tobid7 febf506a5e # Changes
- Add Debugstuff to main
- Add IsType and AutoLoad to AssetManager
- Add ID class for at compile time hashing
- Add A8 to image (but not supported yet)
- Fix error in Vertex constructor
- Add PathClear to PathFill func
- Add pCheckSize to check for overflows
- Make Tex in Texture a pointer ref
- Add default uv to texture
- Add own c++ exception
- Add FNV32 Hash func (compile and runtime)
- Fix Power2 check in texture loader
- Load Shader manualy in iron (cause it seems not working correctly with files)
2025-11-27 13:32:44 +01:00
2025-11-27 13:32:44 +01:00
2025-11-27 13:32:44 +01:00
2025-11-24 14:25:35 +01:00
2025-11-27 13:32:44 +01:00
2025-11-22 14:55:01 +01:00
2025-11-22 14:55:01 +01:00
2025-11-27 13:32:44 +01:00
2025-11-16 12:51:07 +01:00
2025-11-19 22:20:27 +01:00

amethyst

2d Renderer Library made for ReCraft3DS based on palladium.

Description
3ds high performance rendering lib
Readme MIT 568 KiB
Languages
C 80.9%
C++ 18.7%
CMake 0.4%