Fix the shader loader
- fixed cmake file as well? - remove useless files from example - reenable runtime shader compiler for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
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@@ -7,11 +7,11 @@ set(CMAKE_CXX_STANDARD_REQUIRED true)
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option(AMY_GOD_DEV "Turn this on if you think you are god" OFF)
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# THis option should be disabled if you use STB_IMAGE in you main project
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set(AMY_BUILD_STB_IMAGE 0)
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set(AMY_BUILD_STB_IMAGE CACHE BOOL 0)
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set(AMY_BUILD_STB_TRUETYPE 1)
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set(AMY_WITH_MPG123 "Include MP3 Support" CACHE BOOL 1)
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#add_subdirectory(vendor/libpicasso)
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add_subdirectory(vendor/libpicasso)
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add_library(${PROJECT_NAME} STATIC
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source/app.cpp
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@@ -36,7 +36,7 @@ target_include_directories(${PROJECT_NAME} PUBLIC
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target_include_directories(${PROJECT_NAME} PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/source/internal
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)
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#target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
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target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
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target_link_libraries(${PROJECT_NAME} PUBLIC m z ctru citro3d mpg123)
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target_compile_definitions(${PROJECT_NAME} PUBLIC
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AMY_3DS
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