# Changes
- Add Debugstuff to main - Add IsType and AutoLoad to AssetManager - Add ID class for at compile time hashing - Add A8 to image (but not supported yet) - Fix error in Vertex constructor - Add PathClear to PathFill func - Add pCheckSize to check for overflows - Make Tex in Texture a pointer ref - Add default uv to texture - Add own c++ exception - Add FNV32 Hash func (compile and runtime) - Fix Power2 check in texture loader - Load Shader manualy in iron (cause it seems not working correctly with files)
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@@ -2,7 +2,7 @@
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#include <amethyst/utils.hpp>
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#include <stdexcept>
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// #define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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namespace Amy {
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@@ -75,6 +75,9 @@ int Image::GetBppOfFmt(const Image::Format& fmt) {
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case RGB565:
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return 2;
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break;
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case A8:
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return 1;
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break;
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default:
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return 0; // Unknown
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