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40 Commits

Author SHA1 Message Date
Sam Lantinga
ac13ca9ab6 The macOS minimum deployment target is now 10.11
Xcode 14.3 does not allow targeting 10.9, the minimum recommended version is 10.13 and the minimum possible version is 10.11.

(cherry picked from commit 73b2faea4e)
(cherry picked from commit 51dcc3bb0b)
2023-04-05 11:42:08 -07:00
Sam Lantinga
3fae4c5c83 Updated to version 2.26.5 for release 2023-04-04 17:57:53 -07:00
Sam Lantinga
67100be3cf Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58d)
(cherry picked from commit 57043825ba)
2023-04-04 12:36:05 -07:00
Sam Lantinga
4fb81fdff9 Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d410501)
(cherry picked from commit 866f7c7f7c496343ad21d32f8edc76390e11101d)
2023-03-30 07:46:14 -07:00
Sam Lantinga
d94b944f91 Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
(cherry picked from commit ab1670386f)
2023-03-30 07:46:13 -07:00
Sam Lantinga
384144d632 The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick

(cherry picked from commit f1099f8e70)
(cherry picked from commit c2ee45f5ff)
2023-03-30 07:44:44 -07:00
Pierre Wendling
f84428ca01 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d)
(cherry picked from commit ed5a343d25)
2023-03-30 07:42:30 -07:00
Frank Praznik
086322076a events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.

(cherry picked from commit 203a2a76fc)
(cherry picked from commit c0824cd49a)
2023-03-30 07:42:00 -07:00
Ivan Mogilko
24098b75b1 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).

(cherry picked from commit d78072fcd4)
2023-03-18 11:44:05 -07:00
Sam Lantinga
519384d3b6 Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
(cherry picked from commit b57a6a1adf)
2023-03-18 11:43:38 -07:00
Lokathor
b01194345f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b)
(cherry picked from commit cfd6b34b8f)
2023-03-18 11:43:22 -07:00
Sam Lantinga
848cf421c9 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
(cherry picked from commit 8fc10ac95c)
2023-03-18 11:43:17 -07:00
divVerent
1545b233a6 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086)
(cherry picked from commit 91ad208d18)
2023-03-18 11:43:13 -07:00
Sam Lantinga
46a3a8e88f Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.

(cherry picked from commit 206fa4dafb)
(cherry picked from commit 715749f578)
2023-03-18 11:43:07 -07:00
Sam Lantinga
d8cb962f9f Sorted controller list
(cherry picked from commit 68e2f23066)
(cherry picked from commit 7285f0d441)
2023-03-18 11:42:36 -07:00
Alfredo Escobar
d4a9201b52 Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780)
(cherry picked from commit ca3468cb55)
2023-03-18 11:42:30 -07:00
Sam Lantinga
1f514f5e3e Sorted controller list
(cherry picked from commit 1c03ddefc3)
(cherry picked from commit 5b5a72e33c)
2023-03-18 11:42:20 -07:00
Antonis Geralis
1f5c590806 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb0)
(cherry picked from commit 58fa43e7c3)
2023-03-18 11:42:15 -07:00
Leonardo Brondani Schenkel
fb1a01a3dd Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.

(cherry picked from commit 4266cf8504)
2023-03-18 11:42:10 -07:00
Alynne
106c0e6328 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02f)
(cherry picked from commit 92779a5bd8)
2023-03-18 11:41:44 -07:00
Sam Lantinga
1fd1f7d565 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc57649)
(cherry picked from commit c4a493de97)
2023-03-18 11:41:38 -07:00
Sam Lantinga
90e2e62691 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335)
(cherry picked from commit 4a87abc966)
2023-03-18 11:41:31 -07:00
Sam Lantinga
3e5497777e Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f3632)
(cherry picked from commit 2290d71338)
2023-03-18 11:41:24 -07:00
Anonymous Maarten
3cbd8823ba cmake: get_filename_component(EXT) retturns extension including leading dot 2023-03-15 14:57:08 +01:00
Sam Lantinga
2fe5f3239c Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
(cherry picked from commit 57ae9f466d)
2023-03-13 20:00:52 -07:00
Qrox
20e17559e5 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup
2023-03-09 22:13:17 -08:00
Sam Lantinga
ae5fdc0b00 Added header for SDL_Delay()
(cherry picked from commit 71dc7169d9)
2023-03-09 17:19:06 -08:00
Sam Lantinga
45167b9d13 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
(cherry picked from commit 3f00fa16c6)
2023-03-09 16:13:48 -08:00
Sam Lantinga
596a594714 If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
(cherry picked from commit 46d143376a)
2023-03-09 10:40:53 -08:00
Ozkan Sezer
69875ad80f Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Deve
54ca4d3879 Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882)
2023-03-09 20:28:50 +03:00
Sam Lantinga
1723e93a0c Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef3)
(cherry picked from commit 2c6995778e)
2023-03-08 12:27:00 -08:00
Sam Lantinga
07d0f51fa2 Updated to version 2.26.4 for release 2023-03-06 15:52:05 -08:00
Sam Lantinga
cbc2b014b6 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
(cherry picked from commit 660fc89967)
2023-03-01 16:46:24 -08:00
Sam Lantinga
fa9f7c70c5 Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.

(cherry picked from commit daffe02b11)
(cherry picked from commit ad09976eca)
2023-02-24 09:23:55 -08:00
Anonymous Maarten
dc34e96fff ci: install pkg-config on Macos runner
(cherry picked from commit 86f0c69465)
2023-02-17 01:05:01 +03:00
Sam Lantinga
6edc0100e1 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
(cherry picked from commit e7376b7b74)
2023-02-15 13:55:31 -08:00
Ozkan Sezer
9b061c04e7 cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
Ozkan Sezer
718a880f91 cmake: fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:55:40 +03:00
Ozkan Sezer
853ee9a3e6 testime.c fixes from SDL2 branch. 2023-02-10 11:11:10 +03:00
31 changed files with 450 additions and 245 deletions

View File

@@ -59,7 +59,8 @@ jobs:
if: runner.os == 'macOS'
run: |
brew install \
ninja
ninja \
pkg-config
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build

View File

@@ -86,7 +86,7 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 26)
set(SDL_MICRO_VERSION 3)
set(SDL_MICRO_VERSION 5)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
@@ -3271,7 +3271,7 @@ endif()
if(APPLE)
foreach(SOURCE_FILE ${SOURCE_FILES})
get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
if(FILE_EXTENSION STREQUAL "m")
if(FILE_EXTENSION STREQUAL ".m")
set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
endif()
endforeach()

View File

@@ -15,7 +15,7 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 26
MICRO_VERSION = 3
MICRO_VERSION = 5
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2

View File

@@ -6,7 +6,7 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 26
MICRO_VERSION = 3
MICRO_VERSION = 5
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.26.3</string>
<string>2.26.5</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.26.3</string>
<string>2.26.5</string>
</dict>
</plist>

View File

@@ -9529,7 +9529,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.3.0;
DYLIB_CURRENT_VERSION = 2601.5.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -9558,7 +9558,7 @@
"@executable_path/Frameworks",
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.9;
MACOSX_DEPLOYMENT_TARGET = 10.11;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
STRIP_STYLE = "non-global";
@@ -9614,7 +9614,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.3.0;
DYLIB_CURRENT_VERSION = 2601.5.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -9643,7 +9643,7 @@
"@executable_path/Frameworks",
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.9;
MACOSX_DEPLOYMENT_TARGET = 10.11;
ONLY_ACTIVE_ARCH = NO;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
@@ -9863,7 +9863,7 @@
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.3.0;
DYLIB_CURRENT_VERSION = 2601.5.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_DYNAMIC_NO_PIC = NO;
@@ -9915,7 +9915,7 @@
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.3.0;
DYLIB_CURRENT_VERSION = 2601.5.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = gnu11;

View File

@@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 3;
private static final int SDL_MICRO_VERSION = 5;
/*
// Display InputType.SOURCE/CLASS of events and devices
//

View File

@@ -168,6 +168,32 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
arg1Axis = MotionEvent.AXIS_GAS;
}
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
// This is because the usual pairing are:
// - AXIS_X + AXIS_Y (left stick).
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
// This sorts the axes in the above order, which tends to be correct
// for Xbox-ish game pads that have the right stick on RX/RY and the
// triggers on Z/RZ.
//
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
//
// References:
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
if (arg0Axis == MotionEvent.AXIS_Z) {
arg0Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
--arg0Axis;
}
if (arg1Axis == MotionEvent.AXIS_Z) {
arg1Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
--arg1Axis;
}
return arg0Axis - arg1Axis;
}
}

View File

@@ -991,7 +991,11 @@ macro(CheckPTHREAD)
check_c_source_compiles("
#include <pthread.h>
int main(int argc, char **argv) {
pthread_setname_np(pthread_self(), \"\");
#ifdef __APPLE__
pthread_setname_np(\"\");
#else
pthread_setname_np(pthread_self(),\"\");
#endif
return 0;
}" HAVE_PTHREAD_SETNAME_NP)
if (HAVE_PTHREAD_NP_H)

2
configure vendored
View File

@@ -3454,7 +3454,7 @@ orig_CFLAGS="$CFLAGS"
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=26
SDL_MICRO_VERSION=3
SDL_MICRO_VERSION=5
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`

View File

@@ -13,7 +13,7 @@ dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=26
SDL_MICRO_VERSION=3
SDL_MICRO_VERSION=5
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`

View File

@@ -125,12 +125,10 @@ typedef struct SDL_AssertData
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
@@ -151,9 +149,7 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
@@ -164,8 +160,6 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)

View File

@@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 26
#define SDL_PATCHLEVEL 3
#define SDL_PATCHLEVEL 5
/**
* Macro to determine SDL version program was compiled against.

View File

@@ -177,14 +177,18 @@ SDL_ConvertMonoToStereo_SSE(SDL_AudioCVT * cvt, SDL_AudioFormat format)
#include "SDL_audio_resampler_filter.h"
static int
ResamplerPadding(const int inrate, const int outrate)
static Sint32
ResamplerPadding(const Sint32 inrate, const Sint32 outrate)
{
/* This function uses integer arithmetics to avoid precision loss caused
* by large floating point numbers. Sint32 is needed for the large number
* multiplication. The integers are assumed to be non-negative so that
* division rounds by truncation. */
if (inrate == outrate) {
return 0;
}
if (inrate > outrate) {
return (int) SDL_ceilf(((float) (RESAMPLER_SAMPLES_PER_ZERO_CROSSING * inrate) / ((float) outrate)));
return (RESAMPLER_SAMPLES_PER_ZERO_CROSSING * inrate + outrate - 1) / outrate;
}
return RESAMPLER_SAMPLES_PER_ZERO_CROSSING;
}
@@ -196,57 +200,59 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
const float *inbuf, const int inbuflen,
float *outbuf, const int outbuflen)
{
/* Note that this used to be double, but it looks like we can get by with float in most cases at
almost twice the speed on Intel processors, and orders of magnitude more
on CPUs that need a software fallback for double calculations. */
typedef float ResampleFloatType;
const ResampleFloatType finrate = (ResampleFloatType) inrate;
const ResampleFloatType ratio = ((float) outrate) / ((float) inrate);
/* This function uses integer arithmetics to avoid precision loss caused
* by large floating point numbers. For some operations, Sint32 or Sint64
* are needed for the large number multiplications. The input integers are
* assumed to be non-negative so that division rounds by truncation and
* modulo is always non-negative. Note that the operator order is important
* for these integer divisions. */
const int paddinglen = ResamplerPadding(inrate, outrate);
const int framelen = chans * (int)sizeof (float);
const int inframes = inbuflen / framelen;
const int wantedoutframes = (int) ((inbuflen / framelen) * ratio); /* outbuflen isn't total to write, it's total available. */
/* outbuflen isn't total to write, it's total available. */
const int wantedoutframes = ((Sint64) inframes) * outrate / inrate;
const int maxoutframes = outbuflen / framelen;
const int outframes = SDL_min(wantedoutframes, maxoutframes);
ResampleFloatType outtime = 0.0f;
float *dst = outbuf;
int i, j, chan;
for (i = 0; i < outframes; i++) {
const int srcindex = (int) (outtime * inrate);
const ResampleFloatType intime = ((ResampleFloatType) srcindex) / finrate;
const ResampleFloatType innexttime = ((ResampleFloatType) (srcindex + 1)) / finrate;
const ResampleFloatType indeltatime = innexttime - intime;
const ResampleFloatType interpolation1 = (indeltatime == 0.0f) ? 1.0f : (1.0f - ((innexttime - outtime) / indeltatime));
const int filterindex1 = (int) (interpolation1 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
const ResampleFloatType interpolation2 = 1.0f - interpolation1;
const int filterindex2 = (int) (interpolation2 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
const int srcindex = ((Sint64) i) * inrate / outrate;
/* Calculating the following way avoids subtraction or modulo of large
* floats which have low result precision.
* interpolation1
* = (i / outrate * inrate) - floor(i / outrate * inrate)
* = mod(i / outrate * inrate, 1)
* = mod(i * inrate, outrate) / outrate */
const int srcfraction = ((Sint64) i) * inrate % outrate;
const float interpolation1 = ((float) srcfraction) / ((float) outrate);
const int filterindex1 = ((Sint32) srcfraction) * RESAMPLER_SAMPLES_PER_ZERO_CROSSING / outrate;
const float interpolation2 = 1.0f - interpolation1;
const int filterindex2 = ((Sint32) (outrate - srcfraction)) * RESAMPLER_SAMPLES_PER_ZERO_CROSSING / outrate;
for (chan = 0; chan < chans; chan++) {
float outsample = 0.0f;
/* do this twice to calculate the sample, once for the "left wing" and then same for the right. */
for (j = 0; (filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) < RESAMPLER_FILTER_SIZE; j++) {
const int filt_ind = filterindex1 + j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING;
const int srcframe = srcindex - j;
/* !!! FIXME: we can bubble this conditional out of here by doing a pre loop. */
const float insample = (srcframe < 0) ? lpadding[((paddinglen + srcframe) * chans) + chan] : inbuf[(srcframe * chans) + chan];
outsample += (float)(insample * (ResamplerFilter[filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)] + (interpolation1 * ResamplerFilterDifference[filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)])));
outsample += (float)(insample * (ResamplerFilter[filt_ind] + (interpolation1 * ResamplerFilterDifference[filt_ind])));
}
/* Do the right wing! */
for (j = 0; (filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) < RESAMPLER_FILTER_SIZE; j++) {
const int jsamples = j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING;
const int filt_ind = filterindex2 + j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING;
const int srcframe = srcindex + 1 + j;
/* !!! FIXME: we can bubble this conditional out of here by doing a post loop. */
const float insample = (srcframe >= inframes) ? rpadding[((srcframe - inframes) * chans) + chan] : inbuf[(srcframe * chans) + chan];
outsample += (float)(insample * (ResamplerFilter[filterindex2 + jsamples] + (interpolation2 * ResamplerFilterDifference[filterindex2 + jsamples])));
outsample += (float)(insample * (ResamplerFilter[filt_ind] + (interpolation2 * ResamplerFilterDifference[filt_ind])));
}
*(dst++) = outsample;
}
outtime = ((ResampleFloatType) i) / ((ResampleFloatType) outrate);
}
return outframes * chans * sizeof (float);

View File

@@ -283,7 +283,8 @@ static SDL_bool
FcitxCreateInputContext(SDL_DBusContext* dbus, const char *appname, char **ic_path) {
const char *program = "program";
SDL_bool retval = SDL_FALSE;
if (dbus->session_conn) {
if (dbus && dbus->session_conn) {
DBusMessage *msg = dbus->message_new_method_call(FCITX_DBUS_SERVICE, FCITX_IM_DBUS_PATH, FCITX_IM_DBUS_INTERFACE, "CreateInputContext");
if (msg) {
DBusMessage *reply = NULL;

View File

@@ -39,7 +39,7 @@ SDL_Sandbox SDL_DetectSandbox(void)
return SDL_SANDBOX_SNAP;
}
if (access("/run/host/container-runtime", F_OK) == 0) {
if (access("/run/host/container-manager", F_OK) == 0) {
return SDL_SANDBOX_UNKNOWN_CONTAINER;
}

View File

@@ -168,7 +168,7 @@ SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue,
static void
SDL_LogEvent(const SDL_Event *event)
{
char name[32];
char name[64];
char details[128];
/* sensor/mouse/finger motion are spammy, ignore these if they aren't demanded. */

View File

@@ -770,7 +770,7 @@ static ControllerMapping_t *SDL_PrivateMatchControllerMappingForGUID(SDL_Joystic
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID guid, SDL_bool create_mapping)
static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID guid, SDL_bool adding_mapping)
{
ControllerMapping_t *mapping;
Uint16 vendor, product, crc;
@@ -790,6 +790,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG
return mapping;
}
if (adding_mapping) {
/* We didn't find an existing mapping */
return NULL;
}
/* Try harder to get the best match, or create a mapping */
if (vendor && product) {
/* Try again, ignoring the version */
if (crc) {
@@ -805,30 +812,24 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG
}
}
if (!create_mapping) {
return NULL;
}
#if SDL_JOYSTICK_XINPUT
if (SDL_IsJoystickXInput(guid)) {
/* This is an XInput device */
return s_pXInputMapping;
}
#endif
if (!mapping) {
if (SDL_IsJoystickHIDAPI(guid)) {
mapping = SDL_CreateMappingForHIDAPIController(guid);
} else if (SDL_IsJoystickRAWINPUT(guid)) {
mapping = SDL_CreateMappingForRAWINPUTController(guid);
} else if (SDL_IsJoystickWGI(guid)) {
mapping = SDL_CreateMappingForWGIController(guid);
} else if (SDL_IsJoystickVirtual(guid)) {
/* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */
if (SDL_IsJoystickHIDAPI(guid)) {
mapping = SDL_CreateMappingForHIDAPIController(guid);
} else if (SDL_IsJoystickRAWINPUT(guid)) {
mapping = SDL_CreateMappingForRAWINPUTController(guid);
} else if (SDL_IsJoystickWGI(guid)) {
mapping = SDL_CreateMappingForWGIController(guid);
} else if (SDL_IsJoystickVirtual(guid)) {
/* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */
#ifdef __ANDROID__
} else {
mapping = SDL_CreateMappingForAndroidController(guid);
} else {
mapping = SDL_CreateMappingForAndroidController(guid);
#endif
}
}
return mapping;
}
@@ -1276,7 +1277,7 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
}
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(jGUID, SDL_FALSE);
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(jGUID, SDL_TRUE);
if (pControllerMapping) {
/* Only overwrite the mapping if the priority is the same or higher. */
if (pControllerMapping->priority <= priority) {
@@ -1336,7 +1337,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const
{
ControllerMapping_t *mapping;
mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_TRUE);
mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_FALSE);
#ifdef __LINUX__
if (!mapping && name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
@@ -1751,7 +1752,7 @@ SDL_GameControllerMappingForIndex(int mapping_index)
char *
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
{
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_TRUE);
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_FALSE);
if (mapping) {
return CreateMappingString(mapping, guid);
} else {

View File

@@ -134,9 +134,9 @@ static const char *s_ControllerMappings [] =
"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,",
"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,misc1:b15,paddle1:b11,paddle2:b10,paddle3:b13,paddle4:b12,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,", /* Bluetooth */
"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b14,paddle1:b4,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,", /* Dongle */
"03000000b40400001224000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,", /* Wired */
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
@@ -176,6 +176,7 @@ static const char *s_ControllerMappings [] =
"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
@@ -294,7 +295,8 @@ static const char *s_ControllerMappings [] =
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -351,6 +353,7 @@ static const char *s_ControllerMappings [] =
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000000000000,Xin-Mo Dual Arcade,crc:2246,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
@@ -411,9 +414,9 @@ static const char *s_ControllerMappings [] =
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
"030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00008500000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000151900004000000001000000,Flydigi Vader 2,a:b14,b:b15,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b0,y:b1,", /* Bluetooth */
"03000000b40400001124000001040000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Dongle */
"03000000b40400001224000003030000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Wired */
"03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -473,7 +476,8 @@ static const char *s_ControllerMappings [] =
"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
@@ -511,6 +515,7 @@ static const char *s_ControllerMappings [] =
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000000040000,Xin-Mo Dual Arcade,crc:82d5,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,", /* Ultimate Atari Fight Stick */
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -539,6 +544,8 @@ static const char *s_ControllerMappings [] =
"05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000020000000000000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"06000000c82d00000020000006010000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c82d00000660000011010000,8BitDo Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000660000000010000,8BitDo Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -597,10 +604,12 @@ static const char *s_ControllerMappings [] =
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"050000004c050000f20d000000010000,DualSense Edge Wireless Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000790000001100000010010000,Elecom Gamepad,crc:e86c,a:b2,b:b3,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b0,y:b1,",
"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Dongle */
"03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Wired */
"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Bluetooth */
"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0500000047532067616d657061640000,GS Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
@@ -614,6 +623,7 @@ static const char *s_ControllerMappings [] =
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"03000000280400000140000000010000,Gravis Gamepad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
@@ -778,7 +788,8 @@ static const char *s_ControllerMappings [] =
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -827,7 +838,6 @@ static const char *s_ControllerMappings [] =
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000790000000600000007010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
@@ -852,7 +862,7 @@ static const char *s_ControllerMappings [] =
"050000005e040000130b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,",
"03000000c0160000e105000010010000,Xin-Mo Dual Arcade,crc:82d5,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
@@ -903,12 +913,12 @@ static const char *s_ControllerMappings [] =
"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,",
"0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,sdk>=:29,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,sdk>=:29,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,sdk<=:28,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", /* Extremely slow in Bluetooth mode on Android */
@@ -916,11 +926,11 @@ static const char *s_ControllerMappings [] =
"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
@@ -928,16 +938,17 @@ static const char *s_ControllerMappings [] =
"050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
"050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,",
"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000120b000000783f00,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"050000005e040000120b000000783f00,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000130b0000ffff3f00,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
"050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
"050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a4,righty:a5,start:b6,x:b2,y:b3,",
"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
#endif

View File

@@ -150,6 +150,7 @@ typedef struct {
Uint8 led_blue;
Uint16 last_timestamp;
Uint64 timestamp;
Uint16 valid_crc_packets; /* wrapping counter */
PS4StatePacket_t last_state;
} SDL_DriverPS4_Context;
@@ -830,7 +831,7 @@ HIDAPI_DriverPS4_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joysti
}
static void
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet, int size)
{
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
static const float TOUCHPAD_SCALEY = 1.0f / 920; /* This is noted as being 944 resolution, but 920 feels better */
@@ -933,7 +934,7 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev,
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
if (ctx->device->is_bluetooth && ctx->official_controller) {
if (size > 9 && ctx->device->is_bluetooth && ctx->official_controller) {
if (packet->ucBatteryLevel & 0x10) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
} else {
@@ -951,7 +952,7 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev,
}
}
if (ctx->report_touchpad) {
if (size > 9 && ctx->report_touchpad) {
touchpad_state = ((packet->ucTouchpadCounter1 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED;
touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8);
touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4);
@@ -963,7 +964,7 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev,
SDL_PrivateJoystickTouchpad(joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
}
if (ctx->report_sensors) {
if (size > 9 && ctx->report_sensors) {
Uint16 timestamp;
Uint64 timestamp_us;
float data[3];
@@ -1022,6 +1023,11 @@ HIDAPI_DriverPS4_IsPacketValid(SDL_DriverPS4_Context *ctx, Uint8 *data, int size
{
switch (data[0]) {
case k_EPS4ReportIdUsbState:
if (size == 10) {
/* This is non-enhanced mode, this packet is fine */
return SDL_TRUE;
}
/* In the case of a DS4 USB dongle, bit[2] of byte 31 indicates if a DS4 is actually connected (indicated by '0').
* For non-dongle, this bit is always 0 (connected).
* This is usually the ID over USB, but the DS4v2 that started shipping with the PS4 Slim will also send this
@@ -1041,7 +1047,18 @@ HIDAPI_DriverPS4_IsPacketValid(SDL_DriverPS4_Context *ctx, Uint8 *data, int size
case k_EPS4ReportIdBluetoothState8:
case k_EPS4ReportIdBluetoothState9:
/* Bluetooth state packets have two additional bytes at the beginning, the first notes if HID data is present */
if (size >= 78 && (data[1] & 0x80) && VerifyCRC(data, 78)) {
if (size >= 78 && (data[1] & 0x80)) {
if (VerifyCRC(data, 78)) {
++ctx->valid_crc_packets;
} else {
if (ctx->valid_crc_packets > 0) {
--ctx->valid_crc_packets;
}
if (ctx->valid_crc_packets >= 3) {
/* We're generally getting valid CRC, but failed one */
return SDL_FALSE;
}
}
return SDL_TRUE;
}
break;
@@ -1082,7 +1099,7 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
switch (data[0]) {
case k_EPS4ReportIdUsbState:
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1]);
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1], size - 1);
break;
case k_EPS4ReportIdBluetoothState1:
case k_EPS4ReportIdBluetoothState2:
@@ -1098,7 +1115,7 @@ HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
HIDAPI_DriverPS4_SetEnhancedMode(device, joystick);
}
/* Bluetooth state packets have two additional bytes at the beginning, the first notes if HID is present */
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t*)&data[3]);
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[3], size - 3);
break;
default:
#ifdef DEBUG_JOYSTICK

View File

@@ -1083,9 +1083,17 @@ HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL_hid_device
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
if (packet->ucTriggerLeft == 0 && (packet->rgucButtonsHatAndCounter[1] & 0x04)) {
axis = SDL_JOYSTICK_AXIS_MAX;
} else {
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
if (packet->ucTriggerRight == 0 && (packet->rgucButtonsHatAndCounter[1] & 0x08)) {
axis = SDL_JOYSTICK_AXIS_MAX;
} else {
axis = ((int)packet->ucTriggerRight * 257) - 32768;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
@@ -1178,9 +1186,17 @@ HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL_hid_device
SDL_PrivateJoystickButton(joystick, 16, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
if (packet->ucTriggerLeft == 0 && (packet->rgucButtonsAndHat[1] & 0x04)) {
axis = SDL_JOYSTICK_AXIS_MAX;
} else {
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)packet->ucTriggerRight * 257) - 32768;
if (packet->ucTriggerRight == 0 && (packet->rgucButtonsAndHat[1] & 0x08)) {
axis = SDL_JOYSTICK_AXIS_MAX;
} else {
axis = ((int)packet->ucTriggerRight * 257) - 32768;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);

View File

@@ -37,11 +37,9 @@
#include <stdint.h>
typedef enum
{
false,
true
} bool;
#define bool SDL_bool
#define true SDL_TRUE
#define false SDL_FALSE
typedef uint32_t uint32;
typedef uint64_t uint64;

View File

@@ -25,6 +25,7 @@
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "SDL_timer.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
@@ -1677,31 +1678,14 @@ IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
{
if (@available(macOS 10.16, *)) {
if ([GCController supportsHIDDevice:device]) {
return SDL_TRUE;
}
/* GCController supportsHIDDevice may return false if the device hasn't been
* seen by the framework yet, so check a few controllers we know are supported.
*/
{
Sint32 vendor = 0;
Sint32 product = 0;
CFTypeRef refCF = NULL;
refCF = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
if (refCF) {
CFNumberGetValue(refCF, kCFNumberSInt32Type, &vendor);
}
refCF = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
if (refCF) {
CFNumberGetValue(refCF, kCFNumberSInt32Type, &product);
}
if (vendor == USB_VENDOR_MICROSOFT && SDL_IsJoystickXboxSeriesX(vendor, product)) {
const int MAX_ATTEMPTS = 3;
for (int attempt = 0; attempt < MAX_ATTEMPTS; ++attempt) {
if ([GCController supportsHIDDevice:device]) {
return SDL_TRUE;
}
/* The framework may not have seen the device yet */
SDL_Delay(10);
}
}
return SDL_FALSE;

View File

@@ -13,7 +13,17 @@ controllers = []
controller_guids = {}
conditionals = []
split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
guid_crc_pattern = re.compile(r'^([0-9a-zA-Z]{4})([0-9a-zA-Z]{2})([0-9a-zA-Z]{2})([0-9a-zA-Z]{24},)$')
# BUS (1) CRC (3,2) VID (5,4) (6) PID (8,7) (9) VERSION (11,10) MISC (12)
standard_guid_pattern = re.compile(r'^([0-9a-fA-F]{4})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})(0000)([0-9a-fA-F]{2})([0-9a-fA-F]{2})(0000)([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{4},)$')
# These chipsets are used in multiple controllers with different mappings,
# without enough unique information to differentiate them. e.g.
# https://github.com/gabomdq/SDL_GameControllerDB/issues/202
invalid_controllers = (
('0079', '0006', '0000'), # DragonRise Inc. Generic USB Joystick
('0079', '0006', '6120'), # DragonRise Inc. Generic USB Joystick
('16c0', '05e1', '0000'), # Xinmotek Controller
)
def find_element(prefix, bindings):
i=0
@@ -23,7 +33,7 @@ def find_element(prefix, bindings):
i=(i + 1)
return -1
def save_controller(line):
global controllers
match = split_pattern.match(line)
@@ -32,18 +42,34 @@ def save_controller(line):
if (bindings[0] == ""):
bindings.pop(0)
name = entry[2].rstrip(',')
crc = ""
pos = find_element("crc:", bindings)
if pos >= 0:
crc = bindings[pos] + ","
bindings.pop(pos)
# Look for CRC embedded in the GUID and convert to crc element
crc_match = guid_crc_pattern.match(entry[1])
if crc_match and crc_match.group(2) != '00' and crc_match.group(3) != '00':
print("Extracting CRC from GUID of " + entry[2])
entry[1] = crc_match.group(1) + '0000' + crc_match.group(4)
crc = "crc:" + crc_match.group(3) + crc_match.group(2) + ","
guid_match = standard_guid_pattern.match(entry[1])
if guid_match:
groups = guid_match.groups()
crc_value = groups[2] + groups[1]
vid_value = groups[4] + groups[3]
pid_value = groups[7] + groups[6]
version_value = groups[10] + groups[9]
#print("CRC: %s, VID: %s, PID: %s, VERSION: %s" % (crc_value, vid_value, pid_value, version_value))
if crc_value == "0000":
if crc != "":
crc_value = crc[4:-1]
else:
print("Extracting CRC from GUID of " + name)
entry[1] = groups[0] + "0000" + "".join(groups[3:])
crc = "crc:" + crc_value + ","
if (vid_value, pid_value, crc_value) in invalid_controllers:
print("Controller '%s' not unique, skipping" % name)
return
pos = find_element("sdk", bindings)
if pos >= 0:
@@ -108,7 +134,7 @@ for line in input:
else:
save_controller(line)
else:
if (line.startswith("static const char *s_ControllerMappings")):
if (line.startswith("static const char *")):
parsing_controllers = True
output.write(line)

View File

@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,26,3,0
PRODUCTVERSION 2,26,3,0
FILEVERSION 2,26,5,0
PRODUCTVERSION 2,26,5,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 26, 3, 0\0"
VALUE "FileVersion", "2, 26, 5, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2023 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 26, 3, 0\0"
VALUE "ProductVersion", "2, 26, 5, 0\0"
END
END
BLOCK "VarFileInfo"

View File

@@ -4612,8 +4612,13 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
renderer->wanted_vsync = vsync ? SDL_TRUE : SDL_FALSE;
if (!renderer->SetVSync ||
renderer->SetVSync(renderer, vsync) < 0) {
renderer->SetVSync(renderer, vsync) != 0) {
renderer->simulate_vsync = vsync ? SDL_TRUE : SDL_FALSE;
if (renderer->simulate_vsync) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
} else {
renderer->simulate_vsync = SDL_FALSE;
}

View File

@@ -182,48 +182,58 @@
@end
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
static bool IsModifierKeyPressed(unsigned int flags,
unsigned int target_mask,
unsigned int other_mask,
unsigned int either_mask)
{
SDL_Scancode code = darwin_scancode_table[scancode];
bool target_pressed = (flags & target_mask) != 0;
bool other_pressed = (flags & other_mask) != 0;
bool either_pressed = (flags & either_mask) != 0;
const SDL_Scancode codes[] = {
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI,
SDL_SCANCODE_RSHIFT,
SDL_SCANCODE_RCTRL,
SDL_SCANCODE_RALT,
SDL_SCANCODE_RGUI,
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI, };
if (either_pressed != (target_pressed || other_pressed))
return either_pressed;
const unsigned int modifiers[] = {
NX_DEVICELSHIFTKEYMASK,
NX_DEVICELCTLKEYMASK,
NX_DEVICELALTKEYMASK,
NX_DEVICELCMDKEYMASK,
NX_DEVICERSHIFTKEYMASK,
NX_DEVICERCTLKEYMASK,
NX_DEVICERALTKEYMASK,
NX_DEVICERCMDKEYMASK,
NX_SHIFTMASK,
NX_CONTROLMASK,
NX_ALTERNATEMASK,
NX_COMMANDMASK };
return target_pressed;
}
for (int i = 0; i < 12; i++)
{
if (code == codes[i])
{
if (modifierFlags & modifiers[i])
SDL_SendKeyboardKey(SDL_PRESSED, code);
else
SDL_SendKeyboardKey(SDL_RELEASED, code);
}
static void
HandleModifiers(_THIS, SDL_Scancode code, unsigned int modifierFlags)
{
bool pressed = false;
if (code == SDL_SCANCODE_LSHIFT) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICELSHIFTKEYMASK,
NX_DEVICERSHIFTKEYMASK, NX_SHIFTMASK);
} else if (code == SDL_SCANCODE_LCTRL) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICELCTLKEYMASK,
NX_DEVICERCTLKEYMASK, NX_CONTROLMASK);
} else if (code == SDL_SCANCODE_LALT) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICELALTKEYMASK,
NX_DEVICERALTKEYMASK, NX_ALTERNATEMASK);
} else if (code == SDL_SCANCODE_LGUI) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICELCMDKEYMASK,
NX_DEVICERCMDKEYMASK, NX_COMMANDMASK);
} else if (code == SDL_SCANCODE_RSHIFT) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICERSHIFTKEYMASK,
NX_DEVICELSHIFTKEYMASK, NX_SHIFTMASK);
} else if (code == SDL_SCANCODE_RCTRL) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICERCTLKEYMASK,
NX_DEVICELCTLKEYMASK, NX_CONTROLMASK);
} else if (code == SDL_SCANCODE_RALT) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICERALTKEYMASK,
NX_DEVICELALTKEYMASK, NX_ALTERNATEMASK);
} else if (code == SDL_SCANCODE_RGUI) {
pressed = IsModifierKeyPressed(modifierFlags, NX_DEVICERCMDKEYMASK,
NX_DEVICELCMDKEYMASK, NX_COMMANDMASK);
} else {
return;
}
if (pressed) {
SDL_SendKeyboardKey(SDL_PRESSED, code);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, code);
}
}
@@ -424,7 +434,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
SDL_SendKeyboardKey(SDL_RELEASED, code);
break;
case NSEventTypeFlagsChanged:
HandleModifiers(_this, scancode, (unsigned int)[event modifierFlags]);
HandleModifiers(_this, code, (unsigned int)[event modifierFlags]);
break;
default: /* just to avoid compiler warnings */
break;

View File

@@ -1317,8 +1317,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
RECT rect;
float x, y;
if (!GetClientRect(hwnd, &rect) ||
(rect.right == rect.left && rect.bottom == rect.top)) {
if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) {
if (inputs) {
SDL_small_free(inputs, isstack);
}

View File

@@ -790,12 +790,12 @@ WIN_GetWindowSizeInPixels(_THIS, SDL_Window * window, int *w, int *h)
HWND hwnd = data->hwnd;
RECT rect;
if (GetClientRect(hwnd, &rect)) {
if (GetClientRect(hwnd, &rect) && !IsRectEmpty(&rect)) {
*w = rect.right;
*h = rect.bottom;
} else {
*w = 0;
*h = 0;
*w = window->w;
*h = window->h;
}
}
@@ -1325,14 +1325,16 @@ WIN_UpdateClipCursor(SDL_Window *window)
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
if (mouse->relative_mode && !mouse->relative_mode_warp && data->mouse_relative_mode_center) {
if (GetWindowRect(data->hwnd, &rect)) {
/* WIN_WarpCursor() jitters by +1, and remote desktop warp wobble is +/- 1 */
LONG remote_desktop_adjustment = GetSystemMetrics(SM_REMOTESESSION) ? 2 : 0;
LONG cx, cy;
cx = (rect.left + rect.right) / 2;
cy = (rect.top + rect.bottom) / 2;
/* Make an absurdly small clip rect */
rect.left = cx;
rect.right = cx + 1;
rect.left = cx - remote_desktop_adjustment;
rect.right = cx + 1 + remote_desktop_adjustment;
rect.top = cy;
rect.bottom = cy + 1;

View File

@@ -8,6 +8,7 @@
# define _CRT_SECURE_NO_WARNINGS
#endif
#include <math.h>
#include <stdio.h>
#include <string.h>
@@ -969,6 +970,118 @@ int audio_openCloseAudioDeviceConnected()
return TEST_COMPLETED;
}
static double sine_wave_sample(const Sint64 idx, const Sint64 rate, const Sint64 freq, const double phase)
{
/* Using integer modulo to avoid precision loss caused by large floating
* point numbers. Sint64 is needed for the large integer multiplication.
* The integers are assumed to be non-negative so that modulo is always
* non-negative.
* sin(i / rate * freq * 2 * M_PI + phase)
* = sin(mod(i / rate * freq, 1) * 2 * M_PI + phase)
* = sin(mod(i * freq, rate) / rate * 2 * M_PI + phase) */
return SDL_sin(((double) (idx * freq % rate)) / ((double) rate) * (M_PI * 2) + phase);
}
/**
* \brief Check signal-to-noise ratio and maximum error of audio resampling.
*
* \sa https://wiki.libsdl.org/SDL_BuildAudioCVT
* \sa https://wiki.libsdl.org/SDL_ConvertAudio
*/
int audio_resampleLoss()
{
/* Note: always test long input time (>= 5s from experience) in some test
* cases because an improper implementation may suffer from low resampling
* precision with long input due to e.g. doing subtraction with large floats. */
struct test_spec_t {
int time;
int freq;
double phase;
int rate_in;
int rate_out;
double signal_to_noise;
double max_error;
} test_specs[] = {
{ 50, 440, 0, 44100, 48000, 60, 0.0025 },
{ 50, 5000, M_PI / 2, 20000, 10000, 65, 0.0010 },
{ 0 }
};
int spec_idx = 0;
for (spec_idx = 0; test_specs[spec_idx].time > 0; ++spec_idx) {
const struct test_spec_t *spec = &test_specs[spec_idx];
const int frames_in = spec->time * spec->rate_in;
const int frames_target = spec->time * spec->rate_out;
const int len_in = frames_in * (int) sizeof (float);
const int len_target = frames_target * (int) sizeof (float);
Uint64 tick_beg = 0;
Uint64 tick_end = 0;
SDL_AudioCVT cvt;
int i = 0;
int ret = 0;
double max_error = 0;
double sum_squared_error = 0;
double sum_squared_value = 0;
double signal_to_noise = 0;
SDLTest_AssertPass("Test resampling of %i s %i Hz %f phase sine wave from sampling rate of %i Hz to %i Hz",
spec->time, spec->freq, spec->phase, spec->rate_in, spec->rate_out);
ret = SDL_BuildAudioCVT(&cvt, AUDIO_F32, 1, spec->rate_in, AUDIO_F32, 1, spec->rate_out);
SDLTest_AssertPass("Call to SDL_BuildAudioCVT(&cvt, AUDIO_F32, 1, %i, AUDIO_F32, 1, %i)", spec->rate_in, spec->rate_out);
SDLTest_AssertCheck(ret == 1, "Expected SDL_BuildAudioCVT to succeed and conversion to be needed.");
if (ret != 1) {
return TEST_ABORTED;
}
cvt.buf = (Uint8 *) SDL_malloc(len_in * cvt.len_mult);
SDLTest_AssertCheck(cvt.buf != NULL, "Expected input buffer to be created.");
if (cvt.buf == NULL) {
return TEST_ABORTED;
}
cvt.len = len_in;
for (i = 0; i < frames_in; ++i) {
*(((float *) cvt.buf) + i) = (float) sine_wave_sample(i, spec->rate_in, spec->freq, spec->phase);
}
tick_beg = SDL_GetPerformanceCounter();
ret = SDL_ConvertAudio(&cvt);
tick_end = SDL_GetPerformanceCounter();
SDLTest_AssertPass("Call to SDL_ConvertAudio(&cvt)");
SDLTest_AssertCheck(ret == 0, "Expected SDL_ConvertAudio to succeed.");
SDLTest_AssertCheck(cvt.len_cvt == len_target, "Expected output length %i, got %i.", len_target, cvt.len_cvt);
if (ret != 0 || cvt.len_cvt != len_target) {
SDL_free(cvt.buf);
return TEST_ABORTED;
}
SDLTest_Log("Resampling used %f seconds.", ((double) (tick_end - tick_beg)) / SDL_GetPerformanceFrequency());
for (i = 0; i < frames_target; ++i) {
const float output = *(((float *) cvt.buf) + i);
const double target = sine_wave_sample(i, spec->rate_out, spec->freq, spec->phase);
const double error = SDL_fabs(target - output);
max_error = SDL_max(max_error, error);
sum_squared_error += error * error;
sum_squared_value += target * target;
}
SDL_free(cvt.buf);
signal_to_noise = 10 * SDL_log10(sum_squared_value / sum_squared_error); /* decibel */
SDLTest_AssertCheck(isfinite(sum_squared_value), "Sum of squared target should be finite.");
SDLTest_AssertCheck(isfinite(sum_squared_error), "Sum of squared error should be finite.");
/* Infinity is theoretically possible when there is very little to no noise */
SDLTest_AssertCheck(!isnan(signal_to_noise), "Signal-to-noise ratio should not be NaN.");
SDLTest_AssertCheck(isfinite(max_error), "Maximum conversion error should be finite.");
SDLTest_AssertCheck(signal_to_noise >= spec->signal_to_noise, "Conversion signal-to-noise ratio %f dB should be no less than %f dB.",
signal_to_noise, spec->signal_to_noise);
SDLTest_AssertCheck(max_error <= spec->max_error, "Maximum conversion error %f should be no more than %f.",
max_error, spec->max_error);
}
return TEST_COMPLETED;
}
/* ================= Test Case References ================== */
@@ -1024,11 +1137,14 @@ static const SDLTest_TestCaseReference audioTest14 =
static const SDLTest_TestCaseReference audioTest15 =
{ (SDLTest_TestCaseFp)audio_pauseUnpauseAudio, "audio_pauseUnpauseAudio", "Pause and Unpause audio for various audio specs while testing callback.", TEST_ENABLED };
static const SDLTest_TestCaseReference audioTest16 =
{ (SDLTest_TestCaseFp)audio_resampleLoss, "audio_resampleLoss", "Check signal-to-noise ratio and maximum error of audio resampling.", TEST_ENABLED };
/* Sequence of Audio test cases */
static const SDLTest_TestCaseReference *audioTests[] = {
&audioTest1, &audioTest2, &audioTest3, &audioTest4, &audioTest5, &audioTest6,
&audioTest7, &audioTest8, &audioTest9, &audioTest10, &audioTest11,
&audioTest12, &audioTest13, &audioTest14, &audioTest15, NULL
&audioTest12, &audioTest13, &audioTest14, &audioTest15, &audioTest16, NULL
};
/* Audio test suite (global) */

View File

@@ -679,7 +679,6 @@ int main(int argc, char *argv[])
return 2;
}
#ifdef HAVE_SDL_TTF
/* Initialize fonts */
TTF_Init();
@@ -714,51 +713,44 @@ int main(int argc, char *argv[])
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
case SDL_KEYDOWN: {
switch (event.key.keysym.sym)
{
case SDLK_RETURN:
text[0]=0x00;
Redraw();
break;
case SDLK_BACKSPACE:
/* Only delete text if not in editing mode. */
if (!markedText[0])
{
size_t textlen = SDL_strlen(text);
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_RETURN:
text[0] = 0x00;
Redraw();
break;
case SDLK_BACKSPACE:
/* Only delete text if not in editing mode. */
if (!markedText[0]) {
size_t textlen = SDL_strlen(text);
do {
if (textlen==0)
{
break;
}
if ((text[textlen-1] & 0x80) == 0x00)
{
/* One byte */
text[textlen-1]=0x00;
break;
}
if ((text[textlen-1] & 0xC0) == 0x80)
{
/* Byte from the multibyte sequence */
text[textlen-1]=0x00;
textlen--;
}
if ((text[textlen-1] & 0xC0) == 0xC0)
{
/* First byte of multibyte sequence */
text[textlen-1]=0x00;
break;
}
} while(1);
do {
if (textlen == 0) {
break;
}
if ((text[textlen - 1] & 0x80) == 0x00) {
/* One byte */
text[textlen - 1] = 0x00;
break;
}
if ((text[textlen - 1] & 0xC0) == 0x80) {
/* Byte from the multibyte sequence */
text[textlen - 1] = 0x00;
textlen--;
}
if ((text[textlen - 1] & 0xC0) == 0xC0) {
/* First byte of multibyte sequence */
text[textlen - 1] = 0x00;
break;
}
} while(1);
Redraw();
}
break;
Redraw();
}
break;
}
if (done)
{
if (done) {
break;
}
@@ -796,9 +788,6 @@ int main(int argc, char *argv[])
Redraw();
break;
}
break;
}
}
}
CleanupVideo();
@@ -806,5 +795,4 @@ int main(int argc, char *argv[])
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */