- Add Debugstuff to main - Add IsType and AutoLoad to AssetManager - Add ID class for at compile time hashing - Add A8 to image (but not supported yet) - Fix error in Vertex constructor - Add PathClear to PathFill func - Add pCheckSize to check for overflows - Make Tex in Texture a pointer ref - Add default uv to texture - Add own c++ exception - Add FNV32 Hash func (compile and runtime) - Fix Power2 check in texture loader - Load Shader manualy in iron (cause it seems not working correctly with files)
640 B
640 B