# Stage 1.7

- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
This commit is contained in:
2025-01-29 03:14:29 +01:00
parent d55f485b8d
commit 2914f2c8e5
33 changed files with 1198 additions and 211 deletions

View File

@ -23,14 +23,20 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/controls/hid.hpp>
#include <pd/ui7/drawlist.hpp>
#include <pd/ui7/flags.hpp>
#include <pd/ui7/id.hpp>
namespace PD {
namespace UI7 {
class Menu : public SmartCtor<Menu> {
public:
Menu(u32 id) {
Menu(ID id, Theme* tl, Hid::Ref h) {
linked_theme = tl;
this->inp = h;
this->id = id;
this->name = id.GetName();
scrolling[0] = false;
scrolling[1] = false;
scrollbar[0] = false;
@ -38,10 +44,75 @@ class Menu : public SmartCtor<Menu> {
scroll_allowed[0] = false;
scroll_allowed[1] = false;
};
~Menu() {};
~Menu() {}
/// Objects
void Label(const std::string& label);
bool Button(const std::string& label);
void Checkbox(const std::string& label, bool& v);
void Image(Texture::Ref img, vec2 size = 0.f);
/// Basic API
void SameLine();
void Separator();
void SeparatorText(const std::string& label);
/// API for Custom Objects
bool HandleScrolling(vec2& pos, const vec2& size);
vec2 Cursor() const { return cursor; }
void Cursor(const vec2& v) {
bcursor = cursor;
cursor = v;
}
void RestoreCursor() {
cursor = bcursor;
bcursor = vec2();
}
/// Draw Lists
DrawList::Ref BackList() { return back; }
void BackList(DrawList::Ref v) { back = v; }
DrawList::Ref MainList() { return main; }
void MainList(DrawList::Ref v) { main = v; }
DrawList::Ref FrontList() { return front; }
void FrontList(DrawList::Ref v) { front = v; }
/// Advanced
void DebugLabels();
/// Uneditable Stuff
std::string GetName() const { return name; }
u32 GetID() const { return id; }
private:
/// Advanced Handlers
void PreHandler(UI7MenuFlags flags);
void PostHandler();
/// Basic Settings
vec2 BackupCursor() const { return bcursor; }
void BackupCursor(const vec2& v) { bcursor = v; }
vec2 SameLineCursor() const { return slcursor; }
void SameLineCursor(const vec2& v) { slcursor = v; }
vec4 ViewArea() const { return view_area; }
void ViewArea(const vec4& v) { view_area = v; }
vec2 ScrollOffset() const { return scrolling_off; }
void ScrollOffset(const vec2& v) { scrolling_off = v; }
vec2 ScrollMod() const { return scroll_mod; }
void ScrollMod(const vec2& v) { scroll_mod = v; }
/// Advanced
void CursorMove(const vec2& szs);
/// Internal Processing
void Update(float delta);
/// This ability is crazy useful
friend class Context;
/// Data
UI7MenuFlags flags = 0;
u32 id;
std::string name;
vec2 cursor;
vec2 bcursor;
vec2 slcursor;
@ -65,6 +136,12 @@ class Menu : public SmartCtor<Menu> {
vec2 mouse;
vec2 bslpos;
vec2 last_size;
// Theme
Theme* linked_theme;
// Input Reference
Hid::Ref inp;
};
} // namespace UI7
} // namespace PD