
./src/atomic/*.c ./src/filesystem/unix/*.c \
|
||||
./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
|
||||
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
|
||||
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
|
||||
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
||||
@@ -49,7 +49,6 @@ OBJS= src/SDL.o \
|
||||
src/stdlib/SDL_stdlib.o \
|
||||
src/stdlib/SDL_string.o \
|
||||
src/thread/SDL_thread.o \
|
||||
src/thread/generic/SDL_systls.o \
|
||||
src/thread/psp/SDL_syssem.o \
|
||||
src/thread/psp/SDL_systhread.o \
|
||||
src/thread/psp/SDL_sysmutex.o \
|
||||
|
||||
10
Makefile.wiz
10
Makefile.wiz
@@ -9,8 +9,8 @@ STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
|
||||
|
||||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
|
||||
|
||||
TARGET_STATIC = libSDL2.a
|
||||
TARGET_SHARED = libSDL2.so
|
||||
TARGET_STATIC = libSDL13.a
|
||||
TARGET_SHARED = libSDL13.so
|
||||
|
||||
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
|
||||
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
|
||||
@@ -43,7 +43,7 @@ clean:
|
||||
|
||||
install:
|
||||
mkdir -p $(WIZSDK)/lib
|
||||
mkdir -p $(WIZSDK)/include/SDL2
|
||||
mkdir -p $(WIZSDK)/include/SDL13
|
||||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
|
||||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
|
||||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
@@ -57,5 +57,5 @@ install:
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
|
||||
cp -f include/*.h $(WIZSDK)/include/SDL2/
|
||||
cp -f include/*.h ../../toolchain/include/SDL2/
|
||||
cp -f include/*.h $(WIZSDK)/include/SDL13/
|
||||
cp -f include/*.h ../../toolchain/include/SDL13/
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
designed to make it easy to write multi-media software, such as games and
|
||||
emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
https://www.libsdl.org/
|
||||
http://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
Version 2.0
|
||||
|
||||
---
|
||||
https://www.libsdl.org/
|
||||
http://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
@@ -2,6 +2,7 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<PropertyGroup>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.0'">WinRT80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
@@ -132,7 +133,6 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -156,7 +156,6 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
@@ -266,7 +265,6 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
@@ -313,14 +311,6 @@
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
|
||||
@@ -174,6 +174,9 @@
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -393,24 +396,12 @@
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -719,23 +710,11 @@
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -208,6 +208,7 @@
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
@@ -250,7 +251,6 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -273,7 +273,6 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
@@ -365,7 +364,6 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
@@ -410,12 +408,6 @@
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
|
||||
@@ -159,6 +159,9 @@
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -369,12 +372,6 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -677,11 +674,5 @@
|
||||
<ClCompile Include="..\..\src\video\SDL_egl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -73,6 +73,7 @@
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
@@ -116,7 +117,6 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -139,7 +139,6 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
@@ -231,7 +230,6 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
@@ -277,12 +275,6 @@
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
|
||||
@@ -174,6 +174,9 @@
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -378,12 +381,6 @@
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -689,11 +686,5 @@
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -129,7 +129,6 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
@@ -176,14 +175,6 @@
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
@@ -288,6 +279,7 @@
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
@@ -338,7 +330,6 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -362,7 +353,6 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
|
||||
@@ -316,12 +316,6 @@
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
@@ -423,6 +417,9 @@
|
||||
<ClInclude Include="..\..\include\SDL_clipboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -717,12 +714,6 @@
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
@@ -131,7 +132,6 @@
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
@@ -153,7 +153,6 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
@@ -263,7 +262,6 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\SDL.c" />
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
@@ -311,14 +309,6 @@
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
|
||||
@@ -174,6 +174,9 @@
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -390,12 +393,6 @@
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
|
||||
@@ -713,11 +710,5 @@
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -21,7 +21,7 @@
|
||||
</P>
|
||||
<P>
|
||||
There are different solution files for the various
|
||||
versions of the IDE. Please use the appropriate version
|
||||
versions of the IDE. Please use the appropiate version
|
||||
2008, 2010, 2012 or 2013.
|
||||
</P>
|
||||
<P>
|
||||
@@ -101,7 +101,7 @@
|
||||
files to project")
|
||||
</P>
|
||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
||||
desirable to add them to the linker options: Project|Properties|Linker|Command
|
||||
desireable to add them to the linker options: Project|Properties|Linker|Command
|
||||
Line and type the names of the libraries to link with in the "Additional
|
||||
Options:" box. Note: This must be done for each build
|
||||
configuration (e.g. Release,Debug).</FONT></STRONG></P>
|
||||
|
||||
@@ -48,8 +48,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@@ -242,14 +240,6 @@ Global
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
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{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
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{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
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{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
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{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
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HideSolutionNode = FALSE
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@@ -275,6 +265,5 @@ Global
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{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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||||
EndGlobalSection
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||||
EndGlobal
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||||
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@@ -1,4 +1,4 @@
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||||
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||||
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||||
@@ -286,82 +286,77 @@
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
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<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
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@@ -369,50 +364,15 @@
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@@ -430,49 +390,16 @@
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||||
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||||
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||||
@@ -483,19 +410,81 @@
|
||||
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||||
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||||
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||||
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||||
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|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
||||
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
||||
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
||||
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
||||
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
|
||||
@@ -504,8 +493,14 @@
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
|
||||
@@ -222,84 +222,77 @@
|
||||
<ClInclude Include="..\..\include\SDL_video.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_vulkan.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\src\libm\math.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\src\render\mmx.h" />
|
||||
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
||||
@@ -307,8 +300,12 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -362,7 +359,6 @@
|
||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||
@@ -441,11 +437,8 @@
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -52,7 +52,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalIncludeDirectories="$(SolutionDir)/../include"
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="_DEBUG;_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
@@ -135,11 +135,12 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalIncludeDirectories="$(SolutionDir)/../include"
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="_DEBUG;_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
OmitDefaultLibName="true"
|
||||
@@ -216,7 +217,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalIncludeDirectories="$(SolutionDir)/../include"
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
@@ -299,11 +300,12 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalIncludeDirectories="$(SolutionDir)/../include"
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
OmitDefaultLibName="true"
|
||||
@@ -644,10 +646,6 @@
|
||||
RelativePath="..\..\include\SDL_video.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SDL_vulkan.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\src\events\blank_cursor.h"
|
||||
@@ -694,7 +692,7 @@
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\libm\math_libm.h"
|
||||
RelativePath="..\..\src\libm\math.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
@@ -705,6 +703,10 @@
|
||||
RelativePath="..\..\src\render\mmx.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\libm\s_atan.c"
|
||||
>
|
||||
@@ -769,6 +771,10 @@
|
||||
RelativePath="..\..\src\audio\SDL_audiodev_c.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\SDL_audiomem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
|
||||
>
|
||||
@@ -873,22 +879,6 @@
|
||||
RelativePath="..\..\src\render\SDL_d3dmath.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SDL_dataqueue.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SDL_dataqueue.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SDL_dataqueue.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SDL_dataqueue.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\windows\SDL_dinputhaptic.c"
|
||||
>
|
||||
@@ -1018,11 +1008,11 @@
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\render\opengles\SDL_glesfuncs.h"
|
||||
RelativePath="..\..\src\video\SDL_glesfuncs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\render\opengl\SDL_glfuncs.h"
|
||||
RelativePath="..\..\src\video\SDL_glfuncs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
@@ -1033,6 +1023,10 @@
|
||||
RelativePath="..\..\src\SDL_hints.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SDL_hints_c.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\stdlib\SDL_iconv.c"
|
||||
>
|
||||
@@ -1277,6 +1271,10 @@
|
||||
RelativePath="..\..\src\timer\windows\SDL_systimer.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\timer\SDL_systimer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\thread\windows\SDL_systls.c"
|
||||
>
|
||||
@@ -1317,30 +1315,6 @@
|
||||
RelativePath="..\..\src\video\windows\SDL_vkeys.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\wasapi\SDL_wasapi.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\wasapi\SDL_wasapi.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\video\SDL_vulkan_internal.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\video\SDL_vulkan_utils.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\wasapi\SDL_wasapi.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\wasapi\SDL_wasapi.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio\SDL_wave.c"
|
||||
>
|
||||
@@ -1465,14 +1439,6 @@
|
||||
RelativePath="..\..\src\video\windows\SDL_windowsvideo.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\video\windows\SDL_windowsvulkan.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\video\windows\SDL_windowsvulkan.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\video\windows\SDL_windowswindow.c"
|
||||
>
|
||||
|
||||
@@ -48,8 +48,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan_VS2008.vcproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@@ -242,14 +240,6 @@ Global
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@@ -275,6 +265,5 @@ Global
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{26828762-C95D-4637-9CB1-7F0979523813} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -117,6 +117,7 @@
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
OmitDefaultLibName="true"
|
||||
@@ -248,6 +249,7 @@
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
OmitDefaultLibName="true"
|
||||
|
||||
@@ -117,6 +117,7 @@
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
OmitDefaultLibName="true"
|
||||
@@ -248,6 +249,7 @@
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
OmitDefaultLibName="true"
|
||||
|
||||
@@ -189,12 +189,6 @@
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgles2.c" />
|
||||
@@ -202,4 +196,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -336,10 +336,6 @@
|
||||
CopyLocalSatelliteAssemblies="false"
|
||||
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
|
||||
/>
|
||||
<ProjectReference
|
||||
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
|
||||
@@ -1,355 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="testvulkan"
|
||||
ProjectGUID="{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
RootNamespace="testvulkan"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
<Platform
|
||||
Name="x64"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/testvulkan.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
RuntimeLibrary="2"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="3"
|
||||
TypeLibraryName=".\Debug/testvulkan.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
RuntimeLibrary="3"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/testvulkan.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
RuntimeLibrary="2"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
SubSystem="2"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="3"
|
||||
TypeLibraryName=".\Release/testvulkan.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
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UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/testvulkan.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
RuntimeLibrary="2"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
SubSystem="2"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="3"
|
||||
TypeLibraryName=".\Release/testvulkan.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)/../include""
|
||||
AdditionalUsingDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
|
||||
RuntimeLibrary="2"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
SubSystem="2"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<ProjectReference
|
||||
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
CopyLocal="false"
|
||||
CopyLocalDependencies="false"
|
||||
CopyLocalSatelliteAssemblies="false"
|
||||
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
|
||||
/>
|
||||
<ProjectReference
|
||||
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
CopyLocal="false"
|
||||
CopyLocalDependencies="false"
|
||||
CopyLocalSatelliteAssemblies="false"
|
||||
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
|
||||
/>
|
||||
<ProjectReference
|
||||
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
CopyLocal="false"
|
||||
CopyLocalDependencies="false"
|
||||
CopyLocalSatelliteAssemblies="false"
|
||||
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\..\test\testvulkan.c"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
122
WhatsNew.txt
122
WhatsNew.txt
@@ -1,128 +1,6 @@
|
||||
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.6:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
|
||||
SDL_Vulkan_LoadLibrary()
|
||||
SDL_Vulkan_GetVkGetInstanceProcAddr()
|
||||
SDL_Vulkan_GetInstanceExtensions()
|
||||
SDL_Vulkan_CreateSurface()
|
||||
SDL_Vulkan_GetDrawableSize()
|
||||
SDL_Vulkan_UnloadLibrary()
|
||||
This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
|
||||
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
|
||||
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
|
||||
* Added support for many game controllers, including the Nintendo Switch Pro Controller
|
||||
* Added support for inverted axes and separate axis directions in game controller mappings
|
||||
* Added functions to return information about a joystick before it's opened:
|
||||
SDL_JoystickGetDeviceVendor()
|
||||
SDL_JoystickGetDeviceProduct()
|
||||
SDL_JoystickGetDeviceProductVersion()
|
||||
SDL_JoystickGetDeviceType()
|
||||
SDL_JoystickGetDeviceInstanceID()
|
||||
* Added functions to return information about an open joystick:
|
||||
SDL_JoystickGetVendor()
|
||||
SDL_JoystickGetProduct()
|
||||
SDL_JoystickGetProductVersion()
|
||||
SDL_JoystickGetType()
|
||||
SDL_JoystickGetAxisInitialState()
|
||||
* Added functions to return information about an open game controller:
|
||||
SDL_GameControllerGetVendor()
|
||||
SDL_GameControllerGetProduct()
|
||||
SDL_GameControllerGetProductVersion()
|
||||
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
|
||||
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
|
||||
* Added SDL_DuplicateSurface() to make a copy of a surface
|
||||
* Added an experimental JACK audio driver
|
||||
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
|
||||
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
|
||||
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
|
||||
"0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
|
||||
"1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
|
||||
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
|
||||
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
|
||||
|
||||
Windows:
|
||||
* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
|
||||
* The old XAudio2 audio driver is deprecated and will be removed in the next release
|
||||
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
|
||||
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
|
||||
* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
|
||||
* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
|
||||
|
||||
Linux:
|
||||
* Added an experimental KMS/DRM video driver for embedded development
|
||||
|
||||
iOS:
|
||||
* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.5:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Implemented audio capture support for some platforms
|
||||
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
|
||||
* Added events for dragging and dropping text
|
||||
* Added events for dragging and dropping multiple items
|
||||
* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
|
||||
* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
|
||||
* Added SDL_GetHintBoolean() to get the boolean value of a hint
|
||||
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
|
||||
* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
|
||||
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
|
||||
* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
|
||||
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
|
||||
* Added SDL_SetWindowResizable() to change whether a window is resizable
|
||||
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
|
||||
* Added SDL_SetWindowModalFor() to set a window as modal for another window
|
||||
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
|
||||
* Fixed flipped images when reading back from target textures when using the OpenGL renderer
|
||||
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
|
||||
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases
|
||||
|
||||
Windows:
|
||||
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
|
||||
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
|
||||
* Fixed XBox controller triggers automatically being pulled at startup
|
||||
* The first icon from the executable is used as the default window icon at runtime
|
||||
* Fixed SDL log messages being printed twice if SDL was built with C library support
|
||||
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
|
||||
|
||||
Mac OS X:
|
||||
* Fixed selecting the dummy video driver
|
||||
* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
|
||||
* Fixed mouse wheel events on Mac OS X 10.12
|
||||
* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X
|
||||
|
||||
Linux:
|
||||
* Added support for the Fcitx IME
|
||||
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
|
||||
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
|
||||
* Added initial support for touchscreens on Raspberry Pi
|
||||
|
||||
OpenBSD:
|
||||
* SDL_GetBasePath() is now implemented on OpenBSD
|
||||
|
||||
iOS:
|
||||
* Added support for dynamically loaded objects on iOS 8 and newer
|
||||
|
||||
tvOS:
|
||||
* Added support for Apple TV
|
||||
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
|
||||
|
||||
Android:
|
||||
* Fixed SDL not resizing window when Android screen resolution changes
|
||||
* Corrected the joystick Z axis reporting for the accelerometer
|
||||
|
||||
Emscripten (running in a web browser):
|
||||
* Many bug fixes and improvements
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.4:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
@@ -10,27 +10,6 @@
|
||||
1D3623EC0D0F72F000981E51 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */; };
|
||||
1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
|
||||
1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; };
|
||||
FA30DEB01BBF5A8F009C397F /* common.c in Sources */ = {isa = PBXBuildFile; fileRef = FD77A0060E26BC0500F39101 /* common.c */; };
|
||||
FA30DEB11BBF5A93009C397F /* happy.c in Sources */ = {isa = PBXBuildFile; fileRef = FD77A0080E26BC0500F39101 /* happy.c */; };
|
||||
FA30DEB31BBF5AD7009C397F /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FDB651CC0E43D19800F688B5 /* icon.bmp */; };
|
||||
FA30DEB41BBF5ADD009C397F /* Icon.png in Resources */ = {isa = PBXBuildFile; fileRef = FD925B180E0F276600E92347 /* Icon.png */; };
|
||||
FA30DEB61BBF5AE6009C397F /* Default.png in Resources */ = {isa = PBXBuildFile; fileRef = FD787AA00E22A5CC003E8E36 /* Default.png */; };
|
||||
FA30DEB71BBF5BB8009C397F /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FA30DEAC1BBF59D9009C397F /* libSDL2.a */; };
|
||||
FA30DEC81BBF5C14009C397F /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FAE0E9691BAF96A00098DFA4 /* GameController.framework */; };
|
||||
FA30DEC91BBF5C14009C397F /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDF0D7220E12D31800247964 /* AudioToolbox.framework */; };
|
||||
FA30DECA1BBF5C14009C397F /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDB96EDF0DEFC9DC00FAF19F /* QuartzCore.framework */; };
|
||||
FA30DECB1BBF5C14009C397F /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDB96ED30DEFC9C700FAF19F /* OpenGLES.framework */; };
|
||||
FA30DECC1BBF5C14009C397F /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */; };
|
||||
FA30DECD1BBF5C14009C397F /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; };
|
||||
FA30DECE1BBF5C14009C397F /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
|
||||
FA30DECF1BBF5C14009C397F /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDF0D71D0E12D2AB00247964 /* CoreAudio.framework */; };
|
||||
FA86C0371D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA86C0381D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA86C0391D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA86C03A1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA86C03B1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA86C03C1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA86C03D1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; };
|
||||
FA8B4BA31967070A00F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; };
|
||||
FA8B4BA41967071300F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; };
|
||||
FA8B4BA51967071A00F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; };
|
||||
@@ -38,14 +17,6 @@
|
||||
FA8B4BA71967072800F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; };
|
||||
FA8B4BA81967073400F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; };
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
DEVELOPMENT_TEAM = "";
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"DEBUG=1",
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
TARGETED_DEVICE_FAMILY = 3;
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FA30DEA81BBF59D9009C397F /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
DEVELOPMENT_TEAM = "";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
TARGETED_DEVICE_FAMILY = 3;
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FD15FCB50E086866003BDF25 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1099,7 +866,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1109,7 +875,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1119,7 +884,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1129,7 +893,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
|
||||
PRODUCT_NAME = Keyboard;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1139,7 +902,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
|
||||
PRODUCT_NAME = Keyboard;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1149,7 +911,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1159,7 +920,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1168,10 +928,7 @@
|
||||
FDC52EDC0E2843D6008D768C /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
DEVELOPMENT_TEAM = "";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1180,10 +937,7 @@
|
||||
FDC52EDD0E2843D6008D768C /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
DEVELOPMENT_TEAM = "";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1193,7 +947,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1203,7 +956,6 @@
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
@@ -1230,15 +982,6 @@
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
FA30DEAD1BBF59D9009C397F /* Build configuration list for PBXNativeTarget "Happy-TV" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
FA30DEA71BBF59D9009C397F /* Debug */,
|
||||
FA30DEA81BBF59D9009C397F /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
FD15FCB70E086867003BDF25 /* Build configuration list for PBXNativeTarget "Happy" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
@@ -24,8 +24,6 @@
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string></string>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>iOS Launch Screen</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array/>
|
||||
</dict>
|
||||
|
||||
@@ -2,15 +2,15 @@
|
||||
About the iPhone OS Demo Applications
|
||||
==============================================================================
|
||||
|
||||
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.
|
||||
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 1.3 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
|
||||
|
||||
Common files:
|
||||
|
||||
common.c and common.h contain code common to all demo applications. This includes functions about delta timing (in seconds), simple error handling, and functions for generating random numbers.
|
||||
common.c and common.h contain code common to all demo applications. This includes macros about the screen dimensions (in pixels), simple error handling, and functions for generating random numbers.
|
||||
|
||||
Rectangles (rectangles.c):
|
||||
|
||||
Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFillRect. This is the simplest of all the demos.
|
||||
Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFill. This is the simplest of all the demos.
|
||||
|
||||
Happy (happy.c):
|
||||
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11201" systemVersion="16A323" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<dependencies>
|
||||
<deployment identifier="iOS"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11161"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<layoutGuides>
|
||||
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
|
||||
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
|
||||
</layoutGuides>
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<subviews>
|
||||
<imageView userInteractionEnabled="NO" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Default.png" translatesAutoresizingMaskIntoConstraints="NO" id="VeL-6u-rS3"/>
|
||||
</subviews>
|
||||
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<constraints>
|
||||
<constraint firstItem="VeL-6u-rS3" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="C5X-Vg-tvO"/>
|
||||
<constraint firstAttribute="trailing" secondItem="VeL-6u-rS3" secondAttribute="trailing" id="X4i-1U-3JE"/>
|
||||
<constraint firstItem="VeL-6u-rS3" firstAttribute="bottom" secondItem="xb3-aO-Qok" secondAttribute="top" id="dSu-2l-DcF"/>
|
||||
<constraint firstItem="VeL-6u-rS3" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="xKC-uj-bxE"/>
|
||||
</constraints>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="52" y="374.66266866566718"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
<resources>
|
||||
<image name="Default.png" width="320" height="480"/>
|
||||
</resources>
|
||||
</document>
|
||||
@@ -5,9 +5,10 @@
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include <math.h>
|
||||
#include "math.h"
|
||||
#include "common.h"
|
||||
|
||||
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
|
||||
#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */
|
||||
#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
|
||||
#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
|
||||
@@ -30,10 +31,9 @@ static SDL_Texture *ship = 0; /* texture for spaceship */
|
||||
static SDL_Texture *space = 0; /* texture for space (background */
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||
render(SDL_Renderer *renderer, int w, int h)
|
||||
{
|
||||
double deltaMilliseconds = deltaTime * 1000;
|
||||
float speed;
|
||||
|
||||
|
||||
/* get joystick (accelerometer) axis values and normalize them */
|
||||
float ax = SDL_JoystickGetAxis(accelerometer, 0);
|
||||
@@ -53,12 +53,12 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||
*/
|
||||
shipData.vx +=
|
||||
ax * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
||||
deltaMilliseconds;
|
||||
MILLESECONDS_PER_FRAME;
|
||||
shipData.vy +=
|
||||
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
||||
deltaMilliseconds;
|
||||
MILLESECONDS_PER_FRAME;
|
||||
|
||||
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
||||
float speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
||||
|
||||
if (speed > 0) {
|
||||
/* compensate for friction */
|
||||
@@ -66,10 +66,10 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||
float diry = shipData.vy / speed; /* normalized y velocity */
|
||||
|
||||
/* update velocity due to friction */
|
||||
if (speed - FRICTION * deltaMilliseconds > 0) {
|
||||
if (speed - FRICTION * MILLESECONDS_PER_FRAME > 0) {
|
||||
/* apply friction */
|
||||
shipData.vx -= dirx * FRICTION * deltaMilliseconds;
|
||||
shipData.vy -= diry * FRICTION * deltaMilliseconds;
|
||||
shipData.vx -= dirx * FRICTION * MILLESECONDS_PER_FRAME;
|
||||
shipData.vy -= diry * FRICTION * MILLESECONDS_PER_FRAME;
|
||||
} else {
|
||||
/* applying friction would MORE than stop the ship, so just stop the ship */
|
||||
shipData.vx = 0.0f;
|
||||
@@ -78,8 +78,8 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||
}
|
||||
|
||||
/* update ship location */
|
||||
shipData.x += shipData.vx * deltaMilliseconds;
|
||||
shipData.y += shipData.vy * deltaMilliseconds;
|
||||
shipData.x += shipData.vx * MILLESECONDS_PER_FRAME;
|
||||
shipData.y += shipData.vy * MILLESECONDS_PER_FRAME;
|
||||
|
||||
if (shipData.x > maxx) {
|
||||
shipData.x = maxx;
|
||||
@@ -160,6 +160,9 @@ main(int argc, char *argv[])
|
||||
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
Uint32 startFrame; /* time frame began to process */
|
||||
Uint32 endFrame; /* time frame ended processing */
|
||||
Sint32 delay; /* time to pause waiting to draw next frame */
|
||||
int done; /* should we clean up and exit? */
|
||||
int w, h;
|
||||
|
||||
@@ -169,11 +172,12 @@ main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
/* create main window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL |
|
||||
SDL_WINDOW_FULLSCREEN);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
SDL_RenderSetLogicalSize(renderer, w, h);
|
||||
|
||||
/* print out some info about joysticks and try to open accelerometer for use */
|
||||
printf("There are %d joysticks available\n", SDL_NumJoysticks());
|
||||
@@ -203,15 +207,24 @@ main(int argc, char *argv[])
|
||||
done = 0;
|
||||
/* enter main loop */
|
||||
while (!done) {
|
||||
double deltaTime = updateDeltaTime();
|
||||
startFrame = SDL_GetTicks();
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render(renderer, w, h, deltaTime);
|
||||
SDL_Delay(1);
|
||||
render(renderer, w, h);
|
||||
endFrame = SDL_GetTicks();
|
||||
|
||||
/* figure out how much time we have left, and then sleep */
|
||||
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
|
||||
if (delay < 0) {
|
||||
delay = 0;
|
||||
} else if (delay > MILLESECONDS_PER_FRAME) {
|
||||
delay = MILLESECONDS_PER_FRAME;
|
||||
}
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
|
||||
/* delete textures */
|
||||
|
||||
@@ -32,25 +32,5 @@ void
|
||||
fatalError(const char *string)
|
||||
{
|
||||
printf("%s: %s\n", string, SDL_GetError());
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, string, SDL_GetError(), NULL);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
static Uint64 prevTime = 0;
|
||||
|
||||
double
|
||||
updateDeltaTime(void)
|
||||
{
|
||||
Uint64 curTime;
|
||||
double deltaTime;
|
||||
|
||||
if (prevTime == 0) {
|
||||
prevTime = SDL_GetPerformanceCounter();
|
||||
}
|
||||
|
||||
curTime = SDL_GetPerformanceCounter();
|
||||
deltaTime = (double) (curTime - prevTime) / (double) SDL_GetPerformanceFrequency();
|
||||
prevTime = curTime;
|
||||
|
||||
return deltaTime;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 480
|
||||
|
||||
extern int randomInt(int min, int max);
|
||||
extern float randomFloat(float min, float max);
|
||||
extern void fatalError(const char *string);
|
||||
extern double updateDeltaTime(void);
|
||||
|
||||
@@ -10,13 +10,13 @@
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
|
||||
#define ACCEL 0.0001f /* acceleration due to gravity, units in pixels per millesecond squared */
|
||||
#define WIND_RESISTANCE 0.00005f /* acceleration per unit velocity due to wind resistance */
|
||||
#define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */
|
||||
|
||||
static GLuint particleTextureID; /* OpenGL particle texture id */
|
||||
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
|
||||
static float pointSizeScale;
|
||||
/*
|
||||
used to describe what type of particle a given struct particle is.
|
||||
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
|
||||
@@ -55,7 +55,7 @@ void initializeParticles(void);
|
||||
void initializeTexture();
|
||||
int nextPowerOfTwo(int x);
|
||||
void drawParticles();
|
||||
void stepParticles(double deltaTime);
|
||||
void stepParticles(void);
|
||||
|
||||
/* helper function (used in texture loading)
|
||||
returns next power of two greater than or equal to x
|
||||
@@ -71,12 +71,11 @@ nextPowerOfTwo(int x)
|
||||
}
|
||||
|
||||
/*
|
||||
steps each active particle by timestep deltaTime
|
||||
steps each active particle by timestep MILLESECONDS_PER_FRAME
|
||||
*/
|
||||
void
|
||||
stepParticles(double deltaTime)
|
||||
stepParticles(void)
|
||||
{
|
||||
float deltaMilliseconds = deltaTime * 1000;
|
||||
int i;
|
||||
struct particle *slot = particles;
|
||||
struct particle *curr = particles;
|
||||
@@ -94,10 +93,10 @@ stepParticles(double deltaTime)
|
||||
curr->isActive = 0;
|
||||
|
||||
/* step velocity, then step position */
|
||||
curr->yvel += ACCEL * deltaMilliseconds;
|
||||
curr->yvel += ACCEL * MILLESECONDS_PER_FRAME;
|
||||
curr->xvel += 0.0f;
|
||||
curr->y += curr->yvel * deltaMilliseconds;
|
||||
curr->x += curr->xvel * deltaMilliseconds;
|
||||
curr->y += curr->yvel * MILLESECONDS_PER_FRAME;
|
||||
curr->x += curr->xvel * MILLESECONDS_PER_FRAME;
|
||||
|
||||
/* particle behavior */
|
||||
if (curr->type == emitter) {
|
||||
@@ -112,29 +111,29 @@ stepParticles(double deltaTime)
|
||||
sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
|
||||
/* if wind resistance is not powerful enough to stop us completely,
|
||||
then apply winde resistance, otherwise just stop us completely */
|
||||
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
|
||||
if (WIND_RESISTANCE * MILLESECONDS_PER_FRAME < speed) {
|
||||
float normx = curr->xvel / speed;
|
||||
float normy = curr->yvel / speed;
|
||||
curr->xvel -=
|
||||
normx * WIND_RESISTANCE * deltaMilliseconds;
|
||||
normx * WIND_RESISTANCE * MILLESECONDS_PER_FRAME;
|
||||
curr->yvel -=
|
||||
normy * WIND_RESISTANCE * deltaMilliseconds;
|
||||
normy * WIND_RESISTANCE * MILLESECONDS_PER_FRAME;
|
||||
} else {
|
||||
curr->xvel = curr->yvel = 0; /* stop particle */
|
||||
}
|
||||
|
||||
if (curr->color[3] <= deltaMilliseconds * 0.1275f) {
|
||||
if (curr->color[3] <= MILLESECONDS_PER_FRAME * 0.1275f) {
|
||||
/* if this next step will cause us to fade out completely
|
||||
then just mark for deletion */
|
||||
curr->isActive = 0;
|
||||
} else {
|
||||
/* otherwise, let's fade a bit more */
|
||||
curr->color[3] -= deltaMilliseconds * 0.1275f;
|
||||
curr->color[3] -= MILLESECONDS_PER_FRAME * 0.1275f;
|
||||
}
|
||||
|
||||
/* if we're a dust particle, shrink our size */
|
||||
if (curr->type == dust)
|
||||
curr->size -= deltaMilliseconds * 0.010f;
|
||||
curr->size -= MILLESECONDS_PER_FRAME * 0.010f;
|
||||
|
||||
}
|
||||
|
||||
@@ -148,7 +147,7 @@ stepParticles(double deltaTime)
|
||||
/* the number of active particles is computed as the difference between
|
||||
old number of active particles, where slot points, and the
|
||||
new size of the array, where particles points */
|
||||
num_active_particles = (int) (slot - particles);
|
||||
num_active_particles = slot - particles;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -207,7 +206,7 @@ explodeEmitter(struct particle *emitter)
|
||||
p->y = emitter->y + emitter->yvel;
|
||||
p->isActive = 1;
|
||||
p->type = dust;
|
||||
p->size = 15 * pointSizeScale;
|
||||
p->size = 15;
|
||||
/* inherit emitter's color */
|
||||
p->color[0] = emitter->color[0];
|
||||
p->color[1] = emitter->color[1];
|
||||
@@ -245,7 +244,7 @@ spawnTrailFromEmitter(struct particle *emitter)
|
||||
p->color[3] = (0.7f) * 255;
|
||||
|
||||
/* set other attributes */
|
||||
p->size = 10 * pointSizeScale;
|
||||
p->size = 10;
|
||||
p->type = trail;
|
||||
p->isActive = 1;
|
||||
|
||||
@@ -299,7 +298,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||
p->xvel = 0;
|
||||
p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
|
||||
/* set other attributes */
|
||||
p->size = 10 * pointSizeScale;
|
||||
p->size = 10;
|
||||
p->type = emitter;
|
||||
p->isActive = 1;
|
||||
/* our array has expanded at the end */
|
||||
@@ -364,7 +363,10 @@ main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_GLContext context;
|
||||
int drawableW, drawableH;
|
||||
int w, h;
|
||||
Uint32 startFrame; /* time frame began to process */
|
||||
Uint32 endFrame; /* time frame ended processing */
|
||||
Uint32 delay; /* time to pause waiting to draw next frame */
|
||||
int done; /* should we clean up and exit? */
|
||||
|
||||
/* initialize SDL */
|
||||
@@ -389,19 +391,11 @@ main(int argc, char *argv[])
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
/* create main window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL |
|
||||
SDL_WINDOW_BORDERLESS);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
/* The window size and drawable size may be different when highdpi is enabled,
|
||||
* due to the increased pixel density of the drawable. */
|
||||
SDL_GetWindowSize(window, &screen_w, &screen_h);
|
||||
SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
|
||||
|
||||
/* In OpenGL, point sizes are always in pixels. We don't want them looking
|
||||
* tiny on a retina screen. */
|
||||
pointSizeScale = (float) drawableH / (float) screen_h;
|
||||
|
||||
/* load the particle texture */
|
||||
initializeTexture();
|
||||
|
||||
@@ -418,7 +412,8 @@ main(int argc, char *argv[])
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glViewport(0, 0, drawableW, drawableH);
|
||||
SDL_GetWindowSize(window, &screen_w, &screen_h);
|
||||
glViewport(0, 0, screen_w, screen_h);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
@@ -441,14 +436,14 @@ main(int argc, char *argv[])
|
||||
glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
|
||||
} else {
|
||||
/* if extension not available then all particles have size 10 */
|
||||
glPointSize(10 * pointSizeScale);
|
||||
glPointSize(10);
|
||||
}
|
||||
|
||||
done = 0;
|
||||
/* enter main loop */
|
||||
while (!done) {
|
||||
startFrame = SDL_GetTicks();
|
||||
SDL_Event event;
|
||||
double deltaTime = updateDeltaTime();
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
@@ -459,10 +454,19 @@ main(int argc, char *argv[])
|
||||
spawnEmitterParticle(x, y);
|
||||
}
|
||||
}
|
||||
stepParticles(deltaTime);
|
||||
stepParticles();
|
||||
drawParticles();
|
||||
SDL_GL_SwapWindow(window);
|
||||
SDL_Delay(1);
|
||||
endFrame = SDL_GetTicks();
|
||||
|
||||
/* figure out how much time we have left, and then sleep */
|
||||
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
|
||||
if (delay > MILLESECONDS_PER_FRAME) {
|
||||
delay = MILLESECONDS_PER_FRAME;
|
||||
}
|
||||
if (delay > 0) {
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
}
|
||||
|
||||
/* delete textures */
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
#include "common.h"
|
||||
|
||||
#define NUM_HAPPY_FACES 100 /* number of faces to draw */
|
||||
#define HAPPY_FACE_SIZE 32 /* width and height of happyface */
|
||||
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
|
||||
#define HAPPY_FACE_SIZE 32 /* width and height of happyface (pixels) */
|
||||
|
||||
static SDL_Texture *texture = 0; /* reference to texture holding happyface */
|
||||
|
||||
@@ -23,37 +24,30 @@ static struct
|
||||
units of velocity are pixels per millesecond
|
||||
*/
|
||||
void
|
||||
initializeHappyFaces(SDL_Renderer *renderer)
|
||||
initializeHappyFaces()
|
||||
{
|
||||
int i;
|
||||
int w;
|
||||
int h;
|
||||
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||
|
||||
for (i = 0; i < NUM_HAPPY_FACES; i++) {
|
||||
faces[i].x = randomFloat(0.0f, w - HAPPY_FACE_SIZE);
|
||||
faces[i].y = randomFloat(0.0f, h - HAPPY_FACE_SIZE);
|
||||
faces[i].xvel = randomFloat(-60.0f, 60.0f);
|
||||
faces[i].yvel = randomFloat(-60.0f, 60.0f);
|
||||
faces[i].x = randomFloat(0.0f, SCREEN_WIDTH - HAPPY_FACE_SIZE);
|
||||
faces[i].y = randomFloat(0.0f, SCREEN_HEIGHT - HAPPY_FACE_SIZE);
|
||||
faces[i].xvel = randomFloat(-0.1f, 0.1f);
|
||||
faces[i].yvel = randomFloat(-0.1f, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer, double deltaTime)
|
||||
render(SDL_Renderer *renderer)
|
||||
{
|
||||
|
||||
int i;
|
||||
SDL_Rect srcRect;
|
||||
SDL_Rect dstRect;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||
|
||||
/* setup boundaries for happyface bouncing */
|
||||
int maxx = w - HAPPY_FACE_SIZE;
|
||||
int maxy = h - HAPPY_FACE_SIZE;
|
||||
int minx = 0;
|
||||
int miny = 0;
|
||||
Uint16 maxx = SCREEN_WIDTH - HAPPY_FACE_SIZE;
|
||||
Uint16 maxy = SCREEN_HEIGHT - HAPPY_FACE_SIZE;
|
||||
Uint16 minx = 0;
|
||||
Uint16 miny = 0;
|
||||
|
||||
/* setup rects for drawing */
|
||||
srcRect.x = 0;
|
||||
@@ -74,8 +68,8 @@ render(SDL_Renderer *renderer, double deltaTime)
|
||||
- draw
|
||||
*/
|
||||
for (i = 0; i < NUM_HAPPY_FACES; i++) {
|
||||
faces[i].x += faces[i].xvel * deltaTime;
|
||||
faces[i].y += faces[i].yvel * deltaTime;
|
||||
faces[i].x += faces[i].xvel * MILLESECONDS_PER_FRAME;
|
||||
faces[i].y += faces[i].yvel * MILLESECONDS_PER_FRAME;
|
||||
if (faces[i].x > maxx) {
|
||||
faces[i].x = maxx;
|
||||
faces[i].xvel = -faces[i].xvel;
|
||||
@@ -129,45 +123,48 @@ initializeTexture(SDL_Renderer *renderer)
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
Uint32 startFrame;
|
||||
Uint32 endFrame;
|
||||
Uint32 delay;
|
||||
int done;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
}
|
||||
|
||||
/* The specified window size doesn't matter - except for its aspect ratio,
|
||||
* which determines whether the window is in portrait or landscape on iOS
|
||||
* (if SDL_WINDOW_RESIZABLE isn't specified). */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL |
|
||||
SDL_WINDOW_BORDERLESS);
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
|
||||
initializeTexture(renderer);
|
||||
initializeHappyFaces(renderer);
|
||||
|
||||
initializeHappyFaces();
|
||||
|
||||
/* main loop */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
startFrame = SDL_GetTicks();
|
||||
SDL_Event event;
|
||||
double deltaTime = updateDeltaTime();
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render(renderer);
|
||||
endFrame = SDL_GetTicks();
|
||||
|
||||
render(renderer, deltaTime);
|
||||
SDL_Delay(1);
|
||||
/* figure out how much time we have left, and then sleep */
|
||||
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
|
||||
if (delay < 0) {
|
||||
delay = 0;
|
||||
} else if (delay > MILLESECONDS_PER_FRAME) {
|
||||
delay = MILLESECONDS_PER_FRAME;
|
||||
}
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
|
||||
/* cleanup */
|
||||
|
||||
@@ -4,24 +4,23 @@
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "common.h"
|
||||
|
||||
#define TEST_INPUT_RECT
|
||||
#import "SDL.h"
|
||||
#import "common.h"
|
||||
|
||||
#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
|
||||
#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
|
||||
|
||||
#define MAX_CHARS 1024
|
||||
|
||||
static SDL_Texture *texture; /* texture where we'll hold our font */
|
||||
|
||||
/* function declarations */
|
||||
void cleanup(void);
|
||||
void drawBlank(int x, int y);
|
||||
|
||||
static SDL_Renderer *renderer;
|
||||
static int numChars = 0; /* number of characters we've typed so far */
|
||||
static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */
|
||||
static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */
|
||||
|
||||
static int glyphs[MAX_CHARS];
|
||||
|
||||
/* this structure maps a scancode to an index in our bitmap font.
|
||||
it also contains data about under which modifiers the mapping is valid
|
||||
(for example, we don't want shift + 1 to produce the character '1',
|
||||
@@ -108,7 +107,7 @@ fontMapping map[TABLE_SIZE] = {
|
||||
If there is no entry for the key, -1 is returned
|
||||
*/
|
||||
int
|
||||
keyToGlyphIndex(SDL_Keysym key)
|
||||
keyToIndex(SDL_Keysym key)
|
||||
{
|
||||
int i, index = -1;
|
||||
for (i = 0; i < TABLE_SIZE; i++) {
|
||||
@@ -133,36 +132,66 @@ keyToGlyphIndex(SDL_Keysym key)
|
||||
void
|
||||
getPositionForCharNumber(int n, int *x, int *y)
|
||||
{
|
||||
int renderW, renderH;
|
||||
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
|
||||
|
||||
int x_padding = 16; /* padding space on left and right side of screen */
|
||||
int y_padding = 32; /* padding space at top of screen */
|
||||
/* figure out the number of characters that can fit horizontally across the screen */
|
||||
int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN;
|
||||
int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN;
|
||||
int line_separation = 5; /* pixels between each line */
|
||||
*x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
|
||||
#ifdef TEST_INPUT_RECT
|
||||
*y = renderH - GLYPH_SIZE_SCREEN;
|
||||
#else
|
||||
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding;
|
||||
#endif
|
||||
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
|
||||
y_padding;
|
||||
}
|
||||
|
||||
void
|
||||
drawGlyph(int glyph, int positionIndex)
|
||||
drawIndex(int index)
|
||||
{
|
||||
int x, y;
|
||||
getPositionForCharNumber(positionIndex, &x, &y);
|
||||
SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * glyph, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
|
||||
getPositionForCharNumber(numChars, &x, &y);
|
||||
SDL_Rect srcRect =
|
||||
{ GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
|
||||
SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
|
||||
drawBlank(x, y);
|
||||
SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
|
||||
}
|
||||
|
||||
/* draws the cursor icon at the current end position of the text */
|
||||
void
|
||||
drawCursor(void)
|
||||
{
|
||||
drawIndex(29); /* cursor is at index 29 in the bitmap font */
|
||||
}
|
||||
|
||||
/* paints over a glyph sized region with the background color
|
||||
in effect it erases the area
|
||||
*/
|
||||
void
|
||||
drawBlank(int x, int y)
|
||||
{
|
||||
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
|
||||
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
}
|
||||
|
||||
/* moves backwards one character, erasing the last one put down */
|
||||
void
|
||||
backspace(void)
|
||||
{
|
||||
int x, y;
|
||||
if (numChars > 0) {
|
||||
getPositionForCharNumber(numChars, &x, &y);
|
||||
drawBlank(x, y);
|
||||
numChars--;
|
||||
getPositionForCharNumber(numChars, &x, &y);
|
||||
drawBlank(x, y);
|
||||
drawCursor();
|
||||
}
|
||||
}
|
||||
|
||||
/* this function loads our font into an SDL_Texture and returns the SDL_Texture */
|
||||
SDL_Texture*
|
||||
loadFont(void)
|
||||
{
|
||||
|
||||
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
|
||||
|
||||
if (!surface) {
|
||||
@@ -182,7 +211,8 @@ loadFont(void)
|
||||
Bmask, Amask);
|
||||
SDL_BlitSurface(surface, NULL, converted, NULL);
|
||||
/* create our texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, converted);
|
||||
texture =
|
||||
SDL_CreateTextureFromSurface(renderer, converted);
|
||||
if (texture == 0) {
|
||||
printf("texture creation failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
@@ -195,107 +225,86 @@ loadFont(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
draw()
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
for (int i = 0; i < numChars; i++) {
|
||||
drawGlyph(glyphs[i], i);
|
||||
}
|
||||
|
||||
drawGlyph(29, numChars); /* cursor is at index 29 in the bitmap font */
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
int index; /* index of last key we pushed in the bitmap font */
|
||||
SDL_Window *window;
|
||||
SDL_Event event; /* last event received */
|
||||
SDL_Keymod mod; /* key modifiers of last key we pushed */
|
||||
SDL_Scancode scancode; /* scancode of last key we pushed */
|
||||
int width;
|
||||
int height;
|
||||
int done;
|
||||
SDL_Rect textrect;
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
printf("Error initializing SDL: %s", SDL_GetError());
|
||||
}
|
||||
/* create window */
|
||||
window = SDL_CreateWindow("iOS keyboard test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
|
||||
/* create renderer */
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
||||
/* load up our font */
|
||||
loadFont();
|
||||
|
||||
/* Show onscreen keyboard */
|
||||
#ifdef TEST_INPUT_RECT
|
||||
textrect.x = 0;
|
||||
textrect.y = height - GLYPH_SIZE_IMAGE;
|
||||
textrect.w = width;
|
||||
textrect.h = GLYPH_SIZE_IMAGE;
|
||||
SDL_SetTextInputRect(&textrect);
|
||||
#endif
|
||||
SDL_StartTextInput();
|
||||
|
||||
done = 0;
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
|
||||
width = event.window.data1;
|
||||
height = event.window.data2;
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
#ifdef TEST_INPUT_RECT
|
||||
textrect.x = 0;
|
||||
textrect.y = height - GLYPH_SIZE_IMAGE;
|
||||
textrect.w = width;
|
||||
textrect.h = GLYPH_SIZE_IMAGE;
|
||||
SDL_SetTextInputRect(&textrect);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) {
|
||||
if (numChars > 0) {
|
||||
numChars--;
|
||||
}
|
||||
} else if (numChars + 1 < MAX_CHARS) {
|
||||
int index = keyToGlyphIndex(event.key.keysym);
|
||||
if (index >= 0) {
|
||||
glyphs[numChars++] = index;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
/* mouse up toggles onscreen keyboard visibility */
|
||||
if (SDL_IsTextInputActive()) {
|
||||
SDL_StopTextInput();
|
||||
} else {
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
break;
|
||||
/* draw the background, we'll just paint over it */
|
||||
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
|
||||
SDL_RenderFillRect(renderer, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
int done = 0;
|
||||
/* loop till we get SDL_Quit */
|
||||
while (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
index = keyToIndex(event.key.keysym);
|
||||
scancode = event.key.keysym.scancode;
|
||||
mod = event.key.keysym.mod;
|
||||
if (scancode == SDL_SCANCODE_DELETE) {
|
||||
/* if user hit delete, delete the last character */
|
||||
backspace();
|
||||
lastCharWasColon = 0;
|
||||
} else if (lastCharWasColon && scancode == SDL_SCANCODE_0
|
||||
&& (mod & KMOD_SHIFT)) {
|
||||
/* if our last key was a colon and this one is a close paren, the make a hoppy face */
|
||||
backspace();
|
||||
drawIndex(32); /* index for happy face */
|
||||
numChars++;
|
||||
drawCursor();
|
||||
lastCharWasColon = 0;
|
||||
} else if (index != -1) {
|
||||
/* if we aren't doing a happy face, then just draw the normal character */
|
||||
drawIndex(index);
|
||||
numChars++;
|
||||
drawCursor();
|
||||
lastCharWasColon =
|
||||
(event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON
|
||||
&& (event.key.keysym.mod & KMOD_SHIFT));
|
||||
}
|
||||
/* check if the key was a colon */
|
||||
/* draw our updates to the screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
/* mouse up toggles onscreen keyboard visibility */
|
||||
if (SDL_IsTextInputActive()) {
|
||||
SDL_StopTextInput();
|
||||
} else {
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
draw();
|
||||
SDL_Delay(15);
|
||||
}
|
||||
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
cleanup();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* clean up after ourselves like a good kiddy */
|
||||
void
|
||||
cleanup(void)
|
||||
{
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "common.h"
|
||||
#import "SDL.h"
|
||||
#import "common.h"
|
||||
|
||||
#define NUM_CHANNELS 8 /* max number of sounds we can play at once */
|
||||
#define NUM_DRUMS 4 /* number of drums in our set */
|
||||
#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
|
||||
|
||||
static struct
|
||||
{
|
||||
@@ -32,7 +33,7 @@ static struct sound drums[NUM_DRUMS];
|
||||
void handleMouseButtonDown(SDL_Event * event);
|
||||
void handleMouseButtonUp(SDL_Event * event);
|
||||
int playSound(struct sound *);
|
||||
void initializeButtons(SDL_Renderer *);
|
||||
void initializeButtons();
|
||||
void audioCallback(void *userdata, Uint8 * stream, int len);
|
||||
void loadSound(const char *file, struct sound *s);
|
||||
|
||||
@@ -51,21 +52,19 @@ struct
|
||||
|
||||
/* sets up the buttons (color, position, state) */
|
||||
void
|
||||
initializeButtons(SDL_Renderer *renderer)
|
||||
initializeButtons()
|
||||
{
|
||||
|
||||
int i;
|
||||
int spacing = 10; /* gap between drum buttons */
|
||||
SDL_Rect buttonRect; /* keeps track of where to position drum */
|
||||
SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */
|
||||
SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */
|
||||
int renderW, renderH;
|
||||
|
||||
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
|
||||
|
||||
buttonRect.x = spacing;
|
||||
buttonRect.y = spacing;
|
||||
buttonRect.w = renderW - 2 * spacing;
|
||||
buttonRect.h = (renderH - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
|
||||
buttonRect.w = SCREEN_WIDTH - 2 * spacing;
|
||||
buttonRect.h = (SCREEN_HEIGHT - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
|
||||
|
||||
/* setup each button */
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
@@ -250,7 +249,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
|
||||
|
||||
/* mix this sound effect with the output */
|
||||
SDL_MixAudioFormat(stream, mixer.channels[i].position,
|
||||
mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
|
||||
mixer.outputSpec.format, copy_amt, 150);
|
||||
|
||||
/* update buffer position in sound effect and the number of bytes left */
|
||||
mixer.channels[i].position += copy_amt;
|
||||
@@ -271,23 +270,23 @@ audioCallback(void *userdata, Uint8 * stream, int len)
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
int done; /* has user tried to quit ? */
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Event event;
|
||||
int i;
|
||||
int width;
|
||||
int height;
|
||||
Uint32 startFrame; /* holds when frame started processing */
|
||||
Uint32 endFrame; /* holds when frame ended processing */
|
||||
Uint32 delay; /* calculated delay, how long should we wait before next frame? */
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
|
||||
fatalError("could not initialize SDL");
|
||||
}
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
window =
|
||||
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
|
||||
/* initialize the mixer */
|
||||
SDL_memset(&mixer, 0, sizeof(mixer));
|
||||
/* setup output format */
|
||||
@@ -310,11 +309,12 @@ main(int argc, char *argv[])
|
||||
loadSound("ds_china.wav", &drums[0]);
|
||||
|
||||
/* setup positions, colors, and state of buttons */
|
||||
initializeButtons(renderer);
|
||||
initializeButtons();
|
||||
|
||||
/* enter main loop */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
startFrame = SDL_GetTicks();
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
@@ -329,11 +329,20 @@ main(int argc, char *argv[])
|
||||
}
|
||||
}
|
||||
render(renderer); /* draw buttons */
|
||||
endFrame = SDL_GetTicks();
|
||||
|
||||
SDL_Delay(1);
|
||||
/* figure out how much time we have left, and then sleep */
|
||||
delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
|
||||
if (delay < 0) {
|
||||
delay = 0;
|
||||
} else if (delay > MILLESECONDS_PER_FRAME) {
|
||||
delay = MILLESECONDS_PER_FRAME;
|
||||
}
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
|
||||
/* cleanup code, let's free up those sound buffers */
|
||||
int i;
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
SDL_free(drums[i].buffer);
|
||||
}
|
||||
|
||||
@@ -11,18 +11,14 @@
|
||||
void
|
||||
render(SDL_Renderer *renderer)
|
||||
{
|
||||
|
||||
Uint8 r, g, b;
|
||||
int renderW;
|
||||
int renderH;
|
||||
|
||||
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
|
||||
|
||||
/* Come up with a random rectangle */
|
||||
SDL_Rect rect;
|
||||
rect.w = randomInt(64, 128);
|
||||
rect.h = randomInt(64, 128);
|
||||
rect.x = randomInt(0, renderW);
|
||||
rect.y = randomInt(0, renderH);
|
||||
rect.x = randomInt(0, SCREEN_WIDTH);
|
||||
rect.y = randomInt(0, SCREEN_HEIGHT);
|
||||
|
||||
/* Come up with a random color */
|
||||
r = randomInt(50, 255);
|
||||
@@ -35,58 +31,51 @@ render(SDL_Renderer *renderer)
|
||||
|
||||
/* update screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
int done;
|
||||
SDL_Event event;
|
||||
int windowW;
|
||||
int windowH;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
|
||||
{
|
||||
printf("Unable to initialize SDL");
|
||||
}
|
||||
|
||||
/* seed random number generator */
|
||||
srand(time(NULL));
|
||||
|
||||
/* create window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (window == 0) {
|
||||
fatalError("Could not initialize Window");
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
if (!renderer) {
|
||||
fatalError("Could not create renderer");
|
||||
}
|
||||
|
||||
SDL_GetWindowSize(window, &windowW, &windowH);
|
||||
SDL_RenderSetLogicalSize(renderer, windowW, windowH);
|
||||
|
||||
/* Fill screen with black */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Enter render loop, waiting for user to quit */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
|
||||
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
int landscape = 1;
|
||||
int modes = SDL_GetNumDisplayModes(0);
|
||||
int sx = 0, sy = 0;
|
||||
for (int i = 0; i < modes; i++)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_GetDisplayMode(0, i, &mode);
|
||||
if (landscape ? mode.w > sx : mode.h > sy)
|
||||
{
|
||||
sx = mode.w;
|
||||
sy = mode.h;
|
||||
}
|
||||
render(renderer);
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
printf("picked: %d %d\n", sx, sy);
|
||||
|
||||
SDL_Window *_sdl_window = NULL;
|
||||
SDL_GLContext _sdl_context = NULL;
|
||||
|
||||
_sdl_window = SDL_CreateWindow("fred",
|
||||
0, 0,
|
||||
sx, sy,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
|
||||
|
||||
SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
|
||||
|
||||
int ax = 0, ay = 0;
|
||||
SDL_GetWindowSize(_sdl_window, &ax, &ay);
|
||||
|
||||
printf("given: %d %d\n", ax, ay);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include <math.h>
|
||||
#include "math.h"
|
||||
#include "common.h"
|
||||
|
||||
#define BRUSH_SIZE 32 /* width and height of the brush */
|
||||
@@ -26,17 +26,15 @@ drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
||||
float dx_prime = dx / iterations; /* x-shift per iteration */
|
||||
float dy_prime = dy / iterations; /* y-shift per iteration */
|
||||
SDL_Rect dstRect; /* rect to draw brush sprite into */
|
||||
float x;
|
||||
float y;
|
||||
int i;
|
||||
|
||||
dstRect.w = BRUSH_SIZE;
|
||||
dstRect.h = BRUSH_SIZE;
|
||||
|
||||
/* setup x and y for the location of the first sprite */
|
||||
x = startx - BRUSH_SIZE / 2.0f;
|
||||
y = starty - BRUSH_SIZE / 2.0f;
|
||||
float x = startx - BRUSH_SIZE / 2.0f;
|
||||
float y = starty - BRUSH_SIZE / 2.0f;
|
||||
|
||||
int i;
|
||||
/* draw a series of blots to form the line */
|
||||
for (i = 0; i < iterations; i++) {
|
||||
dstRect.x = x;
|
||||
@@ -82,7 +80,6 @@ main(int argc, char *argv[])
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||||
SDL_Window *window; /* main window */
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SDL_Renderer *renderer;
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int done; /* does user want to quit? */
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int w, h;
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/* initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@@ -90,12 +87,11 @@ main(int argc, char *argv[])
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}
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/* create main window and renderer */
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SDL_WINDOW_OPENGL |
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SDL_WINDOW_BORDERLESS);
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/* load brush texture */
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initializeTexture(renderer);
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@@ -67,15 +67,6 @@
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@@ -83,11 +74,10 @@
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@@ -153,104 +143,7 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -65,7 +39,6 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
*/
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||||
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||||
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|
||||
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|
||||
#include <stdlib.h>
|
||||
#include <time.h>
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||||
|
||||
#define SCREEN_WIDTH 320
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||||
@@ -22,7 +20,6 @@ void
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||||
render(SDL_Renderer *renderer)
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||||
{
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||||
|
||||
SDL_Rect rect;
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||||
Uint8 r, g, b;
|
||||
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||||
/* Clear the screen */
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||||
@@ -30,6 +27,7 @@ render(SDL_Renderer *renderer)
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Come up with a random rectangle */
|
||||
SDL_Rect rect;
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||||
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|
||||
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||||
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|
||||
|
||||
@@ -1,11 +1,22 @@
|
||||
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
|
||||
|
||||
testalpha:
|
||||
Program crashes. Problem appears to effect Mac OS X as well.
|
||||
|
||||
testthread:
|
||||
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
|
||||
|
||||
testlock:
|
||||
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
|
||||
|
||||
testpalette:
|
||||
"SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well.
|
||||
|
||||
testsprite2:
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||||
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
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||||
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||||
testwin:
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||||
Behaves as it does under Mac OS X ... not sure if that is correctly or not.
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||||
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||||
threadwin:
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||||
Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.
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||||
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||||
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FA684F7B1BAF1A4400DCFD1A /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
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FA684F7F1BAF1A4D00DCFD1A /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
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FA684F801BAF1A5000DCFD1A /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
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@@ -124,59 +112,6 @@
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FA8B4BDF196766F100F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
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FA8B4BE0196766F400F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
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FA8B4BE1196766F600F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
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FAA8CEE41BDF06D600D3BD45 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FA3D992B1BC4E619002C96C8 /* libSDL2.a */; };
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FABA34771D8B4EAD00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34831D8B575200915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34841D8B575200915323 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FD1B48B80E3131CA007AB34E /* libSDL2.a */; };
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FABA34851D8B575200915323 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
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FABA34861D8B575200915323 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
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FABA34871D8B575200915323 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */; };
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FABA34881D8B575200915323 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8990E2D111A00EA573E /* QuartzCore.framework */; };
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FABA34891D8B575200915323 /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89A0E2D111A00EA573E /* OpenGLES.framework */; };
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FABA348A1D8B575200915323 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89B0E2D111A00EA573E /* CoreGraphics.framework */; };
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FABA348B1D8B575200915323 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
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FABA348C1D8B575200915323 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
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FABA348D1D8B575200915323 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
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FABA34941D8B578200915323 /* testaudiocapture.c in Sources */ = {isa = PBXBuildFile; fileRef = FABA34931D8B578200915323 /* testaudiocapture.c */; };
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FABA34951D8B578600915323 /* testaudiocapture.c in Sources */ = {isa = PBXBuildFile; fileRef = FABA34931D8B578200915323 /* testaudiocapture.c */; };
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FABA34981D8B582100915323 /* sample.wav in Resources */ = {isa = PBXBuildFile; fileRef = FDA8AAE20E2D33C600EA573E /* sample.wav */; };
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FABA349A1D8B582100915323 /* loopwave.c in Sources */ = {isa = PBXBuildFile; fileRef = FDA8A78B0E2D0F3D00EA573E /* loopwave.c */; };
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FABA349C1D8B582100915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA349D1D8B582100915323 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FD1B48B80E3131CA007AB34E /* libSDL2.a */; };
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FABA349E1D8B582100915323 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
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FABA349F1D8B582100915323 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */; };
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FABA34A01D8B582100915323 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */; };
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FABA34A11D8B582100915323 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8990E2D111A00EA573E /* QuartzCore.framework */; };
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FABA34A21D8B582100915323 /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89A0E2D111A00EA573E /* OpenGLES.framework */; };
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FABA34A31D8B582100915323 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89B0E2D111A00EA573E /* CoreGraphics.framework */; };
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FABA34A41D8B582100915323 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
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FABA34A51D8B582100915323 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
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FABA34A61D8B582100915323 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
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FABA34AD1D8B58A700915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34AC1D8B58A700915323 /* AVFoundation.framework */; };
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FABA34AE1D8B58B200915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34AF1D8B59F800915323 /* testaudiocapture.c in Sources */ = {isa = PBXBuildFile; fileRef = FABA34931D8B578200915323 /* testaudiocapture.c */; };
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FABA34B01D8B5B6400915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B11D8B5B6C00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B21D8B5B7300915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B31D8B5B7800915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B41D8B5B7C00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B51D8B5B8400915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B61D8B5B8900915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B71D8B5B8D00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B81D8B5B9200915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34B91D8B5B9600915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FABA34BA1D8B5B9B00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FABA34BB1D8B5BA100915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FABA34BC1D8B5BA600915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FABA34BD1D8B5BAB00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34BE1D8B5BB000915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34BF1D8B5BB500915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FABA34C01D8B5BBA00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34C11D8B5BBE00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34C21D8B5BC200915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FABA34C31D8B5BC600915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34C41D8B5BCB00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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FABA34C51D8B5BD000915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
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||||
FAE0E9821BAF9B230098DFA4 /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FDA8AAD90E2D33B000EA573E /* icon.bmp */; };
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||||
FAE0E9861BAF9B230098DFA4 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FD1B48B80E3131CA007AB34E /* libSDL2.a */; };
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||||
FAE0E9871BAF9B230098DFA4 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA684F7A1BAF1A4400DCFD1A /* GameController.framework */; };
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@@ -188,10 +123,10 @@
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||||
FAE0E98D1BAF9B230098DFA4 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; };
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||||
FAE0E98E1BAF9B230098DFA4 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89D0E2D111A00EA573E /* Foundation.framework */; };
|
||||
FAE0E98F1BAF9B230098DFA4 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */; };
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||||
FAE0E9951BAF9B510098DFA4 /* testgamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */; };
|
||||
FAE0E9961BAF9B650098DFA4 /* controllermap.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */; };
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FAE0E9971BAF9B6A0098DFA4 /* button.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FA0EF2291BAF4487000E07A6 /* button.bmp */; };
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FAE0E9981BAF9B6E0098DFA4 /* axis.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FA0EF2281BAF4487000E07A6 /* axis.bmp */; };
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FAE0E9951BAF9B510098DFA4 /* testgamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */; settings = {ASSET_TAGS = (); }; };
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FAE0E9961BAF9B650098DFA4 /* controllermap.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */; settings = {ASSET_TAGS = (); }; };
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FAE0E9971BAF9B6A0098DFA4 /* button.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FA0EF2291BAF4487000E07A6 /* button.bmp */; settings = {ASSET_TAGS = (); }; };
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FAE0E9981BAF9B6E0098DFA4 /* axis.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FA0EF2281BAF4487000E07A6 /* axis.bmp */; settings = {ASSET_TAGS = (); }; };
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||||
FDA8A79C0E2D0F9300EA573E /* testwm2.c in Sources */ = {isa = PBXBuildFile; fileRef = FDA8A75F0E2D0F1600EA573E /* testwm2.c */; };
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FDA8A89F0E2D111A00EA573E /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8980E2D111A00EA573E /* AudioToolbox.framework */; };
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FDA8A8A00E2D111A00EA573E /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A8990E2D111A00EA573E /* QuartzCore.framework */; };
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@@ -369,27 +304,6 @@
|
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remoteGlobalIDString = AA1EE4461760589B0029C7A5;
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remoteInfo = SDL2test;
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};
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FA3D992A1BC4E619002C96C8 /* PBXContainerItemProxy */ = {
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isa = PBXContainerItemProxy;
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containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
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proxyType = 2;
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remoteGlobalIDString = FAB598141BB5C1B100BE72C5;
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remoteInfo = "libSDL-tv";
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};
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FA3D992E1BC4E619002C96C8 /* PBXContainerItemProxy */ = {
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isa = PBXContainerItemProxy;
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containerPortal = AA1EE44D176059220029C7A5 /* SDL2test.xcodeproj */;
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proxyType = 2;
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remoteGlobalIDString = FA3D98F81BC4E5A2002C96C8;
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remoteInfo = "SDL2test-TV";
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};
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FAA8CEE51BDF06DC00D3BD45 /* PBXContainerItemProxy */ = {
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isa = PBXContainerItemProxy;
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containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
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proxyType = 1;
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remoteGlobalIDString = FAB598131BB5C1B100BE72C5;
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remoteInfo = "libSDL-tv";
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};
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FD1B48B70E3131CA007AB34E /* PBXContainerItemProxy */ = {
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isa = PBXContainerItemProxy;
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containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
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@@ -416,14 +330,8 @@
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FA0EF2281BAF4487000E07A6 /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = axis.bmp; path = ../../test/axis.bmp; sourceTree = "<group>"; };
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FA0EF2291BAF4487000E07A6 /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = button.bmp; path = ../../test/button.bmp; sourceTree = "<group>"; };
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FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = controllermap.bmp; path = ../../test/controllermap.bmp; sourceTree = "<group>"; };
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FA3D99341BC4E644002C96C8 /* testgamecontroller-TV.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "testgamecontroller-TV.app"; sourceTree = BUILT_PRODUCTS_DIR; };
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FA684F7A1BAF1A4400DCFD1A /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
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FA8B4BAC1967076F00F8EB7C /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = System/Library/Frameworks/CoreMotion.framework; sourceTree = SDKROOT; };
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FABA34761D8B4EAD00915323 /* AVFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AVFoundation.framework; path = System/Library/Frameworks/AVFoundation.framework; sourceTree = SDKROOT; };
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FABA34911D8B575200915323 /* testaudiocapture.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testaudiocapture.app; sourceTree = BUILT_PRODUCTS_DIR; };
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FABA34931D8B578200915323 /* testaudiocapture.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudiocapture.c; path = ../../test/testaudiocapture.c; sourceTree = "<group>"; };
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FABA34AA1D8B582100915323 /* loopwav-TV.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "loopwav-TV.app"; sourceTree = BUILT_PRODUCTS_DIR; };
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FABA34AC1D8B58A700915323 /* AVFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AVFoundation.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS10.0.sdk/System/Library/Frameworks/AVFoundation.framework; sourceTree = DEVELOPER_DIR; };
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FAE0E9931BAF9B230098DFA4 /* testgamecontroller.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testgamecontroller.app; sourceTree = BUILT_PRODUCTS_DIR; };
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FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = ../SDL/SDL.xcodeproj; sourceTree = SOURCE_ROOT; };
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FDA8A7410E2D0F1600EA573E /* testaudioinfo.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testaudioinfo.c; path = ../../test/testaudioinfo.c; sourceTree = SOURCE_ROOT; };
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@@ -482,7 +390,6 @@
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buildActionMask = 2147483647;
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files = (
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FABA34B51D8B5B8400915323 /* AVFoundation.framework in Frameworks */,
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046CEF7B13254F23007AD51D /* libSDL2.a in Frameworks */,
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FA684F841BAF1A5C00DCFD1A /* GameController.framework in Frameworks */,
|
||||
FA8B4BD1196766C900F8EB7C /* CoreMotion.framework in Frameworks */,
|
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@@ -500,7 +407,6 @@
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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FABA34B01D8B5B6400915323 /* AVFoundation.framework in Frameworks */,
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AA1EE470176059D00029C7A5 /* libSDL2test.a in Frameworks */,
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047A63E213285C3200CD7973 /* libSDL2.a in Frameworks */,
|
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FA684F7B1BAF1A4400DCFD1A /* GameController.framework in Frameworks */,
|
||||
@@ -519,7 +425,6 @@
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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FABA34C41D8B5BCB00915323 /* AVFoundation.framework in Frameworks */,
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AA1EE47817605BF60029C7A5 /* libSDL2test.a in Frameworks */,
|
||||
FDBDE5810E313465006BAC0B /* libSDL2.a in Frameworks */,
|
||||
FA684F931BAF1A8A00DCFD1A /* GameController.framework in Frameworks */,
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@@ -538,7 +443,6 @@
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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FABA34BC1D8B5BA600915323 /* AVFoundation.framework in Frameworks */,
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56ED0502118A8FE400A56AA6 /* libSDL2.a in Frameworks */,
|
||||
FA684F8B1BAF1A7100DCFD1A /* GameController.framework in Frameworks */,
|
||||
FA8B4BD8196766DD00F8EB7C /* CoreMotion.framework in Frameworks */,
|
||||
@@ -556,7 +460,6 @@
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||||
isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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FABA34BE1D8B5BB000915323 /* AVFoundation.framework in Frameworks */,
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||||
AA1EE47617605B9E0029C7A5 /* libSDL2test.a in Frameworks */,
|
||||
AAE7DEE114CBB1E100DF1A0E /* libSDL2.a in Frameworks */,
|
||||
FA684F8D1BAF1A7800DCFD1A /* GameController.framework in Frameworks */,
|
||||
@@ -575,7 +478,6 @@
|
||||
isa = PBXFrameworksBuildPhase;
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||||
buildActionMask = 2147483647;
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||||
files = (
|
||||
FABA34BD1D8B5BAB00915323 /* AVFoundation.framework in Frameworks */,
|
||||
AA1EE47517605B930029C7A5 /* libSDL2test.a in Frameworks */,
|
||||
AAE7DFA614CBB54E00DF1A0E /* libSDL2.a in Frameworks */,
|
||||
FA684F8C1BAF1A7400DCFD1A /* GameController.framework in Frameworks */,
|
||||
@@ -590,64 +492,10 @@
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
FA3D99311BC4E644002C96C8 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
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||||
buildActionMask = 2147483647;
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||||
files = (
|
||||
FABA34AD1D8B58A700915323 /* AVFoundation.framework in Frameworks */,
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|
||||
@@ -2448,14 +2424,12 @@
|
||||
04BD005A12E6671800899322 /* SDL_rwops.c in Sources */,
|
||||
04BD005B12E6671800899322 /* SDL_syshaptic.c in Sources */,
|
||||
04BD005F12E6671800899322 /* SDL_haptic.c in Sources */,
|
||||
4D1664551EDD60AD003DE88E /* SDL_cocoavulkan.m in Sources */,
|
||||
04BD006612E6671800899322 /* SDL_sysjoystick.c in Sources */,
|
||||
04BD007012E6671800899322 /* SDL_joystick.c in Sources */,
|
||||
04BD008812E6671800899322 /* SDL_sysloadso.c in Sources */,
|
||||
04BD009412E6671800899322 /* SDL_syspower.c in Sources */,
|
||||
04BD009612E6671800899322 /* SDL_power.c in Sources */,
|
||||
04BD009C12E6671800899322 /* SDL_assert.c in Sources */,
|
||||
4D1664531EDD60AD003DE88E /* SDL_cocoametalview.m in Sources */,
|
||||
04BD009F12E6671800899322 /* SDL_error.c in Sources */,
|
||||
04BD00A212E6671800899322 /* SDL.c in Sources */,
|
||||
04BD00A312E6671800899322 /* SDL_getenv.c in Sources */,
|
||||
@@ -2466,7 +2440,6 @@
|
||||
04BD00A812E6671800899322 /* SDL_string.c in Sources */,
|
||||
04BD00BD12E6671800899322 /* SDL_syscond.c in Sources */,
|
||||
04BD00BE12E6671800899322 /* SDL_sysmutex.c in Sources */,
|
||||
FABA34C71D8B5DB100915323 /* SDL_coreaudio.m in Sources */,
|
||||
04BD00C012E6671800899322 /* SDL_syssem.c in Sources */,
|
||||
04BD00C112E6671800899322 /* SDL_systhread.c in Sources */,
|
||||
04BD00CA12E6671800899322 /* SDL_thread.c in Sources */,
|
||||
@@ -2476,7 +2449,6 @@
|
||||
04BD00F612E6671800899322 /* SDL_cocoaevents.m in Sources */,
|
||||
04BD00F812E6671800899322 /* SDL_cocoakeyboard.m in Sources */,
|
||||
04BD00FA12E6671800899322 /* SDL_cocoamodes.m in Sources */,
|
||||
4D16644F1EDD6023003DE88E /* SDL_vulkan_utils.c in Sources */,
|
||||
04BD00FC12E6671800899322 /* SDL_cocoamouse.m in Sources */,
|
||||
04BD00FE12E6671800899322 /* SDL_cocoaopengl.m in Sources */,
|
||||
04BD010012E6671800899322 /* SDL_cocoashape.m in Sources */,
|
||||
@@ -2547,14 +2519,11 @@
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
4D1664571EDD61F0003DE88E /* SDL_cocoametalview.m in Sources */,
|
||||
4D1664581EDD61F0003DE88E /* SDL_cocoavulkan.m in Sources */,
|
||||
4D1664561EDD61DA003DE88E /* SDL_vulkan_utils.c in Sources */,
|
||||
04BD021712E6671800899322 /* SDL_atomic.c in Sources */,
|
||||
04BD021812E6671800899322 /* SDL_spinlock.c in Sources */,
|
||||
56F9D55C1DF73B6B00C15B5D /* SDL_dataqueue.c in Sources */,
|
||||
04BD022412E6671800899322 /* SDL_diskaudio.c in Sources */,
|
||||
04BD022C12E6671800899322 /* SDL_dummyaudio.c in Sources */,
|
||||
04BD023412E6671800899322 /* SDL_coreaudio.c in Sources */,
|
||||
04BD024212E6671800899322 /* SDL_audio.c in Sources */,
|
||||
04BD024412E6671800899322 /* SDL_audiocvt.c in Sources */,
|
||||
04BD024512E6671800899322 /* SDL_audiodev.c in Sources */,
|
||||
@@ -2590,7 +2559,6 @@
|
||||
04BD02C012E6671800899322 /* SDL_qsort.c in Sources */,
|
||||
04BD02C112E6671800899322 /* SDL_stdlib.c in Sources */,
|
||||
04BD02C212E6671800899322 /* SDL_string.c in Sources */,
|
||||
562D3C7C1D8F4933003FEEE6 /* SDL_coreaudio.m in Sources */,
|
||||
04BD02D712E6671800899322 /* SDL_syscond.c in Sources */,
|
||||
04BD02D812E6671800899322 /* SDL_sysmutex.c in Sources */,
|
||||
04BD02DA12E6671800899322 /* SDL_syssem.c in Sources */,
|
||||
@@ -2670,14 +2638,11 @@
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
4D16645A1EDD6235003DE88E /* SDL_cocoametalview.m in Sources */,
|
||||
4D16645B1EDD6235003DE88E /* SDL_cocoavulkan.m in Sources */,
|
||||
4D1664591EDD621B003DE88E /* SDL_vulkan_utils.c in Sources */,
|
||||
DB313FFE17554B71006C0E22 /* SDL_atomic.c in Sources */,
|
||||
DB313FFF17554B71006C0E22 /* SDL_spinlock.c in Sources */,
|
||||
56F9D55D1DF73B6C00C15B5D /* SDL_dataqueue.c in Sources */,
|
||||
DB31400017554B71006C0E22 /* SDL_diskaudio.c in Sources */,
|
||||
DB31400117554B71006C0E22 /* SDL_dummyaudio.c in Sources */,
|
||||
DB31400217554B71006C0E22 /* SDL_coreaudio.c in Sources */,
|
||||
DB31400317554B71006C0E22 /* SDL_audio.c in Sources */,
|
||||
DB31400417554B71006C0E22 /* SDL_audiocvt.c in Sources */,
|
||||
DB31400517554B71006C0E22 /* SDL_audiodev.c in Sources */,
|
||||
@@ -2713,7 +2678,6 @@
|
||||
DB31402417554B71006C0E22 /* SDL_qsort.c in Sources */,
|
||||
DB31402517554B71006C0E22 /* SDL_stdlib.c in Sources */,
|
||||
DB31402617554B71006C0E22 /* SDL_string.c in Sources */,
|
||||
562D3C7D1D8F4933003FEEE6 /* SDL_coreaudio.m in Sources */,
|
||||
DB31402717554B71006C0E22 /* SDL_syscond.c in Sources */,
|
||||
DB31402817554B71006C0E22 /* SDL_sysmutex.c in Sources */,
|
||||
DB31402917554B71006C0E22 /* SDL_syssem.c in Sources */,
|
||||
@@ -2803,31 +2767,14 @@
|
||||
00CFA621106A567900758660 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
DEPLOYMENT_POSTPROCESSING = YES;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_ALTIVEC_EXTENSIONS = YES;
|
||||
GCC_AUTO_VECTORIZATION = YES;
|
||||
GCC_ENABLE_SSE3_EXTENSIONS = YES;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 3;
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.5;
|
||||
SDKROOT = macosx;
|
||||
STRIP_STYLE = "non-global";
|
||||
};
|
||||
@@ -2836,20 +2783,15 @@
|
||||
00CFA622106A567900758660 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
|
||||
CLANG_LINK_OBJC_RUNTIME = NO;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
|
||||
DYLIB_CURRENT_VERSION = 7.0.0;
|
||||
DYLIB_CURRENT_VERSION = 5.0.0;
|
||||
FRAMEWORK_VERSION = A;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
/usr/X11R6/include,
|
||||
"$(VULKAN_SDK)/include",
|
||||
);
|
||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||
INFOPLIST_FILE = "Info-Framework.plist";
|
||||
INSTALL_PATH = "@rpath";
|
||||
OTHER_LDFLAGS = "-liconv";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
|
||||
PRODUCT_NAME = SDL2;
|
||||
PROVISIONING_PROFILE = "";
|
||||
WRAPPER_EXTENSION = framework;
|
||||
@@ -2868,10 +2810,7 @@
|
||||
"$(GCC_PREPROCESSOR_DEFINITIONS_QUOTED_4)",
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
/usr/X11R6/include,
|
||||
"$(VULKAN_SDK)/include",
|
||||
);
|
||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||
PRODUCT_NAME = SDL2;
|
||||
SKIP_INSTALL = YES;
|
||||
};
|
||||
@@ -2888,30 +2827,12 @@
|
||||
00CFA627106A568900758660 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_ALTIVEC_EXTENSIONS = YES;
|
||||
GCC_AUTO_VECTORIZATION = YES;
|
||||
GCC_ENABLE_SSE3_EXTENSIONS = YES;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.5;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
SDKROOT = macosx;
|
||||
STRIP_INSTALLED_PRODUCT = NO;
|
||||
@@ -2921,20 +2842,15 @@
|
||||
00CFA628106A568900758660 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
|
||||
CLANG_LINK_OBJC_RUNTIME = NO;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
|
||||
DYLIB_CURRENT_VERSION = 7.0.0;
|
||||
DYLIB_CURRENT_VERSION = 5.0.0;
|
||||
FRAMEWORK_VERSION = A;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
/usr/X11R6/include,
|
||||
"$(VULKAN_SDK)/include",
|
||||
);
|
||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||
INFOPLIST_FILE = "Info-Framework.plist";
|
||||
INSTALL_PATH = "@rpath";
|
||||
OTHER_LDFLAGS = "-liconv";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
|
||||
PRODUCT_NAME = SDL2;
|
||||
PROVISIONING_PROFILE = "";
|
||||
WRAPPER_EXTENSION = framework;
|
||||
@@ -2953,10 +2869,7 @@
|
||||
"$(GCC_PREPROCESSOR_DEFINITIONS_QUOTED_4)",
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
/usr/X11R6/include,
|
||||
"$(VULKAN_SDK)/include",
|
||||
);
|
||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||
PRODUCT_NAME = SDL2;
|
||||
SKIP_INSTALL = YES;
|
||||
};
|
||||
@@ -2983,10 +2896,7 @@
|
||||
"$(GCC_PREPROCESSOR_DEFINITIONS_QUOTED_4)",
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
/usr/X11R6/include,
|
||||
"$(VULKAN_SDK)/include",
|
||||
);
|
||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||
INSTALL_PATH = "@rpath";
|
||||
PRODUCT_NAME = SDL2;
|
||||
SKIP_INSTALL = YES;
|
||||
@@ -3006,10 +2916,7 @@
|
||||
"$(GCC_PREPROCESSOR_DEFINITIONS_QUOTED_4)",
|
||||
);
|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
/usr/X11R6/include,
|
||||
"$(VULKAN_SDK)/include",
|
||||
);
|
||||
HEADER_SEARCH_PATHS = /usr/X11R6/include;
|
||||
INSTALL_PATH = "@rpath";
|
||||
PRODUCT_NAME = SDL2;
|
||||
SKIP_INSTALL = YES;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -3934,7 +3934,7 @@
|
||||
);
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.5;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
@@ -4060,7 +4060,7 @@
|
||||
);
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.5;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
|
||||
5
acinclude/libtool.m4
vendored
5
acinclude/libtool.m4
vendored
@@ -1347,10 +1347,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
|
||||
x86_64-*linux*)
|
||||
LD="${LD-ld} -m elf_x86_64"
|
||||
;;
|
||||
powerpc64le-*linux*)
|
||||
LD="${LD-ld} -m elf64lppc"
|
||||
;;
|
||||
powerpc64-*linux*)
|
||||
ppc*-*linux*|powerpc*-*linux*)
|
||||
LD="${LD-ld} -m elf64ppc"
|
||||
;;
|
||||
s390*-*linux*|s390*-*tpf*)
|
||||
|
||||
@@ -16,11 +16,6 @@
|
||||
|
||||
<!-- Allow writing to external storage -->
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
<!-- Allow access to the vibrator -->
|
||||
<uses-permission android:name="android.permission.VIBRATE" />
|
||||
|
||||
<!-- if you want to capture audio, uncomment this. -->
|
||||
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
|
||||
|
||||
<!-- Create a Java class extending SDLActivity and place it in a
|
||||
directory under src matching the package, e.g.
|
||||
@@ -29,7 +24,7 @@
|
||||
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
||||
in the XML below.
|
||||
|
||||
An example Java class can be found in README-android.md
|
||||
An example Java class can be found in README-android.txt
|
||||
-->
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
@@ -38,7 +33,7 @@
|
||||
android:hardwareAccelerated="true" >
|
||||
<activity android:name="SDLActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="keyboardHidden|orientation|screenSize"
|
||||
android:configChanges="keyboardHidden|orientation"
|
||||
>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
@@ -8,4 +8,4 @@
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-16
|
||||
target=android-12
|
||||
|
||||
@@ -4,7 +4,3 @@
|
||||
# APP_STL := stlport_static
|
||||
|
||||
APP_ABI := armeabi armeabi-v7a x86
|
||||
|
||||
# Min SDK level
|
||||
APP_PLATFORM=android-10
|
||||
|
||||
|
||||
@@ -9,7 +9,8 @@ SDL_PATH := ../SDL
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
|
||||
|
||||
# Add your application source files here...
|
||||
LOCAL_SRC_FILES := YourSourceHere.c
|
||||
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
|
||||
YourSourceHere.c
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
|
||||
|
||||
@@ -11,4 +11,4 @@
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-16
|
||||
target=android-12
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,10 +3,6 @@
|
||||
echo "Generating build information using autoconf"
|
||||
echo "This may take a while ..."
|
||||
|
||||
srcdir=`dirname $0`
|
||||
test -z "$srcdir" && srcdir=.
|
||||
cd "$srcdir"
|
||||
|
||||
# Regenerate configuration files
|
||||
cat acinclude/* >aclocal.m4
|
||||
found=false
|
||||
|
||||
@@ -87,8 +87,8 @@ else
|
||||
fi
|
||||
|
||||
cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL
|
||||
sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
|
||||
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
|
||||
sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
|
||||
sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
|
||||
|
||||
# Copy user sources
|
||||
for src in "${SOURCES[@]}"
|
||||
@@ -105,8 +105,8 @@ do
|
||||
done
|
||||
|
||||
ACTIVITY="${folder}Activity"
|
||||
sed -i -e "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml
|
||||
sed -i -e "s|SDLActivity|$APP|g" $BUILDPATH/build.xml
|
||||
sed -i "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml
|
||||
sed -i "s|SDLActivity|$APP|g" $BUILDPATH/build.xml
|
||||
|
||||
# Fill in a default Activity
|
||||
echo "package $APP;" > "$ACTIVITY.java"
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
#!/bin/sh
|
||||
#
|
||||
# Build the Android libraries without needing a project
|
||||
# (AndroidManifest.xml, jni/{Application,Android}.mk, etc.)
|
||||
#
|
||||
# Usage: androidbuildlibs.sh [arg for ndk-build ...]"
|
||||
#
|
||||
# Useful NDK arguments:
|
||||
#
|
||||
# NDK_DEBUG=1 - build debug version
|
||||
# NDK_LIBS_OUT=<dest> - specify alternate destination for installable
|
||||
# modules.
|
||||
#
|
||||
# Note that SDLmain is not an installable module (.so) so libSDLmain.a
|
||||
# can be found in $obj/local/<abi> along with the unstripped libSDL.so.
|
||||
#
|
||||
|
||||
|
||||
# Android.mk is in srcdir
|
||||
srcdir=`dirname $0`/..
|
||||
srcdir=`cd $srcdir && pwd`
|
||||
cd $srcdir
|
||||
|
||||
|
||||
#
|
||||
# Create the build directories
|
||||
#
|
||||
|
||||
build=build
|
||||
buildandroid=$build/android
|
||||
obj=
|
||||
lib=
|
||||
ndk_args=
|
||||
|
||||
# Allow an external caller to specify locations.
|
||||
for arg in $*
|
||||
do
|
||||
if [ "${arg:0:8}" == "NDK_OUT=" ]; then
|
||||
obj=${arg#NDK_OUT=}
|
||||
elif [ "${arg:0:13}" == "NDK_LIBS_OUT=" ]; then
|
||||
lib=${arg#NDK_LIBS_OUT=}
|
||||
else
|
||||
ndk_args="$ndk_args $arg"
|
||||
fi
|
||||
done
|
||||
|
||||
if [ -z $obj ]; then
|
||||
obj=$buildandroid/obj
|
||||
fi
|
||||
if [ -z $lib ]; then
|
||||
lib=$buildandroid/lib
|
||||
fi
|
||||
|
||||
for dir in $build $buildandroid $obj $lib; do
|
||||
if test -d $dir; then
|
||||
:
|
||||
else
|
||||
mkdir $dir || exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
# APP_* variables set in the environment here will not be seen by the
|
||||
# ndk-build makefile segments that use them, e.g., default-application.mk.
|
||||
# For consistency, pass all values on the command line.
|
||||
ndk-build \
|
||||
NDK_PROJECT_PATH=null \
|
||||
NDK_OUT=$obj \
|
||||
NDK_LIBS_OUT=$lib \
|
||||
APP_BUILD_SCRIPT=Android.mk \
|
||||
APP_ABI="all" \
|
||||
APP_PLATFORM=android-12 \
|
||||
APP_MODULES="SDL2 SDL2_main" \
|
||||
$ndk_args
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
FINALDIR="$1"
|
||||
|
||||
CHECKERDIR="/usr/local/checker-279"
|
||||
CHECKERDIR="/usr/local/checker-276"
|
||||
if [ ! -d "$CHECKERDIR" ]; then
|
||||
echo "$CHECKERDIR not found. Trying /usr/share/clang ..." 1>&2
|
||||
CHECKERDIR="/usr/share/clang/scan-build"
|
||||
@@ -46,10 +46,6 @@ fi
|
||||
|
||||
echo "\$MAKE is '$MAKE'"
|
||||
|
||||
# Unset $MAKE so submakes don't use it.
|
||||
MAKECOMMAND="$MAKE"
|
||||
unset MAKE
|
||||
|
||||
set -x
|
||||
set -e
|
||||
|
||||
@@ -64,23 +60,17 @@ fi
|
||||
mkdir checker-buildbot
|
||||
cd checker-buildbot
|
||||
|
||||
# We turn off deprecated declarations, because we don't care about these warnings during static analysis.
|
||||
# The -Wno-liblto is new since our checker-279 upgrade, I think; checker otherwise warns "libLTO.dylib relative to clang installed dir not found"
|
||||
|
||||
# You might want to do this for CMake-backed builds instead...
|
||||
PATH="$CHECKERDIR/bin:$PATH" scan-build -o analysis cmake -Wno-dev -DSDL_STATIC=OFF -DCMAKE_BUILD_TYPE=Debug -DASSERTIONS=enabled -DCMAKE_C_FLAGS="-Wno-deprecated-declarations" -DCMAKE_SHARED_LINKER_FLAGS="-Wno-liblto" ..
|
||||
PATH="$CHECKERDIR:$PATH" scan-build -o analysis cmake -DCMAKE_BUILD_TYPE=Debug ..
|
||||
|
||||
# ...or run configure without the scan-build wrapper...
|
||||
#CC="$CHECKERDIR/libexec/ccc-analyzer" CFLAGS="-O0 -Wno-deprecated-declarations" LDFLAGS="-Wno-liblto" ../configure --enable-assertions=enabled
|
||||
#CC="$CHECKERDIR/libexec/ccc-analyzer" CFLAGS="-O0" ../configure
|
||||
|
||||
# ...but this works for our buildbots just fine (EXCEPT ON LATEST MAC OS X).
|
||||
#CFLAGS="-O0" PATH="$CHECKERDIR:$PATH" scan-build -o analysis ../configure
|
||||
|
||||
rm -rf analysis
|
||||
PATH="$CHECKERDIR/bin:$PATH" scan-build -o analysis $MAKECOMMAND
|
||||
|
||||
if [ `ls -A analysis |wc -l` == 0 ] ; then
|
||||
mkdir analysis/zarro
|
||||
echo '<html><head><title>Zarro boogs</title></head><body>Static analysis: no issues to report.</body></html>' >analysis/zarro/index.html
|
||||
fi
|
||||
|
||||
PATH="$CHECKERDIR:$PATH" scan-build -o analysis $MAKE
|
||||
mv analysis/* ../analysis
|
||||
rmdir analysis # Make sure this is empty.
|
||||
cd ..
|
||||
|
||||
514
build-scripts/config.guess
vendored
514
build-scripts/config.guess
vendored
@@ -1,12 +1,14 @@
|
||||
#! /bin/sh
|
||||
# Attempt to guess a canonical system name.
|
||||
# Copyright 1992-2017 Free Software Foundation, Inc.
|
||||
# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
|
||||
# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010,
|
||||
# 2011, 2012 Free Software Foundation, Inc.
|
||||
|
||||
timestamp='2017-08-08'
|
||||
timestamp='2012-08-14'
|
||||
|
||||
# This file is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
@@ -20,17 +22,19 @@ timestamp='2017-08-08'
|
||||
# As a special exception to the GNU General Public License, if you
|
||||
# distribute this file as part of a program that contains a
|
||||
# configuration script generated by Autoconf, you may include it under
|
||||
# the same distribution terms that you use for the rest of that
|
||||
# program. This Exception is an additional permission under section 7
|
||||
# of the GNU General Public License, version 3 ("GPLv3").
|
||||
# the same distribution terms that you use for the rest of that program.
|
||||
|
||||
|
||||
# Originally written by Per Bothner. Please send patches (context
|
||||
# diff format) to <config-patches@gnu.org> and include a ChangeLog
|
||||
# entry.
|
||||
#
|
||||
# Originally written by Per Bothner; maintained since 2000 by Ben Elliston.
|
||||
# This script attempts to guess a canonical system name similar to
|
||||
# config.sub. If it succeeds, it prints the system name on stdout, and
|
||||
# exits with 0. Otherwise, it exits with 1.
|
||||
#
|
||||
# You can get the latest version of this script from:
|
||||
# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess
|
||||
#
|
||||
# Please send patches to <config-patches@gnu.org>.
|
||||
|
||||
# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess;hb=HEAD
|
||||
|
||||
me=`echo "$0" | sed -e 's,.*/,,'`
|
||||
|
||||
@@ -50,7 +54,9 @@ version="\
|
||||
GNU config.guess ($timestamp)
|
||||
|
||||
Originally written by Per Bothner.
|
||||
Copyright 1992-2017 Free Software Foundation, Inc.
|
||||
Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000,
|
||||
2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
|
||||
Free Software Foundation, Inc.
|
||||
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
|
||||
@@ -132,27 +138,6 @@ UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown
|
||||
UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown
|
||||
UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown
|
||||
|
||||
case "${UNAME_SYSTEM}" in
|
||||
Linux|GNU|GNU/*)
|
||||
# If the system lacks a compiler, then just pick glibc.
|
||||
# We could probably try harder.
|
||||
LIBC=gnu
|
||||
|
||||
eval $set_cc_for_build
|
||||
cat <<-EOF > $dummy.c
|
||||
#include <features.h>
|
||||
#if defined(__UCLIBC__)
|
||||
LIBC=uclibc
|
||||
#elif defined(__dietlibc__)
|
||||
LIBC=dietlibc
|
||||
#else
|
||||
LIBC=gnu
|
||||
#endif
|
||||
EOF
|
||||
eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^LIBC' | sed 's, ,,g'`
|
||||
;;
|
||||
esac
|
||||
|
||||
# Note: order is significant - the case branches are not exclusive.
|
||||
|
||||
case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
@@ -168,29 +153,19 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
# Note: NetBSD doesn't particularly care about the vendor
|
||||
# portion of the name. We always set it to "unknown".
|
||||
sysctl="sysctl -n hw.machine_arch"
|
||||
UNAME_MACHINE_ARCH=`(uname -p 2>/dev/null || \
|
||||
/sbin/$sysctl 2>/dev/null || \
|
||||
/usr/sbin/$sysctl 2>/dev/null || \
|
||||
echo unknown)`
|
||||
UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \
|
||||
/usr/sbin/$sysctl 2>/dev/null || echo unknown)`
|
||||
case "${UNAME_MACHINE_ARCH}" in
|
||||
armeb) machine=armeb-unknown ;;
|
||||
arm*) machine=arm-unknown ;;
|
||||
sh3el) machine=shl-unknown ;;
|
||||
sh3eb) machine=sh-unknown ;;
|
||||
sh5el) machine=sh5le-unknown ;;
|
||||
earmv*)
|
||||
arch=`echo ${UNAME_MACHINE_ARCH} | sed -e 's,^e\(armv[0-9]\).*$,\1,'`
|
||||
endian=`echo ${UNAME_MACHINE_ARCH} | sed -ne 's,^.*\(eb\)$,\1,p'`
|
||||
machine=${arch}${endian}-unknown
|
||||
;;
|
||||
*) machine=${UNAME_MACHINE_ARCH}-unknown ;;
|
||||
esac
|
||||
# The Operating System including object format, if it has switched
|
||||
# to ELF recently (or will in the future) and ABI.
|
||||
# to ELF recently, or will in the future.
|
||||
case "${UNAME_MACHINE_ARCH}" in
|
||||
earm*)
|
||||
os=netbsdelf
|
||||
;;
|
||||
arm*|i386|m68k|ns32k|sh3*|sparc|vax)
|
||||
eval $set_cc_for_build
|
||||
if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \
|
||||
@@ -207,13 +182,6 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
os=netbsd
|
||||
;;
|
||||
esac
|
||||
# Determine ABI tags.
|
||||
case "${UNAME_MACHINE_ARCH}" in
|
||||
earm*)
|
||||
expr='s/^earmv[0-9]/-eabi/;s/eb$//'
|
||||
abi=`echo ${UNAME_MACHINE_ARCH} | sed -e "$expr"`
|
||||
;;
|
||||
esac
|
||||
# The OS release
|
||||
# Debian GNU/NetBSD machines have a different userland, and
|
||||
# thus, need a distinct triplet. However, they do not need
|
||||
@@ -224,13 +192,13 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
release='-gnu'
|
||||
;;
|
||||
*)
|
||||
release=`echo ${UNAME_RELEASE} | sed -e 's/[-_].*//' | cut -d. -f1,2`
|
||||
release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'`
|
||||
;;
|
||||
esac
|
||||
# Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM:
|
||||
# contains redundant information, the shorter form:
|
||||
# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used.
|
||||
echo "${machine}-${os}${release}${abi}"
|
||||
echo "${machine}-${os}${release}"
|
||||
exit ;;
|
||||
*:Bitrig:*:*)
|
||||
UNAME_MACHINE_ARCH=`arch | sed 's/Bitrig.//'`
|
||||
@@ -240,10 +208,6 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'`
|
||||
echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE}
|
||||
exit ;;
|
||||
*:LibertyBSD:*:*)
|
||||
UNAME_MACHINE_ARCH=`arch | sed 's/^.*BSD\.//'`
|
||||
echo ${UNAME_MACHINE_ARCH}-unknown-libertybsd${UNAME_RELEASE}
|
||||
exit ;;
|
||||
*:ekkoBSD:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE}
|
||||
exit ;;
|
||||
@@ -256,12 +220,6 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
*:MirBSD:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE}
|
||||
exit ;;
|
||||
*:Sortix:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-sortix
|
||||
exit ;;
|
||||
*:Redox:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-redox
|
||||
exit ;;
|
||||
alpha:OSF1:*:*)
|
||||
case $UNAME_RELEASE in
|
||||
*4.0)
|
||||
@@ -278,42 +236,42 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1`
|
||||
case "$ALPHA_CPU_TYPE" in
|
||||
"EV4 (21064)")
|
||||
UNAME_MACHINE=alpha ;;
|
||||
UNAME_MACHINE="alpha" ;;
|
||||
"EV4.5 (21064)")
|
||||
UNAME_MACHINE=alpha ;;
|
||||
UNAME_MACHINE="alpha" ;;
|
||||
"LCA4 (21066/21068)")
|
||||
UNAME_MACHINE=alpha ;;
|
||||
UNAME_MACHINE="alpha" ;;
|
||||
"EV5 (21164)")
|
||||
UNAME_MACHINE=alphaev5 ;;
|
||||
UNAME_MACHINE="alphaev5" ;;
|
||||
"EV5.6 (21164A)")
|
||||
UNAME_MACHINE=alphaev56 ;;
|
||||
UNAME_MACHINE="alphaev56" ;;
|
||||
"EV5.6 (21164PC)")
|
||||
UNAME_MACHINE=alphapca56 ;;
|
||||
UNAME_MACHINE="alphapca56" ;;
|
||||
"EV5.7 (21164PC)")
|
||||
UNAME_MACHINE=alphapca57 ;;
|
||||
UNAME_MACHINE="alphapca57" ;;
|
||||
"EV6 (21264)")
|
||||
UNAME_MACHINE=alphaev6 ;;
|
||||
UNAME_MACHINE="alphaev6" ;;
|
||||
"EV6.7 (21264A)")
|
||||
UNAME_MACHINE=alphaev67 ;;
|
||||
UNAME_MACHINE="alphaev67" ;;
|
||||
"EV6.8CB (21264C)")
|
||||
UNAME_MACHINE=alphaev68 ;;
|
||||
UNAME_MACHINE="alphaev68" ;;
|
||||
"EV6.8AL (21264B)")
|
||||
UNAME_MACHINE=alphaev68 ;;
|
||||
UNAME_MACHINE="alphaev68" ;;
|
||||
"EV6.8CX (21264D)")
|
||||
UNAME_MACHINE=alphaev68 ;;
|
||||
UNAME_MACHINE="alphaev68" ;;
|
||||
"EV6.9A (21264/EV69A)")
|
||||
UNAME_MACHINE=alphaev69 ;;
|
||||
UNAME_MACHINE="alphaev69" ;;
|
||||
"EV7 (21364)")
|
||||
UNAME_MACHINE=alphaev7 ;;
|
||||
UNAME_MACHINE="alphaev7" ;;
|
||||
"EV7.9 (21364A)")
|
||||
UNAME_MACHINE=alphaev79 ;;
|
||||
UNAME_MACHINE="alphaev79" ;;
|
||||
esac
|
||||
# A Pn.n version is a patched version.
|
||||
# A Vn.n version is a released version.
|
||||
# A Tn.n version is a released field test version.
|
||||
# A Xn.n version is an unreleased experimental baselevel.
|
||||
# 1.2 uses "1.2" for uname -r.
|
||||
echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz`
|
||||
echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'`
|
||||
# Reset EXIT trap before exiting to avoid spurious non-zero exit code.
|
||||
exitcode=$?
|
||||
trap '' 0
|
||||
@@ -348,7 +306,7 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*)
|
||||
echo arm-acorn-riscix${UNAME_RELEASE}
|
||||
exit ;;
|
||||
arm*:riscos:*:*|arm*:RISCOS:*:*)
|
||||
arm:riscos:*:*|arm:RISCOS:*:*)
|
||||
echo arm-unknown-riscos
|
||||
exit ;;
|
||||
SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*)
|
||||
@@ -386,16 +344,16 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
exit ;;
|
||||
i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*)
|
||||
eval $set_cc_for_build
|
||||
SUN_ARCH=i386
|
||||
SUN_ARCH="i386"
|
||||
# If there is a compiler, see if it is configured for 64-bit objects.
|
||||
# Note that the Sun cc does not turn __LP64__ into 1 like gcc does.
|
||||
# This test works for both compilers.
|
||||
if [ "$CC_FOR_BUILD" != no_compiler_found ]; then
|
||||
if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then
|
||||
if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \
|
||||
(CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
|
||||
(CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \
|
||||
grep IS_64BIT_ARCH >/dev/null
|
||||
then
|
||||
SUN_ARCH=x86_64
|
||||
SUN_ARCH="x86_64"
|
||||
fi
|
||||
fi
|
||||
echo ${SUN_ARCH}-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`
|
||||
@@ -420,7 +378,7 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
|
||||
exit ;;
|
||||
sun*:*:4.2BSD:*)
|
||||
UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null`
|
||||
test "x${UNAME_RELEASE}" = x && UNAME_RELEASE=3
|
||||
test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3
|
||||
case "`/bin/arch`" in
|
||||
sun3)
|
||||
echo m68k-sun-sunos${UNAME_RELEASE}
|
||||
@@ -606,9 +564,8 @@ EOF
|
||||
else
|
||||
IBM_ARCH=powerpc
|
||||
fi
|
||||
if [ -x /usr/bin/lslpp ] ; then
|
||||
IBM_REV=`/usr/bin/lslpp -Lqc bos.rte.libc |
|
||||
awk -F: '{ print $3 }' | sed s/[0-9]*$/0/`
|
||||
if [ -x /usr/bin/oslevel ] ; then
|
||||
IBM_REV=`/usr/bin/oslevel`
|
||||
else
|
||||
IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE}
|
||||
fi
|
||||
@@ -645,13 +602,13 @@ EOF
|
||||
sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null`
|
||||
sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null`
|
||||
case "${sc_cpu_version}" in
|
||||
523) HP_ARCH=hppa1.0 ;; # CPU_PA_RISC1_0
|
||||
528) HP_ARCH=hppa1.1 ;; # CPU_PA_RISC1_1
|
||||
523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0
|
||||
528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1
|
||||
532) # CPU_PA_RISC2_0
|
||||
case "${sc_kernel_bits}" in
|
||||
32) HP_ARCH=hppa2.0n ;;
|
||||
64) HP_ARCH=hppa2.0w ;;
|
||||
'') HP_ARCH=hppa2.0 ;; # HP-UX 10.20
|
||||
32) HP_ARCH="hppa2.0n" ;;
|
||||
64) HP_ARCH="hppa2.0w" ;;
|
||||
'') HP_ARCH="hppa2.0" ;; # HP-UX 10.20
|
||||
esac ;;
|
||||
esac
|
||||
fi
|
||||
@@ -690,11 +647,11 @@ EOF
|
||||
exit (0);
|
||||
}
|
||||
EOF
|
||||
(CCOPTS="" $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy`
|
||||
(CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy`
|
||||
test -z "$HP_ARCH" && HP_ARCH=hppa
|
||||
fi ;;
|
||||
esac
|
||||
if [ ${HP_ARCH} = hppa2.0w ]
|
||||
if [ ${HP_ARCH} = "hppa2.0w" ]
|
||||
then
|
||||
eval $set_cc_for_build
|
||||
|
||||
@@ -707,12 +664,12 @@ EOF
|
||||
# $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess
|
||||
# => hppa64-hp-hpux11.23
|
||||
|
||||
if echo __LP64__ | (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) |
|
||||
if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) |
|
||||
grep -q __LP64__
|
||||
then
|
||||
HP_ARCH=hppa2.0w
|
||||
HP_ARCH="hppa2.0w"
|
||||
else
|
||||
HP_ARCH=hppa64
|
||||
HP_ARCH="hppa64"
|
||||
fi
|
||||
fi
|
||||
echo ${HP_ARCH}-hp-hpux${HPUX_REV}
|
||||
@@ -817,14 +774,14 @@ EOF
|
||||
echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'
|
||||
exit ;;
|
||||
F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*)
|
||||
FUJITSU_PROC=`uname -m | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz`
|
||||
FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'`
|
||||
FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'`
|
||||
FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'`
|
||||
FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'`
|
||||
echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}"
|
||||
exit ;;
|
||||
5000:UNIX_System_V:4.*:*)
|
||||
FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'`
|
||||
FUJITSU_REL=`echo ${UNAME_RELEASE} | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/ /_/'`
|
||||
FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'`
|
||||
FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'`
|
||||
echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}"
|
||||
exit ;;
|
||||
i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*)
|
||||
@@ -840,11 +797,10 @@ EOF
|
||||
UNAME_PROCESSOR=`/usr/bin/uname -p`
|
||||
case ${UNAME_PROCESSOR} in
|
||||
amd64)
|
||||
UNAME_PROCESSOR=x86_64 ;;
|
||||
i386)
|
||||
UNAME_PROCESSOR=i586 ;;
|
||||
echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;;
|
||||
*)
|
||||
echo ${UNAME_PROCESSOR}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;;
|
||||
esac
|
||||
echo ${UNAME_PROCESSOR}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`
|
||||
exit ;;
|
||||
i*:CYGWIN*:*)
|
||||
echo ${UNAME_MACHINE}-pc-cygwin
|
||||
@@ -855,7 +811,7 @@ EOF
|
||||
*:MINGW*:*)
|
||||
echo ${UNAME_MACHINE}-pc-mingw32
|
||||
exit ;;
|
||||
*:MSYS*:*)
|
||||
i*:MSYS*:*)
|
||||
echo ${UNAME_MACHINE}-pc-msys
|
||||
exit ;;
|
||||
i*:windows32*:*)
|
||||
@@ -903,21 +859,21 @@ EOF
|
||||
exit ;;
|
||||
*:GNU:*:*)
|
||||
# the GNU system
|
||||
echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-${LIBC}`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'`
|
||||
echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'`
|
||||
exit ;;
|
||||
*:GNU/*:*:*)
|
||||
# other systems with GNU libc and userland
|
||||
echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr "[:upper:]" "[:lower:]"``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu
|
||||
exit ;;
|
||||
i*86:Minix:*:*)
|
||||
echo ${UNAME_MACHINE}-pc-minix
|
||||
exit ;;
|
||||
aarch64:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
aarch64_be:Linux:*:*)
|
||||
UNAME_MACHINE=aarch64_be
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
alpha:Linux:*:*)
|
||||
case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
|
||||
@@ -930,60 +886,64 @@ EOF
|
||||
EV68*) UNAME_MACHINE=alphaev68 ;;
|
||||
esac
|
||||
objdump --private-headers /bin/sh | grep -q ld.so.1
|
||||
if test "$?" = 0 ; then LIBC=gnulibc1 ; fi
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
arc:Linux:*:* | arceb:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC}
|
||||
exit ;;
|
||||
arm*:Linux:*:*)
|
||||
eval $set_cc_for_build
|
||||
if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \
|
||||
| grep -q __ARM_EABI__
|
||||
then
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
else
|
||||
case `sed -n '/^Hardware/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
|
||||
BCM2708) MANUFACTURER=raspberry;;
|
||||
BCM2709) MANUFACTURER=raspberry;;
|
||||
*) MANUFACTURER=unknown;;
|
||||
esac
|
||||
if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \
|
||||
| grep -q __ARM_PCS_VFP
|
||||
then
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabi
|
||||
echo ${UNAME_MACHINE}-${MANUFACTURER}-linux-gnueabi
|
||||
else
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabihf
|
||||
echo ${UNAME_MACHINE}-${MANUFACTURER}-linux-gnueabihf
|
||||
fi
|
||||
fi
|
||||
exit ;;
|
||||
avr32*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
cris:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-axis-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-axis-linux-gnu
|
||||
exit ;;
|
||||
crisv32:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-axis-linux-${LIBC}
|
||||
exit ;;
|
||||
e2k:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-axis-linux-gnu
|
||||
exit ;;
|
||||
frv:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
hexagon:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
i*86:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-pc-linux-${LIBC}
|
||||
LIBC=gnu
|
||||
eval $set_cc_for_build
|
||||
sed 's/^ //' << EOF >$dummy.c
|
||||
#ifdef __dietlibc__
|
||||
LIBC=dietlibc
|
||||
#endif
|
||||
EOF
|
||||
eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^LIBC'`
|
||||
echo "${UNAME_MACHINE}-pc-linux-${LIBC}"
|
||||
exit ;;
|
||||
ia64:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
k1om:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
m32r*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
m68*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
mips:Linux:*:* | mips64:Linux:*:*)
|
||||
eval $set_cc_for_build
|
||||
@@ -1002,69 +962,54 @@ EOF
|
||||
#endif
|
||||
EOF
|
||||
eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^CPU'`
|
||||
test x"${CPU}" != x && { echo "${CPU}-unknown-linux-${LIBC}"; exit; }
|
||||
test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; }
|
||||
;;
|
||||
mips64el:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
openrisc*:Linux:*:*)
|
||||
echo or1k-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
or32:Linux:*:* | or1k*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
or32:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
padre:Linux:*:*)
|
||||
echo sparc-unknown-linux-${LIBC}
|
||||
echo sparc-unknown-linux-gnu
|
||||
exit ;;
|
||||
parisc64:Linux:*:* | hppa64:Linux:*:*)
|
||||
echo hppa64-unknown-linux-${LIBC}
|
||||
echo hppa64-unknown-linux-gnu
|
||||
exit ;;
|
||||
parisc:Linux:*:* | hppa:Linux:*:*)
|
||||
# Look for CPU level
|
||||
case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in
|
||||
PA7*) echo hppa1.1-unknown-linux-${LIBC} ;;
|
||||
PA8*) echo hppa2.0-unknown-linux-${LIBC} ;;
|
||||
*) echo hppa-unknown-linux-${LIBC} ;;
|
||||
PA7*) echo hppa1.1-unknown-linux-gnu ;;
|
||||
PA8*) echo hppa2.0-unknown-linux-gnu ;;
|
||||
*) echo hppa-unknown-linux-gnu ;;
|
||||
esac
|
||||
exit ;;
|
||||
ppc64:Linux:*:*)
|
||||
echo powerpc64-unknown-linux-${LIBC}
|
||||
echo powerpc64-unknown-linux-gnu
|
||||
exit ;;
|
||||
ppc:Linux:*:*)
|
||||
echo powerpc-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
ppc64le:Linux:*:*)
|
||||
echo powerpc64le-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
ppcle:Linux:*:*)
|
||||
echo powerpcle-unknown-linux-${LIBC}
|
||||
exit ;;
|
||||
riscv32:Linux:*:* | riscv64:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo powerpc-unknown-linux-gnu
|
||||
exit ;;
|
||||
s390:Linux:*:* | s390x:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-ibm-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-ibm-linux
|
||||
exit ;;
|
||||
sh64*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
sh*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
sparc:Linux:*:* | sparc64:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
tile*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
vax:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-dec-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-dec-linux-gnu
|
||||
exit ;;
|
||||
x86_64:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-pc-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
xtensa*:Linux:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
|
||||
echo ${UNAME_MACHINE}-unknown-linux-gnu
|
||||
exit ;;
|
||||
i*86:DYNIX/ptx:4*:*)
|
||||
# ptx 4.0 does uname -s correctly, with DYNIX/ptx in there.
|
||||
@@ -1140,7 +1085,7 @@ EOF
|
||||
# uname -m prints for DJGPP always 'pc', but it prints nothing about
|
||||
# the processor, so we play safe by assuming i586.
|
||||
# Note: whatever this is, it MUST be the same as what config.sub
|
||||
# prints for the "djgpp" host, or else GDB configure will decide that
|
||||
# prints for the "djgpp" host, or else GDB configury will decide that
|
||||
# this is a cross-build.
|
||||
echo i586-pc-msdosdjgpp
|
||||
exit ;;
|
||||
@@ -1289,9 +1234,6 @@ EOF
|
||||
SX-8R:SUPER-UX:*:*)
|
||||
echo sx8r-nec-superux${UNAME_RELEASE}
|
||||
exit ;;
|
||||
SX-ACE:SUPER-UX:*:*)
|
||||
echo sxace-nec-superux${UNAME_RELEASE}
|
||||
exit ;;
|
||||
Power*:Rhapsody:*:*)
|
||||
echo powerpc-apple-rhapsody${UNAME_RELEASE}
|
||||
exit ;;
|
||||
@@ -1300,43 +1242,24 @@ EOF
|
||||
exit ;;
|
||||
*:Darwin:*:*)
|
||||
UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown
|
||||
eval $set_cc_for_build
|
||||
if test "$UNAME_PROCESSOR" = unknown ; then
|
||||
UNAME_PROCESSOR=powerpc
|
||||
fi
|
||||
if test `echo "$UNAME_RELEASE" | sed -e 's/\..*//'` -le 10 ; then
|
||||
if [ "$CC_FOR_BUILD" != no_compiler_found ]; then
|
||||
if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \
|
||||
(CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
|
||||
grep IS_64BIT_ARCH >/dev/null
|
||||
then
|
||||
case $UNAME_PROCESSOR in
|
||||
i386) UNAME_PROCESSOR=x86_64 ;;
|
||||
powerpc) UNAME_PROCESSOR=powerpc64 ;;
|
||||
esac
|
||||
fi
|
||||
# On 10.4-10.6 one might compile for PowerPC via gcc -arch ppc
|
||||
if (echo '#ifdef __POWERPC__'; echo IS_PPC; echo '#endif') | \
|
||||
(CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
|
||||
grep IS_PPC >/dev/null
|
||||
then
|
||||
UNAME_PROCESSOR=powerpc
|
||||
fi
|
||||
fi
|
||||
elif test "$UNAME_PROCESSOR" = i386 ; then
|
||||
# Avoid executing cc on OS X 10.9, as it ships with a stub
|
||||
# that puts up a graphical alert prompting to install
|
||||
# developer tools. Any system running Mac OS X 10.7 or
|
||||
# later (Darwin 11 and later) is required to have a 64-bit
|
||||
# processor. This is not true of the ARM version of Darwin
|
||||
# that Apple uses in portable devices.
|
||||
UNAME_PROCESSOR=x86_64
|
||||
fi
|
||||
case $UNAME_PROCESSOR in
|
||||
i386)
|
||||
eval $set_cc_for_build
|
||||
if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then
|
||||
if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \
|
||||
(CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \
|
||||
grep IS_64BIT_ARCH >/dev/null
|
||||
then
|
||||
UNAME_PROCESSOR="x86_64"
|
||||
fi
|
||||
fi ;;
|
||||
unknown) UNAME_PROCESSOR=powerpc ;;
|
||||
esac
|
||||
echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE}
|
||||
exit ;;
|
||||
*:procnto*:*:* | *:QNX:[0123456789]*:*)
|
||||
UNAME_PROCESSOR=`uname -p`
|
||||
if test "$UNAME_PROCESSOR" = x86; then
|
||||
if test "$UNAME_PROCESSOR" = "x86"; then
|
||||
UNAME_PROCESSOR=i386
|
||||
UNAME_MACHINE=pc
|
||||
fi
|
||||
@@ -1345,18 +1268,15 @@ EOF
|
||||
*:QNX:*:4*)
|
||||
echo i386-pc-qnx
|
||||
exit ;;
|
||||
NEO-*:NONSTOP_KERNEL:*:*)
|
||||
NEO-?:NONSTOP_KERNEL:*:*)
|
||||
echo neo-tandem-nsk${UNAME_RELEASE}
|
||||
exit ;;
|
||||
NSE-*:NONSTOP_KERNEL:*:*)
|
||||
echo nse-tandem-nsk${UNAME_RELEASE}
|
||||
exit ;;
|
||||
NSR-*:NONSTOP_KERNEL:*:*)
|
||||
NSR-?:NONSTOP_KERNEL:*:*)
|
||||
echo nsr-tandem-nsk${UNAME_RELEASE}
|
||||
exit ;;
|
||||
NSX-*:NONSTOP_KERNEL:*:*)
|
||||
echo nsx-tandem-nsk${UNAME_RELEASE}
|
||||
exit ;;
|
||||
*:NonStop-UX:*:*)
|
||||
echo mips-compaq-nonstopux
|
||||
exit ;;
|
||||
@@ -1370,7 +1290,7 @@ EOF
|
||||
# "uname -m" is not consistent, so use $cputype instead. 386
|
||||
# is converted to i386 for consistency with other x86
|
||||
# operating systems.
|
||||
if test "$cputype" = 386; then
|
||||
if test "$cputype" = "386"; then
|
||||
UNAME_MACHINE=i386
|
||||
else
|
||||
UNAME_MACHINE="$cputype"
|
||||
@@ -1412,7 +1332,7 @@ EOF
|
||||
echo i386-pc-xenix
|
||||
exit ;;
|
||||
i*86:skyos:*:*)
|
||||
echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE} | sed -e 's/ .*$//'`
|
||||
echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//'
|
||||
exit ;;
|
||||
i*86:rdos:*:*)
|
||||
echo ${UNAME_MACHINE}-pc-rdos
|
||||
@@ -1423,25 +1343,171 @@ EOF
|
||||
x86_64:VMkernel:*:*)
|
||||
echo ${UNAME_MACHINE}-unknown-esx
|
||||
exit ;;
|
||||
amd64:Isilon\ OneFS:*:*)
|
||||
echo x86_64-unknown-onefs
|
||||
exit ;;
|
||||
esac
|
||||
|
||||
eval $set_cc_for_build
|
||||
cat >$dummy.c <<EOF
|
||||
#ifdef _SEQUENT_
|
||||
# include <sys/types.h>
|
||||
# include <sys/utsname.h>
|
||||
#endif
|
||||
main ()
|
||||
{
|
||||
#if defined (sony)
|
||||
#if defined (MIPSEB)
|
||||
/* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed,
|
||||
I don't know.... */
|
||||
printf ("mips-sony-bsd\n"); exit (0);
|
||||
#else
|
||||
#include <sys/param.h>
|
||||
printf ("m68k-sony-newsos%s\n",
|
||||
#ifdef NEWSOS4
|
||||
"4"
|
||||
#else
|
||||
""
|
||||
#endif
|
||||
); exit (0);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined (__arm) && defined (__acorn) && defined (__unix)
|
||||
printf ("arm-acorn-riscix\n"); exit (0);
|
||||
#endif
|
||||
|
||||
#if defined (hp300) && !defined (hpux)
|
||||
printf ("m68k-hp-bsd\n"); exit (0);
|
||||
#endif
|
||||
|
||||
#if defined (NeXT)
|
||||
#if !defined (__ARCHITECTURE__)
|
||||
#define __ARCHITECTURE__ "m68k"
|
||||
#endif
|
||||
int version;
|
||||
version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`;
|
||||
if (version < 4)
|
||||
printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version);
|
||||
else
|
||||
printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version);
|
||||
exit (0);
|
||||
#endif
|
||||
|
||||
#if defined (MULTIMAX) || defined (n16)
|
||||
#if defined (UMAXV)
|
||||
printf ("ns32k-encore-sysv\n"); exit (0);
|
||||
#else
|
||||
#if defined (CMU)
|
||||
printf ("ns32k-encore-mach\n"); exit (0);
|
||||
#else
|
||||
printf ("ns32k-encore-bsd\n"); exit (0);
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined (__386BSD__)
|
||||
printf ("i386-pc-bsd\n"); exit (0);
|
||||
#endif
|
||||
|
||||
#if defined (sequent)
|
||||
#if defined (i386)
|
||||
printf ("i386-sequent-dynix\n"); exit (0);
|
||||
#endif
|
||||
#if defined (ns32000)
|
||||
printf ("ns32k-sequent-dynix\n"); exit (0);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined (_SEQUENT_)
|
||||
struct utsname un;
|
||||
|
||||
uname(&un);
|
||||
|
||||
if (strncmp(un.version, "V2", 2) == 0) {
|
||||
printf ("i386-sequent-ptx2\n"); exit (0);
|
||||
}
|
||||
if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */
|
||||
printf ("i386-sequent-ptx1\n"); exit (0);
|
||||
}
|
||||
printf ("i386-sequent-ptx\n"); exit (0);
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (vax)
|
||||
# if !defined (ultrix)
|
||||
# include <sys/param.h>
|
||||
# if defined (BSD)
|
||||
# if BSD == 43
|
||||
printf ("vax-dec-bsd4.3\n"); exit (0);
|
||||
# else
|
||||
# if BSD == 199006
|
||||
printf ("vax-dec-bsd4.3reno\n"); exit (0);
|
||||
# else
|
||||
printf ("vax-dec-bsd\n"); exit (0);
|
||||
# endif
|
||||
# endif
|
||||
# else
|
||||
printf ("vax-dec-bsd\n"); exit (0);
|
||||
# endif
|
||||
# else
|
||||
printf ("vax-dec-ultrix\n"); exit (0);
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined (alliant) && defined (i860)
|
||||
printf ("i860-alliant-bsd\n"); exit (0);
|
||||
#endif
|
||||
|
||||
exit (1);
|
||||
}
|
||||
EOF
|
||||
|
||||
$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` &&
|
||||
{ echo "$SYSTEM_NAME"; exit; }
|
||||
|
||||
# Apollos put the system type in the environment.
|
||||
|
||||
test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; }
|
||||
|
||||
# Convex versions that predate uname can use getsysinfo(1)
|
||||
|
||||
if [ -x /usr/convex/getsysinfo ]
|
||||
then
|
||||
case `getsysinfo -f cpu_type` in
|
||||
c1*)
|
||||
echo c1-convex-bsd
|
||||
exit ;;
|
||||
c2*)
|
||||
if getsysinfo -f scalar_acc
|
||||
then echo c32-convex-bsd
|
||||
else echo c2-convex-bsd
|
||||
fi
|
||||
exit ;;
|
||||
c34*)
|
||||
echo c34-convex-bsd
|
||||
exit ;;
|
||||
c38*)
|
||||
echo c38-convex-bsd
|
||||
exit ;;
|
||||
c4*)
|
||||
echo c4-convex-bsd
|
||||
exit ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
cat >&2 <<EOF
|
||||
$0: unable to guess system type
|
||||
|
||||
This script (version $timestamp), has failed to recognize the
|
||||
operating system you are using. If your script is old, overwrite *all*
|
||||
copies of config.guess and config.sub with the latest versions from:
|
||||
This script, last modified $timestamp, has failed to recognize
|
||||
the operating system you are using. It is advised that you
|
||||
download the most up to date version of the config scripts from
|
||||
|
||||
http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess
|
||||
http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess;hb=HEAD
|
||||
and
|
||||
http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub
|
||||
http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub;hb=HEAD
|
||||
|
||||
If $0 has already been updated, send the following data and any
|
||||
information you think might be pertinent to config-patches@gnu.org to
|
||||
provide the necessary information to handle your system.
|
||||
If the version you run ($0) is already up to date, please
|
||||
send the following data and any information you think might be
|
||||
pertinent to <config-patches@gnu.org> in order to provide the needed
|
||||
information to handle your system.
|
||||
|
||||
config.guess timestamp = $timestamp
|
||||
|
||||
|
||||
177
build-scripts/config.sub
vendored
177
build-scripts/config.sub
vendored
@@ -1,18 +1,24 @@
|
||||
#! /bin/sh
|
||||
# Configuration validation subroutine script.
|
||||
# Copyright 1992-2017 Free Software Foundation, Inc.
|
||||
# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
|
||||
# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010,
|
||||
# 2011, 2012 Free Software Foundation, Inc.
|
||||
|
||||
timestamp='2017-04-02'
|
||||
timestamp='2012-08-18'
|
||||
|
||||
# This file is free software; you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# This file is (in principle) common to ALL GNU software.
|
||||
# The presence of a machine in this file suggests that SOME GNU software
|
||||
# can handle that machine. It does not imply ALL GNU software can.
|
||||
#
|
||||
# This file is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# General Public License for more details.
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||||
@@ -20,12 +26,11 @@ timestamp='2017-04-02'
|
||||
# As a special exception to the GNU General Public License, if you
|
||||
# distribute this file as part of a program that contains a
|
||||
# configuration script generated by Autoconf, you may include it under
|
||||
# the same distribution terms that you use for the rest of that
|
||||
# program. This Exception is an additional permission under section 7
|
||||
# of the GNU General Public License, version 3 ("GPLv3").
|
||||
# the same distribution terms that you use for the rest of that program.
|
||||
|
||||
|
||||
# Please send patches to <config-patches@gnu.org>.
|
||||
# Please send patches to <config-patches@gnu.org>. Submit a context
|
||||
# diff and a properly formatted GNU ChangeLog entry.
|
||||
#
|
||||
# Configuration subroutine to validate and canonicalize a configuration type.
|
||||
# Supply the specified configuration type as an argument.
|
||||
@@ -33,7 +38,7 @@ timestamp='2017-04-02'
|
||||
# Otherwise, we print the canonical config type on stdout and succeed.
|
||||
|
||||
# You can get the latest version of this script from:
|
||||
# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub
|
||||
# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub;hb=HEAD
|
||||
|
||||
# This file is supposed to be the same for all GNU packages
|
||||
# and recognize all the CPU types, system types and aliases
|
||||
@@ -53,7 +58,8 @@ timestamp='2017-04-02'
|
||||
me=`echo "$0" | sed -e 's,.*/,,'`
|
||||
|
||||
usage="\
|
||||
Usage: $0 [OPTION] CPU-MFR-OPSYS or ALIAS
|
||||
Usage: $0 [OPTION] CPU-MFR-OPSYS
|
||||
$0 [OPTION] ALIAS
|
||||
|
||||
Canonicalize a configuration name.
|
||||
|
||||
@@ -67,7 +73,9 @@ Report bugs and patches to <config-patches@gnu.org>."
|
||||
version="\
|
||||
GNU config.sub ($timestamp)
|
||||
|
||||
Copyright 1992-2017 Free Software Foundation, Inc.
|
||||
Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000,
|
||||
2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
|
||||
Free Software Foundation, Inc.
|
||||
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
|
||||
@@ -116,8 +124,8 @@ maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'`
|
||||
case $maybe_os in
|
||||
nto-qnx* | linux-gnu* | linux-android* | linux-dietlibc | linux-newlib* | \
|
||||
linux-musl* | linux-uclibc* | uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | \
|
||||
knetbsd*-gnu* | netbsd*-gnu* | netbsd*-eabi* | \
|
||||
kopensolaris*-gnu* | cloudabi*-eabi* | \
|
||||
knetbsd*-gnu* | netbsd*-gnu* | \
|
||||
kopensolaris*-gnu* | \
|
||||
storm-chaos* | os2-emx* | rtmk-nova*)
|
||||
os=-$maybe_os
|
||||
basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'`
|
||||
@@ -148,7 +156,7 @@ case $os in
|
||||
-convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\
|
||||
-c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \
|
||||
-harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \
|
||||
-apple | -axis | -knuth | -cray | -microblaze*)
|
||||
-apple | -axis | -knuth | -cray | -microblaze)
|
||||
os=
|
||||
basic_machine=$1
|
||||
;;
|
||||
@@ -251,25 +259,21 @@ case $basic_machine in
|
||||
| alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \
|
||||
| alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \
|
||||
| am33_2.0 \
|
||||
| arc | arceb \
|
||||
| arm | arm[bl]e | arme[lb] | armv[2-8] | armv[3-8][lb] | armv7[arm] \
|
||||
| avr | avr32 \
|
||||
| ba \
|
||||
| be32 | be64 \
|
||||
| arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \
|
||||
| be32 | be64 \
|
||||
| bfin \
|
||||
| c4x | c8051 | clipper \
|
||||
| c4x | clipper \
|
||||
| d10v | d30v | dlx | dsp16xx \
|
||||
| e2k | epiphany \
|
||||
| fido | fr30 | frv | ft32 \
|
||||
| epiphany \
|
||||
| fido | fr30 | frv \
|
||||
| h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \
|
||||
| hexagon \
|
||||
| i370 | i860 | i960 | ia16 | ia64 \
|
||||
| i370 | i860 | i960 | ia64 \
|
||||
| ip2k | iq2000 \
|
||||
| k1om \
|
||||
| le32 | le64 \
|
||||
| lm32 \
|
||||
| m32c | m32r | m32rle | m68000 | m68k | m88k \
|
||||
| maxq | mb | microblaze | microblazeel | mcore | mep | metag \
|
||||
| maxq | mb | microblaze | mcore | mep | metag \
|
||||
| mips | mipsbe | mipseb | mipsel | mipsle \
|
||||
| mips16 \
|
||||
| mips64 | mips64el \
|
||||
@@ -283,30 +287,26 @@ case $basic_machine in
|
||||
| mips64vr5900 | mips64vr5900el \
|
||||
| mipsisa32 | mipsisa32el \
|
||||
| mipsisa32r2 | mipsisa32r2el \
|
||||
| mipsisa32r6 | mipsisa32r6el \
|
||||
| mipsisa64 | mipsisa64el \
|
||||
| mipsisa64r2 | mipsisa64r2el \
|
||||
| mipsisa64r6 | mipsisa64r6el \
|
||||
| mipsisa64sb1 | mipsisa64sb1el \
|
||||
| mipsisa64sr71k | mipsisa64sr71kel \
|
||||
| mipsr5900 | mipsr5900el \
|
||||
| mipstx39 | mipstx39el \
|
||||
| mn10200 | mn10300 \
|
||||
| moxie \
|
||||
| mt \
|
||||
| msp430 \
|
||||
| nds32 | nds32le | nds32be \
|
||||
| nios | nios2 | nios2eb | nios2el \
|
||||
| nios | nios2 \
|
||||
| ns16k | ns32k \
|
||||
| open8 | or1k | or1knd | or32 \
|
||||
| open8 \
|
||||
| or32 \
|
||||
| pdp10 | pdp11 | pj | pjl \
|
||||
| powerpc | powerpc64 | powerpc64le | powerpcle \
|
||||
| pru \
|
||||
| pyramid \
|
||||
| riscv32 | riscv64 \
|
||||
| rl78 | rx \
|
||||
| score \
|
||||
| sh | sh[1234] | sh[24]a | sh[24]aeb | sh[23]e | sh[234]eb | sheb | shbe | shle | sh[1234]le | sh3ele \
|
||||
| sh | sh[1234] | sh[24]a | sh[24]aeb | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \
|
||||
| sh64 | sh64le \
|
||||
| sparc | sparc64 | sparc64b | sparc64v | sparc86x | sparclet | sparclite \
|
||||
| sparcv8 | sparcv9 | sparcv9b | sparcv9v \
|
||||
@@ -314,8 +314,6 @@ case $basic_machine in
|
||||
| tahoe | tic4x | tic54x | tic55x | tic6x | tic80 | tron \
|
||||
| ubicom32 \
|
||||
| v850 | v850e | v850e1 | v850e2 | v850es | v850e2v3 \
|
||||
| visium \
|
||||
| wasm32 \
|
||||
| we32k \
|
||||
| x86 | xc16x | xstormy16 | xtensa \
|
||||
| z8k | z80)
|
||||
@@ -330,10 +328,7 @@ case $basic_machine in
|
||||
c6x)
|
||||
basic_machine=tic6x-unknown
|
||||
;;
|
||||
leon|leon[3-9])
|
||||
basic_machine=sparc-$basic_machine
|
||||
;;
|
||||
m6811 | m68hc11 | m6812 | m68hc12 | m68hcs12x | nvptx | picochip)
|
||||
m6811 | m68hc11 | m6812 | m68hc12 | m68hcs12x | picochip)
|
||||
basic_machine=$basic_machine-unknown
|
||||
os=-none
|
||||
;;
|
||||
@@ -388,29 +383,26 @@ case $basic_machine in
|
||||
| aarch64-* | aarch64_be-* \
|
||||
| alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \
|
||||
| alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \
|
||||
| alphapca5[67]-* | alpha64pca5[67]-* | arc-* | arceb-* \
|
||||
| alphapca5[67]-* | alpha64pca5[67]-* | arc-* \
|
||||
| arm-* | armbe-* | armle-* | armeb-* | armv*-* \
|
||||
| avr-* | avr32-* \
|
||||
| ba-* \
|
||||
| be32-* | be64-* \
|
||||
| bfin-* | bs2000-* \
|
||||
| c[123]* | c30-* | [cjt]90-* | c4x-* \
|
||||
| c8051-* | clipper-* | craynv-* | cydra-* \
|
||||
| clipper-* | craynv-* | cydra-* \
|
||||
| d10v-* | d30v-* | dlx-* \
|
||||
| e2k-* | elxsi-* \
|
||||
| elxsi-* \
|
||||
| f30[01]-* | f700-* | fido-* | fr30-* | frv-* | fx80-* \
|
||||
| h8300-* | h8500-* \
|
||||
| hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \
|
||||
| hexagon-* \
|
||||
| i*86-* | i860-* | i960-* | ia16-* | ia64-* \
|
||||
| i*86-* | i860-* | i960-* | ia64-* \
|
||||
| ip2k-* | iq2000-* \
|
||||
| k1om-* \
|
||||
| le32-* | le64-* \
|
||||
| lm32-* \
|
||||
| m32c-* | m32r-* | m32rle-* \
|
||||
| m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \
|
||||
| m88110-* | m88k-* | maxq-* | mcore-* | metag-* \
|
||||
| microblaze-* | microblazeel-* \
|
||||
| m88110-* | m88k-* | maxq-* | mcore-* | metag-* | microblaze-* \
|
||||
| mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \
|
||||
| mips16-* \
|
||||
| mips64-* | mips64el-* \
|
||||
@@ -424,34 +416,28 @@ case $basic_machine in
|
||||
| mips64vr5900-* | mips64vr5900el-* \
|
||||
| mipsisa32-* | mipsisa32el-* \
|
||||
| mipsisa32r2-* | mipsisa32r2el-* \
|
||||
| mipsisa32r6-* | mipsisa32r6el-* \
|
||||
| mipsisa64-* | mipsisa64el-* \
|
||||
| mipsisa64r2-* | mipsisa64r2el-* \
|
||||
| mipsisa64r6-* | mipsisa64r6el-* \
|
||||
| mipsisa64sb1-* | mipsisa64sb1el-* \
|
||||
| mipsisa64sr71k-* | mipsisa64sr71kel-* \
|
||||
| mipsr5900-* | mipsr5900el-* \
|
||||
| mipstx39-* | mipstx39el-* \
|
||||
| mmix-* \
|
||||
| mt-* \
|
||||
| msp430-* \
|
||||
| nds32-* | nds32le-* | nds32be-* \
|
||||
| nios-* | nios2-* | nios2eb-* | nios2el-* \
|
||||
| nios-* | nios2-* \
|
||||
| none-* | np1-* | ns16k-* | ns32k-* \
|
||||
| open8-* \
|
||||
| or1k*-* \
|
||||
| orion-* \
|
||||
| pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \
|
||||
| powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* \
|
||||
| pru-* \
|
||||
| pyramid-* \
|
||||
| riscv32-* | riscv64-* \
|
||||
| rl78-* | romp-* | rs6000-* | rx-* \
|
||||
| sh-* | sh[1234]-* | sh[24]a-* | sh[24]aeb-* | sh[23]e-* | sh[34]eb-* | sheb-* | shbe-* \
|
||||
| shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \
|
||||
| sparc-* | sparc64-* | sparc64b-* | sparc64v-* | sparc86x-* | sparclet-* \
|
||||
| sparclite-* \
|
||||
| sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | sv1-* | sx*-* \
|
||||
| sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | sv1-* | sx?-* \
|
||||
| tahoe-* \
|
||||
| tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \
|
||||
| tile*-* \
|
||||
@@ -459,8 +445,6 @@ case $basic_machine in
|
||||
| ubicom32-* \
|
||||
| v850-* | v850e-* | v850e1-* | v850es-* | v850e2-* | v850e2v3-* \
|
||||
| vax-* \
|
||||
| visium-* \
|
||||
| wasm32-* \
|
||||
| we32k-* \
|
||||
| x86-* | x86_64-* | xc16x-* | xps100-* \
|
||||
| xstormy16-* | xtensa*-* \
|
||||
@@ -537,9 +521,6 @@ case $basic_machine in
|
||||
basic_machine=i386-pc
|
||||
os=-aros
|
||||
;;
|
||||
asmjs)
|
||||
basic_machine=asmjs-unknown
|
||||
;;
|
||||
aux)
|
||||
basic_machine=m68k-apple
|
||||
os=-aux
|
||||
@@ -660,14 +641,6 @@ case $basic_machine in
|
||||
basic_machine=m68k-bull
|
||||
os=-sysv3
|
||||
;;
|
||||
e500v[12])
|
||||
basic_machine=powerpc-unknown
|
||||
os=$os"spe"
|
||||
;;
|
||||
e500v[12]-*)
|
||||
basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'`
|
||||
os=$os"spe"
|
||||
;;
|
||||
ebmon29k)
|
||||
basic_machine=a29k-amd
|
||||
os=-ebmon
|
||||
@@ -809,9 +782,6 @@ case $basic_machine in
|
||||
basic_machine=m68k-isi
|
||||
os=-sysv
|
||||
;;
|
||||
leon-*|leon[3-9]-*)
|
||||
basic_machine=sparc-`echo $basic_machine | sed 's/-.*//'`
|
||||
;;
|
||||
m68knommu)
|
||||
basic_machine=m68k-unknown
|
||||
os=-linux
|
||||
@@ -831,7 +801,7 @@ case $basic_machine in
|
||||
basic_machine=ns32k-utek
|
||||
os=-sysv
|
||||
;;
|
||||
microblaze*)
|
||||
microblaze)
|
||||
basic_machine=microblaze-xilinx
|
||||
;;
|
||||
mingw64)
|
||||
@@ -839,7 +809,7 @@ case $basic_machine in
|
||||
os=-mingw64
|
||||
;;
|
||||
mingw32)
|
||||
basic_machine=i686-pc
|
||||
basic_machine=i386-pc
|
||||
os=-mingw32
|
||||
;;
|
||||
mingw32ce)
|
||||
@@ -867,10 +837,6 @@ case $basic_machine in
|
||||
basic_machine=powerpc-unknown
|
||||
os=-morphos
|
||||
;;
|
||||
moxiebox)
|
||||
basic_machine=moxie-unknown
|
||||
os=-moxiebox
|
||||
;;
|
||||
msdos)
|
||||
basic_machine=i386-pc
|
||||
os=-msdos
|
||||
@@ -879,7 +845,7 @@ case $basic_machine in
|
||||
basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'`
|
||||
;;
|
||||
msys)
|
||||
basic_machine=i686-pc
|
||||
basic_machine=i386-pc
|
||||
os=-msys
|
||||
;;
|
||||
mvs)
|
||||
@@ -967,9 +933,6 @@ case $basic_machine in
|
||||
nsr-tandem)
|
||||
basic_machine=nsr-tandem
|
||||
;;
|
||||
nsx-tandem)
|
||||
basic_machine=nsx-tandem
|
||||
;;
|
||||
op50n-* | op60c-*)
|
||||
basic_machine=hppa1.1-oki
|
||||
os=-proelf
|
||||
@@ -1054,7 +1017,7 @@ case $basic_machine in
|
||||
ppc-* | ppcbe-*)
|
||||
basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'`
|
||||
;;
|
||||
ppcle | powerpclittle)
|
||||
ppcle | powerpclittle | ppc-le | powerpc-little)
|
||||
basic_machine=powerpcle-unknown
|
||||
;;
|
||||
ppcle-* | powerpclittle-*)
|
||||
@@ -1064,7 +1027,7 @@ case $basic_machine in
|
||||
;;
|
||||
ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'`
|
||||
;;
|
||||
ppc64le | powerpc64little)
|
||||
ppc64le | powerpc64little | ppc64-le | powerpc64-little)
|
||||
basic_machine=powerpc64le-unknown
|
||||
;;
|
||||
ppc64le-* | powerpc64little-*)
|
||||
@@ -1077,11 +1040,7 @@ case $basic_machine in
|
||||
basic_machine=i586-unknown
|
||||
os=-pw32
|
||||
;;
|
||||
rdos | rdos64)
|
||||
basic_machine=x86_64-pc
|
||||
os=-rdos
|
||||
;;
|
||||
rdos32)
|
||||
rdos)
|
||||
basic_machine=i386-pc
|
||||
os=-rdos
|
||||
;;
|
||||
@@ -1265,9 +1224,6 @@ case $basic_machine in
|
||||
basic_machine=a29k-wrs
|
||||
os=-vxworks
|
||||
;;
|
||||
wasm32)
|
||||
basic_machine=wasm32-unknown
|
||||
;;
|
||||
w65*)
|
||||
basic_machine=w65-wdc
|
||||
os=-none
|
||||
@@ -1411,30 +1367,29 @@ case $os in
|
||||
-gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \
|
||||
| -*vms* | -sco* | -esix* | -isc* | -aix* | -cnk* | -sunos | -sunos[34]*\
|
||||
| -hpux* | -unos* | -osf* | -luna* | -dgux* | -auroraux* | -solaris* \
|
||||
| -sym* | -kopensolaris* | -plan9* \
|
||||
| -sym* | -kopensolaris* \
|
||||
| -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \
|
||||
| -aos* | -aros* | -cloudabi* | -sortix* \
|
||||
| -aos* | -aros* \
|
||||
| -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \
|
||||
| -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \
|
||||
| -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* \
|
||||
| -bitrig* | -openbsd* | -solidbsd* | -libertybsd* \
|
||||
| -bitrig* | -openbsd* | -solidbsd* \
|
||||
| -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \
|
||||
| -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \
|
||||
| -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \
|
||||
| -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \
|
||||
| -chorusos* | -chorusrdb* | -cegcc* | -glidix* \
|
||||
| -chorusos* | -chorusrdb* | -cegcc* \
|
||||
| -cygwin* | -msys* | -pe* | -psos* | -moss* | -proelf* | -rtems* \
|
||||
| -midipix* | -mingw32* | -mingw64* | -linux-gnu* | -linux-android* \
|
||||
| -mingw32* | -mingw64* | -linux-gnu* | -linux-android* \
|
||||
| -linux-newlib* | -linux-musl* | -linux-uclibc* \
|
||||
| -uxpv* | -beos* | -mpeix* | -udk* | -moxiebox* \
|
||||
| -uxpv* | -beos* | -mpeix* | -udk* \
|
||||
| -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \
|
||||
| -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \
|
||||
| -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \
|
||||
| -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \
|
||||
| -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \
|
||||
| -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly* \
|
||||
| -skyos* | -haiku* | -rdos* | -toppers* | -drops* | -es* \
|
||||
| -onefs* | -tirtos* | -phoenix* | -fuchsia* | -redox*)
|
||||
| -skyos* | -haiku* | -rdos* | -toppers* | -drops* | -es*)
|
||||
# Remember, each alternative MUST END IN *, to match a version number.
|
||||
;;
|
||||
-qnx*)
|
||||
@@ -1482,9 +1437,6 @@ case $os in
|
||||
-os400*)
|
||||
os=-os400
|
||||
;;
|
||||
-cegcc*)
|
||||
os=-cegcc
|
||||
;;
|
||||
-wince*)
|
||||
os=-wince
|
||||
;;
|
||||
@@ -1567,6 +1519,9 @@ case $os in
|
||||
-aros*)
|
||||
os=-aros
|
||||
;;
|
||||
-kaos*)
|
||||
os=-kaos
|
||||
;;
|
||||
-zvmoe)
|
||||
os=-zvmoe
|
||||
;;
|
||||
@@ -1579,8 +1534,6 @@ case $os in
|
||||
-pnacl*)
|
||||
os=-pnacl
|
||||
;;
|
||||
-ios)
|
||||
;;
|
||||
-emscripten*)
|
||||
;;
|
||||
-none)
|
||||
@@ -1623,9 +1576,6 @@ case $basic_machine in
|
||||
c4x-* | tic4x-*)
|
||||
os=-coff
|
||||
;;
|
||||
c8051-*)
|
||||
os=-elf
|
||||
;;
|
||||
hexagon-*)
|
||||
os=-elf
|
||||
;;
|
||||
@@ -1678,9 +1628,6 @@ case $basic_machine in
|
||||
sparc-* | *-sun)
|
||||
os=-sunos4.1.1
|
||||
;;
|
||||
pru-*)
|
||||
os=-elf
|
||||
;;
|
||||
*-be)
|
||||
os=-beos
|
||||
;;
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
--- config.sub.orig 2017-09-09 08:01:02.139023205 -0700
|
||||
+++ config.sub 2017-09-09 07:59:35.798264474 -0700
|
||||
@@ -364,6 +364,19 @@
|
||||
i*86 | x86_64)
|
||||
basic_machine=$basic_machine-pc
|
||||
;;
|
||||
+ nacl64*)
|
||||
+ basic_machine=x86_64-pc
|
||||
+ os=-nacl
|
||||
+ ;;
|
||||
+ nacl*)
|
||||
+ basic_machine=i686-pc
|
||||
+ os=-nacl
|
||||
+ ;;
|
||||
+ pnacl*)
|
||||
+ # le32-unknown-pnacl comes from http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
||||
+ basic_machine=le32-unknown
|
||||
+ os=-pnacl
|
||||
+ ;;
|
||||
# Object if more than one company name word.
|
||||
*-*-*)
|
||||
echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
|
||||
@@ -877,6 +890,10 @@
|
||||
basic_machine=le32-unknown
|
||||
os=-nacl
|
||||
;;
|
||||
+ pnacl)
|
||||
+ basic_machine=le32-unknown
|
||||
+ os=-pnacl
|
||||
+ ;;
|
||||
ncr3000)
|
||||
basic_machine=i486-ncr
|
||||
os=-sysv4
|
||||
@@ -1429,6 +1446,12 @@
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
+ -nacl*)
|
||||
+ os=-nacl
|
||||
+ ;;
|
||||
+ -pnacl*)
|
||||
+ os=-pnacl
|
||||
+ ;;
|
||||
-nto-qnx*)
|
||||
;;
|
||||
-nto*)
|
||||
@@ -1459,6 +1482,9 @@
|
||||
-os400*)
|
||||
os=-os400
|
||||
;;
|
||||
+ -cegcc*)
|
||||
+ os=-cegcc
|
||||
+ ;;
|
||||
-wince*)
|
||||
os=-wince
|
||||
;;
|
||||
@@ -1548,9 +1574,15 @@
|
||||
os=-dicos
|
||||
;;
|
||||
-nacl*)
|
||||
+ os=-nacl
|
||||
+ ;;
|
||||
+ -pnacl*)
|
||||
+ os=-pnacl
|
||||
;;
|
||||
-ios)
|
||||
;;
|
||||
+ -emscripten*)
|
||||
+ ;;
|
||||
-none)
|
||||
;;
|
||||
*)
|
||||
@@ -1,13 +1,9 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ -z "$SDKDIR" ]; then
|
||||
SDKDIR="/emsdk_portable"
|
||||
fi
|
||||
|
||||
SDKDIR="/emsdk_portable"
|
||||
ENVSCRIPT="$SDKDIR/emsdk_env.sh"
|
||||
if [ ! -f "$ENVSCRIPT" ]; then
|
||||
echo "ERROR: This script expects the Emscripten SDK to be in '$SDKDIR'." 1>&2
|
||||
echo "ERROR: Set the \$SDKDIR environment variable to override this." 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -55,14 +51,13 @@ mkdir buildbot
|
||||
pushd buildbot
|
||||
|
||||
echo "Configuring..."
|
||||
emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
|
||||
emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed"
|
||||
|
||||
echo "Building..."
|
||||
emmake $MAKE || exit $?
|
||||
emmake $MAKE
|
||||
|
||||
echo "Moving things around..."
|
||||
emmake $MAKE install || exit $?
|
||||
|
||||
emmake $MAKE install
|
||||
# Fix up a few things to a real install path
|
||||
perl -w -pi -e "s#$PWD/emscripten-sdl2-installed#/usr/local#g;" ./emscripten-sdl2-installed/lib/libSDL2.la ./emscripten-sdl2-installed/lib/pkgconfig/sdl2.pc ./emscripten-sdl2-installed/bin/sdl2-config
|
||||
mkdir -p ./usr
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
|
||||
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
|
||||
|
||||
# Intel 32-bit compiler flags (10.6 runtime compatibility)
|
||||
GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.6 \
|
||||
# Intel 32-bit compiler flags (10.5 runtime compatibility)
|
||||
GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.5 \
|
||||
-I/usr/local/include"
|
||||
|
||||
GCC_LINK_X86="-mmacosx-version-min=10.6"
|
||||
GCC_LINK_X86="-mmacosx-version-min=10.5"
|
||||
|
||||
# Intel 64-bit compiler flags (10.6 runtime compatibility)
|
||||
GCC_COMPILE_X64="g++ -arch x86_64 -mmacosx-version-min=10.6 \
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
|
||||
|
||||
# Intel 32-bit compiler flags (10.6 runtime compatibility)
|
||||
GCC_COMPILE_X86="gcc -arch i386 -mmacosx-version-min=10.6 \
|
||||
# Intel 32-bit compiler flags (10.5 runtime compatibility)
|
||||
GCC_COMPILE_X86="gcc -arch i386 -mmacosx-version-min=10.5 \
|
||||
-I/usr/local/include"
|
||||
|
||||
GCC_LINK_X86="-mmacosx-version-min=10.6"
|
||||
GCC_LINK_X86="-mmacosx-version-min=10.5"
|
||||
|
||||
# Intel 64-bit compiler flags (10.6 runtime compatibility)
|
||||
GCC_COMPILE_X64="gcc -arch x86_64 -mmacosx-version-min=10.6 \
|
||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \
|
||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050 \
|
||||
-I/usr/local/include"
|
||||
|
||||
GCC_LINK_X64="-mmacosx-version-min=10.6"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#!/bin/sh
|
||||
#
|
||||
# Build a fat binary for iOS
|
||||
# Based on fatbuild.sh and code from the Ignifuga Game Engine
|
||||
|
||||
# Number of CPUs (for make -j)
|
||||
NCPU=`sysctl -n hw.ncpu`
|
||||
@@ -8,181 +9,269 @@ if test x$NJOB = x; then
|
||||
NJOB=$NCPU
|
||||
fi
|
||||
|
||||
SRC_DIR=$(cd `dirname $0`/..; pwd)
|
||||
if [ "$PWD" = "$SRC_DIR" ]; then
|
||||
PREFIX=$SRC_DIR/ios-build
|
||||
mkdir $PREFIX
|
||||
# SDK path
|
||||
XCODE_PATH=`xcode-select --print-path`
|
||||
if [ -z "$XCODE_PATH" ]; then
|
||||
echo "Could not find XCode location (use xcode-select -switch to set the correct path)"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
prepare_environment() {
|
||||
ARCH=$1
|
||||
|
||||
if test x$SDK_VERSION = x; then
|
||||
export SDK_VERSION=`xcodebuild -showsdks | grep iphoneos | sed "s|.*iphoneos||"`
|
||||
if [ -z "$XCODE_PATH" ]; then
|
||||
echo "Could not find a valid iOS SDK"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
case $ARCH in
|
||||
armv6)
|
||||
DEV_PATH="$XCODE_PATH/Platforms/iPhoneOS.platform/Developer"
|
||||
SDK_PATH="$DEV_PATH/SDKs/iPhoneOS$SDK_VERSION.sdk"
|
||||
;;
|
||||
armv7)
|
||||
DEV_PATH="$XCODE_PATH/Platforms/iPhoneOS.platform/Developer"
|
||||
SDK_PATH="$DEV_PATH/SDKs/iPhoneOS$SDK_VERSION.sdk"
|
||||
;;
|
||||
i386)
|
||||
DEV_PATH="$XCODE_PATH/Platforms/iPhoneSimulator.platform/Developer"
|
||||
SDK_PATH="$DEV_PATH/SDKs/iPhoneSimulator$SDK_VERSION.sdk"
|
||||
;;
|
||||
*)
|
||||
echo "Unknown Architecture $ARCH"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
if [ ! -d "$SDK_PATH" ]; then
|
||||
echo "Could not find iOS SDK at $SDK_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if test x$MIN_OS_VERSION = x; then
|
||||
export MIN_OS_VERSION="3.0"
|
||||
fi
|
||||
|
||||
# Environment flags
|
||||
CFLAGS="-g -O2 -pipe -no-cpp-precomp -isysroot $SDK_PATH \
|
||||
-miphoneos-version-min=$MIN_OS_VERSION -I$SDK_PATH/usr/include/"
|
||||
LDFLAGS="-L$SDK_PATH/usr/lib/ -isysroot $SDK_PATH \
|
||||
-miphoneos-version-min=$MIN_OS_VERSION -static-libgcc"
|
||||
export CXXFLAGS="$CFLAGS"
|
||||
export CXXCPP="$DEV_PATH/usr/bin/llvm-cpp-4.2"
|
||||
export CPP="$CXXCPP"
|
||||
export CXX="$DEV_PATH/usr/bin/llvm-g++-4.2"
|
||||
export CC="$DEV_PATH/usr/bin/llvm-gcc-4.2"
|
||||
export LD="$DEV_PATH/usr/bin/ld"
|
||||
export AR="$DEV_PATH/usr/bin/ar"
|
||||
export AS="$DEV_PATH/usr/bin/ls"
|
||||
export NM="$DEV_PATH/usr/bin/nm"
|
||||
export RANLIB="$DEV_PATH/usr/bin/ranlib"
|
||||
export STRIP="$DEV_PATH/usr/bin/strip"
|
||||
|
||||
# We dynamically load X11, so using the system X11 headers is fine.
|
||||
CONFIG_FLAGS="--disable-shared --enable-static"
|
||||
|
||||
case $ARCH in
|
||||
armv6)
|
||||
export CONFIG_FLAGS="$CONFIG_FLAGS --host=armv6-apple-darwin"
|
||||
export CFLAGS="$CFLAGS -arch armv6"
|
||||
export LDFLAGS="$LDFLAGS -arch armv6"
|
||||
;;
|
||||
armv7)
|
||||
export CONFIG_FLAGS="$CONFIG_FLAGS --host=armv7-apple-darwin"
|
||||
export CFLAGS="$CFLAGS -arch armv7"
|
||||
export LDFLAGS="$LDFLAGS -arch armv7"
|
||||
;;
|
||||
i386)
|
||||
export CONFIG_FLAGS="$CONFIG_FLAGS --host=i386-apple-darwin"
|
||||
export CFLAGS="$CFLAGS -arch i386"
|
||||
export LDFLAGS="$LDFLAGS -arch i386"
|
||||
;;
|
||||
*)
|
||||
echo "Unknown Architecture $ARCH"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
}
|
||||
|
||||
prepare_environment "armv6"
|
||||
echo "Building with iOS SDK v$SDK_VERSION for iOS >= $MIN_OS_VERSION"
|
||||
|
||||
#
|
||||
# Find the configure script
|
||||
#
|
||||
srcdir=`dirname $0`/..
|
||||
srcdir=`cd $srcdir && pwd`
|
||||
auxdir=$srcdir/build-scripts
|
||||
cd $srcdir
|
||||
|
||||
#
|
||||
# Figure out which phase to build:
|
||||
# all,
|
||||
# configure, configure-armv6, configure-armv7, configure-i386
|
||||
# make, make-armv6, make-armv7, make-i386, merge
|
||||
# clean
|
||||
if test x"$1" = x; then
|
||||
phase=all
|
||||
else
|
||||
PREFIX=$PWD
|
||||
phase="$1"
|
||||
fi
|
||||
case $phase in
|
||||
all)
|
||||
configure_armv6="yes"
|
||||
configure_armv7="yes"
|
||||
configure_i386="yes"
|
||||
make_armv6="yes"
|
||||
make_armv7="yes"
|
||||
make_i386="yes"
|
||||
merge="yes"
|
||||
;;
|
||||
configure)
|
||||
configure_armv6="yes"
|
||||
configure_armv7="yes"
|
||||
configure_i386="yes"
|
||||
;;
|
||||
configure-armv6)
|
||||
configure_armv6="yes"
|
||||
;;
|
||||
configure-armv7)
|
||||
configure_armv7="yes"
|
||||
;;
|
||||
configure-i386)
|
||||
configure_i386="yes"
|
||||
;;
|
||||
make)
|
||||
make_armv6="yes"
|
||||
make_armv7="yes"
|
||||
make_i386="yes"
|
||||
merge="yes"
|
||||
;;
|
||||
make-armv6)
|
||||
make_armv6="yes"
|
||||
;;
|
||||
make-armv7)
|
||||
make_armv7="yes"
|
||||
;;
|
||||
make-i386)
|
||||
make_i386="yes"
|
||||
;;
|
||||
merge)
|
||||
merge="yes"
|
||||
;;
|
||||
clean)
|
||||
clean_armv6="yes"
|
||||
clean_armv7="yes"
|
||||
clean_i386="yes"
|
||||
;;
|
||||
clean-armv6)
|
||||
clean_armv6="yes"
|
||||
;;
|
||||
clean-armv7)
|
||||
clean_armv7="yes"
|
||||
;;
|
||||
clean-i386)
|
||||
clean_i386="yes"
|
||||
;;
|
||||
*)
|
||||
echo "Usage: $0 [all|configure[-armv6|-armv7|-i386]|make[-armv6|-armv7|-i386]|merge|clean[-armv6|-armv7|-i386]]"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
#
|
||||
# Create the build directories
|
||||
#
|
||||
for dir in build build/armv6 build/armv7 build/i386; do
|
||||
if test -d $dir; then
|
||||
:
|
||||
else
|
||||
mkdir $dir || exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
#
|
||||
# Build the armv6 binary
|
||||
#
|
||||
prepare_environment "armv6"
|
||||
if test x$configure_armv6 = xyes; then
|
||||
(cd build/armv6 && \
|
||||
sh ../../configure $CONFIG_FLAGS CC="$CC" CXX="$CXX" CFLAGS="$CFLAGS" LDFLAGS="$LDFLAGS") || exit 2
|
||||
# configure is not yet fully ready for iOS, some manual patching is required
|
||||
cp include/* build/armv6/include
|
||||
cp include/SDL_config_iphoneos.h build/armv6/include/SDL_config.h || exit 2
|
||||
sed -i "" -e "s|^EXTRA_CFLAGS.*|EXTRA_CFLAGS=-I./include|g" build/armv6/Makefile || exit 2
|
||||
sed -i "" -e "s|^EXTRA_LDFLAGS.*|EXTRA_LDFLAGS=-lm|g" build/armv6/Makefile || exit 2
|
||||
fi
|
||||
if test x$make_armv6 = xyes; then
|
||||
(cd build/armv6 && make -j$NJOB) || exit 3
|
||||
fi
|
||||
#
|
||||
# Build the armv7 binary
|
||||
#
|
||||
prepare_environment "armv7"
|
||||
if test x$configure_armv7 = xyes; then
|
||||
(cd build/armv7 && \
|
||||
sh ../../configure $CONFIG_FLAGS CC="$CC" CXX="$CXX" CFLAGS="$CFLAGS" LDFLAGS="$LDFLAGS") || exit 2
|
||||
# configure is not yet fully ready for iOS, some manual patching is required
|
||||
cp include/* build/armv7/include
|
||||
cp include/SDL_config_iphoneos.h build/armv7/include/SDL_config.h || exit 2
|
||||
sed -i "" -e "s|^EXTRA_CFLAGS.*|EXTRA_CFLAGS=-I./include|g" build/armv7/Makefile || exit 2
|
||||
sed -i "" -e "s|^EXTRA_LDFLAGS.*|EXTRA_LDFLAGS=-lm|g" build/armv7/Makefile || exit 2
|
||||
fi
|
||||
if test x$make_armv7 = xyes; then
|
||||
(cd build/armv7 && make -j$NJOB) || exit 3
|
||||
fi
|
||||
#
|
||||
# Build the i386 binary
|
||||
#
|
||||
prepare_environment "i386"
|
||||
if test x$configure_i386 = xyes; then
|
||||
(cd build/i386 && \
|
||||
sh ../../configure $CONFIG_FLAGS CC="$CC" CXX="$CXX" CFLAGS="$CFLAGS" LDFLAGS="$LDFLAGS") || exit 2
|
||||
# configure is not yet fully ready for iOS, some manual patching is required
|
||||
cp include/* build/i386/include
|
||||
cp include/SDL_config_iphoneos.h build/i386/include/SDL_config.h || exit 2
|
||||
sed -i "" -e "s|^EXTRA_CFLAGS.*|EXTRA_CFLAGS=-I./include|g" build/i386/Makefile || exit 2
|
||||
sed -i "" -e "s|^EXTRA_LDFLAGS.*|EXTRA_LDFLAGS=-lm|g" build/i386/Makefile || exit 2
|
||||
fi
|
||||
if test x$make_i386 = xyes; then
|
||||
(cd build/i386 && make -j$NJOB) || exit 3
|
||||
fi
|
||||
|
||||
BUILD_I386_IOSSIM=YES
|
||||
BUILD_X86_64_IOSSIM=YES
|
||||
|
||||
BUILD_IOS_ARMV7=YES
|
||||
BUILD_IOS_ARMV7S=YES
|
||||
BUILD_IOS_ARM64=YES
|
||||
|
||||
# 13.4.0 - Mavericks
|
||||
# 14.0.0 - Yosemite
|
||||
# 15.0.0 - El Capitan
|
||||
DARWIN=darwin15.0.0
|
||||
|
||||
XCODEDIR=`xcode-select --print-path`
|
||||
IOS_SDK_VERSION=`xcrun --sdk iphoneos --show-sdk-version`
|
||||
MIN_SDK_VERSION=6.0
|
||||
|
||||
IPHONEOS_PLATFORM=`xcrun --sdk iphoneos --show-sdk-platform-path`
|
||||
IPHONEOS_SYSROOT=`xcrun --sdk iphoneos --show-sdk-path`
|
||||
|
||||
IPHONESIMULATOR_PLATFORM=`xcrun --sdk iphonesimulator --show-sdk-platform-path`
|
||||
IPHONESIMULATOR_SYSROOT=`xcrun --sdk iphonesimulator --show-sdk-path`
|
||||
|
||||
# Uncomment if you want to see more information about each invocation
|
||||
# of clang as the builds proceed.
|
||||
# CLANG_VERBOSE="--verbose"
|
||||
|
||||
CC=clang
|
||||
CXX=clang
|
||||
|
||||
SILENCED_WARNINGS="-Wno-unused-local-typedef -Wno-unused-function"
|
||||
|
||||
CFLAGS="${CLANG_VERBOSE} ${SILENCED_WARNINGS} -DNDEBUG -g -O0 -pipe -fPIC -fobjc-arc"
|
||||
|
||||
echo "PREFIX ..................... ${PREFIX}"
|
||||
echo "BUILD_MACOSX_X86_64 ........ ${BUILD_MACOSX_X86_64}"
|
||||
echo "BUILD_I386_IOSSIM .......... ${BUILD_I386_IOSSIM}"
|
||||
echo "BUILD_X86_64_IOSSIM ........ ${BUILD_X86_64_IOSSIM}"
|
||||
echo "BUILD_IOS_ARMV7 ............ ${BUILD_IOS_ARMV7}"
|
||||
echo "BUILD_IOS_ARMV7S ........... ${BUILD_IOS_ARMV7S}"
|
||||
echo "BUILD_IOS_ARM64 ............ ${BUILD_IOS_ARM64}"
|
||||
echo "DARWIN ..................... ${DARWIN}"
|
||||
echo "XCODEDIR ................... ${XCODEDIR}"
|
||||
echo "IOS_SDK_VERSION ............ ${IOS_SDK_VERSION}"
|
||||
echo "MIN_SDK_VERSION ............ ${MIN_SDK_VERSION}"
|
||||
echo "IPHONEOS_PLATFORM .......... ${IPHONEOS_PLATFORM}"
|
||||
echo "IPHONEOS_SYSROOT ........... ${IPHONEOS_SYSROOT}"
|
||||
echo "IPHONESIMULATOR_PLATFORM ... ${IPHONESIMULATOR_PLATFORM}"
|
||||
echo "IPHONESIMULATOR_SYSROOT .... ${IPHONESIMULATOR_SYSROOT}"
|
||||
echo "CC ......................... ${CC}"
|
||||
echo "CFLAGS ..................... ${CFLAGS}"
|
||||
echo "CXX ........................ ${CXX}"
|
||||
echo "CXXFLAGS ................... ${CXXFLAGS}"
|
||||
echo "LDFLAGS .................... ${LDFLAGS}"
|
||||
|
||||
###################################################################
|
||||
# This section contains the build commands for each of the
|
||||
# architectures that will be included in the universal binaries.
|
||||
###################################################################
|
||||
|
||||
echo "$(tput setaf 2)"
|
||||
echo "###########################"
|
||||
echo "# i386 for iPhone Simulator"
|
||||
echo "###########################"
|
||||
echo "$(tput sgr0)"
|
||||
|
||||
if [ "${BUILD_I386_IOSSIM}" == "YES" ]
|
||||
then
|
||||
(
|
||||
cd ${PREFIX}
|
||||
make clean
|
||||
../configure --build=x86_64-apple-${DARWIN} --host=i386-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/i386-sim "CC=${CC}" "CFLAGS=${CFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch i386 -isysroot ${IPHONESIMULATOR_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch i386 -isysroot ${IPHONESIMULATOR_SYSROOT}" LDFLAGS="-arch i386 -mios-simulator-version-min=${MIN_SDK_VERSION} ${LDFLAGS} -L${IPHONESIMULATOR_SYSROOT}/usr/lib/ -L${IPHONESIMULATOR_SYSROOT}/usr/lib/system" || exit 2
|
||||
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
|
||||
make -j10 || exit 3
|
||||
make install
|
||||
) || exit $?
|
||||
#
|
||||
# Combine into fat binary
|
||||
#
|
||||
if test x$merge = xyes; then
|
||||
output=ios/lib
|
||||
sh $auxdir/mkinstalldirs build/$output
|
||||
cd build
|
||||
target=`find . -mindepth 4 -maxdepth 4 -type f -name '*.dylib' | head -1 | sed 's|.*/||'`
|
||||
(lipo -create -o $output/libSDL2.a armv6/build/.libs/libSDL2.a armv7/build/.libs/libSDL2.a i386/build/.libs/libSDL2.a &&
|
||||
lipo -create -o $output/libSDL2main.a armv6/build/libSDL2main.a armv7/build/libSDL2main.a i386/build/libSDL2main.a &&
|
||||
cp -r armv6/include ios
|
||||
echo "Build complete!" &&
|
||||
echo "Files can be found under the build/ios directory.") || exit 4
|
||||
cd ..
|
||||
fi
|
||||
|
||||
echo "$(tput setaf 2)"
|
||||
echo "#############################"
|
||||
echo "# x86_64 for iPhone Simulator"
|
||||
echo "#############################"
|
||||
echo "$(tput sgr0)"
|
||||
|
||||
if [ "${BUILD_X86_64_IOSSIM}" == "YES" ]
|
||||
then
|
||||
(
|
||||
cd ${PREFIX}
|
||||
make clean
|
||||
../configure --build=x86_64-apple-${DARWIN} --host=x86_64-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/x86_64-sim "CC=${CC}" "CFLAGS=${CFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch x86_64 -isysroot ${IPHONESIMULATOR_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -mios-simulator-version-min=${MIN_SDK_VERSION} -arch x86_64 -isysroot ${IPHONESIMULATOR_SYSROOT}" LDFLAGS="-arch x86_64 -mios-simulator-version-min=${MIN_SDK_VERSION} ${LDFLAGS} -L${IPHONESIMULATOR_SYSROOT}/usr/lib/ -L${IPHONESIMULATOR_SYSROOT}/usr/lib/system" || exit 2
|
||||
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
|
||||
make -j$NJOB || exit 3
|
||||
make install
|
||||
) || exit $?
|
||||
#
|
||||
# Clean up
|
||||
#
|
||||
do_clean()
|
||||
{
|
||||
echo $*
|
||||
$* || exit 6
|
||||
}
|
||||
if test x$clean_armv6 = xyes; then
|
||||
do_clean rm -r build/armv6
|
||||
fi
|
||||
|
||||
echo "$(tput setaf 2)"
|
||||
echo "##################"
|
||||
echo "# armv7 for iPhone"
|
||||
echo "##################"
|
||||
echo "$(tput sgr0)"
|
||||
|
||||
if [ "${BUILD_IOS_ARMV7}" == "YES" ]
|
||||
then
|
||||
(
|
||||
cd ${PREFIX}
|
||||
make clean
|
||||
../configure --build=x86_64-apple-${DARWIN} --host=armv7-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/armv7-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7 -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -arch armv7 -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch armv7 -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
|
||||
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
|
||||
make -j$NJOB || exit 3
|
||||
make install
|
||||
) || exit $?
|
||||
if test x$clean_armv7 = xyes; then
|
||||
do_clean rm -r build/armv7
|
||||
fi
|
||||
|
||||
echo "$(tput setaf 2)"
|
||||
echo "###################"
|
||||
echo "# armv7s for iPhone"
|
||||
echo "###################"
|
||||
echo "$(tput sgr0)"
|
||||
|
||||
if [ "${BUILD_IOS_ARMV7S}" == "YES" ]
|
||||
then
|
||||
(
|
||||
cd ${PREFIX}
|
||||
make clean
|
||||
../configure --build=x86_64-apple-${DARWIN} --host=armv7s-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/armv7s-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7s -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch armv7s -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch armv7s -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
|
||||
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
|
||||
make -j$NJOB || exit 3
|
||||
make install
|
||||
) || exit $?
|
||||
if test x$clean_i386 = xyes; then
|
||||
do_clean rm -r build/i386
|
||||
fi
|
||||
|
||||
echo "$(tput setaf 2)"
|
||||
echo "##################"
|
||||
echo "# arm64 for iPhone"
|
||||
echo "##################"
|
||||
echo "$(tput sgr0)"
|
||||
|
||||
if [ "${BUILD_IOS_ARM64}" == "YES" ]
|
||||
then
|
||||
(
|
||||
cd ${PREFIX}
|
||||
make clean
|
||||
../configure --build=x86_64-apple-${DARWIN} --host=arm-ios-${DARWIN} --disable-shared --prefix=${PREFIX}/platform/arm64-ios "CC=${CC}" "CFLAGS=${CFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch arm64 -isysroot ${IPHONEOS_SYSROOT}" "CXX=${CXX}" "CXXFLAGS=${CXXFLAGS} -miphoneos-version-min=${MIN_SDK_VERSION} -arch arm64 -isysroot ${IPHONEOS_SYSROOT}" LDFLAGS="-arch arm64 -miphoneos-version-min=${MIN_SDK_VERSION} ${LDFLAGS}" || exit 2
|
||||
cp $SRC_DIR/include/SDL_config_iphoneos.h include/SDL_config.h
|
||||
make -j$NJOB || exit 3
|
||||
make install
|
||||
) || exit $?
|
||||
fi
|
||||
|
||||
echo "$(tput setaf 2)"
|
||||
echo "###################################################################"
|
||||
echo "# Create Universal Libraries and Finalize the packaging"
|
||||
echo "###################################################################"
|
||||
echo "$(tput sgr0)"
|
||||
|
||||
(
|
||||
cd ${PREFIX}/platform
|
||||
mkdir -p universal
|
||||
lipo x86_64-sim/lib/libSDL2.a i386-sim/lib/libSDL2.a arm64-ios/lib/libSDL2.a armv7s-ios/lib/libSDL2.a armv7-ios/lib/libSDL2.a -create -output universal/libSDL2.a
|
||||
)
|
||||
|
||||
(
|
||||
cd ${PREFIX}
|
||||
mkdir -p lib
|
||||
cp -r platform/universal/* lib
|
||||
#rm -rf platform
|
||||
lipo -info lib/libSDL2.a
|
||||
)
|
||||
|
||||
echo Done!
|
||||
|
||||
@@ -3,11 +3,7 @@
|
||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
|
||||
# amd64 Linux to NaCl.
|
||||
|
||||
# PLEASE NOTE that we have reports that SDL built with pepper_49 (current
|
||||
# stable release as of November 10th, 2016) is broken. Please retest
|
||||
# when something newer becomes stable and then decide if this was SDL's
|
||||
# bug or NaCl's bug. --ryan.
|
||||
export NACL_SDK_ROOT="/nacl_sdk/pepper_47"
|
||||
export NACL_SDK_ROOT="/nacl_sdk/pepper_35"
|
||||
|
||||
TARBALL="$1"
|
||||
if [ -z $1 ]; then
|
||||
|
||||
@@ -2,4 +2,6 @@
|
||||
#
|
||||
# Print the current source revision, if available
|
||||
|
||||
hg parents --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1)
|
||||
# FIXME: this prints the tip, which isn't useful if you're on a different
|
||||
# branch, or just not sync'd to the tip.
|
||||
hg tip --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1)
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
find . -type f -exec grep -Il "Copyright" {} \; \
|
||||
| grep -v \.hg \
|
||||
| while read file; \
|
||||
| while read i; \
|
||||
do \
|
||||
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
|
||||
LC_ALL=C sed -ie "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$i"; \
|
||||
rm "${i}e"; \
|
||||
done
|
||||
|
||||
@@ -3,16 +3,11 @@ rem just a helper batch file for collecting up files and zipping them.
|
||||
rem usage: windows-buildbot-zipper.bat <zipfilename>
|
||||
rem must be run from root of SDL source tree.
|
||||
|
||||
IF EXIST VisualC\Win32\Release GOTO okaywin32dir
|
||||
IF EXIST VisualC\Win32\Release GOTO okaydir
|
||||
echo Please run from root of source tree after doing a Release build.
|
||||
GOTO done
|
||||
|
||||
:okaywin32dir
|
||||
IF EXIST VisualC\x64\Release GOTO okaydirs
|
||||
echo Please run from root of source tree after doing a Release build.
|
||||
GOTO done
|
||||
|
||||
:okaydirs
|
||||
:okaydir
|
||||
erase /q /f /s zipper
|
||||
IF EXIST zipper GOTO zippermade
|
||||
mkdir zipper
|
||||
@@ -23,14 +18,10 @@ cd SDL
|
||||
mkdir include
|
||||
mkdir lib
|
||||
mkdir lib\win32
|
||||
mkdir lib\win64
|
||||
copy ..\..\include\*.h include\
|
||||
copy ..\..\VisualC\Win32\Release\SDL2.dll lib\win32\
|
||||
copy ..\..\VisualC\Win32\Release\SDL2.lib lib\win32\
|
||||
copy ..\..\VisualC\Win32\Release\SDL2main.lib lib\win32\
|
||||
copy ..\..\VisualC\x64\Release\SDL2.dll lib\win64\
|
||||
copy ..\..\VisualC\x64\Release\SDL2.lib lib\win64\
|
||||
copy ..\..\VisualC\x64\Release\SDL2main.lib lib\win64\
|
||||
cd ..
|
||||
zip -9r ..\%1 SDL
|
||||
cd ..
|
||||
|
||||
@@ -220,15 +220,9 @@ if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFai
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
|
||||
#
|
||||
# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <dludwig@pobox.com>.
|
||||
# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
|
||||
# Microsoft hasn't supported Windows 8.0 development for a few years now.
|
||||
# The commented-out lines below may still work on some systems, though.
|
||||
#
|
||||
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
@@ -105,9 +105,7 @@ macro(CheckALSA)
|
||||
if(ALSA)
|
||||
CHECK_INCLUDE_FILE(alsa/asoundlib.h HAVE_ASOUNDLIB_H)
|
||||
if(HAVE_ASOUNDLIB_H)
|
||||
CHECK_LIBRARY_EXISTS(asound snd_pcm_recover "" HAVE_LIBASOUND)
|
||||
endif()
|
||||
if(HAVE_LIBASOUND)
|
||||
CHECK_LIBRARY_EXISTS(asound snd_pcm_open "" HAVE_LIBASOUND)
|
||||
set(HAVE_ALSA TRUE)
|
||||
file(GLOB ALSA_SOURCES ${SDL2_SOURCE_DIR}/src/audio/alsa/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${ALSA_SOURCES})
|
||||
@@ -158,36 +156,6 @@ macro(CheckPulseAudio)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - PkgCheckModules
|
||||
# Optional:
|
||||
# - JACK_SHARED opt
|
||||
# - HAVE_DLOPEN opt
|
||||
macro(CheckJACK)
|
||||
if(JACK)
|
||||
pkg_check_modules(PKG_JACK jack)
|
||||
if(PKG_JACK_FOUND)
|
||||
set(HAVE_JACK TRUE)
|
||||
file(GLOB JACK_SOURCES ${SDL2_SOURCE_DIR}/src/audio/jack/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${JACK_SOURCES})
|
||||
set(SDL_AUDIO_DRIVER_JACK 1)
|
||||
list(APPEND EXTRA_CFLAGS ${PKG_JACK_CFLAGS})
|
||||
if(JACK_SHARED)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic JACK audio loading")
|
||||
else()
|
||||
FindLibraryAndSONAME("jack")
|
||||
set(SDL_AUDIO_DRIVER_JACK_DYNAMIC "\"${JACK_LIB_SONAME}\"")
|
||||
set(HAVE_JACK_SHARED TRUE)
|
||||
endif()
|
||||
else()
|
||||
list(APPEND EXTRA_LDFLAGS ${PKG_JACK_LDFLAGS})
|
||||
endif()
|
||||
set(HAVE_SDL_AUDIO TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - PkgCheckModules
|
||||
# Optional:
|
||||
@@ -345,29 +313,6 @@ macro(CheckFusionSound)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - LIBSAMPLERATE
|
||||
# Optional:
|
||||
# - LIBSAMPLERATE_SHARED opt
|
||||
# - HAVE_DLOPEN opt
|
||||
macro(CheckLibSampleRate)
|
||||
if(LIBSAMPLERATE)
|
||||
check_include_file(samplerate.h HAVE_LIBSAMPLERATE_H)
|
||||
if(HAVE_LIBSAMPLERATE_H)
|
||||
if(LIBSAMPLERATE_SHARED)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
|
||||
else()
|
||||
FindLibraryAndSONAME("samplerate")
|
||||
set(SDL_LIBSAMPLERATE_DYNAMIC "\"${SAMPLERATE_LIB_SONAME}\"")
|
||||
endif()
|
||||
else()
|
||||
list(APPEND EXTRA_LDFLAGS -lsamplerate)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - n/a
|
||||
# Optional:
|
||||
@@ -561,7 +506,7 @@ endmacro()
|
||||
macro(CheckMir)
|
||||
if(VIDEO_MIR)
|
||||
find_library(MIR_LIB mirclient mircommon egl)
|
||||
pkg_check_modules(MIR_TOOLKIT mirclient>=0.26 mircommon)
|
||||
pkg_check_modules(MIR_TOOLKIT mirclient mircommon)
|
||||
pkg_check_modules(EGL egl)
|
||||
pkg_check_modules(XKB xkbcommon)
|
||||
|
||||
@@ -573,7 +518,7 @@ macro(CheckMir)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${MIR_SOURCES})
|
||||
set(SDL_VIDEO_DRIVER_MIR 1)
|
||||
|
||||
list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CFLAGS} ${XKB_CFLAGS})
|
||||
list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS})
|
||||
|
||||
if(MIR_SHARED)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
@@ -592,27 +537,6 @@ macro(CheckMir)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(WaylandProtocolGen _SCANNER _XML _PROTL)
|
||||
set(_WAYLAND_PROT_C_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c")
|
||||
set(_WAYLAND_PROT_H_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-client-protocol.h")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${_WAYLAND_PROT_H_CODE}"
|
||||
DEPENDS "${_XML}"
|
||||
COMMAND "${_SCANNER}"
|
||||
ARGS client-header "${_XML}" "${_WAYLAND_PROT_H_CODE}"
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${_WAYLAND_PROT_C_CODE}"
|
||||
DEPENDS "${_WAYLAND_PROT_H_CODE}"
|
||||
COMMAND "${_SCANNER}"
|
||||
ARGS code "${_XML}" "${_WAYLAND_PROT_C_CODE}"
|
||||
)
|
||||
|
||||
set(SOURCE_FILES ${SOURCE_FILES} "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c")
|
||||
endmacro()
|
||||
|
||||
# Requires:
|
||||
# - EGL
|
||||
# - PkgCheckModules
|
||||
@@ -621,51 +545,7 @@ endmacro()
|
||||
# - HAVE_DLOPEN opt
|
||||
macro(CheckWayland)
|
||||
if(VIDEO_WAYLAND)
|
||||
pkg_check_modules(WAYLAND wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon)
|
||||
|
||||
# We have to generate some protocol interface code for some various Wayland features.
|
||||
if(WAYLAND_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-client
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
|
||||
RESULT_VARIABLE WAYLAND_CORE_PROTOCOL_DIR_RC
|
||||
OUTPUT_VARIABLE WAYLAND_CORE_PROTOCOL_DIR
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(NOT WAYLAND_CORE_PROTOCOL_DIR_RC EQUAL 0)
|
||||
set(WAYLAND_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WAYLAND_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
|
||||
RESULT_VARIABLE WAYLAND_PROTOCOLS_DIR_RC
|
||||
OUTPUT_VARIABLE WAYLAND_PROTOCOLS_DIR
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(NOT WAYLAND_PROTOCOLS_DIR_RC EQUAL 0)
|
||||
set(WAYLAND_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WAYLAND_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=wayland_scanner wayland-scanner
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
|
||||
RESULT_VARIABLE WAYLAND_SCANNER_RC
|
||||
OUTPUT_VARIABLE WAYLAND_SCANNER
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(NOT WAYLAND_SCANNER_RC EQUAL 0)
|
||||
set(WAYLAND_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon)
|
||||
if(WAYLAND_FOUND)
|
||||
link_directories(
|
||||
${WAYLAND_LIBRARY_DIRS}
|
||||
@@ -679,17 +559,6 @@ macro(CheckWayland)
|
||||
file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES})
|
||||
|
||||
# We have to generate some protocol interface code for some unstable Wayland features.
|
||||
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
|
||||
include_directories("${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
|
||||
|
||||
WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_CORE_PROTOCOL_DIR}/wayland.xml" "wayland")
|
||||
|
||||
foreach(_PROTL relative-pointer-unstable-v1 pointer-constraints-unstable-v1)
|
||||
string(REGEX REPLACE "\\-unstable\\-.*$" "" PROTSUBDIR ${_PROTL})
|
||||
WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_PROTOCOLS_DIR}/unstable/${PROTSUBDIR}/${_PROTL}.xml" "${_PROTL}")
|
||||
endforeach()
|
||||
|
||||
if(VIDEO_WAYLAND_QT_TOUCH)
|
||||
set(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1)
|
||||
endif()
|
||||
@@ -810,6 +679,7 @@ macro(CheckOpenGLX11)
|
||||
set(SDL_VIDEO_OPENGL 1)
|
||||
set(SDL_VIDEO_OPENGL_GLX 1)
|
||||
set(SDL_VIDEO_RENDER_OGL 1)
|
||||
list(APPEND EXTRA_LIBS GL)
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
@@ -856,10 +726,7 @@ endmacro()
|
||||
# PTHREAD_LIBS
|
||||
macro(CheckPTHREAD)
|
||||
if(PTHREADS)
|
||||
if(ANDROID)
|
||||
# the android libc provides built-in support for pthreads, so no
|
||||
# additional linking or compile flags are necessary
|
||||
elseif(LINUX)
|
||||
if(LINUX)
|
||||
set(PTHREAD_CFLAGS "-D_REENTRANT")
|
||||
set(PTHREAD_LDFLAGS "-pthread")
|
||||
elseif(BSDI)
|
||||
@@ -900,8 +767,7 @@ macro(CheckPTHREAD)
|
||||
endif()
|
||||
|
||||
# Run some tests
|
||||
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS "${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}")
|
||||
if(CMAKE_CROSSCOMPILING)
|
||||
set(HAVE_PTHREADS 1)
|
||||
else()
|
||||
@@ -934,7 +800,7 @@ macro(CheckPTHREAD)
|
||||
#include <pthread.h>
|
||||
int main(int argc, char **argv) {
|
||||
pthread_mutexattr_t attr;
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
|
||||
return 0;
|
||||
}" HAVE_RECURSIVE_MUTEXES_NP)
|
||||
if(HAVE_RECURSIVE_MUTEXES_NP)
|
||||
@@ -963,6 +829,7 @@ macro(CheckPTHREAD)
|
||||
int main(int argc, char** argv) { return 0; }" HAVE_PTHREAD_NP_H)
|
||||
check_function_exists(pthread_setname_np HAVE_PTHREAD_SETNAME_NP)
|
||||
check_function_exists(pthread_set_name_np HAVE_PTHREAD_SET_NAME_NP)
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
|
||||
set(SOURCE_FILES ${SOURCE_FILES}
|
||||
${SDL2_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c
|
||||
@@ -979,7 +846,6 @@ macro(CheckPTHREAD)
|
||||
endif()
|
||||
set(HAVE_SDL_THREADS TRUE)
|
||||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
@@ -1017,8 +883,7 @@ macro(CheckUSBHID)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${USB_CFLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS "${USB_CFLAGS}")
|
||||
set(CMAKE_REQUIRED_LIBRARIES "${USB_LIBS}")
|
||||
check_c_source_compiles("
|
||||
#include <sys/types.h>
|
||||
@@ -1119,7 +984,7 @@ macro(CheckUSBHID)
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES)
|
||||
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
@@ -1133,13 +998,12 @@ macro(CheckRPI)
|
||||
listtostr(VIDEO_RPI_INCLUDE_DIRS VIDEO_RPI_INCLUDE_FLAGS "-I")
|
||||
listtostr(VIDEO_RPI_LIBRARY_DIRS VIDEO_RPI_LIBRARY_FLAGS "-L")
|
||||
|
||||
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS "${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}")
|
||||
set(CMAKE_REQUIRED_LIBRARIES "${VIDEO_RPI_LIBS}")
|
||||
check_c_source_compiles("
|
||||
#include <bcm_host.h>
|
||||
int main(int argc, char **argv) {}" HAVE_VIDEO_RPI)
|
||||
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
set(CMAKE_REQUIRED_LIBRARIES)
|
||||
|
||||
if(SDL_VIDEO AND HAVE_VIDEO_RPI)
|
||||
@@ -1152,46 +1016,3 @@ macro(CheckRPI)
|
||||
endif(SDL_VIDEO AND HAVE_VIDEO_RPI)
|
||||
endif(VIDEO_RPI)
|
||||
endmacro(CheckRPI)
|
||||
|
||||
# Requires:
|
||||
# - EGL
|
||||
# - PkgCheckModules
|
||||
# Optional:
|
||||
# - KMSDRM_SHARED opt
|
||||
# - HAVE_DLOPEN opt
|
||||
macro(CheckKMSDRM)
|
||||
if(VIDEO_KMSDRM)
|
||||
pkg_check_modules(KMSDRM libdrm gbm egl)
|
||||
if(KMSDRM_FOUND)
|
||||
link_directories(
|
||||
${KMSDRM_LIBRARY_DIRS}
|
||||
)
|
||||
include_directories(
|
||||
${KMSDRM_INCLUDE_DIRS}
|
||||
)
|
||||
set(HAVE_VIDEO_KMSDRM TRUE)
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
|
||||
file(GLOB KMSDRM_SOURCES ${SDL2_SOURCE_DIR}/src/video/kmsdrm/*.c)
|
||||
set(SOURCE_FILES ${SOURCE_FILES} ${KMSDRM_SOURCES})
|
||||
|
||||
list(APPEND EXTRA_CFLAGS ${KMSDRM_CFLAGS})
|
||||
|
||||
set(SDL_VIDEO_DRIVER_KMSDRM 1)
|
||||
|
||||
if(KMSDRM_SHARED)
|
||||
if(NOT HAVE_DLOPEN)
|
||||
message_warn("You must have SDL_LoadObject() support for dynamic KMS/DRM loading")
|
||||
else()
|
||||
FindLibraryAndSONAME(drm)
|
||||
FindLibraryAndSONAME(gbm)
|
||||
set(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC "\"${DRM_LIB_SONAME}\"")
|
||||
set(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM "\"${GBM_LIB_SONAME}\"")
|
||||
set(HAVE_KMSDRM_SHARED TRUE)
|
||||
endif()
|
||||
else()
|
||||
set(EXTRA_LIBS ${KMSDRM_LIBRARIES} ${EXTRA_LIBS})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
822
configure.in
822
configure.in
File diff suppressed because it is too large
Load Diff
18
debian/changelog
vendored
18
debian/changelog
vendored
@@ -1,21 +1,3 @@
|
||||
libsdl2 (2.0.6ubuntu1) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.6
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Sat, 9 Sep 2017 07:29:36 -0800
|
||||
|
||||
libsdl2 (2.0.5ubuntu1) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.5
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Mon, 28 Nov 2016 07:32:52 -0800
|
||||
|
||||
libsdl2 (2.0.4ubuntu1) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.4
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org> Thu, 07 Jan 2016 11:02:39 -0800
|
||||
|
||||
libsdl2 (2.0.3) UNRELEASED; urgency=low
|
||||
|
||||
* Updated SDL to version 2.0.3
|
||||
|
||||
2
debian/control
vendored
2
debian/control
vendored
@@ -11,7 +11,6 @@ Standards-Version: 3.9.3
|
||||
Build-Depends: debhelper (>= 9),
|
||||
dh-autoreconf,
|
||||
dpkg-dev (>= 1.16.1~),
|
||||
fcitx-libs-dev [linux-any],
|
||||
libasound2-dev [linux-any],
|
||||
libgl1-mesa-dev,
|
||||
libpulse-dev,
|
||||
@@ -27,6 +26,7 @@ Build-Depends: debhelper (>= 9),
|
||||
libxinerama-dev,
|
||||
libxrandr-dev,
|
||||
libxss-dev,
|
||||
libxt-dev,
|
||||
libxxf86vm-dev
|
||||
Homepage: http://www.libsdl.org/
|
||||
|
||||
|
||||
23
debian/copyright
vendored
23
debian/copyright
vendored
@@ -4,7 +4,7 @@ Upstream-Contact: Sam Lantinga <slouken@libsdl.org>
|
||||
Source: http://www.libsdl.org/
|
||||
|
||||
Files: *
|
||||
Copyright: 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright: 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
License: zlib/libpng
|
||||
|
||||
Files: src/libm/*
|
||||
@@ -12,7 +12,7 @@ Copyright: 1993 by Sun Microsystems, Inc. All rights reserved.
|
||||
License: SunPro
|
||||
|
||||
Files: src/main/windows/SDL_windows_main.c
|
||||
Copyright: 2017 Sam Lantinga
|
||||
Copyright: 2016 Sam Lantinga
|
||||
License: PublicDomain_Sam_Lantinga
|
||||
Comment: SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
|
||||
|
||||
@@ -31,8 +31,12 @@ Copyright: 1995 Erik Corry
|
||||
1995 Brown University
|
||||
License: BrownUn_UnCalifornia_ErikCorry
|
||||
|
||||
Files: src/stdlib/SDL_qsort.c
|
||||
Copyright: 1998 Gareth McCaughan
|
||||
License: Gareth_McCaughan
|
||||
|
||||
Files: src/test/SDL_test_md5.c
|
||||
Copyright: 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright: 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
1990 RSA Data Security, Inc.
|
||||
License: zlib/libpng and RSA_Data_Security
|
||||
|
||||
@@ -46,12 +50,12 @@ Copyright: 1994-2003 The XFree86 Project, Inc.
|
||||
License: MIT/X11
|
||||
|
||||
Files: test/testhaptic.c
|
||||
Copyright: 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright: 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
2008 Edgar Simo Serra
|
||||
License: BSD_3_clause
|
||||
|
||||
Files: test/testrumble.c
|
||||
Copyright: 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright: 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
2011 Edgar Simo Serra
|
||||
License: BSD_3_clause
|
||||
|
||||
@@ -169,7 +173,7 @@ License: BSD_3_clause
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
Comment:
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
.
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -266,6 +270,13 @@ License: BrownUn_UnCalifornia_ErikCorry
|
||||
* SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
||||
*/
|
||||
|
||||
License: Gareth_McCaughan
|
||||
You may use it in anything you like; you may make money
|
||||
out of it; you may distribute it in object form or as
|
||||
part of an executable without including source code;
|
||||
you don't have to credit me. (But it would be nice if
|
||||
you did.)
|
||||
|
||||
License: Johnson_M._Hart
|
||||
Permission is granted for any and all use providing that this
|
||||
copyright is properly acknowledged.
|
||||
|
||||
8
debian/libsdl2-dev.install
vendored
8
debian/libsdl2-dev.install
vendored
@@ -1,8 +1,8 @@
|
||||
usr/bin/sdl2-config
|
||||
usr/include/SDL2
|
||||
usr/lib/*/*.a
|
||||
usr/lib/*/*.la
|
||||
usr/lib/*/*.so
|
||||
usr/lib/*/libSDL2*.so
|
||||
usr/lib/*/libSDL2.a
|
||||
usr/lib/*/libSDL2main.a
|
||||
usr/lib/*/libSDL2_test.a
|
||||
usr/lib/*/pkgconfig/sdl2.pc
|
||||
usr/lib/*/cmake/SDL2/sdl2-config.cmake
|
||||
usr/share/aclocal/sdl2.m4
|
||||
|
||||
@@ -1,23 +1,16 @@
|
||||
Android
|
||||
Android
|
||||
================================================================================
|
||||
|
||||
Matt Styles wrote a tutorial on building SDL for Android with Visual Studio:
|
||||
http://trederia.blogspot.de/2017/03/building-sdl2-for-android-with-visual.html
|
||||
Requirements:
|
||||
|
||||
The rest of this README covers the old style build process.
|
||||
|
||||
================================================================================
|
||||
Requirements
|
||||
================================================================================
|
||||
|
||||
Android SDK (version 16 or later)
|
||||
https://developer.android.com/sdk/index.html
|
||||
Android SDK (version 12 or later)
|
||||
http://developer.android.com/sdk/index.html
|
||||
|
||||
Android NDK r7 or later
|
||||
https://developer.android.com/tools/sdk/ndk/index.html
|
||||
http://developer.android.com/tools/sdk/ndk/index.html
|
||||
|
||||
Minimum API level supported by SDL: 10 (Android 2.3.3)
|
||||
Joystick support is available for API level >= 12 devices.
|
||||
Joystick support is available for API level >=12 devices.
|
||||
|
||||
================================================================================
|
||||
How the port works
|
||||
@@ -74,13 +67,13 @@ For more complex projects, follow these instructions:
|
||||
|
||||
1. Copy the android-project directory wherever you want to keep your projects
|
||||
and rename it to the name of your project.
|
||||
2. Move or symlink this SDL directory into the "<project>/jni" directory
|
||||
3. Edit "<project>/jni/src/Android.mk" to include your source files
|
||||
2. Move or symlink this SDL directory into the <project>/jni directory
|
||||
3. Edit <project>/jni/src/Android.mk to include your source files
|
||||
4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
|
||||
|
||||
If you want to use the Eclipse IDE, skip to the Eclipse section below.
|
||||
|
||||
5. Create "<project>/local.properties" and use that to point to the Android SDK directory, by writing a line with the following form:
|
||||
5. Create <project>/local.properties and use that to point to the Android SDK directory, by writing a line with the following form:
|
||||
|
||||
sdk.dir=PATH_TO_ANDROID_SDK
|
||||
|
||||
@@ -128,15 +121,15 @@ This build uses the Android NDK module system.
|
||||
Instructions:
|
||||
1. Copy the android-project directory wherever you want to keep your projects
|
||||
and rename it to the name of your project.
|
||||
2. Rename "<project>/jni/src/Android_static.mk" to "<project>/jni/src/Android.mk"
|
||||
2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
|
||||
(overwrite the existing one)
|
||||
3. Edit "<project>/jni/src/Android.mk" to include your source files
|
||||
3. Edit <project>/jni/src/Android.mk to include your source files
|
||||
4. create and export an environment variable named NDK_MODULE_PATH that points
|
||||
to the parent directory of this SDL directory. e.g.:
|
||||
|
||||
export NDK_MODULE_PATH="$PWD"/..
|
||||
|
||||
5. Edit "<project>/src/org/libsdl/app/SDLActivity.java" and remove the call to
|
||||
5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
|
||||
System.loadLibrary("SDL2").
|
||||
6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
|
||||
|
||||
@@ -236,7 +229,7 @@ under iOS, if the OS can not restore your GL context it will just kill your app)
|
||||
================================================================================
|
||||
|
||||
For a quick tour on how Linux native threads interoperate with the Java VM, take
|
||||
a look here: https://developer.android.com/guide/practices/jni.html
|
||||
a look here: http://developer.android.com/guide/practices/jni.html
|
||||
|
||||
If you want to use threads in your SDL app, it's strongly recommended that you
|
||||
do so by creating them using SDL functions. This way, the required attach/detach
|
||||
@@ -272,7 +265,7 @@ The best place to start is with docs/OVERVIEW.TXT
|
||||
================================================================================
|
||||
|
||||
First make sure that you've installed Eclipse and the Android extensions as described here:
|
||||
https://developer.android.com/tools/sdk/eclipse-adt.html
|
||||
http://developer.android.com/tools/sdk/eclipse-adt.html
|
||||
|
||||
Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
|
||||
* File -> New -> Other
|
||||
@@ -288,7 +281,7 @@ Once you've copied the SDL android project and customized it, you can create an
|
||||
================================================================================
|
||||
|
||||
There are some good tips and tricks for getting the most out of the
|
||||
emulator here: https://developer.android.com/tools/devices/emulator.html
|
||||
emulator here: http://developer.android.com/tools/devices/emulator.html
|
||||
|
||||
Especially useful is the info on setting up OpenGL ES 2.0 emulation.
|
||||
|
||||
@@ -426,19 +419,6 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
|
||||
|
||||
adb shell setprop wrap.org.libsdl.app ""
|
||||
|
||||
================================================================================
|
||||
Graphics debugging
|
||||
================================================================================
|
||||
|
||||
If you are developing on a compatible Tegra-based tablet, NVidia provides
|
||||
Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL
|
||||
and GLES libraries, you must follow their instructions for installing the
|
||||
interposer library on a rooted device. The non-rooted instructions are not
|
||||
compatible with applications that use SDL2 for video.
|
||||
|
||||
The Tegra Graphics Debugger is available from NVidia here:
|
||||
https://developer.nvidia.com/tegra-graphics-debugger
|
||||
|
||||
================================================================================
|
||||
Why is API level 10 the minimum required?
|
||||
================================================================================
|
||||
@@ -453,7 +433,7 @@ Support for native OpenGL ES and ES2 applications was introduced in the NDK for
|
||||
API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
|
||||
has since then been obsoleted, with the recommendation to developers to bump the
|
||||
required API level to 10.
|
||||
As of this writing, according to https://developer.android.com/about/dashboards/index.html
|
||||
As of this writing, according to http://developer.android.com/about/dashboards/index.html
|
||||
about 90% of the Android devices accessing Google Play support API level 10 or
|
||||
higher (March 2013).
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
CMake
|
||||
CMake
|
||||
================================================================================
|
||||
(www.cmake.org)
|
||||
(www.cmake.org)
|
||||
|
||||
SDL's build system was traditionally based on autotools. Over time, this
|
||||
approach has suffered from several issues across the different supported
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
DirectFB
|
||||
========
|
||||
========
|
||||
|
||||
Supports:
|
||||
|
||||
|
||||
@@ -1,130 +1,130 @@
|
||||
Dynamic API
|
||||
================================================================================
|
||||
Originally posted by Ryan at:
|
||||
https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
|
||||
|
||||
Background:
|
||||
|
||||
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
|
||||
but developers are shipping their own SDL2 with individual Steam games.
|
||||
These games might stop getting updates, but a newer SDL2 might be needed later.
|
||||
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
|
||||
ever needed, and these fixes won't make it to a game shipping its own SDL.
|
||||
- Even if we replace the SDL2 in those games with a compatible one, that is to
|
||||
say, edit a developer's Steam depot (yuck!), there are developers that are
|
||||
statically linking SDL2 that we can't do this for. We can't even force the
|
||||
dynamic loader to ignore their SDL2 in this case, of course.
|
||||
- If you don't ship an SDL2 with the game in some form, people that disabled the
|
||||
Steam Runtime, or just tried to run the game from the command line instead of
|
||||
Steam might find themselves unable to run the game, due to a missing dependency.
|
||||
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
|
||||
generic Linux boxes that may or may not have SDL2 installed, you have to ship
|
||||
the library or risk a total failure to launch. So now, you might have to have
|
||||
a non-Steam build plus a Steam build (that is, one with and one without SDL2
|
||||
included), which is inconvenient if you could have had one universal build
|
||||
that works everywhere.
|
||||
- We like the zlib license, but the biggest complaint from the open source
|
||||
community about the license change is the static linking. The LGPL forced this
|
||||
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
|
||||
concerned about the GNU freedoms found themselves solving the same problems:
|
||||
swapping in a newer SDL to an older game often times can save the day.
|
||||
Static linking stops this dead.
|
||||
|
||||
So here's what we did:
|
||||
|
||||
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
|
||||
now looks like:
|
||||
|
||||
UInt32 SDL_Init(Uint32 flags)
|
||||
{
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
|
||||
Except that is all done with a bunch of macro magic so we don't have to maintain
|
||||
every one of these.
|
||||
|
||||
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
|
||||
SDL_Init() that you've been calling all this time. But at startup, it looks more
|
||||
like this:
|
||||
|
||||
Uint32 SDL_Init_DEFAULT(Uint32 flags)
|
||||
{
|
||||
SDL_InitDynamicAPI();
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
|
||||
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
|
||||
pointers, which means that this _DEFAULT function never gets called again.
|
||||
First call to any SDL function sets the whole thing up.
|
||||
|
||||
So you might be asking, what was the value in that? Isn't this what the operating
|
||||
system's dynamic loader was supposed to do for us? Yes, but now we've got this
|
||||
level of indirection, we can do things like this:
|
||||
|
||||
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
|
||||
./MyGameThatIsStaticallyLinkedToSDL2
|
||||
|
||||
And now, this game that is staticallly linked to SDL, can still be overridden
|
||||
with a newer, or better, SDL. The statically linked one will only be used as
|
||||
far as calling into the jump table in this case. But in cases where no override
|
||||
is desired, the statically linked version will provide its own jump table,
|
||||
and everyone is happy.
|
||||
|
||||
So now:
|
||||
- Developers can statically link SDL, and users can still replace it.
|
||||
(We'd still rather you ship a shared library, though!)
|
||||
- Developers can ship an SDL with their game, Valve can override it for, say,
|
||||
new features on SteamOS, or distros can override it for their own needs,
|
||||
but it'll also just work in the default case.
|
||||
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
|
||||
and it'll do the right thing.
|
||||
- End users (and Valve) can update a game's SDL in almost any case,
|
||||
to keep abandoned games running on newer platforms.
|
||||
- Everyone develops with SDL exactly as they have been doing all along.
|
||||
Same headers, same ABI. Just get the latest version to enable this magic.
|
||||
|
||||
|
||||
A little more about SDL_InitDynamicAPI():
|
||||
|
||||
Internally, InitAPI does some locking to make sure everything waits until a
|
||||
single thread initializes everything (although even SDL_CreateThread() goes
|
||||
through here before spinning a thread, too), and then decides if it should use
|
||||
an external SDL library. If not, it sets up the jump table using the current
|
||||
SDL's function pointers (which might be statically linked into a program, or in
|
||||
a shared library of its own). If so, it loads that library and looks for and
|
||||
calls a single function:
|
||||
|
||||
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
|
||||
That function takes a version number (more on that in a moment), the address of
|
||||
the jump table, and the size, in bytes, of the table.
|
||||
Now, we've got policy here: this table's layout never changes; new stuff gets
|
||||
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
|
||||
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
|
||||
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
|
||||
if it's smaller, we know we can provide the entire API that the caller needs.
|
||||
|
||||
The version variable is a failsafe switch.
|
||||
Right now it's always 1. This number changes when there are major API changes
|
||||
(so we know if the tablesize might be smaller, or entries in it have changed).
|
||||
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
|
||||
inconceivable to have a small dispatch library that only supplies this one
|
||||
function and loads different, otherwise-incompatible SDL libraries and has the
|
||||
right one initialize the jump table based on the version. For something that
|
||||
must generically catch lots of different versions of SDL over time, like the
|
||||
Steam Client, this isn't a bad option.
|
||||
|
||||
Finally, I'm sure some people are reading this and thinking,
|
||||
"I don't want that overhead in my project!"
|
||||
To which I would point out that the extra function call through the jump table
|
||||
probably wouldn't even show up in a profile, but lucky you: this can all be
|
||||
disabled. You can build SDL without this if you absolutely must, but we would
|
||||
encourage you not to do that. However, on heavily locked down platforms like
|
||||
iOS, or maybe when debugging, it makes sense to disable it. The way this is
|
||||
designed in SDL, you just have to change one #define, and the entire system
|
||||
vaporizes out, and SDL functions exactly like it always did. Most of it is
|
||||
macro magic, so the system is contained to one C file and a few headers.
|
||||
However, this is on by default and you have to edit a header file to turn it
|
||||
off. Our hopes is that if we make it easy to disable, but not too easy,
|
||||
everyone will ultimately be able to get what they want, but we've gently
|
||||
nudged everyone towards what we think is the best solution.
|
||||
Dynamic API
|
||||
================================================================================
|
||||
Originally posted by Ryan at:
|
||||
https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
|
||||
|
||||
Background:
|
||||
|
||||
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
|
||||
but developers are shipping their own SDL2 with individual Steam games.
|
||||
These games might stop getting updates, but a newer SDL2 might be needed later.
|
||||
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
|
||||
ever needed, and these fixes won't make it to a game shipping its own SDL.
|
||||
- Even if we replace the SDL2 in those games with a compatible one, that is to
|
||||
say, edit a developer's Steam depot (yuck!), there are developers that are
|
||||
statically linking SDL2 that we can't do this for. We can't even force the
|
||||
dynamic loader to ignore their SDL2 in this case, of course.
|
||||
- If you don't ship an SDL2 with the game in some form, people that disabled the
|
||||
Steam Runtime, or just tried to run the game from the command line instead of
|
||||
Steam might find themselves unable to run the game, due to a missing dependency.
|
||||
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
|
||||
generic Linux boxes that may or may not have SDL2 installed, you have to ship
|
||||
the library or risk a total failure to launch. So now, you might have to have
|
||||
a non-Steam build plus a Steam build (that is, one with and one without SDL2
|
||||
included), which is inconvenient if you could have had one universal build
|
||||
that works everywhere.
|
||||
- We like the zlib license, but the biggest complaint from the open source
|
||||
community about the license change is the static linking. The LGPL forced this
|
||||
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
|
||||
concerned about the GNU freedoms found themselves solving the same problems:
|
||||
swapping in a newer SDL to an older game often times can save the day.
|
||||
Static linking stops this dead.
|
||||
|
||||
So here's what we did:
|
||||
|
||||
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
|
||||
now looks like:
|
||||
|
||||
UInt32 SDL_Init(Uint32 flags)
|
||||
{
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
|
||||
Except that is all done with a bunch of macro magic so we don't have to maintain
|
||||
every one of these.
|
||||
|
||||
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
|
||||
SDL_Init() that you've been calling all this time. But at startup, it looks more
|
||||
like this:
|
||||
|
||||
Uint32 SDL_Init_DEFAULT(Uint32 flags)
|
||||
{
|
||||
SDL_InitDynamicAPI();
|
||||
return jump_table.SDL_Init(flags);
|
||||
}
|
||||
|
||||
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
|
||||
pointers, which means that this _DEFAULT function never gets called again.
|
||||
First call to any SDL function sets the whole thing up.
|
||||
|
||||
So you might be asking, what was the value in that? Isn't this what the operating
|
||||
system's dynamic loader was supposed to do for us? Yes, but now we've got this
|
||||
level of indirection, we can do things like this:
|
||||
|
||||
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
|
||||
./MyGameThatIsStaticallyLinkedToSDL2
|
||||
|
||||
And now, this game that is staticallly linked to SDL, can still be overridden
|
||||
with a newer, or better, SDL. The statically linked one will only be used as
|
||||
far as calling into the jump table in this case. But in cases where no override
|
||||
is desired, the statically linked version will provide its own jump table,
|
||||
and everyone is happy.
|
||||
|
||||
So now:
|
||||
- Developers can statically link SDL, and users can still replace it.
|
||||
(We'd still rather you ship a shared library, though!)
|
||||
- Developers can ship an SDL with their game, Valve can override it for, say,
|
||||
new features on SteamOS, or distros can override it for their own needs,
|
||||
but it'll also just work in the default case.
|
||||
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
|
||||
and it'll do the right thing.
|
||||
- End users (and Valve) can update a game's SDL in almost any case,
|
||||
to keep abandoned games running on newer platforms.
|
||||
- Everyone develops with SDL exactly as they have been doing all along.
|
||||
Same headers, same ABI. Just get the latest version to enable this magic.
|
||||
|
||||
|
||||
A little more about SDL_InitDynamicAPI():
|
||||
|
||||
Internally, InitAPI does some locking to make sure everything waits until a
|
||||
single thread initializes everything (although even SDL_CreateThread() goes
|
||||
through here before spinning a thread, too), and then decides if it should use
|
||||
an external SDL library. If not, it sets up the jump table using the current
|
||||
SDL's function pointers (which might be statically linked into a program, or in
|
||||
a shared library of its own). If so, it loads that library and looks for and
|
||||
calls a single function:
|
||||
|
||||
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
|
||||
|
||||
That function takes a version number (more on that in a moment), the address of
|
||||
the jump table, and the size, in bytes, of the table.
|
||||
Now, we've got policy here: this table's layout never changes; new stuff gets
|
||||
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
|
||||
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
|
||||
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
|
||||
if it's smaller, we know we can provide the entire API that the caller needs.
|
||||
|
||||
The version variable is a failsafe switch.
|
||||
Right now it's always 1. This number changes when there are major API changes
|
||||
(so we know if the tablesize might be smaller, or entries in it have changed).
|
||||
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
|
||||
inconceivable to have a small dispatch library that only supplies this one
|
||||
function and loads different, otherwise-incompatible SDL libraries and has the
|
||||
right one initialize the jump table based on the version. For something that
|
||||
must generically catch lots of different versions of SDL over time, like the
|
||||
Steam Client, this isn't a bad option.
|
||||
|
||||
Finally, I'm sure some people are reading this and thinking,
|
||||
"I don't want that overhead in my project!"
|
||||
To which I would point out that the extra function call through the jump table
|
||||
probably wouldn't even show up in a profile, but lucky you: this can all be
|
||||
disabled. You can build SDL without this if you absolutely must, but we would
|
||||
encourage you not to do that. However, on heavily locked down platforms like
|
||||
iOS, or maybe when debugging, it makes sense to disable it. The way this is
|
||||
designed in SDL, you just have to change one #define, and the entire system
|
||||
vaporizes out, and SDL functions exactly like it always did. Most of it is
|
||||
macro magic, so the system is contained to one C file and a few headers.
|
||||
However, this is on by default and you have to edit a header file to turn it
|
||||
off. Our hopes is that if we make it easy to disable, but not too easy,
|
||||
everyone will ultimately be able to get what they want, but we've gently
|
||||
nudged everyone towards what we think is the best solution.
|
||||
|
||||
@@ -1,35 +1,37 @@
|
||||
Emscripten
|
||||
================================================================================
|
||||
|
||||
Build:
|
||||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
|
||||
$ emmake make
|
||||
|
||||
Or with cmake:
|
||||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emcmake cmake ..
|
||||
$ emmake make
|
||||
|
||||
To build one of the tests:
|
||||
|
||||
$ cd test/
|
||||
$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
|
||||
|
||||
Uses GLES2 renderer or software
|
||||
|
||||
Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):
|
||||
|
||||
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure
|
||||
build as usual...
|
||||
|
||||
SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
|
||||
build as usual...
|
||||
Emscripten
|
||||
================================================================================
|
||||
|
||||
Build:
|
||||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2"
|
||||
$ emmake make
|
||||
|
||||
Or with cmake:
|
||||
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ emcmake cmake ..
|
||||
$ emmake make
|
||||
|
||||
To build one of the tests:
|
||||
|
||||
$ cd test/
|
||||
$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
|
||||
|
||||
Uses GLES2 renderer or software
|
||||
|
||||
tests: https://dl.dropboxusercontent.com/u/17360362/SDL2-em/index.html
|
||||
|
||||
Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):
|
||||
|
||||
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure
|
||||
build as usual...
|
||||
|
||||
SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
|
||||
|
||||
$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
|
||||
build as usual...
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
Mercurial
|
||||
=========
|
||||
|
||||
Mercurial
|
||||
=========
|
||||
|
||||
The latest development version of SDL is available via Mercurial.
|
||||
Mercurial allows you to get up-to-the-minute fixes and enhancements;
|
||||
as a developer works on a source tree, you can use "hg" to mirror that
|
||||
source tree instead of waiting for an official release. Please look
|
||||
at the Mercurial website ( https://www.mercurial-scm.org/ ) for more
|
||||
at the Mercurial website ( http://mercurial.selenic.com/ ) for more
|
||||
information on using hg, where you can also download software for
|
||||
Mac OS X, Windows, and Unix systems.
|
||||
|
||||
hg clone http://hg.libsdl.org/SDL
|
||||
|
||||
If you are building SDL with an IDE, you will need to copy the file
|
||||
include/SDL_config.h.default to include/SDL_config.h before building.
|
||||
|
||||
If you are building SDL via configure, you will need to run autogen.sh
|
||||
before running configure.
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@ Building the Simple DirectMedia Layer for iOS 5.1+
|
||||
Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
|
||||
|
||||
Instructions:
|
||||
|
||||
2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
|
||||
4. Select your desired target, and hit build.
|
||||
1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
|
||||
2. Select your desired target, and hit build.
|
||||
|
||||
There are three build targets:
|
||||
- libSDL.a:
|
||||
@@ -25,9 +24,8 @@ There are three build targets:
|
||||
Build SDL for iOS from the command line
|
||||
==============================================================================
|
||||
|
||||
1. Follow step 1 above.
|
||||
2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
|
||||
3. ./iosbuild.sh
|
||||
1. cd (PATH WHERE THE SDL CODE IS)/build-scripts
|
||||
2. ./iosbuild.sh
|
||||
|
||||
If everything goes fine, you should see a build/ios directory, inside there's
|
||||
two directories "lib" and "include".
|
||||
@@ -76,17 +74,17 @@ By default SDL will not use the full pixel density of the screen on
|
||||
Retina/high-dpi capable devices. Use the SDL_WINDOW_ALLOW_HIGHDPI flag when
|
||||
creating your window to enable high-dpi support.
|
||||
|
||||
When high-dpi support is enabled, SDL_GetWindowSize() and display mode sizes
|
||||
When high-dpi support is enabled, SDL_GetWindowSize and display mode sizes
|
||||
will still be in "screen coordinates" rather than pixels, but the window will
|
||||
have a much greater pixel density when the device supports it, and the
|
||||
SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() functions (depending on
|
||||
SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize functions (depending on
|
||||
whether raw OpenGL or the SDL_Render API is used) can be queried to determine
|
||||
the size in pixels of the drawable screen framebuffer.
|
||||
|
||||
Some OpenGL ES functions such as glViewport expect sizes in pixels rather than
|
||||
sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an
|
||||
orthographic projection matrix using the size in screen coordinates
|
||||
(SDL_GetWindowSize()) can be used in order to display content at the same scale
|
||||
(SDL_GetWindowSize) can be used in order to display content at the same scale
|
||||
no matter whether a Retina device is used or not.
|
||||
|
||||
==============================================================================
|
||||
@@ -158,7 +156,7 @@ Notes -- Accelerometer as Joystick
|
||||
|
||||
SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory.
|
||||
|
||||
The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis() reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis() reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
|
||||
The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
|
||||
|
||||
==============================================================================
|
||||
Notes -- OpenGL ES
|
||||
@@ -166,7 +164,7 @@ Notes -- OpenGL ES
|
||||
|
||||
Your SDL application for iOS uses OpenGL ES for video by default.
|
||||
|
||||
OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute().
|
||||
OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
|
||||
|
||||
If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.
|
||||
|
||||
@@ -174,11 +172,11 @@ Finally, if your application completely redraws the screen each frame, you may f
|
||||
|
||||
OpenGL ES on iOS doesn't use the traditional system-framebuffer setup provided in other operating systems. Special care must be taken because of this:
|
||||
|
||||
- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow() is called.
|
||||
- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow() is called.
|
||||
- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow is called.
|
||||
- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow is called.
|
||||
- If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable framebuffer must be resolved to the MSAA resolve framebuffer (via glBlitFramebuffer or glResolveMultisampleFramebufferAPPLE), and the MSAA resolve framebuffer must be bound to the GL_READ_FRAMEBUFFER binding point, before glReadPixels is called.
|
||||
|
||||
The above objects can be obtained via SDL_GetWindowWMInfo() (in SDL_syswm.h).
|
||||
The above objects can be obtained via SDL_GetWindowWMInfo (in SDL_syswm.h).
|
||||
|
||||
==============================================================================
|
||||
Notes -- Keyboard
|
||||
@@ -221,7 +219,7 @@ Notes -- iPhone SDL limitations
|
||||
==============================================================================
|
||||
|
||||
Windows:
|
||||
Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow() the flag SDL_WINDOW_BORDERLESS).
|
||||
Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS).
|
||||
|
||||
Textures:
|
||||
The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats.
|
||||
@@ -266,20 +264,3 @@ e.g.
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
==============================================================================
|
||||
Deploying to older versions of iOS
|
||||
==============================================================================
|
||||
|
||||
SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 6.1
|
||||
|
||||
In order to do that you need to download an older version of Xcode:
|
||||
https://developer.apple.com/download/more/?name=Xcode
|
||||
|
||||
Open the package contents of the older Xcode and your newer version of Xcode and copy over the folders in Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
|
||||
|
||||
Then open the file Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/SDKSettings.plist and add the versions of iOS you want to deploy to the key Root/DefaultProperties/DEPLOYMENT_TARGET_SUGGESTED_VALUES
|
||||
|
||||
Open your project and set your deployment target to the desired version of iOS
|
||||
|
||||
Finally, remove GameController from the list of frameworks linked by your application and edit the build settings for "Other Linker Flags" and add -weak_framework GameController
|
||||
|
||||
@@ -1,90 +1,82 @@
|
||||
Linux
|
||||
================================================================================
|
||||
|
||||
By default SDL will only link against glibc, the rest of the features will be
|
||||
enabled dynamically at runtime depending on the available features on the target
|
||||
system. So, for example if you built SDL with Xinerama support and the target
|
||||
system does not have the Xinerama libraries installed, it will be disabled
|
||||
at runtime, and you won't get a missing library error, at least with the
|
||||
default configuration parameters.
|
||||
|
||||
|
||||
================================================================================
|
||||
Build Dependencies
|
||||
================================================================================
|
||||
|
||||
Ubuntu 13.04, all available features enabled:
|
||||
|
||||
sudo apt-get install build-essential mercurial make cmake autoconf automake \
|
||||
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
|
||||
libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
|
||||
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \
|
||||
fcitx-libs-dev libsamplerate0-dev libsndio-dev
|
||||
|
||||
Ubuntu 16.04+ can also add "libwayland-dev libxkbcommon-dev wayland-protocols"
|
||||
to that command line for Wayland support.
|
||||
|
||||
Ubuntu 16.10 can also add "libmirclient-dev libxkbcommon-dev" to that command
|
||||
line for Mir support.
|
||||
|
||||
NOTES:
|
||||
- This includes all the audio targets except arts, because Ubuntu pulled the
|
||||
artsc0-dev package, but in theory SDL still supports it.
|
||||
- libsamplerate0-dev lets SDL optionally link to libresamplerate at runtime
|
||||
for higher-quality audio resampling. SDL will work without it if the library
|
||||
is missing, so it's safe to build in support even if the end user doesn't
|
||||
have this library installed.
|
||||
- DirectFB isn't included because the configure script (currently) fails to find
|
||||
it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
|
||||
configure script to include DirectFB support. Send patches. :)
|
||||
|
||||
|
||||
================================================================================
|
||||
Joystick does not work
|
||||
================================================================================
|
||||
|
||||
If you compiled or are using a version of SDL with udev support (and you should!)
|
||||
there's a few issues that may cause SDL to fail to detect your joystick. To
|
||||
debug this, start by installing the evtest utility. On Ubuntu/Debian:
|
||||
|
||||
sudo apt-get install evtest
|
||||
|
||||
Then run:
|
||||
|
||||
sudo evtest
|
||||
|
||||
You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
|
||||
Now run:
|
||||
|
||||
cat /dev/input/event/XX
|
||||
|
||||
If you get a permission error, you need to set a udev rule to change the mode of
|
||||
your device (see below)
|
||||
|
||||
Also, try:
|
||||
|
||||
sudo udevadm info --query=all --name=input/eventXX
|
||||
|
||||
If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
|
||||
you need to set up an udev rule to force this variable.
|
||||
|
||||
A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
|
||||
like:
|
||||
|
||||
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
|
||||
You can set up similar rules for your device by changing the values listed in
|
||||
idProduct and idVendor. To obtain these values, try:
|
||||
|
||||
sudo udevadm info -a --name=input/eventXX | grep idVendor
|
||||
sudo udevadm info -a --name=input/eventXX | grep idProduct
|
||||
|
||||
If multiple values come up for each of these, the one you want is the first one of each.
|
||||
|
||||
On other systems which ship with an older udev (such as CentOS), you may need
|
||||
to set up a rule such as:
|
||||
|
||||
SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
|
||||
Linux
|
||||
================================================================================
|
||||
|
||||
By default SDL will only link against glibc, the rest of the features will be
|
||||
enabled dynamically at runtime depending on the available features on the target
|
||||
system. So, for example if you built SDL with Xinerama support and the target
|
||||
system does not have the Xinerama libraries installed, it will be disabled
|
||||
at runtime, and you won't get a missing library error, at least with the
|
||||
default configuration parameters.
|
||||
|
||||
|
||||
================================================================================
|
||||
Build Dependencies
|
||||
================================================================================
|
||||
|
||||
Ubuntu 13.04, all available features enabled:
|
||||
|
||||
sudo apt-get install build-essential mercurial make cmake autoconf automake \
|
||||
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
|
||||
libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
|
||||
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev
|
||||
|
||||
Ubuntu 14.04 can also add "libwayland-dev libmirclient-dev libxkbcommon-dev"
|
||||
to that command line for Wayland and Mir support.
|
||||
|
||||
NOTES:
|
||||
- This includes all the audio targets except arts, because Ubuntu pulled the
|
||||
artsc0-dev package, but in theory SDL still supports it.
|
||||
- DirectFB isn't included because the configure script (currently) fails to find
|
||||
it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
|
||||
configure script to include DirectFB support. Send patches. :)
|
||||
|
||||
|
||||
================================================================================
|
||||
Joystick does not work
|
||||
================================================================================
|
||||
|
||||
If you compiled or are using a version of SDL with udev support (and you should!)
|
||||
there's a few issues that may cause SDL to fail to detect your joystick. To
|
||||
debug this, start by installing the evtest utility. On Ubuntu/Debian:
|
||||
|
||||
sudo apt-get install evtest
|
||||
|
||||
Then run:
|
||||
|
||||
sudo evtest
|
||||
|
||||
You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
|
||||
Now run:
|
||||
|
||||
cat /dev/input/event/XX
|
||||
|
||||
If you get a permission error, you need to set a udev rule to change the mode of
|
||||
your device (see below)
|
||||
|
||||
Also, try:
|
||||
|
||||
sudo udevadm info --query=all --name=input/eventXX
|
||||
|
||||
If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
|
||||
you need to set up an udev rule to force this variable.
|
||||
|
||||
A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
|
||||
like:
|
||||
|
||||
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
|
||||
You can set up similar rules for your device by changing the values listed in
|
||||
idProduct and idVendor. To obtain these values, try:
|
||||
|
||||
sudo udevadm info -a --name=input/eventXX | grep idVendor
|
||||
sudo udevadm info -a --name=input/eventXX | grep idProduct
|
||||
|
||||
If multiple values come up for each of these, the one you want is the first one of each.
|
||||
|
||||
On other systems which ship with an older udev (such as CentOS), you may need
|
||||
to set up a rule such as:
|
||||
|
||||
SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
|
||||
|
||||
|
||||
@@ -8,15 +8,12 @@ From the developer's point of view, OS X is a sort of hybrid Mac and
|
||||
Unix system, and you have the option of using either traditional
|
||||
command line tools or Apple's IDE Xcode.
|
||||
|
||||
Command Line Build
|
||||
==================
|
||||
|
||||
To build SDL using the command line, use the standard configure and make
|
||||
process:
|
||||
|
||||
./configure
|
||||
make
|
||||
sudo make install
|
||||
./configure
|
||||
make
|
||||
sudo make install
|
||||
|
||||
You can also build SDL as a Universal library (a single binary for both
|
||||
32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
|
||||
@@ -24,9 +21,9 @@ the gcc-fat.sh script in build-scripts:
|
||||
|
||||
mkdir mybuild
|
||||
cd mybuild
|
||||
CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++-fat.sh ../configure
|
||||
make
|
||||
sudo make install
|
||||
CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++fat.sh ../configure
|
||||
make
|
||||
sudo make install
|
||||
|
||||
This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
|
||||
ABI compatibility on x86_64 architectures. For best compatibility you
|
||||
@@ -89,17 +86,17 @@ so called "bundle", which basically is a fancy folder with a name like
|
||||
To get this build automatically, add something like the following rule to
|
||||
your Makefile.am:
|
||||
|
||||
bundle_contents = APP_NAME.app/Contents
|
||||
APP_NAME_bundle: EXE_NAME
|
||||
mkdir -p $(bundle_contents)/MacOS
|
||||
mkdir -p $(bundle_contents)/Resources
|
||||
echo "APPL????" > $(bundle_contents)/PkgInfo
|
||||
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
|
||||
bundle_contents = APP_NAME.app/Contents
|
||||
APP_NAME_bundle: EXE_NAME
|
||||
mkdir -p $(bundle_contents)/MacOS
|
||||
mkdir -p $(bundle_contents)/Resources
|
||||
echo "APPL????" > $(bundle_contents)/PkgInfo
|
||||
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
|
||||
|
||||
You should replace EXE_NAME with the name of the executable. APP_NAME is what
|
||||
will be visible to the user in the Finder. Usually it will be the same
|
||||
as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
|
||||
usually is "TestGame". You might also want to use `@PACKAGE@` to use the package
|
||||
usually is "TestGame". You might also want to use @PACKAGE@ to use the package
|
||||
name as specified in your configure.in file.
|
||||
|
||||
If your project builds more than one application, you will have to do a bit
|
||||
@@ -108,13 +105,13 @@ more. For each of your target applications, you need a separate rule.
|
||||
If you want the created bundles to be installed, you may want to add this
|
||||
rule to your Makefile.am:
|
||||
|
||||
install-exec-hook: APP_NAME_bundle
|
||||
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
|
||||
mkdir -p $(DESTDIR)$(prefix)/Applications/
|
||||
cp -r $< /$(DESTDIR)$(prefix)Applications/
|
||||
install-exec-hook: APP_NAME_bundle
|
||||
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
|
||||
mkdir -p $(DESTDIR)$(prefix)/Applications/
|
||||
cp -r $< /$(DESTDIR)$(prefix)Applications/
|
||||
|
||||
This rule takes the Bundle created by the rule from step 3 and installs them
|
||||
into "$(DESTDIR)$(prefix)/Applications/".
|
||||
into $(DESTDIR)$(prefix)/Applications/.
|
||||
|
||||
Again, if you want to install multiple applications, you will have to augment
|
||||
the make rule accordingly.
|
||||
@@ -129,16 +126,11 @@ there are some more things you should do before shipping your product...
|
||||
unless you also install SDL on that other computer. A good solution
|
||||
for this dilemma is to static link against SDL. On OS X, you can
|
||||
achieve that by linking against the libraries listed by
|
||||
|
||||
sdl-config --static-libs
|
||||
|
||||
sdl-config --static-libs
|
||||
instead of those listed by
|
||||
|
||||
sdl-config --libs
|
||||
|
||||
sdl-config --libs
|
||||
Depending on how exactly SDL is integrated into your build systems, the
|
||||
way to achieve that varies, so I won't describe it here in detail
|
||||
|
||||
2) Add an 'Info.plist' to your application. That is a special XML file which
|
||||
contains some meta-information about your application (like some copyright
|
||||
information, the version of your app, the name of an optional icon file,
|
||||
@@ -164,10 +156,8 @@ The first thing to do is to unpack the Xcode.tar.gz archive in the
|
||||
top level SDL directory (where the Xcode.tar.gz archive resides).
|
||||
Because Stuffit Expander will unpack the archive into a subdirectory,
|
||||
you should unpack the archive manually from the command line:
|
||||
|
||||
cd [path_to_SDL_source]
|
||||
tar zxf Xcode.tar.gz
|
||||
|
||||
cd [path_to_SDL_source]
|
||||
tar zxf Xcode.tar.gz
|
||||
This will create a new folder called Xcode, which you can browse
|
||||
normally from the Finder.
|
||||
|
||||
@@ -237,4 +227,4 @@ following locations:
|
||||
Functionality may be added in the future to help this.
|
||||
|
||||
|
||||
Known bugs are listed in the file "BUGS.txt".
|
||||
Known bugs are listed in the file "BUGS"
|
||||
|
||||
@@ -1,103 +1,103 @@
|
||||
Native Client
|
||||
================================================================================
|
||||
|
||||
Requirements:
|
||||
|
||||
* Native Client SDK (https://developer.chrome.com/native-client),
|
||||
(tested with Pepper version 33 or higher).
|
||||
|
||||
The SDL backend for Chrome's Native Client has been tested only with the PNaCl
|
||||
toolchain, which generates binaries designed to run on ARM and x86_32/64
|
||||
platforms. This does not mean it won't work with the other toolchains!
|
||||
|
||||
================================================================================
|
||||
Building SDL for NaCl
|
||||
================================================================================
|
||||
|
||||
Set up the right environment variables (see naclbuild.sh), then configure SDL with:
|
||||
|
||||
configure --host=pnacl --prefix some/install/destination
|
||||
|
||||
Then "make".
|
||||
|
||||
As an example of how to create a deployable app a Makefile project is provided
|
||||
in test/nacl/Makefile, which includes some monkey patching of the common.mk file
|
||||
provided by NaCl, without which linking properly to SDL won't work (the search
|
||||
path can't be modified externally, so the linker won't find SDL's binaries unless
|
||||
you dump them into the SDK path, which is inconvenient).
|
||||
Also provided in test/nacl is the required support file, such as index.html,
|
||||
manifest.json, etc.
|
||||
SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure.
|
||||
This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem),
|
||||
hiding the asynchronous nature of the browser behind the scenes...which is not the
|
||||
same as making it disappear!
|
||||
|
||||
|
||||
================================================================================
|
||||
Running tests
|
||||
================================================================================
|
||||
|
||||
Due to the nature of NaCl programs, building and running SDL tests is not as
|
||||
straightforward as one would hope. The script naclbuild.sh in build-scripts
|
||||
automates the process and should serve as a guide for users of SDL trying to build
|
||||
their own applications.
|
||||
|
||||
Basic usage:
|
||||
|
||||
./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35)
|
||||
|
||||
This will build testgles2.c by default.
|
||||
|
||||
If you want to build a different test, for example testrendercopyex.c:
|
||||
|
||||
SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35
|
||||
|
||||
Once the build finishes, you have to serve the contents with a web server (the
|
||||
script will give you instructions on how to do that with Python).
|
||||
|
||||
================================================================================
|
||||
RWops and nacl_io
|
||||
================================================================================
|
||||
|
||||
SDL_RWops work transparently with nacl_io. Two functions control the mount points:
|
||||
|
||||
int mount(const char* source, const char* target,
|
||||
const char* filesystemtype,
|
||||
unsigned long mountflags, const void *data);
|
||||
int umount(const char *target);
|
||||
|
||||
For convenience, SDL will by default mount an httpfs tree at / before calling
|
||||
the app's main function. Such setting can be overridden by calling:
|
||||
|
||||
umount("/");
|
||||
|
||||
And then mounting a different filesystem at /
|
||||
|
||||
It's important to consider that the asynchronous nature of file operations on a
|
||||
browser is hidden from the application, effectively providing the developer with
|
||||
a set of blocking file operations just like you get in a regular desktop
|
||||
environment, which eases the job of porting to Native Client, but also introduces
|
||||
a set of challenges of its own, in particular when big file sizes and slow
|
||||
connections are involved.
|
||||
|
||||
For more information on how nacl_io and mount points work, see:
|
||||
|
||||
https://developer.chrome.com/native-client/devguide/coding/nacl_io
|
||||
https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h
|
||||
|
||||
To be able to save into the directory "/save/" (like backup of game) :
|
||||
|
||||
mount("", "/save", "html5fs", 0, "type=PERSISTENT");
|
||||
|
||||
And add to manifest.json :
|
||||
|
||||
"permissions": [
|
||||
"unlimitedStorage"
|
||||
]
|
||||
|
||||
================================================================================
|
||||
TODO - Known Issues
|
||||
================================================================================
|
||||
* Testing of all systems with a real application (something other than SDL's tests)
|
||||
* Key events don't seem to work properly
|
||||
|
||||
Native Client
|
||||
================================================================================
|
||||
|
||||
Requirements:
|
||||
|
||||
* Native Client SDK (https://developer.chrome.com/native-client),
|
||||
(tested with Pepper version 33 or higher).
|
||||
|
||||
The SDL backend for Chrome's Native Client has been tested only with the PNaCl
|
||||
toolchain, which generates binaries designed to run on ARM and x86_32/64
|
||||
platforms. This does not mean it won't work with the other toolchains!
|
||||
|
||||
================================================================================
|
||||
Building SDL for NaCl
|
||||
================================================================================
|
||||
|
||||
Set up the right environment variables (see naclbuild.sh), then configure SDL with:
|
||||
|
||||
configure --host=pnacl --prefix some/install/destination
|
||||
|
||||
Then "make".
|
||||
|
||||
As an example of how to create a deployable app a Makefile project is provided
|
||||
in test/nacl/Makefile, which includes some monkey patching of the common.mk file
|
||||
provided by NaCl, without which linking properly to SDL won't work (the search
|
||||
path can't be modified externally, so the linker won't find SDL's binaries unless
|
||||
you dump them into the SDK path, which is inconvenient).
|
||||
Also provided in test/nacl is the required support file, such as index.html,
|
||||
manifest.json, etc.
|
||||
SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure.
|
||||
This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem),
|
||||
hiding the asynchronous nature of the browser behind the scenes...which is not the
|
||||
same as making it disappear!
|
||||
|
||||
|
||||
================================================================================
|
||||
Running tests
|
||||
================================================================================
|
||||
|
||||
Due to the nature of NaCl programs, building and running SDL tests is not as
|
||||
straightforward as one would hope. The script naclbuild.sh in build-scripts
|
||||
automates the process and should serve as a guide for users of SDL trying to build
|
||||
their own applications.
|
||||
|
||||
Basic usage:
|
||||
|
||||
./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35)
|
||||
|
||||
This will build testgles2.c by default.
|
||||
|
||||
If you want to build a different test, for example testrendercopyex.c:
|
||||
|
||||
SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35
|
||||
|
||||
Once the build finishes, you have to serve the contents with a web server (the
|
||||
script will give you instructions on how to do that with Python).
|
||||
|
||||
================================================================================
|
||||
RWops and nacl_io
|
||||
================================================================================
|
||||
|
||||
SDL_RWops work transparently with nacl_io. Two functions control the mount points:
|
||||
|
||||
int mount(const char* source, const char* target,
|
||||
const char* filesystemtype,
|
||||
unsigned long mountflags, const void *data);
|
||||
int umount(const char *target);
|
||||
|
||||
For convenience, SDL will by default mount an httpfs tree at / before calling
|
||||
the app's main function. Such setting can be overridden by calling:
|
||||
|
||||
umount("/");
|
||||
|
||||
And then mounting a different filesystem at /
|
||||
|
||||
It's important to consider that the asynchronous nature of file operations on a
|
||||
browser is hidden from the application, effectively providing the developer with
|
||||
a set of blocking file operations just like you get in a regular desktop
|
||||
environment, which eases the job of porting to Native Client, but also introduces
|
||||
a set of challenges of its own, in particular when big file sizes and slow
|
||||
connections are involved.
|
||||
|
||||
For more information on how nacl_io and mount points work, see:
|
||||
|
||||
https://developer.chrome.com/native-client/devguide/coding/nacl_io
|
||||
https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h
|
||||
|
||||
To be able to save into the directory "/save/" (like backup of game) :
|
||||
|
||||
mount("", "/save", "html5fs", 0, "type=PERSISTENT");
|
||||
|
||||
And add to manifest.json :
|
||||
|
||||
"permissions": [
|
||||
"unlimitedStorage"
|
||||
]
|
||||
|
||||
================================================================================
|
||||
TODO - Known Issues
|
||||
================================================================================
|
||||
* Testing of all systems with a real application (something other than SDL's tests)
|
||||
* Key events don't seem to work properly
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user