Commit Graph

  • 28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API Sam Lantinga 2023-01-04 14:03:12 -08:00
  • eddaf870f5 Avoid textinput events when pasting from clipboard on iOS. Deve 2023-01-04 22:11:01 +01:00
  • c823f26f18 Revert "Removed public joystick locking API" Sam Lantinga 2023-01-04 13:51:40 -08:00
  • 566a559beb Fixed parsing symbols from SDL_oldnames.h Sam Lantinga 2023-01-04 13:51:00 -08:00
  • e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers Sam Lantinga 2023-01-04 11:20:38 -08:00
  • 6084d60c66 Removed QtCreator entries from .gitignore Sam Lantinga 2023-01-04 11:18:18 -08:00
  • 406c8b79fe rename_symbols: only write new file if contents have changed Sam Lantinga 2023-01-04 10:40:30 -08:00
  • 6863f0b2d8 Add SDL_WindowID type for SDL_Window id Sylvain 2023-01-04 10:27:28 +01:00
  • 86c6376140 Fixed integral constant overflow Sam Lantinga 2023-01-04 08:46:58 -08:00
  • 5fab64f862 Fixed documentation errors in testautomation_render.c Sam Lantinga 2023-01-03 16:26:08 -08:00
  • 6cfe4f2ba8 Fixed documentation errors in testautomation_math.c Sam Lantinga 2023-01-03 16:10:14 -08:00
  • aaaf7423ac Fixed build Sam Lantinga 2023-01-03 16:16:59 -08:00
  • 39852241ef Added -Wdocumentation to CMake clang build Sam Lantinga 2023-01-03 15:50:11 -08:00
  • 32c077216c Fixed warnings Sam Lantinga 2023-01-03 15:59:35 -08:00
  • 95e5417d2e Fixed documentation warnings Sam Lantinga 2023-01-03 15:39:11 -08:00
  • 49af0d1b89 Fixed build Sam Lantinga 2023-01-03 15:35:18 -08:00
  • a099172754 Added support for the ThrustMaster eSwap PRO Controller Xbox Sam Lantinga 2023-01-03 15:23:38 -08:00
  • 0357390fc2 Added support for the ThrustMaster eSwap PRO Controller Xbox Sam Lantinga 2023-01-03 15:23:38 -08:00
  • 988866ca4a Fixed line wrapping for HID packet dump Sam Lantinga 2023-01-03 15:12:47 -08:00
  • 2cb7a0a0bb Added support for the ThrustMaster eSwap PRO Controller Xbox Sam Lantinga 2023-01-03 15:12:18 -08:00
  • e85839cd56 Fixed line wrapping for HID packet dump Sam Lantinga 2023-01-03 15:12:47 -08:00
  • dacdb1c310 Added support for the ThrustMaster eSwap PRO Controller Xbox Sam Lantinga 2023-01-03 15:12:18 -08:00
  • b8d5fa4aef Improved handling of binding buttons and axes Sam Lantinga 2023-01-03 12:47:40 -08:00
  • 71f3bf90ed Improved handling of binding buttons and axes Sam Lantinga 2023-01-03 12:47:40 -08:00
  • 1d956c2817 Rename SDL2 tests for SDL3 Sam Lantinga 2023-01-03 10:28:18 -08:00
  • 0a9f61fbf1 Wayland / Drag and Drop: find the current window Sylvain 2023-01-03 16:35:51 +01:00
  • 86658f2ca7 Wayland / Drag and Drop: find the current window Sylvain 2023-01-03 16:35:51 +01:00
  • 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions Sam Lantinga 2022-12-31 11:19:32 -08:00
  • f070c83a60 Updated to version 2.26.2 for release release-2.26.2 Sam Lantinga 2023-01-03 06:45:18 -08:00
  • bf76fc6b05 Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer Sylvain 2023-01-01 23:05:25 +01:00
  • 38b138cd0a Fixed rounding of floating point values in snprintf Sam Lantinga 2023-01-02 21:57:42 -08:00
  • 72f0056961 Simulate NTSC timings for Windows desktop display modes Sam Lantinga 2023-01-02 16:24:15 -08:00
  • b06e310c08 Fixed spinning rendering too fast Sam Lantinga 2023-01-02 16:04:08 -08:00
  • e3c1749f5b The refresh rate in SDL_DisplayMode is now a float Sam Lantinga 2023-01-02 15:47:19 -08:00
  • 851b0e16be Add SDL_GetRenderVSync (see #6495) (#6965) Sylvain Becker 2023-01-02 20:21:02 +01:00
  • 023f067903 Update GL_GetSwapInterval for backends (#6963) Sylvain Becker 2023-01-02 19:15:05 +01:00
  • c7f22f0324 render/SDL_yuv_sw.c: fix build after commit d234f7a Ozkan Sezer 2023-01-02 20:51:56 +03:00
  • d234f7a498 SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972) Sylvain Becker 2023-01-02 18:09:57 +01:00
  • d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition Sam Lantinga 2023-01-02 09:09:02 -08:00
  • fa5475ba9f Fix joystick instance id check Mathieu Eyraud 2023-01-02 10:18:42 +01:00
  • ea6f0ae683 Fix use after free in SDL_GetGamepads Mathieu Eyraud 2023-01-02 10:20:44 +01:00
  • 5cf55c4f28 Merge pull request #6969 from meyraud705/meyraud705-yuv_leak Sylvain Becker 2023-01-02 17:46:12 +01:00
  • 721ece7ba0 Fix memory leak in SDL_SW_CreateYUVTexture Mathieu Eyraud 2023-01-02 10:22:44 +01:00
  • 2fd9e63f1a Android: orientation, check for exact match to "Portrait". (see #6959) (Portrait is also contained in PortraitUpsideDown) Sylvain 2023-01-01 18:47:13 +01:00
  • 874ebed14d Android: inverse LandscapeLeft and LandscapeRight (see #6959) Sylvain 2023-01-01 18:41:55 +01:00
  • 9148c89d23 Merge pull request #6964 from 1bsyl/br_android_orientation_bug Sylvain Becker 2023-01-02 09:44:42 +01:00
  • 4408e9f957 Android: orientation, check for exact match to "Portrait". (see #6959) (Portrait is also contained in PortraitUpsideDown) Sylvain 2023-01-01 18:47:13 +01:00
  • c4982955b2 Android: inverse LandscapeLeft and LandscapeRight (see #6959) Sylvain 2023-01-01 18:41:55 +01:00
  • 8a13533949 Handle error return value for SDL_GetSwapInterval Sylvain Becker 2023-01-01 17:20:41 +01:00
  • a515f51ac0 Removed public joystick locking API Sam Lantinga 2022-12-31 09:17:02 -08:00
  • 87c8e2b942 README-migration: Added backticks to avoid markdown highlighting. Ryan C. Gordon 2022-12-31 01:12:10 -05:00
  • 5b904a103a windows: more HANDLE -> HMODULE changes. Ozkan Sezer 2022-12-31 08:00:00 +03:00
  • 321c30db57 windows: more HANDLE -> HMODULE changes. Ozkan Sezer 2022-12-31 08:00:00 +03:00
  • 0a8f9777a7 SDL_dynapi.c: LoadLibraryA() returns HMODULE. Ozkan Sezer 2022-12-30 11:11:10 +03:00
  • 929da2c28e SDL_dynapi.c: LoadLibraryA() returns HMODULE. Ozkan Sezer 2022-12-30 11:11:10 +03:00
  • 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors() Sam Lantinga 2022-12-29 23:07:30 -08:00
  • 7f23d71b6a Added SDL_modf() and SDL_modff() Sam Lantinga 2022-12-29 21:39:08 -08:00
  • ead4f122e4 Added basic support for %g snprintf format specifier Sam Lantinga 2022-12-29 20:42:07 -08:00
  • cefbeb582f Mouse coordinates are floating point Sam Lantinga 2022-12-29 19:31:12 -08:00
  • 8c3239dee5 Fixed documentation warning Sam Lantinga 2022-12-29 22:10:35 -08:00
  • ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain() Daniel Gibson 2022-12-30 06:16:22 +01:00
  • 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* Sam Lantinga 2022-12-29 15:07:59 -08:00
  • 78d3a713de Fixed documentation for SDL_JoystickGetDeviceInstanceID Sam Lantinga 2022-12-29 15:00:32 -08:00
  • d992d4f23e Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -08:00
  • 74229d4a41 Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -08:00
  • e1bd5bd071 Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -08:00
  • 1b90107fdb Spell out "Float" in function names Sam Lantinga 2022-12-29 14:50:55 -08:00
  • d7d3c22dbf Remove more reserved identifiers (#6925) Sylvain Becker 2022-12-29 22:58:16 +01:00
  • ce412c2c71 Consistency cleanup for README-migration.md Sam Lantinga 2022-12-29 10:44:35 -08:00
  • 138f632b59 include: Add a comment about reserving a bit for sdl2-compat. Ryan C. Gordon 2022-12-29 13:34:53 -05:00
  • 7150d6b05a cmake: add SDL3 to include path This reverts parts of 9f2ca87 Anonymous Maarten 2022-12-29 10:05:24 +01:00
  • 88630b85f5 SDL_GL_SwapWindow() returns an error code Sylvain 2022-12-29 16:27:42 +01:00
  • abd051f89e Re-sorted SDL 3.0 API list Sam Lantinga 2022-12-28 19:55:54 -08:00
  • 80890f3aae SDL API renaming: SDL_render.h Sam Lantinga 2022-12-28 19:40:31 -08:00
  • ea0c2f55be SDL API renaming: *Is* functions Sam Lantinga 2022-12-28 19:34:01 -08:00
  • 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() Sam Lantinga 2022-12-28 17:06:38 -08:00
  • 9b8208c195 Updated add_symbol_to_oldnames Sam Lantinga 2022-12-28 16:28:21 -08:00
  • 61232de1ab Sort the initial SDL 3.0 symbols Sam Lantinga 2022-12-28 14:29:46 -08:00
  • 71eb78e790 X11: fix removing SDL_WINDOW_HIDDEN flags (thanks @zturtleman) Sylvain 2022-12-28 23:18:00 +01:00
  • e4e7a8baff Reset the dynamic API for SDL 3.0 Sam Lantinga 2022-12-28 13:38:41 -08:00
  • 58763b608b Cancel current CI actions when a PR is updated Sam Lantinga 2022-12-28 13:06:46 -08:00
  • 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices Sam Lantinga 2022-12-27 18:10:06 -08:00
  • 81975cc2d0 Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -08:00
  • 29a4c5ebc2 Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -08:00
  • e40a96155f Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -08:00
  • 639a744ac4 Update README-migration Sylvain 2022-12-28 20:22:11 +01:00
  • aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN Sylvain 2022-12-28 20:17:55 +01:00
  • 59a70d568d Rename SDL_main_impl.h include guard to match the filename Zack Middleton 2022-12-17 23:13:25 -06:00
  • e512809246 Fixup PS2/PSP SDL_RunApp() Zack Middleton 2022-12-17 23:12:48 -06:00
  • 278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -08:00
  • 87a24ba765 The minimal Makefile doesn't really build for any platform Sam Lantinga 2022-12-27 16:50:18 -08:00
  • 1d80082e8e Removed old iOS demos Sam Lantinga 2022-12-27 16:48:55 -08:00
  • 36d4395c97 SDL API renaming: internal functions Sam Lantinga 2022-12-27 15:05:51 -08:00
  • 25336d053a Remove underscore for _SDL_iconv_t And change the name, not to have the same for pointer and data Sylvain 2022-12-27 21:02:05 +01:00
  • 07808d6a03 Remove underscore in guard header defines (#6922) Sylvain Becker 2022-12-27 21:31:12 +01:00
  • cdbd1be8c6 Allow SDL_oldnames.h to be completely disabled Sam Lantinga 2022-12-27 12:30:37 -08:00
  • 903df79b2d Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -08:00
  • 3db9112ef4 Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -08:00
  • 04f2820e07 Remove underscore for some SDL_ builtin function/macros Sylvain 2022-12-27 20:19:59 +01:00
  • 81cd84f456 Remove reserved underscore SDL_joystick Sylvain 2022-12-27 20:14:50 +01:00