# Stage 1.7
- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
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		| @@ -23,23 +23,45 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/controls/hid.hpp>  //// WOW A NON UI/ Header | ||||
| #include <pd/ui7/drawlist.hpp> | ||||
| #include <pd/ui7/flags.hpp> | ||||
| #include <pd/ui7/id.hpp> | ||||
| #include <pd/ui7/menu.hpp> | ||||
| #include <pd/ui7/theme.hpp> | ||||
| #include <unordered_map> | ||||
|  | ||||
| namespace PD { | ||||
| namespace UI7 { | ||||
| class Context : public SmartCtor<Context> { | ||||
|  public: | ||||
|   Context() {} | ||||
|   Context(LI::Renderer::Ref ren, Hid::Ref hid) { | ||||
|     this->ren = ren; | ||||
|     this->inp = hid; | ||||
|     Theme::Default(theme); | ||||
|     back = DrawList::New(ren); | ||||
|     front = DrawList::New(ren); | ||||
|   } | ||||
|   ~Context() {} | ||||
|  | ||||
|   bool BeginMenu(const ID& id, UI7MenuFlags flags = 0); | ||||
|   Menu::Ref GetCurrentMenu(); | ||||
|   void EndMenu(); | ||||
|  | ||||
|   /// Theme Management | ||||
|   Theme& GetTheme() { return theme; } | ||||
|  | ||||
|   /// @brief Update Context (Render menus) | ||||
|   /// @param delta deltatime | ||||
|   void Update(float delta); | ||||
|  | ||||
|   /// Expose DrawLists | ||||
|   DrawList::Ref BackList() { return back; } | ||||
|   DrawList::Ref FrontList() { return front; } | ||||
|  | ||||
|  private: | ||||
|   // Linked Renderer / Hid | ||||
|   LI::Renderer::Ref ren; | ||||
|   Hid::Ref inp; | ||||
|   // Timing | ||||
|   float delta; | ||||
|   float time; | ||||
| @@ -50,11 +72,14 @@ class Context : public SmartCtor<Context> { | ||||
|   bool debugging; | ||||
|   // Menu Handlers | ||||
|   std::unordered_map<u32, Menu::Ref> menus; | ||||
|   std::vector<u32> amenus;  // Active ones | ||||
|   Menu::Ref current; | ||||
|   // Context DrawList | ||||
|   DrawList::Ref debug; | ||||
|   DrawList::Ref front; | ||||
|   DrawList::Ref back; | ||||
|   // Theme | ||||
|   Theme theme; | ||||
|   // Promt Handler | ||||
| }; | ||||
| }  // namespace UI7 | ||||
|   | ||||
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