5 Commits

Author SHA1 Message Date
4cf3685832 Fix the shader loader
- fixed cmake file as well?
- remove useless files from example
- reenable runtime shader compiler

for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
2025-12-17 08:53:59 +01:00
38a2b21ba0 Add BMF loading support
- Add ability to make textures not unloadable
2025-12-14 22:59:16 +01:00
88e367a299 Implement Text Rendering
Added STB truetype
Switched AssetMgr to use Shared Ptr
2025-12-07 23:20:15 +01:00
078af99ae5 Upload all my tests
- Add Count<> to AssetManager
- Initialize pCode in Shader
- Rename linearAllocator to LinearAllocator
- Add Construct and destroy to linear allocator
- Add Shader unloader (fixes atexit crash i guess)
-
2025-11-30 21:57:01 +01:00
2ad6d49511 Initial Commit 2025-11-19 22:20:27 +01:00