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135 Commits

Author SHA1 Message Date
Sam Lantinga
15ead9a40d Updated to version 2.28.5 for release 2023-11-02 10:00:33 -07:00
Sam Lantinga
7ebfaa0ea2 Check to make sure the Windows joystick device has buttons and axes
This reverts commit e5a15f94e2.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit ad0af48883)
(cherry picked from commit 20ecd2afcb)
2023-11-02 08:45:00 -07:00
Anonymous Maarten
5f4ddebf76 cmake: reset check state before testing -fobjc-arc
(cherry picked from commit 517db6d887)
2023-10-30 21:13:42 +01:00
Anonymous Maarten
0f8858cf2d cmake: check -fobjc-arc compiler flag on Apple platforms
(cherry picked from commit 20630b2e6c)
2023-10-30 19:57:02 +01:00
Anonymous Maarten
98abc15769 cmake: file(RELATIVE_PATH) needs 2 absolute paths
(cherry picked from commit 7774de0fe3)
2023-10-30 19:47:21 +01:00
Frank Praznik
746d74b140 wayland: Sanity check pointers and protocols before confining
(cherry picked from commit 875e45e70b)
(cherry picked from commit 60e8ff16dc)
2023-10-29 14:32:02 -04:00
Frank Praznik
7d9595b14f wayland: Check the relative pointer handle before destroying
If the relative protocol is unsupported, this will always be null and the destroy function won't be called.

(cherry picked from commit 0e87b71d08)
(cherry picked from commit 19c3e125ba)
2023-10-29 14:31:46 -04:00
Sam Lantinga
63d259edf0 Fixed making the EGL context current when resuming on Android
Make sure that we don't have the context cached as current on the current thread.

(cherry picked from commit 8b6da3c701)
(cherry picked from commit 832afa81a1)
2023-10-26 17:09:34 -07:00
Ozkan Sezer
fcd0c9843e CI: change FreeBSD CI runner to cross-platform-actions. 2023-10-26 01:03:56 +03:00
Sam Lantinga
74b3959e04 Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed8)
(cherry picked from commit 1db0bd3fc0)
2023-10-25 09:02:04 -07:00
Sam Lantinga
a5df48514e Added support for "%[]" sscanf syntax
Fixes https://github.com/libsdl-org/SDL/issues/8423

(cherry picked from commit 39a961ba41)
(cherry picked from commit 4194a902e8)
2023-10-24 17:34:39 -07:00
Sam Lantinga
78d5fbf398 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
(cherry picked from commit e07f6c0a17)
(cherry picked from commit d47c286b12)
2023-10-23 10:44:44 -07:00
Sam Lantinga
5d66429cc3 Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d90942)
(cherry picked from commit 259009a7ea)
2023-10-23 08:28:57 -07:00
Sam Lantinga
2ca041d294 Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit 642504bc59.

We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit e5a15f94e2)
(cherry picked from commit e3e41b69a1)
2023-10-22 09:24:44 -07:00
Cameron Gutman
b3f19b14d7 Check for device disconnection in HIDAPI_JoystickOpen()
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.

Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.

Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.

(cherry picked from commit 435e7ce663)
(cherry picked from commit 4aab2342e9)
2023-10-17 20:40:35 -07:00
Sylvain
a85cf62c12 Fix sdltest_randomAsciiStringWithMaximumLength() where it requests a string a size 0
seen with: ./testautomation --seed MILAFAP2AKVP3V4G --filter sdltest_randomAsciiStringWithMaximumLength
2023-10-13 20:24:48 +02:00
Ryan C. Gordon
5be746acbc x11: Properly check for XInput2 support before using it.
This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.

Fixes #8378.

(cherry picked from commit 82f54af617)
(cherry picked from commit 2849ca404e)
2023-10-11 01:11:01 -04:00
Anonymous Maarten
2abefb1c16 ci: stop FreeBSD job after 30 minutes
(cherry picked from commit aee4862958)
2023-10-11 00:23:41 +02:00
Ozkan Sezer
6fc17b0e2b artsaudio: revert bad arts_init return code check from commit ce5da5d. 2023-10-10 10:40:00 +03:00
Frank Praznik
1f7ec57d3b wayland: Unref the libdecor window when hiding
Hiding the decorations while not unreferencing the frame was a workaround for an internal libdecor use-after-free bug that was fixed some time ago. Revert to unreferencing the window when hiding to ensure that it is properly destroyed.

Reverts dd2e318
2023-10-05 20:26:29 +02:00
Anonymous Maarten
36eb4845b5 triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 15:00:06 +02:00
Anonymous Maarten
d5ba5bb05f blit_slow: don't read destination pixel when you're going to discard it anyways
(cherry picked from commit 4cd0c13823)
(cherry picked from commit 2d5c05a69c)
2023-10-04 19:43:03 -07:00
Sam Lantinga
cc016b0046 Updated to version 2.28.4 for release 2023-10-01 12:05:05 -07:00
Anonymous Maarten
8c3fd5aec2 snd_pcm_plugin_flush was removed in QNX 7.1 and later
Co-authored-by: elahav <elahav@users.noreply.github.com>
2023-09-30 16:53:53 +02:00
Anonymous Maarten
24d145f4b6 cmake: add qnx support
Co-authored-by: elahav <elahav@users.noreply.github.com>
2023-09-30 16:53:53 +02:00
Anonymous Maarten
145ad48c0e Allow the use of posix_spawn() instead of vfork/execlp()
Backport of #7041

Co-authored-by: elahav <elahav@users.noreply.github.com>
2023-09-30 16:53:53 +02:00
Simon McVittie
fd495bb57c SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms
Previously, if acting on a surface with less than 32 bits per pixel,
this code was placing the pixel value from the surface in the first
few bytes of the Uint32 to be decoded, and unrelated data from a
subsequent pixel in the remaining bytes.

Because SDL_GetRGBA takes the bits to be decoded from the
least-significant bits of the given value, ignoring the higher-order
bits if any, this happened to be correct on little-endian platforms,
where the first few bytes store the least-significant bits of an
integer.

However, it was incorrect on big-endian, where the first few bytes are
the most-significant bits of an integer.

The previous implementation also assumed that unaligned access to a
32-bit quantity is possible, which is not the case on all CPUs (but
happens to be true on x86).

These issues were not discovered until now because
SDLTest_CompareSurfaces() is only used in testautomation, which until
recently was not being run routinely at build-time, because it contained
other assumptions that can fail in an autobuilder or CI environment.

Resolves: https://github.com/libsdl-org/SDL/issues/8315
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit d95d2d7051)
(cherry picked from commit 6b5eadb10f)
2023-09-29 06:57:07 -07:00
Sam Lantinga
d58fa94ee9 SDL_iconv_string() defaults to UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/8287

(cherry picked from commit 1375d2049d)
(cherry picked from commit 9772d0512c)
2023-09-24 17:28:23 -07:00
Sam Lantinga
d691010686 Check for NULL before dereferencing newly allocated memory
Fixes https://github.com/libsdl-org/SDL/issues/8289

(cherry picked from commit 70a1bc6973)
(cherry picked from commit 27f2df2292)
2023-09-24 17:19:03 -07:00
Ryan C. Gordon
b93a8a86ab emscripten: Restore compatibility with existing emsdk releases.
(cherry picked from commit 5008521538)
2023-09-20 14:37:56 -04:00
Jaswant Panchumarti
536f625bde Use EM_ASM_PTR when the return value is a pointer
- closes https://github.com/libsdl-org/SDL/issues/8241

(cherry picked from commit 953b55dd6d)
2023-09-20 14:37:24 -04:00
Ozkan Sezer
1e18dc594e update config.guess and config.sub from mainstream 2023-09-20 14:50:56 +03:00
Sam Lantinga
cc4973ea45 Fixed sensor timestamp units for third-party PS5 controllers
(cherry picked from commit a72dfa6a5f)
(cherry picked from commit 37dee79b74)
2023-09-18 13:00:50 -07:00
Sam Lantinga
8114bd9108 Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays

(cherry picked from commit f6756047a4)
(cherry picked from commit 62e7049a4f)
2023-09-18 12:20:36 -07:00
Sam Lantinga
495fca1517 Fixed sensor timestamp calculation for third-party PS5 controllers
(cherry picked from commit 7059a55ccc)
(cherry picked from commit fff3c2573a)
2023-09-18 11:59:00 -07:00
Sam Clegg
7d80e20883 emscripten: Add JS library dependencies using EM_JS_DEPS macro
See https://github.com/emscripten-core/emscripten/pull/19780

(cherry picked from commit 042243471f)
2023-09-15 15:29:47 -07:00
Guldoman
f3847c157a x11: Always update clipboard owner
This allows utilities like clipboard managers to keep track of the
changes.

(cherry picked from commit 65aaf3a9ab)
(cherry picked from commit 70a2ac2f1c)
2023-09-15 05:23:21 -07:00
Max Bachmann
b576e29d9b detect fanatec steering wheels
(cherry picked from commit fd1c54a004)
(cherry picked from commit a8b9414697)
2023-09-12 15:36:41 -07:00
Anonymous Maarten
c7ad8e5431 cmake: make sure SDL_GetPrefPath is run before testfilesystem
60 seconds timeout ought to be sufficient.
2023-09-10 15:34:29 +02:00
Anonymous Maarten
9c8ee3a154 ci: run tests in parallel 2023-09-10 15:34:29 +02:00
Simon McVittie
d710e0be27 render: Enable clipping for zero-sized rectangles
Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.

Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 8ad043fc38)
2023-09-09 11:14:25 -07:00
Anonymous Maarten
b8d1f852db cmake: use MSVC_RUNTIME_LIBRARY to force MT 2023-09-09 19:17:36 +02:00
Makarenko Oleg
e9ab663c43 Detect Simagic wheel bases as wheels (#8198)
Simagic DirectDrive wheel bases have the same vendor + product id's

(cherry picked from commit a2c1984d37)
(cherry picked from commit 1d495351a0)
2023-09-04 12:12:37 -07:00
Oleg
c8d1de1a9b Detect Logitech G923 Playstation as wheel
G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.

(cherry picked from commit 266b91d2fd)
(cherry picked from commit 365a36386a)
2023-09-04 11:06:06 -07:00
Oleg
bf8c9cd6bf Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel
Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version

(cherry picked from commit cde67ea49a)
(cherry picked from commit 242b25aba4)
2023-09-04 11:02:09 -07:00
Sam Lantinga
8a5ba43d00 Updated to version 2.28.3 for release 2023-09-01 11:22:07 -07:00
Jeremy Demeule
c25a49c406 metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).

(cherry picked from commit aa7ba62978)
2023-08-31 01:55:40 -07:00
Anonymous Maarten
d46fdfa3ee wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL 2023-08-30 23:03:29 +02:00
Anonymous Maarten
787d339282 wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's
They mess with #ifdef conditional in headers.
2023-08-30 22:46:53 +02:00
Sam Lantinga
874f6feab4 Fixed the report format for the Razer Wolverine V2 Pro
(cherry picked from commit 69aec8c915)
(cherry picked from commit 6ff48dddcb)
2023-08-24 11:39:15 -07:00
Sam Lantinga
1df4dce78f Accept key events from any source
This allows TV remotes to navigate SDL applications (with source HDMI)

Fixes https://github.com/libsdl-org/SDL/issues/8137
2023-08-24 10:12:04 -07:00
Sam Lantinga
cc58a09c09 Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store

(cherry picked from commit 8e27a69370)
2023-08-24 08:33:04 -07:00
Sam Lantinga
ae72cd57b5 Quiet spurious warning
Fixes https://github.com/libsdl-org/SDL/issues/8112

(cherry picked from commit 0b9d8e679a)
2023-08-13 13:54:45 -07:00
David CARLIER
8f858d7908 SDL_TriggerBreakppoint for riscv arch (both 32/64) version.
`ebreak` acts like int3 for x86, giving control of running process to debuggers.
(cherry picked from commit 723bcd0a8b)
2023-08-13 23:02:20 +03:00
Anonymous Maarten
5bfdb6e02f Fix overflow when doing SDL_sscanf("%hd", ...)
An overflow occured in the stdlib_sscanf test, when using msys2 clang32 toolchain.

(cherry picked from commit 342ec51131)
(cherry picked from commit 10135b2d7b)
2023-08-10 15:07:11 -07:00
Mathieu Eyraud
739d3ec189 Fix out of bound read of 'has_hat' array
(cherry picked from commit 94b3f78c44)
(cherry picked from commit f348370e1b)
2023-08-10 08:27:11 -07:00
Sam Lantinga
2319b2635b Fixed testautomation --filter pixels_allocFreePalette
Error messages are not part of the ABI, so we can't validate those.

Hand-picked from c9323f8fac
2023-08-08 11:50:00 +03:00
Sam Lantinga
bda161d22b Fixed testautomation --filter pixels_allocFreeFormat
Error messages are not part of the ABI, so we can't validate those.

Technically SDL_AllocFormat() on a FOURCC format in SDL2 should fail, but SDL3 supports it and we don't expect SDL2 applications to actually do this, so skip that test.

Hand-picked from 5cf9438f88
2023-08-08 11:50:00 +03:00
Anonymous Maarten
dbfd47e77d cmake: update cmake_minimum_required to avoid deprecated warning 2023-08-07 19:03:18 +02:00
Ryan C. Gordon
dbb6cd02aa include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
(cherry picked from commit 8087c0a5d2)
2023-08-06 10:45:34 -04:00
Ozkan Sezer
841263c9d6 updated config.guess and config.sub from mainstream 2023-08-05 14:03:02 +03:00
Sam Lantinga
2ccb311cb7 Added a gamepad mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/8068

(cherry picked from commit 06bea1eb55)
(cherry picked from commit 2304b4e86a)
2023-08-02 14:39:09 -07:00
Sam Lantinga
e0a345702d The Flydigi Vader and Apex series controllers all have the same VID, PID, and name
(cherry picked from commit 58e3084477)
(cherry picked from commit 0f753d9794)
2023-08-02 14:39:09 -07:00
Sam Lantinga
9fba36511f Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.

(cherry picked from commit 5388edd549)
(cherry picked from commit 805fc29ae8)
2023-08-02 14:39:09 -07:00
Ozkan Sezer
45fb778fe5 adjusted coding style in SDL_os2_joystick.c to match rest of SDL better
(cherry picked from commit 57f3c41b97)
2023-08-02 20:40:24 +03:00
Sam Lantinga
031912c4b6 Updated to version 2.28.2 for release 2023-08-02 08:31:42 -07:00
Ozkan Sezer
348cc05b4f minor os/2 stuff merged from the bitwiseworks' fork
(cosmetics only.)
(cherry picked from commit b58557a3a6)
2023-08-02 17:10:50 +03:00
Ozkan Sezer
e2e87a536c SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
2023-08-02 17:00:10 +03:00
Ozkan Sezer
66d5ad19f0 SDL_video.c: move os2 video before offscreen.
as offscreen is enabled in CMakeLists.txt, we get a blanks window
otherwise.

From a patch by Silvan Scherrer, at Bitwiseworks' fork.
2023-08-02 09:26:41 -04:00
Sam Lantinga
94e945ccff Fixed build
(cherry picked from commit ebf2c49b50)
2023-08-02 01:37:24 -07:00
Sam Lantinga
3f93f56b6e Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.

(cherry picked from commit 648de4f9b8)
(cherry picked from commit 38c63afd64)
2023-08-02 01:29:30 -07:00
Sam Lantinga
ed5ef8fed4 Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979

(cherry picked from commit c3288d113e)
(cherry picked from commit 030bb7282a)
2023-08-02 01:29:30 -07:00
Sam Lantinga
39781eef09 Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962

(cherry picked from commit a8abe612ed)
(cherry picked from commit 335e9c769a)
2023-08-02 01:29:30 -07:00
Sam Lantinga
3436124804 Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958

(cherry picked from commit f5ea6ae18d)
(cherry picked from commit 5e9320f6b5)
2023-08-02 01:29:30 -07:00
Sam Lantinga
9267a9032e Fixed build
(cherry picked from commit e2afc1f37a)
2023-08-01 18:58:40 -07:00
Sam Lantinga
02be870c54 Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.

(cherry picked from commit 07578fde3d)
(cherry picked from commit 2468fccf7f)
2023-08-01 18:30:46 -07:00
Ryan C. Gordon
84ad531689 cocoa: Ignore first mouse motion event after enabling relative mode.
Fixes #7918.

(cherry picked from commit dc5dda0f31)
2023-08-01 18:40:24 -04:00
Ryan C. Gordon
e73a81b28a x11: Blocking for window maximization should wait 100 ms, not 1000.
Reference Issue #7070.

(cherry picked from commit 3030fd815c)
2023-08-01 13:55:58 -04:00
Ryan C. Gordon
133ad1915c Revert "x11: check if window size/position has changed during SDL_ShowWindow."
This reverts commit aa536217b3.

(cherry picked from commit 5c3df60ec9)
2023-08-01 13:51:37 -04:00
Sam Lantinga
5733f42c7c Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054

(cherry picked from commit 71099149b8)
(cherry picked from commit 8825fbf713)
2023-07-31 14:41:51 -07:00
Mathieu Eyraud
dda971833e Add missing break
(cherry picked from commit 0500fca00c)
2023-07-29 17:33:20 +03:00
Ozkan Sezer
38a5aed974 minor os/2 stuff merged from the bitwiseworks' fork 2023-07-28 23:56:20 +03:00
Ozkan Sezer
3845fd3c49 fixed typo in prev. patch. 2023-07-28 07:35:24 +03:00
Ozkan Sezer
0d62ce6070 test/testnativecocoa.m: fixed deprecation warnings. 2023-07-28 07:21:28 +03:00
Sam Lantinga
301f227879 Sorted controller list
(cherry picked from commit 3174d0b970)
(cherry picked from commit 507be6c3f8)
2023-07-27 12:50:32 -07:00
Max Maisel
2ca4c0233a Add Steam Deck controller mapping to database.
This adds support for the back paddles, and the "..." key
which are not automatically detected.
* "Back" is mapped to the top left "two windows" key.
* "Start" is mapped to the top right "hambuger menu" key.
* "Guide" is mapped to the "Steam" key.
* The "..." key is just a generic button.

When looking at the screen, paddles are number
* P1: Top right
* P2: Top left
* P3: Bottom right
* P4: Botom Left

The new controller mapping was created with the SDL3 gamepadmap tool.

(cherry picked from commit 27b8abb056)
(cherry picked from commit f4561db69a)
2023-07-27 12:50:32 -07:00
Anonymous Maarten
44903d8aee SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform
e.g. riscos toolchain
(cherry picked from commit 8105f1d5b5)
2023-07-26 20:39:30 +03:00
Ozkan Sezer
e3f90c6068 remove unused vulkan/*.hpp files.
(cherry picked from commit 611b3dd1fd)
2023-07-26 18:10:00 +03:00
Ozkan Sezer
8cdc2b3eec update docs/README-os2 after the last os/2 audio patch. 2023-07-25 20:51:32 +03:00
Ozkan Sezer
b4d8765426 os2 audio refactoring and capture support
- Fixed audio device detection and usage.
- Implemented audio capture support
- Refactored buffer handling to separate pointers to fill and drain buffers.

Based on patches by josch1710 and Lars Erdmann:
https://github.com/bitwiseworks/SDL2-os2/pull/7
(cherry picked from commit 890bee64a4)
2023-07-25 14:03:00 +03:00
Anonymous Maarten
e6f044ddda ci: bump mymindstorm/setup-emsdk to latest tag 2023-07-22 18:09:14 +02:00
Weng Xuetian
2eb73e2419 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:37:31 -07:00
Sam Lantinga
fb57ba763d Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked

(cherry picked from commit bd4f155bbb)
(cherry picked from commit f7dc8c0eaa)
2023-07-17 17:46:30 -07:00
Sam Lantinga
63a98d0da2 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.

(cherry picked from commit 16dd5f0da4)
(cherry picked from commit bb036ef544)
2023-07-17 17:46:29 -07:00
Sam Lantinga
78f11e05ff Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit 2fef0be2f6)
(cherry picked from commit 910dad505a)
2023-07-17 17:46:29 -07:00
Sam Lantinga
ac4f5dcadd Relicensed testutils to match other test code
Permission granted in 76a7b629bf (commitcomment-121408342)

(cherry picked from commit 6c2472d459)
(cherry picked from commit a4ad293d4a)
2023-07-16 04:38:48 -07:00
Sam Lantinga
ff4fd93f4c Fixed getting the CRC of virtual joysticks without a VID/PID
(cherry picked from commit b40fb5c51e)
(cherry picked from commit 6089b35706)
2023-07-16 04:38:48 -07:00
Frank Praznik
52a14998a8 wayland/video: Validate the returned window display pointer before dereferencing it
If, in the case where all displays has been disconnected, and some window state change occurs before an active display is re-added and finalized, the pointer returned by SDL_GetDisplayForWindow() will be null necessitating that the returned pointer be checked for validity before dereferencing it.

(cherry picked from commit a999100858)
2023-07-14 11:30:31 -04:00
Anonymous Maarten
14b0b0e6c8 ci: move 'set -eu' to after source_cmd 2023-07-14 15:03:19 +02:00
Sam Lantinga
cb4b41ddf7 RAWINPUT_RegisterNotifications() should return int, for consistency
(cherry picked from commit 1903d7b1bf)
(cherry picked from commit e8b6edd5a0)
2023-07-11 10:54:44 -07:00
Sam Lantinga
5a2d165b7b Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.

(cherry picked from commit 41882a1acb)
(cherry picked from commit 34c5bde355)
2023-07-11 10:54:44 -07:00
Sam Lantinga
11022c23b2 Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case

(cherry picked from commit dfc5e6964e)
(cherry picked from commit 9117b2e300)
2023-07-11 10:54:44 -07:00
Sam Lantinga
b7c93a2d77 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
This report is for third party controllers only, and might be causing issues with fake PS4 controllers.

Reference https://github.com/libsdl-org/SDL/issues/7960

(cherry picked from commit 092a4b780c)
(cherry picked from commit 6bf5f5a221)
2023-07-10 09:49:17 -07:00
Christopher Wellons
078e817ceb Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>(cherry picked from commit 8231278817)
2023-07-10 03:10:20 +03:00
Ozkan Sezer
aba2be820c SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters.
(cherry picked from commit 0ad822eb70)
2023-07-10 00:15:56 +03:00
Sam Lantinga
0dbeec449f Re-added mappings for older Xbox One controllers on Linux
The xpad kernel driver doesn't know about these controllers and ends up using BTN_C and BTN_Z and the automatic mapping doesn't work correctly.

It turns out VID 0x045e and PID 0x02e0 is used by the 8BitDo SN30 Pro when connecting via Bluetooth in XInput mode.

Fixes https://github.com/libsdl-org/SDL/issues/7925

(cherry picked from commit 80e1c75e1c)
(cherry picked from commit 156c7badf5)
2023-07-09 09:51:10 -07:00
Joshua Barnett
3f46546f79 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native
Linking error experienced while compiling with the following toolchain
due to lack of kernel32.lib

d35e5f8dde/cmake/platforms/WinMsvc.cmake (L317-L321)
2023-07-09 14:03:36 +02:00
Sam Lantinga
a614d8f8f7 Fixed mapping BTN_TR2 to right trigger
(cherry picked from commit ea60da5b94)
(cherry picked from commit 4b1dd54a56)
2023-07-08 18:19:06 -07:00
Sam Lantinga
bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT
This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet

(cherry picked from commit f047e178b6)
(cherry picked from commit f8a0135edf)
2023-07-08 10:40:56 -07:00
Sam Lantinga
035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
That will put the PS4 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit efed24850a)
(cherry picked from commit 1f7bc08884)
2023-07-08 10:40:55 -07:00
Sam Lantinga
f2d016e353 Lazily initialize the WGI gamepad support
Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.

(cherry picked from commit 785f57eb91)
(cherry picked from commit de849d5e6f)
2023-07-08 10:40:55 -07:00
Sam Lantinga
b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
(cherry picked from commit a6228e7aaf)
2023-07-08 09:35:22 -07:00
Sam Lantinga
46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background
(cherry picked from commit e16a83d393)
2023-07-07 09:48:25 -07:00
Sam Lantinga
3bee5cf538 Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468.

Fixes https://github.com/libsdl-org/SDL/issues/7940

(cherry picked from commit a0a3957eb6)
2023-07-07 09:48:25 -07:00
Takase
03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897)
video(wayland): use both --icon and --icon-name for Zenity

Many distros ship an older version of Zenity that supports GTK3, while some distros ship newer version of Zenity which uses libadwaita.

This command tries to use --icon and fall back to --icon-name when it fails.

(cherry picked from commit b90343e512)
2023-07-06 18:00:37 -07:00
Sam Lantinga
fdcc1d59b9 Fixed crash if mutex functions are used before any mutex has been created
(cherry picked from commit cc49f1e279)
(cherry picked from commit 488a91eb40)
2023-07-05 10:17:42 -07:00
Anonymous Maarten
2633540746 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2
This fixes the following errors when a dll attempts to link to a shared SDL2::SDL2:

m.c.obj : error LNK2019: unresolved external symbol __imp___acrt_iob_func referenced in function printf
m.c.obj : error LNK2019: unresolved external symbol __imp___stdio_common_vfprintf referenced in function _vfprintf_l
MSVCRTD.lib(init.obj) : error LNK2019: unresolved external symbol _CrtDbgReport referenced in function _CRT_RTC_INIT
MSVCRTD.lib(init.obj) : error LNK2019: unresolved external symbol _CrtDbgReportW referenced in function _CRT_RTC_INITW
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol strcpy_s referenced in function "void __cdecl _RTC_StackFailure(void *,char const *)" (?_RTC_StackFailure@@YAXPEAXPEBD@Z)
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol strcat_s referenced in function "void __cdecl _RTC_StackFailure(void *,char const *)" (?_RTC_StackFailure@@YAXPEAXPEBD@Z)
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol __stdio_common_vsprintf_s referenced in function _vsprintf_s_l
MSVCRTD.lib(error.obj) : error LNK2001: unresolved external symbol __C_specific_handler_noexcept
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol _wmakepath_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol _wsplitpath_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol wcscpy_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_GetModuleFileNameW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_GetModuleHandleW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_LoadLibraryExW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
2023-07-05 00:18:13 +02:00
Sam Lantinga
116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.

(cherry picked from commit 619f65af0c)
(cherry picked from commit 61808b03b5)
2023-07-03 17:43:21 -07:00
Sam Lantinga
f3436bc103 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows

(cherry picked from commit 304d425f99)
(cherry picked from commit bf277eb808)
2023-07-03 17:16:03 -07:00
Ozkan Sezer
5e21571374 fixed windows build after commit 7e8be3f 2023-07-04 02:29:10 +03:00
Sam Lantinga
699f8697fe Retry to open the clipboard in case another application has it open
This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows

(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
(cherry picked from commit 7e8be3f280)
2023-07-03 16:13:46 -07:00
scribam
0352301e1a cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" 2023-07-01 23:26:38 +02:00
Sam Lantinga
4761467b2e Updated to version 2.28.1 for release 2023-07-01 09:56:20 -07:00
Ryan C. Gordon
cd662ceb54 rwops: Use SetFilePointerEx on Windows for appending writes.
Fixes #7900.

(cherry picked from commit 769bf2ebcc)
2023-07-01 00:40:51 -04:00
Sam Lantinga
7207f5155b Added Linux mapping for the Logitech Chillstream
Fixes https://github.com/libsdl-org/SDL/issues/7829

(cherry picked from commit 675fc8c38f)
(cherry picked from commit fc0854651b)
2023-06-29 16:16:10 -07:00
Anonymous Maarten
5d9013beb9 wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF

(cherry picked from commit 5b5b67df20)
(cherry picked from commit e6f635ca17)
2023-06-29 16:14:23 -04:00
Sam Lantinga
4af1f6ed0c Fixed build
(cherry picked from commit 099e53f3a5)
2023-06-29 11:26:16 -07:00
Sam Lantinga
446fb3028e Added support for the Nintendo Online Famicom controllers
(cherry picked from commit baa9c57581)
(cherry picked from commit 0f940cb6ce)
2023-06-29 11:18:30 -07:00
Sam Lantinga
ba170daf84 Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
(cherry picked from commit 0ba93e4aac)
2023-06-27 16:10:49 -07:00
Sam Lantinga
7fa2ddb0de Fixed Nintendo Switch Pro controllers that don't have readable user calibration
(cherry picked from commit 9ee1200e6f)
(cherry picked from commit 170428b107)
2023-06-27 07:50:41 -07:00
Narr the Reg
9aca2a4339 hidapi: switch: Handle MCU input reports
(cherry picked from commit 425062c123)
(cherry picked from commit 950ff0056a)
2023-06-26 10:07:35 -07:00
Sam Lantinga
491fba1d06 SDL_FindFreePlayerIndex() will always return the next available player index
Fixes https://github.com/libsdl-org/SDL/issues/7868

(cherry picked from commit 87e916dd21)
(cherry picked from commit 38619bb28d)
2023-06-24 15:40:30 -07:00
Sam Lantinga
c27f3ead7c Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
(cherry picked from commit 8acf729650)
2023-06-21 14:13:09 -07:00
Sam Lantinga
1429e525fb Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830

(cherry picked from commit 3694dabe7c)
(cherry picked from commit dfbdaca2b8)
2023-06-21 10:41:58 -07:00
Sam Lantinga
de6963ea99 Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855

(cherry picked from commit 657c346556)
2023-06-21 08:46:45 -07:00
1254 changed files with 14604 additions and 32110 deletions

View File

@@ -1,82 +0,0 @@
name: 'Setup GDK (Game Development Kit) for Windows Desktop'
description: 'Download GDK and install into MSBuild'
inputs:
# Keep edition and ref in sync!
edition:
description: 'GDK edition'
default: '240601' # YYMMUU (Year Month Update)
ref:
description: 'Git reference'
default: 'June_2024_Update_1'
folder:
description: 'Folder where to create Directory.Build.props'
required: true
default: '${{ github.workspace }}'
runs:
using: 'composite'
steps:
- uses: actions/setup-python@main
with:
python-version: 3.x
- name: 'Calculate variables'
id: calc
shell: pwsh
run: |
$vs_folder=@(vswhere -latest -property installationPath)
echo "vs-folder=${vs_folder}" >> $Env:GITHUB_OUTPUT
echo "gdk-path=${{ runner.temp }}\GDK-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
echo "cache-key=gdk-${{ inputs.ref }}-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
- name: 'Restore cached GDK'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: '${{ steps.calc.outputs.gdk-path }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Download GDK'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--download `
--temp-folder "${{ runner.temp }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--no-user-props
- name: 'Extract GDK'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--extract `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--temp-folder "${{ runner.temp }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--no-user-props
- name: 'Cache GDK'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: '${{ steps.calc.outputs.gdk-path }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Copy MSBuild files into GDK'
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--copy-msbuild `
--no-user-props
- name: 'Write user props'
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--temp-folder "${{ runner.temp }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
"--props-folder=${{ inputs.folder }}"

View File

@@ -1,62 +0,0 @@
name: 'Setup ninja'
description: 'Download ninja and add it to the PATH environment variable'
inputs:
version:
description: 'Ninja version'
default: '1.12.1'
runs:
using: 'composite'
steps:
- name: 'Calculate variables'
id: calc
shell: sh
run: |
case "${{ runner.os }}-${{ runner.arch }}" in
"Linux-X86" | "Linux-X64")
archive="ninja-linux.zip"
;;
"Linux-ARM64")
archive="ninja-linux-aarch64.zip"
;;
"macOS-X86" | "macOS-X64" | "macOS-ARM64")
archive="ninja-mac.zip"
;;
"Windows-X86" | "Windows-X64")
archive="ninja-win.zip"
;;
"Windows-ARM64")
archive="ninja-winarm64.zip"
;;
*)
echo "Unsupported ${{ runner.os }}-${{ runner.arch }}"
exit 1;
;;
esac
echo "archive=${archive}" >> ${GITHUB_OUTPUT}
echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT}
- name: 'Restore cached ${{ steps.calc.outputs.archive }}'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Download ninja ${{ inputs.version }} for ${{ runner.os }} (${{ runner.arch }})'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Cache ${{ steps.calc.outputs.archive }}'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Extract libusb'
shell: pwsh
run: |
7z "-o${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" x "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Set output variables'
id: final
shell: pwsh
run: |
echo "${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" >> $env:GITHUB_PATH

View File

@@ -1,93 +0,0 @@
name: 'Setup GLES for PlayStation Vita'
description: 'Download GLES for VITA (PVR or PIB), and copy it into the vita sdk'
inputs:
pib-version:
description: 'PIB version'
default: '1.1.4'
pvr-version:
description: 'PVR_PSP2 version'
default: '3.9'
type:
description: '"pib" or "pvr"'
default: ''
runs:
using: 'composite'
steps:
- name: 'Calculate variables'
id: calc
shell: sh
run: |
if test "x${VITASDK}" = "x"; then
echo "VITASDK must be defined"
exit 1;
fi
case "x${{ inputs.type }}" in
"xpvr")
echo "cache-key=SDL-vita-gles-pvr-${{ inputs.pvr-version}}" >> ${GITHUB_OUTPUT}
;;
"xpib")
echo "cache-key=SDL-vita-gles-pib-${{ inputs.pib-version}}" >> ${GITHUB_OUTPUT}
;;
*)
echo "Invalid type. Must be 'pib' or 'pvr'."
exit 1
;;
esac
- uses: actions/cache/restore@v4
id: restore-cache
with:
path: /vita/dependencies
key: '${{ steps.calc.outputs.cache-key }}'
- name: 'Download PVR_PSP2 (GLES)'
if: ${{ !steps.restore-cache.outputs.cache-hit && inputs.type == 'pvr' }}
shell: sh
run: |
pvr_psp2_version=${{ inputs.pvr-version }}
mkdir -p /vita/dependencies/include
mkdir -p /vita/dependencies/lib
# Configure PVR_PSP2 headers
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* /vita/dependencies/include
rm /tmp/v$pvr_psp2_version.zip
# include guard of PVR_PSP2's khrplatform.h does not match the usual one
sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ /vita/dependencies/include/KHR/khrplatform.h
# Configure PVR_PSP2 stub libraries
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} /vita/dependencies/lib \;
rm /tmp/vitasdk_stubs.zip
rm -rf /tmp/pvr_psp2_stubs
- name: 'Download gl4es4vita (OpenGL)'
if: ${{ !steps.restore-cache.outputs.cache-hit && inputs.type == 'pib' }}
shell: sh
run: |
gl4es4vita_version=${{ inputs.pib-version }}
mkdir -p /vita/dependencies/include
mkdir -p /vita/dependencies/lib
# Configure gl4es4vita headers
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
unzip -o /tmp/include.zip -d/vita/dependencies/include
rm /tmp/include.zip
# Configure gl4es4vita stub libraries
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/vita/dependencies/lib
- uses: actions/cache/save@v4
if: ${{ !steps.restore-cache.outputs.cache-hit }}
with:
path: /vita/dependencies
key: '${{ steps.calc.outputs.cache-key }}'
- name: Copy PVR_PSP2 (GLES) or gl4es4vita (OpenGL) to vita toolchain dir
shell: sh
run: |
cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi

81
.github/workflows/android.yml vendored Normal file
View File

@@ -0,0 +1,81 @@
name: Build (Android)
on: [push, pull_request]
jobs:
android:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Android.mk }
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v3
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
ndk-version: r21e
- name: Build (Android.mk)
if: ${{ matrix.platform.name == 'Android.mk' }}
run: |
./build-scripts/androidbuildlibs.sh
- name: Setup (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
sudo apt-get update
sudo apt-get install ninja-build pkg-config
- name: Configure (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -B build \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DSDL_WERROR=ON \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_STATIC_PIC=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
- name: Build (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --install build --config Release
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Verify Android.mk
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1

View File

@@ -1,48 +0,0 @@
name: 'Build (All)'
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
controller:
name: 'Create test plan'
runs-on: 'ubuntu-latest'
outputs:
platforms-level1: ${{ steps.plan.outputs.platforms-level1 }}
platforms-others: ${{ steps.plan.outputs.platforms-others }}
steps:
- uses: actions/setup-python@main
with:
python-version: 3.x
- uses: actions/checkout@main
with:
sparse-checkout: '.github/workflows/create-test-plan.py'
- name: 'Create plan'
id: plan
run: |
# Adding [sdl-ci-filter GLOB] to the commit message will limit the jobs
# e.g. [sdl-ci-filter msvc-*]
EOF=$(openssl rand -hex 32)
cat >/tmp/commit_message.txt <<$EOF
${{ github.event.head_commit.message }}
$EOF
python .github/workflows/create-test-plan.py \
--github-variable-prefix platforms \
--github-ci \
--verbose \
${{ (github.repository_owner != 'libsdl-org' && '--no-artifact') || '' }} \
--commit-message-file /tmp/commit_message.txt
level1:
needs: [controller]
uses: './.github/workflows/generic.yml'
with:
platforms: ${{ needs.controller.outputs.platforms-level1 }}
level2:
needs: [controller, level1]
uses: './.github/workflows/generic.yml'
with:
platforms: ${{ needs.controller.outputs.platforms-others }}

51
.github/workflows/cpactions.yml vendored Normal file
View File

@@ -0,0 +1,51 @@
name: Build (C/P Actions)
on: [push, pull_request]
jobs:
freebsd:
runs-on: ubuntu-latest
name: FreeBSD
timeout-minutes: 30
steps:
- uses: actions/checkout@v3
- name: Build
uses: cross-platform-actions/action@v0.19.1
with:
operating_system: freebsd
version: '13.2'
shell: bash
run: |
sudo pkg update
sudo pkg install -y \
gmake \
pkgconf \
libXcursor \
libXext \
libXinerama \
libXi \
libXfixes \
libXrandr \
libXScrnSaver \
libXxf86vm \
wayland \
wayland-protocols \
libxkbcommon \
mesa-libs \
libglvnd \
evdev-proto \
libinotify \
alsa-lib \
jackit \
pipewire \
pulseaudio \
sndio \
dbus \
zh-fcitx \
ibus \
libudev-devd
mkdir build_autotools
export CPPFLAGS="-I/usr/local/include"
export LDFLAGS="-L/usr/local/lib"
(cd build_autotools && ../configure --disable-static)
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1

View File

@@ -1,803 +0,0 @@
#!/usr/bin/env python
import argparse
import dataclasses
import fnmatch
from enum import Enum
import json
import logging
import os
import re
from typing import Optional
logger = logging.getLogger(__name__)
class AppleArch(Enum):
ARM64 = "arm64"
X86_64 = "x86_64"
class MsvcArch(Enum):
X86 = "x86"
X64 = "x64"
Arm32 = "arm"
Arm64 = "arm64"
class JobOs(Enum):
WindowsLatest = "windows-latest"
UbuntuLatest = "ubuntu-latest"
MacosLatest = "macos-latest"
Ubuntu20_04 = "ubuntu-20.04"
Ubuntu22_04 = "ubuntu-22.04"
Ubuntu24_04 = "ubuntu-24.04"
Macos13 = "macos-13"
class SdlPlatform(Enum):
Android = "android"
Emscripten = "emscripten"
Haiku = "haiku"
Msys2 = "msys2"
Linux = "linux"
MacOS = "macos"
Ios = "ios"
Tvos = "tvos"
Msvc = "msvc"
N3ds = "n3ds"
Ps2 = "ps2"
Psp = "psp"
Vita = "vita"
Riscos = "riscos"
FreeBSD = "freebsd"
NetBSD = "netbsd"
Watcom = "watcom"
class Msys2Platform(Enum):
Mingw32 = "mingw32"
Mingw64 = "mingw64"
Clang32 = "clang32"
Clang64 = "clang64"
Ucrt64 = "ucrt64"
class IntelCompiler(Enum):
Icc = "icc"
Icx = "icx"
class VitaGLES(Enum):
Pib = "pib"
Pvr = "pvr"
class WatcomPlatform(Enum):
Windows = "windows"
OS2 = "OS/2"
@dataclasses.dataclass(slots=True)
class JobSpec:
name: str
os: JobOs
platform: SdlPlatform
artifact: Optional[str]
container: Optional[str] = None
autotools: bool = False
no_cmake: bool = False
xcode: bool = False
android_mk: bool = False
lean: bool = False
android_arch: Optional[str] = None
android_abi: Optional[str] = None
android_platform: Optional[int] = None
msys2_platform: Optional[Msys2Platform] = None
intel: Optional[IntelCompiler] = None
apple_archs: Optional[set[AppleArch]] = None
msvc_project: Optional[str] = None
msvc_arch: Optional[MsvcArch] = None
msvc_static_crt: bool = False
clang_cl: bool = False
gdk: bool = False
uwp: bool = False
vita_gles: Optional[VitaGLES] = None
watcom_platform: Optional[WatcomPlatform] = None
JOB_SPECS = {
"msys2-mingw32": JobSpec(name="Windows (msys2, mingw32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32", msys2_platform=Msys2Platform.Mingw32, ),
"msys2-mingw64": JobSpec(name="Windows (msys2, mingw64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64", msys2_platform=Msys2Platform.Mingw64, ),
"msys2-clang32": JobSpec(name="Windows (msys2, clang32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32-clang", msys2_platform=Msys2Platform.Clang32, ),
"msys2-clang64": JobSpec(name="Windows (msys2, clang64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-clang", msys2_platform=Msys2Platform.Clang64, ),
"msys2-ucrt64": JobSpec(name="Windows (msys2, ucrt64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-ucrt", msys2_platform=Msys2Platform.Ucrt64, ),
"msvc-x64": JobSpec(name="Windows (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_project="VisualC/SDL.sln", ),
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
"msvc-static-x64": JobSpec(name="Windows (MSVC, static VCRT, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_static_crt=True, ),
"msvc-static-x86": JobSpec(name="Windows (MSVC, static VCRT, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_static_crt=True, ),
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
"msvc-uwp-x64": JobSpec(name="UWP (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-UWP", msvc_arch=MsvcArch.X64, msvc_project="VisualC-WinRT/SDL-UWP.sln", uwp=True, ),
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
"ubuntu-20.04": JobSpec(name="Ubuntu 20.04", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04", autotools=True),
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", autotools=True),
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
"ubuntu-intel-icx": JobSpec(name="Ubuntu 20.04 (Intel oneAPI)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-oneapi", intel=IntelCompiler.Icx, ),
"ubuntu-intel-icc": JobSpec(name="Ubuntu 20.04 (Intel Compiler)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-icc", intel=IntelCompiler.Icc, ),
"macos-gnu-arm64-x64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-x64-gnu",autotools=True, apple_archs={AppleArch.X86_64, AppleArch.ARM64, }, ),
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
"emscripten": JobSpec(name="Emscripten", os=JobOs.UbuntuLatest, platform=SdlPlatform.Emscripten, artifact="SDL-emscripten", ),
"haiku": JobSpec(name="Haiku", os=JobOs.UbuntuLatest, platform=SdlPlatform.Haiku, artifact="SDL-haiku-x64", container="ghcr.io/haiku/cross-compiler:x86_64-r1beta5", ),
"n3ds": JobSpec(name="Nintendo 3DS", os=JobOs.UbuntuLatest, platform=SdlPlatform.N3ds, artifact="SDL-n3ds", container="devkitpro/devkitarm:latest", ),
"ps2": JobSpec(name="Sony PlayStation 2", os=JobOs.UbuntuLatest, platform=SdlPlatform.Ps2, artifact="SDL-ps2", container="ps2dev/ps2dev:latest", ),
"psp": JobSpec(name="Sony PlayStation Portable", os=JobOs.UbuntuLatest, platform=SdlPlatform.Psp, artifact="SDL-psp", container="pspdev/pspdev:latest", ),
"vita-pib": JobSpec(name="Sony PlayStation Vita (GLES w/ pib)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pib", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pib, ),
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", autotools=True, ),
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", autotools=True, ),
"watcom-win32": JobSpec(name="Watcom (Windows)", os=JobOs.WindowsLatest, platform=SdlPlatform.Watcom, artifact="SDL-watcom-win32", no_cmake=True, watcom_platform=WatcomPlatform.Windows ),
"watcom-os2": JobSpec(name="Watcom (OS/2)", os=JobOs.WindowsLatest, platform=SdlPlatform.Watcom, artifact="SDL-watcom-win32", no_cmake=True, watcom_platform=WatcomPlatform.OS2 ),
# "watcom-win32"
# "watcom-os2"
}
class StaticLibType(Enum):
MSVC = "SDL2-static.lib"
A = "libSDL2.a"
class SharedLibType(Enum):
WIN32 = "SDL2.dll"
SO_0 = "libSDL2-2.0.so.0"
SO = "libSDL2.so"
DYLIB = "libSDL2-2.0.0.dylib"
FRAMEWORK = "SDL2.framework/Versions/A/SDL2"
@dataclasses.dataclass(slots=True)
class JobDetails:
name: str
key: str
os: str
platform: str
artifact: str
no_autotools: bool
no_cmake: bool
build_autotools_tests: bool = True
build_tests: bool = True
container: str = ""
cmake_build_type: str = "RelWithDebInfo"
shell: str = "sh"
sudo: str = "sudo"
cmake_config_emulator: str = ""
apk_packages: list[str] = dataclasses.field(default_factory=list)
apt_packages: list[str] = dataclasses.field(default_factory=list)
brew_packages: list[str] = dataclasses.field(default_factory=list)
cmake_toolchain_file: str = ""
cmake_arguments: list[str] = dataclasses.field(default_factory=list)
cmake_build_arguments: list[str] = dataclasses.field(default_factory=list)
cppflags: list[str] = dataclasses.field(default_factory=list)
cc: str = ""
cxx: str = ""
cflags: list[str] = dataclasses.field(default_factory=list)
cxxflags: list[str] = dataclasses.field(default_factory=list)
ldflags: list[str] = dataclasses.field(default_factory=list)
pollute_directories: list[str] = dataclasses.field(default_factory=list)
use_cmake: bool = True
shared: bool = True
static: bool = True
shared_lib: Optional[SharedLibType] = None
static_lib: Optional[StaticLibType] = None
run_tests: bool = True
test_pkg_config: bool = True
cc_from_cmake: bool = False
source_cmd: str = ""
pretest_cmd: str = ""
android_apks: list[str] = dataclasses.field(default_factory=list)
android_ndk: bool = False
android_mk: bool = False
minidump: bool = False
intel: bool = False
msys2_msystem: str = ""
msys2_env: str = ""
msys2_no_perl: bool = False
werror: bool = True
msvc_vcvars_arch: str = ""
msvc_vcvars_sdk: str = ""
msvc_project: str = ""
msvc_project_flags: list[str] = dataclasses.field(default_factory=list)
setup_ninja: bool = False
setup_libusb_arch: str = ""
xcode_sdk: str = ""
xcode_target: str = ""
setup_gdk_folder: str = ""
cpactions: bool = False
cpactions_os: str = ""
cpactions_version: str = ""
cpactions_arch: str = ""
cpactions_setup_cmd: str = ""
cpactions_install_cmd: str = ""
setup_vita_gles_type: str = ""
check_sources: bool = False
watcom_makefile: str = ""
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
data = {
"name": self.name,
"key": self.key,
"os": self.os,
"container": self.container if self.container else "",
"platform": self.platform,
"artifact": self.artifact,
"enable-artifacts": enable_artifacts,
"shell": self.shell,
"msys2-msystem": self.msys2_msystem,
"msys2-env": self.msys2_env,
"msys2-no-perl": self.msys2_no_perl,
"android-ndk": self.android_ndk,
"intel": self.intel,
"apk-packages": my_shlex_join(self.apk_packages),
"apt-packages": my_shlex_join(self.apt_packages),
"test-pkg-config": self.test_pkg_config,
"brew-packages": my_shlex_join(self.brew_packages),
"pollute-directories": my_shlex_join(self.pollute_directories),
"no-autotools": self.no_autotools,
"no-cmake": self.no_cmake,
"build-autotools-tests": self.build_autotools_tests,
"build-tests": self.build_tests,
"source-cmd": self.source_cmd,
"pretest-cmd": self.pretest_cmd,
"cmake-config-emulator": self.cmake_config_emulator,
"cc": self.cc,
"cxx": self.cxx,
"cflags": my_shlex_join(self.cppflags + self.cflags),
"cxxflags": my_shlex_join(self.cppflags + self.cxxflags),
"ldflags": my_shlex_join(self.ldflags),
"cmake-toolchain-file": self.cmake_toolchain_file,
"cmake-arguments": my_shlex_join(self.cmake_arguments),
"cmake-build-arguments": my_shlex_join(self.cmake_build_arguments),
"shared": self.shared,
"static": self.static,
"shared-lib": self.shared_lib.value if self.shared_lib else None,
"static-lib": self.static_lib.value if self.static_lib else None,
"cmake-build-type": self.cmake_build_type,
"run-tests": self.run_tests,
"android-apks": my_shlex_join(self.android_apks),
"android-mk": self.android_mk,
"werror": self.werror,
"sudo": self.sudo,
"msvc-vcvars-arch": self.msvc_vcvars_arch,
"msvc-vcvars-sdk": self.msvc_vcvars_sdk,
"msvc-project": self.msvc_project,
"msvc-project-flags": my_shlex_join(self.msvc_project_flags),
"setup-ninja": self.setup_ninja,
"setup-libusb-arch": self.setup_libusb_arch,
"cc-from-cmake": self.cc_from_cmake,
"xcode-sdk": self.xcode_sdk,
"xcode-target": self.xcode_target,
"cpactions": self.cpactions,
"cpactions-os": self.cpactions_os,
"cpactions-version": self.cpactions_version,
"cpactions-arch": self.cpactions_arch,
"cpactions-setup-cmd": self.cpactions_setup_cmd,
"cpactions-install-cmd": self.cpactions_install_cmd,
"setup-vita-gles-type": self.setup_vita_gles_type,
"setup-gdk-folder": self.setup_gdk_folder,
"check-sources": self.check_sources,
"watcom-makefile": self.watcom_makefile,
}
return {k: v for k, v in data.items() if v != ""}
def my_shlex_join(s):
def escape(s):
if s[:1] == "'" and s[-1:] == "'":
return s
if set(s).intersection(set("; \t")):
s = s.replace("\\", "\\\\").replace("\"", "\\\"")
return f'"{s}"'
return s
return " ".join(escape(e) for e in s)
def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDetails:
job = JobDetails(
name=spec.name,
key=key,
os=spec.os.value,
artifact=spec.artifact or "",
container=spec.container or "",
platform=spec.platform.value,
sudo="sudo",
no_autotools=not spec.autotools,
no_cmake=spec.no_cmake,
)
if job.os.startswith("ubuntu"):
job.apt_packages.extend([
"ninja-build",
"pkg-config",
])
if spec.msvc_static_crt:
job.cmake_arguments.append("-DSDL_FORCE_STATIC_VCRT=ON")
pretest_cmd = []
if trackmem_symbol_names:
pretest_cmd.append("export SDL_TRACKMEM_SYMBOL_NAMES=1")
else:
pretest_cmd.append("export SDL_TRACKMEM_SYMBOL_NAMES=0")
win32 = spec.platform in (SdlPlatform.Msys2, SdlPlatform.Msvc)
fpic = None
build_parallel = True
if spec.lean:
job.cppflags.append("-DSDL_LEAN_AND_MEAN=1")
if win32:
job.cmake_arguments.append("-DSDLTEST_PROCDUMP=ON")
job.minidump = True
if spec.intel is not None:
match spec.intel:
case IntelCompiler.Icx:
job.cc = "icx"
job.cxx = "icpx"
case IntelCompiler.Icc:
job.cc = "icc"
job.cxx = "icpc"
job.cppflags.append("-diag-disable=10441")
case _:
raise ValueError(f"Invalid intel={spec.intel}")
job.source_cmd = f"source /opt/intel/oneapi/setvars.sh;"
job.intel = True
job.shell = "bash"
job.cmake_arguments.extend((
f"-DCMAKE_C_COMPILER={job.cc}",
f"-DCMAKE_CXX_COMPILER={job.cxx}",
"-DCMAKE_SYSTEM_NAME=Linux",
))
match spec.platform:
case SdlPlatform.Msvc:
job.setup_ninja = not spec.gdk
job.msvc_project = spec.msvc_project if spec.msvc_project else ""
job.msvc_project_flags.append("-p:TreatWarningsAsError=true")
job.test_pkg_config = False
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.MSVC
job.cmake_arguments.extend((
"-DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT=ProgramDatabase",
"-DCMAKE_EXE_LINKER_FLAGS=-DEBUG",
"-DCMAKE_SHARED_LINKER_FLAGS=-DEBUG",
))
if spec.uwp:
job.cmake_arguments.append("'-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>DLL'")
else:
job.cmake_arguments.append("'-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>'")
if spec.clang_cl:
job.cmake_arguments.extend((
"-DCMAKE_C_COMPILER=clang-cl",
"-DCMAKE_CXX_COMPILER=clang-cl",
))
match spec.msvc_arch:
case MsvcArch.X86:
job.cflags.append("/clang:-m32")
job.cxxflags.append("/clang:-m32")
job.ldflags.append("/MACHINE:X86")
case MsvcArch.X64:
job.cflags.append("/clang:-m64")
job.cxxflags.append("/clang:-m64")
job.ldflags.append("/MACHINE:X64")
case _:
raise ValueError(f"Unsupported clang-cl architecture (arch={spec.msvc_arch})")
if spec.msvc_project:
match spec.msvc_arch:
case MsvcArch.X86:
msvc_platform = "Win32"
case MsvcArch.X64:
msvc_platform = "x64"
case _:
raise ValueError(f"Unsupported vcxproj architecture (arch={spec.msvc_arch})")
if spec.gdk:
msvc_platform = f"Gaming.Desktop.{msvc_platform}"
job.msvc_project_flags.append(f"-p:Platform={msvc_platform}")
match spec.msvc_arch:
case MsvcArch.X86:
job.msvc_vcvars_arch = "x64_x86"
case MsvcArch.X64:
job.msvc_vcvars_arch = "x64"
case MsvcArch.Arm32:
job.msvc_vcvars_arch = "x64_arm"
job.msvc_vcvars_sdk = "10.0.22621.0" # 10.0.26100.0 dropped ARM32 um and ucrt libraries
job.run_tests = False
case MsvcArch.Arm64:
job.msvc_vcvars_arch = "x64_arm64"
job.run_tests = False
if spec.uwp:
job.build_tests = False
job.cmake_arguments.extend((
"-DCMAKE_SYSTEM_NAME=WindowsStore",
"-DCMAKE_SYSTEM_VERSION=10.0",
))
job.msvc_project_flags.append("-p:WindowsTargetPlatformVersion=10.0.17763.0")
elif spec.gdk:
job.setup_gdk_folder = "VisualC-GDK"
else:
match spec.msvc_arch:
case MsvcArch.X86:
job.setup_libusb_arch = "x86"
case MsvcArch.X64:
job.setup_libusb_arch = "x64"
case SdlPlatform.Linux:
if spec.name.startswith("Ubuntu"):
assert spec.os.value.startswith("ubuntu-")
job.apt_packages.extend((
"gnome-desktop-testing",
"libasound2-dev",
"libpulse-dev",
"libaudio-dev",
"libjack-dev",
"libsndio-dev",
"libusb-1.0-0-dev",
"libx11-dev",
"libxext-dev",
"libxrandr-dev",
"libxcursor-dev",
"libxfixes-dev",
"libxi-dev",
"libxss-dev",
"libwayland-dev",
"libxkbcommon-dev",
"libdrm-dev",
"libgbm-dev",
"libgl1-mesa-dev",
"libgles2-mesa-dev",
"libegl1-mesa-dev",
"libdbus-1-dev",
"libibus-1.0-dev",
"libudev-dev",
"fcitx-libs-dev",
))
ubuntu_year, ubuntu_month = [int(v) for v in spec.os.value.removeprefix("ubuntu-").split(".", 1)]
if ubuntu_year >= 22:
job.apt_packages.extend(("libpipewire-0.3-dev", "libdecor-0-dev"))
job.apt_packages.extend((
"libunwind-dev", # For SDL_test memory tracking
))
if trackmem_symbol_names:
# older libunwind is slow
job.cmake_arguments.append("-DSDLTEST_TIMEOUT_MULTIPLIER=2")
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
fpic = True
case SdlPlatform.Ios | SdlPlatform.Tvos:
job.brew_packages.extend([
"ninja",
])
job.run_tests = False
job.test_pkg_config = False
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
match spec.platform:
case SdlPlatform.Ios:
if spec.xcode:
job.xcode_sdk = "iphoneos"
job.xcode_target = "Static Library-iOS"
job.cmake_arguments.extend([
"-DCMAKE_SYSTEM_NAME=iOS",
"-DCMAKE_OSX_ARCHITECTURES=\"arm64\"",
"-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0",
])
case SdlPlatform.Tvos:
if spec.xcode:
job.xcode_sdk = "appletvos"
job.xcode_target = "Static Library-tvOS"
job.cmake_arguments.extend([
"-DCMAKE_SYSTEM_NAME=tvOS",
"-DCMAKE_OSX_ARCHITECTURES=\"arm64\"",
"-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0",
])
case SdlPlatform.MacOS:
osx_arch = ";".join(e.value for e in spec.apple_archs) if spec.apple_archs else "arm64"
job.cmake_arguments.extend((
f"'-DCMAKE_OSX_ARCHITECTURES={osx_arch}'",
"-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11",
))
job.build_autotools_tests = False
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
job.apt_packages = []
job.brew_packages.extend((
"autoconf",
"ninja",
))
if spec.xcode:
job.xcode_sdk = "macosx"
case SdlPlatform.Android:
job.android_mk = spec.android_mk
job.run_tests = False
job.shared_lib = SharedLibType.SO
job.static_lib = StaticLibType.A
if spec.android_mk or not spec.no_cmake:
job.android_ndk = True
if spec.android_mk:
job.apt_packages = []
if not spec.no_cmake:
job.cmake_arguments.extend((
f"-DANDROID_PLATFORM={spec.android_platform}",
f"-DANDROID_ABI={spec.android_abi}",
))
job.cmake_toolchain_file = "${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake"
job.cc = f"${{ANDROID_NDK_HOME}}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target={spec.android_arch}-none-linux-androideabi{spec.android_platform}"
job.android_apks = [
"testaudiorecording-apk",
"testautomation-apk",
"testcontroller-apk",
"testmultiaudio-apk",
"testsprite-apk",
]
case SdlPlatform.Emscripten:
job.run_tests = False
job.shared = False
job.cmake_config_emulator = "emcmake"
job.cmake_build_type = "Debug"
job.test_pkg_config = False
job.cmake_arguments.extend((
"-DSDLTEST_BROWSER=chrome",
"-DSDLTEST_TIMEOUT_MULTIPLIER=4",
"-DSDLTEST_CHROME_BINARY=${CHROME_BINARY}",
))
job.static_lib = StaticLibType.A
case SdlPlatform.Ps2:
build_parallel = False
job.shared = False
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", "git", ]
job.cmake_toolchain_file = "${PS2DEV}/ps2sdk/ps2dev.cmake"
job.run_tests = False
job.shared = False
job.cc = "mips64r5900el-ps2-elf-gcc"
job.ldflags = ["-L${PS2DEV}/ps2sdk/ee/lib", "-L${PS2DEV}/gsKit/lib", "-L${PS2DEV}/ps2sdk/ports/lib", ]
job.static_lib = StaticLibType.A
case SdlPlatform.Psp:
build_parallel = False
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", ]
job.cmake_toolchain_file = "${PSPDEV}/psp/share/pspdev.cmake"
job.run_tests = False
job.shared = False
job.cc = "psp-gcc"
job.ldflags = ["-L${PSPDEV}/lib", "-L${PSPDEV}/psp/lib", "-L${PSPDEV}/psp/sdk/lib", ]
job.pollute_directories = ["${PSPDEV}/include", "${PSPDEV}/psp/include", "${PSPDEV}/psp/sdk/include", ]
job.static_lib = StaticLibType.A
case SdlPlatform.Vita:
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "ninja", "pkgconf", "bash", "tar"]
job.cmake_toolchain_file = "${VITASDK}/share/vita.toolchain.cmake"
assert spec.vita_gles is not None
job.setup_vita_gles_type = {
VitaGLES.Pib: "pib",
VitaGLES.Pvr: "pvr",
}[spec.vita_gles]
job.cmake_arguments.extend((
f"-DVIDEO_VITA_PIB={ 'true' if spec.vita_gles == VitaGLES.Pib else 'false' }",
f"-DVIDEO_VITA_PVR={ 'true' if spec.vita_gles == VitaGLES.Pvr else 'false' }",
"-DSDL_ARMNEON=ON",
"-DSDL_ARMSIMD=ON",
))
# Fix vita.toolchain.cmake (https://github.com/vitasdk/vita-toolchain/pull/253)
job.source_cmd = r"""sed -i -E "s#set\\( PKG_CONFIG_EXECUTABLE \"\\$\\{VITASDK}/bin/arm-vita-eabi-pkg-config\" \\)#set\\( PKG_CONFIG_EXECUTABLE \"${VITASDK}/bin/arm-vita-eabi-pkg-config\" CACHE PATH \"Path of pkg-config executable\" \\)#" ${VITASDK}/share/vita.toolchain.cmake"""
job.run_tests = False
job.shared = False
job.cc = "arm-vita-eabi-gcc"
job.static_lib = StaticLibType.A
case SdlPlatform.Haiku:
fpic = False
job.build_autotools_tests = False
job.run_tests = False
job.cc = "x86_64-unknown-haiku-gcc"
job.cxx = "x86_64-unknown-haiku-g++"
job.sudo = ""
job.cmake_arguments.extend((
f"-DCMAKE_C_COMPILER={job.cc}",
f"-DCMAKE_CXX_COMPILER={job.cxx}",
"-DSDL_UNIX_CONSOLE_BUILD=ON",
))
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
case SdlPlatform.N3ds:
job.shared = False
job.apt_packages = ["ninja-build", "binutils"]
job.run_tests = False
job.cc_from_cmake = True
job.cmake_toolchain_file = "${DEVKITPRO}/cmake/3DS.cmake"
job.static_lib = StaticLibType.A
case SdlPlatform.Msys2:
job.shell = "msys2 {0}"
assert spec.msys2_platform
job.msys2_msystem = spec.msys2_platform.value
job.msys2_env = {
"mingw32": "mingw-w64-i686",
"mingw64": "mingw-w64-x86_64",
"clang32": "mingw-w64-clang-i686",
"clang64": "mingw-w64-clang-x86_64",
"ucrt64": "mingw-w64-ucrt-x86_64",
}[spec.msys2_platform.value]
job.msys2_no_perl = spec.msys2_platform in (Msys2Platform.Mingw32, Msys2Platform.Clang32)
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.A
case SdlPlatform.Riscos:
# FIXME: Enable SDL_WERROR
job.werror = False
job.build_autotools_tests = False
job.apt_packages = ["cmake", "ninja-build"]
job.test_pkg_config = False
job.shared = False
job.run_tests = False
job.sudo = ""
job.cmake_arguments.extend((
"-DRISCOS:BOOL=ON",
"-DCMAKE_DISABLE_PRECOMPILE_HEADERS:BOOL=ON",
"-DSDL_GCC_ATOMICS:BOOL=OFF",
))
job.cmake_toolchain_file = "/home/riscos/env/toolchain-riscos.cmake"
job.static_lib = StaticLibType.A
case SdlPlatform.FreeBSD | SdlPlatform.NetBSD:
job.build_autotools_tests = False
job.cpactions = True
job.no_cmake = True
job.run_tests = False
job.apt_packages = []
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
match spec.platform:
case SdlPlatform.FreeBSD:
job.cpactions_os = "freebsd"
job.cpactions_version = "14.2"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg update"
job.cpactions_install_cmd = "sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd"
job.cmake_arguments.extend((
"-DSDL_CHECK_REQUIRED_INCLUDES=/usr/local/include",
"-DSDL_CHECK_REQUIRED_LINK_OPTIONS=-L/usr/local/lib",
))
case SdlPlatform.NetBSD:
job.cpactions_os = "netbsd"
job.cpactions_version = "10.1"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "export PATH=\"/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH\"; export PKG_CONFIG_PATH=\"/usr/pkg/lib/pkgconfig\";export PKG_PATH=\"https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f \"1 2\" -d.)/All/\";echo \"PKG_PATH=$PKG_PATH\";echo \"uname -a -> \"$(uname -a)\"\";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update"
job.cpactions_install_cmd = "sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1"
case SdlPlatform.Watcom:
match spec.watcom_platform:
case WatcomPlatform.OS2:
job.watcom_makefile = "Makefile.os2"
job.run_tests = False
case WatcomPlatform.Windows:
job.watcom_makefile = "Makefile.w32"
job.run_tests = True
case _:
raise ValueError(f"Unsupported watcom_platform=${spec.watcom_platform}")
case _:
raise ValueError(f"Unsupported platform={spec.platform}")
if "ubuntu" in spec.name.lower():
job.check_sources = True
if not build_parallel:
job.cmake_build_arguments.append("-j1")
if job.cflags:
job.cmake_arguments.append(f"-DCMAKE_C_FLAGS={my_shlex_join(job.cflags)}")
if job.cxxflags:
job.cmake_arguments.append(f"-DCMAKE_CXX_FLAGS={my_shlex_join(job.cxxflags)}")
if job.ldflags:
job.cmake_arguments.append(f"-DCMAKE_SHARED_LINKER_FLAGS={my_shlex_join(job.ldflags)}")
job.cmake_arguments.append(f"-DCMAKE_EXE_LINKER_FLAGS={my_shlex_join(job.ldflags)}")
job.pretest_cmd = "\n".join(pretest_cmd)
def tf(b):
return "ON" if b else "OFF"
if fpic is not None:
job.cmake_arguments.append(f"-DCMAKE_POSITION_INDEPENDENT_CODE={tf(fpic)}")
if job.no_cmake:
job.cmake_arguments = []
return job
def spec_to_platform(spec: JobSpec, key: str, enable_artifacts: bool, trackmem_symbol_names: bool) -> dict[str, str|bool]:
logger.info("spec=%r", spec)
job = spec_to_job(spec, key=key, trackmem_symbol_names=trackmem_symbol_names)
logger.info("job=%r", job)
platform = job.to_workflow(enable_artifacts=enable_artifacts)
logger.info("platform=%r", platform)
return platform
def main():
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--github-variable-prefix", default="platforms")
parser.add_argument("--github-ci", action="store_true")
parser.add_argument("--verbose", action="store_true")
parser.add_argument("--commit-message-file")
parser.add_argument("--no-artifact", dest="enable_artifacts", action="store_false")
parser.add_argument("--trackmem-symbol-names", dest="trackmem_symbol_names", action="store_true")
args = parser.parse_args()
logging.basicConfig(level=logging.INFO if args.verbose else logging.WARNING)
remaining_keys = set(JOB_SPECS.keys())
all_level_keys = (
# Level 1
(
"haiku",
),
)
filters = []
if args.commit_message_file:
with open(args.commit_message_file, "r") as f:
commit_message = f.read()
for m in re.finditer(r"\[sdl-ci-filter (.*)]", commit_message, flags=re.M):
filters.append(m.group(1).strip(" \t\n\r\t'\""))
if re.search(r"\[sdl-ci-artifacts?]", commit_message, flags=re.M):
args.enable_artifacts = True
if re.search(r"\[sdl-ci-(full-)?trackmem(-symbol-names)?]", commit_message, flags=re.M):
args.trackmem_symbol_names = True
if not filters:
filters.append("*")
logger.info("filters: %r", filters)
all_level_platforms = {}
all_platforms = {key: spec_to_platform(spec, key=key, enable_artifacts=args.enable_artifacts, trackmem_symbol_names=args.trackmem_symbol_names) for key, spec in JOB_SPECS.items()}
for level_i, level_keys in enumerate(all_level_keys, 1):
level_key = f"level{level_i}"
logger.info("Level %d: keys=%r", level_i, level_keys)
assert all(k in remaining_keys for k in level_keys)
level_platforms = tuple(all_platforms[key] for key in level_keys)
remaining_keys.difference_update(level_keys)
all_level_platforms[level_key] = level_platforms
logger.info("=" * 80)
logger.info("Keys before filter: %r", remaining_keys)
filtered_remaining_keys = set()
for filter in filters:
filtered_remaining_keys.update(fnmatch.filter(remaining_keys, filter))
logger.info("Keys after filter: %r", filtered_remaining_keys)
remaining_keys = filtered_remaining_keys
logger.info("Remaining: %r", remaining_keys)
all_level_platforms["others"] = tuple(all_platforms[key] for key in remaining_keys)
if args.github_ci:
for level, platforms in all_level_platforms.items():
platforms_json = json.dumps(platforms)
txt = f"{args.github_variable_prefix}-{level}={platforms_json}"
logger.info("%s", txt)
if "GITHUB_OUTPUT" in os.environ:
with open(os.environ["GITHUB_OUTPUT"], "a") as f:
f.write(txt)
f.write("\n")
else:
logger.warning("GITHUB_OUTPUT not defined")
return 0
if __name__ == "__main__":
raise SystemExit(main())

45
.github/workflows/emscripten.yml vendored Normal file
View File

@@ -0,0 +1,45 @@
name: Build (Emscripten)
on: [push, pull_request]
jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v12
with:
version: 3.1.35
- name: Install ninja
run: |
sudo apt-get -y update
sudo apt-get install -y ninja-build
- name: Configure CMake
run: |
emcmake cmake -S . -B build \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix \
-GNinja
- name: Build
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
# FIXME: enable Emscripten build time tests
# ctest -VV --test-dir build/
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DSDL_VENDOR_INFO="Github Workflow" \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose

View File

@@ -1,352 +0,0 @@
name: 'Build'
run-name: 'Configure, Build and Test SDL'
on:
workflow_call:
inputs:
platforms:
description: 'JSON-encoded test properties'
type: string
required: true
jobs:
build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
container: ${{ matrix.platform.container }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform: ${{ fromJSON(inputs.platforms) }}
steps:
- name: 'Set up MSYS2'
if: ${{ matrix.platform.platform == 'msys2' }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msys2-msystem }}
install: >-
${{ matrix.platform.msys2-env }}-cc
${{ matrix.platform.msys2-env }}-cmake
${{ matrix.platform.msys2-env }}-ninja
${{ (!matrix.platform.msys2-no-perl && format('{0}-perl', matrix.platform.msys2-env)) || '' }}
${{ matrix.platform.msys2-env }}-pkg-config
${{ matrix.platform.msys2-env }}-clang-tools-extra
- name: 'About this job'
run: |
echo "key=${{ matrix.platform.key }}"
echo "name=${{ matrix.platform.name }}"
echo "os=${{ matrix.platform.os }}"
echo ""
echo "Add [sdl-ci-filter ${{ matrix.platform.key }}] to your commit message to reduce the number of jobs."
- uses: actions/checkout@v4
- name: 'Set up ninja'
if: ${{ matrix.platform.setup-ninja }}
uses: ./.github/actions/setup-ninja
- uses: mymindstorm/setup-emsdk@v14
if: ${{ matrix.platform.platform == 'emscripten' }}
with:
version: 3.1.35
- uses: nttld/setup-ndk@v1
if: ${{ matrix.platform.android-ndk }}
id: setup-ndk
with:
local-cache: true
ndk-version: r21e
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.platform == 'msvc' }}
with:
arch: ${{ matrix.platform.msvc-vcvars-arch }}
sdk: ${{ matrix.platform.msvc-vcvars-sdk }}
- name: 'Set up Windows GDK Desktop'
uses: ./.github/actions/setup-gdk-desktop
if: ${{ matrix.platform.setup-gdk-folder != '' }}
with:
folder: '${{ matrix.platform.setup-gdk-folder }}'
- name: 'Setup Intel oneAPI toolchain'
id: intel
if: ${{ matrix.platform.intel }}
run: |
# Download the key to system keyring
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
# Add signed entry to apt sources and configure the APT client to use Intel repository:
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
# Update package list
sudo apt-get update -y
# Install oneAPI
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
- name: 'Install apk packages'
if: ${{ matrix.platform.apk-packages != '' }}
run: |
${{ matrix.platform.sudo }} apk update
${{ matrix.platform.sudo }} apk add ${{ matrix.platform.apk-packages }}
- name: 'Install apt packages'
if: ${{ matrix.platform.apt-packages != '' }}
run: |
${{ matrix.platform.sudo }} apt-get update
${{ matrix.platform.sudo }} apt-get install -y ${{ matrix.platform.apt-packages }}
- name: 'Install brew packages'
if: ${{ matrix.platform.brew-packages != '' }}
run: |
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
brew update
brew install ${{ matrix.platform.brew-packages }}
- name: 'Set up GLES for VITA' # Must be after apk
if: ${{ matrix.platform.setup-vita-gles-type != '' }}
uses: ./.github/actions/setup-vita-gles
with:
type: ${{ matrix.platform.setup-vita-gles-type }}
- name: 'Configure (Autotools)'
if: ${{ !matrix.platform.no-autotools }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
rm -rf build-autotools
mkdir build-autotools
./autogen.sh
(
cd build-autotools
../configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "x${{ (matrix.platform.build-autotools-tests && 'yes') || 'no' }}" = "xyes" ; then
curdir="$(pwd)"
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
(
mkdir -p build-autotools/test
cd build-autotools/test
../../test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
SDL_CFLAGS="-I${curdir}/include" \
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
ac_cv_lib_SDL2_ttf_TTF_Init=no \
${NULL+}
)
fi
- name: 'Build (Autotools)'
if: ${{ !matrix.platform.no-autotools }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
if test "x${{ (matrix.platform.build-autotools-tests && 'yes') || 'no' }}" = "xyes" ; then
make -j"${parallel}" -C build-autotools/test V=1
fi
- name: 'Run build-time tests (Autotools)'
if: ${{ !matrix.platform.no-autotools && matrix.platform.build-autotools-tests && matrix.platform.run-tests }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: 'Install (Autotools)'
if: ${{ !matrix.platform.no-autotools }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools install V=1
if test "x${{ (matrix.platform.build-autotools-tests && 'yes') || 'no' }}" = "xyes" ; then
make -j"${parallel}" -C build-autotools/test install V=1
fi
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
echo "prefix=$(pwd)/autotools_prefix" >> $GITHUB_OUTPUT
- name: 'Configure (CMake)'
if: ${{ !matrix.platform.no-cmake }}
#shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cmake-config-emulator }} cmake -S . -B build -GNinja \
-Wdeprecated -Wdev -Werror \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DSDL_WERROR=${{ matrix.platform.werror }} \
-DSDL_TESTS=${{ matrix.platform.build-tests }} \
-DSDLTEST_TRACKMEM=OFF \
-DSDL_INSTALL_TESTS=${{ matrix.platform.build-tests }} \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
${{ matrix.platform.cmake-arguments }} \
-DSDL_SHARED=${{ matrix.platform.shared }} \
-DSDL_STATIC=${{ matrix.platform.static }} \
-DSDL_TEST=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_INSTALL_LIBDIR=lib \
-DSDL_CMAKE_DEBUG_POSTFIX="" \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }}
- name: 'Build (CMake)'
id: cmake-build
if: ${{ !matrix.platform.no-cmake }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
cmake --build build --config ${{ matrix.platform.cmake-build-type }} --verbose -- ${{ matrix.platform.cmake-build-arguments }}
- name: 'Verify SDL_REVISION'
if: ${{ !matrix.platform.no-cmake }}
run: |
echo "This should show us the SDL_REVISION"
echo "Shared library:"
${{ (matrix.platform.shared-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
echo "Static library:"
${{ (matrix.platform.static-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
- name: 'Run build-time tests (CMake)'
id: cmake-tests
if: ${{ !matrix.platform.no-cmake && matrix.platform.run-tests }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.pretest-cmd }}
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -j2
- name: 'Install (CMake)'
id: cmake-install
if: ${{ steps.build.outcome == 'success' }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
cmake --install build --config ${{ matrix.platform.cmake-build-type }}
echo "prefix=$(pwd)/prefix" >> $GITHUB_OUTPUT
( cd prefix; find . ) | LC_ALL=C sort -u
- name: 'Verify CMake configuration files (CMake)'
if: ${{ steps.cmake-install.outcome == 'success' }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cmake-config-emulator }} cmake -S cmake/test -B cmake_test_build -GNinja \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DTEST_SHARED=${{ matrix.platform.shared }} \
-DTEST_STATIC=${{ matrix.platform.static }} \
${{ matrix.platform.cmake-arguments }} \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }} \
-DCMAKE_PREFIX_PATH="${{ steps.cmake-install.outputs.prefix }}"
cmake --build cmake_test_build --verbose --config ${{ matrix.platform.cmake-build-type }} -- ${{ matrix.platform.cmake-build-arguments }}
- name: 'Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain'
if: ${{ steps.cmake-install.outcome == 'success' && matrix.platform.cc-from-cmake }}
# shell: ${{ matrix.platform.shell }}
run: |
cmake -S .github/cmake -B /tmp/cmake_extract \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }} \
-DVAR_PATH=/tmp/env.txt
cat /tmp/env.txt >> $GITHUB_ENV
- name: 'Verify sdl2.pc (CMake)'
# shell: ${{ matrix.platform.shell }}
if: ${{ steps.cmake-install.outcome == 'success' && matrix.platform.test-pkg-config }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cc && format('export CC="{0}"', matrix.platform.cc) || '' }}
${{ matrix.platform.cflags && format('export CFLAGS="{0}"', matrix.platform.cflags) || '' }}
${{ matrix.platform.ldflags && format('export LDFLAGS="{0}"', matrix.platform.ldflags) || '' }}
export PKG_CONFIG_PATH=${{ steps.cmake-install.outputs.prefix }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: 'Build (cross-platform-actions, BSD)'
id: cpactions
if: ${{ matrix.platform.cpactions }}
uses: cross-platform-actions/action@v0.27.0
with:
operating_system: '${{ matrix.platform.cpactions-os }}'
architecture: '${{ matrix.platform.cpactions-arch }}'
version: '${{ matrix.platform.cpactions-version }}'
run: |
${{ matrix.platform.cpactions-setup-cmd }}
${{ matrix.platform.cpactions-install-cmd }}
cmake -S . -B build -GNinja \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-Wdeprecated -Wdev -Werror \
-DSDL_WERROR=${{ matrix.platform.werror }} \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
${{ matrix.platform.cmake-arguments }} \
-DSDL_SHARED=${{ matrix.platform.shared }} \
-DSDL_STATIC=${{ matrix.platform.static }} \
-DSDL_TEST=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }}
cmake --build build/ --config ${{ matrix.platform.cmake-build-type }} --verbose
cmake --build build/ --config ${{ matrix.platform.cmake-build-type }} --target clean
rm -rf build/CMakeFiles
rm -rf build/docs
- name: 'Set up Watcom'
uses: open-watcom/setup-watcom@v0
if: ${{ matrix.platform.watcom-makefile != '' }}
- name: 'Build (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' }}
run: |
wmake -f ${{ matrix.platform.watcom-makefile }} ENABLE_WERROR=1
- name: 'Build tests (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' }}
run: |
cd test
wmake -f ${{ matrix.platform.watcom-makefile }} ENABLE_WERROR=1
- name: 'Run tests (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' && matrix.platform.run-tests }}
run: |
cd test
wmake -f ${{ matrix.platform.watcom-makefile }} check-quick
- name: 'Distclean (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' }}
run: |
wmake -f ${{ matrix.platform.watcom-makefile }} distclean
cd test
wmake -f ${{ matrix.platform.watcom-makefile }} distclean
- name: 'Add msbuild to PATH'
id: setup-msbuild
if: ${{ matrix.platform.msvc-project != '' }}
uses: microsoft/setup-msbuild@v2
- name: Build msbuild
if: ${{ matrix.platform.msvc-project != '' }}
run: |
"$(cygpath -u '${{ steps.setup-msbuild.outputs.msbuildPath }}\msbuild.exe')" ${{ matrix.platform.msvc-project }} -m -p:BuildInParallel=true -p:Configuration=Release ${{ matrix.platform.msvc-project-flags }}
- name: 'Build (Android.mk)'
if: ${{ matrix.platform.android-mk }}
run: |
./build-scripts/androidbuildlibs.sh
- name: 'Build (xcode)'
if: ${{ matrix.platform.xcode-sdk != '' }}
run: |
xcodebuild -project Xcode/SDL/SDL.xcodeproj -target "${{ matrix.platform.xcode-target }}" -configuration Release -sdk ${{ matrix.platform.xcode-sdk }} clean build
- name: 'Setup Python'
uses: 'actions/setup-python@main'
if: ${{ matrix.platform.check-sources }}
with:
python-version: '3.x'
- name: 'Check Sources'
if: ${{ matrix.platform.check-sources }}
run: |
set -e
build-scripts/test-versioning.sh
- name: 'Upload binary package'
uses: actions/upload-artifact@v4
if: ${{ always() && steps.cmake-tests.outcome == 'failure' }}
with:
if-no-files-found: ignore
name: '${{ matrix.platform.artifact }}-minidumps'
path: |
build/**/*.dmp
build/**/*.exe
build/**/*.dll
build/**/*.pdb

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name: Build (iOS/tvOS)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: iOS, target: Static Library-iOS, sdk: iphoneos }
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v3
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

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name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
steps:
- name: Set up MSYS2
if: matrix.platform.shell == 'msys2 {0}'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-pkg-config
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install build-essential git make autoconf automake libtool \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: Setup extra Ubuntu 22.04 dependencies
if: matrix.platform.os == 'ubuntu-22.04'
run: |
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
- name: Setup Macos dependencies
if: runner.os == 'macOS'
run: |
brew install \
ninja \
pkg-config
- name: Setup Intel oneAPI
if: matrix.platform.intel
run: |
# Setup oneAPI repo
wget https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
sudo apt-key add GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
sudo echo "deb https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
sudo apt-get update -y
# Install oneAPI
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
run: ./build-scripts/test-versioning.sh
- name: Configure (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
- name: Build (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
cmake --build build/ --config Release --verbose --parallel
- name: Run build-time tests (CMake)
if: "! matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -j2
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL2-2.0.so.0 | grep SDL-
fi
- name: Install (CMake)
if: "! matrix.platform.autotools"
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Configure (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
rm -fr build-autotools
mkdir build-autotools
./autogen.sh
(
cd build-autotools
${{ github.workspace }}/configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "${{ runner.os }}" != "macOS" ; then
curdir="$(pwd)"
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
(
mkdir -p build-autotools/test
cd build-autotools/test
${{ github.workspace }}/test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
SDL_CFLAGS="-I${curdir}/include" \
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
ac_cv_lib_SDL2_ttf_TTF_Init=no \
${NULL+}
)
fi
- name: Build (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test V=1
fi
- name: Run build-time tests (Autotools)
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: Install (Autotools)
if: matrix.platform.autotools
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools install V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test install V=1
fi
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
- name: Verify CMake configuration files
run: |
${{ matrix.platform.source_cmd }}
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
${{ matrix.platform.source_cmd }}
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
${{ matrix.platform.source_cmd }}
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Distcheck (Autotools)
if: matrix.platform.autotools
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools dist V=1
# Similar to Automake `make distcheck`: check that the tarball
# release is sufficient to do a new build
mkdir distcheck
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
( cd distcheck/SDL2-* && ./configure )
make -j"${parallel}" -C distcheck/SDL2-*
- name: Run installed-tests (Autotools)
if: "runner.os == 'Linux' && matrix.platform.autotools"
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
sudo make -j"${parallel}" -C build-autotools install
sudo make -j"${parallel}" -C build-autotools/test install
export SDL_TESTS_QUICK=1
# We need to set LD_LIBRARY_PATH because it isn't in the default
# linker search path. We don't need to set XDG_DATA_DIRS for
# ginsttest-runner, because /usr/local/share *is* in the default
# search path for that.
env --chdir=/ \
LD_LIBRARY_PATH=/usr/local/lib \
SDL_AUDIODRIVER=dummy \
SDL_VIDEODRIVER=dummy \
ginsttest-runner --tap SDL2

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name: Build (MSVC)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM), flags: -A ARM }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v3
- name: Create CMake project using SDL as a subproject
shell: python
run: |
import os
import textwrap
srcdir = r"${{ github.workspace }}".replace("\\", "/")
builddir = f"{ srcdir }/build"
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
cmake_minimum_required(VERSION 3.0...3.5)
project(sdl_user)
add_subdirectory("{ srcdir }" SDL)
"""))
- name: Configure (CMake)
run: cmake -S build -B build `
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL2_DISABLE_INSTALL=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build/ --config Release --parallel
- name: Run build-time tests
if: "! contains(matrix.platform.name, 'ARM')"
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release -j2
- name: Install (CMake)
run: |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
run: |
cmake -S cmake/test -B cmake_config_build `
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
${{ matrix.platform.flags }}
cmake --build cmake_config_build --config Release
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.1.3
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

55
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name: Build (Nintendo 3DS)
on: [push, pull_request]
jobs:
n3ds:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
apt install ninja-build
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
run: |
cmake -S .github/cmake -B /tmp/cmake_extract \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DVAR_PATH=/tmp/n3ds_env.txt
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
- name: Verify sdl2-config
run: |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

73
.github/workflows/ps2.yaml vendored Normal file
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name: Build (Sony Playstation 2)
on: [push, pull_request]
jobs:
ps2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
# To be removed once ps2_drivers is part of PS2DEV
- name: Install ps2_drivers lib
run: |
git clone https://github.com/fjtrujy/ps2_drivers.git
cd ps2_drivers
make -j $(getconf _NPROCESSORS_ONLN) clean
make -j $(getconf _NPROCESSORS_ONLN)
make -j $(getconf _NPROCESSORS_ONLN) install
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build --config Release --verbose --parallel
- name: Install (CMake)
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Get short SHA
id: slug
run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
- name: Upload artifacts
if: ${{ success() }}
uses: actions/upload-artifact@v3
with:
name: tests-${{ steps.slug.outputs.sha8 }}
path: |
build/test

50
.github/workflows/psp.yaml vendored Normal file
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name: Build (Sony Playstation Portable)
on: [push, pull_request]
jobs:
psp:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make pkgconf
- name: Configure CMake
run: |
cmake -S . -B build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --config Release
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build --config Release
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DTEST_SHARED=FALSE \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

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@@ -1,403 +0,0 @@
name: 'release'
run-name: 'Create SDL release artifacts for ${{ inputs.commit }}'
on:
workflow_dispatch:
inputs:
commit:
description: 'Commit of SDL'
required: true
jobs:
src:
runs-on: ubuntu-latest
outputs:
project: ${{ steps.releaser.outputs.project }}
version: ${{ steps.releaser.outputs.version }}
src-tar-gz: ${{ steps.releaser.outputs.src-tar-gz }}
src-tar-xz: ${{ steps.releaser.outputs.src-tar-xz }}
src-zip: ${{ steps.releaser.outputs.src-zip }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Set up SDL sources'
uses: actions/checkout@v4
with:
path: 'SDL'
fetch-depth: 0
- name: 'Build Source archive'
id: releaser
shell: bash
run: |
python build-scripts/build-release.py \
--actions source \
--commit ${{ inputs.commit }} \
--root "${{ github.workspace }}/SDL" \
--github \
--debug
- name: 'Store source archives'
uses: actions/upload-artifact@v4
with:
name: sources
path: '${{ github.workspace}}/dist'
linux-verify:
needs: [src]
runs-on: ubuntu-latest
steps:
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
mkdir /tmp/zipdir
cd /tmp/zipdir
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=/tmp/zipdir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Compare contents of ${{ needs.src.outputs.src-zip }} and ${{ needs.src.outputs.src-tar-gz }}'
run: |
diff /tmp/zipdir /tmp/tardir
- name: 'Test versioning'
shell: bash
run: |
${{ steps.tar.outputs.path }}/build-scripts/test-versioning.sh
- name: 'CMake (configure + build + tests + examples)'
run: |
cmake -S ${{ steps.tar.outputs.path }} -B /tmp/build -DSDL_TEST_LIBRARY=TRUE -DSDL_TESTS=TRUE -DSDL_EXAMPLES=TRUE
cmake --build /tmp/build --verbose
ctest --test-dir /tmp/build --no-tests=error --output-on-failure
dmg:
needs: [src]
runs-on: macos-latest
outputs:
dmg: ${{ steps.releaser.outputs.dmg }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p "${{ github.workspace }}/tardir"
tar -C "${{ github.workspace }}/tardir" -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=${{ github.workspace }}/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build SDL2.dmg'
id: releaser
shell: bash
run: |
python build-scripts/build-release.py \
--actions dmg \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store DMG image file'
uses: actions/upload-artifact@v4
with:
name: dmg
path: '${{ github.workspace }}/dist'
dmg-verify:
needs: [dmg, src]
runs-on: macos-latest
steps:
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download ${{ needs.dmg.outputs.dmg }}'
uses: actions/download-artifact@v4
with:
name: dmg
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Mount ${{ needs.dmg.outputs.dmg }}'
id: mount
run: |
hdiutil attach '${{ github.workspace }}/${{ needs.dmg.outputs.dmg }}'
mount_point="/Volumes/${{ needs.src.outputs.project }}"
if [ ! -d "$mount_point/${{ needs.src.outputs.project }}.framework" ]; then
echo "Cannot find ${{ needs.src.outputs.project }}.framework!"
exit 1
fi
echo "mount_point=$mount_point">>$GITHUB_OUTPUT
- name: 'CMake (configure + build) Darwin'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-Werror=dev \
-B build_darwin
cmake --build build_darwin --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-Werror=dev \
-B build_darwin_2
cmake --build build_darwin --config Release --verbose
msvc:
needs: [src]
runs-on: windows-2019
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
VC-devel: ${{ steps.releaser.outputs.VC-devel }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
New-Item C:\temp -ItemType Directory -ErrorAction SilentlyContinue
cd C:\temp
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=C:\temp\${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$Env:GITHUB_OUTPUT
- name: 'Build MSVC binary archives'
id: releaser
run: |
python build-scripts/build-release.py `
--actions msvc `
--commit ${{ inputs.commit }} `
--root "${{ steps.zip.outputs.path }}" `
--github `
--debug
- name: 'Store MSVC archives'
uses: actions/upload-artifact@v4
with:
name: win32
path: '${{ github.workspace }}/dist'
msvc-verify:
needs: [msvc, src]
runs-on: windows-latest
steps:
- name: 'Fetch .github/actions/setup-ninja/action.yml'
uses: actions/checkout@v4
with:
sparse-checkout: '.github/actions/setup-ninja/action.yml'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download MSVC binaries'
uses: actions/download-artifact@v4
with:
name: win32
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: src
run: |
mkdir '${{ github.workspace }}/sources'
cd '${{ github.workspace }}/sources'
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=${{ github.workspace }}/sources/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: 'Unzip ${{ needs.msvc.outputs.VC-devel }}'
id: bin
run: |
mkdir '${{ github.workspace }}/vc'
cd '${{ github.workspace }}/vc'
unzip "${{ github.workspace }}/${{ needs.msvc.outputs.VC-devel }}"
echo "path=${{ github.workspace }}/vc/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: Set up ninja
uses: ./.github/actions/setup-ninja
- name: 'Configure vcvars x86'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64_x86
- name: 'CMake (configure + build + tests) x86'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x86 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_FULL=FALSE `
-DTEST_STATIC=FALSE `
-DTEST_SHARED=TRUE `
-DTEST_TEST=TRUE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x86 --config Release --verbose
#ctest --test-dir build_x86 --no-tests=error -C Release --output-on-failure
- name: 'Configure vcvars x64'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: 'CMake (configure + build + tests) x64'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x64 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_FULL=FALSE `
-DTEST_STATIC=FALSE `
-DTEST_SHARED=TRUE `
-DTEST_TEST=TRUE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x64 --config Release --verbose
#ctest --test-dir build_x64 --no-tests=error -C Release --output-on-failure
mingw:
needs: [src]
runs-on: ubuntu-24.04 # FIXME: current ubuntu-latest ships an outdated mingw, replace with ubuntu-latest once 24.04 becomes the new default
outputs:
mingw-devel-tar-gz: ${{ steps.releaser.outputs.mingw-devel-tar-gz }}
mingw-devel-tar-xz: ${{ steps.releaser.outputs.mingw-devel-tar-xz }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build MinGW binary archives'
id: releaser
run: |
python build-scripts/build-release.py \
--actions mingw \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store MinGW archives'
uses: actions/upload-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}/dist'
mingw-verify:
needs: [mingw, src]
runs-on: ubuntu-latest
steps:
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download MinGW binaries'
uses: actions/download-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar and install ${{ needs.mingw.outputs.mingw-devel-tar-gz }}'
id: bin
run: |
mkdir -p /tmp/mingw-tardir
tar -C /tmp/mingw-tardir -v -x -f "${{ github.workspace }}/${{ needs.mingw.outputs.mingw-devel-tar-gz }}"
make -C /tmp/mingw-tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }} cross CROSS_PATH=/tmp/deps-mingw
echo "path=/tmp/deps-mingw" >>$GITHUB_OUTPUT
- name: 'CMake (configure + build) i686'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=TRUE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-i686.cmake" \
-DCMAKE_C_FLAGS="-DSDL_DISABLE_SSE4_2" \
-Werror=dev \
-B build_x86
cmake --build build_x86 --config Release --verbose
- name: 'CMake (configure + build) x86_64'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=TRUE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-x86_64.cmake" \
-DCMAKE_C_FLAGS="-DSDL_DISABLE_SSE4_2" \
-Werror=dev \
-B build_x64
cmake --build build_x64 --config Release --verbose

68
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@@ -0,0 +1,68 @@
name: Build (RISC OS)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: autotools, test_args: '-DTEST_SHARED=FALSE' } # FIXME: autotools should build and install shared libraries
- { name: CMake }
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v3
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
mkdir build_autotools
cd build_autotools
../configure \
--host=arm-unknown-riscos \
--disable-gcc-atomics \
--prefix=${{ github.workspace }}/prefix_autotools
- name: Build (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: make -C build_autotools -j`nproc` V=1
- name: Install (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
make -C build_autotools install
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
- name: Configure (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DRISCOS=ON \
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: cmake --build build --verbose
- name: Install (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
cmake --install build/
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.test_args }}
cmake --build cmake_config_build --verbose

95
.github/workflows/vita.yaml vendored Normal file
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@@ -0,0 +1,95 @@
name: Build (Sony Playstation Vita)
on: [push, pull_request]
defaults:
run:
shell: sh
jobs:
vita:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container:
image: vitasdk/vitasdk:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: GLES (pib), os: windows-latest, pib: true }
- { name: GLES (PVR_PSP2 + gl4es4vita), os: windows-latest, pvr: true }
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apk update
apk add cmake ninja pkgconf bash
- name: Configure PVR_PSP2 (GLES)
if: ${{ !!matrix.platform.pvr }}
run: |
pvr_psp2_version=3.9
# Configure PVR_PSP2 headers
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
rm /tmp/v$pvr_psp2_version.zip
# Configure PVR_PSP2 stub libraries
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
rm /tmp/vitasdk_stubs.zip
rm -rf /tmp/pvr_psp2_stubs
- name: Configure gl4es4vita (OpenGL)
if: ${{ !!matrix.platform.pvr }}
run: |
gl4es4vita_version=1.1.4
# Configure gl4es4vita headers
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
rm /tmp/include.zip
# Configure gl4es4vita stub libraries
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=arm-vita-eabi-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=arm-vita-eabi-gcc
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

35
.github/workflows/watcom.yml vendored Normal file
View File

@@ -0,0 +1,35 @@
name: Build (OpenWatcom)
on: [push, pull_request]
jobs:
os2:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
matrix:
platform:
- { name: Windows, makefile: Makefile.w32 }
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v3
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |
wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
cd ..
- name: Run tests
if: "matrix.platform.makefile == 'Makefile.w32'"
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
cd ..
- name: distclean
run: |
wmake -f ${{ matrix.platform.makefile }} distclean
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
cd ..

2
.gitignore vendored
View File

@@ -16,7 +16,6 @@ gen
Build
buildbot
/VERSION.txt
dist
*.so
*.so.*
@@ -104,7 +103,6 @@ VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
VisualC-GDK/**/Layout
VisualC-GDK/shaders/*.h
# for Android
android-project/local.properties

View File

@@ -5,7 +5,7 @@ endif()
# MSVC runtime library flags are selected by an abstraction.
set(CMAKE_POLICY_DEFAULT_CMP0091 NEW)
cmake_minimum_required(VERSION 3.0.0...3.10)
cmake_minimum_required(VERSION 3.0.0...3.5)
project(SDL2 C CXX)
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
@@ -33,8 +33,8 @@ set(PKGCONFIG_DEPENDS)
add_library(sdl-build-options INTERFACE)
if(WINDOWS_STORE)
target_compile_definitions(sdl-build-options INTERFACE "-DSDL_BUILDING_WINRT=1" "WINAPI_FAMILY=WINAPI_FAMILY_APP")
target_compile_options(sdl-build-options INTERFACE "$<$<COMPILE_LANGUAGE:CXX>:-ZW>" "$<$<COMPILE_LANGUAGE:CXX>:-EHsc>")
target_compile_definitions(sdl-build-options INTERFACE "-DSDL_BUILDING_WINRT=1")
target_compile_options(sdl-build-options INTERFACE "-ZW")
endif()
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
@@ -86,8 +86,8 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 30)
set(SDL_MICRO_VERSION 12)
set(SDL_MINOR_VERSION 28)
set(SDL_MICRO_VERSION 5)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
@@ -241,11 +241,6 @@ endif()
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS)
set(OPT_DEF_LIBC ON)
endif()
if(WINDOWS OR DARWIN OR MACOSX OR IOS OR TVOS)
set(SDL_SYSTEM_ICONV_DEFAULT OFF)
else()
set(SDL_SYSTEM_ICONV_DEFAULT ON)
endif()
if(NOT ("$ENV{CFLAGS}" STREQUAL ""))
if(CMAKE_VERSION VERSION_LESS 3.11.0)
@@ -409,7 +404,7 @@ dep_option(SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;
dep_option(SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_3DNOW "Use 3Dnow! MMX assembly routines" OFF "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_3DNOW "Use 3Dnow! MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY" OFF)
dep_option(SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
dep_option(SDL_ARMNEON "Use NEON assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
@@ -425,8 +420,7 @@ set_option(SDL_DIRECTFB "Use DirectFB video driver" OFF)
dep_option(SDL_DIRECTFB_SHARED "Dynamically load directfb support" ON "SDL_DIRECTFB" OFF)
set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT})
set_option(SDL_LIBICONV "Prefer iconv() from libiconv, if available, over libc version" OFF)
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ON)
set_option(SDL_OPENGL "Include OpenGL support" ON)
set_option(SDL_OPENGLES "Include OpenGL ES support" ON)
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
@@ -591,50 +585,11 @@ if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
endif()
endif()
check_c_compiler_flag(-Wundef HAVE_GCC_WUNDEF)
if(HAVE_GCC_WUNDEF)
list(APPEND EXTRA_CFLAGS "-Wundef")
endif()
check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
if(HAVE_GCC_NO_STRICT_ALIASING)
list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
endif()
check_c_compiler_flag(-Wdocumentation HAVE_GCC_WDOCUMENTATION)
if(HAVE_GCC_WDOCUMENTATION)
if(SDL_WERROR)
check_c_compiler_flag(-Werror=documentation HAVE_GCC_WERROR_DOCUMENTATION)
if(HAVE_GCC_WERROR_DOCUMENTATION)
list(APPEND EXTRA_CFLAGS "-Werror=documentation")
endif()
endif()
list(APPEND EXTRA_CFLAGS "-Wdocumentation")
endif()
check_c_compiler_flag(-Wdocumentation-unknown-command HAVE_GCC_WDOCUMENTATION_UNKNOWN_COMMAND)
if(HAVE_GCC_WDOCUMENTATION_UNKNOWN_COMMAND)
if(SDL_WERROR)
check_c_compiler_flag(-Werror=documentation-unknown-command HAVE_GCC_WERROR_DOCUMENTATION_UNKNOWN_COMMAND)
if(HAVE_GCC_WERROR_DOCUMENTATION_UNKNOWN_COMMAND)
list(APPEND EXTRA_CFLAGS "-Werror=documentation-unknown-command")
endif()
endif()
list(APPEND EXTRA_CFLAGS "-Wdocumentation-unknown-command")
endif()
check_c_compiler_flag(-fcomment-block-commands=threadsafety HAVE_GCC_COMMENT_BLOCK_COMMANDS)
if(HAVE_GCC_COMMENT_BLOCK_COMMANDS)
list(APPEND EXTRA_CFLAGS "-fcomment-block-commands=threadsafety")
list(APPEND EXTRA_CFLAGS "-fcomment-block-commands=deprecated")
else()
check_c_compiler_flag(/clang:-fcomment-block-commands=threadsafety HAVE_CLANG_COMMENT_BLOCK_COMMANDS)
if(HAVE_CLANG_COMMENT_BLOCK_COMMANDS)
list(APPEND EXTRA_CFLAGS "/clang:-fcomment-block-commands=threadsafety")
list(APPEND EXTRA_CFLAGS "/clang:-fcomment-block-commands=deprecated")
endif()
endif()
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(SDL_WERROR)
@@ -911,7 +866,7 @@ if(SDL_ASSEMBLY)
if(SDL_LSX)
cmake_push_check_state()
set(CMAKE_REQUIRED_FLAGS "-mlsx")
list(APPEND CMAKE_REQUIRED_FLAGS "-mlsx")
check_c_source_compiles("
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
@@ -926,6 +881,22 @@ if(SDL_ASSEMBLY)
endif()
endif()
if(SDL_LASX)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_FLAGS "-mlasx")
check_c_source_compiles("
#ifndef __loongarch_asx
#error Assembler CPP flag not enabled
#endif
int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_LASX)
check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H)
cmake_pop_check_state()
if(CPU_SUPPORTS_LASX AND HAVE_LASXINTRIN_H)
list(APPEND EXTRA_CFLAGS "-mlasx")
set(HAVE_LASX TRUE)
endif()
endif()
if(SDL_ARMSIMD)
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp")
@@ -1055,11 +1026,15 @@ if(SDL_LIBC)
sys/types.h
wchar.h
)
if(NOT EMSCRIPTEN)
list(APPEND headers_to_check libunwind.h)
endif()
foreach(_HEADER ${headers_to_check})
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REGEX REPLACE "[./]" "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
endforeach()
check_include_file(linux/input.h HAVE_LINUX_INPUT_H)
set(STDC_HEADER_NAMES "stddef.h;stdarg.h;stdlib.h;string.h;stdio.h;wchar.h;float.h")
check_include_files("${STDC_HEADER_NAMES}" STDC_HEADERS)
@@ -1091,8 +1066,6 @@ if(SDL_LIBC)
check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO)
check_symbol_exists(poll "poll.h" HAVE_POLL)
check_symbol_exists(memfd_create "sys/mman.h" HAVE_MEMFD_CREATE)
check_symbol_exists(posix_fallocate "fcntl.h" HAVE_POSIX_FALLOCATE)
check_library_exists(m pow "" HAVE_LIBM)
if(HAVE_LIBM)
@@ -1115,31 +1088,16 @@ if(SDL_LIBC)
endif()
if(SDL_SYSTEM_ICONV)
check_c_source_compiles("
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
#include <stddef.h>
#include <iconv.h>
int main(int argc, char **argv) {
return !iconv_open(NULL,NULL);
}" ICONV_IN_LIBC)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES iconv)
check_c_source_compiles("
#include <stddef.h>
#include <iconv.h>
int main(int argc, char **argv) {
return !iconv_open(NULL,NULL);
}" ICONV_IN_LIBICONV)
cmake_pop_check_state()
if(ICONV_IN_LIBC OR ICONV_IN_LIBICONV)
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
if(ICONV_IN_LIBICONV AND (SDL_LIBICONV OR (NOT ICONV_IN_LIBC)))
set(SDL_USE_LIBICONV 1)
set(HAVE_LIBICONV TRUE)
list(APPEND EXTRA_LIBS iconv)
else()
check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
if(HAVE_BUILTIN_ICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
endif()
endif()
endif()
@@ -1450,7 +1408,10 @@ elseif(EMSCRIPTEN)
endif()
CheckPTHREAD()
CheckLibUnwind()
if(HAVE_LIBUNWIND_H)
list(APPEND EXTRA_TEST_LIBS unwind)
endif()
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(SDL_AUDIO)
@@ -1518,7 +1479,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
#ifndef EVIOCGNAME
#error EVIOCGNAME() ioctl not available
#endif
int main(int argc, char** argv) { return 0; }" HAVE_LINUX_INPUT_H)
int main(int argc, char** argv) { return 0; }" HAVE_INPUT_EVENTS)
if(LINUX)
check_c_source_compiles("
@@ -1554,11 +1515,11 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
}" HAVE_INPUT_WSCONS)
endif()
if(HAVE_LINUX_INPUT_H)
if(HAVE_INPUT_EVENTS)
set(SDL_INPUT_LINUXEV 1)
endif()
if(SDL_HAPTIC AND HAVE_LINUX_INPUT_H)
if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
set(SDL_HAPTIC_LINUX 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
list(APPEND SOURCE_FILES ${HAPTIC_SOURCES})
@@ -1621,8 +1582,15 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
endif()
endif()
if(HAVE_LIBUNWIND_H)
# We've already found the header, so link the lib if present.
# NB: This .pc file is not present on FreeBSD where the implicitly
# linked base system libgcc_s includes all libunwind ABI.
pkg_search_module(UNWIND libunwind)
pkg_search_module(UNWIND_GENERIC libunwind-generic)
list(APPEND EXTRA_TEST_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
endif()
endif()
CheckLibUnwind()
if(HAVE_DBUS_DBUS_H)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_dbus.c")
@@ -1644,7 +1612,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_udev.c")
endif()
if(HAVE_LINUX_INPUT_H)
if(HAVE_INPUT_EVENTS)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c")
endif()
@@ -1653,11 +1621,6 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c")
endif()
if(HAVE_INPUT_WSCONS)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/openbsd/SDL_wscons_kbd.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/openbsd/SDL_wscons_mouse.c")
endif()
# Always compiled for Linux, unconditionally:
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_threadprio.c")
@@ -1674,7 +1637,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
CheckUSBHID()
endif()
if((LINUX OR FREEBSD) AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
@@ -1777,6 +1740,14 @@ elseif(WINDOWS)
list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
endif()
if(MSVC AND NOT SDL_LIBC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-;/Gs1048576")
if(NOT ARCH_64 AND NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
endif()
endif()
if(SDL_MISC)
if(WINDOWS_STORE)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/winrt/*.cpp)
@@ -1802,11 +1773,13 @@ elseif(WINDOWS)
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_c_source_compiles("
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
int main(int argc, char **argv) {return 0; }
" HAVE_D3D12_H)
#if WDK_NTDDI_VERSION > 0x0A000008
int main(int argc, char **argv) { return 0; }
#endif" HAVE_D3D12_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
@@ -1831,6 +1804,16 @@ elseif(WINDOWS)
#include <windows.h>
#include <xinput.h>
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_STATE_EX)
check_c_source_compiles("
#define COBJMACROS
#include <windows.gaming.input.h>
@@ -2506,7 +2489,7 @@ elseif(VITA)
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_syssem.c
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_systhread.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
@@ -2658,18 +2641,10 @@ elseif(PSP)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PSP 1)
file(GLOB PSP_THREAD_SOURCES
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/psp/*.c)
file(GLOB PSP_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/psp/*.c)
list(APPEND SOURCE_FILES ${PSP_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_LOCALE)
file(GLOB PSP_LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/psp/*.c)
list(APPEND SOURCE_FILES ${PSP_LOCALE_SOURCES})
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_PSP 1)
file(GLOB PSP_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/psp/*.c)
@@ -2702,6 +2677,7 @@ elseif(PSP)
endif()
elseif(PS2)
list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include" "-I$ENV{PS2DEV}/gsKit/include")
file(GLOB PS2_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/ps2/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PS2_MAIN_SOURCES})
@@ -2726,11 +2702,7 @@ elseif(PS2)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PS2 1)
file(GLOB PS2_THREAD_SOURCES
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/ps2/*.c)
file(GLOB PS2_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL2_SOURCE_DIR}/src/thread/ps2/*.c)
list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
@@ -2861,9 +2833,7 @@ elseif(N3DS)
if(SDL_THREADS)
set(SDL_THREAD_N3DS 1)
file(GLOB N3DS_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES}
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES} ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
@@ -3051,14 +3021,10 @@ endif()
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
if(USE_GCC OR USE_CLANG)
string(REGEX REPLACE "(^| )-I" "\\1 -isystem" EXTRA_CFLAGS "${EXTRA_CFLAGS}")
endif()
# Compat helpers for the configuration files
if(EXISTS "${PROJECT_SOURCE_DIR}/REVISION.txt")
file(READ "${PROJECT_SOURCE_DIR}/REVISION.txt" SDL_SOURCE_VERSION)
if(EXISTS "${PROJECT_SOURCE_DIR}/VERSION.txt")
file(READ "${PROJECT_SOURCE_DIR}/VERSION.txt" SDL_SOURCE_VERSION)
string(STRIP "${SDL_SOURCE_VERSION}" SDL_SOURCE_VERSION)
endif()
@@ -3518,28 +3484,10 @@ if(SDL_TEST)
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>")
target_link_libraries(SDL2_test PRIVATE ${EXTRA_TEST_LIBS})
target_include_directories(SDL2_test PRIVATE ${EXTRA_TEST_INCLUDES})
set_property(TARGET SDL2_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
set_property(TARGET SDL2_test PROPERTY INTERFACE_SDL_VERSION "SDL2")
endif()
if(MSVC AND NOT SDL_LIBC)
set(targets )
if(TARGET SDL2)
list(APPEND targets SDL2)
endif()
if(TARGET SDL2-static)
list(APPEND targets SDL2-static)
endif()
if(TARGET SDL2_test)
list(APPEND targets SDL2_test)
endif()
set_property(TARGET ${targets} APPEND PROPERTY COMPILE_OPTIONS "/GS-;/Gs1048576")
if(NOT ARCH_64 AND NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
set_property(TARGET ${targets} APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
endif()
endif()
##### Installation targets #####
if(NOT SDL2_DISABLE_INSTALL)
if(SDL_SHARED)
@@ -3547,9 +3495,6 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2 "${CMAKE_INSTALL_BINDIR}")
endif()
endif()
if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
@@ -3557,9 +3502,6 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2main "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(SDL_STATIC)
@@ -3567,9 +3509,6 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2-static "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(SDL_TEST)
@@ -3577,9 +3516,6 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2_test "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
##### Export files #####

View File

@@ -1,4 +1,4 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -52,7 +52,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-GDK VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)

View File

@@ -1,4 +1,4 @@
# Open Watcom makefile to build SDL2.dll for OS/2:
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
#
# If you have GNU libiconv installed (iconv2.dll), you
@@ -14,8 +14,8 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 12
MINOR_VERSION = 28
MICRO_VERSION = 5
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
@@ -56,7 +56,7 @@ CFLAGS_DLL+= -bd
# iconv:
LIBICONV_LIB=iconv2.lib
!ifeq LIBICONV 1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
LIBS+= $(ICONVLIB)
!else
LIBS+= libuls.lib libconv.lib
@@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -152,8 +152,6 @@ SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c

View File

@@ -1,12 +1,12 @@
# Open Watcom makefile to build SDL2.dll for Win32:
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 12
MINOR_VERSION = 28
MICRO_VERSION = 5
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
@@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -73,7 +73,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -93,7 +93,7 @@ SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
SRCS+= SDL_dynapi.c
@@ -147,9 +147,6 @@ SDL_RLEaccel.obj: SDL_RLEaccel.c
SDL_malloc.obj: SDL_malloc.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &

View File

@@ -173,12 +173,6 @@
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Midl>
@@ -207,12 +201,6 @@
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\ one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Midl>
@@ -271,12 +259,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Midl>
@@ -306,12 +288,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\ one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
@@ -436,7 +412,6 @@
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
@@ -499,6 +474,7 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
@@ -543,13 +519,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
@@ -593,7 +563,7 @@
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
@@ -631,7 +601,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -639,7 +608,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
@@ -784,9 +752,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -31,7 +31,7 @@
<Filter Include="filesystem">
<UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
</Filter>
<Filter Include="filesystem\gdk">
<Filter Include="filesystem\windows">
<UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
</Filter>
<Filter Include="haptic">
@@ -501,9 +501,6 @@
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>joystick</Filter>
</ClInclude>
@@ -780,6 +777,9 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
@@ -925,8 +925,8 @@
<ClCompile Include="..\..\src\file\SDL_rwops.c">
<Filter>file</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
<Filter>filesystem\gdk</Filter>
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
<Filter>filesystem\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
<Filter>haptic</Filter>
@@ -943,9 +943,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1084,9 +1081,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -4,4 +4,3 @@ find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -del
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
rm shaders/*.h

View File

@@ -1,19 +0,0 @@
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,24 +0,0 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex) * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,95 +0,0 @@
#pragma pack_matrix( row_major )
struct VertexShaderConstants
{
matrix model;
matrix projectionAndView;
};
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, Constants.model);
pos = mul(pos, Constants.projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
{
return mainColor(input);
}

View File

@@ -1,35 +0,0 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
echo Building with %XBOXDXC%
cd "%1\shaders"
rem Root Signatures
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
rem Vertex Shaders
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
rem Pixel Shaders
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl

View File

@@ -139,7 +139,7 @@
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
@@ -211,7 +211,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
@@ -409,7 +409,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>

View File

@@ -21,7 +21,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
@@ -52,4 +52,4 @@
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>

View File

@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -383,7 +383,7 @@ main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (!state) {
if (state == NULL) {
return 1;
}
@@ -446,7 +446,7 @@ main(int argc, char *argv[])
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
if (sprites == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
@@ -461,7 +461,7 @@ main(int argc, char *argv[])
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
if (soundname == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}

View File

@@ -139,7 +139,7 @@
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -223,7 +223,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -352,7 +352,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
@@ -398,4 +398,4 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -18,7 +18,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
@@ -50,4 +50,4 @@
<UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>

View File

@@ -139,7 +139,7 @@
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -223,7 +223,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -352,7 +352,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
@@ -392,4 +392,4 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -18,7 +18,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
@@ -49,4 +49,4 @@
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>

View File

@@ -125,7 +125,6 @@
<ClInclude Include="..\src\joystick\controller_type.h" />
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
@@ -185,14 +184,6 @@
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\atomic\SDL_atomic.c" />
@@ -246,7 +237,6 @@
<ClCompile Include="..\src\joystick\controller_type.c" />
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
@@ -354,9 +344,7 @@
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>

View File

@@ -255,9 +255,6 @@
<ClInclude Include="..\src\joystick\SDL_joystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -561,9 +558,6 @@
<ClCompile Include="..\src\joystick\SDL_joystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -852,4 +846,4 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

View File

@@ -44,6 +44,22 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
@@ -320,7 +336,6 @@
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
@@ -378,6 +393,7 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
@@ -422,13 +438,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
@@ -483,7 +493,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -491,7 +500,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
@@ -613,9 +621,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -501,9 +501,6 @@
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>joystick</Filter>
</ClInclude>
@@ -780,6 +777,9 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
@@ -934,9 +934,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1075,9 +1072,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -1,7 +1,7 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0...3.28)
cmake_minimum_required(VERSION 3.0...3.5)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
@@ -79,8 +79,6 @@ endif()
unset(_sdl2_library)
unset(_sdl2_dll_library)
set(SDL2_SDL2-static_FOUND FALSE)
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
if(EXISTS "${_sdl2main_library}")
if(NOT TARGET SDL2::SDL2main)
@@ -94,7 +92,7 @@ if(EXISTS "${_sdl2main_library}")
endif()
set(SDL2_SDL2main_FOUND TRUE)
else()
set(SDL2_SDL2main_FOUND FALSE)
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2main_library)
@@ -112,7 +110,7 @@ if(EXISTS "${_sdl2test_library}")
endif()
set(SDL2_SDL2test_FOUND TRUE)
else()
set(SDL2_SDL2test_FOUND FALSE)
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2test_library)

View File

@@ -210,7 +210,6 @@
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
<ClCompile Include="..\..\..\test\testautomation_log.c" />
<ClCompile Include="..\..\..\test\testautomation_main.c" />
<ClCompile Include="..\..\..\test\testautomation_math.c" />
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
@@ -225,7 +224,6 @@
<ClCompile Include="..\..\..\test\testautomation_syswm.c" />
<ClCompile Include="..\..\..\test\testautomation_timer.c" />
<ClCompile Include="..\..\..\test\testautomation_video.c" />
<ClCompile Include="..\..\..\test\testautomation_subsystems.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\test\testautomation_suites.h" />
@@ -233,4 +231,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,28 +1,9 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.30.0:
---------------------------------------------------------------------------
General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log output
macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
* Added the function SDL_GDKGetDefaultUser()
---------------------------------------------------------------------------
2.28.2:
---------------------------------------------------------------------------
General:
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers

View File

@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the ship */
bmp_surface = SDL_LoadBMP("ship.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not ship.bmp");
}
/* set blue to transparent on the ship */
@@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
/* create ship texture from surface */
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (!ship) {
if (ship == NULL) {
fatalError("could not create ship texture");
}
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
@@ -140,12 +140,12 @@ initializeTextures(SDL_Renderer *renderer)
/* load the space background */
bmp_surface = SDL_LoadBMP("space.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load space.bmp");
}
/* create space texture from surface */
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (!space) {
if (space == NULL) {
fatalError("could not create space texture");
}
SDL_FreeSurface(bmp_surface);
@@ -179,7 +179,7 @@ main(int argc, char *argv[])
printf("There are %d joysticks available\n", SDL_NumJoysticks());
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
accelerometer = SDL_JoystickOpen(0);
if (!accelerometer) {
if (accelerometer == NULL) {
fatalError("Could not open joystick (accelerometer)");
}
printf("joystick number of axis = %d\n",

View File

@@ -52,9 +52,9 @@ void spawnTrailFromEmitter(struct particle *emitter);
void spawnEmitterParticle(GLfloat x, GLfloat y);
void explodeEmitter(struct particle *emitter);
void initializeParticles(void);
void initializeTexture(void);
void initializeTexture();
int nextPowerOfTwo(int x);
void drawParticles(void);
void drawParticles();
void stepParticles(double deltaTime);
/* helper function (used in texture loading)
@@ -159,7 +159,7 @@ stepParticles(double deltaTime)
This draws all the particles shown on screen
*/
void
drawParticles(void)
drawParticles()
{
/* draw the background */
@@ -324,7 +324,7 @@ initializeParticles(void)
loads the particle texture
*/
void
initializeTexture(void)
initializeTexture()
{
int bpp; /* texture bits per pixel */
@@ -334,7 +334,7 @@ initializeTexture(void)
to format passed into OpenGL */
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load stroke.bmp");
}

View File

@@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
SDL_Surface *bmp_surface;
/* load the bmp */
bmp_surface = SDL_LoadBMP("icon.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load bmp");
}
/* set white to transparent on the happyface */
@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
/* convert RGBA surface to texture */
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (!texture) {
if (texture == NULL) {
fatalError("could not create texture");
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);

View File

@@ -165,7 +165,7 @@ loadFont(void)
{
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
if (!surface) {
if (surface == NULL) {
printf("Error loading bitmap: %s\n", SDL_GetError());
return 0;
} else {
@@ -183,7 +183,7 @@ loadFont(void)
SDL_BlitSurface(surface, NULL, converted, NULL);
/* create our texture */
texture = SDL_CreateTextureFromSurface(renderer, converted);
if (!texture) {
if (texture == NULL) {
printf("texture creation failed: %s\n", SDL_GetError());
} else {
/* set blend mode for our texture */
@@ -196,7 +196,7 @@ loadFont(void)
}
void
draw(void)
draw()
{
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderClear(renderer);

View File

@@ -58,11 +58,11 @@ main(int argc, char *argv[])
/* create window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
if (!window) {
if (window == NULL) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
if (renderer == NULL) {
fatalError("Could not create renderer");
}

View File

@@ -57,13 +57,13 @@ initializeTexture(SDL_Renderer *renderer)
{
SDL_Surface *bmp_surface;
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load stroke.bmp");
}
brush =
SDL_CreateTextureFromSurface(renderer, bmp_surface);
SDL_FreeSurface(bmp_surface);
if (!brush) {
if (brush == NULL) {
fatalError("could not create brush texture");
}
/* additive blending -- laying strokes on top of eachother makes them brighter */

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.30.12</string>
<string>2.28.5</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.30.12</string>
<string>2.28.5</string>
</dict>
</plist>

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
Title SDL 2.30.12
Title SDL 2.28.5
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

View File

@@ -31,15 +31,8 @@ endmacro()
set(SDL2_FOUND TRUE)
# Compute the installation prefix relative to this file.
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
@@ -56,12 +49,12 @@ set(SDL2_LIBRARIES "SDL2::SDL2")
# This is done for compatibility with CMake generated SDL2-target.cmake files.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 SHARED IMPORTED)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2"
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

File diff suppressed because it is too large Load Diff

119
acinclude/libtool.m4 vendored
View File

@@ -219,8 +219,8 @@ esac
ofile=libtool
can_build_shared=yes
# All known linkers require a '.a' archive for static linking (except MSVC and
# ICC, which need '.lib').
# All known linkers require a '.a' archive for static linking (except MSVC,
# which needs '.lib').
libext=a
with_gnu_ld=$lt_cv_prog_gnu_ld
@@ -1365,7 +1365,7 @@ mips64*-*linux*)
;;
x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
# Find out what ABI is being produced by ac_compile, and set linker
# options accordingly. Note that the listed cases only cover the
# situations where additional linker options are needed (such as when
@@ -1380,7 +1380,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_i386_fbsd"
;;
x86_64-*linux*|x86_64-gnu*)
x86_64-*linux*)
case `/usr/bin/file conftest.o` in
*x86-64*)
LD="${LD-ld} -m elf32_x86_64"
@@ -1409,7 +1409,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_x86_64_fbsd"
;;
x86_64-*linux*|x86_64-gnu*)
x86_64-*linux*)
LD="${LD-ld} -m elf_x86_64"
;;
powerpcle-*linux*|powerpc64le-*linux*)
@@ -1540,8 +1540,15 @@ old_postinstall_cmds='chmod 644 $oldlib'
old_postuninstall_cmds=
if test -n "$RANLIB"; then
case $host_os in
bitrig* | openbsd*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
;;
*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
;;
esac
old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
fi
case $host_os in
@@ -1680,7 +1687,7 @@ AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
lt_cv_sys_max_cmd_len=-1;
;;
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
# On Win9x/ME, this test blows up -- it succeeds, but takes
# about 5 minutes as the teststring grows exponentially.
# Worse, since 9x/ME are not pre-emptively multitasking,
@@ -1923,7 +1930,7 @@ else
lt_cv_dlopen_self=yes
;;
mingw* | windows* | pw32* | cegcc*)
mingw* | pw32* | cegcc*)
lt_cv_dlopen=LoadLibrary
lt_cv_dlopen_libs=
;;
@@ -2291,7 +2298,7 @@ if test yes = "$GCC"; then
*) lt_awk_arg='/^libraries:/' ;;
esac
case $host_os in
mingw* | windows* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
mingw* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
*) lt_sed_strip_eq='s|=/|/|g' ;;
esac
lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
@@ -2349,7 +2356,7 @@ BEGIN {RS = " "; FS = "/|\n";} {
# AWK program above erroneously prepends '/' to C:/dos/paths
# for these hosts.
case $host_os in
mingw* | windows* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
$SED 's|/\([[A-Za-z]]:\)|\1|g'` ;;
esac
sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
@@ -2518,7 +2525,7 @@ bsdi[[45]]*)
# libtool to hard-code these into programs
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
version_type=windows
shrext_cmds=.dll
need_version=no
@@ -2551,7 +2558,7 @@ cygwin* | mingw* | windows* | pw32* | cegcc*)
m4_if([$1], [],[
sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
;;
mingw* | windows* | cegcc*)
mingw* | cegcc*)
# MinGW DLLs use traditional 'lib' prefix
#soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization
@@ -2564,14 +2571,14 @@ m4_if([$1], [],[
dynamic_linker='Win32 ld.exe'
;;
*,cl* | *,icl*)
# Native MSVC or ICC
*,cl*)
# Native MSVC
libname_spec='$name'
soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
library_names_spec='$libname.dll.lib'
case $build_os in
mingw* | windows*)
mingw*)
sys_lib_search_path_spec=
lt_save_ifs=$IFS
IFS=';'
@@ -2621,7 +2628,7 @@ m4_if([$1], [],[
;;
*)
# Assume MSVC and ICC wrapper
# Assume MSVC wrapper
library_names_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext $libname.lib'
dynamic_linker='Win32 ld.exe'
;;
@@ -3260,7 +3267,7 @@ if test yes = "$GCC"; then
# Check if gcc -print-prog-name=ld gives a path.
AC_MSG_CHECKING([for ld used by $CC])
case $host in
*-*-mingw* | *-*-windows*)
*-*-mingw*)
# gcc leaves a trailing carriage return, which upsets mingw
ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
*)
@@ -3369,7 +3376,7 @@ case $reload_flag in
esac
reload_cmds='$LD$reload_flag -o $output$reload_objs'
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
if test yes != "$GCC"; then
reload_cmds=false
fi
@@ -3469,7 +3476,7 @@ cygwin*)
lt_cv_deplibs_check_method=pass_all # SDL customization
;;
mingw* | windows* | pw32*)
mingw* | pw32*)
# Base MSYS/MinGW do not provide the 'file' command needed by
# func_win32_libid shell function, so use a weaker test based on 'objdump',
# unless we find 'file', for example because we are cross-compiling.
@@ -3634,7 +3641,7 @@ file_magic_glob=
want_nocaseglob=no
if test "$build" = "$host"; then
case $host_os in
mingw* | windows* | pw32*)
mingw* | pw32*)
if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
want_nocaseglob=yes
else
@@ -3686,7 +3693,7 @@ else
# Tru64's nm complains that /dev/null is an invalid object file
# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
case $build_os in
mingw* | windows*) lt_bad_file=conftest.nm/nofile ;;
mingw*) lt_bad_file=conftest.nm/nofile ;;
*) lt_bad_file=/dev/null ;;
esac
case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
@@ -3777,7 +3784,7 @@ lt_cv_sharedlib_from_linklib_cmd,
[lt_cv_sharedlib_from_linklib_cmd='unknown'
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# two different shell functions defined in ltmain.sh;
# decide which one to use based on capabilities of $DLLTOOL
case `$DLLTOOL --help 2>&1` in
@@ -3922,7 +3929,7 @@ case $host_os in
aix*)
symcode='[[BCDT]]'
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
symcode='[[ABCDGISTW]]'
;;
hpux*)
@@ -4001,7 +4008,7 @@ $lt_c_name_lib_hook\
# Handle CRLF in mingw tool chain
opt_cr=
case $build_os in
mingw* | windows*)
mingw*)
opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
;;
esac
@@ -4016,7 +4023,7 @@ for ac_symprfx in "" "_"; do
if test "$lt_cv_nm_interface" = "MS dumpbin"; then
# Fake it for dumpbin and say T for any non-static function,
# D for any global variable and I for any imported variable.
# Also find C++ and __fastcall symbols from MSVC++ or ICC,
# Also find C++ and __fastcall symbols from MSVC++,
# which start with @ or ?.
lt_cv_sys_global_symbol_pipe="$AWK ['"\
" {last_section=section; section=\$ 3};"\
@@ -4228,7 +4235,7 @@ m4_if([$1], [CXX], [
beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
# PIC is the default for these OSes.
;;
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
mingw* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@@ -4304,7 +4311,7 @@ m4_if([$1], [CXX], [
;;
esac
;;
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
mingw* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@@ -4552,7 +4559,7 @@ m4_if([$1], [CXX], [
# PIC is the default for these OSes.
;;
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
mingw* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@@ -4656,7 +4663,7 @@ m4_if([$1], [CXX], [
esac
;;
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
mingw* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@@ -4931,9 +4938,9 @@ m4_if([$1], [CXX], [
pw32*)
_LT_TAGVAR(export_symbols_cmds, $1)=$ltdll_cmds
;;
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
case $cc_basename in
cl* | icl*)
cl*)
_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
;;
*)
@@ -4989,16 +4996,16 @@ dnl Note also adjust exclude_expsyms for C++ above.
extract_expsyms_cmds=
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
# FIXME: the MSVC++ and ICC port hasn't been tested in a loooong time
cygwin* | mingw* | pw32* | cegcc*)
# FIXME: the MSVC++ port hasn't been tested in a loooong time
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++ or Intel C++ Compiler.
# Microsoft Visual C++.
if test yes != "$GCC"; then
with_gnu_ld=no
fi
;;
interix*)
# we just hope/assume this is gcc and not c89 (= MSVC++ or ICC)
# we just hope/assume this is gcc and not c89 (= MSVC++)
with_gnu_ld=yes
;;
openbsd* | bitrig*)
@@ -5104,7 +5111,7 @@ _LT_EOF
fi
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
# as there is no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
@@ -5561,14 +5568,14 @@ _LT_EOF
_LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++ or Intel C++ Compiler.
# Microsoft Visual C++.
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
case $cc_basename in
cl* | icl*)
# Native MSVC or ICC
cl*)
# Native MSVC
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
_LT_TAGVAR(always_export_symbols, $1)=yes
@@ -5578,14 +5585,14 @@ _LT_EOF
# Tell ltmain to make .dll files, not .so files.
shrext_cmds=.dll
# FIXME: Setting linknames here is a bad hack.
_LT_TAGVAR(archive_cmds, $1)='$CC -Fe $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
cp "$export_symbols" "$output_objdir/$soname.def";
echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
else
$SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
fi~
$CC -Fe $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
$CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
linknames='
# The linker will not automatically build a static lib if we build a DLL.
# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
@@ -5609,7 +5616,7 @@ _LT_EOF
fi'
;;
*)
# Assume MSVC and ICC wrapper
# Assume MSVC wrapper
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
# Tell ltmain to make .lib files, not .a files.
@@ -6428,7 +6435,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
GXX=no
@@ -6637,10 +6644,10 @@ if test yes != "$_lt_caught_CXX_error"; then
esac
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
case $GXX,$cc_basename in
,cl* | no,cl* | ,icl* | no,icl*)
# Native MSVC or ICC
,cl* | no,cl*)
# Native MSVC
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
@@ -6804,7 +6811,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@@ -6869,7 +6876,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@@ -7208,7 +7215,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
# FIXME: insert proper C++ library support
@@ -7292,7 +7299,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
# g++ 2.7 appears to require '-G' NOT '-shared' on this
# platform.
@@ -7303,7 +7310,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
fi
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $wl$libdir'
@@ -8324,7 +8331,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
[case $host in
*-*-mingw* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
;;
*-*-cygwin* )
@@ -8337,7 +8344,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
;;
*-*-cygwin* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
;;
*-*-cygwin* )
@@ -8363,9 +8370,9 @@ AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
[#assume ordinary cross tools, or native build.
lt_cv_to_tool_file_cmd=func_convert_file_noop
case $host in
*-*-mingw* | *-*-windows* )
*-*-mingw* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
;;
esac

View File

@@ -128,7 +128,7 @@ LT_OPTION_DEFINE([LT_INIT], [win32-dll],
[enable_win32_dll=yes
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
AC_CHECK_TOOL(AS, as, false)
AC_CHECK_TOOL(DLLTOOL, dlltool, false)
AC_CHECK_TOOL(OBJDUMP, objdump, false)

View File

@@ -62,7 +62,7 @@
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@style/AppTheme"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:

View File

@@ -277,7 +277,6 @@ public class HIDDeviceManager {
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
@@ -286,7 +285,6 @@ public class HIDDeviceManager {
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
@@ -360,12 +358,6 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
@@ -591,13 +583,7 @@ public class HIDDeviceManager {
} else {
flags = 0;
}
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);

View File

@@ -38,10 +38,6 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@@ -57,10 +53,10 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
@@ -70,7 +66,7 @@ public class SDL {
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back

View File

@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 12;
private static final int SDL_MINOR_VERSION = 28;
private static final int SDL_MICRO_VERSION = 5;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -89,7 +89,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unknown";
if (s2 != 0) cls += "Some_Unkown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
@@ -163,7 +163,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unknown";
if (s2 != 0) src += " Some_Unkown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
@@ -281,7 +281,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
SDL.loadLibrary(lib, this);
SDL.loadLibrary(lib);
}
}
@@ -995,8 +995,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* No valid hint, nothing is explicitly allowed */
if (!is_portrait_allowed && !is_landscape_allowed) {
if (resizable) {
/* All orientations are allowed, respecting user orientation lock setting */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
/* All orientations are allowed */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
} else {
/* Fixed window and nothing specified. Get orientation from w/h of created window */
req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
@@ -1005,8 +1005,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* At least one orientation is allowed */
if (resizable) {
if (is_portrait_allowed && is_landscape_allowed) {
/* hint allows both landscape and portrait, promote to full user */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
/* hint allows both landscape and portrait, promote to full sensor */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
} else {
/* Use the only one allowed "orientation" */
req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);

View File

@@ -546,15 +546,13 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}

View File

@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

File diff suppressed because it is too large Load Diff

View File

@@ -1,18 +0,0 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86)
find_program(CMAKE_C_COMPILER NAMES i686-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES i686-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES i686-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()

View File

@@ -1,18 +0,0 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
find_program(CMAKE_C_COMPILER NAMES x86_64-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES x86_64-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES x86_64-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()

View File

@@ -1,10 +1,10 @@
#! /bin/sh
# Attempt to guess a canonical system name.
# Copyright 1992-2024 Free Software Foundation, Inc.
# Copyright 1992-2023 Free Software Foundation, Inc.
# shellcheck disable=SC2006,SC2268 # see below for rationale
timestamp='2024-01-01'
timestamp='2023-08-22'
# This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
@@ -60,7 +60,7 @@ version="\
GNU config.guess ($timestamp)
Originally written by Per Bothner.
Copyright 1992-2024 Free Software Foundation, Inc.
Copyright 1992-2023 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
@@ -165,8 +165,6 @@ Linux|GNU|GNU/*)
LIBC=dietlibc
#elif defined(__GLIBC__)
LIBC=gnu
#elif defined(__LLVM_LIBC__)
LIBC=llvm
#else
#include <stdarg.h>
/* First heuristic to detect musl libc. */
@@ -1595,9 +1593,6 @@ EOF
*:Unleashed:*:*)
GUESS=$UNAME_MACHINE-unknown-unleashed$UNAME_RELEASE
;;
*:Ironclad:*:*)
GUESS=$UNAME_MACHINE-unknown-ironclad
;;
esac
# Do we have a guess based on uname results?

View File

@@ -1,10 +1,10 @@
#! /bin/sh
# Configuration validation subroutine script.
# Copyright 1992-2024 Free Software Foundation, Inc.
# Copyright 1992-2023 Free Software Foundation, Inc.
# shellcheck disable=SC2006,SC2268 # see below for rationale
timestamp='2024-01-01'
timestamp='2023-09-19'
# This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
@@ -76,7 +76,7 @@ Report bugs and patches to <config-patches@gnu.org>."
version="\
GNU config.sub ($timestamp)
Copyright 1992-2024 Free Software Foundation, Inc.
Copyright 1992-2023 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
@@ -1222,7 +1222,6 @@ case $cpu-$vendor in
| moxie \
| mt \
| msp430 \
| nanomips* \
| nds32 | nds32le | nds32be \
| nfp \
| nios | nios2 | nios2eb | nios2el \
@@ -1254,7 +1253,6 @@ case $cpu-$vendor in
| ubicom32 \
| v70 | v850 | v850e | v850e1 | v850es | v850e2 | v850e2v3 \
| vax \
| vc4 \
| visium \
| w65 \
| wasm32 | wasm64 \
@@ -1599,7 +1597,7 @@ case $cpu-$vendor in
os=
obj=elf
;;
mips*-*|nanomips*-*)
mips*-*)
os=
obj=elf
;;
@@ -1723,7 +1721,7 @@ fi
case $os in
# Sometimes we do "kernel-libc", so those need to count as OSes.
llvm* | musl* | newlib* | relibc* | uclibc*)
musl* | newlib* | relibc* | uclibc*)
;;
# Likewise for "kernel-abi"
eabi* | gnueabi*)
@@ -1768,19 +1766,12 @@ case $os in
| onefs* | tirtos* | phoenix* | fuchsia* | redox* | bme* \
| midnightbsd* | amdhsa* | unleashed* | emscripten* | wasi* \
| nsk* | powerunix* | genode* | zvmoe* | qnx* | emx* | zephyr* \
| fiwix* | mlibc* | cos* | mbr* | ironclad* )
| fiwix* | mlibc* | cos* | mbr* )
;;
# This one is extra strict with allowed versions
sco3.2v2 | sco3.2v[4-9]* | sco5v6*)
# Don't forget version if it is 3.2v4 or newer.
;;
# This refers to builds using the UEFI calling convention
# (which depends on the architecture) and PE file format.
# Note that this is both a different calling convention and
# different file format than that of GNU-EFI
# (x86_64-w64-mingw32).
uefi)
;;
none)
;;
kernel* | msvc* )
@@ -1827,9 +1818,8 @@ esac
# As a final step for OS-related things, validate the OS-kernel combination
# (given a valid OS), if there is a kernel.
case $kernel-$os-$obj in
linux-gnu*- | linux-android*- | linux-dietlibc*- | linux-llvm*- \
| linux-mlibc*- | linux-musl*- | linux-newlib*- \
| linux-relibc*- | linux-uclibc*- )
linux-gnu*- | linux-dietlibc*- | linux-android*- | linux-newlib*- \
| linux-musl*- | linux-relibc*- | linux-uclibc*- | linux-mlibc*- )
;;
uclinux-uclibc*- )
;;
@@ -1837,8 +1827,7 @@ case $kernel-$os-$obj in
;;
windows*-msvc*-)
;;
-dietlibc*- | -llvm*- | -mlibc*- | -musl*- | -newlib*- | -relibc*- \
| -uclibc*- )
-dietlibc*- | -newlib*- | -musl*- | -relibc*- | -uclibc*- | -mlibc*- )
# These are just libc implementations, not actual OSes, and thus
# require a kernel.
echo "Invalid configuration '$1': libc '$os' needs explicit kernel." 1>&2

View File

@@ -1,43 +0,0 @@
#!/usr/bin/env python3
import argparse
from pathlib import Path
import json
import logging
import re
import subprocess
ROOT = Path(__file__).resolve().parents[1]
def determine_remote() -> str:
text = (ROOT / "build-scripts/release-info.json").read_text()
release_info = json.loads(text)
if "remote" in release_info:
return release_info["remote"]
project_with_version = release_info["name"]
project, _ = re.subn("([^a-zA-Z_])", "", project_with_version)
return f"libsdl-org/{project}"
def main():
default_remote = determine_remote()
current_commit = subprocess.check_output(["git", "rev-parse", "HEAD"], cwd=ROOT, text=True).strip()
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--ref", required=True, help=f"Name of branch or tag containing release.yml")
parser.add_argument("--remote", "-R", default=default_remote, help=f"Remote repo (default={default_remote})")
parser.add_argument("--commit", default=current_commit, help=f"Commit (default={current_commit})")
args = parser.parse_args()
print(f"Running release.yml workflow:")
print(f" commit = {args.commit}")
print(f" remote = {args.remote}")
subprocess.check_call(["gh", "-R", args.remote, "workflow", "run", "release.yml", "--ref", args.ref, "-f", f"commit={args.commit}"], cwd=ROOT)
if __name__ == "__main__":
raise SystemExit(main())

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -395,7 +395,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -113,7 +113,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View File

@@ -2418,7 +2418,7 @@ libtool_validate_options ()
case $host in
# Solaris2 added to fix http://debbugs.gnu.org/cgi/bugreport.cgi?bug=16452
# see also: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=59788
*cygwin* | *mingw* | *windows* | *pw32* | *cegcc* | *solaris2* | *os2*)
*cygwin* | *mingw* | *pw32* | *cegcc* | *solaris2* | *os2*)
# don't eliminate duplications in $postdeps and $predeps
opt_duplicate_compiler_generated_deps=:
;;
@@ -2750,7 +2750,7 @@ EOF
# func_convert_core_file_wine_to_w32 ARG
# Helper function used by file name conversion functions when $build is *nix,
# and $host is mingw, windows, cygwin, or some other w32 environment. Relies on a
# and $host is mingw, cygwin, or some other w32 environment. Relies on a
# correctly configured wine environment available, with the winepath program
# in $build's $PATH.
#
@@ -2782,10 +2782,9 @@ func_convert_core_file_wine_to_w32 ()
# func_convert_core_path_wine_to_w32 ARG
# Helper function used by path conversion functions when $build is *nix, and
# $host is mingw, windows, cygwin, or some other w32 environment. Relies on a
# correctly configured wine environment available, with the winepath program
# in $build's $PATH. Assumes ARG has no leading or trailing path separator
# characters.
# $host is mingw, cygwin, or some other w32 environment. Relies on a correctly
# configured wine environment available, with the winepath program in $build's
# $PATH. Assumes ARG has no leading or trailing path separator characters.
#
# ARG is path to be converted from $build format to win32.
# Result is available in $func_convert_core_path_wine_to_w32_result.
@@ -3440,7 +3439,7 @@ func_mode_compile ()
# On Cygwin there's no "real" PIC flag so we must build both object types
case $host_os in
cygwin* | mingw* | windows* | pw32* | os2* | cegcc*)
cygwin* | mingw* | pw32* | os2* | cegcc*)
pic_mode=default
;;
esac
@@ -4317,7 +4316,7 @@ func_mode_install ()
'exit $?'
tstripme=$stripme
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
case $realname in
*.dll.a)
tstripme=
@@ -4430,7 +4429,7 @@ func_mode_install ()
# Do a test to see if this is really a libtool program.
case $host in
*cygwin* | *mingw* | *windows*)
*cygwin* | *mingw*)
if func_ltwrapper_executable_p "$file"; then
func_ltwrapper_scriptname "$file"
wrapper=$func_ltwrapper_scriptname_result
@@ -4658,7 +4657,7 @@ extern \"C\" {
$RM $export_symbols
eval "$SED -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"'
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
eval 'cat "$export_symbols" >> "$output_objdir/$outputname.def"'
;;
@@ -4670,7 +4669,7 @@ extern \"C\" {
eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T'
eval '$MV "$nlist"T "$nlist"'
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
eval 'cat "$nlist" >> "$output_objdir/$outputname.def"'
;;
@@ -4684,7 +4683,7 @@ extern \"C\" {
func_basename "$dlprefile"
name=$func_basename_result
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
# if an import library, we need to obtain dlname
if func_win32_import_lib_p "$dlprefile"; then
func_tr_sh "$dlprefile"
@@ -4859,7 +4858,7 @@ static const void *lt_preloaded_setup() {
# Transform the symbol file into the correct name.
symfileobj=$output_objdir/${my_outputname}S.$objext
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
if test -f "$output_objdir/$my_outputname.def"; then
compile_command=`$ECHO "$compile_command" | $SED "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"`
finalize_command=`$ECHO "$finalize_command" | $SED "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"`
@@ -5202,7 +5201,7 @@ func_extract_archives ()
#
# Emit a libtool wrapper script on stdout.
# Don't directly open a file because we may want to
# incorporate the script contents within a cygwin/mingw/windows
# incorporate the script contents within a cygwin/mingw
# wrapper executable. Must ONLY be called from within
# func_mode_link because it depends on a number of variables
# set therein.
@@ -5210,7 +5209,7 @@ func_extract_archives ()
# ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR
# variable will take. If 'yes', then the emitted script
# will assume that the directory where it is stored is
# the $objdir directory. This is a cygwin/mingw/windows-specific
# the $objdir directory. This is a cygwin/mingw-specific
# behavior.
func_emit_wrapper ()
{
@@ -5334,7 +5333,7 @@ func_exec_program_core ()
"
case $host in
# Backslashes separate directories on plain windows
*-*-mingw* | *-*-windows* | *-*-os2* | *-cegcc*)
*-*-mingw | *-*-os2* | *-cegcc*)
$ECHO "\
if test -n \"\$lt_option_debug\"; then
\$ECHO \"$outputname:$output:\$LINENO: newargv[0]: \$progdir\\\\\$program\" 1>&2
@@ -5402,7 +5401,7 @@ func_exec_program ()
file=\`ls -ld \"\$thisdir/\$file\" | $SED -n 's/.*-> //p'\`
done
# Usually 'no', except on cygwin/mingw/windows when embedded into
# Usually 'no', except on cygwin/mingw when embedded into
# the cwrapper.
WRAPPER_SCRIPT_BELONGS_IN_OBJDIR=$func_emit_wrapper_arg1
if test \"\$WRAPPER_SCRIPT_BELONGS_IN_OBJDIR\" = \"yes\"; then
@@ -5559,7 +5558,7 @@ EOF
/* declarations of non-ANSI functions */
#if defined __MINGW32__
# ifdef __STRICT_ANSI__
_CRTIMP int __cdecl _putenv (const char *);
int _putenv (const char *);
# endif
#elif defined __CYGWIN__
# ifdef __STRICT_ANSI__
@@ -5757,7 +5756,7 @@ main (int argc, char *argv[])
{
EOF
case $host in
*mingw* | *windows* | *cygwin* )
*mingw* | *cygwin* )
# make stdout use "unix" line endings
echo " setmode(1,_O_BINARY);"
;;
@@ -5860,7 +5859,7 @@ EOF
EOF
case $host_os in
mingw* | windows*)
mingw*)
cat <<"EOF"
{
char* p;
@@ -5902,7 +5901,7 @@ EOF
EOF
case $host_os in
mingw* | windows*)
mingw*)
cat <<"EOF"
/* execv doesn't actually work on mingw as expected on unix */
newargz = prepare_spawn (newargz);
@@ -6321,7 +6320,7 @@ lt_update_lib_path (const char *name, const char *value)
EOF
case $host_os in
mingw* | windows*)
mingw*)
cat <<"EOF"
/* Prepares an argument vector before calling spawn().
@@ -6496,7 +6495,7 @@ func_mode_link ()
$debug_cmd
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
# It is impossible to link a dll without this setting, and
# we shouldn't force the makefile maintainer to figure out
# what system we are compiling for in order to pass an extra
@@ -7004,7 +7003,7 @@ func_mode_link ()
;;
esac
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
testbindir=`$ECHO "$dir" | $SED 's*/lib$*/bin*'`
case :$dllsearchpath: in
*":$dir:"*) ;;
@@ -7024,7 +7023,7 @@ func_mode_link ()
-l*)
if test X-lc = "X$arg" || test X-lm = "X$arg"; then
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
# These systems don't actually have a C or math library (as such)
continue
;;
@@ -7119,7 +7118,7 @@ func_mode_link ()
-no-install)
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
# The PATH hackery in wrapper scripts is required on Windows
# and Darwin in order for the loader to find any dlls it needs.
func_warning "'-no-install' is ignored for $host"
@@ -7304,26 +7303,13 @@ func_mode_link ()
# -O*, -g*, -flto*, -fwhopr*, -fuse-linker-plugin GCC link-time optimization
# -specs=* GCC specs files
# -stdlib=* select c++ std lib with clang
# -fdiagnostics-color* simply affects output
# -frecord-gcc-switches used to verify flags were respected
# -fsanitize=* Clang/GCC memory and address sanitizer
# -fno-sanitize* Clang/GCC memory and address sanitizer
# -shared-libsan Link with shared sanitizer runtimes (Clang)
# -static-libsan Link with static sanitizer runtimes (Clang)
# -fuse-ld=* Linker select flags for GCC
# -rtlib=* select c runtime lib with clang
# --unwindlib=* select unwinder library with clang
# -f{file|debug|macro|profile}-prefix-map=* needed for lto linking
# -Wa,* Pass flags directly to the assembler
# -Werror, -Werror=* Report (specified) warnings as errors
-64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \
-t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*|-tp=*|--sysroot=*| \
-O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*| \
-stdlib=*|-rtlib=*|--unwindlib=*| \
-specs=*|-fsanitize=*|-fno-sanitize*|-shared-libsan|-static-libsan| \
-ffile-prefix-map=*|-fdebug-prefix-map=*|-fmacro-prefix-map=*|-fprofile-prefix-map=*| \
-fdiagnostics-color*|-frecord-gcc-switches| \
-fuse-ld=*|-Wa,*|-Werror|-Werror=*)
-O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*|-stdlib=*| \
-specs=*|-fsanitize=*|-fuse-ld=*|-Wa,*)
func_quote_for_eval "$arg"
arg=$func_quote_for_eval_result
func_append compile_command " $arg"
@@ -8036,7 +8022,7 @@ func_mode_link ()
fi
case $host in
# special handling for platforms with PE-DLLs.
*cygwin* | *mingw* | *windows* | *cegcc* )
*cygwin* | *mingw* | *cegcc* )
# Linker will automatically link against shared library if both
# static and shared are present. Therefore, ensure we extract
# symbols from the import library if a shared library is present
@@ -8180,7 +8166,7 @@ func_mode_link ()
if test -n "$library_names" &&
{ test no = "$use_static_libs" || test -z "$old_library"; }; then
case $host in
*cygwin* | *mingw* | *windows* | *cegcc* | *os2*)
*cygwin* | *mingw* | *cegcc* | *os2*)
# No point in relinking DLLs because paths are not encoded
func_append notinst_deplibs " $lib"
need_relink=no
@@ -8250,7 +8236,7 @@ func_mode_link ()
elif test -n "$soname_spec"; then
# bleh windows
case $host in
*cygwin* | mingw* | *windows* | *cegcc*) # | *os2* # SDL customization: removed OS/2 versioning support.
*cygwin* | mingw* | *cegcc*) # | *os2* # SDL customization: removed OS/2 versioning support.
func_arith $current - $age
major=$func_arith_result
versuffix=-$major
@@ -8859,7 +8845,7 @@ func_mode_link ()
age=$number_minor
revision=$number_revision
;;
freebsd-aout|qnx|sco|sunos)
freebsd-aout|qnx|sunos)
current=$number_major
revision=$number_minor
age=0
@@ -9160,7 +9146,7 @@ func_mode_link ()
if test yes = "$build_libtool_libs"; then
if test -n "$rpath"; then
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
# these systems don't actually have a c library (as such)!
;;
*-*-rhapsody* | *-*-darwin1.[012])
@@ -9674,7 +9660,7 @@ EOF
orig_export_symbols=
case $host_os in
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
if test -n "$export_symbols" && test -z "$export_symbols_regex"; then
# exporting using user supplied symfile
func_dll_def_p "$export_symbols" || {
@@ -10344,7 +10330,7 @@ EOF
esac
fi
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
testbindir=`$ECHO "$libdir" | $SED -e 's*/lib$*/bin*'`
case :$dllsearchpath: in
*":$libdir:"*) ;;
@@ -10422,7 +10408,7 @@ EOF
# Disable wrappers for cegcc and mingw32ce hosts, we are cross compiling anyway.
wrappers_required=false
;;
*cygwin* | *mingw* | *windows* )
*cygwin* | *mingw* )
test yes = "$build_libtool_libs" || wrappers_required=false
;;
*)
@@ -10575,7 +10561,7 @@ EOF
*) exeext= ;;
esac
case $host in
*cygwin* | *mingw* | windows* )
*cygwin* | *mingw* )
func_dirname_and_basename "$output" "" "."
output_name=$func_basename_result
output_path=$func_dirname_result
@@ -10907,7 +10893,7 @@ EOF
# tests/bindir.at for full details.
tdlname=$dlname
case $host,$output,$installed,$module,$dlname in
*cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *windows*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
*cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
# If a -bindir argument was supplied, place the dll there.
if test -n "$bindir"; then
func_relative_path "$install_libdir" "$bindir"

View File

@@ -1,108 +0,0 @@
{
"name": "SDL2",
"remote": "libsdl-org/SDL",
"version": {
"file": "include/SDL_version.h",
"re_major": "^#define SDL_MAJOR_VERSION\\s+([0-9]+)$",
"re_minor": "^#define SDL_MINOR_VERSION\\s+([0-9]+)$",
"re_micro": "^#define SDL_PATCHLEVEL\\s+([0-9]+)$"
},
"source": {
"checks": [
"src/SDL.c",
"include/SDL.h",
"test/testsprite2.c",
"android-project/app/src/main/java/org/libsdl/app/SDLActivity.java"
]
},
"dmg": {
"project": "Xcode/SDL/SDL.xcodeproj",
"path": "Xcode/SDL/build/SDL2.dmg",
"target": "Standard DMG"
},
"mingw": {
"autotools": {
"archs": ["x86", "x64"],
"args": [
],
"files": {
"@<@TRIPLET@>@/include/SDL2": [
"include/SDL_config*.h"
]
}
},
"files": {
"": [
"mingw/pkg-support/INSTALL.txt",
"mingw/pkg-support/Makefile",
"BUGS.txt",
"CREDITS.txt",
"README-SDL.txt",
"WhatsNew.txt",
"LICENSE.txt",
"README.md"
],
"cmake": [
"mingw/pkg-support/cmake/sdl2-config.cmake",
"mingw/pkg-support/cmake/sdl2-config-version.cmake"
],
"docs": [
"docs/*"
],
"test": [
"test/*"
]
}
},
"msvc": {
"msbuild": {
"archs": [
"x86",
"x64"
],
"projects": [
"VisualC/SDL/SDL.vcxproj",
"VisualC/SDLmain/SDLmain.vcxproj",
"VisualC/SDLtest/SDLtest.vcxproj"
],
"files-lib": {
"": [
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.dll"
]
},
"files-devel": {
"lib/@<@ARCH@>@": [
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.dll",
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.lib",
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.pdb",
"VisualC/SDLmain/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2main.lib",
"VisualC/SDLtest/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2test.lib"
]
}
},
"files-lib": {
"": [
"README-SDL.txt"
]
},
"files-devel": {
"": [
"README-SDL.txt",
"BUGS.txt",
"LICENSE.txt",
"README.md",
"WhatsNew.txt"
],
"cmake": [
"VisualC/pkg-support/cmake/sdl2-config.cmake",
"VisualC/pkg-support/cmake/sdl2-config-version.cmake"
],
"docs": [
"docs/*"
],
"include": [
"include/*.h"
]
}
}
}

View File

@@ -1,303 +0,0 @@
#!/usr/bin/env python
import argparse
import functools
import logging
import os
from pathlib import Path
import re
import shutil
import subprocess
import tempfile
import textwrap
import urllib.request
import zipfile
# Update both variables when updating the GDK
GIT_REF = "June_2024_Update_1"
GDK_EDITION = "240601" # YYMMUU
logger = logging.getLogger(__name__)
class GdDesktopConfigurator:
def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
self.git_ref = git_ref or GIT_REF
self.gdk_edition = gdk_edition or GDK_EDITION
self.gdk_path = gdk_path
self.temp_folder = temp_folder or Path(tempfile.gettempdir())
self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
self.arch = arch
self.vs_folder = vs_folder
self._vs_version = vs_version
self._vs_toolset = vs_toolset
def download_archive(self) -> None:
gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
assert self.dl_archive_path.is_file()
def extract_zip_archive(self) -> None:
extract_path = self.gdk_extract_path.parent
assert self.dl_archive_path.is_file()
logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
with zipfile.ZipFile(self.dl_archive_path) as zf:
zf.extractall(extract_path)
assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
def extract_development_kit(self) -> None:
extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
assert extract_dks_cmd.is_file()
logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
logger.debug("Running %r", cmd)
subprocess.check_call(cmd)
def detect_vs_version(self) -> str:
vs_regex = re.compile("VS([0-9]{4})")
supported_vs_versions = []
for p in self.gaming_grdk_build_path.iterdir():
if not p.is_dir():
continue
if m := vs_regex.match(p.name):
supported_vs_versions.append(m.group(1))
logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
if not vs_versions:
raise RuntimeError("Visual Studio version is incompatible")
if len(vs_versions) > 1:
raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
vs_version = vs_versions.pop()
logger.info(f"Used Visual Studio version: {vs_version}")
return vs_version
def detect_vs_toolset(self) -> str:
toolset_paths = []
for ts_path in self.gdk_toolset_parent_path.iterdir():
if not ts_path.is_dir():
continue
ms_props = ts_path / "Microsoft.Cpp.props"
if not ms_props.is_file():
continue
toolset_paths.append(ts_path.name)
logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
assert toolset_paths, "Have we detected at least one toolset?"
def toolset_number(toolset: str) -> int:
if m:= re.match("[^0-9]*([0-9]+).*", toolset):
return int(m.group(1))
return -9
return max(toolset_paths, key=toolset_number)
@property
def vs_version(self) -> str:
if self._vs_version is None:
self._vs_version = self.detect_vs_version()
return self._vs_version
@property
def vs_toolset(self) -> str:
if self._vs_toolset is None:
self._vs_toolset = self.detect_vs_toolset()
return self._vs_toolset
@staticmethod
def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
logger.info(f"Copy {srcdir} to {dstdir}")
for root, _, files in os.walk(srcdir):
dest_root = dstdir / Path(root).relative_to(srcdir)
if not dest_root.is_dir():
dest_root.mkdir()
for file in files:
srcfile = Path(root) / file
dstfile = dest_root / file
shutil.copy(srcfile, dstfile)
def copy_msbuild(self) -> None:
vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
if 1:
logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
srcdir = vc_toolset_parent_path
dstdir = self.gdk_toolset_parent_path
assert srcdir.is_dir(), "Source directory must exist"
assert dstdir.is_dir(), "Destination directory must exist"
self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
@property
def game_dk_path(self) -> Path:
return self.gdk_path / "Microsoft GDK"
@property
def game_dk_latest_path(self) -> Path:
return self.game_dk_path / self.gdk_edition
@property
def windows_sdk_path(self) -> Path:
return self.gdk_path / "Windows Kits/10"
@property
def gaming_grdk_build_path(self) -> Path:
return self.game_dk_latest_path / "GRDK"
@property
def gdk_toolset_parent_path(self) -> Path:
return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
@property
def env(self) -> dict[str, str]:
game_dk = self.game_dk_path
game_dk_latest = self.game_dk_latest_path
windows_sdk_dir = self.windows_sdk_path
gaming_grdk_build = self.gaming_grdk_build_path
return {
"GRDKEDITION": f"{self.gdk_edition}",
"GameDK": f"{game_dk}\\",
"GameDKLatest": f"{ game_dk_latest }\\",
"WindowsSdkDir": f"{ windows_sdk_dir }\\",
"GamingGRDKBuild": f"{ gaming_grdk_build }\\",
"VSInstallDir": f"{ self.vs_folder }\\",
}
def create_user_props(self, path: Path) -> None:
vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
with path.open("w") as f:
f.write(textwrap.dedent(f"""\
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
<VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
<VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
<BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
<Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
<XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
<DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
<DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
<XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
<DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
<XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
<Deterministic>true</Deterministic>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
<ClCompile>
<AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
</Project>
"""))
@property
def gdk_include_paths(self) -> list[Path]:
return [
self.gaming_grdk_build_path / "gamekit/include",
]
@property
def gdk_library_paths(self) -> list[Path]:
return [
self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
]
@property
def gdk_binary_path(self) -> list[Path]:
return [
self.gaming_grdk_build_path / "bin",
self.game_dk_path / "bin",
]
@property
def build_env(self) -> dict[str, str]:
gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
return {
"GDK_INCLUDE": gdk_include,
"GDK_LIB": gdk_lib,
"GDK_PATH": gdk_path,
}
def print_env(self) -> None:
for k, v in self.env.items():
print(f"set \"{k}={v}\"")
print()
for k, v in self.build_env.items():
print(f"set \"{k}={v}\"")
print()
print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
def main():
logging.basicConfig(level=logging.INFO)
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
parser.add_argument("--download", action="store_true", help="Download GDK")
parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
args = parser.parse_args()
logging.basicConfig(level=logging.INFO)
git_ref = None
gdk_edition = None
if args.ref_edition is not None:
git_ref, gdk_edition = args.ref_edition.split(",", 1)
try:
int(gdk_edition)
except ValueError:
parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
configurator = GdDesktopConfigurator(
arch=args.arch,
git_ref=git_ref,
gdk_edition=gdk_edition,
vs_folder=args.vs_folder,
vs_version=args.vs_version,
vs_toolset=args.vs_toolset,
gdk_path=args.gdk_path,
temp_folder=args.temp_folder,
)
if args.download:
configurator.download_archive()
if args.extract:
configurator.extract_zip_archive()
configurator.extract_development_kit()
if args.copy_msbuild:
configurator.copy_msbuild()
if args.user_props:
configurator.print_env()
configurator.create_user_props(args.props_folder / "Directory.Build.props")
if __name__ == "__main__":
raise SystemExit(main())

View File

@@ -1,15 +1,7 @@
#!/bin/sh
if [ "$SED" = "" ]; then
if type gsed >/dev/null; then
SED=gsed
else
SED=sed
fi
fi
find . -type f \
find . -type f -exec grep -Il "Copyright" {} \; \
| grep -v \.git \
| while read file; do \
LC_ALL=C $SED -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
done

View File

@@ -124,25 +124,3 @@ if(CMAKE_VERSION VERSION_LESS 3.13.0)
link_directories(${ARGN})
endmacro()
endif()
# CMP0087: install(CODE) and install(SCRIPT) support generator expressions.
if(POLICY CMP0087)
cmake_policy(SET CMP0087 NEW)
endif()
function(SDL_install_pdb TARGET DIRECTORY)
get_property(type TARGET ${TARGET} PROPERTY TYPE)
if(type MATCHES "^(SHARED_LIBRARY|EXECUTABLE)$")
if(NOT CMAKE_VERSION VERSION_LESS 3.1)
install(FILES $<TARGET_PDB_FILE:${TARGET}> DESTINATION "${DIRECTORY}" OPTIONAL)
endif()
elseif(type STREQUAL "STATIC_LIBRARY")
if(NOT CMAKE_VERSION VERSION_LESS 3.15)
# FIXME: Use $<TARGET_COMPILE_PDB_FILE:${TARGET} once it becomes available (https://gitlab.kitware.com/cmake/cmake/-/issues/25244)
if(CMAKE_GENERATOR MATCHES "^Visual Studio.*")
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/${TARGET}.pdb\")")
else()
install(CODE "file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${DIRECTORY}\" TYPE FILE OPTIONAL FILES \"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TARGET}.dir/${TARGET}.pdb\")")
endif()
endif()
endif()
endfunction()

View File

@@ -18,7 +18,6 @@ macro(FindLibraryAndSONAME _LIB)
# reduce the library name for shared linking
get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks
get_filename_component(_LIB_DIRECTORY ${_LIB_REALPATH} DIRECTORY)
get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
if(APPLE)
@@ -27,11 +26,6 @@ macro(FindLibraryAndSONAME _LIB)
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
endif()
if(NOT EXISTS "${_LIB_DIRECTORY}/${_LIB_REGEXD}")
set(_LIB_REGEXD "${_LIB_JUSTNAME}")
endif()
set(${_LNAME}_LIBDIR "${_LIB_LIBDIR}")
SET(_DEBUG_FindSONAME FALSE)
if(_DEBUG_FindSONAME)
message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
@@ -108,7 +102,7 @@ macro(CheckALSA)
if(HAVE_SDL_LOADSO)
FindLibraryAndSONAME("asound")
if(ASOUND_LIB AND ASOUND_SHARED)
target_include_directories(sdl-build-options SYSTEM INTERFACE $<TARGET_PROPERTY:ALSA::ALSA,INTERFACE_INCLUDE_DIRECTORIES>)
target_include_directories(sdl-build-options INTERFACE $<TARGET_PROPERTY:ALSA::ALSA,INTERFACE_INCLUDE_DIRECTORIES>)
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
set(HAVE_ALSA_SHARED TRUE)
else()
@@ -166,7 +160,7 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckPulseAudio)
if(SDL_PULSEAUDIO)
pkg_check_modules(PKG_PULSEAUDIO libpulse>=0.9.15)
pkg_check_modules(PKG_PULSEAUDIO libpulse-simple)
if(PKG_PULSEAUDIO_FOUND)
set(HAVE_PULSEAUDIO TRUE)
file(GLOB PULSEAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/pulseaudio/*.c)
@@ -176,9 +170,9 @@ macro(CheckPulseAudio)
if(SDL_PULSEAUDIO_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
endif()
FindLibraryAndSONAME("pulse" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
if(SDL_PULSEAUDIO_SHARED AND PULSE_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_LIB_SONAME}\"")
FindLibraryAndSONAME("pulse-simple" LIBDIRS ${PKG_PULSEAUDIO_LIBRARY_DIRS})
if(SDL_PULSEAUDIO_SHARED AND PULSE_SIMPLE_LIB AND HAVE_SDL_LOADSO)
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
set(HAVE_PULSEAUDIO_SHARED TRUE)
else()
list(APPEND EXTRA_LDFLAGS ${PKG_PULSEAUDIO_LDFLAGS})
@@ -380,7 +374,7 @@ macro(CheckLibSampleRate)
set(HAVE_LIBSAMPLERATE TRUE)
set(HAVE_LIBSAMPLERATE_H TRUE)
if(SDL_LIBSAMPLERATE_SHARED)
target_include_directories(sdl-build-options SYSTEM INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
target_include_directories(sdl-build-options INTERFACE $<TARGET_PROPERTY:SampleRate::samplerate,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic libsamplerate loading")
else()
@@ -471,9 +465,7 @@ macro(CheckX11)
list(APPEND SOURCE_FILES ${X11_SOURCES})
set(SDL_VIDEO_DRIVER_X11 1)
# Note: Disabled on Apple because the dynamic mode backend for X11 doesn't
# work properly on Apple during several issues like inconsistent paths
# among platforms. See #6778 (https://github.com/libsdl-org/SDL/issues/6778)
# !!! FIXME: why is this disabled for Apple?
if(APPLE)
set(SDL_X11_SHARED OFF)
endif()
@@ -685,7 +677,7 @@ macro(CheckWayland)
if(WAYLAND_FOUND)
target_link_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_LIBRARY_DIRS}")
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_WAYLAND_INCLUDE_DIRS}")
set(HAVE_WAYLAND TRUE)
set(HAVE_SDL_VIDEO TRUE)
@@ -695,7 +687,7 @@ macro(CheckWayland)
# We have to generate some protocol interface code for some unstable Wayland features.
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
target_include_directories(sdl-build-options SYSTEM INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
target_include_directories(sdl-build-options INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols")
file(GLOB WAYLAND_PROTOCOLS_XML RELATIVE "${SDL2_SOURCE_DIR}/wayland-protocols/" "${SDL2_SOURCE_DIR}/wayland-protocols/*.xml")
foreach(_XML ${WAYLAND_PROTOCOLS_XML})
@@ -731,7 +723,7 @@ macro(CheckWayland)
set(HAVE_WAYLAND_LIBDECOR TRUE)
set(HAVE_LIBDECOR_H 1)
target_link_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_LIBRARY_DIRS}")
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_LIBDECOR_INCLUDE_DIRS}")
if(SDL_WAYLAND_LIBDECOR_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
endif()
@@ -1323,7 +1315,7 @@ macro(CheckKMSDRM)
pkg_check_modules(PKG_KMSDRM libdrm gbm egl)
if(PKG_KMSDRM_FOUND AND HAVE_OPENGL_EGL)
target_link_directories(sdl-build-options INTERFACE ${PKG_KMSDRM_LIBRARY_DIRS})
target_include_directories(sdl-build-options SYSTEM INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
target_include_directories(sdl-build-options INTERFACE "${PKG_KMSDRM_INCLUDE_DIRS}")
set(HAVE_KMSDRM TRUE)
set(HAVE_SDL_VIDEO TRUE)
@@ -1352,61 +1344,13 @@ endmacro()
macro(CheckLibUDev)
if(SDL_LIBUDEV)
check_include_file("libudev.h" HAVE_LIBUDEV_HEADER)
if(HAVE_LIBUDEV_HEADER)
check_include_file("libudev.h" have_libudev_header)
if(have_libudev_header)
set(HAVE_LIBUDEV_H TRUE)
FindLibraryAndSONAME(udev)
if(UDEV_LIB_SONAME)
set(SDL_UDEV_DYNAMIC "\"${UDEV_LIB_SONAME}\"")
set(HAVE_LIBUDEV TRUE)
endif()
endif()
endif()
endmacro()
macro(CheckLibUnwind)
set(found_libunwind FALSE)
set(_libunwind_src "#include <libunwind.h>\nint main() {unw_context_t context; unw_getcontext(&context); return 0;}")
if(NOT found_libunwind)
cmake_push_check_state()
check_c_source_compiles("${_libunwind_src}" LIBC_HAS_WORKING_LIBUNWIND)
cmake_pop_check_state()
if(LIBC_HAS_WORKING_LIBUNWIND)
set(found_libunwind TRUE)
endif()
endif()
if(NOT found_libunwind)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES "unwind")
check_c_source_compiles("${_libunwind_src}" LIBUNWIND_HAS_WORKINGLIBUNWIND)
cmake_pop_check_state()
if(LIBUNWIND_HAS_WORKINGLIBUNWIND)
set(found_libunwind TRUE)
list(APPEND EXTRA_TEST_LIBS unwind)
endif()
endif()
if(NOT found_libunwind)
set(LibUnwind_PKG_CONFIG_SPEC libunwind libunwind-generic)
pkg_check_modules(PC_LIBUNWIND IMPORTED_TARGET ${LibUnwind_PKG_CONFIG_SPEC})
if(PC_LIBUNWIND_FOUND)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES ${PC_LIBUNWIND_LIBRARIES})
list(APPEND CMAKE_REQUIRED_INCLUDES ${PC_LIBUNWIND_INCLUDE_DIRS})
check_c_source_compiles("${_libunwind_src}" PC_LIBUNWIND_HAS_WORKING_LIBUNWIND)
cmake_pop_check_state()
if(PC_LIBUNWIND_HAS_WORKING_LIBUNWIND)
set(found_libunwind TRUE)
list(APPEND EXTRA_TEST_LIBS ${PC_LIBUNWIND_LIBRARIES})
list(APPEND EXTRA_TEST_INCLUDES ${PC_LIBUNWIND_INCLUDE_DIRS})
endif()
endif()
endif()
if(found_libunwind)
set(HAVE_LIBUNWIND_H TRUE)
endif()
endmacro()

View File

@@ -27,12 +27,6 @@ add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL2 library" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
option(TEST_TEST "Test linking to SDL3_test library" ON)
add_feature_info("TEST_TEST" TEST_STATIC "Test linking to SDL test library")
option(TEST_FULL "Run complete SDL test suite" OFF)
add_feature_info("TEST_FULL" TEST_FULL "Build full SDL testsuite")
if(TEST_SHARED)
find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2)
if(EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE))
@@ -81,11 +75,6 @@ if(TEST_SHARED)
generate_export_header(sharedlib-shared-vars EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-shared-vars PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared-vars_export.h\"")
set_target_properties(sharedlib-shared-vars PROPERTIES C_VISIBILITY_PRESET "hidden")
if(TEST_TEST)
add_executable(sdltest-shared sdltest.c)
target_link_libraries(sdltest-shared PRIVATE SDL2::SDL2main SDL2::SDL2test SDL2::SDL2)
endif()
endif()
if(TEST_STATIC)
@@ -122,21 +111,6 @@ if(TEST_STATIC)
target_link_libraries(cli-static-vars PRIVATE ${SDL2_STATIC_LIBRARIES})
target_include_directories(cli-static-vars PRIVATE ${SDL2_INCLUDE_DIRS})
endif()
if(CMAKE_Swift_COMPILER)
add_executable(swift-static main.swift)
target_include_directories(swift-static PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/swift")
target_link_libraries(swift-static PRIVATE SDL2::SDL2-static)
endif()
endif()
if(TEST_FULL)
enable_testing()
set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Test timeout multiplier")
set(SDL_TESTS_LINK_SHARED ${TEST_SHARED})
add_definitions(-DNO_BUILD_CONFIG)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../../test" SDL_test)
endif()
message(STATUS "SDL2_PREFIX: ${SDL2_PREFIX}")

View File

@@ -14,7 +14,7 @@ int main(int argc, char *argv[]) {
640, 480,
SDL_WINDOW_SHOWN
);
if (!window) {
if (window == NULL) {
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
return 1;
}

View File

@@ -1,9 +0,0 @@
#include "SDL.h"
#include "SDL_test.h"
int main(int argc, char *argv[]) {
SDLTest_CommonState state;
SDLTest_CommonDefaultArgs(&state, argc, argv);
return 0;
}

495
configure vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
dnl Process this file with autoconf to produce a configure script.
AC_PREREQ([2.65])
AC_PREREQ([2.63])
AC_INIT
AC_CONFIG_SRCDIR([src/SDL.c])
AC_CONFIG_HEADERS([include/SDL_config.h])
@@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=30
SDL_MICRO_VERSION=12
SDL_MINOR_VERSION=28
SDL_MICRO_VERSION=5
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -319,20 +319,10 @@ AC_ARG_ENABLE(libc,
[AS_HELP_STRING([--enable-libc], [Use the system C library [default=yes]])],
, enable_libc=yes)
dnl See whether we are allowed to use system iconv
enable_system_iconv_default=yes
case "$host" in
*-*-cygwin*|*-*-mingw*|*-*-darwin*|*-ios-*)
enable_system_iconv_default=no
;;
esac
dnl See whether we are allowed to use libiconv
AC_ARG_ENABLE(system-iconv,
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=no for windows, yes for others]])],
, enable_system_iconv=$enable_system_iconv_default)
dnl See whether we prefer libiconv over libc
AC_ARG_ENABLE(libiconv,
[AS_HELP_STRING([--enable-libiconv], [Prefer iconv() from libiconv, if available, over libc version [default=no]])],
, enable_libiconv=no)
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=yes]])],
, enable_system_iconv=yes)
if test x$enable_libc = xyes; then
AC_DEFINE(HAVE_LIBC, 1, [ ])
@@ -340,7 +330,7 @@ if test x$enable_libc = xyes; then
dnl Check for C library headers
dnl AC_CHECK_INCLUDES_DEFAULT is an autoconf-2.7x thing where AC_HEADER_STDC is deprecated.
m4_ifdef([AC_CHECK_INCLUDES_DEFAULT], [AC_CHECK_INCLUDES_DEFAULT], [AC_HEADER_STDC])
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h linux/input.h)
dnl Check for typedefs, structures, etc.
AC_TYPE_SIZE_T
@@ -359,52 +349,14 @@ dnl Checks for library functions.
AC_DEFINE(HAVE_MPROTECT, 1, [ ])
],[]),
)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll memfd_create posix_fallocate _Exit)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf trunc truncf fmod fmodf log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
if test x$enable_system_iconv = xyes; then
AC_MSG_CHECKING(for iconv in libc)
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
#include <stddef.h>
#include <iconv.h>
]],[[
iconv_open(NULL,NULL);
]])], [have_libc_iconv=yes],[have_libc_iconv=no])
AC_MSG_RESULT($have_libc_iconv)
AC_MSG_CHECKING(for iconv in libiconv)
save_LIBS="$LIBS"
LIBS="$LIBS -liconv"
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
#include <stddef.h>
#include <iconv.h>
]],[[
iconv_open(NULL,NULL);
]])], [have_libiconv=yes],[have_libiconv=no])
LIBS="$save_LIBS"
AC_MSG_RESULT($have_libiconv)
if test x$have_libc_iconv = xyes || test x$have_libiconv = xyes; then
AC_DEFINE(HAVE_ICONV,1,[ ])
if test x$have_libiconv = xyes; then
if test x$have_libc_iconv != xyes; then
use_libiconv=yes
elif test x$enable_libiconv = xyes; then
use_libiconv=yes
fi
fi
if test x$use_libiconv = xyes; then
AC_DEFINE(SDL_USE_LIBICONV,1,[ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
echo "-- Using iconv from libiconv"
else
echo "-- Using iconv from libc"
fi
fi
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
fi
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
@@ -698,8 +650,8 @@ dnl Check for various instruction support
fi
AC_ARG_ENABLE(3dnow,
[AS_HELP_STRING([--enable-3dnow], [use 3DNow! assembly routines [default=no]])],
, enable_3dnow=no)
[AS_HELP_STRING([--enable-3dnow], [use 3DNow! assembly routines [default=yes]])],
, enable_3dnow=yes)
if test x$enable_3dnow = xyes; then
save_CFLAGS="$CFLAGS"
have_gcc_3dnow=no
@@ -906,37 +858,69 @@ dnl Check for various instruction support
fi
fi
AC_ARG_ENABLE(lsx,
AC_ARG_ENABLE(lsx,
[AS_HELP_STRING([--enable-lsx], [use LSX assembly routines [default=yes]])],
, enable_lsx=yes)
if test x$enable_lsx = xyes; then
save_CFLAGS="$CFLAGS"
have_gcc_lsx=no
AC_MSG_CHECKING(for GCC -mlsx option)
lsx_CFLAGS="-mlsx"
CFLAGS="$save_CFLAGS $lsx_CFLAGS"
if test x$enable_lsx = xyes; then
save_CFLAGS="$CFLAGS"
have_gcc_lsx=no
AC_MSG_CHECKING(for GCC -mlsx option)
lsx_CFLAGS="-mlsx"
CFLAGS="$save_CFLAGS $lsx_CFLAGS"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
#endif
]], [])], [have_gcc_lsx=yes], [])
AC_MSG_RESULT($have_gcc_lsx)
CFLAGS="$save_CFLAGS"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
#endif
]], [])], [have_gcc_lsx=yes], [])
AC_MSG_RESULT($have_gcc_lsx)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_lsx = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $lsx_CFLAGS"
SUMMARY_math="${SUMMARY_math} lsx"
if test x$have_gcc_lsx = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $lsx_CFLAGS"
SUMMARY_math="${SUMMARY_math} lsx"
fi
fi
fi
AC_MSG_CHECKING(for lsxintrin.h)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <lsxintrin.h>]])],
[have_lsxintrin_h_hdr=yes],[have_lsxintrin_h_hdr=no])
AC_MSG_RESULT($have_lsxintrin_h_hdr)
if test x$have_lsxintrin_h_hdr = xyes; then
AC_DEFINE(HAVE_LSXINTRIN_H, 1, [ ])
fi
AC_MSG_CHECKING(for lsxintrin.h)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <lsxintrin.h>]])],
[have_lsxintrin_h_hdr=yes],[have_lsxintrin_h_hdr=no])
AC_MSG_RESULT($have_lsxintrin_h_hdr)
if test x$have_lsxintrin_h_hdr = xyes; then
AC_DEFINE(HAVE_LSXINTRIN_H, 1, [ ])
fi
AC_ARG_ENABLE(lasx,
[AS_HELP_STRING([--enable-lasx], [use LASX assembly routines [default=yes]])],
, enable_LASX=yes)
if test x$enable_LASX = xyes; then
save_CFLAGS="$CFLAGS"
have_gcc_lasx=no
AC_MSG_CHECKING(for GCC -mlasx option)
lasx_CFLAGS="-mlasx"
CFLAGS="$save_CFLAGS $lasx_CFLAGS"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#ifndef __loongarch_asx
#error Assembler CPP flag not enabled
#endif
]], [])], [have_gcc_lasx=yes], [])
AC_MSG_RESULT($have_gcc_lasx)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_lasx = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $lasx_CFLAGS"
SUMMARY_math="${SUMMARY_math} lasx"
fi
fi
AC_MSG_CHECKING(for lasxintrin.h)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <lasxintrin.h>]])],
[have_lasxintrin_h_hdr=yes],[have_lasxintrin_h_hdr=no])
AC_MSG_RESULT($have_lasxintrin_h_hdr)
if test x$have_lasxintrin_h_hdr = xyes; then
AC_DEFINE(HAVE_LASXINTRIN_H, 1, [ ])
fi
dnl See if the OSS audio interface is supported
CheckOSS()
@@ -1138,13 +1122,13 @@ CheckPulseAudio()
[AS_HELP_STRING([--enable-pulseaudio], [use PulseAudio [default=yes]])],
, enable_pulseaudio=yes)
if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
PKG_CHECK_MODULES([PULSEAUDIO], [libpulse >= 0.9.15], audio_pulseaudio=yes, audio_pulseaudio=no)
PKG_CHECK_MODULES([PULSEAUDIO], [libpulse-simple >= 0.9], audio_pulseaudio=yes, audio_pulseaudio=no)
if test x$audio_pulseaudio = xyes; then
AC_ARG_ENABLE(pulseaudio-shared,
[AS_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio support [default=yes]])],
, enable_pulseaudio_shared=yes)
pulseaudio_lib=[`find_lib "libpulse.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
pulseaudio_lib=[`find_lib "libpulse-simple.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
AC_DEFINE(SDL_AUDIO_DRIVER_PULSEAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/pulseaudio/*.c"
@@ -1155,7 +1139,7 @@ CheckPulseAudio()
fi
if test x$have_loadso = xyes && \
test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
echo "-- dynamic libpulse -> $pulseaudio_lib"
echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
@@ -2774,8 +2758,6 @@ dnl See if we can use the new unified event interface in Linux 2.4
CheckInputEvents()
{
dnl Check for Linux 2.4 unified input event interface support
AC_CHECK_HEADERS(linux/input.h)
AC_MSG_CHECKING(for Linux 2.4 unified input interface)
use_input_events=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
@@ -3343,14 +3325,17 @@ CheckDIRECTX()
if test x$enable_directx = xyes; then
AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
AC_MSG_CHECKING(for compatible d3d12 headers)
AC_MSG_CHECKING(for d3d12 Windows SDK version)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
#if WDK_NTDDI_VERSION <= 0x0A000008
asdf
#endif
]])], [have_d3d12=yes],[have_d3d12=no])
AC_MSG_RESULT($have_d3d12)
AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
@@ -3382,10 +3367,33 @@ ID3D12Device1 *device;
[AS_HELP_STRING([--enable-xinput], [use Xinput for Windows [default=yes]])],
, enable_xinput=yes)
if test x$enable_xinput = xyes; then
have_xinput_gamepadex=no
have_xinput_stateex=no
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_MSG_CHECKING(for struct XINPUT_GAMEPAD_EX)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
]],[])], [have_xinput_gamepadex=yes],[])
AC_MSG_RESULT($have_xinput_gamepadex)
AC_MSG_CHECKING(for struct XINPUT_STATE_EX)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
]],[])], [have_xinput_stateex=yes],[])
AC_MSG_RESULT($have_xinput_stateex)
if test x$have_xinput = xyes; then
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
fi
if test x$have_xinput_gamepadex = xyes; then
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
fi
if test x$have_xinput_stateex = xyes; then
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
fi
fi
AC_MSG_CHECKING(for windows.gaming.input.h)

View File

@@ -72,7 +72,7 @@ done in the build directory for the app!
For more complex projects, follow these instructions:
1. Get the source code for SDL and copy the 'android-project' directory located at SDL/android-project to a suitable location. Also make sure to rename it to your project name (In these examples: YOURPROJECT).
(The 'android-project' directory can basically be seen as a sort of starting point for the android-port of your project. It contains the glue code between the Android Java 'frontend' and the SDL code 'backend'. It also contains some standard behaviour, like how events should be handled, which you will be able to change.)
2. Move or [symlink](https://en.wikipedia.org/wiki/Symbolic_link) the SDL directory into the "YOURPROJECT/app/jni" directory

View File

@@ -35,7 +35,7 @@ SDL now has, internally, a table of function pointers. So, this is what SDL_Init
now looks like:
```c
Uint32 SDL_Init(Uint32 flags)
UInt32 SDL_Init(Uint32 flags)
{
return jump_table.SDL_Init(flags);
}
@@ -100,7 +100,7 @@ a shared library of its own). If so, it loads that library and looks for and
calls a single function:
```c
Sint32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
```
That function takes a version number (more on that in a moment), the address of

View File

@@ -1,187 +1,27 @@
# Emscripten
## The state of things
(This documentation is not very robust; we will update and expand this later.)
(As of September 2023, but things move quickly and we don't update this
document often.)
In modern times, all the browsers you probably care about (Chrome, Firefox,
Edge, and Safari, on Windows, macOS, Linux, iOS and Android), support some
reasonable base configurations:
- WebAssembly (don't bother with asm.js any more)
- WebGL (which will look like OpenGL ES 2 or 3 to your app).
- Threads (see caveats, though!)
- Game controllers
- Autoupdating (so you can assume they have a recent version of the browser)
All this to say we're at the point where you don't have to make a lot of
concessions to get even a fairly complex SDL-based game up and running.
## RTFM
This document is a quick rundown of some high-level details. The
documentation at [emscripten.org](https://emscripten.org/) is vast
and extremely detailed for a wide variety of topics, and you should at
least skim through it at some point.
## Porting your app to Emscripten
Many many things just need some simple adjustments and they'll compile
like any other C/C++ code, as long as SDL was handling the platform-specific
work for your program.
First, you probably need this in at least one of your source files:
```c
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
```
Second: assembly language code has to go. Replace it with C. You can even use
[x86 SIMD intrinsic functions in Emscripten](https://emscripten.org/docs/porting/simd.html)!
Third: Middleware has to go. If you have a third-party library you link
against, you either need an Emscripten port of it, or the source code to it
to compile yourself, or you need to remove it.
Fourth: You still start in a function called main(), but you need to get out of
it and into a function that gets called repeatedly, and returns quickly,
called a mainloop.
Somewhere in your program, you probably have something that looks like a more
complicated version of this:
```c
void main(void)
{
initialize_the_game();
while (game_is_still_running) {
check_for_new_input();
think_about_stuff();
draw_the_next_frame();
}
deinitialize_the_game();
}
```
This will not work on Emscripten, because the main thread needs to be free
to do stuff and can't sit in this loop forever. So Emscripten lets you set up
a [mainloop](https://emscripten.org/docs/porting/emscripten-runtime-environment.html#browser-main-loop).
```c
static void mainloop(void) /* this will run often, possibly at the monitor's refresh rate */
{
if (!game_is_still_running) {
deinitialize_the_game();
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop(); /* this should "kill" the app. */
#else
exit(0);
#endif
}
check_for_new_input();
think_about_stuff();
draw_the_next_frame();
}
void main(void)
{
initialize_the_game();
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(mainloop, 0, 1);
#else
while (1) { mainloop(); }
#endif
}
```
Basically, `emscripten_set_main_loop(mainloop, 0, 1);` says "run
`mainloop` over and over until I end the program." The function will
run, and return, freeing the main thread for other tasks, and then
run again when it's time. The `1` parameter does some magic to make
your main() function end immediately; this is useful because you
don't want any shutdown code that might be sitting below this code
to actually run if main() were to continue on, since we're just
getting started.
There's a lot of little details that are beyond the scope of this
document, but that's the biggest intial set of hurdles to porting
your app to the web.
## Do you need threads?
If you plan to use threads, they work on all major browsers now. HOWEVER,
they bring with them a lot of careful considerations. Rendering _must_
be done on the main thread. This is a general guideline for many
platforms, but a hard requirement on the web.
Many other things also must happen on the main thread; often times SDL
and Emscripten make efforts to "proxy" work to the main thread that
must be there, but you have to be careful (and read more detailed
documentation than this for the finer points).
Even when using threads, your main thread needs to set an Emscripten
mainloop that runs quickly and returns, or things will fail to work
correctly.
You should definitely read [Emscripten's pthreads docs](https://emscripten.org/docs/porting/pthreads.html)
for all the finer points. Mostly SDL's thread API will work as expected,
but is built on pthreads, so it shares the same little incompatibilities
that are documented there, such as where you can use a mutex, and when
a thread will start running, etc.
IMPORTANT: You have to decide to either build something that uses
threads or something that doesn't; you can't have one build
that works everywhere. This is an Emscripten (or maybe WebAssembly?
Or just web browsers in general?) limitation. If you aren't using
threads, it's easier to not enable them at all, at build time.
If you use threads, you _have to_ run from a web server that has
[COOP/COEP headers set correctly](https://web.dev/why-coop-coep/)
or your program will fail to start at all.
If building with threads, `__EMSCRIPTEN_PTHREADS__` will be defined
for checking with the C preprocessor, so you can build something
different depending on what sort of build you're compiling.
## Audio
Audio works as expected at the API level, but not exactly like other
platforms.
You'll only see a single default audio device. Audio capture also works;
if the browser pops up a prompt to ask for permission to access the
microphone, the SDL_OpenAudioDevice call will succeed and start producing
silence at a regular interval. Once the user approves the request, real
audio data will flow. If the user denies it, the app is not informed and
will just continue to receive silence.
## A quick note about audio
Modern web browsers will not permit web pages to produce sound before the
user has interacted with them (clicked or tapped on them, usually); this is
for several reasons, not the least of which being that no one likes when a
random browser tab suddenly starts making noise and the user has to scramble
to figure out which and silence it.
user has interacted with them; this is for several reasons, not the least
of which being that no one likes when a random browser tab suddenly starts
making noise and the user has to scramble to figure out which and silence
it.
SDL will allow you to open the audio device for playback in this
circumstance, and your audio callback will fire, but SDL will throw the audio
data away until the user interacts with the page. This helps apps that depend
on the audio callback to make progress, and also keeps audio playback in sync
once the app is finally allowed to make noise.
To solve this, most browsers will refuse to let a web app use the audio
subsystem at all before the user has interacted with (clicked on) the page
in a meaningful way. SDL-based apps also have to deal with this problem; if
the user hasn't interacted with the page, SDL_OpenAudioDevice will fail.
There are two reasonable ways to deal with the silence at the app level:
if you are writing some sort of media player thing, where the user expects
there to be a volume control when you mouseover the canvas, just default
that control to a muted state; if the user clicks on the control to unmute
it, on this first click, open the audio device. This allows the media to
play at start, and the user can reasonably opt-in to listening.
There are two reasonable ways to deal with this: if you are writing some
sort of media player thing, where the user expects there to be a volume
control when you mouseover the canvas, just default that control to a muted
state; if the user clicks on the control to unmute it, on this first click,
open the audio device. This allows the media to play at start, the user can
reasonably opt-in to listening, and you never get access denied to the audio
device.
Many games do not have this sort of UI, and are more rigid about starting
audio along with everything else at the start of the process. For these, your
@@ -196,179 +36,41 @@ Please see the discussion at https://github.com/libsdl-org/SDL/issues/6385
for some Javascript code to steal for this approach.
## Rendering
If you use SDL's 2D render API, it will use GLES2 internally, which
Emscripten will turn into WebGL calls. You can also use OpenGL ES 2
directly by creating a GL context and drawing into it.
Calling SDL_RenderPresent (or SDL_GL_SwapWindow) will not actually
present anything on the screen until your return from your mainloop
function.
## Building SDL/emscripten
First: do you _really_ need to build SDL from source?
If you aren't developing SDL itself, have a desire to mess with its source
code, or need something on the bleeding edge, don't build SDL. Just use
Emscripten's packaged version!
Compile and link your app with `-sUSE_SDL=2` and it'll use a build of
SDL packaged with Emscripten. This comes from the same source code and
fixes the Emscripten project makes to SDL are generally merged into SDL's
revision control, so often this is much easier for app developers.
`-sUSE_SDL=1` will select Emscripten's JavaScript reimplementation of SDL
1.2 instead; if you need SDL 1.2, this might be fine, but we generally
recommend you don't use SDL 1.2 in modern times.
If you want to build SDL, though...
SDL currently requires at least Emscripten 3.1.35 to build. Newer versions
are likely to work, as well.
Build:
This works on Linux/Unix and macOS. Please send comments about Windows.
Make sure you've [installed emsdk](https://emscripten.org/docs/getting_started/downloads.html)
first, and run `source emsdk_env.sh` at the command line so it finds the
tools.
(These configure options might be overkill, but this has worked for me.)
```bash
cd SDL
mkdir build
cd build
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-pthreads --disable-assembly --disable-cpuinfo CFLAGS="-sUSE_SDL=0 -O3"
emmake make -j4
```
If you want to build with thread support, something like this works:
```bash
emconfigure ../configure --host=wasm32-unknown-emscripten --enable-pthreads --disable-assembly --disable-cpuinfo CFLAGS="-sUSE_SDL=0 -O3 -pthread" LDFLAGS="-pthread"
```
$ mkdir build
$ cd build
$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
$ emmake make
Or with cmake:
```bash
mkdir build
cd build
emcmake cmake ..
emmake make -j4
```
$ mkdir build
$ cd build
$ emcmake cmake ..
$ emmake make
To build one of the tests:
```bash
cd test/
emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
```
$ cd test/
$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
## Building your app
Uses GLES2 renderer or software
You need to compile with `emcc` instead of `gcc` or `clang` or whatever, but
mostly it uses the same command line arguments as Clang.
Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):
Link against the SDL/build/.libs/libSDL2.a file you generated by building SDL,
link with `-sUSE_SDL=2` to use Emscripten's prepackaged SDL2 build.
Usually you would produce a binary like this:
```bash
gcc -o mygame mygame.c # or whatever
```
But for Emscripten, you want to output something else:
```bash
emcc -o index.html mygame.c
```
This will produce several files...support Javascript and WebAssembly (.wasm)
files. The `-o index.html` will produce a simple HTML page that loads and
runs your app. You will (probably) eventually want to replace or customize
that file and do `-o index.js` instead to just build the code pieces.
If you're working on a program of any serious size, you'll likely need to
link with `-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=1gb` to get access
to more memory. If using pthreads, you'll need the `-sMAXIMUM_MEMORY=1gb`
or the app will fail to start on iOS browsers, but this might be a bug that
goes away in the future.
## Data files
Your game probably has data files. Here's how to access them.
Filesystem access works like a Unix filesystem; you have a single directory
tree, possibly interpolated from several mounted locations, no drive letters,
'/' for a path separator. You can access them with standard file APIs like
open() or fopen() or SDL_RWops. You can read or write from the filesystem.
By default, you probably have a "MEMFS" filesystem (all files are stored in
memory, but access to them is immediate and doesn't need to block). There are
other options, like "IDBFS" (files are stored in a local database, so they
don't need to be in RAM all the time and they can persist between runs of the
program, but access is not synchronous). You can mix and match these file
systems, mounting a MEMFS filesystem at one place and idbfs elsewhere, etc,
but that's beyond the scope of this document. Please refer to Emscripten's
[page on the topic](https://emscripten.org/docs/porting/files/file_systems_overview.html)
for more info.
The _easiest_ (but not the best) way to get at your data files is to embed
them in the app itself. Emscripten's linker has support for automating this.
```bash
emcc -o index.html loopwave.c --embed-file=../test/sample.wav@/sounds/sample.wav
```
This will pack ../test/sample.wav in your app, and make it available at
"/sounds/sample.wav" at runtime. Emscripten makes sure this data is available
before your main() function runs, and since it's in MEMFS, you can just
read it like you do on other platforms. `--embed-file` can also accept a
directory to pack an entire tree, and you can specify the argument multiple
times to pack unrelated things into the final installation.
Note that this is absolutely the best approach if you have a few small
files to include and shouldn't worry about the issue further. However, if you
have hundreds of megabytes and/or thousands of files, this is not so great,
since the user will download it all every time they load your page, and it
all has to live in memory at runtime.
[Emscripten's documentation on the matter](https://emscripten.org/docs/porting/files/packaging_files.html)
gives other options and details, and is worth a read.
## Debugging
Debugging web apps is a mixed bag. You should compile and link with
`-gsource-map`, which embeds a ton of source-level debugging information into
the build, and make sure _the app source code is available on the web server_,
which is often a scary proposition for various reasons.
When you debug from the browser's tools and hit a breakpoint, you can step
through the actual C/C++ source code, though, which can be nice.
If you try debugging in Firefox and it doesn't work well for no apparent
reason, try Chrome, and vice-versa. These tools are still relatively new,
and improving all the time.
SDL_Log() (or even plain old printf) will write to the Javascript console,
and honestly I find printf-style debugging to be easier than setting up a build
for proper debugging, so use whatever tools work best for you.
## Questions?
Please give us feedback on this document at [the SDL bug tracker](https://github.com/libsdl-org/SDL/issues).
If something is wrong or unclear, we want to know!
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
$ EMCONFIGURE_JS=1 emconfigure ../configure
build as usual...
SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
build as usual...

View File

@@ -3,7 +3,7 @@ GDK
This port allows SDL applications to run via Microsoft's Game Development Kit (GDK).
Windows (GDK) and Xbox One/Xbox Series (GDKX) are both supported and all the required code is included in this public SDL release. However, only licensed Xbox developers have access to the GDKX libraries which will allow you to build the Xbox targets.
Windows (GDK) and Xbox One/Xbox Series (GDKX) are supported. Although most of the Xbox code is included in the public SDL source code, NDA access is required for a small number of source files. If you have access to GDKX, these required Xbox files are posted on the GDK forums [here](https://forums.xboxlive.com/questions/130003/).
Requirements
@@ -11,7 +11,6 @@ Requirements
* Microsoft Visual Studio 2022 (in theory, it should also work in 2017 or 2019, but this has not been tested)
* Microsoft GDK June 2022 or newer (public release [here](https://github.com/microsoft/GDK/releases/tag/June_2022))
* For Xbox, you will need the corresponding GDKX version (licensed developers only)
* To publish a package or successfully authenticate a user, you will need to create an app id/configure services in Partner Center. However, for local testing purposes (without authenticating on Xbox Live), the identifiers used by the GDK test programs in the included solution will work.
@@ -30,12 +29,6 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
* Global task queue callbacks are dispatched during `SDL_PumpEvents` (which is also called internally if using `SDL_PollEvent`).
* You can get the handle of the global task queue through `SDL_GDKGetTaskQueue`, if needed. When done with the queue, be sure to use `XTaskQueueCloseHandle` to decrement the reference count (otherwise it will cause a resource leak).
* Single-player games have some additional features available:
* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
* `SDL_GetPrefPath` still works, but only for single-player titles.
These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
* What doesn't work:
* Compilation with anything other than through the included Visual C++ solution file
@@ -146,20 +139,6 @@ To create the package:
6. Once the package is installed, you can run it from the start menu.
7. As with when running from Visual Studio, if you need to test any Xbox Live functionality you must switch to the correct sandbox.
Xbox GDKX Setup
---------------------
In general, the same process in the Windows GDK instructions work. There are just a few additional notes:
* For Xbox One consoles, use the Gaming.Xbox.XboxOne.x64 target
* For Xbox Series consoles, use the Gaming.Xbox.Scarlett.x64 target
* The Xbox One target sets the `__XBOXONE__` define and the Xbox Series target sets the `__XBOXSERIES__` define
* You don't need to link against the Xbox.Services Thunks lib nor include that dll in your package (it doesn't exist for Xbox)
* The shader blobs for Xbox are created in a pre-build step for the Xbox targets, rather than included in the source (due to NDA and version compatability reasons)
* To create a package, use:
`makepkg pack /f PackageLayout.xml /lt /d . /pd Package`
* To install the package, use:
`xbapp install [PACKAGE].xvc`
* For some reason, if you make changes that require SDL2.dll to build, and you are running through the debugger (instead of a package), you have to rebuild your .exe target for the debugger to recognize the dll has changed and needs to be transferred to the console again
* While there are successful releases of Xbox titles using this port, it is not as extensively tested as other targets
Troubleshooting
---------------

View File

@@ -273,7 +273,7 @@ e.g.
{
... initialize game ...
#ifdef __IPHONEOS__
#if __IPHONEOS__
// Initialize the Game Center for scoring and matchmaking
InitGameCenter();

View File

@@ -261,10 +261,10 @@ Some things that may be of interest about how it all works...
## Working directory
In SDL 1.2, the working directory of your SDL app is by default set to its
parent, but this is no longer the case in SDL 2.0 and later. SDL2 does not
change the working directory, which means it'll be whatever the command line
prompt that launched the program was using, or if launched by double-clicking
in the Finder, it will be "/", the _root of the filesystem_. Plan accordingly!
parent, but this is no longer the case in SDL 2.0. SDL2 does change the
working directory, which means it'll be whatever the command line prompt
that launched the program was using, or if launched by double-clicking in
the finger, it will be "/", the _root of the filesystem_. Plan accordingly!
You can use SDL_GetBasePath() to find where the program is running from and
chdir() there directly.

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