Fix the shader loader

- fixed cmake file as well?
- remove useless files from example
- reenable runtime shader compiler

for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
This commit is contained in:
2025-12-17 08:53:59 +01:00
parent 38a2b21ba0
commit 4cf3685832
8 changed files with 14 additions and 116 deletions

View File

@@ -60,6 +60,7 @@ class C3D {
shaderProgram_s pProgram;
DVLB_s* pCode = nullptr;
int pReg = 0;
std::vector<uc> pRawData;
};
class Frag {