18 Commits

Author SHA1 Message Date
d85610a0bd Add GTrace
Make Fonts an Asset
Add FormatMillis and FormatNanos
2025-12-08 18:37:12 +01:00
88e367a299 Implement Text Rendering
Added STB truetype
Switched AssetMgr to use Shared Ptr
2025-12-07 23:20:15 +01:00
28d2e291b3 Add color class
Add Palladium Unique and Shared defs
Make stb_image an internal dependency
Start some work on font loader
2025-12-07 18:08:36 +01:00
c18ef2161a Remove ctru / Add pre font work 2025-12-05 19:33:58 +01:00
d136e6ac5e - Add Exit func 2025-12-01 22:39:39 +01:00
777b23f4c8 Get it finally working (somehow)
- Add working example
- Add Namespace defs for Iron Ctr and C3D
- Add Exit func / Vertex / Index counter to Iron
- Add format bytes function to utils
- Make stb_image optional
- Compute texture uv's
- Clear Everything in Drawlist::Clear
- Use Amy::mat4 as matrix lib
- Fix the most stupid rendering bug (i -> m_idx)
2025-12-01 22:10:18 +01:00
078af99ae5 Upload all my tests
- Add Count<> to AssetManager
- Initialize pCode in Shader
- Rename linearAllocator to LinearAllocator
- Add Construct and destroy to linear allocator
- Add Shader unloader (fixes atexit crash i guess)
-
2025-11-30 21:57:01 +01:00
febf506a5e # Changes
- Add Debugstuff to main
- Add IsType and AutoLoad to AssetManager
- Add ID class for at compile time hashing
- Add A8 to image (but not supported yet)
- Fix error in Vertex constructor
- Add PathClear to PathFill func
- Add pCheckSize to check for overflows
- Make Tex in Texture a pointer ref
- Add default uv to texture
- Add own c++ exception
- Add FNV32 Hash func (compile and runtime)
- Fix Power2 check in texture loader
- Load Shader manualy in iron (cause it seems not working correctly with files)
2025-11-27 13:32:44 +01:00
2a2a670e1a # Update
- Added GetTime funcs to utils
- Added Time() to App class to gather the apps run time in seconds
- Updated almost every part of the sourcecode to the D7 Style guide
2025-11-26 13:46:46 +01:00
830524c9eb Add a max_size member func to linearAlloc 2025-11-26 11:18:48 +01:00
9731579af9 use own mtx api cause i confirmed it as working 2025-11-26 11:08:36 +01:00
dfb854985d fix critical bug 2025-11-25 17:22:26 +01:00
692611e162 Add rendering functions (crashes) 2025-11-24 22:11:26 +01:00
a9eed546b9 - Start work on drawlist
- Fix issue in texloader
- add ivec2 to tecloader / screen
- add draw func for iron
- add bufCfg in 3 variants to c3d
- add poc for c3d_permutation
2025-11-24 14:25:35 +01:00
f0117e07d4 work on app class and start work on iron 2025-11-24 10:02:22 +01:00
c3a0e936c8 # Additions
- libpicasso (shader compiling)
- linearAllocator template (for std::vector)
- palladium vec and mat api
- iron (2d renderer)
2025-11-22 14:55:01 +01:00
2ad6d49511 Initial Commit 2025-11-19 22:20:27 +01:00
8dfe2dce9e Initial commit 2025-11-16 12:51:07 +01:00