4cf3685832ffb9008f09e425880fd900e04d0e1e
- fixed cmake file as well? - remove useless files from example - reenable runtime shader compiler for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
amethyst
2d Renderer Library made for ReCraft3DS based on palladium.
Usage
Submodule:
Add amethyst as submodule to your repository
git submodule add https://github.com/tobid7/amethyst vendor/amethyst
Add it as submodule to your CMakeLists.txt
add_subdirectory(vendor/amethyst)
target_link_libraries(${PROJECT_NAME} PUBLIC amethyst)
Installed
Coming Soon...
Credits
Languages
C
81.7%
C++
17.9%
CMake
0.4%