palladium/source/controls/hid.cpp

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#include <3ds.h>
#include <pd/controls/hid.hpp>
/// Reform of the RenderD7 095 Hid Api
/// Using Custom Keybindings for future
/// Porting of the library
namespace PD {
Hid::Hid() {
binds[KEY_A] = A;
binds[KEY_B] = B;
binds[KEY_X] = X;
binds[KEY_Y] = Y;
binds[KEY_START] = Start;
binds[KEY_SELECT] = Select;
binds[KEY_L] = L;
binds[KEY_R] = R;
binds[KEY_DUP] = DUp;
binds[KEY_DDOWN] = DDown;
binds[KEY_DLEFT] = DLeft;
binds[KEY_DRIGHT] = DRight;
binds[KEY_CPAD_UP] = CPUp;
binds[KEY_CPAD_DOWN] = CPDown;
binds[KEY_CPAD_LEFT] = CPLeft;
binds[KEY_CPAD_RIGHT] = CPRight;
binds[KEY_CSTICK_UP] = CSUp;
binds[KEY_CSTICK_DOWN] = CSDown;
binds[KEY_CSTICK_LEFT] = CSLeft;
binds[KEY_CSTICK_RIGHT] = CSRight;
binds[KEY_ZL] = ZL;
binds[KEY_ZR] = ZR;
binds[KEY_TOUCH] = Touch;
}
void Hid::Update() {
hidScanInput();
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Held] = 0;
key_events[i][Event_Up] = 0;
}
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (auto &b : binds) {
if (b.first & kd) {
key_events[0][Event_Down] |= b.second;
}
if (b.first & kh) {
key_events[0][Event_Held] |= b.second;
}
if (b.first & ku) {
key_events[0][Event_Up] |= b.second;
}
}
if (locked) {
SwappyTable();
}
touchPosition t;
hidTouchRead(&t);
touch[1] = touch[0]; // Cycle touch pos
touch[0] = vec2(t.px, t.py);
}
bool Hid::IsEvent(Event e, Key keys) { return key_events[0][e] & keys; }
void Hid::SwappyTable() {
auto tkd = key_events[1][Event_Down];
auto tkh = key_events[1][Event_Held];
auto tku = key_events[1][Event_Up];
key_events[1][Event_Down] = key_events[0][Event_Down];
key_events[1][Event_Held] = key_events[0][Event_Held];
key_events[1][Event_Up] = key_events[0][Event_Up];
key_events[0][Event_Down] = tkd;
key_events[0][Event_Held] = tkh;
key_events[0][Event_Up] = tku;
}
} // namespace PD