New Library for everything based on RenderD7
- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts |
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.vscode | ||
include | ||
shaders | ||
source | ||
test | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Palladium
Framework / Engine to create Homebrew Apps / Games
Build types
PD_EXTENDED_DEBUG=0 # Include things like ResultDecoder and Check for Memory usage
PD_DEBUG=0 # not yet
PD_NO_SAFE_CODE=0 # Remove All not important safetey checks
Building
Install Dependencies:
# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs
Building:
If you want to have the lib in a projects libs
dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res
to the cmake command and copy the dirs from res to you libs folder
For Debug build the Cmake Script generates a libpalladiumd.a
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install
Credits
Icon | Username | Description |
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tobid7 | main dev of RenderD7, Palladium |
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devkitpro | devkitarm, picasso, libctru and citro3d |
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Universal-Team | Inspiration for Lang System, Cia Installer Code |
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nothings | stb_image(_write) and stb_truetype |
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nlohmann | for json.hpp |