# 0.2.6-1
- Fix TTF FOnt loader to support any size between 8 and 64 - Fix UI7 Image Custom SIze support - Add new Syste mfor Image buffer modification to image lib
This commit is contained in:
@ -24,6 +24,7 @@ SOFTWARE.
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#include <3ds.h>
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#include <pd/external/stb_truetype.h>
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#include <pd/core/bit_util.hpp>
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#include <pd/core/io.hpp>
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#include <pd/core/strings.hpp>
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#include <pd/core/sys.hpp>
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@ -31,30 +32,34 @@ SOFTWARE.
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namespace PD {
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namespace LI {
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void Font::LoadTTF(const std::string& path, int height) {
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sysfont = false;
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void Font::LoadTTF(const std::string &path, int height) {
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sysfont = false; // Not using System Font
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TT::Scope st("LI_LoadTTF_" + path);
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pixel_height = height;
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int quad = height * 16;
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pixel_height = height; // Set internel pixel height
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// Use NextPow2 to be able to use sizes between for example 16 and 32
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// before it only was possible to use 8, 16, 32, 64 as size
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int texszs = BitUtil::GetPow2(height * 16);
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// Load stbtt
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stbtt_fontinfo inf;
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std::ifstream loader(path, std::ios::binary);
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if (!loader.is_open()) return;
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loader.seekg(0, std::ios::end);
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size_t len = loader.tellg();
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loader.seekg(0, std::ios::beg);
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unsigned char* buffer = new unsigned char[len];
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loader.read(reinterpret_cast<char*>(buffer), len);
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unsigned char *buffer = new unsigned char[len];
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loader.read(reinterpret_cast<char *>(buffer), len);
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loader.close();
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stbtt_InitFont(&inf, buffer, 0);
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std::vector<unsigned char> font_tex(quad * quad);
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std::vector<unsigned char> font_tex(texszs * texszs); // Create font Texture
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float scale = stbtt_ScaleForPixelHeight(&inf, pixel_height);
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int ascent, descent, lineGap;
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stbtt_GetFontVMetrics(&inf, &ascent, &descent, &lineGap);
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int baseline = static_cast<int>(ascent * scale);
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std::map<u32, int> buf_cache;
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std::map<u32, int> buf_cache; // Cache to not render same codepoint tex twice
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/// Load Codepoints
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auto tex = Texture::New();
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vec2 off;
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for (u32 ii = 0x0000; ii < 0xFFFF; ii++) {
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@ -68,11 +73,13 @@ void Font::LoadTTF(const std::string& path, int height) {
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Codepoint c;
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int w = 0, h = 0, xo = 0, yo = 0;
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unsigned char* bitmap =
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unsigned char *bitmap =
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stbtt_GetCodepointBitmap(&inf, scale, scale, i, &w, &h, &xo, &yo);
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int x0, y0, x1, y1;
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stbtt_GetCodepointBitmapBox(&inf, i, scale, scale, &x0, &y0, &x1, &y1);
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// Check if Codepoint exists as hash and if it is use its already written
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// data
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u32 hashed_map = IO::HashMemory(std::vector<u8>(bitmap, bitmap + (w * h)));
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if (buf_cache.find(hashed_map) != buf_cache.end()) {
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c = GetCodepoint(buf_cache[hashed_map]);
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@ -84,25 +91,27 @@ void Font::LoadTTF(const std::string& path, int height) {
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buf_cache[hashed_map] = i;
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}
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if (off[0] + w > quad) {
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if (off[0] + w > texszs) {
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off[1] += pixel_height;
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off[0] = 0;
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}
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// Set UV Data
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vec4 uvs;
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uvs[0] = static_cast<float>(off.x() / (float)quad);
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uvs[1] = static_cast<float>(1.f - (off.y() / (float)quad));
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uvs[2] = static_cast<float>((float)(off.x() + w) / (float)quad);
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uvs[3] = static_cast<float>(1.f - (float)(off.y() + h) / (float)quad);
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uvs[0] = static_cast<float>(off.x() / (float)texszs);
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uvs[1] = static_cast<float>(1.f - (off.y() / (float)texszs));
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uvs[2] = static_cast<float>((float)(off.x() + w) / (float)texszs);
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uvs[3] = static_cast<float>(1.f - (float)(off.y() + h) / (float)texszs);
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c.uv(uvs);
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c.tex(tex);
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c.size(vec2(w, h));
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c.off(baseline + yo);
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// Render glyph
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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int map_pos = ((off[1] + y) * quad + (off[0] + x));
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int map_pos = ((off[1] + y) * texszs + (off[0] + x));
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font_tex[map_pos] = bitmap[x + y * w];
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}
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}
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@ -112,19 +121,21 @@ void Font::LoadTTF(const std::string& path, int height) {
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// Small Patch to avoid some possible artifacts
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off[0] += w + 1;
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if (off[0] + w > quad) {
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if (off[0] + w > texszs) {
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off[1] += pixel_height;
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if (off[1] + pixel_height > quad) {
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if (off[1] + pixel_height > texszs) {
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break;
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}
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off[0] = 0;
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}
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}
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tex->LoadPixels(font_tex, quad, quad, Texture::A8, Texture::LINEAR);
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// Load the Texture and append to list
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tex->LoadPixels(font_tex, texszs, texszs, Texture::A8, Texture::LINEAR);
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textures.push_back(tex);
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}
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Font::Codepoint& Font::GetCodepoint(u32 cp) {
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Font::Codepoint &Font::GetCodepoint(u32 cp) {
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// Check if codepoijt exist or return a static invalid one
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auto res = cpmap.find(cp);
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if (res == cpmap.end()) {
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static Codepoint invalid;
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@ -134,16 +145,19 @@ Font::Codepoint& Font::GetCodepoint(u32 cp) {
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}
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void Font::LoadSystemFont() {
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TT::Scope st("LI_SystemFont");
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sysfont = true;
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fontEnsureMapped();
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TT::Scope st("LI_SystemFont"); // Trace loading time
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sysfont = true; // Set as System Font
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fontEnsureMapped(); // Call this to be sure the font is mapped
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// Get some const references for system font loading
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const auto fnt = fontGetSystemFont();
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const auto fnt_info = fontGetInfo(fnt);
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const auto glyph_info = fontGetGlyphInfo(fnt);
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// Resize the Texture list by the num of sysfont textures
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this->textures.resize(glyph_info->nSheets + 1);
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/// Modify the Pixel Height by 1.1f to fit the
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/// Size og ttf font Rendering
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pixel_height = glyph_info->cellHeight * 1.1f;
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// Load the Textures and make sure they don't auto unload
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for (size_t i = 0; i < glyph_info->nSheets; i++) {
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auto stex = Texture::New();
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auto tx = new C3D_Tex;
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@ -162,6 +176,7 @@ void Font::LoadSystemFont() {
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textures[i] = stex;
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}
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std::vector<unsigned int> charSet;
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// Write the Charset into a vector
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for (auto cmap = fnt_info->cmap; cmap; cmap = cmap->next) {
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if (cmap->mappingMethod == CMAP_TYPE_DIRECT) {
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if (cmap->codeEnd >= cmap->codeBegin) {
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@ -194,9 +209,11 @@ void Font::LoadSystemFont() {
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}
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}
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// Sort the charset and make sure all values are unique
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std::sort(charSet.begin(), charSet.end());
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charSet.erase(std::unique(charSet.begin(), charSet.end()));
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// Setup the Codepoint map by the charset
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for (auto cp : charSet) {
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int gidx = fontGlyphIndexFromCodePoint(fnt, cp);
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if (gidx >= 0xFFFF) continue;
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@ -219,4 +236,4 @@ void Font::LoadSystemFont() {
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}
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}
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} // namespace LI
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} // namespace PD
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} // namespace PD
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