Fix the shader loader
- fixed cmake file as well? - remove useless files from example - reenable runtime shader compiler for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
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@@ -60,6 +60,7 @@ class C3D {
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shaderProgram_s pProgram;
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DVLB_s* pCode = nullptr;
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int pReg = 0;
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std::vector<uc> pRawData;
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};
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class Frag {
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