tobid7 4cf3685832 Fix the shader loader
- fixed cmake file as well?
- remove useless files from example
- reenable runtime shader compiler

for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
2025-12-17 08:53:59 +01:00
2025-12-17 08:53:59 +01:00
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2025-12-17 08:53:59 +01:00
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2025-12-17 08:53:59 +01:00
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2025-12-07 23:20:15 +01:00

amethyst

2d Renderer Library made for ReCraft3DS based on palladium.

Usage

Submodule:

Add amethyst as submodule to your repository

git submodule add https://github.com/tobid7/amethyst vendor/amethyst

Add it as submodule to your CMakeLists.txt

add_subdirectory(vendor/amethyst)
target_link_libraries(${PROJECT_NAME} PUBLIC amethyst)

Installed

Coming Soon...

Credits

Description
3ds high performance rendering lib
Readme MIT 510 KiB
Languages
C 81.7%
C++ 17.9%
CMake 0.4%