Files
amethyst/source/app.cpp
tobid7 febf506a5e # Changes
- Add Debugstuff to main
- Add IsType and AutoLoad to AssetManager
- Add ID class for at compile time hashing
- Add A8 to image (but not supported yet)
- Fix error in Vertex constructor
- Add PathClear to PathFill func
- Add pCheckSize to check for overflows
- Make Tex in Texture a pointer ref
- Add default uv to texture
- Add own c++ exception
- Add FNV32 Hash func (compile and runtime)
- Fix Power2 check in texture loader
- Load Shader manualy in iron (cause it seems not working correctly with files)
2025-11-27 13:32:44 +01:00

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C++

#include <3ds.h>
#include <amethyst/app.hpp>
#include <amethyst/ctru.hpp>
#include <amethyst/utils.hpp>
namespace Amy {
void App::Run() {
pLast = Utils::GetTimeNano();
while (aptMainLoop()) {
ull c = Utils::GetTimeNano();
pDelta = static_cast<double>(static_cast<double>(c) -
static_cast<double>(pLast)) *
0.000001;
pTime += pDelta * 0.001;
pLast = c;
Main();
}
}
} // namespace Amy