# Stage 1.7

- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
This commit is contained in:
2025-01-29 03:14:29 +01:00
parent d55f485b8d
commit 2914f2c8e5
33 changed files with 1198 additions and 211 deletions

View File

@ -23,23 +23,45 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/controls/hid.hpp> //// WOW A NON UI/ Header
#include <pd/ui7/drawlist.hpp>
#include <pd/ui7/flags.hpp>
#include <pd/ui7/id.hpp>
#include <pd/ui7/menu.hpp>
#include <pd/ui7/theme.hpp>
#include <unordered_map>
namespace PD {
namespace UI7 {
class Context : public SmartCtor<Context> {
public:
Context() {}
Context(LI::Renderer::Ref ren, Hid::Ref hid) {
this->ren = ren;
this->inp = hid;
Theme::Default(theme);
back = DrawList::New(ren);
front = DrawList::New(ren);
}
~Context() {}
bool BeginMenu(const ID& id, UI7MenuFlags flags = 0);
Menu::Ref GetCurrentMenu();
void EndMenu();
/// Theme Management
Theme& GetTheme() { return theme; }
/// @brief Update Context (Render menus)
/// @param delta deltatime
void Update(float delta);
/// Expose DrawLists
DrawList::Ref BackList() { return back; }
DrawList::Ref FrontList() { return front; }
private:
// Linked Renderer / Hid
LI::Renderer::Ref ren;
Hid::Ref inp;
// Timing
float delta;
float time;
@ -50,11 +72,14 @@ class Context : public SmartCtor<Context> {
bool debugging;
// Menu Handlers
std::unordered_map<u32, Menu::Ref> menus;
std::vector<u32> amenus; // Active ones
Menu::Ref current;
// Context DrawList
DrawList::Ref debug;
DrawList::Ref front;
DrawList::Ref back;
// Theme
Theme theme;
// Promt Handler
};
} // namespace UI7