# Stage 1.7

- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
This commit is contained in:
2025-01-29 03:14:29 +01:00
parent d55f485b8d
commit 2914f2c8e5
33 changed files with 1198 additions and 211 deletions

View File

@ -38,7 +38,7 @@ class DrawList : public SmartCtor<DrawList> {
void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
void AddText(vec2 pos, const std::string& text, const UI7Color& clr,
LITextFlags flags = 0, vec2 box = vec2());
void AddImage(vec2 pos, Texture::Ref img);
void AddImage(vec2 pos, Texture::Ref img, vec2 size = 0.f);
void Clear();
void Process();
@ -47,9 +47,22 @@ class DrawList : public SmartCtor<DrawList> {
void Layer(int v) { layer = v; }
private:
/// @brief Base Layer offset (Internal Used)
int BaseLayer() const { return base; }
/// @brief Base Layer offset (Internal Used)
void BaseLayer(int v) { base = v; }
/// @brief Exopose Renderer here for Menus [DONT KNOW IF THIUS GETS REMOVED]
LI::Renderer::Ref GetRenderer() { return ren; }
friend class Menu;
friend class Context;
int layer;
int base;
LI::Renderer::Ref ren;
std::vector<LI::Command::Ref> commands;
std::unordered_map<u32, LI::Renderer::StaticText::Ref> static_text;
std::vector<std::pair<bool, LI::Command::Ref>> commands;
};
} // namespace UI7
} // namespace PD