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1a48f897f2c3b36d713e2dea422dafb691f61e15
Use the existing SDL_GetExeName(), available for all the UNIX
platforms, in the internal GetAppName(); this has few advantanges:
- SDL_GetExeName() (and SDL_GetAppID() that builds on top of it) are
used in various places already; since it caches the executable name,
this may remove one extra read of the application name
- SDL_GetExeName() has a non-dummy implementation in more OSes than
GetAppName(), thus providing a small improvement for this IME
As drive-by change: since SDL_GetExeName() provides a constant string,
there is no more need to allocate a new string in GetAppName(), which
is used as constant string anyway. Hence, return a constant string in
GetAppName() too.
(cherry picked from commit 248bcf6b29)
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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