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								#pragma once
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								/*
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								MIT License
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								Copyright (c) 2024 - 2025 René Amthor (tobid7)
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								Permission is hereby granted, free of charge, to any person obtaining a copy
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								of this software and associated documentation files (the "Software"), to deal
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								in the Software without restriction, including without limitation the rights
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								to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								copies of the Software, and to permit persons to whom the Software is
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								furnished to do so, subject to the following conditions:
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								The above copyright notice and this permission notice shall be included in all
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								copies or substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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								SOFTWARE.
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								 */
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								#include <pd/core/core.hpp>
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								namespace PD {
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								namespace Li {
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								class Rect {
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								 public:
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								  Rect() : Top(0), Bot(0) {}
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								  ~Rect() = default;
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								  /**
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								   * Constructor that initializes the rectangle using top and bottom positions.
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								   * @param t Top left and right corner positions.
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								   * @param b Bottom left and right corner positions.
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								   */
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								  Rect(const fvec4& t, const fvec4& b) {
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								    Top = t;
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								    Bot = b;
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								  }
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								  /**
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								   * Constructor that initializes the rectangle using individual corner
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								   * positions.
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								   * @param tl Top left corner position.
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								   * @param tr Top right corner position.
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								   * @param bl Bottom left corner position.
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								   * @param br Bottom right corner position.
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								   */
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								  Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) {
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								    Top = fvec4(tl, tr);
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								    Bot = fvec4(bl, br);
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								  }
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								  /**
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								   * Constructor that initializes the rectangle using a UV mapping vector.
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								   *
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								   * - The old API used vec4 for UV mapping.
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								   * - Spritesheets have rotated images, so this was updated to use Rect for UV.
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								   *
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								   * @param uv Vec4 UV map.
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								   */
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								  Rect(const fvec4& uv) {
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								    Top = vec4(uv.x, uv.y, uv.z, uv.y);
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								    Bot = vec4(uv.x, uv.w, uv.z, uv.w);
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								  }
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								  /**
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								   * Get the top-left corner position.
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								   * @return Top-left position as vec2.
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								   */
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								  fvec2 TopLeft() const { return fvec2(Top.x, Top.y); }
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								  /**
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								   * Get the top-right corner position.
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								   * @return Top-right position as vec2.
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								   */
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								  fvec2 TopRight() const { return fvec2(Top.z, Top.w); }
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								  /**
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								   * Get the bottom-left corner position.
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								   * @return Bottom-left position as vec2.
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								   */
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								  fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); }
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								  /**
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								   * Get the bottom-right corner position.
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								   * @return Bottom-right position as vec2.
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								   */
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								  fvec2 BotRight() const { return fvec2(Bot.z, Bot.w); }
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								  /**
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								   * Set the top-left corner position.
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								   * @param v New top-left position.
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								   * @return Reference to the updated Rect.
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								   */
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								  Rect& TopLeft(const fvec2& v) {
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								    Top.x = v.x;
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								    Top.y = v.y;
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								    return *this;
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								  }
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								  /**
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								   * Set the top-right corner position.
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								   * @param v New top-right position.
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								   * @return Reference to the updated Rect.
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								   */
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								  Rect& TopRight(const fvec2& v) {
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								    Top.z = v.x;
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								    Top.w = v.y;
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								    return *this;
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								  }
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								  /**
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								   * Set the bottom-left corner position.
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								   * @param v New bottom-left position.
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								   * @return Reference to the updated Rect.
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								   */
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								  Rect& BotLeft(const fvec2& v) {
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								    Bot.x = v.x;
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								    Bot.y = v.y;
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								    return *this;
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								  }
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								  /**
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								   * Set the bottom-right corner position.
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								   * @param v New bottom-right position.
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								   * @return Reference to the updated Rect.
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								   */
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								  Rect& BotRight(const fvec2& v) {
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								    Bot.z = v.x;
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								    Bot.w = v.y;
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								    return *this;
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								  }
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								  void SwapVec2XY() {
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								    Top.SwapXY();
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								    Top.SwapZW();
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								    Bot.SwapXY();
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								    Bot.SwapZW();
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								  }
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								  /** Data Section */
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								  fvec4 Top;
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								  fvec4 Bot;
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											2025-04-24 16:39:24 +02:00
										 
									 
								 
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								};
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											2025-06-22 21:05:09 +02:00
										 
									 
								 
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								}  // namespace Li
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								}  // namespace PD
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