- Add Debugstuff to main - Add IsType and AutoLoad to AssetManager - Add ID class for at compile time hashing - Add A8 to image (but not supported yet) - Fix error in Vertex constructor - Add PathClear to PathFill func - Add pCheckSize to check for overflows - Make Tex in Texture a pointer ref - Add default uv to texture - Add own c++ exception - Add FNV32 Hash func (compile and runtime) - Fix Power2 check in texture loader - Load Shader manualy in iron (cause it seems not working correctly with files)
37 lines
952 B
CMake
Executable File
37 lines
952 B
CMake
Executable File
cmake_minimum_required(VERSION 3.22)
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project(amethyst)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED true)
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option(AMY_BUILD_3DS "Build for 3ds" ON)
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option(AMY_GOD_DEV "Turn this on if you think you are god" OFF)
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# add_subdirectory(vendor/libpicasso)
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add_library(${PROJECT_NAME} STATIC
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source/app.cpp
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source/assets.cpp
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source/amethyst.cpp
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source/image.cpp
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source/renderer.cpp
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source/texture.cpp
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source/utils.cpp
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source/c3d.cpp
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source/ctru.cpp
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source/iron/iron.cpp
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source/iron/drawlist.cpp
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source/maths/mat.cpp
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)
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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# target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
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if(${AMY_BUILD_3DS})
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target_link_libraries(${PROJECT_NAME} PUBLIC m z ctru citro3d)
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target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS )
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endif()
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add_subdirectory(example)
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install(TARGETS ${PROJECT_NAME})
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