# 0.2.6-1
- Fix TTF FOnt loader to support any size between 8 and 64 - Fix UI7 Image Custom SIze support - Add new Syste mfor Image buffer modification to image lib
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@ -40,6 +40,7 @@ SOFTWARE.
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// Image
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#include <pd/image/img_blur.hpp>
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#include <pd/image/img_convert.hpp>
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#include <pd/image/img_edit.hpp>
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// Drivers
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#include <pd/drivers/hid.hpp>
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// Overlays
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64
include/pd/image/img_edit.hpp
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64
include/pd/image/img_edit.hpp
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@ -0,0 +1,64 @@
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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namespace PD {
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class ImgEdit {
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public:
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ImgEdit() = default;
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ImgEdit(const std::string& path) { this->Load(path); }
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ImgEdit(const std::vector<u8>& buf) { this->Load(buf); }
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ImgEdit(const std::vector<u8>& buf, int w, int h, int fmt = 4) {
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this->Copy(buf, w, h, fmt);
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}
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~ImgEdit() = default;
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void Load(const std::string& path);
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void Load(const std::vector<u8>& buf);
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void Copy(const std::vector<u8>& buf, int w, int h, int fmt = 4);
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std::vector<u8>& GetBuffer() { return buffer; }
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std::vector<u8> GetBuffer() const { return buffer; }
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int Width() const { return w; }
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int Height() const { return h; }
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u8& operator[](int idx) { return buffer[idx]; }
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u8 operator[](int idx) const { return buffer[idx]; }
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// Probably these make th eabove ones useless
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operator std::vector<u8>&() { return buffer; }
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operator std::vector<u8>() const { return buffer; }
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private:
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std::vector<u8> buffer;
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int w = 0;
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int h = 0;
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int fmt = 0;
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};
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} // namespace PD
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@ -148,7 +148,7 @@ class Font : public SmartCtor<Font> {
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*/
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void LoadTTF(const std::string& path, int px_height = 32);
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/**
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* Load 3DS System FOnt
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* Load 3DS System Font
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*/
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void LoadSystemFont();
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/**
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@ -43,6 +43,7 @@ class Image : public Container {
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this->screen = lr->CurrentScreen();
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this->img = img;
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this->SetPos(pos);
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this->newsize = size;
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if (size.x() != 0 || size.y() != 0) {
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this->SetSize(size);
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} else {
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@ -58,7 +59,8 @@ class Image : public Container {
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void Draw() override;
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private:
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Texture::Ref img; ///< Texture reference to the Image
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Texture::Ref img; ///< Texture reference to the Image
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vec2 newsize = 0.f; ///< New Size
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};
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} // namespace UI7
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} // namespace PD
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