# Stage 1.7
- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
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@ -32,14 +32,14 @@ enum UI7Color_ {
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UI7Color_Button,
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UI7Color_ButtonDead,
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UI7Color_ButtonActive,
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UI7Color_ButtonDisabled,
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UI7Color_ButtonHovered,
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UI7Color_Text,
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UI7Color_TextDead,
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UI7Color_Header,
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UI7Color_Selector,
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UI7Color_Checkmark,
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UI7Color_FrameBackground,
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UI7Color_FragmeBackgroundHovered,
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UI7Color_FrameBackgroundHovered,
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UI7Color_Progressbar,
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UI7Color_ListEven,
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UI7Color_ListOdd,
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@ -115,20 +115,4 @@ class Theme {
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std::vector<std::pair<UI7Color, u32>> changes;
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};
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} // namespace UI7
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/// Using UI7Color as a Class to be able to
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/// define it as struct as well as using it as enum
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class UI7Color {
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public:
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UI7Color() {
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/// No Color
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}
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UI7Color(unsigned int c) { color = c; }
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UI7Color(UI7Color_ c) {}
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~UI7Color() {}
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operator u32() const { return color; }
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private:
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u32 color;
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};
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} // namespace PD
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