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831 Commits

Author SHA1 Message Date
Sam Lantinga
07d0f51fa2 Updated to version 2.26.4 for release 2023-03-06 15:52:05 -08:00
Sam Lantinga
cbc2b014b6 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
(cherry picked from commit 660fc89967)
2023-03-01 16:46:24 -08:00
Sam Lantinga
fa9f7c70c5 Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.

(cherry picked from commit daffe02b11)
(cherry picked from commit ad09976eca)
2023-02-24 09:23:55 -08:00
Anonymous Maarten
dc34e96fff ci: install pkg-config on Macos runner
(cherry picked from commit 86f0c69465)
2023-02-17 01:05:01 +03:00
Sam Lantinga
6edc0100e1 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
(cherry picked from commit e7376b7b74)
2023-02-15 13:55:31 -08:00
Ozkan Sezer
9b061c04e7 cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
Ozkan Sezer
718a880f91 cmake: fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:55:40 +03:00
Ozkan Sezer
853ee9a3e6 testime.c fixes from SDL2 branch. 2023-02-10 11:11:10 +03:00
Sam Lantinga
adf31f6ec0 Updated to version 2.26.3 for release 2023-02-06 14:08:14 -08:00
Anonymous Maarten
20c2fa18fe cmake: assume autotools static libraries with lib prefix and .a suffix 2023-02-01 19:15:05 +01:00
Ozkan Sezer
4f94da5c53 typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
2023-01-21 10:15:02 +03:00
happyharryh
c816300615 Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf5)
(cherry picked from commit 2cb422360c)
2023-01-12 07:01:17 -08:00
Sam Lantinga
ce67788629 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767

(cherry picked from commit d1b4810542)
2023-01-12 07:01:17 -08:00
Sam Lantinga
05b03032f1 Updated copyright for 2023 2023-01-09 09:52:59 -08:00
Ozkan Sezer
c49d02cd13 cmake (CheckPTHREAD): remove _GNU_SOURCE define after bug #7026 fix 2023-01-09 01:32:00 +03:00
Anonymous Maarten
e312fbb37d cmake: do all compile tests with -D_GNU_SOURCE=1 2023-01-08 19:23:02 +01:00
Sam Lantinga
3c72e2de4d Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8)
(cherry picked from commit ebc2fb411f)
2023-01-08 09:36:17 -08:00
Ozkan Sezer
8e31fc4130 cmake: check for math library functions even in the absence of libm
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Ozkan Sezer
75834df37c cmake: fix detection of library functions when -Werror is enabled.
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Sam Lantinga
f070c83a60 Updated to version 2.26.2 for release 2023-01-03 06:45:18 -08:00
Sam Lantinga
d992d4f23e Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)

Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937

(cherry picked from commit e1bd5bd071)
(cherry picked from commit 74229d4a41)
2022-12-29 14:56:14 -08:00
Sam Lantinga
81975cc2d0 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155f)
(cherry picked from commit 29a4c5ebc2)
2022-12-28 12:53:07 -08:00
Sam Lantinga
278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4)
2022-12-28 10:00:00 +03:00
Ozkan Sezer
2462262e0c SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2
(cherry-picked from commit 738442b82a)
2022-12-27 00:15:37 +03:00
Ozkan Sezer
162f8e6ee7 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32
(cherry-picked from commit 29ba5f5d64)
2022-12-27 00:15:37 +03:00
Vincent Hamm
d0f8e63ed6 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api 2022-12-27 00:15:37 +03:00
Sam Lantinga
690e2f21f2 Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
2022-12-20 00:28:00 +03:00
Sylvain Becker
52176e25e1 DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:58:57 +01:00
Ryan C. Gordon
40698ee33c wasapi: Fixed incorrect assertions.
Fixes #6795.
(cherry-picked from commit 12486e144b)
2022-12-13 14:00:20 +03:00
Sam Lantinga
6b5610752b Don't try to open the Razer Huntsman Elite keyboard as a controller
(cherry picked from commit 817454cfe6)
2022-12-13 01:20:11 -08:00
Sam Lantinga
2d86b4ef76 Removed check for _HAVE_STDINT_H, which nobody defines
Fixes https://github.com/libsdl-org/SDL/issues/6619

(cherry picked from commit e29c0661cc)
2022-12-01 12:54:59 -08:00
Sam Lantinga
f17058b562 Updated to version 2.26.1 for release 2022-12-01 11:54:51 -08:00
Sam Lantinga
2879f2aeba Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
(cherry picked from commit d87048fd5a)
2022-11-30 14:49:39 -08:00
Anonymous Maarten
45c7d838d4 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain
(cherry-picked from commit e2060de714)
2022-11-29 21:15:22 +03:00
Markus Mittendrein
79373c5a5c SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.

(cherry picked from commit 8145212103)
2022-11-27 21:15:38 -05:00
Joshua Root
f4080637c4 Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.

(cherry picked from commit 9a64aa6f95)
2022-11-26 20:37:12 -08:00
Sam Lantinga
92057e683e Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097)
2022-11-26 13:11:41 -08:00
Ryan C. Gordon
5edd6846db cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.

(cherry picked from commit fa5adcafd5)
2022-11-26 14:00:59 -05:00
Michael Fitzmayer
859cb13ef8 Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8)
2022-11-24 13:13:34 -08:00
Anonymous Maarten
b97d2ed6c5 cmake: add X11 include dir to check dirs 2022-11-24 20:59:56 +01:00
Sylvain Becker
c76a31341c SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla 2022-11-24 16:08:38 +01:00
Frank Praznik
00731eb011 wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb22442)
2022-11-24 03:01:49 -08:00
Joshua Root
bf70a37606 vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598

(cherry picked from commit 239423e205)
2022-11-23 17:39:41 -08:00
Frank Praznik
da1bddd27c wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.

(cherry picked from commit f47169fcba)
2022-11-23 15:18:06 -08:00
Joshua Root
9925ee52d7 SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.

(cherry picked from commit 53ca1f7702)
2022-11-23 12:48:34 -08:00
Joshua Root
66620bd108 Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.

(cherry picked from commit f8cebeea59)
2022-11-23 12:28:57 -08:00
Joshua Root
72823dd0cd SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.

(cherry picked from commit d2910904fb)
2022-11-23 12:22:55 -08:00
Sam Lantinga
479e972e56 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit dce6ed56d7)
2022-11-22 10:58:01 -08:00
Sam Lantinga
3bf150e900 Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit e3d430b83e)
2022-11-22 10:57:58 -08:00
Anonymous Maarten
a8dd7a10fa android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder 2022-11-22 18:36:46 +01:00
Sam Lantinga
0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga
d167cd6715 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick 2022-11-21 09:02:10 -08:00
Sam Lantinga
8b20b568b0 Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
2022-11-21 07:42:14 -08:00
Sam Lantinga
8ae46a49ea Save the version in VERSION.txt instead of VERSION
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3 Strip trailing newline when reading the VERSION file 2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb add missing strcasestr checks to cmake and autotools build systems,
and update config files.
2022-11-20 14:20:33 -08:00
Frank Praznik
fe396e306e wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.

The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
2022-11-19 09:15:27 -08:00
Sam Lantinga
509939b1b6 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown 2022-11-18 18:20:53 -08:00
Sam Lantinga
ff99e56d3a Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are 2022-11-18 12:54:55 -08:00
Sam Lantinga
da9ba3a2a1 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
2022-11-18 12:17:27 -08:00
Sam Lantinga
ea4ea27a59 Don't trigger an error if we try to delete a touch device after shutting down the touch system
This can happen on Raspberry Pi if the display system fails to initialize.
2022-11-18 11:14:14 -08:00
David Gow
81479d8784 wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.

Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.

With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
2022-11-18 07:18:36 -08:00
Ozkan Sezer
6dc96aa745 SDL_UDEV_DelCallback: return early if _this is NULL
Fixes https://github.com/libsdl-org/SDL/issues/6548
2022-11-18 18:02:10 +03:00
Sylvain
16824865c2 Cleanup of SDL_SetError that already return -1 value 2022-11-18 06:59:10 -08:00
Sylvain
3e70553c48 Unneed test before calling SDL_FreeSurface 2022-11-18 06:58:34 -08:00
Sam Lantinga
9209942949 Revert "sdl2-config.in: Deprecate sdl2-config"
This reverts commit e0d904e90b.

SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
2022-11-18 06:53:13 -08:00
Sam Lantinga
769ae185d6 Revert "sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES"
This reverts commit a66cb8cf21.

SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
2022-11-18 06:52:12 -08:00
Sam Lantinga
78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sam Lantinga
1f87e9e24e Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
Sylvain
71f2864b3a Fix usage of sizeof() in test/testgles*.c files 2022-11-17 14:55:49 +01:00
Sylvain
89572af6a8 Fixed bug #6537 - AIX: use PAUDIO_WaitDevice 2022-11-17 11:43:46 +01:00
Sylvain
cd0d5a5fc5 Don't compare pointer against '0', but NULL 2022-11-17 11:23:15 +01:00
Sylvain
ddad901c0d Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
Sylvain
60c6cd554d Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition 2022-11-17 09:34:27 +01:00
Sylvain
b7358e47d5 Don't compare pointer against '0', but NULL 2022-11-17 09:18:49 +01:00
Sam Lantinga
77bcd269be Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
2022-11-16 22:23:16 -08:00
Ryan C. Gordon
a1702d463c ibus: Try to use org.freedesktop.portal.IBus first if available.
This should fix apps that want ibus support inside sandboxed environments
like FlatPak or Snaps.

Fixes #4706.
2022-11-16 23:39:41 -05:00
Ryan C. Gordon
bb0b8adacc mac: Fix handling of deprecated symbol.
This needs to check what our deployment target is, not what SDK
is available, since this is a linker symbol and not an enum
value or whatever.

Also removed a copy/paste error that mentioned CoreAudio in
the haptic subsystem.

Fixes #6534.
2022-11-16 22:04:04 -05:00
Sam Lantinga
913e403f2a Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2

OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
2022-11-16 18:03:29 -08:00
Sam Lantinga
fcc994e132 ensure that SDL2 does not set conflicting window flags (thanks @pionere!) 2022-11-16 17:40:32 -08:00
Sylvain
4192d1a1c7 Fix compilation. It needs to be casted to 'int' type 2022-11-16 21:56:19 +01:00
Sylvain
ce5da5d579 Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
Sylvain
1d7966df15 Remove un-needed check for NULL pointer. They were previously checked just before. 2022-11-16 21:27:16 +01:00
Frank Praznik
8ea96f365f events: Remove X and XKB keysym constants and headers
The XKB_KEY_* and XK_* macros resolve to the same constant values, so use the raw values and note what keys they correspond to in the comments, as is done for the other keysym values in this file.

This completely eliminates the need for any X or XKB system headers along with the if/else defines.
2022-11-16 11:42:53 -08:00
chalonverse
20af698b02 GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers 2022-11-16 11:38:04 -08:00
Ryan C. Gordon
389ffab733 Code style fixes, etc.
Reference PR #6345.
2022-11-16 12:53:48 -05:00
ulatekh
ec58a817ef Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Ryan C. Gordon
7ebdae5dc9 cocoa: Fix OpenGL deprecation warning. 2022-11-16 11:45:41 -05:00
Ryan C. Gordon
7c760f7f79 cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences

Reference Issue #4918.
2022-11-16 11:35:27 -05:00
Ryan C. Gordon
1fd66cc890 Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6b.

It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.

Reference Issue #4918.
2022-11-16 11:34:25 -05:00
Ryan C. Gordon
9d67686a5b haptic: Deal with deprecated macOS symbol. 2022-11-16 10:08:40 -05:00
Ryan C. Gordon
6801d676c0 Revert "pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small."
This reverts commit d8b1ef42ae.

This turned out to be unnecessary (it was a problem on the user's system,
not an SDL bug).

Reference Issue #6121.
2022-11-16 09:53:37 -05:00
Anonymous Maarten
81fd45f723 ci: Disable emscripten build time tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55534e277e cmake: add time out to tests to avoid ci timeouts 2022-11-16 15:42:08 +01:00
Anonymous Maarten
2e47016b01 ci: use Ninja generator in hop of accelerating the build 2022-11-16 15:42:08 +01:00
Anonymous Maarten
819b0143e3 cmake: enable SDL_TEST by default for emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a22fcf77fd cmake: older emscripten releases have a broken FindOpenGL.cmake
This is fixed since 3.1.10: 485a7b4d6f (diff-034f4d123f23ec5493d0fbf28cba1c36e404a991f286c8d031a22799e4e8b0e5)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
d8884b845e emscripten: fix warnings in tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a71e558d85 cmake: testshader needs -sLEGACY_GL_EMULATION on Emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6 cmake: emscripten has libunwind.h, libunwind.a has missing symbols 2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30 cmake: check ALL headers inside the look (including sys/types.h) 2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13 cmake: include FIndPkgConfig.cmake through find_package 2022-11-16 15:42:08 +01:00
Anonymous Maarten
cfa76973ff cmake: FindOpenGL.cmake shipped by emscripten does not have OpenGL::GL 2022-11-16 15:42:08 +01:00
Anonymous Maarten
76e3cf3840 cmake: use custom add_sdl_test_executable macro to add test 2022-11-16 15:42:08 +01:00
Frank Praznik
903301c6aa wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
2022-11-16 06:15:17 -08:00
Ryan C. Gordon
d8b1ef42ae pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small.
Fixes #6121.
2022-11-15 22:44:31 -05:00
Ozkan Sezer
06492c5981 CI, MSVC: update to use microsoft/setup-msbuild v1.1.3.
Fixes github deprecation warnings
2022-11-16 00:20:28 +03:00
Sam Lantinga
02ab7f3745 Fixed release build using clang on Windows 2022-11-15 12:57:07 -08:00
Sam Lantinga
98f93d0aa1 Fixed building without xkbcommon support 2022-11-15 11:39:06 -08:00
Sam Lantinga
615901dbfe Removed unnecessary header
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
2022-11-15 11:19:08 -08:00
Frank Praznik
c855184765 wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
2022-11-15 11:00:39 -08:00
Frank Praznik
d1858eb124 events: Add a helper function to get the default keycode for a scancode
Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
2022-11-15 11:00:39 -08:00
Frank Praznik
0e446c54bd events: Factor out the xkb keysym to scancode conversion from the X11 driver 2022-11-15 11:00:39 -08:00
Ryan C. Gordon
44d7b8b91d egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.

Fixes #5399.
2022-11-15 13:59:24 -05:00
Ethan Lee
f3cc99fb93 x11: Minor style fixes for recent OSK changes 2022-11-15 13:56:44 -05:00
Anonymous Maarten
e6c4db8160 The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga
70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling
a71ad40ac3 CMake: Add option to use Ccache. 2022-11-15 19:04:22 +01:00
SDL Wiki Bot
5e61f245ab Sync SDL wiki -> header 2022-11-15 05:25:16 +00:00
Pierre Wendling
80ff20f6fe N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Pierre Wendling
491d0bcc3c N3DS: Refactor N3DS_FileOpen. 2022-11-14 21:24:10 -08:00
Pierre Wendling
dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
Pierre Wendling
de5fa89b50 N3DS: Prepend PrefPath with sdmc:. 2022-11-14 21:24:10 -08:00
Pierre Wendling
7d536d5240 N3DS: Put SDL_Log.txt in the proper directory.
The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
2022-11-14 21:24:10 -08:00
Pierre Wendling
bf4f9aaa63 N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Pierre Wendling
d080e3bf3a Silence -Wmaybe-uninitialized warnings in tests. 2022-11-14 21:23:08 -08:00
Sam Lantinga
a40b7cde10 Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
Sam Lantinga
9f784b1887 The iOS and tvOS demos link SDL statically, not as a framework 2022-11-14 10:59:23 -08:00
pionere
b886f4c6c9 events: eliminate redundant code in SDL_SendEditingText 2022-11-14 09:00:45 -08:00
pionere
dad8df3ed1 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik
eef4d3c86a wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga
674989261d Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Sam Lantinga
1b0277da61 Move SDL_mslibc.c into the source file list 2022-11-13 11:09:38 -08:00
Ethan Lee
c4b9f62164 x11: Add support for the Steam Deck on-screen keyboard 2022-11-13 11:02:27 -08:00
pionere
5f2a1231dd video: check graphics flags the same way as the type flags 2022-11-13 08:31:50 -08:00
pionere
22354b4142 video: simplify window-type check in SDL_CreateWindow 2022-11-12 07:18:04 -08:00
Ryan C. Gordon
85aa9b8b6f wasapi: Favor the system resampler again, for now.
Reference Issue #5538.
2022-11-11 13:48:11 -05:00
Sam Lantinga
9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga
b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Michael Fitzmayer
875e9b35d7 N-Gage: additional cleanup 2022-11-11 05:04:28 -08:00
Michael Fitzmayer
afbafc2aef Remove redundant dependency to bitdraw.h, minor cleanup 2022-11-11 05:04:28 -08:00
pionere
d09edcbcac video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
2022-11-11 04:58:40 -08:00
pionere
b71d927429 video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW) 2022-11-11 04:58:40 -08:00
pionere
36c6ed4b6f video: add SDL_DllNotSupported
- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
2022-11-11 02:53:30 -08:00
Ozkan Sezer
dd44cacbd6 remove duplicated SDL_hidapi_steam.c additions to watcom makefiles. 2022-11-11 12:51:30 +03:00
Sam Lantinga
0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga
f430ef5ddc Don't change the window position when creating it on iOS, it is already placed on the correct display 2022-11-10 17:27:48 -08:00
Sam Lantinga
7c05ea0a0e Added mappings for the GameSir T3 and T4 Pro controllers 2022-11-10 13:35:59 -08:00
Sam Lantinga
404cb27677 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth 2022-11-10 13:28:03 -08:00
pionere
29cafa9c94 add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow 2022-11-10 06:56:24 -08:00
Ryan C. Gordon
1008cc8e5f video: Add some braces to match SDL coding style. 2022-11-09 12:55:27 -05:00
pionere
ac3349faaf solve FIXMEs in SDL_video.c 2022-11-09 12:54:07 -05:00
pionere
e5c599f8c6 fix SOLARIS_ATOMICS
- use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
2022-11-09 12:45:14 -05:00
pionere
b095df7f5c simplify MSC_ATOMICS
- use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well
- improve assertions:
  1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS
  2. use sizeof(a->value) instead of sizeof(int)
2022-11-08 10:32:31 -08:00
meyraud705
3dc88da022 Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
2022-11-08 10:30:11 -08:00
Sam Lantinga
6432f45a1c Don't treat the Nintendo IMU as a separate game controller on Linux 2022-11-08 10:27:21 -08:00
Sam Lantinga
2e3b4f3fd7 Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.

This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga
02bc359b64 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names 2022-11-07 19:31:18 -08:00
Ryan C. Gordon
b0dc6709b9 coreaudio: Don't use deprecated kAudioObjectPropertyElementMaster symbol.
Fixes #6449.
2022-11-07 14:26:48 -05:00
Ozkan Sezer
db01016dd6 revert replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES.
Reference issue: https://github.com/libsdl-org/SDL/issues/6494 .
2022-11-07 21:15:30 +03:00
pionere
e873d60981 fix handling of SDL_EventQ.active
- SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way
- protect SDL_EventQ.active with SDL_EventQ.lock
- set SDL_EventQ.active to FALSE by default
2022-11-07 09:12:37 -08:00
pionere
eb670742f5 better SDL_AtomicGet(Ptr) implementation 2022-11-07 09:09:37 -08:00
Ozkan Sezer
64c93f7804 replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES. 2022-11-06 23:51:04 +03:00
Hubert Maier
5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) 2022-11-06 11:49:37 -08:00
Sam Lantinga
c2675d74c5 Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
2022-11-06 10:52:20 -08:00
Sam Lantinga
f2ce7c5fb2 Added the G29 as a PlayStation controller 2022-11-06 08:23:08 -08:00
Sam Lantinga
9d1dbd2ad8 Added note about trigger rumble availability across third-party Xbox One controllers 2022-11-06 01:16:52 -08:00
Sam Lantinga
e7a56323ab Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:43:05 -07:00
Sam Lantinga
6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
2022-11-06 01:15:20 -07:00
Sam Lantinga
38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga
e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Edward Li
0d76e2a8a1 cocoa: Discard the IME Candidate Window immediately when Escape is pressed 2022-11-05 17:03:10 -07:00
Sam Lantinga
15a9890919 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate() 2022-11-05 16:44:52 -07:00
Sam Lantinga
297ecb706d Added SDL_strcasestr() for a case insensitive version of SDL_strstr() 2022-11-05 15:58:30 -07:00
Sam Lantinga
a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga
7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga
a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Stefan Sperling
f3bf543e2a recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
2022-11-05 10:35:07 -07:00
Sam Lantinga
24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Ryan C. Gordon
78f97108f9 audio: Avoid accumulation errors in resampler.
Fixes #6391.
2022-11-05 10:39:35 -04:00
David Edmundson
689218ebf5 Fix wayland reconnection paths
Most of this code is disabled out for now.

- For mouse cursors we have a wl_surface for both system and custom
cursors which needs recreating.
 - The other patch is about nullification after deletions
2022-11-04 11:13:30 -04:00
Sam Lantinga
33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga
c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Guldoman
084fa4c3fa cocoa: Reset IME when sending composed text
This will send an empty `TEXTEDITING` event that is used to signal the 
end of the composition.
2022-11-03 10:41:53 -07:00
Anonymous Maarten
61297f703a cmake: on Apple, check for presence of an OBJC compiler 2022-11-03 15:03:47 +01:00
Anonymous Maarten
04bcc910e9 cmake: don't do enable_language(OBJC)
When SDL is included as a subproject, the following error might appear:
```
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_OBJC_COMPILE_OBJECT
```

This is probably because the master project does not see certain OBJC related variables
2022-11-03 15:03:47 +01:00
Luca Lolli
b50e429354 Fix compilation for .m files extension 2022-11-03 15:03:47 +01:00
Anonymous Maarten
4c704ecfdd cmake: use SDL2-static as static library output name when prefix/static == ""/".lib"
Apparently, some clang@Windows compilers do this.
2022-11-01 13:53:09 -07:00
Guldoman
70a41f9bc2 wayland: Read window data only if window is valid 2022-11-01 05:14:05 -07:00
Sam Lantinga
b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Jasper Hugunin
27ee8c8e14 Fix mismatch between Init and Quit
Init says that audio implies events (line 195), Quit was missing the implication.
2022-10-31 11:22:40 -07:00
Frank Praznik
33a430056f wayland: Don't modify the mouse capture flag in relative mode
If relative mouse mode is explicitly enabled, don't modify the capture flag on button events or the window might report having lost mouse focus if a button is pressed while moving the cursor.
2022-10-31 10:13:58 -07:00
Simon McVittie
a66cb8cf21 sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES
AM_PATH_SDL2 doesn't add much beyond PKG_CHECK_MODULES, and having a
special m4 macro for every library that you might depend on scales
poorly.

The macro does add special support for macOS frameworks, but that feature
was broken for around 6 years without anyone noticing (#6141), and is
likely to be only rarely useful according to comments on #6141.

Resolves: #6140
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-31 07:06:03 -07:00
Simon McVittie
e0d904e90b sdl2-config.in: Deprecate sdl2-config
Library-specific foo-config scripts duplicate very similar logic across
various different projects, and tend to break cross-compiling, multilib
(gcc -m32), Debian/Ubuntu multiarch and so on by only being able to have
one sdl2-config at a time as the first one in the PATH.

The direct replacement is pkg-config(1) or a compatible reimplementation
like pkgconf(1), which relies on each library installing declarative
metadata, like SDL's sdl2.pc (available since at least 2.0.0) and
centralizes the logic into the pkg-config/pkgconf tool.

Most uses of `sdl2-config --foo` can be replaced by something similar
to `${PKG_CONFIG:-pkg-config} --foo sdl2`. Instead of adding a custom
sdl2-config to the PATH or using its --prefix or --exec-prefix options,
users of a custom installation prefix can use any of pkg-config's
non-SDL-specific ways to influence the result, for example setting
PKG_CONFIG_PATH, PKG_CONFIG_SYSROOT_DIR or PKG_CONFIG_LIBDIR environment
variables, or setting the PKG_CONFIG environment variable to point to
a wrapper script.

For Autotools specifically, the replacement for AM_PATH_SDL2 (which
will be officially deprecated in a subsequent commit) is
PKG_CHECK_MODULES.

CMake has its own semi-declarative mechanism for dependency discovery,
"config packages", and the SDL build already installs a config
package. There's a good example of using a config package to discover
SDL in `cmake/test/`.

Meson natively supports pkg-config, and already uses it in preference
to sdl2-config.

Other build systems can run pkg-config instead of sdl2-config,
preferably checking the PKG_CONFIG environment variable first.
https://github.com/ioquake/ioq3 is a good example of a project doing
this correctly.

Helps: #6140, #3516
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-31 07:06:03 -07:00
Hubert Maier
678ef7977f SDL_KMSDRMOPENGLES.H: Correct spelling mistakes
begining -> beginning
beggining -> beginning
2022-10-30 11:24:42 -04:00
Hubert Maier
8b9c82e140 SDL_RENDER_PSP.C: Correct spelling mistakes
wether -> whether
2022-10-30 11:24:42 -04:00
Hubert Maier
3369b0163f SDL_PS2_MAIN.C: Correct spelling mistake
untill -> until
2022-10-30 11:24:42 -04:00
Hubert Maier
d7a46a16e9 SDL_SYSLOADSO.c: Correct spelling mistake
publically -> publicly
2022-10-30 11:24:42 -04:00
Hubert Maier
6a881302ad SDL_IBUS.H: Correct spelling mistake
recieve -> receive
2022-10-30 11:24:42 -04:00
Hubert Maier
61f3662c95 SDL_QSA_AUDIO.C: Correct spelling mistake
occured -> occurred
2022-10-30 11:24:42 -04:00
Hubert Maier
57973cd379 SDL_HINTS.H: Correct spelling mistake
noticable -> noticeable
2022-10-30 11:24:42 -04:00
Ethan Lee
571ff1a3a9 wayland: Prepare cursor implementation for reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
2022-10-30 00:19:09 -04:00
Ethan Lee
9c8b1fd8b6 wayland: Cleanup work to aid reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
2022-10-29 22:41:42 -04:00
Sam Lantinga
f6b1e028ab Allow vendor matching for hid_enumerate() on all backends 2022-10-29 10:43:11 -07:00
许兴逸
c360ca9928 Add UWP-ARM64 Support. 2022-10-29 09:43:26 -07:00
Sam Lantinga
4556074e18 Re-set the maximize state if we were maximized while fullscreen 2022-10-29 09:35:07 -07:00
Sam Lantinga
ab06a307dc Don't report windows being maximized when fullscreen on X11
This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
2022-10-29 09:21:17 -07:00
Ryan C. Gordon
b9e1d1b4de events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+ 2022-10-28 16:19:00 -04:00
Ryan C. Gordon
9221548114 emscripten: Make an attempt at correct keyboard scancode/keycodes.
This uses a newer browser API to get physical scancodes, but still
uses the (deprecated) event field that we were already using for
scancodes, but for keycodes instead now, which appears to be more
accurate.

Since keyboard layout isn't (generally) available to web apps, this
adds an internal interface to send key events with both scancode
and keycode to SDL's internals, instead of sending just scancodes and
expecting SDL to use its own keymap to generate keycodes.

Future work in this area would be to use the keyboard layout APIs
on browsers that support them, which would allow us to use SDL's
usual keymap code and not rely on a deprecated browser API, but
until we get there, this patch gives significantly more correct
results than we would have before.

Fixes #2098.
2022-10-28 16:19:00 -04:00
Ryan C. Gordon
0ddec7e421 docs: Add notes about Emscripten audio quirks.
Fixes #6385.
2022-10-28 16:08:23 -04:00
Francisco Javier Trujillo Mata
a8f019b1f0 Using ST and removing warnings 2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata
f2ebedae92 adding texture function 2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata
5de01eb0aa Make render to use new functions 2022-10-28 11:42:44 -07:00
Sam Lantinga
f500c14766 Fixed DirectFB build 2022-10-28 08:39:02 -07:00
Ryan C. Gordon
9e8d2f3948 video: Don't use texture framebuffer on Windows Subsystem for Linux.
Reference Issue #6333.
2022-10-27 13:54:53 -04:00
Frank Praznik
4223e6ac7a wayland: Early-out sooner when requesting fullscreen on a popup
Exit the fullscreen sequence sooner if it is requested that a popup window be fullscreen.

The surface commit formerly in this path is irrelevant and can be removed as previous changes made it so that SetFullscreen() is no longer called from anywhere except Wayland_SetWindowFullscreen().
2022-10-26 22:19:59 -04:00
SDL Wiki Bot
11a24a34e3 Sync SDL wiki -> header 2022-10-26 22:30:06 +00:00
Ryan C. Gordon
41d38c0f64 shape: More robust handling of failure cases in CreateShaper. 2022-10-26 13:57:49 -04:00
Ryan C. Gordon
c8d20f96ba shape: Free platform-specific shaped window data.
Fixes #2128.
2022-10-26 13:57:49 -04:00
Frank Praznik
30c2dac787 wayland: Remove duplicate #include statement 2022-10-25 17:03:25 -07:00
Sam Lantinga
25d0473aad Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.

I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
2022-10-25 16:14:26 -07:00
Sam Lantinga
e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00
Sam Lantinga
b6cf889af4 Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
2022-10-25 15:10:50 -07:00
Sam Lantinga
c74ea994a5 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode 2022-10-25 13:11:41 -07:00
Sam Lantinga
72f6e216dc Disabled debug logging 2022-10-25 12:25:57 -07:00
Sam Lantinga
e3f5744db4 Don't use XIWarpPointer() on multi-display configurations 2022-10-25 12:14:00 -07:00
SDL Wiki Bot
393acf6362 Sync SDL wiki -> header 2022-10-25 18:07:13 +00:00
Ryan C. Gordon
98dfc9296a build-scripts/fnsince.pl: Deal with new point-release system.
This ignores 2.x.1 (etc) releases, which prevents it from thinking
the next official non-point-release version is 2.26.1, when it
should be 2.26.0, because it saw the "latest" release is 2.24.1.

This fixes the wiki ending up with imaginary version numbers for
the "this function is available since SDL 2.x.y" sections.

Fixes #6343.
2022-10-25 14:03:32 -04:00
Alynne
5fbf8f6cf0 Adds DualSense Edge 2022-10-25 10:32:44 -07:00
Sam Lantinga
da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga
a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00
Ozkan Sezer
20beed3029 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
2022-10-25 14:56:32 +03:00
Steven Noonan
053b5f85f1 SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
2022-10-24 10:39:37 -07:00
Steven Noonan
b6e7c743db SDL_cpuinfo: define __ARM_ARCH=8 for _M_ARM64
Microsoft's compiler doesn't define __ARM_ARCH, but we have several
places that use it.
2022-10-24 10:39:14 -07:00
Steven Noonan
d2300516c3 cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
2022-10-24 10:38:59 -07:00
Steven Noonan
019e9d4c92 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include 2022-10-24 10:38:36 -07:00
Sam Lantinga
dd72f3f03d Added comment for #endif 2022-10-24 10:37:43 -07:00
Steven Noonan
3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
Sam Lantinga
f4d1f5ed54 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
2022-10-23 16:35:36 -07:00
Sam Lantinga
5bd13dec19 Merge commit '8db3a33872cfbefcdfb059beea92338a7873f89e' into main 2022-10-23 16:35:22 -07:00
Sam Lantinga
e6742d05f1 Merge commit '413500ab69d9ac288a73946073d4414376ca17d2' into main 2022-10-23 16:35:20 -07:00
Sam Lantinga
5373ad6ffb Merge commit '2ebaafa6c9334071b664b15d045656250690dd96' into main 2022-10-23 16:35:18 -07:00
Sam Lantinga
7acab50453 Merge commit 'c3b13346e0a2200f1521cf064b9a602c8196e6a6' into main 2022-10-23 16:35:15 -07:00
Sam Lantinga
f07673a12e Merge commit 'd4d99e8c29da350379c991a8360d544d2c9eaa32' into main 2022-10-23 16:35:13 -07:00
Sam Lantinga
d41fb3c480 Merge commit 'cfd5d8eb29c8958de3333632a96032d3481816e5' into main 2022-10-23 16:35:11 -07:00
Sam Lantinga
9c7b9e08b3 Merge commit '4ca5ea5b7e8333b2cde1b7cdddf167c67cc3f23c' into main 2022-10-23 16:35:09 -07:00
Sam Lantinga
8696350903 Merge commit '2dc788cb9ffa83a2840e62f5ad2d0a7055cfcb19' into main 2022-10-23 16:35:07 -07:00
Sam Lantinga
e45ef5a6c0 Merge commit '5b8f830e342b296d255969bbaec5a1a3522f1083' into main 2022-10-23 16:35:05 -07:00
Sam Lantinga
491d594976 Merge commit '0e1d19cf680fc51635b3c52a9afa33fe03881bb5' into main 2022-10-23 16:35:03 -07:00
Sam Lantinga
26c9620a63 Merge commit 'a905a7869f18332579ff06ba3f7f3777708a3007' into main 2022-10-23 16:35:01 -07:00
Sam Lantinga
e738cf80dc Merge commit '65a38a4015e54add093bdb3fbd2ad1cdc1770c72' into main 2022-10-23 16:34:59 -07:00
Sam Lantinga
da4c97250a Merge commit '3f1b5efccaa727745b335b546a42bd650694ca08' into main 2022-10-23 16:34:57 -07:00
Sam Lantinga
b3ba8f4065 Merge commit '3d415bc5d61e625189ccca6348ff1b70c469e45c' into main 2022-10-23 16:34:55 -07:00
Sam Lantinga
2d3e21ab0e Merge commit 'f37db957f8c5d9de53bdd58b2a95a2da0937307d' into main 2022-10-23 16:34:52 -07:00
Sam Lantinga
8047ece180 Merge commit '5ed091c12d4edefb366d78217b72cb75b563bfcd' into main 2022-10-23 16:34:50 -07:00
Sam Lantinga
ef62b767f9 Merge commit '0823b5973a28ebad2ca6d34058c12602bc8a69f0' into main 2022-10-23 16:34:48 -07:00
Sam Lantinga
e5fe522194 Merge commit '4264c0b67469896fced5ba8ac4c0e75acbb13ff1' into main 2022-10-23 16:34:46 -07:00
Sam Lantinga
57a98aa5e3 Merge commit '96361fc476a9f0a91ac021133bb44e6d97b16f11' into main 2022-10-23 16:34:44 -07:00
Sam Lantinga
b5712c1bea Merge commit '11d53c84a7663d5a5861f3672990ca4b32376e3e' into main 2022-10-23 16:34:42 -07:00
Sam Lantinga
0d5fb2a0c2 Merge commit '94ac8ae08b19210efedd0e73b0c60010fb9308a0' into main 2022-10-23 16:34:40 -07:00
Sam Lantinga
be3dc1acb5 Merge commit 'c6e89619794ed6307f9efb0b242a2cdb605e1dc3' into main 2022-10-23 16:34:38 -07:00
Sam Lantinga
3bc84acebc Merge commit 'd542f43b2aa23966913c08e4973793150e8073d0' into main 2022-10-23 16:34:36 -07:00
Sam Lantinga
f20c2759f9 Merge commit 'f28cf2b0d3fa6b4b9c692b0aa04f2875a09e0dfa' into main 2022-10-23 16:34:34 -07:00
Sam Lantinga
284df27b5a Merge commit 'e7ab581d796aa83f7d028ea4249fdc66600df173' into main 2022-10-23 16:34:32 -07:00
Thomas Cashman
8db3a33872 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox 2022-10-23 11:42:11 -07:00
Sam Lantinga
413500ab69 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
2022-10-22 09:37:34 -07:00
Deve
2ebaafa6c9 Use translationInView for mouse wheel event 2022-10-22 09:31:39 -07:00
Anonymous Maarten
c3b13346e0 On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
Simon McVittie
d4d99e8c29 workflows: Check we can screen-scrape the SDL_REVISION from Linux builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
cfd5d8eb29 build: Regenerate ./configure
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Sam Lantinga
5b8f830e34 Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
2022-10-22 09:25:09 -07:00
Ozkan Sezer
0e1d19cf68 fix build errors resulting from -Wmisleading-indentation 2022-10-22 18:56:40 +03:00
Sam Lantinga
a905a7869f Clear the previous bitmap when calculating a new window shape
Fixes https://github.com/libsdl-org/SDL/issues/6428
2022-10-22 08:50:18 -07:00
Ozkan Sezer
65a38a4015 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates 2022-10-22 08:40:16 -07:00
Ozkan Sezer
3f1b5efcca os2 loadso improvements:
- SDL_LoadObject: upon failure, strip the .dll extension and retry,
  but only if module name has no path.
- SDL_LoadFunction: upon failure, retry with an underscore prepended,
  e.g. for gcc-built dlls.
2022-10-22 08:40:16 -07:00
Ozkan Sezer
3d415bc5d6 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
  far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.
2022-10-22 07:25:46 -04:00
Brad Smith
f37db957f8 Use -lpthread on OpenBSD 2022-10-21 16:53:26 -07:00
Anonymous Maarten
5ed091c12d cmake: fix reporting of SDL_TESTS 2022-10-21 15:32:05 +02:00
Anonymous Maarten
0823b5973a cmake: fix finding wayland-libdecor
It was broken in 11d53c84a7
2022-10-21 15:31:43 +02:00
Ozkan Sezer
4264c0b674 os2: fix error message for SDL_LoadObject() 2022-10-21 11:21:40 +03:00
Anonymous Maarten
96361fc476 cmake: create and install sdl2.pc for MSVC & WATCOM 2022-10-20 19:02:31 +02:00
Anonymous Maarten
11d53c84a7 cmake: use pkg-config's library dirs as hint for finding a shared library 2022-10-20 19:01:28 +02:00
Anonymous Maarten
94ac8ae08b cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
Sam Lantinga
c6e8961979 Define _USE_MATH_DEFINES for Visual Studio (thanks @pionere!)
Fixes https://github.com/libsdl-org/SDL/issues/3790
2022-10-19 08:05:47 -07:00
Anonymous Maarten
d542f43b2a cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files 2022-10-19 16:41:25 +02:00
Brad Smith
f28cf2b0d3 Also remove the OpenBSD comment about OSS 2022-10-19 06:40:19 -07:00
Ryan C. Gordon
e7ab581d79 coreaudio: Dispose of AudioQueue before waiting on the thread.
Otherwise the thread might block for a long time (more than 10 seconds!).
It's not clear to me why this happens, or why its safe to do this with a
resource that's still in use, but we have, until recently, always
disposed of the AudioQueue first, so changing back is probably okay.

Also changed the disposal to allow in-flight buffers to reach hardware;
otherwise you lose the last little bit of audio that's already been queued
but not played, which you can hear clearly in the loopwave test program.

Fixes #6377.
2022-10-19 09:14:16 -04:00
Sam Lantinga
5b6d36fd9f Merge commit 'aefc6b5bb57cd3aadc6964e26f2caac1d1c5f624' into main 2022-10-18 09:21:53 -07:00
Sam Lantinga
764e7c4f4b Merge commit '965ba1e09712fc57968d87c1cf60c541529fbd20' into main 2022-10-18 09:21:51 -07:00
Sam Lantinga
8b6f726546 Merge commit 'dfbb93dd0c4bcdea2a3edc0e3cb0f5dae153d16e' into main 2022-10-18 09:21:48 -07:00
Sam Lantinga
86695af483 Merge commit 'e8a4c23ce560dad786922e8d51496da2687e1723' into main 2022-10-18 09:21:46 -07:00
Sam Lantinga
8f7577d70a Merge commit '790fa3156cfee847a7c0b34986de0cd7fdd7438f' into main 2022-10-18 09:21:44 -07:00
Sam Lantinga
ac68c34f76 Merge commit '3ec4c9b3b9a29f17482ad2e130d6b14d79c5cb97' into main 2022-10-18 09:21:42 -07:00
Sam Lantinga
66226f6520 Merge commit '3d99d31026bb69e208ac82c30c67e62ca1333141' into main 2022-10-18 09:21:40 -07:00
Sam Lantinga
aefc6b5bb5 Renamed variables, index is the singular of indices 2022-10-18 08:40:03 -07:00
GNQG
965ba1e097 fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE 2022-10-18 08:26:27 -07:00
Sylvain
dfbb93dd0c SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401) 2022-10-18 11:31:30 +02:00
Sylvain
e8a4c23ce5 Revert commit 790fa3156c.
SDL_BLENDMODE_INVALID case is probably used for custom blendmode
2022-10-18 10:45:01 +02:00
Sylvain
790fa3156c Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch 2022-10-18 10:41:10 +02:00
Sylvain
3ec4c9b3b9 Merge remote-tracking branch 'refs/remotes/origin/main' 2022-10-18 10:37:22 +02:00
Sylvain
3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 2022-10-18 10:34:56 +02:00
Wouter Wijsman
428b5ae546 PSP: Reorder extra imports 2022-10-18 10:34:51 +02:00
Sylvain
285cbf6fdd Revert commit 485bb3565b.
"Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect"
because the glitch reappears on other backend
2022-10-18 10:04:06 +02:00
Sam Lantinga
0bc852ce53 Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Deve
7e1088167a Fixed command modifier on macOS 2022-10-17 16:49:21 -07:00
Deve
cdf312c83d Fixed mouse warp after resizing window on macOS. 2022-10-17 16:27:40 -07:00
David Jacewicz
7c7cd2a605 Fix issue #6037 (incorrect modifier flags on Wayland) 2022-10-17 13:27:39 -07:00
Wouter Wijsman
3903f4c88a PSP: Use vramalloc instead of conflicting valloc function
The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.
2022-10-17 21:59:38 +02:00
Sam Lantinga
333935ff3f Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
2022-10-17 11:10:53 -07:00
Sam Lantinga
47ba997f06 Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Sam Lantinga
5025f24033 Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
2022-10-17 07:35:00 -07:00
Brad Smith
f4e3af15a1 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Sylvain
485bb3565b Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect 2022-10-17 13:30:30 +02:00
Sam Lantinga
70dfd6dd1a Added mapping for Xbox Series X controller
Fixes https://github.com/libsdl-org/SDL/issues/6296
2022-10-16 09:06:02 -07:00
Frank Praznik
ed412c1385 wayland: Cleanup event source comments, headers, and error reporting
Replace instances of fprintf(stderr, ...) with SDL_SetError(), replace C++ comments with C style, use a uniform format for multi-line comments, and remove unused headers as poll and select aren't used in this file (the SDL function which calls them is used instead).
2022-10-16 08:40:50 -07:00
Daniel Bomar
22461383c6 SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
This implements using libsamplerate for the SDL_AudioCVT API.
This library was already being used for audio streams when this hint is
set.
2022-10-15 14:31:00 -07:00
Sam Lantinga
e8fdb861ef Removed redundant masking when loading the IMU calibration 2022-10-15 10:02:39 -07:00
happyharryh
a6573f94ab Fix bugs in IMU calibration loading for Nintendo Controllers 2022-10-15 10:01:22 -07:00
Frank Praznik
6204768653 wayland: Don't block on libdecor_dispatch()
libdecor_dispatch() needs to be called, as libdecor plugins might do some required internal processing within, however care must be taken to avoid double-blocking in the case of a timeout, which can occur if libdecor_dispatch() and the SDL event processing both work on the main Wayland queue. Additionally, assumptions that libdecor will always dispatch the main queue or not process zero-length queues (can occur if a wait is interrupted by the application queueing an event) should not be made, as this behavior is outside the control of SDL and can change.

SDL handles polling for Wayland events and then calls libdecor to do its internal processing and dispatch. If libdecor operates on the main queue, it will dispatch the queued events and the additional wl_display_dispatch_pending() call will be a NOP. If a libdecor plugin uses its own, separate queue, then the wl_display_dispatch_pending() call will ensure that the main queue is always dispatched.
2022-10-15 09:33:37 -07:00
Frank Praznik
e89389ba0e wayland: Use MAP_PRIVATE when mapping the keyboard keymap file descriptor
Per the Wayland spec, this must be mapped with MAP_PRIVATE in version 7 of the protocol and higher.
2022-10-15 09:30:06 -07:00
Sam Lantinga
5129a07707 Steam Controller support defaults off, as documented in SDL_hints.h 2022-10-14 14:35:52 -07:00
Sam Lantinga
6af17369ca Added mapping for Qanba Drone on Linux without HIDAPI 2022-10-14 10:36:24 -07:00
Sam Lantinga
93b7196763 Only update the battery level if we're on Bluetooth
Fixes battery level dropping to empty with the Qanba Drone Arcade Stick.

It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.
2022-10-14 10:32:03 -07:00
Sam Lantinga
120a957d07 Added support for the Qanba Drone Arcade Stick 2022-10-14 09:57:02 -07:00
Sam Lantinga
6bb0c2a5c2 Added documentation for some scancodes 2022-10-14 06:33:38 -07:00
Sam Lantinga
91ff88451b Disable "The key you just pressed is not recognized by SDL." message by default 2022-10-13 23:56:17 -07:00
Sam Lantinga
139192140c Fixed reported cases of "Keyboard layout unknown" messages
In all cases they were using SDL_SCANCODE_TABLE_XFREE86_2 with some keycodes remapped or fewer than expected keycodes. This adds a sanity check that catches all of them and gives them the right scancode table.
2022-10-13 23:23:55 -07:00
Sam Lantinga
2c1923859a Don't remove entries from an existing scancode keymap
If we can't find the X11 keysym, it's likely that either the keysym is NoSymbol, in which case we won't hit it anyway, or it's been mapped to a character, in which case the existing mapping is correct for the scancode and the character will be reflected in the keycode mapping.
2022-10-13 22:50:57 -07:00
Sam Lantinga
99f2a50394 X11 scancode mapping cleanup
* Consolidated scancode mapping tables into a single location for all backends
* Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table
* Updated the Linux scancode table with the latest kernel keycodes (still unmapped)
* Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table
* Disabled verbose reporting of missing keysym mappings, we have enough data for now
2022-10-13 22:41:47 -07:00
Cameron Gutman
f5afb7d11a directfb: Fix return type of DirectFB_RenderPresent() 2022-10-13 18:44:15 -05:00
Sam Lantinga
fc73386f45 Fixed the mapping from raw joystick values to the expected [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX] range. (thanks Tas!)
The original code mapped incorrectly from [min, max] to [-32768, 32512], the upper bound being SDL_JOYSTICK_AXIS_MAX - 255 instead of SDL_JOYSTICK_AXIS_MAX.
2022-10-12 21:44:50 -07:00
Pierre Wendling
eea9f638e2 CI: Update to actions/checkout@v3. 2022-10-12 16:31:02 -07:00
Simon McVittie
7d230af51d testevdev: Explain why the test data is encoded the way it is
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-12 19:20:40 +03:00
Simon McVittie
81dee31949 testevdev: Add a static assertion for supported sizeof(long)
If this assertion fails on some platform (unlikely), we will need a
third implementation for SwapLongLE().

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-12 19:20:40 +03:00
Pierre Wendling
5b9608e08c Remove D3D9 workarounds for Watcom.
The linked PRs have been merged since May.
2022-10-12 17:55:37 +03:00
Ryan C. Gordon
2d7816e358 dynapi: Disable support for API call logging by default.
We can manually enable it if necessary, but it bloats the library to
leave it on just in case.

Fixes #6381.
2022-10-12 09:59:31 -04:00
Sylvain
f69e004d01 Android default to dynamic API disabled (see #6381) 2022-10-12 13:58:41 +02:00
Sylvain
f6ff87788a Android default to dynamic API disabled (see #6381) 2022-10-12 13:55:14 +02:00
Desour
6836273d14 Use XIWarpPointer if compiled with xinput2
Co-authored-by: Andrei E <andreien@proton.me>
2022-10-11 16:43:24 -07:00
Helge Deller
fb32effd15 testevdev: Fix detection of word size
The check for whether to use a 32- or 64-bit swap for an array of long
values always took the 64-bit path, because <limits.h> wasn't included
and therefore ULONG_MAX wasn't defined. Turn this into a runtime check,
which a reasonable compiler will optimize into a constant.

This fixes testevdev failures on 32-bit big-endian platforms such as hppa
and older powerpc. Little-endian and/or 64-bit platforms are unaffected.

[smcv: Added commit message]
Bug-Debian: https://bugs.debian.org/1021310
Co-authored-by: Simon McVittie <smcv@collabora.com>
2022-10-11 14:33:34 -07:00
Pierre Wendling
e710440f58 Vita: Fix typo in CI CMake command. 2022-10-11 18:49:38 +02:00
Ethan Lee
be2cb00066 wayland: Check for the input handle before checking the keyboard handle 2022-10-11 11:16:52 -04:00
Sam Lantinga
df1bd07dee d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
2022-10-11 07:25:27 -07:00
Frank Praznik
0b88e609bc wayland: Raise wl_seat maximum version to 8
Version 8 is required for supporting axis_value120 high-resolution scroll events.
2022-10-11 09:15:21 -04:00
zhailiangliang
41c718edca Fix memory leak in PSP_CreateTexture 2022-10-10 22:36:55 -07:00
happyharryh
6f224e4d9f Made timestamp_us of sensor events increase monotonically for Nintendo controllers 2022-10-10 22:33:19 -07:00
Pierre Wendling
4227a0b4f3 Vita: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
e99b05d6c4 Vita: Install bash in CI.
The wrapper `arm-vita-eabi-pkg-config` fails without it with the error:
`env: can't execute 'bash': No such file or directory`
2022-10-10 22:31:16 -07:00
Pierre Wendling
fefd48eb9e PS2: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
8117bfe5d1 PS2: Ignore warnings from toolchain headers.
The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
2022-10-10 22:31:16 -07:00
Pierre Wendling
0472794609 PSP: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
5ddac7e026 PSP: Fix type mismatch warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
c1317175b4 PSP: Fix Wformat warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
669532d529 PSP: Remove dead code.
Fixes unused variable warning.
2022-10-10 22:31:16 -07:00
Ryan C. Gordon
17322e2be6 dynapi: Optionally log every call into the SDL API.
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).

Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
2022-10-10 13:17:07 -04:00
Sam Lantinga
4507083503 Fixed build 2022-10-10 09:39:55 -07:00
Sam Lantinga
680d0f043a Added support for undefined or centered position for shaped windows
Fixes https://github.com/libsdl-org/SDL/issues/6359
2022-10-10 09:27:26 -07:00
Pierre Wendling
b737833d3c N3DS: Turn on SDL_WERROR in CI. 2022-10-10 08:50:59 -07:00
Pierre Wendling
6784d84c9d N3DS: Fix -Wformat warnings in tests.
All warnings were about invalid specifiers. Since U/Sint32 is a long,
using `%d` emits a -Wformat warning.
2022-10-10 08:50:59 -07:00
Pierre Wendling
43a2b0b1e5 N3DS: Use macro to correct axis.
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
49c25b1daf N3DS: Fix PrivateSensorUpdate call.
A new timestamp parameter was added in 2c51874.
2022-10-10 08:50:59 -07:00
Pierre Wendling
cb1972b3ba N3DS: ZL and ZR should be considered as triggers.
Previously they were considered as clicking stick.
2022-10-10 08:50:59 -07:00
Pierre Wendling
86a8714fea N3DS: Refactor joystick module to avoid globals. 2022-10-10 08:50:59 -07:00
Pierre Wendling
392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling
27557b62b6 N3DS: Prefix timer sources with N3DS_. 2022-10-10 08:50:59 -07:00
Pierre Wendling
efc93e6851 N3DS: Don't set num_display by hand.
Doing so creates 2 empty displays at the beginning of the list.
2022-10-10 08:50:59 -07:00
Pierre Wendling
c7c0e81c1c N3DS: Update README. 2022-10-10 08:50:59 -07:00
Pierre Wendling
83ec6062af N3DS: Move gfxInit and hidInit from main to video. 2022-10-10 08:50:59 -07:00
Pierre Wendling
266014faa7 N3DS: Use SDL_Touch instead of the Joystick touch. 2022-10-10 08:50:59 -07:00
Pierre Wendling
f9785702a6 N3DS: Deduce screen from window's display.
This removes the need for a dedicated window creation flag.
2022-10-10 08:50:59 -07:00
Pierre Wendling
46a13ad97a N3DS: NEON is likely not supported. 2022-10-10 08:50:59 -07:00
Pierre Wendling
af2bc2ed0e N3DS: Use osSetSpeedupEnable instead of PTMSYSM. 2022-10-10 08:50:59 -07:00
Pierre Wendling
03bbbcd85e N3DS: Use CreateJoystickGUIDForName. 2022-10-10 08:50:59 -07:00
Pierre Wendling
2b2693ae90 N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
61b5360e17 Only check to see if the ICC profile changes when the display changes or we gain focus
Fixes https://github.com/libsdl-org/SDL/issues/6366
2022-10-10 08:29:05 -07:00
Aaron Barany
6ffc45b0ed Removed "undefined" argument for Apple platforms.
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Cameron Gutman
ec1137dfbd cmake: Apply CETCOMPAT fix from ef988fe1 to tests 2022-10-09 15:19:47 -05:00
Sam Lantinga
f99fc3268e d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
2022-10-09 11:42:39 -07:00
Sam Lantinga
490c20f93f d3d12: reset the vertex buffer size when it is released 2022-10-09 09:57:55 -07:00
Sam Lantinga
efdb390caa Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar 2022-10-09 09:11:33 -07:00
Frank Praznik
6391ad970c wayland: Factor out common libdecor frame commit code
The pattern of:
 libdecor_state_new()
 libdecor_frame_commit()
 libdecor_state_free()

 was used in several places. Factor it out into a common function.
2022-10-09 08:50:54 -07:00
Frank Praznik
b0a9396b00 wayland: Remove XDG surface geometry calls
These were needed to fix some buggy behavior regarding committing old buffer sizes when entering fullscreen that has since been corrected. Remove them.
2022-10-09 08:50:54 -07:00
Guldoman
b91ddbc3e2 wayland: null-terminate drop data 2022-10-09 08:48:34 -07:00
SDL Wiki Bot
9df1af352f Sync SDL wiki -> header 2022-10-09 15:44:07 +00:00
Ozkan Sezer
d022039529 testhaptic: fix watcom "&array may not produce intended result" warning 2022-10-09 12:01:02 +03:00
Anonymous Maarten
151c23415e ci: Add SDL_WERROR to a few configurations 2022-10-08 23:41:07 +02:00
Anonymous Maarten
eb8eb621b1 SDL_x11modes: fix -Wunused-variable 2022-10-08 23:41:07 +02:00
Anonymous Maarten
01498d3acf SDL_render_psp.c: fix -Wshadow
Emitted by PSP's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
4298e79887 SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b8a4b8d1cd testautomation_mouse: fix format '%i' expecting 'int' instead of 'Uint32'
Emitted by Nintendo 3DS's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b51a88a95c SDL_malloc.c: fix variable 'used' set but not used
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
5c150ddc2f SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas]
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
37beabd11c SDL_mslib.c: clang-cl does not support /GL- 2022-10-08 23:41:07 +02:00
Anonymous Maarten
85fd40fafd Fix -Wunused-const-variable warning when using clang-cl 2022-10-08 23:41:07 +02:00
Anonymous Maarten
7ae5d8d406 testmessage: fix conversion from intptr_t to Uint32
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
02b200ef08 testoffscreen: fix '<': signed/unsigned mismatch
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
7a7980fafa testnative: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
8770689525 testmouse: add explicit int-cast to avoid warning about converting float to int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
3c251ec41e testintersections: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b771d9beec tests: avoid MSVC preaching about unsafe functions 2022-10-08 23:41:07 +02:00
Anonymous Maarten
ebae142aa4 testhaptic: fix conversion from size_t to int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
18c776e155 testspriteminimal: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
f3389f13ef testgeometry: fix conversion from 'double' to 'float', possible loss of data
emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
2105c7f6ed SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten) 2022-10-08 23:41:07 +02:00
Anonymous Maarten
07225d2e26 cmake: fix check for -marm
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
2022-10-08 23:41:07 +02:00
Anonymous Maarten
45da133999 cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
Anonymous Maarten
274ec02581 testautomation: avoid format related warnings by using a few pragma's
ci: enable -Werror to a few platforms
2022-10-08 23:41:07 +02:00
Anonymous Maarten
d04fa0ef76 controllermap: use enum to avoid '-Wmaybe-uninitialized'
Emitted by MinGW:

In function 'WatchJoystick',
    inlined from 'SDL_main' at D:/a/SDL/SDL/test/controllermap.c:802:9:
D:/a/SDL/SDL/test/controllermap.c:437:9: warning: 'marker' may be used uninitialized [-Wmaybe-uninitialized]
  437 |         SDL_SetTextureAlphaMod(marker, alpha);
      |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:/a/SDL/SDL/test/controllermap.c: In function 'SDL_main':
D:/a/SDL/SDL/test/controllermap.c:355:71: note: 'marker' was declared here
  355 |     SDL_Texture *background_front, *background_back, *button, *axis, *marker;
2022-10-08 23:41:07 +02:00
Anonymous Maarten
a905db9d65 testcustomcursor: fix Wswitch warning by casting the arg to an int 2022-10-08 23:41:07 +02:00
Anonymous Maarten
bb527678a3 testgamecontroller: fix -Wshadow warning by renaming global axis+button textures 2022-10-08 23:41:07 +02:00
Anonymous Maarten
57c886551f automation_main.c: fix -Wformat-zero-length warning due to SDL_SetError("") 2022-10-08 23:41:07 +02:00
Anonymous Maarten
be5f55c47e watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
Anonymous Maarten
335c672498 autotools: add --enable-werror option 2022-10-08 23:41:07 +02:00
Anonymous Maarten
77822ed166 cmake: add SDL_WERROR to conditionally enable/disable -Werror 2022-10-08 23:41:07 +02:00
Anonymous Maarten
1064fdee8c cmake: append to COMPILE_FLAGS property 2022-10-08 23:41:07 +02:00
Anonymous Maarten
68e20501d6 autotools: by default, disable x11 on MacOS/iOS 2022-10-08 23:41:07 +02:00
Sam Lantinga
b18c361b0f Updated variable name for mouse coordinates in mouse wheel events 2022-10-08 13:18:00 -07:00
Sam Lantinga
4f318c904a Add cursor position to mouse wheel event (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/pull/6351
2022-10-08 12:01:42 -07:00
Sam Lantinga
5490505a2b Added a note to update the website after a stable release 2022-10-08 09:41:10 -07:00
Sam Lantinga
17b43b0fdd Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
2022-10-08 09:32:09 -07:00
Sam Lantinga
33050fea39 Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
2022-10-07 11:29:49 -07:00
Kamil Ševeček
31991ab851 Fix \sa to a valid function in SDL_metal.h. 2022-10-07 07:15:53 -07:00
Nicolas Cian
484d5fd6cf audio open: ensure 2 devices don't get the same id 2022-10-07 06:45:01 -07:00
Brad Smith
5ec1cef6b5 Further fixes for the sndio CMake detection 2022-10-07 11:55:00 +03:00
Ozkan Sezer
e714d4d724 regenerated configure script. 2022-10-07 05:24:20 +03:00
Brad Smith
f48823181b Use the pkg-config file when checking for sndio. 2022-10-06 19:09:10 -07:00
Sam Lantinga
fc720321b3 Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
2022-10-06 18:23:07 -07:00
Sam Lantinga
689409fd97 Fixed the start button on the Nimbus+ controller on tvOS
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
2022-10-06 17:34:24 -07:00
Sam Lantinga
b4aba10154 Reverted game controller buttons from interacting with message box dialogs
These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
2022-10-06 12:10:46 -07:00
Sam Lantinga
893c87b27b Fixed game controller buttons being unresponsive when the on-screen keyboard is up
Also mapped controller A and B buttons to interact with messagebox dialogs
2022-10-06 12:10:45 -07:00
Frank Praznik
914a65e098 wayland: Don't unset min/max values when entering fullscreen via a compositor event
If the compositor is entering fullscreen and hasn't removed any constraints itself, it's already too late at this point.  Remove the unnecessary call.

Restoring the limits when exiting fullscreen is still required, though, as they may have been removed when entering fullscreen via an SDL request.
2022-10-06 14:00:36 -04:00
Frank Praznik
69cf5fb0e1 wayland: Remove surface type helpers
These were remnants of a time before the surface type was explicitly stored, so they can be removed per the TODO note.
2022-10-06 14:00:36 -04:00
Frank Praznik
c2b0c41c0a wayland: Set/unset the opaque regions on surfaces when transparency is toggled
Caches the SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY hint at init time and registers a callback, which is fired when the hint is changed during runtime and toggles the opaque region for existing surfaces.
2022-10-06 14:00:36 -04:00
Frank Praznik
ea5958009c wayland: Set the damage buffer size when supported
The preferred method for setting the damage region on compositor protocol versions 4 and above is to use wl_surface.damage_buffer. Use this when available and only fall back to wl_surface.damage on older versions.

Bumps the highest supported version of wl_compositor to version 4.
2022-10-06 14:00:36 -04:00
Frank Praznik
a8cb7bbe2f wayland: Add dedupe logic to window geometry configuration
Adds deduplication logic to ConfigureWindowGeometry() to avoid setting redundant backbuffer, viewport and surface opaque region dimensions. State is now only set when the window and/or backbuffer dimensions change.

This repurposes the viewport rect to always hold the actual size of the window, which can differ from the SDL size if things are being scaled. The SDL_Rect was removed in favor of two ints, as the x/y members of the struct were never used, so they just wasted space.

Since the internal variables always have the true window size, the width/height getter functions are no longer required and can be removed.
2022-10-06 14:00:36 -04:00
Sam Lantinga
f687cbd4c6 Clarified that GNU sort isn't required, we just need the -V option to be supported 2022-10-06 09:00:57 -07:00
Sam Lantinga
8c587636dc GNU sort isn't available on older macOS and some BSD systems
Don't prevent building entirely, just warn that we won't be able to find dynamic libraries in this case.

Fixes https://github.com/libsdl-org/SDL/pull/6338
2022-10-06 08:25:54 -07:00
Ozkan Sezer
e3b2830f99 updated VS project file 2022-10-06 18:03:28 +03:00
slime
d2160c29d1 iOS: implement SDL_GetWindowSizeInPixels. 2022-10-05 18:39:18 -07:00
Ozkan Sezer
fa7ffa4e88 change the iconv configuration option names to be more verbose. 2022-10-06 03:37:50 +03:00
SDL Wiki Bot
4ca86dae2f Sync SDL wiki -> header 2022-10-05 23:26:14 +00:00
Sam Lantinga
ddc3de602e Added mapping for PS5 controller over Bluetooth on Android 12
Tested on Pixel 3a
2022-10-05 16:24:05 -07:00
Sam Lantinga
81afb3e303 Need to swap endianness when extracting the CRC from game controller mappings 2022-10-05 16:18:42 -07:00
Ozkan Sezer
294ccba0a2 better wording for --enable-iconv description 2022-10-05 23:56:56 +03:00
Andrey Filipenkov
92c71ae385 [iOS] respect initial status bar configuration when displaying the launch storyboard 2022-10-05 13:30:19 -07:00
Andrey Filipenkov
5b13136471 [UIKit] handle app lifecycle events in a custom object instead of AppDelegate
removes the need to call SDL counterparts manually when custom AppDelegate is used
2022-10-05 13:28:55 -07:00
Anonymous Maarten
c9f60cce40 cmake+autotools: add option to enable/disable iconv 2022-10-05 10:00:28 -07:00
daniel
e41942e814 fix compilation error SDL_coreaudio mixing declarations and code 2022-10-04 21:04:45 -07:00
Anonymous Maarten
d0657fde30 cmake: Use DWARF 4 debug information when building using mingw
See f18fae4c68
2022-10-04 18:03:57 -07:00
Sam Lantinga
f18fae4c68 Use DWARF 4 debug information when building using mingw
See this bug for more information:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377

Fixes https://github.com/libsdl-org/SDL/issues/6139
2022-10-04 16:46:29 -07:00
Anonymous Maarten
cbb1cf0c93 cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
Sylvain
fdef96e233 Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
2022-10-04 12:08:09 +02:00
Sylvain
eac3d6d3c0 SDL_video.c: fix variable 'i' may be uninitialized when used here "_this->name = bootstrap[i]->name;" 2022-10-04 10:46:42 +02:00
David Gow
ad29875ee6 Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.

Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.

This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).

Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
2022-10-03 19:11:18 -07:00
Sam Lantinga
9e3c4b9f32 Use the correct platform defines 2022-10-03 17:50:01 -07:00
Sam Lantinga
5291e5cb76 Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.

Fixes https://github.com/libsdl-org/SDL/issues/1540
2022-10-03 17:36:17 -07:00
Sam Lantinga
3607f8316f Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth

Fixes https://github.com/libsdl-org/SDL/issues/6322
2022-10-03 11:02:23 -07:00
Ryan C. Gordon
321ca1091d opengles2: Texture names are GLuint, not GLenum. 2022-10-03 12:00:38 -04:00
Ryan C. Gordon
01c5554f0e opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does.

Fixes #6070.
2022-10-03 11:57:10 -04:00
slime
f8f562dace iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
slime
bbeacd72c4 Fix some credit comments. 2022-10-02 19:32:36 -07:00
Sam Lantinga
cf331ef3f9 Fixed build 2022-10-02 17:25:43 -07:00
SDL Wiki Bot
34b28002d9 Sync SDL wiki -> header 2022-10-03 00:20:15 +00:00
Sam Lantinga
64ea6cefaf SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.

Fixes https://github.com/libsdl-org/SDL/issues/6313
2022-10-02 17:17:31 -07:00
Sam Lantinga
19ecb64e0d Fixed build 2022-10-02 10:18:57 -07:00
Sam Lantinga
bd6afc2317 Fixed sensor axes in vertical mode 2022-10-02 10:15:39 -07:00
Sam Lantinga
b4c25f5714 Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.

The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
2022-10-02 09:51:05 -07:00
Sam Lantinga
f58a6506a1 Added paddle mapping for combined Joy-Cons 2022-10-02 09:50:27 -07:00
Sam Lantinga
37dfa2629b Added paddle mapping for combined Joy-Cons 2022-10-02 09:36:50 -07:00
Sam Lantinga
a00565b8ba Fixed displaying more than 18 buttons 2022-10-02 09:20:12 -07:00
Happy Harry
6c8bf3af4c Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
2022-10-02 09:19:34 -07:00
Sam Lantinga
0672dc8d8f Fixed combined Joy-Cons after aa2e2f4843 (thanks @happyharryh!) 2022-10-02 08:50:11 -07:00
Anonymous Maarten
bac54b3d26 Android: add script for building prefab archive 2022-10-01 22:26:46 -07:00
Aaron Barany
5e654a4bf2 Fixed Mac compile errors when OpenGL is disabled. 2022-10-01 18:09:11 -07:00
Ozkan Sezer
c29629a5ef fix permissions of Android.mk 2022-10-01 04:25:40 +03:00
Sam Lantinga
6acc7a5622 Mark the editbox as multi-line so the return key is always visible
Fixes https://github.com/libsdl-org/SDL/issues/6170
2022-09-30 17:45:08 -07:00
Sam Lantinga
257cacab18 Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it. 2022-09-30 17:25:58 -07:00
Sam Lantinga
28572702bf Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard 2022-09-30 17:25:57 -07:00
Ryan C. Gordon
e6640ef2d4 coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
2022-09-30 14:53:49 -04:00
Ozkan Sezer
7567c4cb00 revert executable permissions from Android.mk 2022-09-30 21:51:11 +03:00
Sam Lantinga
82e341bc9e Android: use real editable text and mimic the edit operations to generate key events
This fixes issues where the IME and the output would get out of sync
2022-09-30 11:40:29 -07:00
Ryan C. Gordon
1b895912a2 docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
2022-09-30 14:23:54 -04:00
Sam Clegg
cfab203f91 emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.

See https://github.com/emscripten-core/emscripten/issues/17941
2022-09-30 13:41:41 -04:00
Ryan C. Gordon
a97d2e6958 GitHub Actions: bump Emscripten version used to build to 2.0.31.
Reference PR #6304.
2022-09-30 10:47:13 -04:00
Ozkan Sezer
1b52145bad Makefile.w32: no need for the description field, we have a *.res already 2022-09-29 20:51:24 +03:00
Ethan Lee
0d6c4ff622 testaudioinfo: Initialize deviceName unconditionally 2022-09-29 11:36:07 -04:00
Ethan Lee
1ea1a90edb testaudioinfo: Also test SDL_GetAudioDeviceSpec 2022-09-29 10:41:40 -04:00
Jarod Hillman
40893821f2 coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2022-09-29 10:33:07 -04:00
zll
69bbe4ce7d Fix memory leak in VITA_GXM_CreateRenderer 2022-09-29 14:32:56 +03:00
Frank Praznik
e17f0c283c wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.

Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
2022-09-28 13:21:10 -07:00
Ozkan Sezer
8bcbdc706c hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
5ce9051e2f
2022-09-28 08:26:08 -07:00
Ludovico de Nittis
379d478055 dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.

In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.

Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-09-28 10:29:55 -04:00
Eric Curtin
57b5c9107e kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
2022-09-28 10:29:02 -04:00
Ryan C. Gordon
508cc225a7 Update README.md 2022-09-28 10:17:39 -04:00
Ryan C. Gordon
f648c000bd build: Fixed some references to renamed test-versioning.sh 2022-09-28 09:37:21 -04:00
Ryan C. Gordon
f6565c329b coreaudio: Remove redundant variable. 2022-09-28 09:27:45 -04:00
Ryan C. Gordon
411582c710 coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
2022-09-28 09:22:17 -04:00
Ryan C. Gordon
d843d61cc1 Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.
2022-09-28 09:09:43 -04:00
Sam Lantinga
4471d22eb6 Updated iOS demos Xcode project 2022-09-28 01:10:23 -07:00
Sam Lantinga
13c443f224 Removed obsolete search path setting 2022-09-28 01:10:10 -07:00
Sam Lantinga
26997bc153 Removed unused framework entries from the Xcode project 2022-09-28 00:52:39 -07:00
Sam Lantinga
229315b014 Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga
bb74af1e11 Allow including SDL_uikit_main.c in Apple multi-platform builds
This file just won't do anything on macOS
2022-09-28 00:01:54 -07:00
Sam Lantinga
3a6b4835f8 Updated macOS Xcode test programs 2022-09-27 22:28:50 -07:00
Ryan C. Gordon
8e14647759 build-scripts: Added update-version.sh
Fixes #6171.
2022-09-27 22:04:07 -04:00
Ryan C. Gordon
a2c5757356 video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
2022-09-27 22:04:06 -04:00
Anonymous Maarten
d76f0cc753 Android.mk: Build android SDL2.so with -Wl,--no-undefined 2022-09-27 13:13:52 -07:00
Anonymous Maarten
70214ed3ed cmake: append to CMAKE_MODULE_PATH instead of overwriting 2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81 cmake: add -Wno-declaration-after-statement to cpu-features.c alone 2022-09-27 13:13:52 -07:00
Sam Lantinga
7becbd7d42 Add joystick locking for controller notifications on iOS/tvOS
Fixes https://github.com/libsdl-org/SDL/issues/6288
2022-09-27 12:58:16 -07:00
Sam Lantinga
18eb319adc Added sensor timestamp for Nintendo Switch controllers 2022-09-27 12:34:03 -07:00
Sam Lantinga
5e3a40309e Added sensor timestamp for Steam Controllers 2022-09-27 11:36:01 -07:00
Ryan C. Gordon
57b20e7b9e cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
2022-09-27 14:23:42 -04:00
Ozkan Sezer
77c7836c26 fix vita build failure after commit 2c518747b 2022-09-27 20:21:24 +03:00
SDL Wiki Bot
36e7670143 Sync SDL wiki -> header 2022-09-27 16:57:17 +00:00
Sam Lantinga
2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 2022-09-27 09:56:49 -07:00
Sylvain
d71df6448b Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4 2022-09-27 10:21:15 +02:00
Sam Lantinga
1e1be0b954 Updated logic to match between PS4/PS5/Switch controllers 2022-09-26 23:00:58 -07:00
Sam Lantinga
8c40a6b0c7 Drop PS5 Bluetooth reports that fail CRC check 2022-09-26 22:47:21 -07:00
Sam Lantinga
db075ff3ba Removed unused variable 2022-09-26 22:45:01 -07:00
Sam Lantinga
2ccdd0667a Handle DS4 dongle controller connection and disconnection
We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
2022-09-26 22:34:33 -07:00
Anonymous Maarten
653e433c08 cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
Sam Lantinga
18046b9aa3 Fixed crash with a NULL serial number 2022-09-26 20:53:50 -07:00
Sam Lantinga
67fa6a935f Don't wait a long time for zombie Bluetooth controllers
If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
2022-09-26 20:49:26 -07:00
Sam Lantinga
67db8a9103 Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Cameron Gutman
71fb91f7e4 evdev: Fix build with libudev and joystick subsystem disabled 2022-09-26 21:38:09 -05:00
Sam Lantinga
2cc9176137 Removed debug logging 2022-09-26 18:52:26 -07:00
Sam Lantinga
2c98c8af01 Use better default values for Switch controller calibration 2022-09-26 18:39:47 -07:00
Sam Lantinga
a205c5e26c Use separate extents for simple and advanced reports 2022-09-26 18:39:47 -07:00
Anonymous Maarten
2f9c9b5f80 cmake: make sure check_* uses 2 different variables for clock_gettime 2022-09-27 03:47:20 +03:00
Anonymous Maarten
81d3266766 cmake: make sure check_* uses 2 different variables in CheckX11 2022-09-27 03:47:20 +03:00
Anonymous Maarten
a9524ffa9d cmake: make sure check_c_source_compiles uses 2 different variables in CheckOSS 2022-09-27 03:47:20 +03:00
Anonymous Maarten
bfecd78159 cmake: use check_symbol_exists to check dlopen + need for dl library 2022-09-27 03:47:20 +03:00
Sam Lantinga
4e375996d3 Added a hint to return the version in the old format
Workaround for https://github.com/libsdl-org/SDL/issues/6177 for games that can't be updated.
2022-09-26 17:06:18 -07:00
Sam Lantinga
b7fddb4c0e Minor tweaks 2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.

PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf Added detection of the joystick type for third party PS4 and PS5 controllers 2022-09-26 08:12:35 -07:00
Ozkan Sezer
6b75a592a4 autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
Cameron Cawley
3a6b7c9c69 testiconv: Print the total number of errors at the end 2022-09-24 08:58:51 -07:00
Sam Lantinga
8d2cb1555e Added an entry for the ZEROPLUS P4 Wired Gamepad 2022-09-23 16:56:24 -07:00
Sam Lantinga
cb063db64f Moved XInputPS4 controllers into the PS4 controller section 2022-09-23 16:52:37 -07:00
Sam Lantinga
5b3b7e6e7c Separated PS4/PS5 effects support into individual capabilities 2022-09-23 16:46:36 -07:00
Sam Lantinga
33619aa2e9 Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver 2022-09-23 16:38:15 -07:00
Sam Lantinga
e888c99fa6 Fixed the entry for the Nacon PS4 Compact Controller 2022-09-23 16:26:41 -07:00
Sam Lantinga
4ea64fee9f Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller 2022-09-23 15:29:00 -07:00
Sam Lantinga
56b91ea720 Fixed feature detection for the Razer Raiju Tournament Edition controller 2022-09-23 15:29:00 -07:00
Ozkan Sezer
f6c9b06562 cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :

$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib

Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Frank Praznik
4a06cc0f75 wayland: Apply modifier changes to the text of repeated keys
The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again.

Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
2022-09-23 13:40:51 -04:00
Frank Praznik
467c82c771 wayland: Add mappings for the Escape and NumLock keys
The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
2022-09-23 10:30:14 -07:00
Sam Lantinga
34f928abb7 Generate the correct name for ASTRO Gaming controllers
Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
2022-09-23 09:26:18 -07:00
Sam Lantinga
6ddef7c234 Generate the correct name for Qanba and Mad Catz controllers 2022-09-23 09:20:27 -07:00
Sam Lantinga
c2ae2ccc32 Added feature support for the Razer Raiju to the HIDAPI driver 2022-09-23 09:11:12 -07:00
UnknownShadow200
5ea9886bcf haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error
Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.

For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
2022-09-23 02:51:00 -07:00
Sam Lantinga
51fefd1c35 Added support for third party PS3 controllers to the HIDAPI driver 2022-09-23 02:39:35 -07:00
Sam Lantinga
5b4c10fc7b Return true from IsSupportedDevice if it's a device that we _might_ support
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
1d34a5249d Fixed shadowed variable warning 2022-09-23 00:38:23 -07:00
Sam Lantinga
010d3e6442 Fixed function prototype mismatch 2022-09-23 00:36:46 -07:00
Sam Lantinga
b7940c29cc Allow HIDAPI controllers to override the default joystick type 2022-09-23 00:15:40 -07:00
Sam Lantinga
899a1e7cba Skip PS4/PS5 probe message if we already know it's a supported controller 2022-09-22 23:54:26 -07:00
Sam Lantinga
fa2063fb44 Improved detection of third party PS4 and PS5 controllers 2022-09-22 23:42:25 -07:00
Sam Lantinga
7312b93d32 Fixed crash if a game controller is disconnected while the connect message is in flight 2022-09-22 22:50:28 -07:00
Sam Lantinga
aa2e2f4843 Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.

We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
2022-09-22 18:27:38 -07:00
Sam Lantinga
2857e3c748 Added an entry for the Mad Catz FightStick TE 2+ PS3 2022-09-22 15:53:32 -07:00
Sam Lantinga
6812f1b5d7 Fixed the entry for the HORI Fighting Commander 4 in PS4 mode 2022-09-22 15:16:34 -07:00
Sam Lantinga
99e85cc27b Accidentally reverted 172865ff13 2022-09-22 10:10:20 -07:00
Sam Lantinga
6cbdc66650 Fixed use of uninitialized 'size' variable (thanks @ozkan!) 2022-09-22 09:05:06 -07:00
Sam Lantinga
0c4594ac72 Improved PS4 and PS5 third-party controller feature detection 2022-09-22 06:45:46 -07:00
Frank Praznik
399cb2f0de wayland: Only clear the key repeat flag when the repeated key is released
If multiple keys were simultaneously depressed and one was being repeated, the repeat flag was being cleared when any of the pressed keys were released, even if the released key wasn't the one being repeated.

This tracks the key currently being repeated and only clears the repeat flag when the particular key being repeated is released.
2022-09-21 14:26:13 -07:00
Sam Lantinga
eb25f6c912 Fixed Xbox platform name, courtesy of @walbourn 2022-09-21 14:22:38 -07:00
Ozkan Sezer
098a7a043e add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro
Closes:  https://github.com/libsdl-org/SDL/issues/6268 .
2022-09-21 10:37:02 +03:00
zhailiangliang
00b67f5572 Fix potential memory leak in GLES_CreateTexture 2022-09-20 20:14:01 -07:00
past-due
301912a5b9 Fix: Use WIN_ClientPointToSDL for converting additional mouse coordinates 2022-09-21 03:40:50 +03:00
Ivan Epifanov
08a331847b Vita: fix controls on PSTV with opened IME 2022-09-20 11:03:34 -07:00
Ozkan Sezer
db225dec41 autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD
Closes:  https://github.com/libsdl-org/SDL/issues/6266 .
2022-09-20 20:03:20 +03:00
Sam Lantinga
dc2a682a82 Use the right kind of 0 2022-09-20 09:22:43 -07:00
Sam Lantinga
2461930601 Fixed build on RISC OS 2022-09-20 09:16:10 -07:00
Ozkan Sezer
887ae0c6eb fix build failure after commit 2a8d00634d if strtod isn't available. 2022-09-20 18:20:00 +03:00
Sam Lantinga
2a8d00634d Fixed scanning a negative number as an unsigned value
e.g. sscanf("-1", "%zu", &v)

Thanks to @sezero for the test case
2022-09-20 07:25:49 -07:00
Ozkan Sezer
3f5c46663e SDL_vsscanf: fix an uninitialized warning 2022-09-20 11:56:40 +03:00
Sam Lantinga
216e3f10bb Implemented size_t format specifiers for SDL_snprintf() and SDL_sscanf()
Fixes https://github.com/libsdl-org/SDL/issues/6264
2022-09-19 15:42:11 -07:00
Sam Lantinga
c70ffc2a35 Added size_t format specifier test coverage for SDL_snprintf and SDL_sscanf 2022-09-19 15:34:17 -07:00
Sam Lantinga
101306edcf Do case insensitive matching on test cases 2022-09-19 14:37:10 -07:00
Anonymous Maarten
3b20e0ecef cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
Ozkan Sezer
c833294817 tests, watcom: silence lots of W202 warnings from new vulkan headers. 2022-09-18 17:33:04 +03:00
Cameron Cawley
8598f05b47 Support loading 2bpp .bmp files 2022-09-17 16:50:45 -07:00
Cameron Cawley
1f7a7fd931 haiku: Combine HAIKU_ColorSpaceToBitsPerPixel and HAIKU_BPPToSDLPxFormat 2022-09-17 18:13:08 -04:00
Cameron Cawley
dd51787e07 Fix SDL_PIXELFORMAT_INDEX1LSB test case 2022-09-17 13:18:32 -07:00
Cameron Cawley
43fc6d593f Fix incorrect return value in X11_GetPixelFormatFromVisualInfo 2022-09-17 13:17:42 -07:00
Ivan Epifanov
202dfea502 Vita: drop memory defines 2022-09-17 10:12:46 -07:00
Ivan Epifanov
7115ceb775 Vita: restore sceClibMemcmp 2022-09-17 10:12:46 -07:00
Sam Lantinga
2e9f5b5989 Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions) 2022-09-16 15:41:35 -07:00
Ozkan Sezer
5fba31f6fb SDL_HasPrimarySelectionText: fix -Wunreachable-code-return warning. 2022-09-17 00:51:00 +03:00
Sam Lantinga
efe01faa8e Replaced Blit4to4CopyAlpha() with optimized SDL_BlitCopy()
Fixes https://github.com/libsdl-org/SDL/issues/6241
2022-09-16 10:09:13 -07:00
Ozkan Sezer
c0baa6bf5e move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c
Silences clang -Wpragma warnings:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:21:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]
#include <pshpack1.h>
         ^
D:/a/_temp/msys64/clang64/include/pshpack1.h:7:9: note: previous '#pragma pack' directive that modifies alignment is here
#pragma pack(push,1)
        ^

In file included from D:/a/SDL/SDL/src/video/windows/SDL_windowsmessagebox.c:35:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:156:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]

#include <poppack.h>

         ^

note: previous '#pragma pack' directive that modifies alignment is here

2 warnings generated.

Closes: https://github.com/libsdl-org/SDL/issues/6240
2022-09-16 20:03:50 +03:00
Sam Lantinga
82b40f097b Fixed runaway CPU usage in the metal renderer when the window is minimized 2022-09-16 09:55:20 -07:00
Sam Lantinga
5892ed4373 Fixed Xcode warnings on macOS 2022-09-16 09:44:39 -07:00
Sam Lantinga
910d499c54 Fixed comment typo 2022-09-16 09:19:20 -07:00
Sam Lantinga
172865ff13 Don't enumerate HID devices on macOS if we don't have input monitoring permissions
Unfortunately the only way to detect this is to actually try opening a device, so we wait until the application tries, and then stop enumerating afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/5781
2022-09-16 09:16:18 -07:00
Sam Lantinga
eb046958da Fixed build warning 2022-09-16 08:19:45 -07:00
Sam Lantinga
8fc133ac2c Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Sam Lantinga
e2753e19e8 Calculate simulated vsync interval based on display refresh rate 2022-09-16 07:44:40 -07:00
Sam Lantinga
208964f038 Reset the simulated vsync presentation timeline if it's been too long since the last present 2022-09-16 07:44:40 -07:00
Sam Lantinga
1663cb4196 Reset simulated presentation timeline when vsync status changes 2022-09-16 07:44:40 -07:00
Sam Lantinga
d744aafb05 Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Ozkan Sezer
339f7a2f6b SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:28:20 +03:00
Ozkan Sezer
c23fb235c8 SDL_render_d3d12.c: Fix uninitialized warning for CreateEventExFunc 2022-09-16 17:20:56 +03:00
Ozkan Sezer
d86cb8ec9e SDL_offscreenwindow.c: swap include order of SDL_egl_c.h/SDL_sysvideo.h
Fixes redefinition warnings from windows builds.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:05:02 +03:00
Sam Lantinga
5bc85d6788 Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it 2022-09-16 06:15:45 -07:00
Sam Lantinga
6de15ffcd6 Fixed building offscreen video driver without EGL support
Also did miscellaneous style cleanup for consistency with other code
2022-09-15 12:04:08 -07:00
Sam Lantinga
cc9638f2f7 Regenerated configure 2022-09-15 11:08:00 -07:00
quyykk
37effc7700 Build the offscreen video driver by default. 2022-09-15 10:59:37 -07:00
Sam Lantinga
2970710b5d Pretty print shaders for debugging purposes 2022-09-15 07:41:29 -07:00
Sam Lantinga
bc57d3e35c Fixed OpenGL ES shader compilation on Linux 2022-09-15 06:57:41 -07:00
Sam Lantinga
8a15a738f3 Fixed uninitialized variable warning 2022-09-15 06:21:19 -07:00
Sam Lantinga
61201e06ef Removed obsolete extension definitions
Fixes https://github.com/libsdl-org/SDL/issues/6231
2022-09-15 06:19:18 -07:00
Ozkan Sezer
6dec78ed11 fix permissions of SDL_opengl_glext.h 2022-09-15 11:55:04 +03:00
Ozkan Sezer
2e24708af2 Makefile.w32: silence lots of W202 warnings from new vulkan headers 2022-09-15 11:23:50 +03:00
SDL Wiki Bot
c49faabb6d Sync SDL wiki -> header 2022-09-14 16:29:16 +00:00
DS
ac5b9bc4ee Add support for X11 primary selection (#6132)
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.

There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.

## Test Instructions

* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void print_error(const char *where)
{
	const char *errstr = SDL_GetError();
	if (errstr == NULL || errstr[0] == '\0')
		return;
	fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
	SDL_ClearError();
}

int main()
{
	char text_buf[256];

	srand(time(NULL));

	SDL_Init(SDL_INIT_VIDEO);
	print_error("SDL_INIT()");
	SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
			SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
	print_error("SDL_CreateWindow()");
	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	print_error("SDL_CreateRenderer()");

	bool quit = false;
	unsigned int do_render = 0;
	while (!quit) {
		SDL_Event event;
		while (SDL_PollEvent(&event)) {
			print_error("SDL_PollEvent()");
			switch (event.type) {
			case SDL_QUIT: {
				quit = true;
				break;
			} case SDL_KEYDOWN: {
				switch (event.key.keysym.sym) {
				case SDLK_ESCAPE:
				case SDLK_q:
					quit = true;
					break;
				case SDLK_c:
					snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
					SDL_SetClipboardText(text_buf);
					print_error("SDL_SetClipboardText()");
					printf("clipboard: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_v: {
					printf("clipboard: has=%d, ", SDL_HasClipboardText());
					print_error("SDL_HasClipboardText()");
					char *text = SDL_GetClipboardText();
					print_error("SDL_GetClipboardText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} case SDLK_d:
					snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
					SDL_SetPrimarySelectionText(text_buf);
					print_error("SDL_SetPrimarySelectionText()");
					printf("primselec: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_f: {
					printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
					print_error("SDL_HasPrimarySelectionText()");
					char *text = SDL_GetPrimarySelectionText();
					print_error("SDL_GetPrimarySelectionText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} default:
					break;
				}
				break;
			} default: {
				break;
			}}
		}
		// create less noise with WAYLAND_DEBUG=1
		if (do_render == 0) {
			SDL_RenderPresent(renderer);
			print_error("SDL_RenderPresent()");
		}
		do_render += 1;
		usleep(12000);
	}

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	print_error("quit");
	return 0;
}
```
</details>

* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
  * `$ mutter --wayland --no-x11 --nested`
  * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
2022-09-14 09:28:35 -07:00
Sam Lantinga
72fe6cc8f1 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry
Fixes https://github.com/libsdl-org/SDL/issues/6193
2022-09-14 09:14:47 -07:00
Sam Lantinga
b5102a551b Fixed OpenGLES shaders failing after renderer has been created
Cache all the shaders up front, so we can verify that they won't silently fail at runtime.

If compiling the fragment shaders with the precision hint fails, try again without specifying precision.

Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174
2022-09-14 08:03:46 -07:00
xeonmc
228b9fb517 Update SDL_windowswindow.c (#6225)
Clip rectangle set to int(left+width/2) , int(top+height/2) , int(left+width/2)+1 , int(top+height/2)+1
a 1x1 box
On even-valued resolution, cursor is stable at bottom-right central pixel
On odd-valued resolution, cursor is stable at exact central pixel.
this is the desired behaviour
2022-09-13 12:43:16 -07:00
Frank Praznik
929d5b80c6 wayland: Use the backbuffer size for determining if a resize event is required
In some cases, a backbuffer size update may not be accompanied by a resize event if the window size and/or scale were updated before the new backbuffer size was recomputed. Instead of the scale, use the old/new backbuffer sizes to determine if a resize event is required so that a backbuffer size change will always be followed by a resize event.
2022-09-13 10:54:35 -07:00
Sam Lantinga
4f1b408a72 Fixed button mapping for PS5 controllers 2022-09-12 18:19:02 -07:00
Rinnegatamante
eb0bf2c29d vita: Drop memcmp redirect to sceClibMemcmp. 2022-09-12 13:32:48 -07:00
Ozkan Sezer
5b2884cb02 apply commit d0a3570300 to cmake side too. 2022-09-12 20:28:00 +03:00
Ozkan Sezer
d936499670 regenerated configure script. 2022-09-12 20:20:04 +03:00
Sam James
d0a3570300 configure.ac: fix configure tests broken with Clang 15 (implicit function declarations)
Clang 15 makes implicit function declarations fatal by default which
leads to some configure tests silently failing/returning
the wrong result.

Signed-off-by: Sam James <sam@gentoo.org>
2022-09-12 10:07:56 -07:00
Amir
7f415ce587 android: fix some compiler warnings 2022-09-12 10:06:08 -07:00
Anonymous Maarten
6dfd7a17e1 cmake: forward HAVE_LIBUSB to HAVE_HIDAPI_LIBUSB 2022-09-10 15:53:11 +02:00
Anonymous Maarten
c3495ec6ea Fix value of SDL_HIDAPI_DISABLED 2022-09-10 14:11:19 +02:00
Anonymous Maarten
19b13aab98 cmake: mark hidapi as disabled when not found 2022-09-10 13:41:29 +02:00
Frank Praznik
edfb00c25e wayland: Only commit on move if the display was changed
Only commit on a move event if the display was changed for a fullscreen window and the compositor has returned bad dimensions.
2022-09-09 17:14:49 -07:00
Frank Praznik
97a5e74449 wayland: Remove duplicate code
Wayland_SetWindowSize() can be simplified with the common CommitWindowGeometry() function.
2022-09-09 08:17:27 -07:00
Frank Praznik
78f843f741 wayland: Remove unnecessary function parameter
SetFullscreen() is never called in a case where the commit parameter is false anymore, so the parameter is unnecessary.
2022-09-09 08:17:27 -07:00
Frank Praznik
69e4c770f3 video: Make the mode switching function a NOP if mode switching is disabled
Instead of wrapping individual calls to SDL_SetDisplayModeForDisplay(), just check the flag in the function itself and make it a NOP that cannot fail if the flag is set. Silences some errant "SDL video driver doesn't support changing display mode" log errors.
2022-09-09 08:17:27 -07:00
Frank Praznik
768b6728bd wayland: Compare against the old scale when resizing
Compare against the old scale instead of the new or the conditional will always be true.
2022-09-09 08:17:27 -07:00
Frank Praznik
07aea476ba wayland: Ignore content sizes from libdecor when hiding a window
When hiding a window, libdecor can report bogus content region sizes that are +/- the height of the title bar. Ignore any size values from libdecor when hiding a window, or the size may be incorrect when restored.
2022-09-09 08:17:27 -07:00
Frank Praznik
6de12b4a0d wayland: Update the internal state when the compositor moves a fullscreen window
The compositor can arbitrarily move windows between displays, including fullscreen windows. Update the internal state when a fullscreen window is moved so the internal SDL state accurately reflects the window location, and resize the window to fit the new display.

This also fixes an edge case where the compositor can make a window fullscreen on a different display than SDL thinks it will be on (usually when a window is made fullscreen by the compositor while straddling multiple displays), which can result in the window being incorrectly sized.
2022-09-09 08:17:27 -07:00
Frank Praznik
a7d345958d wayland: Trigger a commit on fullscreen update
If additional fullscreen requests are received when the window is already fullscreen, it is typically due to the fullscreen flags or emulated video mode being changed. A commit must be explicitly triggered or the requested changes won't take effect until some other event, such as a resize or focus change, causes the changes to be committed.
2022-09-09 08:17:27 -07:00
Frank Praznik
707b561f97 wayland: Enable compositor fullscreen toggling
The compositor can toggle the fullscreen state (via a hotkey or otherwise), so the internal SDL state must be updated accordingly when it does.

When toggling fullscreen via the compositor, SDL will attempt to use the last fullscreen flag explicitly set. If no flag was previously set, SDL_WINDOW_FULLSCREEN will be used if a window video mode was set, otherwise SDL_WINDOW_FULLSCREEN_DESKTOP will be used. If the previous flag was SDL_WINDOW_FULLSCREEN and the window video mode was cleared, it will revert to SDL_WINDOW_FULLSCREEN_DESKTOP.
2022-09-09 08:17:27 -07:00
Frank Praznik
31979e2d98 wayland: Add missing static qualifiers 2022-09-09 08:17:27 -07:00
Taiko2k
1c88a0522f Update Wayland cursors to match X11 cursors 2022-09-09 08:59:37 -04:00
Sam Lantinga
9f4baeea53 Clean up thread local storage when quitting SDL
SDL_Quit() should be the last SDL API that you call before exiting your application, and is intended to clean up all internal state.

If real-life applications are relying on thread-local storage after SDL_Quit() we could potentially add a hint to control this behavior.

Fixes https://github.com/libsdl-org/SDL/issues/6200
2022-09-08 20:08:20 -07:00
Sam Lantinga
a3900a751e Lock joysticks when removing a controller on the WGI thread 2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f Lock joysticks while attaching a virtual one 2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee silence unused function warning for SDL_endswith() on non-linux. 2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241 Don't try to second guess DS4Windows, let it remap things as expected.
DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.

Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d Fixed the CRC in the mappings for PS2, PSP, and Vita controllers 2022-09-08 09:53:51 -07:00
Sylvain
90a480a100 Fixed bug #6199 - Broken clip behaviour on a render target (metal) 2022-09-08 05:44:39 +02:00
Sam Lantinga
0ad8d9d292 SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled 2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b The new Wii Remote shares the same VID/PID as the Wii U Pro controller 2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424 Note that the Logitech Extreme 3D is a flight stick 2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2 Make sure we hold the joystick lock when updating the device state while opening it 2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c Added Wii Remote controller mappings for Linux 2022-09-07 02:02:04 -07:00
Sam Lantinga
a7fde3f835 Allow mapping a controller other than the first one 2022-09-07 01:58:42 -07:00
Sam Lantinga
42cf6d6c56 Don't treat the Wii extension controls as a separate game controller on Linux 2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f Don't mess with the state of the Motion Plus extension on Linux 2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a Fixed build 2022-09-07 00:52:40 -07:00
Sam Lantinga
638452ecf7 Assert that continuous reporting is enabled, so input timeout is a reliable way of detecting Bluetooth connection problems. 2022-09-07 00:44:13 -07:00
Sam Lantinga
8dfe0e4beb Removed checks not needed for the Wii U Pro Controller 2022-09-07 00:41:29 -07:00
Sam Lantinga
4018f35ef2 Added left and right sensors for Nintendo Joy-Con and Wii controllers 2022-09-07 00:00:27 -07:00
Sam Lantinga
30f55a5d59 Added initial support for the Wii Motion Plus extension
This adds a gyro sensor to the Wii controller, and is enabled in standalone and nunchuk mode
2022-09-06 23:33:55 -07:00
Sam Lantinga
29f4a5ba0e Add GLES2 shader prologue infrastructure. (by @eloj)
There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:

1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).

Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.

Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.

This commit closes https://github.com/libsdl-org/SDL/pull/6182
2022-09-06 15:55:27 -07:00
Sam Lantinga
4fd6bba257 Refactored for similarity to surrounding code 2022-09-06 12:29:42 -07:00
Ozkan Sezer
5ffede35d9 Fix https://github.com/libsdl-org/SDL/issues/6191 2022-09-06 19:56:29 +03:00
Cameron Cawley
10e1ef00e2 Fix compatibility with Windows XP 2022-09-06 08:55:35 -04:00
Ozkan Sezer
911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
Sam Lantinga
d1fea10c0f Added support for the accelerometer in the Wii Remote 2022-09-05 16:08:15 -07:00
Sam Lantinga
a61b823da8 Added support for the Wii Remote with the Classic Controller Pro extension
Also changed event order to: buttons, triggers, axes, for consistency with other drivers
2022-09-05 14:32:45 -07:00
tjpadula
a0f143fc93 Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
Anonymous Maarten
8a08d62ff7 cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:53:50 +02:00
Sam Lantinga
181265ba71 Removed unused variable 2022-09-05 11:36:20 -07:00
Sam Lantinga
23be3ccc2f Note that we should regenerate configure before running test/versioning.sh 2022-09-05 11:25:10 -07:00
Sam Lantinga
acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Ozkan Sezer
612a86ebad HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[] 2022-09-05 20:47:00 +03:00
Sam Lantinga
b00e1b1b62 Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver 2022-09-05 10:01:51 -07:00
Cameron Cawley
fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga
ef988fe184 Only use CETCOMPAT on x86/x64 platforms
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Cameron Cawley
cf040f8882 testmouse: Allow drawing rectangles as well as lines 2022-09-05 08:51:36 -07:00
Cameron Cawley
a932581775 testplatform: Add LSX and LASX checks 2022-09-05 08:50:28 -07:00
Sam Lantinga
5cac6c7eb6 Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga
4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Érico Porto
cbc0d9facc test/versioning.sh also tests configure 2022-09-04 05:20:15 -07:00
Sylvain
03485db0a3 Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016) 2022-09-03 23:40:14 +02:00
Sam Lantinga
1b4e08b89e Added an entry for the Hori Fighting Stick mini 4 kai
This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
2022-09-02 17:04:53 -07:00
Sam Lantinga
6bcf2c1521 Fixed spinning at a very high framerate 2022-09-02 17:04:53 -07:00
Sam Lantinga
47f2373dc1 Added locking for Android joystick events 2022-09-02 16:52:55 -07:00
Sam Lantinga
e8f6b7503a Added mappings for the ASUS ROG Kunai 3 Gamepad 2022-09-02 15:06:13 -07:00
Sam Lantinga
5770e87cb2 Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware 2022-09-02 13:57:59 -07:00
Sam Lantinga
253f6a913d Variable renaming for consistency 2022-09-02 11:49:06 -07:00
Sam Lantinga
5002624e8a Fixed crash when extension controllers are hotplugged 2022-09-02 11:41:19 -07:00
Sam Lantinga
7df571ffc6 HIDAPI_DumpPacket() takes a const memory pointer 2022-09-02 11:37:16 -07:00
Sam Lantinga
b6d23d21db Fixed interactions with the Linux Wiimote driver 2022-09-02 11:21:51 -07:00
Ozkan Sezer
0c984360d1 SDL_hidapi_wii.c: fix a -Wshadow warning 2022-09-02 20:02:56 +03:00
Sam Lantinga
b6b3fb0023 This was intended to be Uint8 2022-09-02 09:59:32 -07:00
Ozkan Sezer
5be157b3a2 SDL_hidapi_wii.c: fix -Wpointer-sign warnings 2022-09-02 19:33:40 +03:00
Sam Lantinga
54356f41a9 Wii: fixed trigger axis reporting for the Wii U Pro Controller 2022-09-02 09:03:44 -07:00
Sam Lantinga
a35642fa3e Wii: don't bother reading the extension type for the Wii U Pro controller, we already know what it is 2022-09-02 08:58:52 -07:00
Sam Lantinga
c3ecb9d099 Wii: re-request the status if we get a communication error 2022-09-02 08:58:52 -07:00
Ozkan Sezer
0c24b46e9f SDL_hidapi_wii.c: fix build in c89 mode. 2022-09-02 18:55:00 +03:00
Sam Lantinga
9874fc4e6a Reconnect as a different controller if the Wii extension hardware changes 2022-09-02 08:47:15 -07:00
Sam Lantinga
5f3cb54972 Updated Wii support with @tellowkrinkle's changes in 2f288e9d5b 2022-09-02 08:28:28 -07:00
Sam Lantinga
785d784a93 Set the output value for ParseExtensionResponse() in all return cases 2022-09-01 22:30:05 -07:00
Sam Lantinga
046aaa2d21 Use auto calibration for the Wii Nunchuk thumbstick axis values 2022-09-01 21:37:26 -07:00
Sam Lantinga
8381e008ea Handle hotplugging of Wii controller extensions 2022-09-01 21:13:16 -07:00
Sam Lantinga
396411c090 Added mapping for the Wii Nunchuk extension 2022-09-01 20:27:34 -07:00
Sam Lantinga
e19b36d871 Initial support for the Wii Remote with Nunchuk extension 2022-09-01 19:29:20 -07:00
Sam Lantinga
c887cb02af Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Ozkan Sezer
0ffaf5b871 SDL_hidapi_wii.c: fix build in c89 mode and builds using watcom compiler 2022-09-02 02:04:20 +03:00
Sam Lantinga
397672edfe Added SDL_hidapi_wii.c to the Xcode project 2022-09-01 15:31:03 -07:00
Sam Lantinga
c72e14e8f4 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Ozkan Sezer
2847696338 hidapi: really fix dynamic / non-dynamic libusb loading. 2022-09-01 22:55:00 +03:00
Ozkan Sezer
9d77945d36 fixed linkage libusb not dynamicaly loaded after commit 3f89d1704d
build/.libs/SDL_hidapi.o: In function `SDL_EnableGameCubeAdaptors':
src/hidapi/SDL_hidapi.c:1593: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1594: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1596: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1604: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1608: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1614: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1623: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1626: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1628: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1609: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1620: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1615: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1616: undefined reference to `libusb_release_interface'
build/.libs/SDL_hidapi.o: In function `SDL_hid_init_REAL':
src/hidapi/SDL_hidapi.c:1086: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1087: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1088: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1089: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1090: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1091: undefined reference to `libusb_get_active_config_descriptor'
src/hidapi/SDL_hidapi.c:1092: undefined reference to `libusb_get_config_descriptor'
src/hidapi/SDL_hidapi.c:1093: undefined reference to `libusb_free_config_descriptor'
src/hidapi/SDL_hidapi.c:1094: undefined reference to `libusb_get_bus_number'
src/hidapi/SDL_hidapi.c:1095: undefined reference to `libusb_get_device_address'
src/hidapi/SDL_hidapi.c:1096: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1097: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1098: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1099: undefined reference to `libusb_release_interface'
src/hidapi/SDL_hidapi.c:1100: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1101: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1102: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1103: undefined reference to `libusb_set_interface_alt_setting'
src/hidapi/SDL_hidapi.c:1104: undefined reference to `libusb_alloc_transfer'
src/hidapi/SDL_hidapi.c:1105: undefined reference to `libusb_submit_transfer'
src/hidapi/SDL_hidapi.c:1106: undefined reference to `libusb_cancel_transfer'
src/hidapi/SDL_hidapi.c:1107: undefined reference to `libusb_free_transfer'
src/hidapi/SDL_hidapi.c:1108: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1109: undefined reference to `libusb_interrupt_transfer'
src/hidapi/SDL_hidapi.c:1110: undefined reference to `libusb_handle_events'
src/hidapi/SDL_hidapi.c:1111: undefined reference to `libusb_handle_events_completed'
collect2: ld returned 1 exit status
2022-09-01 21:56:50 +03:00
Ozkan Sezer
5767dc710e regenerated configure script after commit 3f89d1704 2022-09-01 21:56:50 +03:00
Ozkan Sezer
4ebf34857a updated os2 config file after commit 3f89d1704d 2022-09-01 21:56:50 +03:00
Sam Lantinga
3f89d1704d Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
Sam Lantinga
7708bf0f8a Try matching game controller mappings on CRC and version and fall back to no CRC and no version, in that order.
We do exact match when adding mappings, but loose matching everywhere else we look up a mapping for a GUID.
2022-09-01 08:18:58 -07:00
Sam Lantinga
6c2c01e0d1 Fixed documentation to match function parameter 2022-08-31 15:04:12 -07:00
Sam Lantinga
7861f924ea Removed debug print statements 2022-08-31 13:34:43 -07:00
Sam Lantinga
62f2379e4c Try up to 20 times to read the controller type
It takes a while for Joy-Cons to initialize when plugged in via the Nintendo Joy-Con Charging Grip.
2022-08-31 13:24:23 -07:00
Sam Lantinga
e5f161bda4 Restored accidentally removed code to guess XInput device 2022-08-30 19:12:22 -07:00
Ozkan Sezer
973a677a2d SDL_xinputjoystick.c: commented out GuessXInputDevice()
Not used since commit 277b033e78.
2022-08-31 02:32:28 +03:00
Shawn Hoffman
42d09a8f42 wgi: refcount the delegate objects 2022-08-30 15:01:31 -07:00
Shawn Hoffman
ca915b1884 WGI_JoystickUpdate: bounds-check array sizes 2022-08-30 14:59:38 -07:00
Sam Lantinga
cdaafcec0d The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver. 2022-08-30 14:56:11 -07:00
Sam Lantinga
b2c3237b75 Added support for the Kinvoca Joy-Cons
These report their VID/PID as a Nintendo Switch Pro controller, but they are actually left/right Joy-Cons. We'll fix up the joystick GUID so applications can handle them appropriately.
2022-08-30 14:14:38 -07:00
Sam Lantinga
92d3fc4883 Fixed deadlock when shutting down the Windows joystick system 2022-08-30 12:59:02 -07:00
Brad Smith
371735e95b Silence unused variable warning
SDL_x11dyn.c:123:17: warning: unused variable 'i' [-Wunused-variable]
            int i;
                ^
2022-08-30 12:52:01 -07:00
Sam Lantinga
0e4baf1c4e Don't crash if SDL functions are passed a closed joystick or gamecontroller 2022-08-30 12:39:23 -07:00
Sam Lantinga
675d90c708 Revert "wgi: refcount the delegate objects"
This reverts commit ff233fe306.

This doesn't compile cleanly with Visual Studio and I don't want to introduce any subtle issues because we're passing the wrong types of pointers to WGI functions.
2022-08-30 12:09:57 -07:00
SDL Wiki Bot
3fe6768caf Sync SDL wiki -> header 2022-08-30 18:47:15 +00:00
Sam Lantinga
40bd4feedc Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.

The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().

It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Shawn Hoffman
ff233fe306 wgi: refcount the delegate objects
assert if calls become unbalanced.
2022-08-30 10:48:10 -07:00
Francisco Javier Trujillo Mata
f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
Sam Lantinga
2f08bf2313 Added the share button to the Linux mapping for the third party Nintendo Switch Pro controllers 2022-08-29 22:15:35 -07:00
Gleb Mazovetskiy
803924b223 CMake: Make SDL_SHARED/STATIC/TEST options
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077)
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html).
2022-08-29 17:47:32 -07:00
Sam Lantinga
b2ac758f61 Added support for the Hori Fighting Stick Alpha to the HIDAPI driver 2022-08-29 17:33:00 -07:00
Ludovico de Nittis
3c78ba570b dbus: Use xdg-desktop-portal Inhibit when running under Flatpak or Snap
In order to inhibit the screen saver, SDL currently uses
`org.freedesktop.ScreenSaver.Inhibit()` and, as a fallback, a protocol
specific method for X11 or Wayland.

Accessing `org.freedesktop.ScreenSaver` is usually not allowed when
inside a sandbox like Flatpak, unless the permission has been explicitly
granted to the application.

Another issue is that the Wayland protocol "Idle inhibit" is relatively
new and not yet widely adopted. For example Mutter still doesn't support
it.

For those reasons, when running under Flatpak or Snap, we should try to
inhibit the screen saver by using xdg-desktop-portal instead. This
should give us an higher chance of success.

Fixes: https://github.com/libsdl-org/SDL/issues/6075

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Ludovico de Nittis
e8cb4da71f Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Ludovico de Nittis
a3ce700ded dbus: Add generic internal function to send messages with reply
SDL_DBus_CallWithBasicReply() allows us to send a DBus message and get
its result, if it is a basic type, e.g. integer or string.

With this function we avoid duplicating code.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Sam Lantinga
1153aaae0d Fixed compiling with USB_GET_DEVICEINFO on DragonFly BSD
Although the ioctl() currently fails on this platform...
2022-08-29 00:15:56 -07:00
Sam Lantinga
57cbec1095 Added controller mappings for Xbox 360, PS4, and PS5 controllers on OpenBSD
Removed the axis flipping hack for Xbox controllers which would actually apply to any controller with a full 16-bit range.

Fixes https://github.com/libsdl-org/SDL/issues/6143
2022-08-28 23:18:40 -07:00
Sam Lantinga
0b8b321f9e Allow the product version to be different when trying to find a controller mapping
This is in the hope that revving the product version doesn't change the mapping, which is the case for some devices. In cases where it does, we just need to provide a mapping for each version of the product.
2022-08-28 23:01:30 -07:00
Sam Lantinga
761b9d1e49 Use the HID usage for the button as the button number 2022-08-28 22:33:17 -07:00
Sam Lantinga
a9d3935a84 Improved code to get the name and guid for joysticks on OpenBSD and NetBSD
Also dynamically allocate joysticks to reduce static memory usage
2022-08-28 18:20:54 -07:00
Sam Lantinga
32700294e2 Don't crash if SDL_CreateJoystickGUID() is passed a NULL name 2022-08-28 18:20:54 -07:00
Sam Lantinga
bac8df4abd Fixed memory leak when out of memory 2022-08-28 18:20:54 -07:00
Sam Lantinga
ffbad3617c Use the correct type for the device_instance 2022-08-28 18:20:54 -07:00
Sam Lantinga
4a800ae149 Created a consolidated define enabling BSD gameport joystick support 2022-08-28 18:20:54 -07:00
Sam Lantinga
42f90c6292 Removed unused path variable 2022-08-28 18:20:54 -07:00
Cameron Gutman
b7c1fbf9f0 WGI: Fix a couple of reference leaks 2022-08-28 17:38:02 -05:00
Sam Lantinga
0db1813049 Applied OpenBSD patch
http://cvsweb.openbsd.org/cgi-bin/cvsweb/~checkout~/ports/devel/sdl2/patches/patch-src_joystick_bsd_SDL_bsdjoystick_c?rev=1.5&content-type=text/plain&hideattic=1
2022-08-28 07:27:01 -07:00
Mathieu Eyraud
b8af865f18 Fix candidate list size for Windows IME
Adjust candidate count so list is not draw bigger that needed. This also fix potential uninitialised read of variable `candsize[i]` if `vertical` is false.
2022-08-28 06:27:24 -07:00
SDL Wiki Bot
644a4e5b31 Sync SDL wiki -> header 2022-08-28 02:01:12 +00:00
Sam Lantinga
3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Francisco Javier Trujillo Mata
b9e3cae572 Add more valid configurations to PS2 audio driver 2022-08-27 18:34:33 -07:00
Sam Lantinga
d7fae33967 Regenerated configure 2022-08-27 15:18:22 -07:00
Simon McVittie
732e1530e3 autotools: Require GNU sort
find_lib() uses sort -V, which is a GNU extension. Users of non-GNU
operating systems should either install GNU coreutils (assumed to
provide a gsort executable), or use the CMake build system.

Resolves: https://github.com/libsdl-org/SDL/issues/6106
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-08-27 15:14:36 -07:00
Sam Lantinga
b188a916ff Fixed uhid device name for non-OpenBSD platforms 2022-08-27 09:46:28 -07:00
Brad Smith
3f93ec470a Add support for OpenBSD's ujoy(4) 2022-08-27 09:45:08 -07:00
Sam Lantinga
9a01eac57d Temporarily disable joystick GUID CRCs 2022-08-26 13:45:05 -07:00
Sam Lantinga
3d516b841a Fixed macOS framework detection in sdl2.m4
Fixes https://github.com/libsdl-org/SDL/issues/6141
2022-08-26 09:12:56 -07:00
Sam Lantinga
f6c2c22d38 Don't try to use the charging port for the PowerA wireless controller as an input device 2022-08-25 22:25:25 -07:00
Sam Lantinga
f1aa843415 Don't report rumble capability for Nintendo Online controllers 2022-08-25 21:51:43 -07:00
Steven Noonan
9ce9c2530a SDL_windowsmodes: fix WIN_GetDisplayNameVista source identifier number
This was getting the wrong monitor's name because the source identifier
was not being included in the DisplayConfigGetDeviceInfo request.
2022-08-25 18:44:46 -07:00
Anonymous Maarten
32c4996c04 cmake: add SDL_IBUS option to enable/disable DBUS + test sys/inotify.h 2022-08-25 18:12:16 -07:00
Anonymous Maarten
c8b56ee5e6 cmake: add SDL_DBUS option to enable/disable DBUS 2022-08-25 18:12:16 -07:00
Anonymous Maarten
032ff64041 cmake: OpenIndiana announces SunOS, which is the former name of Solaris 2022-08-25 18:12:16 -07:00
Anonymous Maarten
ce227aa69e wayland: fix build with SDL_WAYLAND_SHARED=OFF/--enable-wayland-shared=no 2022-08-25 17:15:54 -07:00
Anonymous Maarten
711846c1f4 cmake: fix build with SDL_WAYLAND_SHARED=OFF 2022-08-25 17:15:54 -07:00
Sam Lantinga
679582e702 Fixed crash if there are no devices available 2022-08-25 11:07:20 -07:00
SDL Wiki Bot
111626f4cf Sync SDL wiki -> header 2022-08-25 17:17:12 +00:00
Sam Lantinga
e4b85091fd Document the range of trigger axes for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6130
2022-08-25 10:15:45 -07:00
DomGries
40b2499273 Fix building with SDL_DISABLE_WINDOWS_IME
Regression of f317d619cc (diff-bff8f3e638d51e86cb6f0f42e2c527549d649951b7aa5ec4a539e865a5b57027R398)
2022-08-25 06:59:24 -07:00
Sam Lantinga
babaa7d2bd Fixed PS3 accelerometer values on little endian systems 2022-08-24 16:10:47 -07:00
Julio C. Rocha
d1e9015639 Update .gitignore 2022-08-24 15:34:46 -07:00
Julio C. Rocha
05983fb8ee Add Mayflash PC043 adapter 2022-08-24 15:34:46 -07:00
Sam Lantinga
e7332cd814 Fixed zero CRC matching in the controller mapping database 2022-08-24 15:28:56 -07:00
Francisco Javier Trujillo Mata
a4f84803c4 Disable fileXio and patch fio 2022-08-24 12:23:56 -07:00
Yevhen Babiichuk (DustDFG)
e6864d17b6 Update minimal required Android SDK version
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-08-24 11:39:32 -07:00
Cameron Gutman
2ceea46061 cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ 2022-08-24 11:29:36 -07:00
Noel Berry
00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
Sam Lantinga
70c781c803 Fixed build warning because of redefining string functions 2022-08-24 10:25:56 -07:00
antonino
5f79cd1600 Fixed spacing 2022-08-24 10:10:49 -07:00
antonino
dd68eb5c01 free drm prop before returning 2022-08-24 10:10:49 -07:00
Sam Lantinga
970344719a Fixed the Nintendo Switch Pro mappings on iOS/tvOS 2022-08-24 09:39:01 -07:00
Sam Lantinga
1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2022-08-24 06:38:36 -07:00
Anonymous Maarten
5eb0f4328d cmake: always create SDL2::SDL2main target in autotools' cmake config script 2022-08-24 06:20:28 -07:00
Anonymous Maarten
dc2ef31c29 cmake: create SDL2::SDL2main target in Apple framework official release 2022-08-24 06:20:28 -07:00
Sam Lantinga
645b0f6abf Enable HIDAPI PS3 support by default on macOS 2022-08-24 01:30:29 -07:00
Sam Lantinga
3ed8e219a5 Fixed building HIDAPI libusb support on Windows 2022-08-24 01:25:14 -07:00
Sam Lantinga
3d62ebdbf6 Fixed HIDAPI PS3 support on macOS 2022-08-24 00:34:30 -07:00
Sam Lantinga
6ac6accd33 Added SDL_hidapi_ps3.c to the Xcode project 2022-08-23 23:05:11 -07:00
Sam Lantinga
aaee6e242c Added missing file 2022-08-23 22:56:48 -07:00
Sam Lantinga
7cfef177c1 Added SDL_hidapi_ps3.c to the Windows projects 2022-08-23 22:53:43 -07:00
Sam Lantinga
b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
Sam Lantinga
50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000
e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10);

Fixes https://github.com/libsdl-org/SDL/issues/6116
2022-08-23 07:42:48 -07:00
Sam Lantinga
b6a3d76225 Look up mappings by GUID in two passes: first with CRC, second without 2022-08-23 07:24:21 -07:00
Ludovico de Nittis
4df64027fc .editorconfig: Use correct path for wayland-protocols
The Wayland protocol XML files are stored in the root directory of SDL
and not in `src`.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-23 06:28:04 -07:00
Sam Lantinga
277b033e78 Refactor joystick GUID creation 2022-08-22 19:44:14 -07:00
antonino
aae566e196 Use SDL_bool 2022-08-22 18:43:43 -07:00
antonino
e3ea9b5b7c restore vrr state on exit 2022-08-22 18:43:43 -07:00
antonino
450e9857cc Use SDL_TRUE and SDL_FALSE 2022-08-22 18:43:43 -07:00
antonino
605b50fcd9 kmsdrm: added missing checks 2022-08-22 18:43:43 -07:00
Sam Lantinga
c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Sam Lantinga
20715fa014 Fixed build errors 2022-08-22 17:09:42 -07:00
Sam Lantinga
92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
2022-08-22 16:48:09 -07:00
yurii levchenko
3ce3594e38 Split SDLSurface to public class
Add SDLActivity method createSDLSurface
2022-08-22 14:57:15 -07:00
Sam Lantinga
d166f5ef76 Fixed uninitialized variable warning 2022-08-22 14:10:54 -07:00
Sam Lantinga
b2819e43a7 Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
Fixes https://github.com/libsdl-org/SDL/issues/2092
2022-08-22 13:10:57 -07:00
Sam Lantinga
0e61c106f5 Don't calculate relative mouse motion if we don't have a valid position
Fixes https://github.com/libsdl-org/SDL/issues/1928
2022-08-22 12:49:41 -07:00
slime
b204db1e6b cocoa: change Shape data to use ObjC objects instead of C structs.
Fixes #6089
2022-08-21 14:49:00 -07:00
Frank Praznik
057086e389 wayland: Add high resolution scroll wheel support
Update the Wayland core protocol spec file and add support for the new axis_value120 event to handle high resolution scroll wheels.

The axis_value120 replaces the axis_discrete event, which is no longer sent as of version 8 of the protocol.  Note that unlike the axis_discrete event, no mention in the spec is made regarding how many axis_value120 events may occur per-axis per-frame, so the values are accumulated and committed when the pointer frame event occurs.
2022-08-21 08:54:58 -07:00
Frank Praznik
d731ad769d wayland: Fix include order when building with libdecor
The libdecor header internally includes wayland-client.h, which pulls in the wayland-client-protocol.h file from the system include path and overrides the local one generated from the included Wayland protocol spec files. Move the Wayland protocol header inclusion above the libdecor header inclusion to ensure that the locally generated protocol header is used instead.
2022-08-21 08:54:58 -07:00
Ryan C. Gordon
4ca7b378c5 x11: Specify windowed dimensions when creating fullscreen windows.
This lets the window manager adjust the window correctly if it ever
leaves fullscreen mode.

Fixes #5725.
2022-08-21 11:35:14 -04:00
SDL Wiki Bot
a7066c527a Sync SDL wiki -> header 2022-08-21 14:05:04 +00:00
Anonymous Maarten
996eb2edb3 cmake: add library directories & pthread to imported targets of sdl2-config.cmake
This fixes linking to SDL2::SDL2-static on systems where external libraries such as X11 are not in a standard location.
Pthread also needs special care.
2022-08-20 19:16:48 -07:00
SDL Wiki Bot
8fb1b50a9e Sync SDL wiki -> header 2022-08-20 17:50:04 +00:00
Sam Lantinga
ffab139646 Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
When minimizing a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_WINDOWPOSCHANGED - IsIconic() is true
WM_MOVE
WM_SIZE - SDL sees minimized state here

When restoring a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_NCPAINT
WM_ERASEBKGND
WM_WINDOWPOSCHANGED - IsIconic() is false
WM_MOVE
WM_SIZE - SDL sees restored state here

On Windows 10 a minimized window has a non-empty client rect, so we were delivering a minimized size before SDL knows that the window is minimized, and then ignoring the restored size when handling the restore message.

The fix is to use IsIconic() which returns the correct window state when WM_WINDOWPOSCHANGED is actually delivered.
2022-08-19 17:28:31 -07:00
Oleg Derevenetz
a204ef50bb Use __ARM_ARCH instead of __ARM_ARCH__ 2022-08-19 13:15:28 -07:00
Sam Lantinga
5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00
Sam Lantinga
52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Anonymous Maarten
bf327b52bd autotools: run ./autogen.sh 2022-08-19 19:01:04 +02:00
Luke Street
2b93f6e148 cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions
Replaces VK_MVK_macos_surface and VK_MVK_ios_surface
2022-08-19 09:48:22 -07:00
Luke Street
029a9b2fa1 cocoa/uikit: Support VK_EXT_metal_surface
Uses VK_EXT_metal_surface (vkCreateMetalSurfaceEXT)
when possible, otherwise falls back to the obsoleted
VK_MVK_macos_surface and VK_MVK_ios_surface.

Fixes #3906
2022-08-19 09:48:22 -07:00
antonino
ad874536a4 kmsdrm: enable vrr on displays that support it 2022-08-19 09:45:03 -07:00
Sam Lantinga
6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
1230 changed files with 243817 additions and 110280 deletions

View File

@@ -63,7 +63,7 @@ indent_style = space
[src/video/yuv2rgb/*.{c,h}]
indent_style = tab
[src/wayland-protocols/*.xml]
[wayland-protocols/*.xml]
indent_size = 2
indent_style = space

View File

@@ -15,7 +15,7 @@ jobs:
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
@@ -34,9 +34,11 @@ jobs:
run: |
cmake -B build \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DSDL_WERROR=ON \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_STATIC_PIC=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja

View File

@@ -6,24 +6,31 @@ jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v10
with:
version: 2.0.27
version: 2.0.32
- name: Install ninja
run: |
sudo apt-get -y update
sudo apt-get install -y ninja-build
- name: Configure CMake
run: |
emcmake cmake -S . -B build \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
-DCMAKE_INSTALL_PREFIX=prefix \
-GNinja
- name: Build
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
# FIXME: enable Emscripten build time tests
# ctest -VV --test-dir build/
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
@@ -32,6 +39,7 @@ jobs:
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DSDL_VENDOR_INFO="Github Workflow" \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose

View File

@@ -15,6 +15,6 @@ jobs:
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

View File

@@ -59,18 +59,21 @@ jobs:
if: runner.os == 'macOS'
run: |
brew install \
ninja
- uses: actions/checkout@v2
ninja \
pkg-config
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
run: ./test/versioning.sh
run: ./build-scripts/test-versioning.sh
- name: Configure (CMake)
if: "! matrix.platform.autotools"
run: |
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
@@ -84,6 +87,10 @@ jobs:
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL2-2.0.so.0 | grep SDL-
fi
- name: Install (CMake)
if: "! matrix.platform.autotools"
run: |
@@ -101,6 +108,8 @@ jobs:
(
cd build-autotools
${{ github.workspace }}/configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "${{ runner.os }}" != "macOS" ; then
@@ -110,6 +119,7 @@ jobs:
mkdir -p build-autotools/test
cd build-autotools/test
${{ github.workspace }}/test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
@@ -136,6 +146,10 @@ jobs:
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: Install (Autotools)
if: matrix.platform.autotools
run: |

View File

@@ -19,11 +19,11 @@ jobs:
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM), flags: -A ARM }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Create CMake project using SDL as a subproject
shell: python
run: |
@@ -40,8 +40,10 @@ jobs:
"""))
- name: Configure (CMake)
run: cmake -S build -B build `
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL2_DISABLE_INSTALL=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
@@ -66,7 +68,7 @@ jobs:
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.0.2
uses: microsoft/setup-msbuild@v1.1.3
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

42
.github/workflows/n3ds.yml vendored Normal file
View File

@@ -0,0 +1,42 @@
name: Build (Nintendo 3DS)
on: [push, pull_request]
jobs:
n3ds:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
apt install ninja-build
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
# Not running test_pkgconfig.sh and test_sdlconfig.sh
# as invoking the compiler manually is not supported

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
@@ -24,8 +24,9 @@ jobs:
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja\
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
@@ -16,6 +16,7 @@ jobs:
run: |
cmake -S . -B build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \

View File

@@ -18,7 +18,7 @@ jobs:
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
@@ -46,6 +46,7 @@ jobs:
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)

View File

@@ -12,15 +12,16 @@ jobs:
container:
image: vitasdk/vitasdk:latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apk update
apk add cmake ninja pkgconf
apk add cmake ninja pkgconf bash
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: macos-12
name: FreeBSD
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Build
uses: vmactions/freebsd-vm@v0
with:

View File

@@ -14,14 +14,14 @@ jobs:
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |
wmake -f ${{ matrix.platform.makefile }}
wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }}
cd test && wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
cd ..
- name: Run tests
if: "matrix.platform.makefile == 'Makefile.w32'"

2
.gitignore vendored
View File

@@ -15,6 +15,7 @@ build
gen
Build
buildbot
/VERSION.txt
*.so
*.so.*
@@ -100,6 +101,7 @@ VisualC-GDK/**/Layout
# for Android
android-project/local.properties
android-project/.gradle/
test/checkkeys
test/checkkeysthreads

View File

@@ -75,12 +75,13 @@ LOCAL_CFLAGS += \
-Wstrict-prototypes \
-Wkeyword-macro \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
@@ -89,6 +90,7 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL static library
@@ -99,11 +101,15 @@ LOCAL_MODULE := SDL2_static
LOCAL_MODULE_FILENAME := libSDL2
LOCAL_LDLIBS :=
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
###########################
#
# SDL main static library

View File

@@ -35,7 +35,7 @@ endif()
# Build in parallel under Visual Studio. Not enabled by default.
if(MSVC)
target_compile_options(sdl-build-options INTERFACE "/MP")
endif(MSVC)
endif()
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
# CMake 3.24+ emits a warning when not set.
@@ -58,6 +58,7 @@ endif()
include(CheckLibraryExists)
include(CheckIncludeFiles)
include(CheckIncludeFile)
include(CheckLanguage)
include(CheckSymbolExists)
include(CheckCSourceCompiles)
include(CheckCSourceRuns)
@@ -65,11 +66,15 @@ include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
include(CheckStructHasMember)
include(CMakeDependentOption)
include(FindPkgConfig)
include(CMakePushCheckState)
include(GNUInstallDirs)
set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
find_package(PkgConfig)
list(APPEND CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
include(${SDL2_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake)
# Enable large file support on 32-bit glibc, so that we can access files
# with large inode numbers
@@ -80,8 +85,8 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 24)
set(SDL_MICRO_VERSION 0)
set(SDL_MINOR_VERSION 26)
set(SDL_MICRO_VERSION 4)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
@@ -121,9 +126,8 @@ set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
# which are normally 0-based.
math(EXPR DYLIB_CURRENT_VERSION_MAJOR "${LT_MAJOR} + ${LT_AGE} + 1")
math(EXPR DYLIB_CURRENT_VERSION_MINOR "${LT_REVISION}")
math(EXPR DYLIB_COMPAT_VERSION_MAJOR "${LT_MAJOR} + 1")
set(DYLIB_CURRENT_VERSION "${DYLIB_CURRENT_VERSION_MAJOR}.${DYLIB_CURRENT_VERSION_MINOR}.0")
set(DYLIB_COMPATIBILITY_VERSION "${DYLIB_COMPAT_VERSION_MAJOR}.0.0")
set(DYLIB_COMPATIBILITY_VERSION "${DYLIB_CURRENT_VERSION_MAJOR}.0.0")
# This list holds all generated headers.
# To avoid generating them twice, these are added to a dummy target on which all sdl targets depend.
@@ -169,7 +173,7 @@ elseif(UNIX AND NOT APPLE)
set(FREEBSD TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
set(SYSV5 TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*|SunOS.*")
set(SOLARIS TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
set(HPUX TRUE)
@@ -195,6 +199,8 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
message_error("BeOS support has been removed as of SDL 2.0.2.")
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(HAIKU TRUE)
elseif(NINTENDO_3DS)
set(N3DS TRUE)
endif()
# Don't mistake osx for unix
@@ -276,7 +282,7 @@ if(APPLE OR ARCH_64 OR MSVC_CLANG)
set(OPT_DEF_SSEMATH ON)
endif()
endif()
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2)
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS)
set(OPT_DEF_LIBC ON)
endif()
@@ -330,6 +336,8 @@ if(WINDOWS)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -D_GNU_SOURCE=1")
# Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and
# restore back to that afterwards. For check_function_exists() to work in
@@ -377,10 +385,9 @@ if(EMSCRIPTEN)
set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
endif()
if(VITA OR PSP OR PS2)
if(VITA OR PSP OR PS2 OR N3DS)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
endif()
@@ -440,11 +447,14 @@ set_option(SDL_SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMAT
set_option(SDL_ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
set_option(SDL_ARMSIMD "use SIMD assembly blitters on ARM" OFF)
set_option(SDL_ARMNEON "use NEON assembly blitters on ARM" OFF)
dep_option(SDL_DBUS "Enable D-Bus support" ON ${UNIX_SYS} OFF)
set_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON)
set_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON)
set_option(SDL_DIRECTFB "Use DirectFB video driver" OFF)
dep_option(SDL_DIRECTFB_SHARED "Dynamically load directfb support" ON "SDL_DIRECTFB" OFF)
set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ON)
set_option(SDL_OPENGL "Include OpenGL support" ON)
set_option(SDL_OPENGLES "Include OpenGL ES support" ON)
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
@@ -482,7 +492,7 @@ endforeach()
set_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR" OFF)
dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
dep_option(SDL_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "SDL_WAYLAND" OFF)
set_option(SDL_RPI "Use Raspberry Pi video driver" ${UNIX_SYS})
set_option(SDL_COCOA "Use Cocoa video driver" ${APPLE})
@@ -496,7 +506,7 @@ dep_option(SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE
set_option(SDL_METAL "Enable Metal support" ${APPLE})
set_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
set_option(SDL_OFFSCREEN "Use offscreen video driver" OFF)
set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
set_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON)
@@ -504,10 +514,14 @@ dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" O
dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
option_string(SDL_VENDOR_INFO "Vendor name and/or version to add to SDL_REVISION" "")
set_option(SDL_CCACHE "Use Ccache to speed up build" ON)
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
set(SDL_TEST ${SDL_TEST_ENABLED_BY_DEFAULT} CACHE BOOL "Build the SDL2_test library")
option(SDL_WERROR "Enable -Werror" OFF)
option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_ENABLED_BY_DEFAULT})
option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_ENABLED_BY_DEFAULT})
option(SDL_TEST "Build the SDL2_test library" ${SDL_TEST_ENABLED_BY_DEFAULT})
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF)
dep_option(SDL_TESTS "Build the test directory" OFF SDL_TEST OFF)
@@ -600,17 +614,15 @@ if(USE_GCC OR USE_CLANG)
list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
endif()
# Android needs to bring in external files that don't adhere to the declaration-after-statement
# warning, so skip this warning on Android.
if(NOT ANDROID)
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(SDL_WERROR)
check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement")
endif()
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
endif()
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
endif()
if(DEPENDENCY_TRACKING)
@@ -662,8 +674,15 @@ if(USE_GCC OR USE_CLANG)
endif()
if(APPLE)
cmake_push_check_state(RESET)
# FIXME: don't use deprecated declarations
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
target_compile_options(sdl-build-options INTERFACE "-Wno-error=deprecated-declarations")
endif()
cmake_pop_check_state()
# FIXME: use generator expression instead of appending to EXTRA_LDFLAGS_BUILD
list(APPEND EXTRA_LDFLAGS_BUILD "-Wl,-undefined,error")
list(APPEND EXTRA_LDFLAGS_BUILD "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
list(APPEND EXTRA_LDFLAGS_BUILD "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
elseif(NOT OPENBSD)
@@ -675,6 +694,18 @@ if(USE_GCC OR USE_CLANG)
endif()
endif()
if(MINGW)
# See if GCC's -gdwarf-4 is supported
# See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 for why this is needed on Windows
cmake_push_check_state(RESET)
check_c_compiler_flag("-gdwarf-4" HAVE_GDWARF_4)
if(HAVE_GDWARF_4)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -gdwarf-4")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -gdwarf-4")
endif()
cmake_pop_check_state()
endif()
# Force color diagnostics when one of these conditions are met
if(DEFINED ENV{CI} OR DEFINED ENV{USE_CCACHE} OR CMAKE_GENERATOR MATCHES Ninja)
if(EMSCRIPTEN OR (USE_GCC AND NOT CMAKE_C_COMPILER_VERSION VERSION_LESS 4.9))
@@ -688,12 +719,17 @@ if(MSVC)
target_compile_definitions(sdl-build-options INTERFACE "-D_CRT_SECURE_NO_DEPRECATE")
target_compile_definitions(sdl-build-options INTERFACE "-D_CRT_NONSTDC_NO_DEPRECATE")
target_compile_definitions(sdl-build-options INTERFACE "-D_CRT_SECURE_NO_WARNINGS")
# CET support was added in VS 16.7
if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
list(APPEND EXTRA_LDFLAGS_BUILD "-CETCOMPAT")
endif()
endif()
if(MSVC)
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
# Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
# The same applies to various functions normally belonging in the C library (for x86 architecture).
set_property(SOURCE src/stdlib/SDL_mslibc.c APPEND PROPERTY COMPILE_FLAGS /GL-)
set_property(SOURCE src/stdlib/SDL_mslibc.c APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-")
endif()
if(SDL_ASSEMBLY)
@@ -923,6 +959,7 @@ endif()
if(SDL_LIBC)
if(WINDOWS AND NOT MINGW)
set(HAVE_LIBC TRUE)
check_include_file(stdint.h HAVE_STDINT_H)
foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
@@ -948,14 +985,35 @@ if(SDL_LIBC)
set(STDC_HEADERS 1)
else()
set(HAVE_LIBC TRUE)
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
foreach(_HEADER
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h float.h
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
set(headers_to_check
ctype.h
float.h
iconv.h
inttypes.h
limits.h
malloc.h
math.h
memory.h
signal.h
stdarg.h
stddef.h
stdint.h
stdio.h
stdlib.h
string.h
strings.h
sys/types.h
wchar.h
)
if(NOT EMSCRIPTEN)
list(APPEND headers_to_check libunwind.h)
endif()
foreach(_HEADER ${headers_to_check})
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
string(REGEX REPLACE "[./]" "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
endforeach()
check_include_file(linux/input.h HAVE_LINUX_INPUT_H)
set(STDC_HEADER_NAMES "stddef.h;stdarg.h;stdlib.h;string.h;stdio.h;wchar.h;float.h")
check_include_files("${STDC_HEADER_NAMES}" STDC_HEADERS)
@@ -969,7 +1027,7 @@ if(SDL_LIBC)
bsearch qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
_strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r
itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr
wcscmp _wcsdup wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr
wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp
sscanf vsscanf vsnprintf fopen64 fseeko fseeko64 _Exit
@@ -991,7 +1049,8 @@ if(SDL_LIBC)
check_library_exists(m pow "" HAVE_LIBM)
if(HAVE_LIBM)
set(CMAKE_REQUIRED_LIBRARIES m)
foreach(_FN
endif()
foreach(_FN
atan atan2 atanf atan2f ceil ceilf copysign copysignf cos cosf
exp expf fabs fabsf floor floorf fmod fmodf log logf log10 log10f
lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt
@@ -999,21 +1058,26 @@ if(SDL_LIBC)
string(TOUPPER ${_FN} _UPPER)
set(_HAVEVAR "HAVE_${_UPPER}")
check_symbol_exists("${_FN}" "math.h" ${_HAVEVAR})
endforeach()
endforeach()
if(HAVE_LIBM)
set(CMAKE_REQUIRED_LIBRARIES)
if(NOT VITA)
list(APPEND EXTRA_LIBS m)
endif()
endif()
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
set(HAVE_ICONV 1)
else()
check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
if(HAVE_BUILTIN_ICONV)
if(SDL_SYSTEM_ICONV)
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
else()
check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
if(HAVE_BUILTIN_ICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
endif()
endif()
endif()
@@ -1036,6 +1100,7 @@ else()
if(WINDOWS)
set(HAVE_STDARG_H 1)
set(HAVE_STDDEF_H 1)
check_include_file(stdint.h HAVE_STDINT_H)
endif()
endif()
@@ -1120,6 +1185,7 @@ endif()
if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
list(APPEND SOURCE_FILES ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
if(SDL_MISC)
file(GLOB ANDROID_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/android/*.c)
@@ -1131,10 +1197,13 @@ if(ANDROID)
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "-Werror=unused-command-line-argument")
check_c_compiler_flag(-marm HAVE_ARM_MODE)
if(HAVE_ARM_MODE)
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
set_property(SOURCE "${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
endif()
cmake_pop_check_state()
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
list(APPEND SDLMAIN_SOURCES ${ANDROID_MAIN_SOURCES})
@@ -1315,6 +1384,10 @@ elseif(EMSCRIPTEN)
CheckPTHREAD()
if(HAVE_LIBUNWIND_H)
list(APPEND EXTRA_TEST_LIBS unwind)
endif()
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
@@ -1380,6 +1453,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
check_c_source_compiles("
#include <linux/kd.h>
#include <linux/keyboard.h>
#include <sys/ioctl.h>
int main(int argc, char **argv) {
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
@@ -1426,18 +1500,25 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
endif()
if(PKG_CONFIG_FOUND)
pkg_search_module(DBUS dbus-1 dbus)
if(DBUS_FOUND)
set(HAVE_DBUS_DBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${DBUS_INCLUDE_DIRS}")
# Fcitx need only dbus.
set(HAVE_FCITX TRUE)
if(SDL_DBUS)
pkg_search_module(DBUS dbus-1 dbus)
if(DBUS_FOUND)
set(HAVE_DBUS_DBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${DBUS_INCLUDE_DIRS}")
# Fcitx need only dbus.
set(HAVE_FCITX TRUE)
set(HAVE_DBUS TRUE)
endif()
endif()
pkg_search_module(IBUS ibus-1.0 ibus)
if(IBUS_FOUND)
set(HAVE_IBUS_IBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${IBUS_INCLUDE_DIRS}")
if(SDL_IBUS)
pkg_search_module(IBUS ibus-1.0 ibus)
find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h)
if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H)
set(HAVE_IBUS_IBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${IBUS_INCLUDE_DIRS}")
set(HAVE_IBUS TRUE)
endif()
endif()
if (HAVE_IBUS_IBUS_H OR HAVE_FCITX)
@@ -1495,6 +1576,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
# Always compiled for Linux, unconditionally:
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_threadprio.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_sandbox.c")
# src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
endif()
@@ -1507,7 +1589,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
CheckUSBHID()
endif()
if(LINUX AND NOT ANDROID)
if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
@@ -1518,13 +1600,13 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
CheckPTHREAD()
if(SDL_CLOCK_GETTIME)
check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
if(FOUND_CLOCK_GETTIME)
check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT)
if(FOUND_CLOCK_GETTIME_LIBRT)
list(APPEND EXTRA_LIBS rt)
set(HAVE_CLOCK_GETTIME 1)
else()
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
if(FOUND_CLOCK_GETTIME)
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC)
if(FOUND_CLOCK_GETTIME_LIBC)
set(HAVE_CLOCK_GETTIME 1)
endif()
endif()
@@ -1971,7 +2053,7 @@ elseif(APPLE)
set(SDL_FRAMEWORK_COREHAPTICS 1)
else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
set_source_files_properties(${MFI_JOYSTICK_SOURCES} PROPERTIES COMPILE_FLAGS -fobjc-weak)
set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak")
check_objc_source_compiles("
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
@@ -2308,10 +2390,13 @@ elseif(RISCOS)
elseif(VITA)
# SDL_spinlock.c Needs to be compiled in ARM mode.
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "-Werror=unused-command-line-argument")
check_c_compiler_flag(-marm HAVE_ARM_MODE)
if(HAVE_ARM_MODE)
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
set_property(SOURCE "${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
endif()
cmake_pop_check_state()
if(SDL_MISC)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/vita/*.c)
@@ -2475,10 +2560,6 @@ elseif(VITA)
# set_property(SOURCE ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-neon-asm.S PROPERTY LANGUAGE C)
target_compile_definitions(sdl-build-options INTERFACE "-D__VITA__")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemcpy=sceClibMemcpy")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemset=sceClibMemset")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemmove=sceClibMemmove")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemcmp=sceClibMemcmp")
# CheckPTHREAD()
@@ -2532,16 +2613,16 @@ elseif(PSP)
endif()
list(APPEND EXTRA_LIBS
psppower
pspctrl
psphprm
pspge
pspgu
pspdisplay
pspvfpu
pspaudio
pspvram
GL
pspvram
pspaudio
pspvfpu
pspdisplay
pspgu
pspge
psphprm
pspctrl
psppower
)
if(NOT SDL2_DISABLE_SDL2MAIN)
list(INSERT SDL_LIBS 0 "-lSDL2main")
@@ -2668,6 +2749,81 @@ elseif(OS2)
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
elseif(N3DS)
file(GLOB N3DS_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/n3ds/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${N3DS_MAIN_SOURCES})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_N3DS 1)
file(GLOB N3DS_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_N3DS 1)
file(GLOB N3DS_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_N3DS 1)
file(GLOB N3DS_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_N3DS 1)
file(GLOB N3DS_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_N3DS 1)
file(GLOB N3DS_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES} ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_N3DS 1)
file(GLOB N3DS_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_N3DS 1)
file(GLOB N3DS_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_SENSOR_SOURCES})
set(HAVE_SDL_SENSORS TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_N3DS 1)
file(GLOB N3DS_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
endif()
if(SDL_LOCALE)
file(GLOB N3DS_LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_LOCALE_SOURCES})
set(HAVE_SDL_LOCALE TRUE)
endif()
# Requires the n3ds file implementation
if(SDL_FILE)
file(GLOB N3DS_FILE_SOURCES ${SDL2_SOURCE_DIR}/src/file/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_FILE_SOURCES})
set(HAVE_SDL_FILE TRUE)
else()
message_error("SDL_FILE must be enabled to build on N3DS")
endif()
endif()
if(HAVE_VULKAN AND NOT SDL_LOADSO)
@@ -2754,6 +2910,26 @@ if(NOT SDLMAIN_SOURCES)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
endif()
if(SDL_WERROR)
if(MSVC)
cmake_push_check_state(RESET)
check_c_compiler_flag(/WX HAVE_WX)
if(HAVE_WX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX")
endif()
elseif(USE_GCC OR USE_CLANG)
cmake_push_check_state(RESET)
check_c_compiler_flag(-Werror HAVE_WERROR)
if(HAVE_WERROR)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} -Werror")
endif()
cmake_pop_check_state()
endif()
endif()
# Append the -MMD -MT flags
# if(DEPENDENCY_TRACKING)
# if(COMPILER_IS_GNUCC)
@@ -2787,29 +2963,37 @@ listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
# Compat helpers for the configuration files
if(EXISTS "${PROJECT_SOURCE_DIR}/VERSION.txt")
file(READ "${PROJECT_SOURCE_DIR}/VERSION.txt" SDL_SOURCE_VERSION)
string(STRIP "${SDL_SOURCE_VERSION}" SDL_SOURCE_VERSION)
endif()
find_package(Git)
if(Git_FOUND)
execute_process(COMMAND
"${GIT_EXECUTABLE}" remote get-url origin
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE GIT_URL_STATUS
OUTPUT_VARIABLE GIT_URL
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND
"${GIT_EXECUTABLE}" rev-list --max-count=1 HEAD~..
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
"${GIT_EXECUTABLE}" describe --always --tags --long
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
RESULT_VARIABLE GIT_REVISION_STATUS
OUTPUT_VARIABLE GIT_REVISION
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
set(GIT_REVISION_STATUS 1)
set(GIT_REVISION "")
endif()
if(GIT_URL_STATUS EQUAL 0 OR GIT_REVISION_STATUS EQUAL 0)
set(SDL_REVISION "${GIT_URL}@${GIT_REVISION}")
if(SDL_SOURCE_VERSION)
set(SDL_REVISION "SDL-${SDL_SOURCE_VERSION}")
elseif(GIT_REVISION_STATUS EQUAL 0)
if(GIT_REVISION MATCHES "^[0-9a-f]+$")
# Just a truncated sha1, so prefix it with the version number
set(SDL_REVISION "SDL-${SDL_VERSION}-g${GIT_REVISION}")
else()
set(SDL_REVISION "")
# e.g. release-2.24.0-542-g96361fc47
set(SDL_REVISION "SDL-${GIT_REVISION}")
endif()
else()
set(SDL_REVISION "")
set(SDL_REVISION "SDL-${SDL_VERSION}-no-vcs")
endif()
configure_file("${SDL2_SOURCE_DIR}/include/SDL_revision.h.cmake"
@@ -2833,57 +3017,67 @@ foreach(_hdr IN LISTS SDL2_INCLUDE_FILES)
endforeach()
list(APPEND SDL_GENERATED_HEADERS ${SDL2_COPIED_INCLUDE_FILES})
if(NOT WINDOWS OR CYGWIN OR MINGW)
set(prefix ${CMAKE_INSTALL_PREFIX})
file(RELATIVE_PATH bin_prefix_relpath "${CMAKE_INSTALL_FULL_BINDIR}" "${CMAKE_INSTALL_PREFIX}")
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
set(bindir "\${exec_prefix}/${CMAKE_INSTALL_BINDIR}")
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
if(SDL_STATIC)
set(ENABLE_STATIC_TRUE "")
set(ENABLE_STATIC_FALSE "#")
else()
set(ENABLE_STATIC_TRUE "#")
set(ENABLE_STATIC_FALSE "")
endif()
if(SDL_SHARED)
set(PKGCONFIG_LIBS_PRIV "
Libs.private:")
set(ENABLE_SHARED_TRUE "")
set(ENABLE_SHARED_FALSE "#")
else()
set(PKGCONFIG_LIBS_PRIV "")
set(ENABLE_SHARED_TRUE "#")
set(ENABLE_SHARED_FALSE "")
endif()
# Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
listtostr(SDL_LIBS _SDL_LIBS)
set(SDL_LIBS ${_SDL_LIBS})
listtostr(SDL_CFLAGS _SDL_CFLAGS "")
set(SDL_CFLAGS ${_SDL_CFLAGS})
# MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
# MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
"${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
"${SDL2_BINARY_DIR}/sdl2-config")
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
# Avoid conflict between the dll import library and the static library
set(sdl_static_libname "SDL2-static")
else()
set(sdl_static_libname "SDL2")
endif()
set(prefix ${CMAKE_INSTALL_PREFIX})
file(RELATIVE_PATH bin_prefix_relpath "${CMAKE_INSTALL_FULL_BINDIR}" "${CMAKE_INSTALL_PREFIX}")
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
set(bindir "\${exec_prefix}/${CMAKE_INSTALL_BINDIR}")
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
if(SDL_STATIC)
set(ENABLE_STATIC_TRUE "")
set(ENABLE_STATIC_FALSE "#")
else()
set(ENABLE_STATIC_TRUE "#")
set(ENABLE_STATIC_FALSE "")
endif()
if(SDL_SHARED)
set(PKGCONFIG_LIBS_PRIV "
Libs.private:")
set(ENABLE_SHARED_TRUE "")
set(ENABLE_SHARED_FALSE "#")
else()
set(PKGCONFIG_LIBS_PRIV "")
set(ENABLE_SHARED_TRUE "#")
set(ENABLE_SHARED_FALSE "")
endif()
# Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
listtostr(SDL_LIBS _SDL_LIBS)
set(SDL_LIBS ${_SDL_LIBS})
listtostr(SDL_CFLAGS _SDL_CFLAGS "")
set(SDL_CFLAGS ${_SDL_CFLAGS})
string(REGEX REPLACE "-lSDL2( |$)" "-l${sdl_static_libname} " SDL_STATIC_LIBS "${SDL_STATIC_LIBS}")
if(NOT SDL_SHARED)
string(REGEX REPLACE "-lSDL2( |$)" "-l${sdl_static_libname} " SDL_LIBS "${SDL_LIBS}")
endif()
if(SDL_STATIC AND SDL_SHARED AND NOT sdl_static_libname STREQUAL "SDL2")
message(STATUS "\"pkg-config --static --libs sdl2\" will return invalid information")
endif()
# MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
# MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
"${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
macro(check_add_debug_flag FLAG SUFFIX)
check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
if (HAS_C_FLAG_${SUFFIX})
@@ -2949,6 +3143,23 @@ if (SDL_ASAN)
endif()
endif()
if(SDL_CCACHE)
cmake_minimum_required(VERSION 3.4)
find_program(CCACHE_BINARY ccache)
if(CCACHE_BINARY)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(HAVE_CCACHE ON)
else()
set(HAVE_CCACHE OFF)
endif()
endif()
if(SDL_TESTS)
set(HAVE_TESTS ON)
endif()
# Create target that collects all all generated include files.
add_custom_target(sdl_headers_copy
DEPENDS ${SDL_GENERATED_HEADERS})
@@ -3034,11 +3245,10 @@ if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
target_link_libraries(SDL2main PRIVATE shell32)
endif()
if(MINGW OR CYGWIN)
cmake_minimum_required(VERSION 3.13)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
target_link_options(SDL2main PUBLIC "-Wl,--undefined=_WinMain@16")
target_link_libraries(SDL2main PUBLIC "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=_WinMain@16>")
else()
target_link_options(SDL2main PUBLIC "-Wl,--undefined=WinMain")
target_link_libraries(SDL2main PUBLIC "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=WinMain>")
endif()
endif()
if (NOT ANDROID)
@@ -3058,15 +3268,33 @@ if(PS2)
target_compile_options(sdl-build-options INTERFACE "-Wno-error=declaration-after-statement")
endif()
if(APPLE)
foreach(SOURCE_FILE ${SOURCE_FILES})
get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
if(FILE_EXTENSION STREQUAL "m")
set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
endif()
endforeach()
endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
add_dependencies(SDL2 sdl_headers_copy)
# alias target for in-tree builds
add_library(SDL2::SDL2 ALIAS SDL2)
set_target_properties(SDL2 PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
if(NOT SDL_LIBC)
check_cpu_architecture(x86 HAS_X86)
if(HAS_X86)
# FIXME: should be added for all architectures (missing symbols for ARM)
target_link_libraries(SDL2 PRIVATE "-nodefaultlib:MSVCRT")
endif()
endif()
if(APPLE)
# FIXME: Remove SOVERSION in SDL3
set_target_properties(SDL2 PROPERTIES
MACOSX_RPATH 1
SOVERSION 0
OUTPUT_NAME "SDL2-${LT_RELEASE}")
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES
@@ -3122,13 +3350,9 @@ if(SDL_STATIC)
add_dependencies(SDL2-static sdl_headers_copy)
# alias target for in-tree builds
add_library(SDL2::SDL2-static ALIAS SDL2-static)
if(MSVC OR (WATCOM AND (WIN32 OR OS2)))
# Avoid conflict between the dll import library and the static library
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2-static")
else()
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
endif()
set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}")
set_target_properties(SDL2-static PROPERTIES
OUTPUT_NAME "${sdl_static_libname}"
POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}")
target_compile_definitions(SDL2-static PRIVATE SDL_STATIC_LIB)
# TODO: Win32 platforms keep the same suffix .lib for import and static
# libraries - do we need to consider this?
@@ -3201,15 +3425,18 @@ if(NOT SDL2_DISABLE_INSTALL)
##### Export files #####
if (WINDOWS AND NOT MINGW)
set(PKG_PREFIX "cmake")
set(SDL_INSTALL_CMAKEDIR_DEFAULT "cmake")
set(LICENSES_PREFIX "licenses/SDL2")
else ()
set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
set(SDL_INSTALL_CMAKEDIR_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
set(LICENSES_PREFIX "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
endif ()
set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_DEFAULT}" CACHE STRING "Location where to install SDL2Config.cmake")
include(CMakePackageConfigHelpers)
configure_package_config_file(SDL2Config.cmake.in "${CMAKE_CURRENT_BINARY_DIR}/SDL2Config.cmake"
PATH_VARS CMAKE_INSTALL_PREFIX CMAKE_INSTALL_FULL_BINDIR CMAKE_INSTALL_FULL_INCLUDEDIR CMAKE_INSTALL_FULL_LIBDIR
INSTALL_DESTINATION ${PKG_PREFIX}
INSTALL_DESTINATION "${SDL_INSTALL_CMAKEDIR}"
)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL2ConfigVersion.cmake"
VERSION ${SDL_VERSION}
@@ -3220,7 +3447,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2Targets
FILE SDL2Targets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2Targets
@@ -3232,7 +3459,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2mainTargets
FILE SDL2mainTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2mainTargets
@@ -3244,7 +3471,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2staticTargets
FILE SDL2staticTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2staticTargets
@@ -3256,7 +3483,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2testTargets
FILE SDL2testTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2testTargets
@@ -3268,7 +3495,7 @@ if(NOT SDL2_DISABLE_INSTALL)
FILES
${CMAKE_CURRENT_BINARY_DIR}/SDL2Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION ${PKG_PREFIX}
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
COMPONENT Devel
)
@@ -3286,6 +3513,14 @@ if(NOT SDL2_DISABLE_INSTALL)
set(SOPOSTFIX "")
endif()
install(FILES "LICENSE.txt" DESTINATION "${LICENSES_PREFIX}")
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else()
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
if(NOT (WINDOWS OR CYGWIN) OR MINGW)
if(SDL_SHARED)
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
@@ -3298,17 +3533,9 @@ if(NOT SDL2_DISABLE_INSTALL)
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else()
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
# TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/aclocal")
install(FILES "LICENSE.txt" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
endif()
endif()
@@ -3329,6 +3556,7 @@ endif()
##### Tests subproject (must appear after the install/uninstall targets) #####
if(SDL_TESTS)
set(HAVE_TESTS ON)
enable_testing()
add_subdirectory(test)
endif()

View File

@@ -1,4 +1,4 @@
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -32,6 +32,7 @@ RANLIB = @RANLIB@
RC = @RC@
LINKER = @LINKER@
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
SDL_VENDOR_INFO = @SDL_VENDOR_INFO@
TARGET = libSDL2.la
OBJECTS = @OBJECTS@
@@ -152,7 +153,7 @@ $(objects)/.created:
touch $@
update-revision:
$(SHELL) $(auxdir)/updaterev.sh
$(SHELL) $(auxdir)/updaterev.sh --vendor "$(SDL_VENDOR_INFO)"
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
@@ -252,7 +253,8 @@ dist $(distfile):
-name '.#*' \) \
-exec rm -f {} \;
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
(cd $(distdir); build-scripts/updaterev.sh)
# Intentionally no vendor suffix: that's a property of the build, not the source
(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
tar cvf - $(distdir) | gzip --best >$(distfile)
rm -rf $(distdir)

View File

@@ -9,11 +9,13 @@
# can compile hidapi joystick support against it (experimental)
# by specifying HIDAPI=1, e.g.:
# wmake -f Makefile.os2 HIDAPI=1
#
# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 24
MICRO_VERSION = 0
MINOR_VERSION = 26
MICRO_VERSION = 4
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
@@ -40,6 +42,9 @@ CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
!ifeq ENABLE_WERROR 1
CFLAGS+= -we
!endif
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# the include paths :
@@ -89,7 +94,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c

View File

@@ -1,12 +1,13 @@
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 24
MICRO_VERSION = 0
MINOR_VERSION = 26
MICRO_VERSION = 4
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
@@ -20,13 +21,20 @@ INCPATH+= -I"src/video/khronos"
LIBM = SDL2libm.lib
TLIB = SDL2test.lib
# user32.lib, gdi32.lib, ole32.lib and oleaut32.lib are actually
# among the default libraries in wlink.lnk for nt_dll linkage...
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
!ifeq ENABLE_WERROR 1
CFLAGS+= -we
!endif
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# new vulkan headers result in lots of W202 warnings
CFLAGS+= -wcd=202
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
@@ -65,7 +73,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -253,7 +261,6 @@ $(LNKFILE): Makefile.w32
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(EXPFILE)
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
@%append $@ OPTION ELIMINATE
@%append $@ OPTION SHOWDEAD

View File

@@ -514,7 +514,6 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
@@ -595,12 +594,15 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />

View File

@@ -672,9 +672,6 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>timer</Filter>
</ClInclude>
@@ -1063,6 +1060,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
@@ -1078,9 +1078,15 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
@@ -19,8 +19,8 @@
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
@@ -12,15 +12,9 @@
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"

View File

@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
@@ -19,8 +19,8 @@
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
@@ -19,8 +19,8 @@
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"

View File

@@ -8,21 +8,27 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32

View File

@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
@@ -17,6 +21,10 @@
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -190,38 +198,18 @@
<ClCompile Include="..\src\audio\SDL_wave.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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@@ -1,6 +1,47 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.26.0:
---------------------------------------------------------------------------
General:
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Windows:
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macOS:
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Linux:
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Android:
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---------------------------------------------------------------------------
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View File

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View File

@@ -0,0 +1,14 @@
//
// config.xcconfig
// SDL tests
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Include any optional config for this build
#include? "build.xcconfig"
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

View File

@@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
/* create ship texture from surface */
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (ship == 0) {
if (!ship) {
fatalError("could not create ship texture");
}
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
@@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
}
/* create space texture from surface */
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (space == 0) {
if (!space) {
fatalError("could not create space texture");
}
SDL_FreeSurface(bmp_surface);

View File

@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
/* convert RGBA surface to texture */
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (texture == 0) {
if (!texture) {
fatalError("could not create texture");
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);

View File

@@ -183,7 +183,7 @@ loadFont(void)
SDL_BlitSurface(surface, NULL, converted, NULL);
/* create our texture */
texture = SDL_CreateTextureFromSurface(renderer, converted);
if (texture == 0) {
if (!texture) {
printf("texture creation failed: %s\n", SDL_GetError());
} else {
/* set blend mode for our texture */

View File

@@ -58,7 +58,7 @@ main(int argc, char *argv[])
/* create window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
if (window == 0) {
if (!window) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);

View File

@@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
brush =
SDL_CreateTextureFromSurface(renderer, bmp_surface);
SDL_FreeSurface(bmp_surface);
if (brush == 0) {
if (!brush) {
fatalError("could not create brush texture");
}
/* additive blending -- laying strokes on top of eachother makes them brighter */

View File

@@ -1,422 +0,0 @@
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View File

@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Steam Link would like to use Bluetooth controllers for input.</string>
<key>NSBluetoothPeripheralUsageDescription</key>
<string>Steam Link would like to use Bluetooth controllers for input.</string>
</dict>
</plist>

View File

@@ -1,11 +0,0 @@
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
testthread:
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
testlock:
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
testsprite2:
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.

File diff suppressed because it is too large Load Diff

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.24.0</string>
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<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.24.0</string>
<string>2.26.4</string>
</dict>
</plist>

View File

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A75FCEE223E25AC700529352 /* SDL_endian.h in Headers */,
A75FCEE323E25AC700529352 /* SDL_error.h in Headers */,
@@ -5718,7 +5765,6 @@
A75FCF5123E25AC700529352 /* SDL_rotate.h in Headers */,
A75FCF5223E25AC700529352 /* SDL_platform.h in Headers */,
A75FCF5323E25AC700529352 /* SDL_power.h in Headers */,
A75FCF5423E25AC700529352 /* SDL_offscreenopengl.h in Headers */,
A75FCF5623E25AC700529352 /* scancodes_darwin.h in Headers */,
A75FCF5723E25AC700529352 /* controller_type.h in Headers */,
A75FCF5923E25AC700529352 /* SDL_uikitclipboard.h in Headers */,
@@ -5907,7 +5953,6 @@
A769B11E23E259AE00872273 /* SDL_sensor_c.h in Headers */,
A769B11F23E259AE00872273 /* SDL_sysrender.h in Headers */,
A769B12023E259AE00872273 /* SDL_rotate.h in Headers */,
A769B12323E259AE00872273 /* SDL_offscreenopengl.h in Headers */,
A769B12523E259AE00872273 /* scancodes_darwin.h in Headers */,
A769B12623E259AE00872273 /* controller_type.h in Headers */,
A769B12823E259AE00872273 /* SDL_uikitclipboard.h in Headers */,
@@ -5928,6 +5973,7 @@
A769B13C23E259AE00872273 /* SDL_cocoamodes.h in Headers */,
A769B13D23E259AE00872273 /* SDL_uikitopenglview.h in Headers */,
A769B13E23E259AE00872273 /* vulkan_win32.h in Headers */,
F31A92CE28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A769B13F23E259AE00872273 /* SDL_offscreenframebuffer_c.h in Headers */,
A769B14023E259AE00872273 /* SDL_displayevents_c.h in Headers */,
A769B14123E259AE00872273 /* SDL_timer_c.h in Headers */,
@@ -6006,6 +6052,7 @@
A7D8B8CD23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A97023E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
A7D88A2623E2437C00DCD162 /* SDL_cpuinfo.h in Headers */,
F31A92C928D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8B98123E2514400DCD162 /* SDL_d3dmath.h in Headers */,
A7D8A94623E2514000DCD162 /* SDL_dataqueue.h in Headers */,
A7D8B8A323E2514400DCD162 /* SDL_diskaudio.h in Headers */,
@@ -6066,7 +6113,6 @@
A7D8ABF823E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8AB5C23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */,
A7D8AB8023E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8AB7A23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8AB6E23E2514100DCD162 /* SDL_offscreenvideo.h in Headers */,
A7D8AB8623E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
A7D88A3D23E2437C00DCD162 /* SDL_opengl.h in Headers */,
@@ -6240,6 +6286,7 @@
A7D8B8CE23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A97123E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
A7D88BDD23E24BED00DCD162 /* SDL_cpuinfo.h in Headers */,
F31A92CA28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8B98223E2514400DCD162 /* SDL_d3dmath.h in Headers */,
A7D8A94723E2514000DCD162 /* SDL_dataqueue.h in Headers */,
A7D8B8A423E2514400DCD162 /* SDL_diskaudio.h in Headers */,
@@ -6300,7 +6347,6 @@
A7D8ABF923E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8AB5D23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */,
A7D8AB8123E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8AB7B23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8AB6F23E2514100DCD162 /* SDL_offscreenvideo.h in Headers */,
A7D8AB8723E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
A7D88BF623E24BED00DCD162 /* SDL_opengl.h in Headers */,
@@ -6544,7 +6590,6 @@
A7D8A99123E2514000DCD162 /* SDL_sensor_c.h in Headers */,
A7D8B9DB23E2514400DCD162 /* SDL_sysrender.h in Headers */,
A7D8BA3523E2514400DCD162 /* SDL_rotate.h in Headers */,
A7D8AB7D23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8BB5523E2514500DCD162 /* scancodes_darwin.h in Headers */,
A7D8B5BB23E2514300DCD162 /* controller_type.h in Headers */,
A7D8AC7923E2514100DCD162 /* SDL_uikitclipboard.h in Headers */,
@@ -6565,6 +6610,7 @@
A7D8AEF823E2514100DCD162 /* SDL_cocoamodes.h in Headers */,
A7D8ACB523E2514100DCD162 /* SDL_uikitopenglview.h in Headers */,
A7D8B28223E2514200DCD162 /* vulkan_win32.h in Headers */,
F31A92CD28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8AB8323E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8BB4323E2514500DCD162 /* SDL_displayevents_c.h in Headers */,
A7D8AB3523E2514100DCD162 /* SDL_timer_c.h in Headers */,
@@ -6643,6 +6689,7 @@
A7D8B8CC23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A96F23E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
F31A92C828D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8B98023E2514400DCD162 /* SDL_d3dmath.h in Headers */,
A7D8A94523E2514000DCD162 /* SDL_dataqueue.h in Headers */,
A7D8B8A223E2514400DCD162 /* SDL_diskaudio.h in Headers */,
@@ -6703,7 +6750,6 @@
A7D8ABF723E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8AB5B23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */,
A7D8AB7F23E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8AB7923E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8AB6D23E2514100DCD162 /* SDL_offscreenvideo.h in Headers */,
A7D8AB8523E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
AA7558301595D4D800BBD41B /* SDL_opengl.h in Headers */,
@@ -6944,7 +6990,6 @@
A7D8BC0323E2574800DCD162 /* SDL_uikitvulkan.h in Headers */,
A7D8B9DA23E2514400DCD162 /* SDL_sysrender.h in Headers */,
A7D8BA3423E2514400DCD162 /* SDL_rotate.h in Headers */,
A7D8AB7C23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8BBCB23E2561600DCD162 /* SDL_steamcontroller.h in Headers */,
A7D8BB5423E2514500DCD162 /* scancodes_darwin.h in Headers */,
A7D8B5BA23E2514300DCD162 /* controller_type.h in Headers */,
@@ -6956,6 +7001,7 @@
A7D8B9FE23E2514400DCD162 /* SDL_render_sw_c.h in Headers */,
A7D8BBED23E2574800DCD162 /* SDL_uikitappdelegate.h in Headers */,
A7D8BBF923E2574800DCD162 /* SDL_uikitopengles.h in Headers */,
F31A92CC28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8ABFA23E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8B39B23E2514200DCD162 /* SDL_blit_copy.h in Headers */,
F386F6EA2884663E001840AA /* SDL_log_c.h in Headers */,
@@ -7045,6 +7091,7 @@
A7D8B3D923E2514300DCD162 /* yuv_rgb.h in Headers */,
A7D8B79923E2514400DCD162 /* SDL_dummyaudio.h in Headers */,
A7D8AC9823E2514100DCD162 /* SDL_uikitmessagebox.h in Headers */,
F31A92CF28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8B3F123E2514300DCD162 /* SDL_thread_c.h in Headers */,
A7D8AF0B23E2514100DCD162 /* SDL_cocoamessagebox.h in Headers */,
DB313FD217554B71006C0E22 /* SDL_cpuinfo.h in Headers */,
@@ -7154,7 +7201,6 @@
A7D8BA3623E2514400DCD162 /* SDL_rotate.h in Headers */,
DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */,
DB313FE717554B71006C0E22 /* SDL_power.h in Headers */,
A7D8AB7E23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8BB5623E2514500DCD162 /* scancodes_darwin.h in Headers */,
A7D8B5BC23E2514300DCD162 /* controller_type.h in Headers */,
A7D8AC7A23E2514100DCD162 /* SDL_uikitclipboard.h in Headers */,
@@ -7231,6 +7277,14 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
E2D187CA28A5673500D2B4F1 /* Headers */ = {
isa = PBXHeadersBuildPhase;
buildActionMask = 2147483647;
files = (
F31A92CB28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXHeadersBuildPhase section */
/* Begin PBXNativeTarget section */
@@ -7437,6 +7491,25 @@
productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */;
productType = "com.apple.product-type.library.dynamic";
};
E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */ = {
isa = PBXNativeTarget;
buildConfigurationList = E2D187D628A5673500D2B4F1 /* Build configuration list for PBXNativeTarget "xcFramework-iOS" */;
buildPhases = (
E2D187CA28A5673500D2B4F1 /* Headers */,
E2D187CB28A5673500D2B4F1 /* Sources */,
E2D187CC28A5673500D2B4F1 /* Frameworks */,
E2D187CD28A5673500D2B4F1 /* Resources */,
E2D187E728A5685000D2B4F1 /* ShellScript */,
);
buildRules = (
);
dependencies = (
);
name = "xcFramework-iOS";
productName = SDL2;
productReference = E2D187CF28A5673500D2B4F1 /* SDL2.framework */;
productType = "com.apple.product-type.framework";
};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
@@ -7444,6 +7517,11 @@
isa = PBXProject;
attributes = {
LastUpgradeCheck = 1130;
TargetAttributes = {
E2D187CE28A5673500D2B4F1 = {
CreatedOnToolsVersion = 12.4;
};
};
};
buildConfigurationList = 0073178E0858DB0500B2BC32 /* Build configuration list for PBXProject "SDL" */;
compatibilityVersion = "Xcode 3.2";
@@ -7462,6 +7540,7 @@
BECDF5FE0761BA81005FE872 /* Framework */,
A7D88A1423E2437C00DCD162 /* Framework-iOS */,
A7D88BC923E24BED00DCD162 /* Framework-tvOS */,
E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */,
BECDF66D0761BA81005FE872 /* Static Library */,
A7D88D1723E24D3B00DCD162 /* Static Library-iOS */,
A769B08223E259AE00872273 /* Static Library-tvOS */,
@@ -7504,6 +7583,13 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
E2D187CD28A5673500D2B4F1 /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXResourcesBuildPhase section */
/* Begin PBXRezBuildPhase section */
@@ -7561,6 +7647,23 @@
shellPath = /bin/sh;
shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A || exit $?\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\ncp -a $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
};
E2D187E728A5685000D2B4F1 /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputFileListPaths = (
);
inputPaths = (
);
outputFileListPaths = (
);
outputPaths = (
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n\techo \"error: Building an xcframework requires Xcode 11 minimum.\"\n\texit 1\nfi\n\nSCHEME_NAME=\"Framework-iOS\"\nFRAMEWORK_NAME=\"SDL2\"\nPROJECT_NAME=\"SDL\"\n\nSIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nDEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\n\nOUTPUT_DIR=\"./Products/\"\n\n# Simulator xcarchive (arm64, i386, x86_64)\nxcodebuild archive \\\n\tONLY_ACTIVE_ARCH=NO \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${SIMULATOR_ARCHIVE_PATH} \\\n\t-sdk iphonesimulator \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Device xcarchive (arm64, armv7)\nxcodebuild archive \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${DEVICE_ARCHIVE_PATH} \\\n\t-sdk iphoneos \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n\t-framework \"${DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-framework \"${SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
};
F3ED8106281DB8A500C33C5B /* Convert SDL includes to SDL Framework includes */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
@@ -7697,6 +7800,7 @@
A75FCE2B23E25AB700529352 /* SDL_power.c in Sources */,
A75FCE2C23E25AB700529352 /* SDL_cocoakeyboard.m in Sources */,
A75FCE2D23E25AB700529352 /* SDL_dynapi.c in Sources */,
F388C95C28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A75FCE2E23E25AB700529352 /* SDL_shaders_gl.c in Sources */,
560572152473688300B46B66 /* SDL_locale.c in Sources */,
A75FCE2F23E25AB700529352 /* e_log.c in Sources */,
@@ -7706,6 +7810,7 @@
A75FCE3323E25AB700529352 /* SDL_cocoashape.m in Sources */,
A75FCE3423E25AB700529352 /* SDL_cocoamouse.m in Sources */,
A75FCE3523E25AB700529352 /* SDL_error.c in Sources */,
F3D60A8A28C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A75FCE3623E25AB700529352 /* SDL_blit.c in Sources */,
A75FCE3723E25AB700529352 /* SDL_rwops.c in Sources */,
F38233922738EBF300F7F527 /* SDL_hidapi.c in Sources */,
@@ -7719,6 +7824,7 @@
A75FCE3E23E25AB700529352 /* SDL_hidapi_ps4.c in Sources */,
A75FCE3F23E25AB700529352 /* SDL_pixels.c in Sources */,
A75FCE4123E25AB700529352 /* SDL_sysloadso.c in Sources */,
F31A92DA28D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A75FCE4323E25AB700529352 /* SDL_syspower.c in Sources */,
A75FCE4523E25AB700529352 /* SDL_iconv.c in Sources */,
A75FCE4623E25AB700529352 /* s_fabs.c in Sources */,
@@ -7788,7 +7894,6 @@
F3F07D61269640160074468B /* SDL_hidapi_luna.c in Sources */,
A75FCE8923E25AB700529352 /* SDL_rwopsbundlesupport.m in Sources */,
A75FCE8A23E25AB700529352 /* SDL_video.c in Sources */,
A75FCE8B23E25AB700529352 /* SDL_offscreenopengl.c in Sources */,
A75FCE8C23E25AB700529352 /* SDL_uikitmetalview.m in Sources */,
A75FCE8D23E25AB700529352 /* SDL_steamcontroller.c in Sources */,
A75FCE8E23E25AB700529352 /* SDL_shaders_gles2.c in Sources */,
@@ -7891,6 +7996,7 @@
A75FCFE423E25AC700529352 /* SDL_power.c in Sources */,
A75FCFE523E25AC700529352 /* SDL_cocoakeyboard.m in Sources */,
A75FCFE623E25AC700529352 /* SDL_dynapi.c in Sources */,
F388C95D28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A75FCFE723E25AC700529352 /* SDL_shaders_gl.c in Sources */,
560572162473688400B46B66 /* SDL_locale.c in Sources */,
A75FCFE823E25AC700529352 /* e_log.c in Sources */,
@@ -7900,6 +8006,7 @@
A75FCFEC23E25AC700529352 /* SDL_cocoashape.m in Sources */,
A75FCFED23E25AC700529352 /* SDL_cocoamouse.m in Sources */,
A75FCFEE23E25AC700529352 /* SDL_error.c in Sources */,
F3D60A8B28C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A75FCFEF23E25AC700529352 /* SDL_blit.c in Sources */,
A75FCFF023E25AC700529352 /* SDL_rwops.c in Sources */,
F38233932738EBF300F7F527 /* SDL_hidapi.c in Sources */,
@@ -7913,6 +8020,7 @@
A75FCFF723E25AC700529352 /* SDL_hidapi_ps4.c in Sources */,
A75FCFF823E25AC700529352 /* SDL_pixels.c in Sources */,
A75FCFFA23E25AC700529352 /* SDL_sysloadso.c in Sources */,
F31A92DB28D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A75FCFFC23E25AC700529352 /* SDL_syspower.c in Sources */,
A75FCFFE23E25AC700529352 /* SDL_iconv.c in Sources */,
A75FCFFF23E25AC700529352 /* s_fabs.c in Sources */,
@@ -7982,7 +8090,6 @@
F3F07D62269640160074468B /* SDL_hidapi_luna.c in Sources */,
A75FD04223E25AC700529352 /* SDL_rwopsbundlesupport.m in Sources */,
A75FD04323E25AC700529352 /* SDL_video.c in Sources */,
A75FD04423E25AC700529352 /* SDL_offscreenopengl.c in Sources */,
A75FD04523E25AC700529352 /* SDL_uikitmetalview.m in Sources */,
A75FD04623E25AC700529352 /* SDL_steamcontroller.c in Sources */,
A75FD04723E25AC700529352 /* SDL_shaders_gles2.c in Sources */,
@@ -8148,6 +8255,7 @@
A769B1FD23E259AE00872273 /* SDL_blit_auto.c in Sources */,
A769B1FF23E259AE00872273 /* SDL_keyboard.c in Sources */,
F3973FB028A59BDD00B84553 /* SDL_crc16.c in Sources */,
F3D60A8828C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
560572132473688200B46B66 /* SDL_locale.c in Sources */,
A769B20123E259AE00872273 /* SDL_rect.c in Sources */,
A769B20223E259AE00872273 /* SDL_cocoaopengles.m in Sources */,
@@ -8159,6 +8267,7 @@
F3820718284F3609004DD584 /* controller_type.c in Sources */,
A769B20623E259AE00872273 /* SDL_clipboardevents.c in Sources */,
A769B20823E259AE00872273 /* k_cos.c in Sources */,
F388C95A28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A769B20923E259AE00872273 /* SDL_hidapijoystick.c in Sources */,
A769B20A23E259AE00872273 /* SDL_malloc.c in Sources */,
A769B20B23E259AE00872273 /* SDL_audio.c in Sources */,
@@ -8176,7 +8285,6 @@
A769B21423E259AE00872273 /* SDL_syshaptic.c in Sources */,
A769B21523E259AE00872273 /* SDL_rwopsbundlesupport.m in Sources */,
A769B21623E259AE00872273 /* SDL_video.c in Sources */,
A769B21723E259AE00872273 /* SDL_offscreenopengl.c in Sources */,
F38233972738EC1600F7F527 /* hid.m in Sources */,
A769B21823E259AE00872273 /* SDL_uikitmetalview.m in Sources */,
A769B21923E259AE00872273 /* SDL_shaders_gles2.c in Sources */,
@@ -8189,6 +8297,7 @@
A769B22123E259AE00872273 /* SDL_sensor.c in Sources */,
A769B22323E259AE00872273 /* k_sin.c in Sources */,
A769B22523E259AE00872273 /* SDL_systimer.c in Sources */,
F31A92D828D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A769B22623E259AE00872273 /* SDL_drawpoint.c in Sources */,
F395C1B62569C6A000942BFF /* SDL_mfijoystick.m in Sources */,
A769B22723E259AE00872273 /* e_sqrt.c in Sources */,
@@ -8280,6 +8389,7 @@
A7D8BA8623E2514400DCD162 /* SDL_shaders_gl.c in Sources */,
A7D8BAF223E2514500DCD162 /* e_log.c in Sources */,
A7D8AED123E2514100DCD162 /* SDL_cocoamessagebox.m in Sources */,
F388C95628B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8BA2C23E2514400DCD162 /* SDL_blendfillrect.c in Sources */,
A7D8ACDC23E2514100DCD162 /* SDL_uikitvideo.m in Sources */,
A7D8AEE323E2514100DCD162 /* SDL_cocoashape.m in Sources */,
@@ -8289,6 +8399,7 @@
A7D8B5BE23E2514300DCD162 /* SDL_rwops.c in Sources */,
A7D8ACD023E2514100DCD162 /* SDL_uikitviewcontroller.m in Sources */,
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@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
BuildableName = "SDL2.framework"
BlueprintName = "xcFramework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
BuildableName = "SDL2.framework"
BlueprintName = "xcFramework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -3,34 +3,20 @@
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string></string>
<key>UILaunchStoryboardName</key>
<string>iOS Launch Screen</string>
<key>UISupportedInterfaceOrientations</key>
<array/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
</dict>
</plist>

View File

@@ -39,7 +39,7 @@ string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
@@ -53,12 +53,17 @@ if(NOT TARGET SDL2::SDL2)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
set(SDL2_SDL2_FOUND)
set(SDL2_SDL2_FOUND TRUE)
if(NOT TARGET SDL2::SDL2main)
add_library(SDL2::SDL2main INTERFACE IMPORTED)
endif()
set(SDL2_SDL2main_FOUND TRUE)
check_required_components(SDL2)

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,14 @@
//
// config.xcconfig
// SDL tests
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Include any optional config for this build
#include? "build.xcconfig"
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

View File

@@ -104,10 +104,11 @@ int main (void)
else
AC_MSG_RESULT(no)
if test "$ESD_CONFIG" = "no" ; then
echo "*** The esd-config script installed by ESD could not be found"
echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
echo "*** your path, or set the ESD_CONFIG environment variable to the"
echo "*** full path to esd-config."
dnl echo "*** The esd-config script installed by ESD could not be found"
dnl echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
dnl echo "*** your path, or set the ESD_CONFIG environment variable to the"
dnl echo "*** full path to esd-config."
:
else
if test -f conf.esdtest ; then
:

View File

@@ -15,13 +15,9 @@ import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.drawable.Drawable;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
@@ -37,11 +33,8 @@ import android.view.Display;
import android.view.Gravity;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
@@ -51,6 +44,7 @@ import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
@@ -65,6 +59,9 @@ import java.util.Locale;
*/
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 4;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -213,7 +210,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Main components
protected static SDLActivity mSingleton;
protected static SDLSurface mSurface;
protected static View mTextEdit;
protected static DummyEdit mTextEdit;
protected static boolean mScreenKeyboardShown;
protected static ViewGroup mLayout;
protected static SDLClipboardHandler mClipboardHandler;
@@ -314,6 +311,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mNextNativeState = NativeState.INIT;
mCurrentNativeState = NativeState.INIT;
}
protected SDLSurface createSDLSurface(Context context) {
return new SDLSurface(context);
}
// Setup
@Override
@@ -344,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
errorMsgBrokenLib = e.getMessage();
}
if (mBrokenLibraries)
{
if (!mBrokenLibraries) {
String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
String.valueOf(SDL_MINOR_VERSION) + "." +
String.valueOf(SDL_MICRO_VERSION);
String version = nativeGetVersion();
if (!version.equals(expected_version)) {
mBrokenLibraries = true;
errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
}
}
if (mBrokenLibraries) {
mSingleton = this;
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
@@ -382,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = HIDDeviceManager.acquire(this);
// Set up the surface
mSurface = new SDLSurface(getApplication());
mSurface = createSDLSurface(getApplication());
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@@ -886,6 +897,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// C functions we call
public static native String nativeGetVersion();
public static native int nativeSetupJNI();
public static native int nativeRunMain(String library, String function, Object arguments);
public static native void nativeLowMemory();
@@ -1220,8 +1232,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// This method is called by SDLControllerManager's API 26 Generic Motion Handler.
public static View getContentView()
{
public static View getContentView() {
return mLayout;
}
@@ -1292,6 +1303,77 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
}
public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) {
int deviceId = event.getDeviceId();
int source = event.getSource();
if (source == InputDevice.SOURCE_UNKNOWN) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
source = device.getSources();
}
}
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// }
// Dispatch the different events depending on where they come from
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
/**
* This method is called by SDL using JNI.
*/
@@ -1809,455 +1891,6 @@ class SDLMain implements Runnable {
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
int deviceId = event.getDeviceId();
int source = event.getSource();
if (source == InputDevice.SOURCE_UNKNOWN) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
source = device.getSources();
}
}
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// }
// Dispatch the different events depending on where they come from
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}
/* This is a fake invisible editor view that receives the input and defines the
* pan&scan region
*/
@@ -2278,21 +1911,7 @@ class DummyEdit extends View implements View.OnKeyListener {
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
/*
* This handles the hardware keyboard input
*/
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
return true;
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return false;
return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
}
//
@@ -2316,9 +1935,10 @@ class DummyEdit extends View implements View.OnKeyListener {
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.inputType = InputType.TYPE_CLASS_TEXT;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
| EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
return ic;
}
@@ -2326,9 +1946,17 @@ class DummyEdit extends View implements View.OnKeyListener {
class SDLInputConnection extends BaseInputConnection {
protected EditText mEditText;
protected String mCommittedText = "";
public SDLInputConnection(View targetView, boolean fullEditor) {
super(targetView, fullEditor);
mEditText = new EditText(SDL.getContext());
}
@Override
public Editable getEditable() {
return mEditText.getEditableText();
}
@Override
@@ -2351,79 +1979,84 @@ class SDLInputConnection extends BaseInputConnection {
}
}
return super.sendKeyEvent(event);
}
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
/* Generate backspaces for the text we're going to replace */
final Editable content = getEditable();
if (content != null) {
int a = getComposingSpanStart(content);
int b = getComposingSpanEnd(content);
if (a == -1 || b == -1) {
a = Selection.getSelectionStart(content);
b = Selection.getSelectionEnd(content);
}
if (a < 0) a = 0;
if (b < 0) b = 0;
if (b < a) {
int tmp = a;
a = b;
b = tmp;
}
int backspaces = (b - a);
for (int i = 0; i < backspaces; i++) {
nativeGenerateScancodeForUnichar('\b');
}
if (!super.commitText(text, newCursorPosition)) {
return false;
}
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
if (c == '\n') {
if (SDLActivity.onNativeSoftReturnKey()) {
return true;
}
}
nativeGenerateScancodeForUnichar(c);
}
SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
return super.commitText(text, newCursorPosition);
updateText();
return true;
}
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
if (!super.setComposingText(text, newCursorPosition)) {
return false;
}
updateText();
return true;
}
nativeSetComposingText(text.toString(), newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
return false;
}
updateText();
return true;
}
return super.setComposingText(text, newCursorPosition);
protected void updateText() {
final Editable content = getEditable();
if (content == null) {
return;
}
String text = content.toString();
int compareLength = Math.min(text.length(), mCommittedText.length());
int matchLength, offset;
/* Backspace over characters that are no longer in the string */
for (matchLength = 0; matchLength < compareLength; ) {
int codePoint = mCommittedText.codePointAt(matchLength);
if (codePoint != text.codePointAt(matchLength)) {
break;
}
matchLength += Character.charCount(codePoint);
}
/* FIXME: This doesn't handle graphemes, like '🌬️' */
for (offset = matchLength; offset < mCommittedText.length(); ) {
int codePoint = mCommittedText.codePointAt(offset);
nativeGenerateScancodeForUnichar('\b');
offset += Character.charCount(codePoint);
}
if (matchLength < text.length()) {
String pendingText = text.subSequence(matchLength, text.length()).toString();
for (offset = 0; offset < pendingText.length(); ) {
int codePoint = pendingText.codePointAt(offset);
if (codePoint == '\n') {
if (SDLActivity.onNativeSoftReturnKey()) {
return;
}
}
/* Higher code points don't generate simulated scancodes */
if (codePoint < 128) {
nativeGenerateScancodeForUnichar((char)codePoint);
}
offset += Character.charCount(codePoint);
}
SDLInputConnection.nativeCommitText(pendingText, 0);
}
mCommittedText = text;
}
public static native void nativeCommitText(String text, int newCursorPosition);
public native void nativeGenerateScancodeForUnichar(char c);
public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
// backspace(s)
while (beforeLength-- > 0) {
nativeGenerateScancodeForUnichar('\b');
}
return true;
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
public static native void nativeGenerateScancodeForUnichar(char c);
}
class SDLClipboardHandler implements

View File

@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}

351
build-scripts/android-prefab.sh Executable file
View File

@@ -0,0 +1,351 @@
#!/bin/bash
set -e
if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
echo "ANDROID_NDK_HOME environment variable is not set"
exit 1
fi
if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
echo "ANDROID_HOME environment variable is not set"
exit 1
fi
if [ "x$ANDROID_API" = "x" ]; then
ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
if [ "x$ANDROID_API" = "x" ]; then
echo "No Android platform found in $ANDROID_HOME/platforms"
exit 1
fi
else
if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
exit 1
fi
fi
android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
echo "Building for android api version $ANDROID_API"
echo "android_platformdir=$android_platformdir"
scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
build_root="${sdl_root}/build-android-prefab"
android_abis="armeabi-v7a arm64-v8a x86 x86_64"
android_api=19
android_ndk=21
android_stl="c++_shared"
sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' "${sdl_root}/include/SDL_version.h")
sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
echo "Building Android prefab package for SDL version $sdl_version"
prefabhome="${build_root}/prefab-${sdl_version}"
rm -rf "$prefabhome"
mkdir -p "${prefabhome}"
build_cmake_projects() {
for android_abi in $android_abis; do
echo "Configuring CMake project for $android_abi"
cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
-DANDROID_PLATFORM=${android_platform} \
-DANDROID_ABI=${android_abi} \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_STATIC_PIC=ON \
-DSDL_TEST=ON \
-DSDL2_DISABLE_SDL2MAIN=OFF \
-DSDL2_DISABLE_INSTALL=OFF \
-DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
-DCMAKE_INSTALL_INCLUDEDIR=include \
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
rm -rf "${build_root}/build_${android_abi}/prefix"
echo "Building CMake project for $android_abi"
cmake --build "${build_root}/build_${android_abi}"
echo "Installing CMake project for $android_abi"
cmake --install "${build_root}/build_${android_abi}"
done
}
classes_sources_jar_path="${prefabhome}/classes-sources.jar"
classes_jar_path="${prefabhome}/classes.jar"
compile_java() {
classes_sources_root="${prefabhome}/classes-sources"
rm -rf "${classes_sources_root}"
mkdir -p "${classes_sources_root}/META-INF"
echo "Copying LICENSE.txt to java build folder"
cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
echo "Copy JAVA sources to java build folder"
cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
java_sourceslist_path="${prefabhome}/java_sources.txt"
pushd "${classes_sources_root}"
echo "Collecting sources for classes-sources.jar"
find "." -name "*.java" >"${java_sourceslist_path}"
find "META-INF" -name "*" >>"${java_sourceslist_path}"
echo "Creating classes-sources.jar"
jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
popd
classes_root="${prefabhome}/classes"
mkdir -p "${classes_root}/META-INF"
cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
java_sourceslist_path="${prefabhome}/java_sources.txt"
echo "Collecting sources for classes.jar"
find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
echo "Compiling classes"
javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
java_classeslist_path="${prefabhome}/java_classes.txt"
pushd "${classes_root}"
find "." -name "*.class" >"${java_classeslist_path}"
find "META-INF" -name "*" >>"${java_classeslist_path}"
echo "Creating classes.jar"
jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
popd
}
pom_filename="SDL${sdl_major}-${sdl_version}.pom"
pom_filepath="${prefabhome}/${pom_filename}"
create_pom_xml() {
echo "Creating ${pom_filename}"
cat >"${pom_filepath}" <<EOF
<project>
<modelVersion>4.0.0</modelVersion>
<groupId>org.libsdl.android</groupId>
<artifactId>SDL${sdl_major}</artifactId>
<version>${sdl_version}</version>
<packaging>aar</packaging>
<name>SDL${sdl_major}</name>
<description>The AAR for SDL${sdl_major}</description>
<url>https://libsdl.org/</url>
<licenses>
<license>
<name>zlib License</name>
<url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
<distribution>repo</distribution>
</license>
</licenses>
<scm>
<connection>scm:git:https://github.com/libsdl-org/SDL</connection>
<url>https://github.com/libsdl-org/SDL</url>
</scm>
</project>
EOF
}
create_aar_androidmanifest() {
echo "Creating AndroidManifest.xml"
cat >"${aar_root}/AndroidManifest.xml" <<EOF
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.android" android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="16"
android:targetSdkVersion="29"/>
</manifest>
EOF
}
echo "Creating AAR root directory"
aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
mkdir -p "${aar_root}"
aar_metainfdir_path=${aar_root}/META-INF
mkdir -p "${aar_metainfdir_path}"
cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
prefabworkdir="${aar_root}/prefab"
mkdir -p "${prefabworkdir}"
cat >"${prefabworkdir}/prefab.json" <<EOF
{
"schema_version": 2,
"name": "SDL$sdl_major",
"version": "$sdl_version",
"dependencies": []
}
EOF
modulesworkdir="${prefabworkdir}/modules"
mkdir -p "${modulesworkdir}"
create_shared_sdl_module() {
echo "Creating SDL${sdl_major} prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}"
}
EOF
mkdir -p "${sdl_moduleworkdir}/include"
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/"
rm "${sdl_moduleworkdir}/include/SDL_config.h"
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": false
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
done
}
create_static_sdl_module() {
echo "Creating SDL${sdl_major}-static prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
"library_name": "libSDL${sdl_major}"
}
EOF
mkdir -p "${sdl_moduleworkdir}/include"
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include"
rm "${sdl_moduleworkdir}/include/SDL_config.h"
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
done
}
create_sdlmain_module() {
echo "Creating SDL${sdl_major}main prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}main"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}main"
}
EOF
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}main.a" "${abi_sdllibdir}"
done
}
create_sdltest_module() {
echo "Creating SDL${sdl_major}test prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}_test"
}
EOF
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
done
}
build_cmake_projects
compile_java
create_pom_xml
create_aar_androidmanifest
create_shared_sdl_module
create_static_sdl_module
create_sdlmain_module
create_sdltest_module
pushd "${aar_root}"
aar_filename="SDL${sdl_major}-${sdl_version}.aar"
cp "${classes_jar_path}" ./classes.jar
cp "${classes_sources_jar_path}" ./classes-sources.jar
zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
zip -Tv "${aar_filename}" 2>/dev/null ;
mv "${aar_filename}" "${prefabhome}"
popd
maven_filename="SDL${sdl_major}-${sdl_version}.zip"
pushd "${prefabhome}"
zip_filename="SDL${sdl_major}-${sdl_version}.zip"
zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
zip -Tv "${zip_filename}" 2>/dev/null;
popd
echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
echo "Maven archive is ready at ${prefabhome}/${zip_filename}"

View File

@@ -1075,7 +1075,7 @@ case $cpu-$vendor in
pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*)
cpu=i586
;;
pentiumpro-* | p6-* | 6x86-* | athlon-* | athalon_*-*)
pentiumpro-* | p6-* | 6x86-* | athlon-* | athlon_*-*)
cpu=i686
;;
pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*)

View File

@@ -19,7 +19,15 @@ open(PIPEFH, '-|', 'git tag -l') or die "Failed to read git release tags: $!\n";
while (<PIPEFH>) {
chomp;
if (/\Arelease\-(.*?)\Z/) {
push @unsorted_releases, $1;
# After 2.24.x, ignore anything that isn't a x.y.0 release.
# We moved to bugfix-only point releases there, so make sure new APIs
# are assigned to the next minor version and ignore the patch versions.
my $ver = $1;
my @versplit = split /\./, $ver;
next if (scalar(@versplit) > 2) && (($versplit[0] > 2) || (($versplit[0] == 2) && ($versplit[1] >= 24))) && ($versplit[2] != 0);
# Consider this release version.
push @unsorted_releases, $ver;
}
}

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -395,7 +395,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -113,7 +113,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View File

@@ -5,10 +5,31 @@
SDL_ROOT=$(dirname $0)/..
cd $SDL_ROOT
if [ -e ./VERSION.txt ]; then
cat ./VERSION.txt
exit 0
fi
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
version="${major}.${minor}.${micro}"
if [ -x "$(command -v git)" ]; then
rev=$(echo "$(git remote get-url origin 2>/dev/null)@$(git rev-list HEAD~.. 2>/dev/null)")
if [ "$rev" != "@" ]; then
echo $rev
rev="$(git describe --tags --long 2>/dev/null)"
if [ -n "$rev" ]; then
# e.g. release-2.24.0-542-g96361fc47
# or release-2.24.1-5-g36b987dab
# or prerelease-2.23.2-0-gcb46e1b3f
echo "$rev"
exit 0
fi
rev="$(git describe --always --tags --long 2>/dev/null)"
if [ -n "$rev" ]; then
# Just a truncated sha1, e.g. 96361fc47.
# Turn it into e.g. 2.25.0-g96361fc47
echo "${version}-g${rev}"
exit 0
fi
fi
@@ -16,10 +37,12 @@ fi
if [ -x "$(command -v p4)" ]; then
rev="$(p4 changes -m1 ./...\#have 2>/dev/null| awk '{print $2}')"
if [ $? = 0 ]; then
echo $rev
# e.g. 2.25.0-p7511446
echo "${version}-p${rev}"
exit 0
fi
fi
echo ""
exit 1
# best we can do
echo "${version}-no-vcs"
exit 0

View File

@@ -34,6 +34,17 @@ else
not_ok "configure.ac $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure)
minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure)
micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "configure $version"
else
not_ok "configure $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
@@ -45,6 +56,17 @@ else
not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/.*SDL_MAJOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
minor=$(sed -ne 's/.*SDL_MINOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
micro=$(sed -ne 's/.*SDL_MICRO_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "SDLActivity.java $version"
else
not_ok "android-project/app/src/main/java/org/libsdl/app/SDLActivity.java $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
@@ -119,13 +141,27 @@ fi
# For simplicity this assumes we'll never break ABI before SDL 3.
dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
ref='1.0.0
1.0.0'
case "$ref_minor" in
(*[02468])
major="$(( ref_minor * 100 + 1 ))"
minor="0"
;;
(*)
major="$(( ref_minor * 100 + ref_micro + 1 ))"
minor="0"
;;
esac
ref="${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0"
if [ "$ref" = "$dylib_compat" ]; then
ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
else
not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent"
not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
fi
dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
@@ -142,12 +178,14 @@ case "$ref_minor" in
esac
ref="${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0"
if [ "$ref" = "$dylib_cur" ]; then
ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
else
not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent"
not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
fi
echo "1..$tests"

92
build-scripts/update-version.sh Executable file
View File

@@ -0,0 +1,92 @@
#!/bin/sh
#set -x
cd `dirname $0`/..
ARGSOKAY=1
if [ -z $1 ]; then
ARGSOKAY=0
fi
if [ -z $2 ]; then
ARGSOKAY=0
fi
if [ -z $3 ]; then
ARGSOKAY=0
fi
if [ "x$ARGSOKAY" = "x0" ]; then
echo "USAGE: $0 <major> <minor> <patch>" 1>&2
exit 1
fi
MAJOR="$1"
MINOR="$2"
PATCH="$3"
NEWVERSION="$MAJOR.$MINOR.$PATCH"
echo "Updating version to '$NEWVERSION' ..."
# !!! FIXME: This first one is a kinda scary search/replace that might fail later if another X.Y.Z version is added to the file.
perl -w -pi -e 's/(\<string\>)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/Info-Framework.plist
DYVER=`expr $MINOR \* 100 + 1`
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
# Set compat to major.minor.0 by default.
perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
# non-zero patch?
if [ "x$PATCH" != "x0" ]; then
if [ `expr $MINOR % 2` = "0" ]; then
# If patch is not zero, but minor is even, it's a bugfix release.
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.'$PATCH'.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
else
# If patch is not zero, but minor is odd, it's a development prerelease.
DYVER=`expr $MINOR \* 100 + $PATCH + 1`
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
fi
fi
perl -w -pi -e 's/\A(SDL_MAJOR_VERSION=)\d+/${1}'$MAJOR'/;' configure.ac
perl -w -pi -e 's/\A(SDL_MINOR_VERSION=)\d+/${1}'$MINOR'/;' configure.ac
perl -w -pi -e 's/\A(SDL_MICRO_VERSION=)\d+/${1}'$PATCH'/;' configure.ac
perl -w -pi -e 's/\A(set\(SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' CMakeLists.txt
perl -w -pi -e 's/\A(set\(SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' CMakeLists.txt
perl -w -pi -e 's/\A(set\(SDL_MICRO_VERSION\s+)\d+/${1}'$PATCH'/;' CMakeLists.txt
perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.os2
perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.os2
perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.os2
perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.w32
perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.w32
perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.w32
perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL_version.h
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL_version.h
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL_version.h
perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(VALUE "FileVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(VALUE "ProductVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
echo "Regenerating configure script with new version..."
./autogen.sh |grep -v 'Now you are ready to run ./configure'
echo "Running build-scripts/test-versioning.sh to verify changes..."
./build-scripts/test-versioning.sh
echo "All done."
echo "Run 'git diff' and make sure this looks correct, before 'git commit'."
exit 0

View File

@@ -6,10 +6,40 @@ outdir=`pwd`
cd `dirname $0`
srcdir=..
header=$outdir/include/SDL_revision.h
dist=
vendor=
while [ "$#" -gt 0 ]; do
case "$1" in
(--dist)
dist=yes
shift
;;
(--vendor)
vendor="$2"
shift 2
;;
(*)
echo "$0: Unknown option: $1" >&2
exit 2
;;
esac
done
rev=`sh showrev.sh 2>/dev/null`
if [ "$rev" != "" ]; then
echo "#define SDL_REVISION \"$rev\"" >"$header.new"
if [ -n "$dist" ]; then
echo "$rev" > "$outdir/VERSION.txt"
fi
echo "/* Generated by updaterev.sh, do not edit */" >"$header.new"
if [ -n "$vendor" ]; then
echo "#define SDL_VENDOR_INFO \"$vendor\"" >>"$header.new"
fi
echo "#ifdef SDL_VENDOR_INFO" >>"$header.new"
echo "#define SDL_REVISION \"SDL-$rev (\" SDL_VENDOR_INFO \")\"" >>"$header.new"
echo "#else" >>"$header.new"
echo "#define SDL_REVISION \"SDL-$rev\"" >>"$header.new"
echo "#endif" >>"$header.new"
echo "#define SDL_REVISION_NUMBER 0" >>"$header.new"
if diff $header $header.new >/dev/null 2>&1; then
rm "$header.new"

View File

@@ -0,0 +1,40 @@
include(CheckCSourceCompiles)
include(CMakePushCheckState)
function(_internal_check_cpu_architecture macro_check NAME VARIABLE)
cmake_push_check_state(RESET)
string(TOUPPER "${NAME}" UPPER_NAME)
set(CACHE_VARIABLE "CHECK_CPU_ARCHITECTURE_${UPPER_NAME}")
set(test_src "
int main(int argc, char *argv[]) {
#if ${macro_check}
return 0;
#else
choke
#endif
}
")
check_c_source_compiles("${test_src}" "${CACHE_VARIABLE}")
cmake_pop_check_state()
if(${CACHE_VARIABLE})
set(${VARIABLE} "TRUE" PARENT_SCOPE)
else()
set(${VARIABLE} "FALSE" PARENT_SCOPE)
endif()
endfunction()
function(check_cpu_architecture ARCH VARIABLE)
if(ARCH STREQUAL "x86")
_internal_check_cpu_architecture("defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)" x86 ${VARIABLE})
elseif(ARCH STREQUAL "x64")
_internal_check_cpu_architecture("defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)" x64 ${VARIABLE})
elseif(ARCH STREQUAL "arm32")
_internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
elseif(ARCH STREQUAL "arm64")
_internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
else()
message(WARNING "Unknown CPU architectures (${ARCH}).")
set(${VARIABLE} FALSE)
endif()
set("${VARIABLE}" "${${VARIABLE}}" PARENT_SCOPE)
endfunction()

View File

@@ -92,11 +92,15 @@ macro(LISTTOSTRREV _LIST _OUTPUT)
endforeach()
endmacro()
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
if(CMAKE_VERSION VERSION_LESS 3.16.0 OR SDL2_SUBPROJECT)
# - CMake versions <3.16 do not support the OBJC language
# - When SDL is built as a subproject and when the main project does not enable OBJC,
# CMake fails due to missing internal CMake variables (CMAKE_OBJC_COMPILE_OBJECT)
# (reproduced with CMake 3.24.2)
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
CHECK_C_SOURCE_COMPILES(${SOURCE} ${VAR})
CHECK_C_SOURCE_COMPILES("${SOURCE}" ${VAR})
set(CMAKE_REQUIRED_DEFINITIONS "${PREV_REQUIRED_DEFS}")
endmacro()
else()
@@ -106,6 +110,13 @@ else()
endif()
endif()
if(APPLE)
check_language(OBJC)
if(NOT CMAKE_OBJC_COMPILER)
message(WARNING "Cannot find working OBJC compiler.")
endif()
endif()
if(CMAKE_VERSION VERSION_LESS 3.13.0)
macro(target_link_directories _TARGET _SCOPE)
link_directories(${ARGN})

View File

@@ -1,8 +1,11 @@
include(CMakeParseArguments)
macro(FindLibraryAndSONAME _LIB)
cmake_parse_arguments(FLAS "" "" "LIBDIRS" ${ARGN})
string(TOUPPER ${_LIB} _UPPERLNAME)
string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
find_library(${_LNAME}_LIB ${_LIB})
find_library(${_LNAME}_LIB ${_LIB} PATHS ${FLAS_LIBDIRS})
if(${_LNAME}_LIB)
# reduce the library name for shared linking
@@ -30,28 +33,19 @@ macro(FindLibraryAndSONAME _LIB)
endmacro()
macro(CheckDLOPEN)
check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN)
if(NOT HAVE_DLOPEN)
check_library_exists(dl dlopen "" DLOPEN_LIB)
if(DLOPEN_LIB)
cmake_push_check_state(RESET)
check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN_IN_LIBC)
if(NOT HAVE_DLOPEN_IN_LIBC)
set(CMAKE_REQUIRED_LIBRARIES dl)
check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN_IN_LIBDL)
if(HAVE_DLOPEN_IN_LIBDL)
list(APPEND EXTRA_LIBS dl)
set(_DLLIB dl)
set(HAVE_DLOPEN TRUE)
endif()
endif()
if(HAVE_DLOPEN)
if(_DLLIB)
set(CMAKE_REQUIRED_LIBRARIES ${_DLLIB})
endif()
check_c_source_compiles("
#include <dlfcn.h>
int main(int argc, char **argv) {
void *handle = dlopen(\"\", RTLD_NOW);
const char *loaderror = (char *) dlerror();
return 0;
}" HAVE_DLOPEN)
set(CMAKE_REQUIRED_LIBRARIES)
if(HAVE_DLOPEN_IN_LIBC OR HAVE_DLOPEN_IN_LIBDL)
set(HAVE_DLOPEN TRUE)
endif()
cmake_pop_check_state()
endmacro()
macro(CheckO_CLOEXEC)
@@ -65,26 +59,16 @@ endmacro()
# - n/a
macro(CheckOSS)
if(SDL_OSS)
set(OSS_HEADER_FILE "sys/soundcard.h")
check_c_source_compiles("
#include <sys/soundcard.h>
int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" OSS_FOUND)
if(NOT OSS_FOUND)
set(OSS_HEADER_FILE "soundcard.h")
check_c_source_compiles("
#include <soundcard.h>
int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" OSS_FOUND)
endif()
int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" HAVE_OSS_SYS_SOUNDCARD_H)
if(OSS_FOUND)
if(HAVE_OSS_SYS_SOUNDCARD_H)
set(HAVE_OSS TRUE)
file(GLOB OSS_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dsp/*.c)
if(OSS_HEADER_FILE STREQUAL "soundcard.h")
set(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H 1)
endif()
set(SDL_AUDIO_DRIVER_OSS 1)
list(APPEND SOURCE_FILES ${OSS_SOURCES})
if(NETBSD OR OPENBSD)
if(NETBSD)
list(APPEND EXTRA_LIBS ossaudio)
endif()
set(HAVE_SDL_AUDIO TRUE)
@@ -140,7 +124,7 @@ macro(CheckPipewire)
if(SDL_PIPEWIRE_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic Pipewire loading")
endif()
FindLibraryAndSONAME("pipewire-0.3")
FindLibraryAndSONAME("pipewire-0.3" LIBDIRS ${PKG_PIPEWIRE_LIBRARY_DIRS})
if(SDL_PIPEWIRE_SHARED AND PIPEWIRE_0.3_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC "\"${PIPEWIRE_0.3_LIB_SONAME}\"")
set(HAVE_PIPEWIRE_SHARED TRUE)
@@ -169,7 +153,7 @@ macro(CheckPulseAudio)
if(SDL_PULSEAUDIO_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
endif()
FindLibraryAndSONAME("pulse-simple")
FindLibraryAndSONAME("pulse-simple" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
if(SDL_PULSEAUDIO_SHARED AND PULSE_SIMPLE_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
set(HAVE_PULSEAUDIO_SHARED TRUE)
@@ -198,7 +182,7 @@ macro(CheckJACK)
if(SDL_JACK_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic JACK audio loading")
endif()
FindLibraryAndSONAME("jack")
FindLibraryAndSONAME("jack" LIBDIRS ${PKG_JACK_LIBRARY_DIRS})
if(SDL_JACK_SHARED AND JACK_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_JACK_DYNAMIC "\"${JACK_LIB_SONAME}\"")
set(HAVE_JACK_SHARED TRUE)
@@ -227,7 +211,7 @@ macro(CheckESD)
if(SDL_ESD_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic ESD loading")
endif()
FindLibraryAndSONAME(esd)
FindLibraryAndSONAME(esd LIBDIRS ${PKG_ESD_LIBRARY_DIRS})
if(SDL_ESD_SHARED AND ESD_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"")
set(HAVE_ESD_SHARED TRUE)
@@ -304,29 +288,28 @@ macro(CheckNAS)
endmacro()
# Requires:
# - n/a
# - PkgCheckModules
# Optional:
# - SDL_SNDIO_SHARED opt
# - HAVE_SDL_LOADSO opt
macro(CheckSNDIO)
if(SDL_SNDIO)
# TODO: set include paths properly, so the sndio headers are found
check_include_file(sndio.h HAVE_SNDIO_H)
find_library(D_SNDIO_LIB sndio)
if(HAVE_SNDIO_H AND D_SNDIO_LIB)
pkg_check_modules(PKG_SNDIO sndio)
if(PKG_SNDIO_FOUND)
set(HAVE_SNDIO TRUE)
file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
list(APPEND SOURCE_FILES ${SNDIO_SOURCES})
set(SDL_AUDIO_DRIVER_SNDIO 1)
list(APPEND EXTRA_CFLAGS ${PKG_SNDIO_CFLAGS})
if(SDL_SNDIO_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
endif()
FindLibraryAndSONAME("sndio")
FindLibraryAndSONAME("sndio" LIBDIRS ${PKG_SNDIO_LIBRARY_DIRS})
if(SDL_SNDIO_SHARED AND SNDIO_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
set(HAVE_SNDIO_SHARED TRUE)
else()
list(APPEND EXTRA_LIBS ${D_SNDIO_LIB})
list(APPEND EXTRA_LIBS ${PKG_SNDIO_LDFLAGS})
endif()
set(HAVE_SDL_AUDIO TRUE)
endif()
@@ -350,7 +333,7 @@ macro(CheckFusionSound)
if(FUSIONSOUND_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading")
endif()
FindLibraryAndSONAME("fusionsound")
FindLibraryAndSONAME("fusionsound" LIBDIRS ${PKG_FUSIONSOUND_LIBRARY_DIRS})
if(FUSIONSOUND_SHARED AND FUSIONSOUND_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${FUSIONSOUND_LIB_SONAME}\"")
set(HAVE_FUSIONSOUND_SHARED TRUE)
@@ -417,6 +400,7 @@ endmacro()
# - SDL_X11_SHARED opt
# - HAVE_SDL_LOADSO opt
macro(CheckX11)
cmake_push_check_state(RESET)
if(SDL_X11)
foreach(_LIB X11 Xext Xcursor Xi Xfixes Xrandr Xrender Xss)
FindLibraryAndSONAME("${_LIB}")
@@ -439,6 +423,7 @@ macro(CheckX11)
if(X_INCLUDEDIR)
list(APPEND EXTRA_CFLAGS "-I${X_INCLUDEDIR}")
list(APPEND CMAKE_REQUIRED_INCLUDES ${X_INCLUDEDIR})
endif()
find_file(HAVE_XCURSOR_H NAMES "X11/Xcursor/Xcursor.h" HINTS "${X_INCLUDEDIR}")
@@ -468,13 +453,13 @@ macro(CheckX11)
set(SDL_X11_SHARED OFF)
endif()
check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT)
if(NOT HAVE_SHMAT)
check_library_exists(ipc shmat "" HAVE_SHMAT)
if(HAVE_SHMAT)
check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT_IN_LIBC)
if(NOT HAVE_SHMAT_IN_LIBC)
check_library_exists(ipc shmat "" HAVE_SHMAT_IN_LIBIPC)
if(HAVE_SHMAT_IN_LIBIPC)
list(APPEND EXTRA_LIBS ipc)
endif()
if(NOT HAVE_SHMAT)
if(NOT HAVE_SHMAT_IN_LIBIPC)
list(APPEND EXTRA_CFLAGS "-DNO_SHARED_MEMORY")
endif()
endif()
@@ -614,6 +599,7 @@ macro(CheckX11)
# Prevent Mesa from including X11 headers
list(APPEND EXTRA_CFLAGS "-DMESA_EGL_NO_X11_HEADERS -DEGL_NO_X11")
endif()
cmake_pop_check_state()
endmacro()
macro(WaylandProtocolGen _SCANNER _CODE_MODE _XML _PROTL)
@@ -646,9 +632,11 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckWayland)
if(SDL_WAYLAND)
pkg_check_modules(WAYLAND "wayland-client>=1.18" wayland-egl wayland-cursor egl "xkbcommon>=0.5.0")
set(WAYLAND_FOUND FALSE)
pkg_check_modules(PKG_WAYLAND "wayland-client>=1.18" wayland-egl wayland-cursor egl "xkbcommon>=0.5.0")
if(WAYLAND_FOUND)
if(PKG_WAYLAND_FOUND)
set(WAYLAND_FOUND TRUE)
find_program(WAYLAND_SCANNER NAMES wayland-scanner REQUIRED)
execute_process(
COMMAND ${WAYLAND_SCANNER} --version
@@ -671,8 +659,8 @@ macro(CheckWayland)
endif()
if(WAYLAND_FOUND)
target_link_directories(sdl-build-options INTERFACE "${WAYLAND_LIBRARY_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${WAYLAND_INCLUDE_DIRS}")
target_link_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_LIBRARY_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
set(HAVE_WAYLAND TRUE)
set(HAVE_SDL_VIDEO TRUE)
@@ -698,10 +686,10 @@ macro(CheckWayland)
if(SDL_WAYLAND_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic Wayland loading")
endif()
FindLibraryAndSONAME(wayland-client)
FindLibraryAndSONAME(wayland-egl)
FindLibraryAndSONAME(wayland-cursor)
FindLibraryAndSONAME(xkbcommon)
FindLibraryAndSONAME(wayland-client LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
FindLibraryAndSONAME(wayland-egl LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
FindLibraryAndSONAME(wayland-cursor LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
FindLibraryAndSONAME(xkbcommon LIBDIRS ${PKG_WAYLAND_LIBRARY_DIRS})
if(SDL_WAYLAND_SHARED AND WAYLAND_CLIENT_LIB AND WAYLAND_EGL_LIB AND WAYLAND_CURSOR_LIB AND XKBCOMMON_LIB AND HAVE_SDL_LOADSO)
set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC "\"${WAYLAND_CLIENT_LIB_SONAME}\"")
set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL "\"${WAYLAND_EGL_LIB_SONAME}\"")
@@ -709,25 +697,25 @@ macro(CheckWayland)
set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON "\"${XKBCOMMON_LIB_SONAME}\"")
set(HAVE_WAYLAND_SHARED TRUE)
else()
list(APPEND EXTRA_LIBS ${WAYLAND_LIBRARIES})
list(APPEND EXTRA_LIBS ${PKG_WAYLAND_LIBRARIES})
endif()
if(SDL_WAYLAND_LIBDECOR)
pkg_check_modules(LIBDECOR libdecor-0)
if(LIBDECOR_FOUND)
pkg_check_modules(PKG_LIBDECOR libdecor-0)
if(PKG_LIBDECOR_FOUND)
set(HAVE_WAYLAND_LIBDECOR TRUE)
set(HAVE_LIBDECOR_H 1)
target_link_directories(sdl-build-options INTERFACE "${LIBDECOR_LIBRARY_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${LIBDECOR_INCLUDE_DIRS}")
target_link_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_LIBRARY_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
if(SDL_WAYLAND_LIBDECOR_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
endif()
FindLibraryAndSONAME(decor-0)
FindLibraryAndSONAME(decor-0 LIBDIRS ${PKG_LIBDECOR_LIBRARY_DIRS})
if(SDL_WAYLAND_LIBDECOR_SHARED AND DECOR_0_LIB AND HAVE_SDL_LOADSO)
set(HAVE_LIBDECOR_SHARED TRUE)
set(HAVE_WAYLAND_LIBDECOR_SHARED TRUE)
set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR "\"${DECOR_0_LIB_SONAME}\"")
else()
list(APPEND EXTRA_LIBS ${LIBDECOR_LIBRARIES})
list(APPEND EXTRA_LIBS ${PKG_LIBDECOR_LIBRARIES})
endif()
endif()
endif()
@@ -773,7 +761,7 @@ macro(CheckDirectFB)
if(SDL_DIRECTFB_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading")
endif()
FindLibraryAndSONAME("directfb")
FindLibraryAndSONAME("directfb" LIBDIRS ${PKG_DIRECTFB_LIBRARY_DIRS})
if(SDL_DIRECTFB_SHARED AND DIRECTFB_LIB AND HAVE_SDL_LOADSO)
set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${DIRECTFB_LIB_SONAME}\"")
set(HAVE_DIRECTFB_SHARED TRUE)
@@ -920,7 +908,7 @@ macro(CheckPTHREAD)
set(PTHREAD_LDFLAGS "-lpthread")
elseif(OPENBSD)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-pthread")
set(PTHREAD_LDFLAGS "-lpthread")
elseif(SOLARIS)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-pthread -lposix4")
@@ -961,7 +949,6 @@ macro(CheckPTHREAD)
list(APPEND SDL_CFLAGS ${PTHREAD_CFLAGS})
check_c_source_compiles("
#define _GNU_SOURCE 1
#include <pthread.h>
int main(int argc, char **argv) {
pthread_mutexattr_t attr;
@@ -972,7 +959,6 @@ macro(CheckPTHREAD)
set(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1)
else()
check_c_source_compiles("
#define _GNU_SOURCE 1
#include <pthread.h>
int main(int argc, char **argv) {
pthread_mutexattr_t attr;
@@ -1003,10 +989,13 @@ macro(CheckPTHREAD)
check_include_files("pthread_np.h" HAVE_PTHREAD_NP_H)
if (HAVE_PTHREAD_H)
check_c_source_compiles("
#define _GNU_SOURCE 1
#include <pthread.h>
int main(int argc, char **argv) {
pthread_setname_np(pthread_self(), \"\");
#ifdef __APPLE__
pthread_setname_np(\"\");
#else
pthread_setname_np(pthread_self(),\"\");
#endif
return 0;
}" HAVE_PTHREAD_SETNAME_NP)
if (HAVE_PTHREAD_NP_H)
@@ -1179,19 +1168,19 @@ macro(CheckHIDAPI)
if(SDL_HIDAPI)
if(SDL_HIDAPI_LIBUSB)
set(HAVE_LIBUSB FALSE)
pkg_check_modules(LIBUSB libusb-1.0)
if(LIBUSB_FOUND)
check_include_file(libusb.h HAVE_LIBUSB_H ${LIBUSB_CFLAGS})
pkg_check_modules(PKG_LIBUSB libusb-1.0)
if(PKG_LIBUSB_FOUND)
check_include_file(libusb.h HAVE_LIBUSB_H ${PKG_LIBUSB_CFLAGS})
if(HAVE_LIBUSB_H)
set(HAVE_LIBUSB TRUE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PKG_LIBUSB_CFLAGS}")
if(HIDAPI_ONLY_LIBUSB)
list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})
list(APPEND EXTRA_LIBS ${PKG_LIBUSB_LIBRARIES})
elseif(OS2)
set(SDL_LIBUSB_DYNAMIC "\"usb100.dll\"")
else()
# libusb is loaded dynamically, so don't add it to EXTRA_LIBS
FindLibraryAndSONAME("usb-1.0")
FindLibraryAndSONAME("usb-1.0" LIBDIRS ${PKG_LIBUSB_LIBRARY_DIRS})
if(USB_1.0_LIB)
set(SDL_LIBUSB_DYNAMIC "\"${USB_1.0_LIB_SONAME}\"")
endif()
@@ -1201,6 +1190,7 @@ macro(CheckHIDAPI)
if(HIDAPI_ONLY_LIBUSB AND NOT HAVE_LIBUSB)
set(HAVE_HIDAPI FALSE)
endif()
set(HAVE_HIDAPI_LIBUSB ${HAVE_LIBUSB})
endif()
if(HAVE_HIDAPI)
@@ -1220,6 +1210,8 @@ macro(CheckHIDAPI)
file(GLOB HIDAPI_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
list(APPEND SOURCE_FILES ${HIDAPI_JOYSTICK_SOURCES})
endif()
else()
set(SDL_HIDAPI_DISABLED 1)
endif()
else()
set(SDL_HIDAPI_DISABLED 1)
@@ -1274,19 +1266,17 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckKMSDRM)
if(SDL_KMSDRM)
pkg_check_modules(KMSDRM libdrm gbm egl)
if(KMSDRM_FOUND AND HAVE_OPENGL_EGL)
link_directories(
${KMSDRM_LIBRARY_DIRS}
)
target_include_directories(sdl-build-options INTERFACE "${KMSDRM_INCLUDE_DIRS}")
pkg_check_modules(PKG_KMSDRM libdrm gbm egl)
if(PKG_KMSDRM_FOUND AND HAVE_OPENGL_EGL)
target_link_directories(sdl-build-options INTERFACE ${PKG_KMSDRM_LIBRARY_DIRS})
target_include_directories(sdl-build-options INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
set(HAVE_KMSDRM TRUE)
set(HAVE_SDL_VIDEO TRUE)
file(GLOB KMSDRM_SOURCES ${SDL2_SOURCE_DIR}/src/video/kmsdrm/*.c)
list(APPEND SOURCE_FILES ${KMSDRM_SOURCES})
list(APPEND EXTRA_CFLAGS ${KMSDRM_CFLAGS})
list(APPEND EXTRA_CFLAGS ${PKG_KMSDRM_CFLAGS})
set(SDL_VIDEO_DRIVER_KMSDRM 1)
@@ -1294,13 +1284,13 @@ macro(CheckKMSDRM)
message_warn("You must have SDL_LoadObject() support for dynamic KMS/DRM loading")
endif()
if(SDL_KMSDRM_SHARED AND HAVE_SDL_LOADSO)
FindLibraryAndSONAME(drm)
FindLibraryAndSONAME(gbm)
FindLibraryAndSONAME(drm LIBDIRS ${PKG_KMSDRM_LIBRARY_DIRS})
FindLibraryAndSONAME(gbm LIBDIRS ${PKG_KMSDRM_LIBRARY_DIRS})
set(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC "\"${DRM_LIB_SONAME}\"")
set(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM "\"${GBM_LIB_SONAME}\"")
set(HAVE_KMSDRM_SHARED TRUE)
else()
list(APPEND EXTRA_LIBS ${KMSDRM_LIBRARIES})
list(APPEND EXTRA_LIBS ${PKG_KMSDRM_LIBRARIES})
endif()
endif()
endif()

View File

@@ -3,6 +3,8 @@
cmake_minimum_required(VERSION 3.12)
project(sdl_test LANGUAGES C)
include(GenerateExportHeader)
if(ANDROID)
macro(add_executable NAME)
set(args ${ARGN})
@@ -22,7 +24,7 @@ include(FeatureSummary)
option(TEST_SHARED "Test linking to shared SDL2 library" ON)
add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL2 libary" ON)
option(TEST_STATIC "Test linking to static SDL2 library" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
if(TEST_SHARED)
@@ -41,6 +43,12 @@ if(TEST_SHARED)
)
endif()
add_library(sharedlib-shared SHARED main_lib.c)
target_link_libraries(sharedlib-shared PRIVATE SDL2::SDL2)
generate_export_header(sharedlib-shared EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-shared PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared_export.h\"")
set_target_properties(sharedlib-shared PROPERTIES C_VISIBILITY_PRESET "hidden")
add_executable(gui-shared-vars WIN32 main_gui.c)
target_link_libraries(gui-shared-vars PRIVATE ${SDL2_LIBRARIES})
target_include_directories(gui-shared-vars PRIVATE ${SDL2_INCLUDE_DIRS})
@@ -60,6 +68,13 @@ if(TEST_SHARED)
target_link_libraries(cli-shared-vars PRIVATE ${SDL2_LIBRARIES})
target_include_directories(cli-shared-vars PRIVATE ${SDL2_INCLUDE_DIRS})
endif()
add_library(sharedlib-shared-vars SHARED main_lib.c)
target_link_libraries(sharedlib-shared-vars PRIVATE ${SDL2_LIBRARIES})
target_include_directories(sharedlib-shared-vars PRIVATE ${SDL2_INCLUDE_DIRS})
generate_export_header(sharedlib-shared-vars EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-shared-vars PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared-vars_export.h\"")
set_target_properties(sharedlib-shared-vars PROPERTIES C_VISIBILITY_PRESET "hidden")
endif()
if(TEST_STATIC)
@@ -73,6 +88,15 @@ if(TEST_STATIC)
endif()
target_link_libraries(gui-static PRIVATE SDL2::SDL2-static)
option(SDL_STATIC_PIC "SDL static library has been built with PIC")
if(SDL_STATIC_PIC OR WIN32)
add_library(sharedlib-static SHARED main_lib.c)
target_link_libraries(sharedlib-static PRIVATE SDL2::SDL2-static)
generate_export_header(sharedlib-static EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-static PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-static_export.h\"")
set_target_properties(sharedlib-static PROPERTIES C_VISIBILITY_PRESET "hidden")
endif()
add_executable(gui-static-vars WIN32 main_gui.c)
target_link_libraries(gui-static-vars PRIVATE ${SDL2MAIN_LIBRARY} ${SDL2_STATIC_LIBRARIES})
target_include_directories(gui-static-vars PRIVATE ${SDL2_INCLUDE_DIRS})

33
cmake/test/main_lib.c Normal file
View File

@@ -0,0 +1,33 @@
#include "SDL.h"
#include <stdio.h>
#include EXPORT_HEADER
#if defined(_WIN32)
#include <windows.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
return TRUE;
}
#endif
int MYLIBRARY_EXPORT mylibrary_init(void);
void MYLIBRARY_EXPORT mylibrary_quit(void);
int MYLIBRARY_EXPORT mylibrary_work(void);
int mylibrary_init(void) {
SDL_SetMainReady();
if (SDL_Init(0) < 0) {
fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
return 1;
}
return 0;
}
void mylibrary_quit(void) {
SDL_Quit();
}
int mylibrary_work(void) {
SDL_Delay(100);
return 0;
}

727
configure vendored

File diff suppressed because it is too large Load Diff

View File

@@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=24
SDL_MICRO_VERSION=0
SDL_MINOR_VERSION=26
SDL_MICRO_VERSION=4
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -70,6 +70,9 @@ if [ test -z "$AWK" ]; then
AC_MSG_ERROR([*** awk not found, aborting])
fi
AC_CHECK_PROGS([SORT], [gsort sort], [false])
AS_IF([! "$SORT" -V </dev/null >/dev/null], [AC_MSG_WARN([sort(1) that supports the -V option is required to find dynamic libraries])])
dnl 64-bit file offsets if possible unless --disable-largefile is specified
AC_SYS_LARGEFILE
@@ -186,7 +189,7 @@ find_lib()
host_lib_path="/usr/$base_libdir /usr/local/$base_libdir"
fi
for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
lib=[`ls -- $path/$1 2>/dev/null | sed 's,.*/,,' | sort -V -r | $AWK 'BEGIN{FS="."}{ print NF, $0 }' | sort -n -s | sed 's,[0-9]* ,,' | head -1`]
lib=[`ls -- $path/$1 2>/dev/null | sed 's,.*/,,' | "$SORT" -V -r | $AWK 'BEGIN{FS="."}{ print NF, $0 }' | "$SORT" -n -s | sed 's,[0-9]* ,,' | head -1`]
if test x$lib != x; then
echo $lib
return
@@ -314,13 +317,19 @@ dnl See whether we are allowed to use the system C library
AC_ARG_ENABLE(libc,
[AS_HELP_STRING([--enable-libc], [Use the system C library [default=yes]])],
, enable_libc=yes)
dnl See whether we are allowed to use libiconv
AC_ARG_ENABLE(system-iconv,
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=yes]])],
, enable_system_iconv=yes)
if test x$enable_libc = xyes; then
AC_DEFINE(HAVE_LIBC, 1, [ ])
dnl Check for C library headers
dnl AC_CHECK_INCLUDES_DEFAULT is an autoconf-2.7x thing where AC_HEADER_STDC is deprecated.
m4_ifdef([AC_CHECK_INCLUDES_DEFAULT], [AC_CHECK_INCLUDES_DEFAULT], [AC_HEADER_STDC])
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h linux/input.h)
dnl Check for typedefs, structures, etc.
AC_TYPE_SIZE_T
@@ -331,14 +340,6 @@ dnl Check for defines
AC_FUNC_ALLOCA
dnl Checks for library functions.
AC_FUNC_MEMCMP
if test x$ac_cv_func_memcmp_working = xyes; then
AC_DEFINE(HAVE_MEMCMP, 1, [ ])
fi
AC_FUNC_STRTOD
if test x$ac_cv_func_strtod = xyes; then
AC_DEFINE(HAVE_STRTOD, 1, [ ])
fi
AC_CHECK_FUNC(mprotect,
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <sys/types.h>
@@ -347,13 +348,15 @@ dnl Checks for library functions.
AC_DEFINE(HAVE_MPROTECT, 1, [ ])
],[]),
)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf trunc truncf fmod fmodf log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
if test x$enable_system_iconv = xyes; then
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
fi
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
@@ -924,16 +927,8 @@ CheckOSS()
AC_ARG_ENABLE(oss,
[AS_HELP_STRING([--enable-oss], [support the OSS audio API [default=maybe]])],
, enable_oss=maybe)
# OpenBSD "has" OSS, but it's not really for app use. They want you to
# use sndio instead. So on there, we default to disabled. You can force
# it on if you really want, though.
if test x$enable_oss = xmaybe; then
enable_oss=yes
case "$host" in
*-*-openbsd*)
enable_oss=no;;
esac
fi
if test x$enable_audio = xyes -a x$enable_oss = xyes; then
@@ -946,16 +941,6 @@ CheckOSS()
int arg = SNDCTL_DSP_SETFRAGMENT;
]])], [have_oss=yes],[])
fi
if test x$have_oss != xyes; then
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <soundcard.h>
]], [[
int arg = SNDCTL_DSP_SETFRAGMENT;
]])], [
have_oss=yes
AC_DEFINE(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H, 1, [ ])
],[])
fi
AC_MSG_RESULT($have_oss)
if test x$have_oss = xyes; then
SUMMARY_audio="${SUMMARY_audio} oss"
@@ -965,7 +950,7 @@ CheckOSS()
# We may need to link with ossaudio emulation library
case "$host" in
*-*-openbsd*|*-*-netbsd*)
*-*-netbsd*)
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lossaudio";;
esac
fi
@@ -1062,7 +1047,10 @@ CheckESD()
[AS_HELP_STRING([--enable-esd], [support the Enlightened Sound Daemon [default=yes]])],
, enable_esd=yes)
if test x$enable_audio = xyes -a x$enable_esd = xyes; then
AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
PKG_CHECK_MODULES([ESD], [esound >= 0.2.8], have_esd=yes, have_esd=no)
if test x$have_esd = xno; then
AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
fi
if test x$have_esd = xyes; then
AC_ARG_ENABLE(esd-shared,
[AS_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [default=yes]])],
@@ -1282,20 +1270,9 @@ CheckSNDIO()
[AS_HELP_STRING([--enable-sndio], [support the sndio audio API [default=yes]])],
, enable_sndio=yes)
if test x$enable_audio = xyes -a x$enable_sndio = xyes; then
AC_CHECK_HEADER(sndio.h, have_sndio_hdr=yes)
AC_CHECK_LIB(sndio, sio_open, have_sndio_lib=yes)
PKG_CHECK_MODULES([SNDIO], [sndio], audio_sndio=yes, audio_sndio=no)
AC_MSG_CHECKING(for sndio audio support)
have_sndio=no
if test x$have_sndio_hdr = xyes -a x$have_sndio_lib = xyes; then
have_sndio=yes
SNDIO_LIBS="-lsndio"
fi
AC_MSG_RESULT($have_sndio)
if test x$have_sndio = xyes; then
if test x$audio_sndio = xyes; then
AC_ARG_ENABLE(sndio-shared,
[AS_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [default=yes]])],
, enable_sndio_shared=yes)
@@ -1517,6 +1494,26 @@ CheckObjectiveCARC()
fi
}
dnl See if GCC's -gdwarf-4 is supported
dnl See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 for why this is needed on Windows
CheckGDwarf4()
{
AC_MSG_CHECKING(for GCC -gdwarf-4 option)
have_gcc_gdwarf4=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -gdwarf-4"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_gdwarf4=yes],[])
AC_MSG_RESULT($have_gcc_gdwarf4)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_gdwarf4 = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -gdwarf-4"
fi
}
dnl See if GCC's -fvisibility=hidden is supported (gcc4 and later, usually).
dnl Details of this flag are here: http://gcc.gnu.org/wiki/Visibility
CheckVisibilityHidden()
@@ -1580,6 +1577,49 @@ CheckStackBoundary()
fi
}
dnl See if GCC's -Werror is supported.
CheckWerror()
{
AC_ARG_ENABLE(werror,
[AS_HELP_STRING([--enable-werror], [treat warnings as errors [default=no]])],
enable_werror=$enableval, enable_werror=no)
if test x$enable_werror = xyes; then
AC_MSG_CHECKING(for GCC -Werror option)
have_gcc_werror=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Werror"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_werror=yes],[])
AC_MSG_RESULT($have_gcc_werror)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_werror = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Werror"
fi
fi
}
dnl See if GCC's -Wno-error=deprecated-declarations is supported.
CheckNoErrorDeprecatedDeclarationsWerror()
{
AC_MSG_CHECKING(for GCC -Wno-error=deprecated-declarations option)
have_gcc_no_werror_deprecated_declarations=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Wno-error=deprecated-declarations"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_no_werror_deprecated_declarations=yes],[])
AC_MSG_RESULT($have_gcc_werror)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_no_werror_deprecated_declarations = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-error=deprecated-declarations"
fi
}
dnl See if GCC's -Wdeclaration-after-statement is supported.
dnl This lets us catch things that would fail on a C89 compiler when using
dnl a modern GCC.
@@ -1834,8 +1874,15 @@ dnl Find the X11 include and library directories
CheckX11()
{
AC_ARG_ENABLE(video-x11,
[AS_HELP_STRING([--enable-video-x11], [use X11 video driver [default=yes]])],
, enable_video_x11=yes)
[AS_HELP_STRING([--enable-video-x11], [use X11 video driver [default=maybe]])],
,[
enable_video_x11=yes
case "$host" in
*-*-darwin*|*-ios-*)
enable_video_x11=no
;;
esac])
if test x$enable_video = xyes -a x$enable_video_x11 = xyes; then
case "$host" in
*-*-darwin*)
@@ -2395,8 +2442,8 @@ CheckDummyVideo()
CheckOffscreenVideo()
{
AC_ARG_ENABLE(video-offscreen,
[AS_HELP_STRING([--enable-video-offscreen], [use offscreen video driver [default=no]])],
, enable_video_offscreen=no)
[AS_HELP_STRING([--enable-video-offscreen], [use offscreen video driver [default=yes]])],
, enable_video_offscreen=yes)
if test x$enable_video_offscreen = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_OFFSCREEN, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/offscreen/*.c"
@@ -2725,6 +2772,7 @@ CheckInputKD()
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <linux/kd.h>
#include <linux/keyboard.h>
#include <sys/ioctl.h>
]], [[
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
@@ -3015,7 +3063,7 @@ dnl This is used on Linux for glibc binary compatibility (Doh!)
;;
*-*-openbsd*)
pthread_cflags="-D_REENTRANT"
pthread_lib="-pthread"
pthread_lib="-lpthread"
;;
*-*-solaris2.9)
# From Solaris 9+, posix4's preferred name is rt.
@@ -3578,6 +3626,7 @@ CheckHIDAPI()
if test x$hidapi_support = xyes; then
if test x$have_libusb_h = xyes; then
AC_DEFINE(HAVE_LIBUSB)
EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
if test x$require_hidapi_libusb = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
@@ -3737,6 +3786,7 @@ case "$host" in
;;
esac
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -3850,13 +3900,15 @@ case "$host" in
if test x$enable_joystick = xyes; then
case $ARCH in
linux)
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
if test "x$ac_cv_header_linux_input_h" = xyes; then
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
fi
;;
freebsd)
if test x$use_input_events = xyes; then
if test x$use_input_events = xyes -a x$ac_cv_header_linux_input_h = xyes; then
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
@@ -3952,6 +4004,7 @@ case "$host" in
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev_capabilities.c"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_threadprio.c"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_sandbox.c"
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
;;
*-*-cygwin* | *-*-mingw*)
@@ -3968,6 +4021,8 @@ case "$host" in
if test x$enable_loadso = xyes; then
have_loadso=yes
fi
CheckGDwarf4
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4192,6 +4247,8 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
ARCH=ios
CheckVisibilityHidden
CheckWerror
CheckNoErrorDeprecatedDeclarationsWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4275,7 +4332,11 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
SUMMARY_video="${SUMMARY_video} uikit"
have_video=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -liconv -lobjc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"
if test x$enable_system_iconv = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
fi
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio"
@@ -4303,6 +4364,8 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
CheckObjectiveCARC
CheckVisibilityHidden
CheckWerror
CheckNoErrorDeprecatedDeclarationsWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4428,6 +4491,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
fi
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4479,6 +4543,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
*-*-riscos*)
ARCH=riscos
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4529,6 +4594,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
enable_static=no # disable static builds
EXTRA_CFLAGS="$EXTRA_CFLAGS -DBUILD_SDL -DOS2EMX_PLAIN_CHAR"
CheckOS2
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
@@ -4537,8 +4603,10 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
# Set up the core platform files
SOURCES="$SOURCES $srcdir/src/core/os2/*.c"
if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
if test x$enable_system_iconv = xyes; then
if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
fi
fi
# Use the Unix locale APIs.
if test x$enable_locale = xyes; then
@@ -4618,6 +4686,12 @@ else
fi
AC_SUBST([INSTALL_SDL2_CONFIG], [$enable_sdl2_config])
AC_ARG_ENABLE([vendor-info],
[AS_HELP_STRING([--enable-vendor-info=STRING], [Add vendor info to SDL_REVISION])],
[enable_vendor_info="$enableval"], [enable_vendor_info=])
AS_IF([test "$enable_vendor_info" = no], [enable_vendor_info=])
AC_SUBST([SDL_VENDOR_INFO], [$enable_vendor_info])
# Verify that we have all the platform specific files we need
if test x$have_audio != xyes; then

View File

@@ -13,7 +13,7 @@ supported, but you can use the "android-project-ant" directory as a template.
Requirements
================================================================================
Android SDK (version 26 or later)
Android SDK (version 31 or later)
https://developer.android.com/sdk/index.html
Android NDK r15c or later

View File

@@ -1,5 +1,46 @@
Emscripten
================================================================================
# Emscripten
(This documentation is not very robust; we will update and expand this later.)
## A quick note about audio
Modern web browsers will not permit web pages to produce sound before the
user has interacted with them; this is for several reasons, not the least
of which being that no one likes when a random browser tab suddenly starts
making noise and the user has to scramble to figure out which and silence
it.
To solve this, most browsers will refuse to let a web app use the audio
subsystem at all before the user has interacted with (clicked on) the page
in a meaningful way. SDL-based apps also have to deal with this problem; if
the user hasn't interacted with the page, SDL_OpenAudioDevice will fail.
There are two reasonable ways to deal with this: if you are writing some
sort of media player thing, where the user expects there to be a volume
control when you mouseover the canvas, just default that control to a muted
state; if the user clicks on the control to unmute it, on this first click,
open the audio device. This allows the media to play at start, the user can
reasonably opt-in to listening, and you never get access denied to the audio
device.
Many games do not have this sort of UI, and are more rigid about starting
audio along with everything else at the start of the process. For these, your
best bet is to write a little Javascript that puts up a "Click here to play!"
UI, and upon the user clicking, remove that UI and then call the Emscripten
app's main() function. As far as the application knows, the audio device was
available to be opened as soon as the program started, and since this magic
happens in a little Javascript, you don't have to change your C/C++ code at
all to make it happen.
Please see the discussion at https://github.com/libsdl-org/SDL/issues/6385
for some Javascript code to steal for this approach.
## Building SDL/emscripten
SDL currently requires at least Emscripten 2.0.32 to build. Newer versions
are likely to work, as well.
Build:

View File

@@ -191,6 +191,38 @@ More information on this subject is available here:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
Notes -- xcFramework
==============================================================================
The SDL.xcodeproj file now includes a target to build SDL2.xcframework. An xcframework is a new (Xcode 11) uber-framework which can handle any combination of processor type and target OS platform.
In the past, iOS devices were always an ARM variant processor, and the simulator was always i386 or x86_64, and thus libraries could be combined into a single framework for both simulator and device. With the introduction of the Apple Silicon ARM-based machines, regular frameworks would collide as CPU type was no longer sufficient to differentiate the platform. So Apple created the new xcframework library package.
The xcframework target builds into a Products directory alongside the SDL.xcodeproj file, as SDL2.xcframework. This can be brought in to any iOS project and will function properly for both simulator and device, no matter their CPUs. Note that Intel Macs cannot cross-compile for Apple Silicon Macs. If you need AS compatibility, perform this build on an Apple Silicon Mac.
This target requires Xcode 11 or later. The target will simply fail to build if attempted on older Xcodes.
In addition, on Apple platforms, main() cannot be in a dynamically loaded library. This means that iOS apps which used the statically-linked libSDL2.lib and now link with the xcframwork will need to define their own main() to call SDL_UIKitRunApp(), like this:
#ifndef SDL_MAIN_HANDLED
#ifdef main
#undef main
#endif
int
main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* !SDL_MAIN_HANDLED */
Using an xcFramework is similar to using a regular framework. However, issues have been seen with the build system not seeing the headers in the xcFramework. To remedy this, add the path to the xcFramework in your app's target ==> Build Settings ==> Framework Search Paths and mark it recursive (this is critical). Also critical is to remove "*.framework" from Build Settings ==> Sub-Directories to Exclude in Recursive Searches. Clean the build folder, and on your next build the build system should be able to see any of these in your code, as expected:
#include "SDL_main.h"
#include <SDL.h>
#include <SDL_main.h>
Notes -- iPhone SDL limitations
==============================================================================
@@ -261,7 +293,7 @@ e.g.
Deploying to older versions of iOS
==============================================================================
SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 6.1
SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 8.0
In order to do that you need to download an older version of Xcode:
https://developer.apple.com/download/more/?name=Xcode

27
docs/README-n3ds.md Normal file
View File

@@ -0,0 +1,27 @@
# Nintendo 3DS
SDL port for the Nintendo 3DS [Homebrew toolchain](https://devkitpro.org/) contributed by:
- [Pierre Wendling](https://github.com/FtZPetruska)
Credits to:
- The awesome people who ported SDL to other homebrew platforms.
- The Devkitpro team for making all the tools necessary to achieve this.
## Building
To build for the Nintendo 3DS, make sure you have devkitARM and cmake installed and run:
```bash
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake" -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
```
## Notes
- Currently only software rendering is supported.
- SDL2main should be used to ensure ROMFS is enabled.
- By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
- `SDL_GetBasePath` returns the romfs root instead of the executable's directory.

View File

@@ -16,6 +16,10 @@ cmake --build build
cmake --install build
```
## Hints
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
## Notes
If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.

View File

@@ -1,12 +1,6 @@
Simple DirectMedia Layer {#mainpage}
========================
# Simple DirectMedia Layer
(SDL)
Version 2.0
---
http://www.libsdl.org/
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics

View File

@@ -1,36 +1,23 @@
# Release checklist
When changing the version, run `build-scripts/update-version.sh X Y Z`,
where `X Y Z` are the major version, minor version, and patch level. So
`2 28 1` means "change the version to 2.28.1". This script does much of the
mechanical work.
## New feature release
* Update `WhatsNew.txt`
* Bump version number to 2.EVEN.0 in all these locations:
* Bump version number to 2.EVEN.0:
* `configure.ac`, `CMakeLists.txt`: `SDL_*_VERSION`
* `Xcode/SDL/Info-Framework.plist`: `CFBundleShortVersionString`,
`CFBundleVersion`
* `Makefile.os2`: `VERSION`
* `Makefile.w32`: `*_VERSION`
* `include/SDL_version.h`: `SDL_*_VERSION`, `SDL_PATCHLEVEL`
* `src/main/windows/version.rc`: `FILEVERSION`, `PRODUCTVERSION`,
`FileVersion`, `ProductVersion`
* Bump ABI version information
* `CMakeLists.txt`, `Xcode/SDL/SDL.xcodeproj/project.pbxproj`:
`DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION`
* set first number in `DYLIB_CURRENT_VERSION` to
(100 * *minor*) + 1
* set second number in `DYLIB_CURRENT_VERSION` to 0
* if backwards compatibility has been broken,
increase `DYLIB_COMPATIBILITY_VERSION` (?)
* Run test/versioning.sh to verify that everything is consistent
* Regenerate `configure`
* `./build-scripts/update-version.sh 2 EVEN 0`
* Do the release
* Update the website file include/header.inc.php to reflect the new version
## New bugfix release
* Check that no new API/ABI was added
@@ -39,53 +26,24 @@
* Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is even)
* Same places as listed above
* Bump ABI version information
* `CMakeLists.txt`, `Xcode/SDL/SDL.xcodeproj/project.pbxproj`:
`DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION`
* set second number in `DYLIB_CURRENT_VERSION` to *patchlevel*
* Run test/versioning.sh to verify that everything is consistent
* Regenerate `configure`
* `./build-scripts/update-version.sh 2 Y Z+1`
* Do the release
* Update the website file include/header.inc.php to reflect the new version
## After a feature release
* Create a branch like `release-2.24.x`
* Bump version number to 2.ODD.0 for next development branch
* Same places as listed above
* Bump ABI version information
* Same places as listed above
* Assume that the next feature release will contain new API/ABI
* Run test/versioning.sh to verify that everything is consistent
* `./build-scripts/update-version.sh 2 ODD 0`
## New development prerelease
* Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is odd)
* Same places as listed above
* Bump ABI version information
* `CMakeLists.txt`, `Xcode/SDL/SDL.xcodeproj/project.pbxproj`:
`DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION`
* set first number in `DYLIB_CURRENT_VERSION` to
(100 * *minor*) + *patchlevel* + 1
* set second number in `DYLIB_CURRENT_VERSION` to 0
* if backwards compatibility has been broken,
increase `DYLIB_COMPATIBILITY_VERSION` (?)
* Run test/versioning.sh to verify that everything is consistent
* Regenerate `configure`
* `./build-scripts/update-version.sh 2 Y Z+1`
* Do the release

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -240,7 +240,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
#elif (defined(__arm__) && __ARM_ARCH__ >= 7) || defined(__aarch64__)
#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
#elif (defined(__powerpc__) || defined(__powerpc64__))
#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -82,6 +82,53 @@ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/**
* Put UTF-8 text into the primary selection.
*
* \param text the text to store in the primary selection
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetPrimarySelectionText
* \sa SDL_HasPrimarySelectionText
*/
extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
/**
* Get UTF-8 text from the primary selection, which must be freed with
* SDL_free().
*
* This functions returns empty string if there was not enough memory left for
* a copy of the primary selection's content.
*
* \returns the primary selection text on success or an empty string on
* failure; call SDL_GetError() for more information. Caller must
* call SDL_free() on the returned pointer when done with it (even if
* there was an error).
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_HasPrimarySelectionText
* \sa SDL_SetPrimarySelectionText
*/
extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
/**
* Query whether the primary selection exists and contains a non-empty text
* string.
*
* \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
* does not.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetPrimarySelectionText
* \sa SDL_SetPrimarySelectionText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -72,6 +72,7 @@
#cmakedefine HAVE_STRING_H 1
#cmakedefine HAVE_SYS_TYPES_H 1
#cmakedefine HAVE_WCHAR_H 1
#cmakedefine HAVE_LINUX_INPUT_H 1
#cmakedefine HAVE_PTHREAD_NP_H 1
#cmakedefine HAVE_LIBUNWIND_H 1
@@ -139,6 +140,7 @@
#cmakedefine HAVE_STRCASECMP 1
#cmakedefine HAVE__STRNICMP 1
#cmakedefine HAVE_STRNCASECMP 1
#cmakedefine HAVE_STRCASESTR 1
#cmakedefine HAVE_SSCANF 1
#cmakedefine HAVE_VSSCANF 1
#cmakedefine HAVE_VSNPRINTF 1
@@ -206,14 +208,11 @@
#cmakedefine HAVE_POLL 1
#cmakedefine HAVE__EXIT 1
#elif defined(__WIN32__)
#else
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDDEF_H 1
#cmakedefine HAVE_STDINT_H 1
#cmakedefine HAVE_FLOAT_H 1
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
#cmakedefine HAVE_ALTIVEC_H 1
@@ -224,6 +223,7 @@
#cmakedefine HAVE_INOTIFY_INIT 1
#cmakedefine HAVE_INOTIFY_INIT1 1
#cmakedefine HAVE_INOTIFY 1
#cmakedefine HAVE_LIBUSB 1
#cmakedefine HAVE_O_CLOEXEC 1
/* Apple platforms might be building universal binaries, where Intel builds
@@ -311,7 +311,6 @@
#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE @SDL_AUDIO_DRIVER_PIPEWIRE@
#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@
@@ -327,6 +326,7 @@
#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@
#cmakedefine SDL_AUDIO_DRIVER_PSP @SDL_AUDIO_DRIVER_PSP@
#cmakedefine SDL_AUDIO_DRIVER_PS2 @SDL_AUDIO_DRIVER_PS2@
#cmakedefine SDL_AUDIO_DRIVER_N3DS @SDL_AUDIO_DRIVER_N3DS@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
@@ -351,6 +351,7 @@
#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@
#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@
#cmakedefine SDL_JOYSTICK_N3DS @SDL_JOYSTICK_N3DS@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
@@ -365,6 +366,7 @@
#cmakedefine SDL_SENSOR_WINDOWS @SDL_SENSOR_WINDOWS@
#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@
#cmakedefine SDL_SENSOR_VITA @SDL_SENSOR_VITA@
#cmakedefine SDL_SENSOR_N3DS @SDL_SENSOR_N3DS@
/* Enable various shared object loading systems */
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
@@ -383,6 +385,7 @@
#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@
#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@
#cmakedefine SDL_THREAD_N3DS @SDL_THREAD_N3DS@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
@@ -393,6 +396,7 @@
#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@
#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@
#cmakedefine SDL_TIMER_N3DS @SDL_TIMER_N3DS@
/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
@@ -446,6 +450,7 @@
#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@
#cmakedefine SDL_VIDEO_DRIVER_N3DS @SDL_VIDEO_DRIVER_N3DS@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
@@ -489,6 +494,7 @@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@
#cmakedefine SDL_POWER_PSP @SDL_POWER_PSP@
#cmakedefine SDL_POWER_N3DS @SDL_POWER_N3DS@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
@@ -503,6 +509,7 @@
#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@
#cmakedefine SDL_FILESYSTEM_PSP @SDL_FILESYSTEM_PSP@
#cmakedefine SDL_FILESYSTEM_PS2 @SDL_FILESYSTEM_PS2@
#cmakedefine SDL_FILESYSTEM_N3DS @SDL_FILESYSTEM_N3DS@
/* Enable misc subsystem */
#cmakedefine SDL_MISC_DUMMY @SDL_MISC_DUMMY@
@@ -532,24 +539,9 @@
#cmakedefine SDL_VIDEO_VITA_PVR @SDL_VIDEO_VITA_PVR@
#cmakedefine SDL_VIDEO_VITA_PVR_OGL @SDL_VIDEO_VITA_PVR_OGL@
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
@@ -558,37 +550,15 @@ typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
# else
#else
typedef unsigned int uintptr_t;
# endif
#endif
#define _UINTPTR_T_DEFINED
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif
#endif /* Visual Studio 2008 */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* SDL_config_h_ */

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -75,6 +75,7 @@
#undef HAVE_STRING_H
#undef HAVE_SYS_TYPES_H
#undef HAVE_WCHAR_H
#undef HAVE_LINUX_INPUT_H
#undef HAVE_PTHREAD_NP_H
#undef HAVE_LIBUNWIND_H
@@ -142,6 +143,7 @@
#undef HAVE_STRCASECMP
#undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP
#undef HAVE_STRCASESTR
#undef HAVE_SSCANF
#undef HAVE_VSSCANF
#undef HAVE_SNPRINTF
@@ -227,6 +229,7 @@
#undef HAVE_IBUS_IBUS_H
#undef HAVE_IMMINTRIN_H
#undef HAVE_LIBUDEV_H
#undef HAVE_LIBUSB
#undef HAVE_LIBSAMPLERATE_H
#undef HAVE_LIBDECOR_H
#undef HAVE_LSXINTRIN_H
@@ -296,7 +299,6 @@
#undef SDL_AUDIO_DRIVER_NETBSD
#undef SDL_AUDIO_DRIVER_OPENSLES
#undef SDL_AUDIO_DRIVER_OSS
#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_PIPEWIRE
#undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -85,6 +85,7 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_ACOS 1

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -85,6 +85,7 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -88,6 +88,7 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -34,23 +34,29 @@
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
#else
#define HAVE_STDINT_H 1
#define HAVE_INTTYPES_H 1
#endif /* Visual Studio 2008 */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

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