b021609c4c00239d9eee9d74190dc0192086ba04
- Why??? cause ahving multiple diffrent libraries all depending on palladium is pain to handle as well as palladium was only used for its datatypes so theres no reason to kepp it for ctrff
ctrff
Tool/Library to work with Nintendo 3ds File formats
Note
CTRFF Requires Palladium Headers from branch devel040 (as this is the branch the lib was latest tested with)
Building
- Desktop OS
# Note that -DCTRFF_DESKTOP is not required to build the lib for desktop
cmake -B build . -DCTRFF_DESKTOP=ON -DCMAKE_BUILD_TYPE=Release
cd build
make
- Nintendo 3ds
# Probably should go for Debug (to debug crashes)
# You could also do --toolchain path/to/debkitpro/cmake/3DS.cmake
# instead of -DCTRFF_3DS=ON
cmake -B build . -DCTRFF_3DS=ON -DCMAKE_BUILD_TYPE=Release
cd build
make
File Formats
Not all Planned formates are listed here yet
| Format | State | Notes |
|---|---|---|
| 3dsx | Basic Loading and Viewing of Meta Data Smdh | |
| bcstm | Loading of almost every Data | Fully done and playable by BCSTM-Player |
| bcwav | Basic Loading (not tested yet) | Not finished yet |
| bclim | Nothing done yet (Started creating header) | |
| lz11 | Encoder done, Decoder missing | Files are bit diffrent to the ones bannertool generates (don't know why) |
| romfs | Nothing Done yet (Started creating header) | |
| smdh | Almost done | missing safetey checks |
| cbmd | Nothing done yet | |
| cgfx | Nothing Done yet | |
| darc | Nothing done yet |
Languages
C++
98%
CMake
2%