# Rewrite Stage 1.6

- Add static Text (Auto Static Text)
- Add a Text Flag that Renders Text if it is Out of Screen
- Shorter Keyboard animations and Fix Vertical Movement
- Make Keyboard keys transparent
- Make | to / in Performance Overlay as the symbol lokks biggy on System Font
- Add Ast and Tms to Performance OVL
This commit is contained in:
tobid7 2025-01-22 09:22:03 +01:00
parent b4a4b6a426
commit d55f485b8d
8 changed files with 184 additions and 54 deletions

View File

@ -51,6 +51,8 @@ set(SRC_FILES
source/tools/gamepad_icons.cpp
# UI7
source/ui7/drawlist.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
# External
source/external/stb.cpp
)

View File

@ -37,10 +37,11 @@ enum LITextFlags_ {
LITextFlags_None = 0,
LITextFlags_AlignRight = 1 << 0,
LITextFlags_AlignMid = 1 << 1,
LITextFlags_Shaddow = 1 << 2, // Draws the text twice
LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
LITextFlags_Short = 1 << 4, // May be runs better with TMS
LITextFlags_Scroll = 1 << 5, // Not implemented
LITextFlags_Shaddow = 1 << 2, // Draws the text twice
LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
LITextFlags_Short = 1 << 4, // May be runs better with TMS
LITextFlags_Scroll = 1 << 5, // Not implemented
LITextFlags_RenderOOS = 1 << 6 // Render Out of Screen
};
namespace PD {
@ -330,19 +331,53 @@ class StaticObject : public SmartCtor<StaticObject> {
std::vector<Command::Ref> cpy;
std::vector<Command::Ref> cmds;
};
using RenderFlags = u32;
enum RenderFlags_ {
RenderFlags_None = 0,
RenderFlags_TMS = 1 << 0, ///< Text Map System
RenderFlags_LRS = 1 << 1, ///< Layer Render System
RenderFlags_AST = 1 << 2, ///< Auto Static Text
RenderFlags_Default = RenderFlags_TMS,
RenderFlags_Default = RenderFlags_TMS | RenderFlags_LRS | RenderFlags_AST,
};
class Renderer : public SmartCtor<Renderer> {
public:
Renderer(RenderFlags flags = RenderFlags_Default);
~Renderer();
class StaticText : public SmartCtor<StaticText> {
public:
StaticText() {}
StaticText(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
LITextFlags flags = 0, const vec2& box = 0) {
Setup(ren, pos, clr, text, flags, box);
}
~StaticText() {}
void Setup(Renderer* ren, const vec2& pos, u32 clr, const std::string& text,
LITextFlags flags = 0, const vec2& box = 0);
vec2 GetDim() const { return tdim; }
vec2 GetPos() const { return pos; }
void SetColor(u32 col);
void SetPos(const vec2& pos);
void SetUnused() { used = false; }
bool Used() const { return used; }
bool IsSetup() { return text != nullptr; }
void Draw();
private:
bool used;
Renderer* ren;
vec2 tdim;
vec2 pos;
StaticObject::Ref text;
};
void Render();
void OnScreen(Screen::Screen_ screen) {
@ -431,6 +466,8 @@ class Renderer : public SmartCtor<Renderer> {
u32 Indices() const { return indices; }
u32 Commands() const { return commands; }
u32 DrawCalls() const { return drawcalls; }
u32 AstUsage() const { return ast.size(); }
u32 TmsUsage() const { return tms.size(); }
/// TOOLS ///
static void RotateCorner(vec2& v, float s, float c);
@ -488,6 +525,8 @@ class Renderer : public SmartCtor<Renderer> {
RenderMode mode = RenderMode_RGBA;
// Text Map System
std::map<std::string, TextBox> tms;
// (Auto) Static Text
std::unordered_map<u32, StaticText::Ref> ast;
/// Text Rendering ///
const float default_font_h = 24.f;
const float default_text_size = 0.7f;

View File

@ -25,7 +25,7 @@ SOFTWARE.
#include <pd/common/common.hpp>
using UI7Color = u32;
using UI7Color = PD::u32;
enum UI7Color_ {
UI7Color_Background,

View File

@ -243,6 +243,30 @@ Renderer::~Renderer() {
C3D_Fini();
}
void Renderer::StaticText::Setup(Renderer* ren, const vec2& pos, u32 clr,
const std::string& text, LITextFlags flags,
const vec2& box) {
this->tdim = ren->GetTextDimensions(text);
this->pos = pos;
this->ren = ren;
this->text = StaticObject::New();
ren->TextCommand(this->text->List(), pos, clr, text, flags, box);
OptiCommandList(this->text->List());
}
void Renderer::StaticText::Draw() {
used = true;
for (auto& it : text->List()) {
ren->PushCommand(it);
}
text->ReCopy();
}
void Renderer::StaticText::SetColor(u32 col) { text->ReColor(col); }
void Renderer::StaticText::SetPos(const vec2& pos) {
text->MoveIt(pos - this->pos);
}
bool Renderer::InBox(const vec2& pos, const vec2& szs, const vec4& rect) {
return (pos[0] < rect[2] || pos[1] < rect[3] || pos[0] + szs[0] > rect[0] ||
pos[1] + szs[1] > rect[1]);
@ -363,7 +387,8 @@ void Renderer::TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos,
if (pos[1] + off[1] + lh < 0) {
off[1] += lh;
continue;
} else if (pos[1] + off[1] > GetViewport().w()) {
} else if (pos[1] + off[1] > GetViewport().w() &&
!(flags & LITextFlags_RenderOOS)) {
// Break cause next lines would be out of screen
break;
}
@ -524,9 +549,9 @@ void Renderer::RenderOn(bool bot) {
commands = cmds.size();
size_t index = 0;
// if (flags & RenderFlags_LRS) {
OptiCommandList(cmds);
//}
if (flags & RenderFlags_LRS) {
OptiCommandList(cmds);
}
while (index < cmds.size()) {
C3D_Tex* tex = cmds[index]->Tex()->GetTex();
@ -605,6 +630,18 @@ void Renderer::Render() {
}
for (auto it : rem) tms.erase(it);
}
if (flags & RenderFlags_AST) {
std::vector<u32> rem;
for (auto it : ast) {
if (!it.second->Used()) {
rem.push_back(it.first);
}
it.second->SetUnused();
}
for (auto& it : rem) {
ast.erase(it);
}
}
}
void Renderer::DrawRect(const vec2& pos, const vec2& size, u32 color,
@ -677,6 +714,21 @@ void Renderer::DrawImage(const vec2& pos, Texture::Ref tex, const vec2& scale) {
void Renderer::DrawText(const vec2& pos, u32 color, const std::string& text,
u32 flags, const vec2& ap) {
if (this->flags & RenderFlags_AST) {
u32 id = Strings::FastHash(text);
auto e = ast.find(id);
if (e == ast.end()) {
ast[id] = StaticText::New();
e = ast.find(id);
}
if (!e->second->IsSetup()) {
e->second->Setup(this, pos, color, text, flags, ap);
}
e->second->SetPos(pos);
e->second->SetColor(color);
e->second->Draw();
return;
}
TextCommand(draw_list[bottom], pos, color, text, flags, ap);
}

View File

@ -245,12 +245,12 @@ int Keyboard::too = 0;
void Keyboard::MoveSelector() {
/// Move from Current position to New Position
selector.From(selector).To(layouts[0][raw_sel].pos).In(0.2f);
selector.From(selector).To(layouts[0][raw_sel].pos).In(0.1f);
/// If Button Size Changed, animate to the new size
if (cselszs != layouts[0][raw_sel].size) {
cselszs = layouts[0][raw_sel].size;
sel_szs.Swap();
sel_szs.To(cselszs).In(0.2);
sel_szs.To(cselszs).In(0.1);
}
}
@ -290,51 +290,84 @@ void Keyboard::Movement(Hid::Ref inp) {
} else {
/// Go Up Movement
if (inp->IsUp(inp->Up)) {
// beginning pos of the keyboard
vec2 sp = flymgr;
// Keys are offset by 22
sp.y() += 22;
// temp pos to save selector tween to
vec2 tp = selector;
// set its offset to startpos to
// create a box over all rows
tp.y() = sp.y();
// Get the selector tween size
vec2 tszs = sel_szs;
// Get the last keys pos and size
// to calculate the size of temp szs
auto const& lok = layouts[0][layouts[0].size() - 1];
tszs.y() = lok.pos.y() + lok.size.y();
// Backwards loop
for (int i = raw_sel; i >= 0; i--) {
if (LI::Renderer::InBox(
sp + layouts[0][i].pos - vec2(0, layouts[0][i].size.y()),
layouts[0][i].size, vec4(tp, tszs))) {
raw_sel = i;
break;
vec2 tpos = layouts[0][raw_sel].pos;
vec2 tsize = layouts[0][raw_sel].size;
float tcen = tpos.x() + (tsize.x() * 0.5);
int bidx = -1;
float min_diff = std::numeric_limits<float>::max();
float try_ = -1;
int start = raw_sel - 1;
if (tpos.y() == layouts[0][0].pos.y()) {
start = (int)layouts[0].size();
}
for (int i = start; i >= 0; i--) {
auto& tk = layouts[0][i];
if (tk.pos.y() != tpos.y()) {
if (try_ == -1) {
try_ = tk.pos.y();
}
if (tk.pos.y() != try_) {
break;
}
float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
float diff = std::abs(tcen - tcenl);
if (diff < min_diff) {
min_diff = diff;
bidx = i;
}
}
}
if (bidx != -1) {
raw_sel = bidx;
}
MoveSelector();
}
/// Go Down Movement
if (inp->IsUp(inp->Down)) {
vec2 fly = flymgr;
vec2 sel = selector;
vec2 selszs = sel_szs;
vec4 box(fly + sel, selszs);
// clang-format off
int start = layouts[0][raw_sel].pos.y() ==
layouts[0][layouts[0].size() - 1].pos.y()
? 0 : raw_sel + 3;
// clang-format on
vec2 tpos = layouts[0][raw_sel].pos;
vec2 tsize = layouts[0][raw_sel].size;
float tcen = tpos.x() + (tsize.x() * 0.5);
int bidx = -1;
float min_diff = std::numeric_limits<float>::max();
float try_ = -1;
int start = raw_sel + 1;
if (tpos.y() == layouts[0][layouts[0].size() - 1].pos.y()) {
start = 0;
}
for (int i = start; i < (int)layouts[0].size(); i++) {
if (LI::Renderer::InBox(fly + layouts[0][i].pos, sel_szs, box)) {
raw_sel = i;
break;
auto& tk = layouts[0][i];
if (tk.pos.y() != tpos.y()) {
if (try_ == -1) {
try_ = tk.pos.y();
}
if (tk.pos.y() != try_) {
break;
}
float tcenl = tk.pos.x() + (tk.size.x() * 0.5);
float diff = std::abs(tcen - tcenl);
if (diff < min_diff) {
min_diff = diff;
bidx = i;
}
}
}
if (bidx != -1) {
raw_sel = bidx;
}
MoveSelector();
}
/// Go right movement
if (inp->IsUp(inp->Right)) {
if ((raw_sel + 1 >= (int)layouts[0].size()) ||
layouts[0][raw_sel].pos.y() != layouts[0][raw_sel + 1].pos.y()) {
@ -353,6 +386,7 @@ void Keyboard::Movement(Hid::Ref inp) {
}
MoveSelector();
}
// Go left Movement
if (inp->IsUp(inp->Left)) {
if (raw_sel - 1 < 0 ||
layouts[0][raw_sel].pos.y() != layouts[0][raw_sel - 1].pos.y()) {
@ -415,7 +449,7 @@ void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) {
/// Not the fastest but the best for custom layouts
for (auto& it : layouts[cm]) {
if (it.op == op) {
keys[cm]->ReColorQuad(i, PD::Color(0xff222222));
keys[cm]->ReColorQuad(i, PD::Color(0xaa222222));
break;
}
i++;
@ -423,10 +457,10 @@ void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) {
}
void Keyboard::InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm) {
if (inp->IsUp(k)) {
RecolorBy(op, PD::Color(0xff222222), cm);
RecolorBy(op, PD::Color(0xaa222222), cm);
DoOperation(op, "");
} else if (inp->IsHeld(k)) {
RecolorBy(op, PD::Color(0xff333333), cm);
RecolorBy(op, PD::Color(0xaa333333), cm);
}
}
@ -504,18 +538,18 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
keys[cm]->ReCopy();
int ii = 0;
for (auto& it : layouts[mode]) {
PD::Color bgc(0xff444444);
PD::Color bgc(0xaa444444);
if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
inp->IsHeld(inp->Touch)) ||
(inp->IsHeld(inp->A) && ii == raw_sel)) &&
flymgr.IsFinished()) {
bgc = PD::Color(0xff333333);
bgc = PD::Color(0xaa333333);
}
if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) &&
inp->IsUp(inp->Touch)) ||
(inp->IsUp(inp->A) && ii == raw_sel)) &&
flymgr.IsFinished()) {
bgc = PD::Color(0xff222222);
bgc = PD::Color(0xaa222222);
DoOperation(it.op, it.k);
}
/// This is hardcoded shit guessing that the
@ -536,7 +570,7 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
if (raw_sel != -1) {
ren->Layer(l);
ren->DrawRectSolid(start + selector - vec2(1), vec2(sel_szs) + vec2(2),
0xffffffff);
0xaaffffff);
ren->Layer(l);
}
keys[cm]->ReLayer(l);

View File

@ -12,7 +12,7 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
ren->OnScreen(Screen::Top);
ren->TextScale(0.6);
vec2 pos;
Line(pos, std::format("FPS {:.1f} FPS | {:.2f}ms", 1000.f / delta, delta),
Line(pos, std::format("FPS {:.1f} FPS / {:.2f}ms", 1000.f / delta, delta),
ren);
Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
@ -25,6 +25,8 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
std::to_string(ren->Commands()) + "]",
ren);
Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
ren->DefaultTextScale();
}

0
source/ui7/ui7.cpp Normal file
View File

View File

@ -104,6 +104,7 @@ class Test : public PD::App {
PD::Keyboard::State state;
PD::UI7::Context::Ref ui7;
PD::LI::Font::Ref font;
vec2 text_pos;
};
int main() {