# Changes

- Add Debugstuff to main
- Add IsType and AutoLoad to AssetManager
- Add ID class for at compile time hashing
- Add A8 to image (but not supported yet)
- Fix error in Vertex constructor
- Add PathClear to PathFill func
- Add pCheckSize to check for overflows
- Make Tex in Texture a pointer ref
- Add default uv to texture
- Add own c++ exception
- Add FNV32 Hash func (compile and runtime)
- Fix Power2 check in texture loader
- Load Shader manualy in iron (cause it seems not working correctly with files)
This commit is contained in:
2025-11-27 13:32:44 +01:00
parent 2a2a670e1a
commit febf506a5e
17 changed files with 265 additions and 58 deletions

21
source/assets.cpp Normal file
View File

@@ -0,0 +1,21 @@
#include <amethyst/assets.hpp>
#include <amethyst/c3d.hpp>
#include <amethyst/texture.hpp>
namespace Amy {
void AssetMgr::AutoLoad(const ID& id, ksr path) {
if (path.ends_with(".png") || path.ends_with(".jpg") ||
path.ends_with(".bmp")) {
Texture* tex = new Texture();
tex->Load(path);
Add(id, tex);
} else if (path.ends_with(".shbin")) {
C3D::Shader* shader = new C3D::Shader();
shader->Load(path);
Add(id, shader);
} else {
throw std::runtime_error("[amy]: assets: " + id.GetName() + " (" + path +
") is unsupported for AssetMgr::AutoLoad!");
}
}
} // namespace Amy