mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-20 15:51:07 +01:00
879f081de38c675c03ade2a4c051b01fc5f8aab1
The OpenGL headers are not always implicitly available, so this improves the check by calling `find_package` and using the `OPENGL_INCLUDE_DIRS` or `OPENGL_INCLUDE_DIR` var for the `check_c_source_compiles` test. The minimum CMake version currently set is 3.16, `OPENGL_INCLUDE_DIRS` was only added in 3.29, so the code is set to choose `OPENGL_INCLUDE_DIRS` if it exists. If the minimum CMake version is ever set to >= 3.29 this check can be removed and just the `OPENGL_INCLUDE_DIRS` variable can be chosen.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
85.8%
C++
6.6%
Objective-C
3.3%
CMake
1.6%
Perl
0.7%
Other
1.7%