# Rewrite Stage 1.6
- Add static Text (Auto Static Text) - Add a Text Flag that Renders Text if it is Out of Screen - Shorter Keyboard animations and Fix Vertical Movement - Make Keyboard keys transparent - Make | to / in Performance Overlay as the symbol lokks biggy on System Font - Add Ast and Tms to Performance OVL
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@ -51,6 +51,8 @@ set(SRC_FILES
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source/tools/gamepad_icons.cpp
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# UI7
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source/ui7/drawlist.cpp
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source/ui7/theme.cpp
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source/ui7/ui7.cpp
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# External
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source/external/stb.cpp
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)
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@ -37,10 +37,11 @@ enum LITextFlags_ {
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LITextFlags_None = 0,
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LITextFlags_AlignRight = 1 << 0,
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LITextFlags_AlignMid = 1 << 1,
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LITextFlags_Shaddow = 1 << 2, // Draws the text twice
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LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
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LITextFlags_Short = 1 << 4, // May be runs better with TMS
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LITextFlags_Scroll = 1 << 5, // Not implemented
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LITextFlags_Shaddow = 1 << 2, // Draws the text twice
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LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
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LITextFlags_Short = 1 << 4, // May be runs better with TMS
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LITextFlags_Scroll = 1 << 5, // Not implemented
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LITextFlags_RenderOOS = 1 << 6 // Render Out of Screen
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};
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namespace PD {
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@ -330,19 +331,53 @@ class StaticObject : public SmartCtor<StaticObject> {
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std::vector<Command::Ref> cpy;
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std::vector<Command::Ref> cmds;
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};
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using RenderFlags = u32;
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enum RenderFlags_ {
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RenderFlags_None = 0,
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RenderFlags_TMS = 1 << 0, ///< Text Map System
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RenderFlags_LRS = 1 << 1, ///< Layer Render System
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RenderFlags_AST = 1 << 2, ///< Auto Static Text
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RenderFlags_Default = RenderFlags_TMS,
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RenderFlags_Default = RenderFlags_TMS | RenderFlags_LRS | RenderFlags_AST,
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};
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class Renderer : public SmartCtor<Renderer> {
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public:
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Renderer(RenderFlags flags = RenderFlags_Default);
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~Renderer();
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class StaticText : public SmartCtor<StaticText> {
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public:
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StaticText() {}
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StaticText(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
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LITextFlags flags = 0, const vec2& box = 0) {
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Setup(ren, pos, clr, text, flags, box);
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}
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~StaticText() {}
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void Setup(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
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LITextFlags flags = 0, const vec2& box = 0);
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vec2 GetDim() const { return tdim; }
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vec2 GetPos() const { return pos; }
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void SetColor(u32 col);
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void SetPos(const vec2& pos);
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void SetUnused() { used = false; }
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bool Used() const { return used; }
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bool IsSetup() { return text != nullptr; }
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void Draw();
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private:
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bool used;
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Renderer* ren;
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vec2 tdim;
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vec2 pos;
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StaticObject::Ref text;
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};
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void Render();
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void OnScreen(Screen::Screen_ screen) {
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@ -431,6 +466,8 @@ class Renderer : public SmartCtor<Renderer> {
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u32 Indices() const { return indices; }
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u32 Commands() const { return commands; }
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u32 DrawCalls() const { return drawcalls; }
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u32 AstUsage() const { return ast.size(); }
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u32 TmsUsage() const { return tms.size(); }
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/// TOOLS ///
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static void RotateCorner(vec2& v, float s, float c);
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@ -488,6 +525,8 @@ class Renderer : public SmartCtor<Renderer> {
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RenderMode mode = RenderMode_RGBA;
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// Text Map System
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std::map<std::string, TextBox> tms;
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// (Auto) Static Text
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std::unordered_map<u32, StaticText::Ref> ast;
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/// Text Rendering ///
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const float default_font_h = 24.f;
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const float default_text_size = 0.7f;
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@ -25,7 +25,7 @@ SOFTWARE.
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#include <pd/common/common.hpp>
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using UI7Color = u32;
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using UI7Color = PD::u32;
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enum UI7Color_ {
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UI7Color_Background,
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@ -243,6 +243,30 @@ Renderer::~Renderer() {
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C3D_Fini();
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}
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void Renderer::StaticText::Setup(Renderer* ren, const vec2& pos, u32 clr,
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const std::string& text, LITextFlags flags,
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const vec2& box) {
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this->tdim = ren->GetTextDimensions(text);
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this->pos = pos;
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this->ren = ren;
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this->text = StaticObject::New();
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ren->TextCommand(this->text->List(), pos, clr, text, flags, box);
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OptiCommandList(this->text->List());
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}
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void Renderer::StaticText::Draw() {
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used = true;
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for (auto& it : text->List()) {
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ren->PushCommand(it);
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}
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text->ReCopy();
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}
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void Renderer::StaticText::SetColor(u32 col) { text->ReColor(col); }
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void Renderer::StaticText::SetPos(const vec2& pos) {
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text->MoveIt(pos - this->pos);
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}
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bool Renderer::InBox(const vec2& pos, const vec2& szs, const vec4& rect) {
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return (pos[0] < rect[2] || pos[1] < rect[3] || pos[0] + szs[0] > rect[0] ||
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pos[1] + szs[1] > rect[1]);
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@ -363,7 +387,8 @@ void Renderer::TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos,
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if (pos[1] + off[1] + lh < 0) {
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off[1] += lh;
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continue;
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} else if (pos[1] + off[1] > GetViewport().w()) {
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} else if (pos[1] + off[1] > GetViewport().w() &&
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!(flags & LITextFlags_RenderOOS)) {
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// Break cause next lines would be out of screen
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break;
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}
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@ -524,9 +549,9 @@ void Renderer::RenderOn(bool bot) {
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commands = cmds.size();
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size_t index = 0;
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// if (flags & RenderFlags_LRS) {
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OptiCommandList(cmds);
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//}
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if (flags & RenderFlags_LRS) {
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OptiCommandList(cmds);
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}
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while (index < cmds.size()) {
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C3D_Tex* tex = cmds[index]->Tex()->GetTex();
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@ -605,6 +630,18 @@ void Renderer::Render() {
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}
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for (auto it : rem) tms.erase(it);
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}
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if (flags & RenderFlags_AST) {
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std::vector<u32> rem;
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for (auto it : ast) {
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if (!it.second->Used()) {
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rem.push_back(it.first);
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}
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it.second->SetUnused();
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}
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for (auto& it : rem) {
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ast.erase(it);
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}
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}
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}
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void Renderer::DrawRect(const vec2& pos, const vec2& size, u32 color,
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@ -677,6 +714,21 @@ void Renderer::DrawImage(const vec2& pos, Texture::Ref tex, const vec2& scale) {
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void Renderer::DrawText(const vec2& pos, u32 color, const std::string& text,
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u32 flags, const vec2& ap) {
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if (this->flags & RenderFlags_AST) {
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u32 id = Strings::FastHash(text);
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auto e = ast.find(id);
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if (e == ast.end()) {
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ast[id] = StaticText::New();
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e = ast.find(id);
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}
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if (!e->second->IsSetup()) {
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e->second->Setup(this, pos, color, text, flags, ap);
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}
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e->second->SetPos(pos);
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e->second->SetColor(color);
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e->second->Draw();
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return;
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}
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TextCommand(draw_list[bottom], pos, color, text, flags, ap);
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}
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@ -245,12 +245,12 @@ int Keyboard::too = 0;
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void Keyboard::MoveSelector() {
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/// Move from Current position to New Position
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selector.From(selector).To(layouts[0][raw_sel].pos).In(0.2f);
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selector.From(selector).To(layouts[0][raw_sel].pos).In(0.1f);
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/// If Button Size Changed, animate to the new size
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if (cselszs != layouts[0][raw_sel].size) {
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cselszs = layouts[0][raw_sel].size;
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sel_szs.Swap();
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sel_szs.To(cselszs).In(0.2);
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sel_szs.To(cselszs).In(0.1);
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}
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}
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@ -290,51 +290,84 @@ void Keyboard::Movement(Hid::Ref inp) {
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} else {
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/// Go Up Movement
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if (inp->IsUp(inp->Up)) {
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// beginning pos of the keyboard
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vec2 sp = flymgr;
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// Keys are offset by 22
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sp.y() += 22;
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// temp pos to save selector tween to
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vec2 tp = selector;
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// set its offset to startpos to
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// create a box over all rows
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tp.y() = sp.y();
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// Get the selector tween size
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vec2 tszs = sel_szs;
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// Get the last keys pos and size
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// to calculate the size of temp szs
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auto const& lok = layouts[0][layouts[0].size() - 1];
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tszs.y() = lok.pos.y() + lok.size.y();
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// Backwards loop
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for (int i = raw_sel; i >= 0; i--) {
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if (LI::Renderer::InBox(
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sp + layouts[0][i].pos - vec2(0, layouts[0][i].size.y()),
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layouts[0][i].size, vec4(tp, tszs))) {
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raw_sel = i;
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break;
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vec2 tpos = layouts[0][raw_sel].pos;
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vec2 tsize = layouts[0][raw_sel].size;
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float tcen = tpos.x() + (tsize.x() * 0.5);
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int bidx = -1;
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float min_diff = std::numeric_limits<float>::max();
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float try_ = -1;
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int start = raw_sel - 1;
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if (tpos.y() == layouts[0][0].pos.y()) {
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start = (int)layouts[0].size();
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}
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for (int i = start; i >= 0; i--) {
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auto& tk = layouts[0][i];
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if (tk.pos.y() != tpos.y()) {
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if (try_ == -1) {
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try_ = tk.pos.y();
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}
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if (tk.pos.y() != try_) {
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break;
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}
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float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
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float diff = std::abs(tcen - tcenl);
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if (diff < min_diff) {
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min_diff = diff;
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bidx = i;
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}
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}
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}
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if (bidx != -1) {
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raw_sel = bidx;
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}
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MoveSelector();
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}
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/// Go Down Movement
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if (inp->IsUp(inp->Down)) {
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vec2 fly = flymgr;
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vec2 sel = selector;
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vec2 selszs = sel_szs;
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vec4 box(fly + sel, selszs);
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// clang-format off
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int start = layouts[0][raw_sel].pos.y() ==
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layouts[0][layouts[0].size() - 1].pos.y()
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? 0 : raw_sel + 3;
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// clang-format on
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vec2 tpos = layouts[0][raw_sel].pos;
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vec2 tsize = layouts[0][raw_sel].size;
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float tcen = tpos.x() + (tsize.x() * 0.5);
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int bidx = -1;
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float min_diff = std::numeric_limits<float>::max();
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float try_ = -1;
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int start = raw_sel + 1;
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if (tpos.y() == layouts[0][layouts[0].size() - 1].pos.y()) {
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start = 0;
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}
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for (int i = start; i < (int)layouts[0].size(); i++) {
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if (LI::Renderer::InBox(fly + layouts[0][i].pos, sel_szs, box)) {
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raw_sel = i;
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break;
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auto& tk = layouts[0][i];
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if (tk.pos.y() != tpos.y()) {
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if (try_ == -1) {
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try_ = tk.pos.y();
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}
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if (tk.pos.y() != try_) {
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break;
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}
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float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
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float diff = std::abs(tcen - tcenl);
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if (diff < min_diff) {
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min_diff = diff;
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bidx = i;
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}
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}
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}
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if (bidx != -1) {
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raw_sel = bidx;
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}
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MoveSelector();
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}
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/// Go right movement
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if (inp->IsUp(inp->Right)) {
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if ((raw_sel + 1 >= (int)layouts[0].size()) ||
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layouts[0][raw_sel].pos.y() != layouts[0][raw_sel + 1].pos.y()) {
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@ -353,6 +386,7 @@ void Keyboard::Movement(Hid::Ref inp) {
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}
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MoveSelector();
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}
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// Go left Movement
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if (inp->IsUp(inp->Left)) {
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if (raw_sel - 1 < 0 ||
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layouts[0][raw_sel].pos.y() != layouts[0][raw_sel - 1].pos.y()) {
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@ -415,7 +449,7 @@ void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) {
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/// Not the fastest but the best for custom layouts
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for (auto& it : layouts[cm]) {
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if (it.op == op) {
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keys[cm]->ReColorQuad(i, PD::Color(0xff222222));
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keys[cm]->ReColorQuad(i, PD::Color(0xaa222222));
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break;
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}
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i++;
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@ -423,10 +457,10 @@ void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) {
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}
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void Keyboard::InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm) {
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if (inp->IsUp(k)) {
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RecolorBy(op, PD::Color(0xff222222), cm);
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RecolorBy(op, PD::Color(0xaa222222), cm);
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DoOperation(op, "");
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} else if (inp->IsHeld(k)) {
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RecolorBy(op, PD::Color(0xff333333), cm);
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RecolorBy(op, PD::Color(0xaa333333), cm);
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}
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}
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@ -504,18 +538,18 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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keys[cm]->ReCopy();
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int ii = 0;
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for (auto& it : layouts[mode]) {
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PD::Color bgc(0xff444444);
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PD::Color bgc(0xaa444444);
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if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
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inp->IsHeld(inp->Touch)) ||
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(inp->IsHeld(inp->A) && ii == raw_sel)) &&
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flymgr.IsFinished()) {
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bgc = PD::Color(0xff333333);
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bgc = PD::Color(0xaa333333);
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}
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if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
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inp->IsUp(inp->Touch)) ||
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(inp->IsUp(inp->A) && ii == raw_sel)) &&
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flymgr.IsFinished()) {
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bgc = PD::Color(0xff222222);
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bgc = PD::Color(0xaa222222);
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DoOperation(it.op, it.k);
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}
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/// This is hardcoded shit guessing that the
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@ -536,7 +570,7 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (raw_sel != -1) {
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ren->Layer(l);
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ren->DrawRectSolid(start + selector - vec2(1), vec2(sel_szs) + vec2(2),
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0xffffffff);
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0xaaffffff);
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ren->Layer(l);
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}
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keys[cm]->ReLayer(l);
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@ -12,7 +12,7 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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ren->OnScreen(Screen::Top);
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("FPS {:.1f} FPS | {:.2f}ms", 1000.f / delta, delta),
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Line(pos, std::format("FPS {:.1f} FPS / {:.2f}ms", 1000.f / delta, delta),
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ren);
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Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
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Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
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@ -25,6 +25,8 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
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std::to_string(ren->Commands()) + "]",
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ren);
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Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
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Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
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ren->DefaultTextScale();
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}
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0
source/ui7/ui7.cpp
Normal file
0
source/ui7/ui7.cpp
Normal file
@ -104,6 +104,7 @@ class Test : public PD::App {
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PD::Keyboard::State state;
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PD::UI7::Context::Ref ui7;
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PD::LI::Font::Ref font;
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vec2 text_pos;
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};
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int main() {
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